Final Fantasy Hacktics

General => Archives => Mercenaries => Topic started by: LastingDawn on April 10, 2009, 04:49:22 am

Title: Equipment in Mercenaries COMPLETE!!! (Check first post!)
Post by: LastingDawn on April 10, 2009, 04:49:22 am
Quote[[B.1] WEAPONS

BAREFISTS:         [(PA / 2) * PA  
                  Range 1v2 (from below) / 1v3 (from above)
                  NO Two Sword
                  NO Two Hands  
-------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
00 <Nothing>       0   40    0          0      
------------------------------------------------------------------------------


DAGGERS:           [(PA + Sp) / 2] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
01 Dagger           2  5   1000   15    Hit: Double Attack
02 Mythril Knife    3  5   1500   20    MA + 1, Hit: Double Attack
03 Hunting Knife    4  5   2000   25    Hit: Double Attack
04 Dancing Knife    5  5   3000   30    Hit: Double Attack
05 Platina Dagger   1  10  10000  33    Hit: Double Attack, Initial: Regen, Shell, Holy Elemental
06 Main Gauche      5  45  3500   36    Hit: Double Attack
07 Orichalcum       5  5   4000   39    MA + 2, Hit: Double Attack, Initial: Reflect
08 Cluster          10 5   15000  42    WP^2
09 Zwill Crossblade 4  5   8000   45    Range 3, Hit: Double Attack
0A Tobacco Pipe     ?  ?   ?     (??)  

-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental


SWORDS:            PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
13 Mysiril Sword    6   5   200   (10) Range 2, Hit: Constant Morph, Dark Elemental
14 Fencer Epee      5   25  1500   10  Water Elemental
15 Enhancer         4   5   10    (10)  PA + 1
16 Mythril Rapier   3   12  2000   15  Range 2, MA + 1
17 Blood Sword      8   5   50000 (12) Absorbs damage as HP (Undead reversal), Dark Elemental
18 Earth Sabre      8   0   3300   20  Hit: Golem, Earth Elemental
19 Griffon Falchion 5   5   5000   25  Add: Addle, Confusion(25%)
1A Silver Estoc     5   25  7000   30  Add: Crack Armor
1B Platina Sword    4   10  11000  35  Immune: Dead Strengthen: Holy, Holy Elemental,
1C Gold Sword       3   15  60000 (40) Hit: Bronze Penny/Silver Coin/Gold Bullion
1D Flame Tongue     6   10  14000  45  Hit:Chakra, Fire Elemental
1E Rune Blade       5   5   20000  50  Range 3
1F Zeni Sword       ?   ?      ?  (??)  
20 Excalipoor       ?   ?      ?  (??)
48 Wave Creese      13  0   15000 (95) Always: Dark Matter
-------------------------------------------------

SPELL BLADES:     [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  COST   E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
21 Earth Splitter  4   0   4000  (15)  Hit: Titan, Earth Elemental
22 Glacial Edge    5   15  5000  (25)  Hit: Cyclops, Ice Elemental
23 Magma Brand     6  30  7000   (35)  Hit: Salamander, Fire Elemental
24 Umbra           7  25  10000  (45)  Hit: Ephemeral Embrace, Dark Elemental
25 Magi-Sword      ?   ?   ?     (??)
 --------------------------------------------------------------------------

RELIC:          [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO*2 Two Swords
                   NO*2Two Hands
------------------------------------------------------------------------------
## NAME                 WP Ev  COST   E.LV  EFFECTS
-- --------------       -- --  -----  ----  --------------------------------------
26 Weathered Sword      5  20  1600   10    Initial: Slow, Add: Slow
27 Guardian's Wish      2  35  3000   14    Cancel: Protect, Shell, Defending, Reflect
28 Blissful Ignorance   3  0   5000   18    Cancel: Reraise, Regen, Shell, Faith, Dark Elemental
29 Glass Axe            1  0   7000   22    Hit: Demishock
2A Star Chart           4  0   10000  26    Hit: Falling Stars, Holy Elemental
2B Rusty Claws          5  0   12000  32    Add: Poison, Don't Move
2C Bent Pocket Watch    10 0   15000  36    Unique
2D Feng Shui Scrolls    8  10  22000  40    Add: Transparent, Regen, Protect, Shell, Faith, Reflect, All

Elemental
2E *2Advisor's Signet   1  0   25000  44    Immune: Confusion, Berserk, Charm  
2F Orb of Minwu         ??  ??  ??   (??)    


CLAWS:              [(PA / 2) * PA ]  
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   NO Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  COST   E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
30 Fire Claw          0   00  1500   10   PA + 1, Half: Fire, Fire Elemental
31 Bone Claw          0   20  4000   16   Always: Undead, Add: Undead, Strengthen: Dark, Dark Elemental
32 Climbing Claw      0   25  6500   22   MA + 1, Jump + 3 Add: Slow, Ice Elemental
73 *6 Survivor        0   00  10000  32   Immune: Crystal, Treasure
74 *6 White Fang      0   00  60000  44   100% Cancel: All Status Ailments
5D *8 Fabul's Finest  0   10  10    (50)  Sp + 1, Initial: Haste, Strengthen Lightning, Lightning Elemental,

Add: Confusion

RODS:              PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME                WP  Ev  COST   E.LV  EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
33 Blessed Rod         3  0     1200  10    MA + 2, Hit: Healing Voice, Cure Elemental
34 Apprentice's Rod    3  20    2400  16    MA + 4, Hit: Double Thunder, Lightning Elemental
35 Scholar's Rod       3  20    3600  22    MA + 6, Hit: Tactic: Raze, Fire Elemental
36 Professor's Rod     3  20    4800  28    MA + 8, Immune: Innocent, Initial: Faith Add: Don't Move, Addle,
37 Mage's Rod          3  20    6000  34    MA + 10, Hit: Comet,
38 High Wizard's Rod   4  20    8000  40    Hit: Coven's Calamity, Fire, Lightnng, Ice, Elemental
39 Dragon's Rod        5  20    12000(95)   MA + 12
3A Faith Rod           5  20    10   (96)   Auto-Faith, Add: Faith (25%)


STAVES:            MA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
3B Guard Staff      0  30  1000   10    100% Add: Defend, Protect, Earth Elemental
3C Pyroscepter      3  0   2000   15    Hit: Asura Strengthen: Fire, Absorb: Fire, Fire Elemental
3D Healing Staff    6  15  4000   22    Add: Regen, Cure Elemental
3E Power Staff      6  15  12000  28    PA + 4, Formula: PA * WP, Holy, Dark Elemental, Weak: Holy, Dark
3F Judicer's Staff  0  30  15000  34    It's all in God's hands now...
40 Logos Staff      6  15  20000  43    Hit: God's Breath, MA + 2, Holy Elemental
41 Providence       7  15  40000 (50)   PA, MA, Sp, Move, Jump, +1 Hit: Mist Disperse Bolt, Half: Fire, Ice,

Weak: Dark, Immune: Protect, Shell, Regen, Faith, Reraise.
42 Judgment         ?  ??  ??    (??)


WHIPS:             SP * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            6    0   1500   10   Add: Don't Act
44 Fire Lash       9    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      13   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 *7 Resonance    16   5   10    (50)  WP^2, Dark Elemental
4A *7 Rat Tail     ??   ??  ??    (??)  

