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April 16, 2024, 06:56:22 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Zolias

1
Help! / Questions involving FFTP (Move if necessary)
December 08, 2015, 06:15:22 pm
I'm using FFTP to make a project idea I've been working on and off with for a while now.  I have a few questions about class setting, renaming, and removing, as well as a support ability I found.

I wanted to make a new class (Paragon, learns a few enemy spells along with spells in the main magic lines).  How can I go about setting this to replace squire, so I can make it her main class using FFTP, and can I do so by replacing a Mime or Arithmatist to make the class, or must I replace one of the other changeable classes?

Support Ability CT 0: Does that make all spells cast immediately?

I'm using WotL as a base, despite the criticism from others... I at least want to try.  If it doesn't work out, I'll use the PSX version (and figure for the life of me how to add Fellswords and the Minerva Bustier)


2
I have a project idea that I'm going to need help with, specifically with ASM Hacks.  I need someone who can do ASM Hacks for Roster (want 40 available, preferrably with the ability to swap locations with others), and for a new class similar to the math class, but without the tediousness of picking who gets hit, but also matches the spell's natural abilites.  Basically, a Blue Mage that has the ability to learn ALL Magics by either being hit by them or learning them from other classes. 

If any spriters, scripters, ASM Hackers and others wish to help, feel free to PM me.  I need all the help I can get.

My post is on this page:  http://ffhacktics.com/smf/index.php?topic=9202.msg212644#msg212644

It'll be done using WoTL as a base, and also removing all Multiplayer crap, if possible (except for a few Minerva Armors/Bustiers/whatever they're called here). 

(If a mod could place this in the ASM Hack section, or whichever one fits best for this post, I'd appreciate it)
3
Counter: Deathblow.  We all know how it works, I believe; high risk, high reward deal.  Fairly low chance of hitting, but good damage, except against undead units (due to it's Dark elemental nature).  This Help! Topic has a serious question about it, which made me think of my own questions.

I have 2 questions:

1) Does Bandit's Eye help increase the accuracy of this interesting counterattack?

2) Is there any way (outside of Bandit's Eye, if it DOES increase its accuracy) to help increase the accuracy for it?