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November 10, 2024, 02:22:21 pm

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1
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - Today at 01:21:24 am
Quote from: Tesla38 on November 08, 2024, 11:52:12 pmI noticed that the Glacier Gun I stole off of Balk cant be dual-wielded. Even tho every other gun I found can be. Not sure if its a mistake or intentional.

Intentional. I didn't want to make the magic guns too powerful. The Stone Gun gets a pass on that because it requires other equipment to avoid petrification.

Quote from: Tesla38 on November 08, 2024, 11:52:12 pmAlso Darkness skillset with Meliadoul is bugged and sometimes doesnt work after a turn or two in combat.

Which emulator are you using?
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FFTA/FFTA2 Hacking / Re: FFTA2 Text Editor, Feedbac...
Last post by StarKnightAlpha - Yesterday at 11:34:25 pm
Heyo, sorry if this is a dead topic, but I'm trying to use the text editor and I'm running into an issue where I'll open up the editor, but when I try to load the game to edit, it just closes itself.
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FFTA/FFTA2 Hacking / Re: FFA2 max MP in battle
Last post by maroon - Yesterday at 08:10:44 pm
where i can hex edit in offset number
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FFTA/FFTA2 Hacking / Re: [FFTA2] Replace a job by a...
Last post by GasT87 - Yesterday at 12:10:31 pm
Are you using a fresh save to check, because of the way units get "created" when you recruit them their old data could be in conflict with the new changes maybe.
Try to start a fresh save and edit one of the starting units (NOT Luso, Cid or the Numou Black Mage and Viera White mage from the tutorial) to be a Gria and see if it works
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FFTA/FFTA2 Hacking / Re: FFA2 max MP in battle
Last post by GasT87 - Yesterday at 11:51:58 am
You will need to use some hex editing:

Start with Max MP
BD180: B8 03 C4 E1
BD18C: 00 10 A0 E3
BEC44: BA 03 D5 E1

Change the values on on this addresses to the above ones and every character will start at full MP
Note the if you use an old save, any character that was created before the change will still start at 0. As far as I know you will have to do a fresh game to have everyone be affected, although maybe leveling up a character would fix it but I never tested it.
Also be aware that this works for both you and the enemy so some will start spamming stuff like Roulette and Night/Nightmare every turn as long as they have MP
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FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Tesla38 - November 08, 2024, 11:52:12 pm
I noticed that the Glacier Gun I stole off of Balk cant be dual-wielded. Even tho every other gun I found can be. Not sure if its a mistake or intentional.

Thankfully Stone Gun has been fixed to work as intended so its still a good 2x gun option.

Also Darkness skillset with Meliadoul is bugged and sometimes doesnt work after a turn or two in combat.
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FFTA/FFTA2 Hacking / FFA2 max MP in battle
Last post by maroon - November 08, 2024, 12:32:42 am
how to make start with max MP in battle please
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - November 07, 2024, 09:44:40 pm
Quote from: Mutteo on November 04, 2024, 10:27:43 pmI'm still surprised that a single emulator could cause problems with coding.  I can't pretend I know how that works, but the proof is right there.  I guess epsxe trips over itself when trying to read specific codes.  It straight up crashed when running the retrainer unless you speed up the interpretation process.

It depends how it runs the code. For example, natively, certain lines of code take a bit of a delay to finish resolving, bleeding over into the next lines of code before the result is finished. Load Delay and Branch Delay issues in earlier hacks are quite common: assuming that the game will immediately load data from a location in the RAM or that it will immediately jump to a new location, when it can't actually do that (except when certain emulators run it).

A tactic to code hacks efficiently on current, more accurate emulators, is to exploit this delay space to reduce the size of a hack. This is basically never going to be an issue when it comes to loading data, but it will when branching or jumping to a new section of the code, because you're putting a vital line of code right after the branch with the expectation that the game will run it on its way out the door to the new location. If it's an emulator that doesn't do that, well... suddenly you're missing lines of code.

This may be an issue for ePSXe. Or it could be something completely different! Who knows.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by Nyzer - November 07, 2024, 09:37:59 pm
Quote from: UnfamedAsterisk on October 31, 2024, 06:47:25 pmAlso it seems that using sing when playing rendezvous missions that have transitional screens for the next round will cause the ai to take a very very long time to move their units and your units' sing abilities will do nothing unless you select to use it again
eg. This image is showing that my unit is singing but in actuality in the turn bar there's no sing abilities queued up

In my testing of Round 1 of The Shrine Knights, I was unable to get this issue to occur. This is probably also an ePSXe special.
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Help! / Re: ASM hacks not applying
Last post by FussyCorgi - November 07, 2024, 08:44:56 pm
Quote from: Nyzer on November 07, 2024, 08:19:41 pmIf you're using Duckstation and automatically loading savestates, it won't work.

That was it.. thanks for your help
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