GUNS, PHYSICAL:    WP ^ 2
                   3 <= Range <= 8 (line of sight)
                   YES Two Swords
                   NO  Two Hands
                   Not subject to evasion
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
47 *3Engineer's Gun     6   5   5000  (11)

         



CROSSBOWS:         PA * WP
                   3 <= Range <= 4 (line of sight)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
4D Jagged Eel       3   5    400   10    Lightning, Water Elemental
4E Antipode         4   5   1500   15    Fire, Ice Elemental
4F False Judgment   5   5   2000   21    Dark, Lightning Elemental
50 Holy Ground      6   5   4000   27    Holy, Earth Elemental
51 Winter Stream    7   5   8000   35    Ice, Water Elemental
52 Hypocrisy        8   5  20000   43    Holy, Dark Elemental
53 *4Seventh Heaven 5   0    800  (50)   6 Range (applied to both if put on right hand), Water, Holy Elemental
54 *4Traitor's Bow  7   0   1500  (50)   Absorb HP, Dark, Fire, Elemental
------------------------------------------------------------
LONGBOWS:          [(PA + Sp) / 2] * WP
                   3 <= Range <= 5 + [height_difference/2]
                       (line of sight or parabolic arc)
                   Both hands only
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------

55 Bow              3   50  2000   10   Earth Elemental
56 Ice Bow          4   0   3000   15   Hit: Ice Shards, Ice Elemental
57 Mythril Bow      4   0   8000   20   MA + 4, Water Elemental
58 Dark Bow         4   0   15000  25   Add: Charm, Dark Elemental
59 Flame Bow        6   0   22000  30   Add: Berserk, Fire Elemental
5A Yoichi Bow       6   0   30000  38   Add: Poison, Don't Move, Earth, Water Elemental
5B Artemis Bow      4   20  33000  44   8 Range, Holy Elemental
5E *8 Sagittarius   2   0   10    (50)  10 Range, 1 Handed, Hit: True Shot

------------------------------------------------------------------
BOOKS:      [(PA + MA) / 2] * WP
                   Range 3 (and only 3) (line of sight)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
5F Brilliance Tome 7  15   3000   10    MA + 2, Hit: Pyre Light, Weak: Ice, Water, Strengthen: Fire, Absorb:

Fire, Fire Elemental
60 Glaze Tome      7  15   6000   15    MA + 1, Hit: Stasis Chamber, Weak: Fire, Strengthen: Ice, Absorb: Ice,

Initial: Reflect, Protect, Ice Elemental
61 Peal Tome       7  15   10000  25    MA + 3, Hit: Bolt of Chance, Weak: Earth, Holy, Dark, Strengthen:

Lightning
62 The Leading Man 9  15   30000  35    (PA * WP Formula) PA + 2, Sp + 1, Add: Critical Weak: Fire, Ice,

Lightning
4B *7 Glabados     10 15   50000  45    Casts: Ajora's Blessing/Barius's Stake/Faram's Temper/ Fire, Lightning,

Cure Elemental
4C *7 Madlemgen    12 35   10    (50)   Range 4 Hit:Forbidden Text, Dark Elemental


SPEARS:            PA * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   YES Two Hands
                   Forced Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
63 Longibunne      ??  ??  ??    (??)
64 Gust Pike       5  10   2000   10    Hit: Wind Lancet
65 Whelp's Spire   5  25   4500   15    Hit: Dragon Gambit, Earth Elemental
66 Partisan        7  10   7000   20    Hit: Partiality, Water Elemental,
67 Obelisk         12 10  10000   25    PA + 2, Always: Slow, Lightning Elemental
68 Blue Halberd    14 30  36000   30    MA + 2, Cast:Winter Veil/Harrowing White/White Death, Ice Elemental
69 Impartisan      4  10  46000   40    Hit: Impartiality, Fire Elemental,
6A Longinus        5  10  65000   45    Absorb MP (PA * WP) Dark Elemental


*5BULLETS:            MA * WP
                   Range 0v0 (0 directions)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------    --  --  -----  ----  --------------------------------------
6B Debilitator       3   0    1000  20   PA * WP - Add: Poison Or Slow
6C Wish Bullet       0   0   1400   24   Wish Formula, Holy Elemental
6D Force Shot        6   0   2400   28   100% Knockback, Low Damage, Earth Elemental
6E Quick Draw        6   0   4000   32   Hit: QuickDraw, Lightning Elemental
6F Lifeshaver        5   0   7500   36   Hit: Lifeshaver, Dark Elemental
70 Coffin Nail       6   0   10000  40   Hit: Possession, Dark Elemental
71 Grenade           8   0   20000  44   Add: Don't Move, Darkness, Confusion, Earth Elemental
72 Distortion Round  0   0   37000 (50)  100% Add: Don't Move or Don't Act or Stop or Haste  or Slow


BAGS:              F * WP | F = (1..PA)
                   Range 1v3 (from above) / 1v2 (from below)
                   NO  Two Swords
                   NO  Two Hands
                   Only females can equip
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
XX XXXXXXX         XX  XX  XXXXX  XXXX  XXXXXXXXXX




CARDS:       [(PA + MA) / 2] * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
77 Loaded Deck      10  0   10000  20    Add:Don't Move or Poison or Darkness or Addle or Berserk
78 Talisman Pile    6   0   15000  25    Hit: Foxbird, Dark Elemental
79 Joker's Play     12  25  20000  30    Add: Confusion, Fire Elemental
75 *6 Addiction     12  0   25000  35    Hit: High Roller, Always: Poison, Darkness, Starting: Addle, Slow,

Move +2
76 *6 Equality      15  0   30000  40    Add: Dark Matter, Always: Dark Matter, Fire, Water, Holy, Dark

Elemental
5C *8 Tarot of Ben  ??  ??  ??    (??)    


THROWN ITEMS:      Can only be used for THROW (damage = Sp * WP)
                   Range (Caster's Move)/1
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
7A Shuriken         4   0         ( 1)
7B Magic Shuriken   7   0         (18)
7C Yagyu Darkness  10   0         (33)
7D Fire Ball        8   0         ( 1)  Fire-elemental
7E Water Ball       8   0         (18)  Water-elemental
7F Lightning Ball   8   0         (29)  Lightning-elemental


_______________________________________________________________________________
[B.2] shields
      =========================================================================

Shields offer both physical (P.SEV) and magical (M.SEV) evasion bonuses.  
See section 1.4 for details.
-------------------------------------------------------------------------------
                   /S-Ev\
## NAME                  P.  M.  COST   E.LV  EFFECTS
-- --------------        --  --  -----  ----  ---------------------------------------
80 Sentinal's Shield     0    0  10000  (10)  PA + 3 Always: Protect, Shell, Starting:Petrify, Slow Weak: Cure

Elemental
81 Four God's Set        ??  ??  ??     (??)  ??
82 Wooden Shield         5    0   1500   13   Weak: Fire Strengthen: Earth
83 Flimsy Cover          12   0   2000   16  
84 Mythril Shield        0   15   2500   19   MA + 2
85 Army Buckler          15   5   3500   22  
86 Minister's Veil       10   0   6000   25   Immune: Confusion, Charm, Berserk, Addle Strengthen: Holy
87 Gigas Bulwark         45   0   8500   28   PA + 2 Always: Slow
88 Aegis Defense         5   30  10000   32   MA + 1
89 Cobra's Head          15  20  12000   35   Immune: Poison, Blind Half: Dark Weak: Ice
8A Knight's Resolve      18  12  16000   38   PA + 1
8B General's Word        20  15  21000   41   Always: Float, Strengthen: Holy, Weak: Dark
8C Raider's Guard        25   0  25000   44   Sp + 1
8D Palamecia Plate       35  35  30000   47   Always: Dark Matter
8E King's Oath           30  30  45000   50  
8F Mad Emperor           50  40     10  (50)  Always: Berserk
 

_______________________________________________________________________________
[B.3] headgear
      =========================================================================

H E L M E T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
90 Light Helm      0     0   10000   10   Sp + 1
91 Head Protector  10    0   1200    14   Immune: Addle
92 Infantry Helm   20    0   2000    18
93 Brigade Helm    30    0   2800    22
94 Giant's Helm    120   0   10000   26   Always: Slow
95 Knight's Visor  15    0   4000    30   PA + 1
96 Parade Helm     ??    ??   ??    (??)  ??
97 vagrant's Helm  40    0   6000    38
98 Hades Helm      ??    ??   ??    (??)
99 Champion's Helm 60    0   10000   46
9A Magi's Helm     30    0   14000   50   MA + 4
9B Wave Helmet     80    0   10     (50)  Pending
9C Malice Mask     ??    ??   ??    (??)  ??

H A T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
9D Student's Cap    5   0   500    10  Immune: Blind
9E Feather Hat      255 255 0     (4)  MA + 14 (This can only belong to one man...)
9F Initiate's Hood  10  5   1000  14
A0 Woodman's Cap    30  0   1600  18  
A1 Wolf Helm        60  0   5000  22   Always: Berserk
A2 Bard's Beret     10  20  3000  26  
A3 Rebel's Bandana  20  0   6500  30   Sp + 1
A4 Chancellor's Cap 20  20  8000  34   MA +2
A5 Fire Seer's Hood 10  40  10000 38   Strengthen: Fire, Absorb: Fire
A6 Oielvert's Pin   0   60  12000 42   PA + 1
A7 Lieutenant's Hat 35  25  16000 46  
A8 Lenna's Cap      10  10  35000(50)  PA + 1, MA + 1, Sp + 1

R I B B O N S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
A9 Grimoire        0    10  500     (10)  
AA Clear Thought   0    10  1000    (30)  Immune:Addle, Don't Move, Don't Act
AB Gran Grimoire   0    10  2000    (50)  PA + 1, MA + 1, Sp + 1

_______________________________________________________________________________
[B.4] armor
      =========================================================================

A R M O R
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
AC Light Armor      0     0  10000   10   Sp + 1
AD Royal Cuirass    30    0  2000    10  
AE Bulky Plate      150   0  10000   14   Always: Slow
AF Ring Mail        25    0  3000    18   Starting: Protect
B0 Mythril Armor    35    0  4000    22   MA + 1
B1 Glyphed Mail     20    15 6000    26
B2 Romandan Mail    50    0  7000    30
B3 Lea Monde Mail   60    0  12000   34   Strengthen: Dark
B4 Platina Armor    45    0  9000    38   Starting: Regen, Shell
B5 Valnain Plate    60    0  12000   42   Strengthen: Holy
B6 Prestige Plate   70    0  20000   46   PA + 1
B7 Wave Armor       25    0  10     (50)  Sp + , Move + 1, Half: Fire, Water, Holy, Dark, Strengthen:  Cure
B8 Nethicite Shards 120   0  50000   50   Dark Matter
B9 Parasite Tree    ??    ?  ?      (??)  ?
 
C L O T H E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
BA Winkle's Clothes 0     0   5000    10  MA +2 Starting: Sleep, Shell, Half:Dark, Lightning
BB Leather Jacket   15    5   1000    10  Always: Float, Strengthen: Holy
BC Reinforced Vest  20    10  2000    14
BD Steel Kilt       10    0   5000    18  PA + 1
BE Mythril Vest     0     30  5000    22  MA + 1  
BF Wolf Pelt        100   0   8000    26  Always: Berserk
C0 Balance Suit     20    20  6000    30  
C1 Padded Gear      50    0   8000    34
C2 Monk's Garb      30    0   10000   38  MA + 1, Jump + 3
C3 Funeral Suit     45    25  12000   42  Always: Undead, Strengthen Dark
C4 Traveler's Garb  10    20  14000   46  MA + 1, Move + 1
C5 Calbrena         ??    ??   ??    (??) ??
C6 Trendy Outfit    40    40  30000   50  
C7 Dr. Lugae        ??    ??   ??    (??) ??

R O B E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
C8 Ragged Robe     10   20   1000   10      
C9 Priest Garment  5    15   4500   18   Strengthen: Cure Weak: Cure
CA Oracle's Robe   15   30   4000   26   Immune:Confusion, Addle, Berserk, Charm
CB Galuf's Robe    35   55  20000  (30)  
CC Wroth Shroud    30   15  10000   32   Sp + 1, Starting: Haste, Strengthen: Lightning
CD Arcana Robe     20   40  13000   42   PA+1, MA+1, Strengthen:Fire, Lightning, Ice, Weak:Water, Earth, Holy,

Dark
CE Veiled Mist     10   40  30000   50   MA + 4
CF Judge's Regalia ??   ??   ??    (??)  ??

_______________________________________________________________________________
[B.5] accessories
      =========================================================================

S H O E S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D0 Battle Boots     1000   10   25% P. Ev
D1 Tennis Shoes     4000   20   Move +1
D2 Clown Shoes      15000 (30)  MA + 2, 15% 15% P. Ev, 15% M. Ev
D3 Sprint Shoes     10000  30   Move + 1, Starting: Haste
D4 Monk Sandals     15000  40   PA + 2, Move + 1
D5 Sprint Shoes     25000  50   Sp +1, Move +1
D6 Wolf Paws        40000 (50)  Move +3, PA +1, Always: Berserk

G A U N T L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D7 Workman's Gloves 5000   20   15% P. Ev, Starting: Protect
D8 Armor Gauntlet   10    (50)  PA +3
D9 Faith Brace      20000  35   MA + 1, Starting: Faith
DA Bracer           50000  45   PA + 1 20% P. EV,

R I N G S
-------------------------------------------------------------------------------
## NAME              PRICE  E.LV  EFFECTS
-- --------------    -----  ----  -----------------------------------------------
DB Heavy Ring        10000   15   Always: Protect, Slow
DC Liberty Band      15000    25   Immune: Don't Move, Don't Act, Addle
DD Band of Abilities 65000  (35)  Allows use of Secret Skills, PA + 1, MA + 1, Sp + 1
DE Cursed Ring       10      45   PA +1, MA +1, Sp +1, Move + 1, Jump + 1. Always: Undead, Dark Matter, Cancel:

Cure
DF Bartz's Crystal   20000  (25)  Sp + 1, Move + 1, Jump + 1, Starting: Regen, Reflect
A R M L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
E0 Ruby Armlet       5000   10   Immune: Don't Move, Starting: Shell
E1 Harmonious Bangle 10000  20   Immune:Undead, Coventry, Poison, Starting: Faith
E2 Japa Mala         15000  30   Immune:Slow, Haste, Don't Move, Don't Act, Float, Regen, Stop, Reflect
E3 White Bangle      25000  40   MA + 1, Strengthen: Cure
E4 Shaded Coils      40000  50   Strengthen: Dark, Water, Weak: Holy, Fire, Starting: Astra

M A N T L E S
Mantles (capes) offer physical (P.AEV) and magical (M.AEV) evasion bonuses.  
See section 1.4 for details.
------------------------------------------------------------------------------
                   /A-Ev\
## NAME                P.  M.  PRICE  E.LV  COMMENTS/SPECIAL EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
E5 Small Mantle        10  10  3000   10
E6 Death Shroud        0   0   4000   20   Immune: Crystal, Treasure
E7 Mist Seal Mantle    5   45  10000  30   Always: Addle, Regen
E8 Rubicante's Cloak   25  25  30000 (40)  Absorb: Fire, Strengthen: Fire,
E9 Pugilist Cape       35  0   15000  40   PA + 1
EA Starry Heaven       15  30  30000  50   MA + 2
EB Faris's Standard    35   0     10 (50)  Sp + 2, Immune: Protect, Shell, Regen, Transparent, Reraise, Float,

Wall, Faith, Innocent, Absorb: Water, Cancel: Cure, Strengthen: Earth
M A T E R I A
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
EC   Red Materia    60000  (50)  PA + 4, Always: Addle
ED   Blue Materia   60000  (50)  MA + 4, Always: Blind, Starting: Frog
EE   Black Materia  60000  (50)  Always: Faith, Poison, Critical, Strengthen: Fire, Ice, Lightning, Earth,

Water, Dark, Half: Cure, Weak: Holy
EF   White Materia  60000  (50)  Always: Regen, Strengthen: Cure, Weak: Cure, Dark


*1 - I would like these replaced with something, though it's not neccessary, just preferable.

*2 - Advisor's Signet is the exception.
*3 - You can find out all about the new plan for guns in the "Bullets and Guns in Mercenaries" topic.

*4 - Two new crossbows taken from the start of bows.

*5 - Bullets will be replacing Poles, as I couldn't find a proper place for them in Mercenaries.

*6 - Bags will be replaced by seperated and turned into Cards and Claws

*7 - All guns but the Engineer's Gun are being replaced and turned into different equipment.

*8 - All Harps have been replaced
Title:
Post by: Skip Sandwich on April 10, 2009, 12:08:31 pm
Platina Shield - Blessed silver shield that protects against evil
P.ev 20%
Mev 20%
Half Dark

Platina Helm - Blessed silver helm that protects against evil
HP + 45
Cancel: Undead, Innocent

Platina Armor - blessed silver plate that protects against evil
HP + 45
Auto-Faith, Initial ReRaise
Title:
Post by: PX_Timefordeath on April 10, 2009, 12:53:28 pm
E0 Diamond Armlet 5000 26 PA +1, MA +1, Block: Slow
E1 Jade Armlet 10000 25 Block: Petrify, Stop
E2 108 Gems 15000 25 Block: Undead, Blood Suck, Frog, Poison;
Strengthen: Fire, Ice, Lightning, Water,
Earth, Wind, Holy, Dark
E3 N-Kai Armlet 10000 25 Block: Confusion, Charm; Half: Dark
E4 Defense Armlet 7000 25 Block: Don't Move, Don't Act

E0 Diamond Armlet - Bracelets that avoid destruction and damage.
Initial: Shell
Block: Don't Move

E1 Jade Armlet - Bracelets made from ancient stone from a foreign land.
Block: Undead, Blood Suck, Poison
Strengthen: Holy
Half: Dark
Initial: Faith

E2 108 Gems - Mystical gems containing the souls of 108 warriors.
+1 PA
+1 MA
Strengthen/Half: All Elements

E3 N-Kai Armlet - Enchanted bracelet found from an ancient ruin.
Absorbs Water
Strengthens water
+1 MA

E4 Defense Armlet - Bracelet that has a great durability.
Initial: Protect
Block: Don't Act

Off Topic 300th post!
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/SPARTA.jpg)Credits to VGCats.com
Title:
Post by: LastingDawn on April 10, 2009, 02:42:50 pm
Quote from: "PX_Timefordeath"E0 Diamond Armlet - Bracelets that avoid destruction and damage.
Initial: Shell
Block: Don't Move

Hmm, interesting... Shell is useful to start a match off with and Don't Move is a rather piercing status in Mercenaries.

QuoteE1 Jade Armlet - Bracelets made from ancient stone from a foreign land.
Block: Undead, Blood Suck, Poison
Strengthen: Holy
Half: Dark
Initial: Faith

Hmm, if we get rid of Poison, it seems like it could be worth it, if it keeps Poison resistance it's just too much.

QuoteE2 108 Gems - Mystical gems containing the souls of 108 warriors.
+1 PA
+1 MA
Strengthen/Half: All Elements

108 Warriors resembles Suikoden, but... let's give it +1 Speed as well, Strengthen Fire, Ice, Lightning, but weaken it to Water, Dark, and Holy.

QuoteE3 N-Kai Armlet - Enchanted bracelet found from an ancient ruin.
Absorbs Water
Strengthens Water)
+1 MA

Interesting...  though water is still a rarely seen element, I think only one spell has it in the game, at least... let's change it to Strengthens "Cure" . +1 MA is fine. (Cure element is a new addition to Mercenaries)


QuoteE4 Defense Armlet - Bracelet that has a great durability.
Initial: Protect
Block: Don't Act

This is good, I like this one.

QuoteOff Topic 300th post!
(http://i297.photobucket.com/albums/mm203/PX_Timefordeath/SPARTA.jpg)Credits to VGCats.com

Heh, Mario looks so vicious there.
Title:
Post by: boomkick on April 10, 2009, 06:32:08 pm
80 Four G O D S (shield)- Shield enchanted and blessed by the Four G O D S. The reason i placed spaces inbetween that word is because it would just turn into god.
P. Ev- 20%
M. Ev- 10%
Halves all elements

90 Light Helm 10 5 200 1 (Needs Replaced)
Speed +1

91 Head Protector 20 0 500 4 (Needs Replaced)
Add: Protect

92 Chain Helmet 35 0 1000 7 (Needs Replaced)

93 Wolf Helm 40 0 1500 9 (Needs Replaced)
Add: Berserk

9D Cap 10 3 150 1 (Needs Replaced)
Cancels: Darkness or Addle

9E Feather Hat 16 5 350 5(Needs Replaced)
Speed +1

9F Hoody 24 8 800 7(Needs Replaced)
Halves Fire, Weak to Ice/Water

AA Circlet 50 100 20000 (Needs Replaced) (try and replace sprite too?)
Always: Protect/Shell/Poison

AB Ribbon Charm 0 0 60000 (Needs Replaced)
Cancels All Status and Immune to Elements. Always (don't know yet, but needs to be negative).

More edits later.
Title:
Post by: LastingDawn on April 10, 2009, 07:03:02 pm
Quote from: "boomkick"80 Four St. Ajora S (shield)- Shield enchanted and blessed by the Four St. Ajora S. The reason i placed spaces inbetween that word is because it would just turn into St. Ajora.
P. Ev- 20%
M. Ev- 10%
Halves all elements

Ouch... Elements are very important, no way I could have something that Halves all of them! Sorts like that also have to have a counter balance.

Quote90 Light Helm 10 5 200 1 (Needs Replaced)
Speed +1

Hmm, the 5 MP part is rather troublesome, since it already is getting a speed point for relatively nothing.  Other then that, looks good.

Quote91 Head Protector 20 0 500 4 (Needs Replaced)
Add: Protect

No way should such an early item have something so incredible on it, now since it's called "Head Protector" I would expect it to be able to cancel Addle though.

Quote92 Chain Helmet 35 0 1000 7 (Needs Replaced)

What you would expect from a Chain Helmet, not a lot to be done with that.

Quote93 Wolf Helm 40 0 1500 9 (Needs Replaced)
Add: Berserk

I like it! This one is terrific! Very reminiscent of Berserkers in the old FF's.

Quote9D Cap 10 3 150 1 (Needs Replaced)
Cancels: Darkness or Addle

Cancel Darkness sounds good to me.

Quote9E Feather Hat 16 5 350 5(Needs Replaced)
Speed +1
Feather hat's are normally shown in FF's early, but they are the signature equipment of Red Mage's so we'll save this one for later I feel.

Quote9F Hoody 24 8 800 7(Needs Replaced)
Halves Fire, Weak to Ice/Water

Odd... name, we can work on the name though, other then that looks pretty solid.

QuoteAA Circlet 50 100 20000 (Needs Replaced) (try and replace sprite too?)
Always: Protect/Shell/Poison

Poison is a bit overused by this point for equipment dealings... Always is a very powerful bit as well, An 8th of HP really isn't too much.


QuoteAB Ribbon Charm 0 0 60000 (Needs Replaced)
Cancels All Status and Immune to Elements. Always (don't know yet, but needs to be negative).

Keep in mind, you never have Any females join your team, thus all of the female unique items will have their purpose changed.
Title:
Post by: boomkick on April 10, 2009, 08:13:34 pm
AC Light Armor 5 0 200 1 (Needs Replaced) - So lightweight you feel as if you are unprotected (literally).
Speed+1

AD Royal Cuirass 18 5 2000 4 (Needs Replaced)- Expensive Armor mostly only used for show.


AE Bulky Plate 70 0 800 6 (Needs Replaced)- Seems like someone just made a mold and poured metal over it.
Always Slow

AF Ring Mail 5 0 1300 8 (Needs Replaced)- Always in good condition in the beginning, but then loses it's luster and usefulness.
Initial Protect

BA Pajamas 5 0 150 1 (Needs Replaced)- So comfortable it makes one want to go to sleep.
Inital Sleep, Halves Ice damage.

BB Leather Jacket 10 0 300 3(Needs Replaced)- Isn't leather water resistant?
Halves Water Element

BC Reinforced Vest 25 0 500 7(Needs Replaced)- A vest that is reinforced, duh.

BD Steel Dress 20 0 900 5(Needs Replaced) At least it is stronger then leather.

C8 Ragged Robe 10 10 900 3 (Needs Replaced)- For magicians who dont have heavy pockets.
 
C9 Priest Robe 30 22 5000 11 (Needs Replaced)
Strengthens Cure Element

D0 Shoes 900 10 Move +1

D1 Steady Boots 1200 20 Move/Jump +1

D2 Magic Shoes 5000 30 Move +1, MA +1

D3 Tennis Shoes 1500 ( 5) Speed +1, Move +1

D4 Freedom 2500 (50) Cancel: Don't Move

D5 Sprint Shoes 7000 (30) Initial Haste, Move +1

D6 Blessed Shoes 10000 (40) Move +2, Jump +2. Initial Slow

D7 Work Glove 5000 20 PA +1

D8 Armor Guantlet 10 (50) PA +3

D9 Faith Glove 20000 35 MA +1, Initial Faith (if that doesn't exist, keep it at MA +2)

DA Bracer 50000 60 PA +2, P Ev. 10%

DB Heavy Ring 10000 (50) Always Protect, Slow

DC Liberty Band 50000 40 Block: Don't Move, Addle, Silence

DE Cursed Ring 10 ( 5) All Stats +1, Block all positive Ailments. Auto-Undead

DF Angel Ring 20000 (25) Initial Reraise, Always Float

EB Cloak of Shadows 35 0 10 ( 5) Initial-Transparent, Cancel: Darkness Silence. Halve Dark.

If possible, i would suggest change the perfumes into different ribbons. Meaning different colors of Ribbon and each having different effects.

These are quick brainstorming thoughts LD. DOn't expect them to be perfect :P.
Title:
Post by: LastingDawn on April 10, 2009, 09:21:07 pm
Quote from: "boomkick"AC Light Armor 5 0 200 1 (Needs Replaced) - So lightweight you feel as if you are unprotected (literally).
Speed+1
Very nice niche you have for the Light set, remove the + 5 HP and that will about do it. But they will have to be absurdly expensive and be poached items. +3 Speed from the set is a nice enough reason to wear it.


QuoteAD Royal Cuirass 18 5 2000 4 (Needs Replaced)- Expensive Armor mostly only used for show.

Increase it's MP from 5 to 20, and that's a suitable piece of gear for the MP strained Knight.


QuoteAE Bulky Plate 70 0 800 6 (Needs Replaced)- Seems like someone just made a mold and poured metal over it.
Always Slow

Haha! This is a very nice piece of gear!

QuoteAF Ring Mail 5 0 1300 8 (Needs Replaced)- Always in good condition in the beginning, but then loses it's luster and usefulness.
Initial Protect

Creative and enjoyable! That's good thinking! Though the HP is a bit... low, It won't *actually* be lvl. 8 gear, it'll probably be a bit higher... I'd say... 25 HP though, at least.

QuoteBA Pajamas 5 0 150 1 (Needs Replaced)- So comfortable it makes one want to go to sleep.
Inital Sleep, Halves Ice damage.

Interesting... but Half Ice Damage for Sleep? Initial Shell, perhaps?

QuoteBB Leather Jacket 10 0 300 3(Needs Replaced)- Isn't leather water resistant?
Halves Water Element

Wow I need to learn to make myself clearer, I didn't mean to take the levels next to the side very literally, I can make things fit in anywhere, really. Doesn't Water make Leather moldy, or some sort?
Also not sure Water Element is enough so... Float?

"Not only is it water resistant, it will also make you stand out in the crowd... By being the only floating man."



QuoteReinforced Vest 25 0 500 7(Needs Replaced)- A vest that is reinforced, duh.

Let's give it 25 MP and that will level it against  the starting Mythril Vest.

QuoteBD Steel Dress 20 0 900 5(Needs Replaced) At least it is stronger then leather.
Dress...? Hmm, I can certainly go with kilt though. 10 HP and +1 PA?

QuoteC8 Ragged Robe 10 10 900 3 (Needs Replaced)- For magicians who dont have heavy pockets.
10 HP is good, 10 MP is a bit low... say... 25 MP?
 
QuoteC9 Priest Robe 30 22 5000 11 (Needs Replaced)
Strengthens Cure Element

Ohh... looks like you've caught on fast.

QuoteD0 Shoes 900 10 Move +1
Not very different from Battle Boots, might need looked at.

QuoteD1 Steady Boots 1200 20 Move/Jump +1
Basic, but not bad.


QuoteD2 Magic Shoes 5000 30 Move +1, MA +1
I think I personaly like the Red Shoes name better, mainly because there's an interesting story behind them.

QuoteD3 Tennis Shoes 1500 ( 5) Speed +1, Move +1

Heh...  that's definitely interesting.

QuoteD4 Freedom 2500 (50) Cancel: Don't Move

Not too... useful. Don't Move isn't especially dangerous...

QuoteD5 Sprint Shoes 7000 (30) Initial Haste, Move +1

Interesting twist on what most people normally think "sprint shoes" should be.

QuoteD6 Blessed Shoes 10000 (40) Move +2, Jump +2. Initial Slow

Now if it has Initial Haste and Always Slow, I think that would even it out a bit, as it stands.

QuoteD7 Work Glove 5000 20 PA +1
Basic, but useful, though it is admittedly just a renamed Power Wrist.

QuoteD8 Armor Guantlet 10 (50) PA +3
Bracer renamed, but I noticed the 10 gil meaning that it's a rare item. Which is a pretty good idea.

QuoteD9 Faith Glove 20000 35 MA +1, Initial Faith (if that doesn't exist, keep it at MA +2)

Faith Gloves are a good idea, Initial Faith does indeed exist.

QuoteDA Bracer 50000 60 PA +2, P Ev. 10%

That evasion makes it worthwhile, good thinking.

QuoteDB Heavy Ring 10000 (50) Always Protect, Slow

My stamp of approval!

QuoteDC Liberty Band 50000 40 Block: Don't Move, Addle, Silence

Nice thought, but... Silence is Addle, how about... Don't Act?

QuoteDE Cursed Ring 10 ( 5) All Stats +1, Block all positive Ailments. Auto-Undead

Dark Matter and Zombie with +1 stats all rolled into one, fantastic!

QuoteDF Angel Ring 20000 (25) Initial Reraise, Always Float

Sure... alright?

QuoteEB Cloak of Shadows 35 0 10 ( 5) Initial-Transparent, Cancel: Darkness Silence. Halve Dark.

Nice name, but do you mean for it to Cancel: Blind, Addle, and Half Dark? If so, alright, sounds good.

QuoteIf possible, i would suggest change the perfumes into different ribbons. Meaning different colors of Ribbon and each having different effects.

You would prefer Rad and Ramza wearing Ribbons?

These are quick brainstorming thoughts LD. DOn't expect them to be perfect :P.[/quote]
Of course! I'm grateful though for everyone's quick response! These are for the most part very Solid ideas!
Title:
Post by: PX_Timefordeath on April 10, 2009, 10:54:18 pm
Flame Armor - It's so hot, you won't know what you're hitting!
Always: Haste, Berserk

AA Lionheart - Sword forged for an ancient warrior, it's power is fit for only one. (Ramza Hessain Only)
+3 PA
+2 MA
+100 HP
Initial Protect

AB Valkyrie - Sword/Rapier forged for an ancient sorceress, it's power is fit for only one. (Red Mage Rad)
+3 MA
+2 PA
+50 MP
Initial Shell
Title:
Post by: PX_Timefordeath on April 10, 2009, 11:38:40 pm
C8 Rich Robe 50 10 5000 3

C9 Soft Robe 20 18 3200 5 Block: Petrify

CA Wizard Robe 30 22 4000 11 MA +2

CB Chameleon Robe 40 28 7000 (16) Initial: Transparent, Half: Holy

CC Holy Robe 45 32 9000 26 Half: Fire, Lightning, Ice, Strengthen: Holy

CD Black Robe 60 45 10000 31 MA + 1

CE Judo Robe 100 20 36500 38 PA + 2

CF Judge's Regalia 0 90 10 MA + 5 PA + 5
Title:
Post by: boomkick on April 11, 2009, 11:52:54 am
If you ever watch FF7 Advent Children, you would see that Cloud and co. wear red ribbons. Cloud wears his on his arm. These are just simple accessories.

Example- Tifa wearing the ribbon :)

(http://content8.flixster.com/question/20/71/56/2071566_std.jpg)
Title:
Post by: LastingDawn on April 11, 2009, 01:01:58 pm
You know, I forgot about that.... I think all the character's are wearing a ribbon, in that movie.  In any case it's a decent point, though what would these ribbons do? If something is to Block All negative status, it has to have some sort of back fall to it.
Title:
Post by: boomkick on April 11, 2009, 01:30:31 pm
They would give certain luck to a person. Like one would give Massive Physical or Magical Evasion or some would add to stats or would add Positive Ailments that no other items usually give.
Title:
Post by: RamzaBot on April 11, 2009, 07:16:36 pm
Definitely all interesting items for sure. But not all items can have buffs. I do love the idea that all positives must have a negative. Otherwise it would be to easy. I'm loving the idea for the game so far though. And new items, jobs, everything. I'm totally waiting for the final product. You have my support 100 % of the way, and please don't abandon this idea. It's brilliant.
Title:
Post by: beawulfx on April 11, 2009, 07:29:02 pm
My simple addition; I think a piece of armor that adds initial: shell, and has MA +1 with a decent MP bonus and a smaller HP bonus would be a cool idea. It would be a way to better integrate a physical/magical character hybrid. Like a Knight could equip it and have a bit better usage of magic and such. Maybe even remove the initial shell if too good, but I definitely like the idea of a sort of 'Mage Armor' and I think it would make for some interesting uses!
Title:
Post by: Sephirot24 on April 11, 2009, 10:41:13 pm
There has to be a balance for items with good status... but if you're gonna nerf every item with some good status with poison / slow / or whatever it prolly will see little use (specially in this case, where items have so low HP / MP bonus). I like the mix of good and bad status a la Cursed Ring though. IMO that'd had to be implemented on powerful / very useful items.. but not in the majority of them.

I also like seeing many Initial effects. Quite innovative!
Title:
Post by: Shade on April 12, 2009, 04:40:50 am
ribbons should be for just few classes not all of them.

Like starter class or their ultimate class.
Or just both.
Title:
Post by: boomkick on April 12, 2009, 02:11:32 pm
We need more suggestions here. I've given my piece of the cake.

O yeah LD, when you feel the need to, maybe you could update that list above.
Title:
Post by: LastingDawn on April 12, 2009, 02:50:21 pm
I would have, honestly I was, yet right when I posted the changes, I got an"invalid session, please submit again." And I lost all of the entries! Thus it has been a bit depressing trying that again.
Title:
Post by: boomkick on April 12, 2009, 11:08:41 pm
haha... thats why i always copy paste everything in that text box before i submit it so i dont have to type something that long again.
Title:
Post by: PX_Timefordeath on April 17, 2009, 10:05:02 pm
Flame shield - It's like putting your hand in the oven without a mitt!
PA + 2, Berserk, Initial Haste

Flame Helm - And there goes your hair...
HP + 45, Berserk, Initial Haste
Title:
Post by: Zalge on April 17, 2009, 10:22:52 pm
Ifrit's Mantle - A cape blessed by the Esper, Ifrit. Even the coldest ice cannot cool this mantle. Its strange properties, however, cause it to serve as a lightning rod.
+15 P-AEV
+30 M-AEV
Added Effects:
Absorb- Fire
Half- Ice
Weak- Lightning

Ramuh's Mantle - A cape blessed by the Esper, Ramuh. Lightning surges through every stitch. It is highly resistant to fire. It is, however, highly vulnerable to being frozen.
+15 P-AEV
+30 M-AEV
Added Effects:
Absorb- Lightning
Half- Fire
Weak -Ice

Shiva's Mantle - A cape blessed by the Esper, Shiva. The cape has the properties of Ice, and would melt when exposed to extreme heat. However, while solid, the ice repels lightning attacks.
+15 P-AEV
+30 M-AEV
Added Effects:
Absorb- Ice
Half- Lightning
Weak- Fire
Title:
Post by: SilvasRuin on April 18, 2009, 10:08:20 am
The description of Ifrit's Mantle isn't consistent with the stats you gave it.  It should nullify water or the description could use some tweaking.  Resisting cold isn't quite the same thing...
Title:
Post by: Zalge on April 18, 2009, 12:01:33 pm
Quote from: "SilvasRuin"The description of Ifrit's Mantle isn't consistent with the stats you gave it.  It should nullify water or the description could use some tweaking.  Resisting cold isn't quite the same thing...
fine, changed =P
Title:
Post by: LastingDawn on April 19, 2009, 03:14:58 am
Hmm, those are quite powerful, and are all very similar (such as the old Summons themselves) I do like that you called them Esper's though. But only one of those would be chosen, and probably won't be holding the namesake of any of their summons (for your Ifrit one for instance, I see a "Rubicante's Cape" much more of an appetizing possibility, even then it's stats will be highly modified.

Thank you for the inspiration though.
Title:
Post by: boomkick on April 19, 2009, 04:43:59 am
LD, if possible, could you send me what items you have already placed and what their effects SHOULD be from this list, i want to know (since the description in game doesn't say) and maybe give more suggestions based off that information.

EDIT: NEW ITEM IDEA

Strange Cloak- My god, whoever thought of this item is a ****ing idiot!
HP: 0
MP: 0
Move+5
Jump+5
Initial- Dead
Always- Undead, Poison.
Title:
Post by: Skip Sandwich on April 19, 2009, 12:46:12 pm
Genji Helm --> Cursed Helm
HP: 100
MP: 15
Always: Confuse
Cancel: Sleep, Charm, Addle
MA +2, PA +1

Genji Armor --> Cursed Plate
HP: 100
MP: 15
Always: Confuse
Cancel: Poison, Frog, Blood Suck
PA +2, MA +1

Genji Glove --> Cursed Glove
Strengthen: All
Weak: All
Title:
Post by: LastingDawn on April 19, 2009, 02:38:52 pm
Ah, as always a very interesting idea, though Confusion is superbly debilitating, but those are fitting effects for such and are extremely fitting. This sounds like the proper set to replace Genji. Also for that cape, I'm not sure what to say, regarding it, eh heh...
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Post by: Sephirot24 on April 19, 2009, 03:08:44 pm
As good and creative as that Genji gear is, who in their right minds would throw into battle a permanently confused unit?
Title:
Post by: LastingDawn on April 19, 2009, 03:21:07 pm
With the right tools Confuse can be relatively controlled... almost. They also give large bonuses, and if thrown into the right circumstances (say it's down to just you and a few enemies remaining) equipping this Armor could save you.
Title:
Post by: Skip Sandwich on April 19, 2009, 04:16:52 pm
the cursed equipments, save possibly the Cursed Glove, really aren't meant to be primary equipment, but rather something you switch to via Eqiup Change when you judge the risk is worth it. I almost added Always: Protect to the armor, and Always: Shell to the helmet, but I kind of wanted them to be more of an uneven gamble, but if playtesting reveals them to be not effective enough, then those can always be added in.

also, here is the flavor text for each of those items

this ebony helm/armor/gauntlet was once used to seal away a powerful fiend, it grants great power, but drives the bearer to treachery and madness
Title:
Post by: PX_Timefordeath on April 19, 2009, 10:12:21 pm
Enchanted Amulet - It's not really what you think it is...
Initial: Sleep, Addle, Don't Move, Poison
Always: Slow
Move +2
Jump +2
PA +1
MA +1
Title:
Post by: Sephirot24 on April 20, 2009, 08:54:56 pm
Whisperer's cloak - Listen to the wind..
Cancel: silence.
Null: Wind.
P.Ev: 15
M.Ev: 25
MA +1

Fury ring - Rush blindly and bravely into battle!
Initial: Haste.
Always: Blind, Berserk.
Cancel: Charm.
PA+2

Oracle's robe - Said to be worn by ancient magicians.
Cancel: Addle, Sleep.
HP+25
MP+55

Wolf Pelts (it's supposed to be clothes) - Worn only by true hunters.
Always: Innocent.
Null: Earth
PA+2
HP+40

Chocobo's vest - Stuffed with yellow feathers, it keeps you warm in cold winters. It's also very light.
Halve: Ice
SP+1
HP+15
MP+5

Assassin's Cloak - Made with a secret fabric, from an extinct monster.
Initial: transparent.
Cancel: Death sentence.
P.Ev: 30
M.Ev: 10

Cobra's Head - Shield shaped after an evil creature.
Weak: Ice
Cancel: poison, blind.
Halve: dark.
P.EV: 15
M.EV: 20

Purifier Armor - It's said to have Holy properties.
Absorb: Fire.
Strengthen: Holy.
Weak: Dark.
HP+30
MP+30

Just some ideas.. you'll probably have to rebalance HP / MP values..
Title:
Post by: PX_Timefordeath on April 20, 2009, 09:10:44 pm
Quote from: "Sephirot24"Fury ring - Rage at whatever you see! Nobody will blame you!
Initial: Haste.
Always: Confuse, Berserk.
Cancel: Charm.
PA+2

Chocobo Feather - Wark! Waaaaaarrrrrrrrkkkkkkk!
Initial: Haste
Always: Slow
MA +1
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Post by: SilvasRuin on April 20, 2009, 10:13:21 pm
Always Blind and Berserk might be too crippling.  Perhaps I'm wrong, but I don't recall Berserked units paying all that much attention to where the enemy is facing.

Always: Innocent might be too potent.  Complete magic immunity?  With items, you don't need magic to heal...
Title:
Post by: boomkick on April 20, 2009, 11:09:10 pm
Another thing for fun.

Idiot Cape- Cape for idiots.
Move + 20
Jump +20
Always Blind, Confused, Dark Matter, Critical.

I want to see what happens.
Title:
Post by: PX_Timefordeath on April 20, 2009, 11:14:45 pm
Quote from: "SilvasRuin"Always: Innocent might be too potent.  Complete magic immunity?  With items, you don't need magic to heal...


Items? You mean that one rune that heals 50, and that's all? lol, Maybe Always:Prayer might be better.
Title:
Post by: SilvasRuin on April 20, 2009, 11:38:03 pm
Oh, that's the only one?  That might be a bit more feasible then...  I need to read up more on what all those runes are.

Edit:  Yeah, just checked through them.  No revival items and only one tier of "potion" means that it isn't nearly as overpowered as I thought it would be.
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Post by: Skip Sandwich on April 21, 2009, 09:37:15 am
Barbuta --> Horned Helm
intimidating helm favored by bandits
HP: 30
MP: 0
Cancel: Blind
PA +1
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Post by: boomkick on April 21, 2009, 10:43:52 am
Skip i think we already are using the barbuta.
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Post by: LastingDawn on April 22, 2009, 02:25:37 am
Thank you for all the ideas everyone, I do apologize for not being around, I've come down with the flu and I find it very difficult to actually "work" with the ailment. Though once I fully recover to tip top shape, I'll make a lot of notes of the many changes I've made thanks to these suggestions.
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Post by: boomkick on April 22, 2009, 10:51:44 pm
Mercenary Set

Mercenary Helm- Helm fit for a mercenary
+80 HP
+25 MP
PA +1
MA +1

Mercenary Plate- Armor fit for a mercenary
+90 HP
+20 MP
PA +1
MA +1

Mercenary Blade- Blade with the strength of the mercenary.
WP= 13
W Ev.= 25%
25% chance for an extra strike.

Mercenary Shield- Guards the mercenary from danger.
Always Defend

Mercenary Ribbon- Grants the mercenary great luck.
PA +1
MA +1
Cancel Slow, Haste.
Title:
Post by: PX_Timefordeath on April 22, 2009, 11:26:31 pm
Red Ribbon - This can only be found by playing normal mode.
Initial: Reraise
+100 HP
Title:
Post by: LastingDawn on April 23, 2009, 03:21:13 am
Pretty substantial update on the first post, will get to the rest of the ideas here tommorow.
Title:
Post by: Skip Sandwich on April 23, 2009, 09:50:41 am
Wave Helm (play on a tranlation of the word ronin as wave man, or one who comes and goes like the tide)
HP: 100
MP: 0
Immune: Sleep, Addle, Confuse

Wave Armor
HP: 100
MP: 0
Half: Wind, Water, Earth


Nameless Sword (Katana)
WP: 18
PA +1, MA +1, SP +1
Strengthen: Wind, Water, Earth

Ribbon ideas
here are ideas for two ribbon items, both assume that Alma's role as the vessel for the Virgo stone remains unchanged in mercenaries, resulting in her becoming a target of the shrine knights, though the exact circumstances of how it plays out will no doubt be much different.

Ribbon (Ribbon) *note* this is worn by alma when she appears in battle as a guest, it should not be obtainable
A purple silk ribbon given to Alma by Teta, it is her most cherished possession
Immune: Charm, Addle, Confusion
Always: Faith, Shell

Ribbon II (Ribbon) *note* this is a special accessory only wearable by ramza's ultimate job, like the Javelin II, the "II" is not an actual part of the item name
torn silk ribbon, it was Alma's favorite
Immune: Dead, Death Sentence, Petrify, Charm, Confusion, Addle, Blood Suck
Always: Faith, Shell
Title:
Post by: LastingDawn on April 23, 2009, 02:29:25 pm
PXTimeforDeath Wrote...


QuoteFlame Armor - It's so hot, you won't know what you're hitting!
Always: Haste, Berserk

If we relieve it of much of any HP or MP gain I could see it getting by with that.
QuoteAA Lionheart - Sword forged for an ancient warrior, it's power is fit for only one. (Ramza Hessain Only)
+3 PA
+2 MA
+100 HP
Initial Protect

Eh heh... I'm not sure I want to go this route just yet, Also I can't really put HP onto a sword, or maybe I can... if I could though I don't think it would have WP though.

QuoteAB Valkyrie - Sword/Rapier forged for an ancient sorceress, it's power is fit for only one. (Red Mage Rad)
+3 MA
+2 PA
+50 MP
Initial Shell

The same applies here.
-----------------------------
QuoteC8 Rich Robe 50 10 5000 3
Quite ordinary... also the HP bonus is actually very large for a robe, so while ordinary it is unique in it's amount of HP... it will be considered.

QuoteC9 Soft Robe 20 18 3200 5 Block: Petrify
This is an interesting piece,if I can find a way to implement it, I will.

QuoteCB Chameleon Robe 40 28 7000 (16) Initial: Transparent, Half: Holy
Haha! That's creative, certainly to be considered.

QuoteCC Holy Robe 45 32 9000 26 Half: Fire, Lightning, Ice, Strengthen: Holy

Hmm, I'm not sure I like the idea of halfing a lot of elements in that manner...

QuoteCD Black Robe 60 45 10000 31 MA + 1
Not sure I like this idea too much.. It doesn't sit right with me for some reason...

QuoteCE Judo Robe 100 20 36500 38 PA + 2

This is an idea I can get behind! Of course it's HP will be chopped in half, if not more.
----------------------------
-----------------------------------------------------------------------

QuoteFlame shield - It's like putting your hand in the oven without a mitt!
PA + 2, Berserk, Initial Haste

Flame Helm - And there goes your hair...
HP + 45, Berserk, Initial Haste

Both very interesting concepts... but they both do the same thing. Also the Wolf's Helm already Berserks. Not sure how much I want to use that concept for... Berserk, along with confusion is a rather iffy status.
----------------------------------------------------

QuoteEnchanted Amulet - It's not really what you think it is...
Initial: Sleep, Addle, Don't Move, Poison
Always: Slow
Move +2
Jump +2
PA +1
MA +1

Always slow in this case is Far too much, especially with what you stumble into battle with, I'd say though it too similarly resembles the Cursed Ring in it's execution though, in terms of bonuses it gives.
-------------------------------------------------------

QuoteRed Ribbon - This can only be found by playing normal mode.
Initial: Reraise
+100 HP

Normal... mode?
***************************************************************************
BeawulfX wrote...
QuoteMy simple addition; I think a piece of armor that adds initial: shell, and has MA +1 with a decent MP bonus and a smaller HP bonus would be a cool idea. It would be a way to better integrate a physical/magical character hybrid. Like a Knight could equip it and have a bit better usage of magic and such. Maybe even remove the initial shell if too good, but I definitely like the idea of a sort of 'Mage Armor' and I think it would make for some interesting uses

Very true. It does have some good potential.I'll see what Armor's are left for such.
*********************************************************************
Sephirot24 wrote...

QuoteThere has to be a balance for items with good status... but if you're gonna nerf every item with some good status with poison / slow / or whatever it prolly will see little use (specially in this case, where items have so low HP / MP bonus). I like the mix of good and bad status a la Cursed Ring though. IMO that'd had to be implemented on powerful / very useful items.. but not in the majority of them.

I also like seeing many Initial effects. Quite innovative!

Ah, well I do believe in balance, but for Armor that is normally dealt with in lower then normal HP gain or higher then normal HP gains. For instance... the Slow Set...

This set consists of...

Obelisk (the most powerful spear, but has Always: Slow on it)
Bulky Armor (Excellent HP gain for that point in the game, has Always:Slow on it)
Giant's Helm (Read Above)
Heavy Ring (Always Protect, Always Slow)

This whole set together makes one a fantastic tank. especially if they're a Knight, even with just one piece of this set, Ironclad is already giving Protect and Regen for free. Also to offset slow you can mix in a bit of the Speed set for that. Believe me, the balances are being taken into careful consideration.

-------------------------------------------------------------------------

QuoteWhisperer's cloak - Listen to the wind..
Cancel: silence.
Null: Wind.
P.Ev: 15
M.Ev: 25
MA +1

This is a very interesting idea... also I've not made it very clear, but the Wind Element has been replaced for the Cure Element, but the Cure Element as being immune to, eh...? That is a rather fascinating idea. Also the "whisperer" in Ivalician lore then would be Shemhazai, oh great way to add her! Great idea!

QuoteFury ring - Rush blindly and bravely into battle!
Initial: Haste.
Always: Blind, Berserk.
Cancel: Charm.
PA+2

Blind AND Berserk makes one almost unable to focus on a target, the +2 PA is nice but... I'll have to think about this one.



QuoteOracle's robe - Said to be worn by ancient magicians.
Cancel: Addle, Sleep.
HP+25
MP+55

Ah Oracle... I always like the throwback to the classic classes, I'll see if this can be fit in anywhere.

QuoteWolf Pelts (it's supposed to be clothes) - Worn only by true hunters.
Always: Innocent.
Null: Earth
PA+2
HP+40
This looks good with the Wolf's Helm, though in that respect... that should probably be a hat. Nice addition to the set. Though as mentioned Innocent is a powerful status, though nowhere near as powerful as it once was. The Grimiore's of the Invoker's bypass that completely, but Always:Prayer then sounds appropriate with it, as per PX's idea.

QuoteChocobo's vest - Stuffed with yellow feathers, it keeps you warm in cold winters. It's also very light.
Halve: Ice
SP+1
HP+15
MP+5
Hmm... not sure what it is about it, but I just don't like this one for some reason.

QuoteAssassin's Cloak - Made with a secret fabric, from an extinct monster.
Initial: transparent.
Cancel: Death sentence.
P.Ev: 30
M.Ev: 10
Death Sentence is... odd, but nothing to be "Canceled", with so very few spells available to cast it. I think the Cloak of Shadow's might fit better here.
QuoteCobra's Head - Shield shaped after an evil creature.
Weak: Ice
Cancel: poison, blind.
Halve: dark.
P.EV: 15
M.EV: 20

Creative! This is a good idea!

QuotePurifier Armor - It's said to have Holy properties.
Absorb: Fire.
Strengthen: Holy.
Weak: Dark.
HP+30
MP+30

Platina Armor kind of takes the part of "Holy Set" so to speak
************************************************************************************************
Boomkick wrote...
QuoteLD, if possible, could you send me what items you have already placed and what their effects SHOULD be from this list, i want to know (since the description in game doesn't say) and maybe give more suggestions based off that information.

EDIT: NEW ITEM IDEA

Strange Cloak- My St. Ajora, whoever thought of this item is a ****ing idiot!
HP: 0
MP: 0
Move+5
Jump+5
Initial- Dead
Always- Undead, Poison.

It is really... a bit absurd, heh... I can't see that realistically making it in.
--------------------------------------------------
QuoteMercenary Set

QuoteMercenary Helm- Helm fit for a mercenary
+80 HP
+25 MP
PA +1
MA +1

That's a bit... much, it's extremely powerful and gives bonuses. Also I'm not too fond of that niche in all honesty.

QuoteMercenary Plate- Armor fit for a mercenary
+90 HP
+20 MP
PA +1
MA +1
The same applies here, just too much, for no draw backs.

QuoteMercenary Blade- Blade with the strength of the mercenary.
WP= 13
W Ev.= 25%
25% chance for an extra strike.
That would make it the same as a dagger, though that in itself is interesting for a sword... this goes without saying though that 13 WP is too much though.

QuoteMercenary Shield- Guards the mercenary from danger.
Always Defend

Always Defend sort of takes away one of the large points of... Warder, as it stands.

QuoteMercenary Ribbon- Grants the mercenary great luck.
PA +1
MA +1
Cancel Slow, Haste.

I like this item, creative and very useful at the same time. It's name will be changed though.
**************************************************************************************
Skip Sandwich wrote...

QuoteBarbuta --> Horned Helm
intimidating helm favored by bandits
HP: 30
MP: 0
Cancel: Blind
PA +1

In terms this too much resembles the Headgear and Cap, it's basically a combination of those two, I'm not too fond of that idea...
---------------------------------------------------------------

QuoteWave Helm (play on a tranlation of the word ronin as wave man, or one who comes and goes like the tide)
HP: 100
MP: 0
Immune: Sleep, Addle, Confuse

Lower the HP by half and that seems acceptable.

QuoteWave Armor
HP: 100
MP: 0
Half: Wind, Water, Earth

Since Wind Element = Cure Element... I am to say that 80 HP would fit it well. Water and Earth half is good as well.


QuoteNameless Sword (Katana)
WP: 18
PA +1, MA +1, SP +1
Strengthen: Wind, Water, Earth

Ah Katana's... unfortunately there's no room for such items as those anymore. It's a nice concept, but the Sword just doesn't work for that reason. Though if it were to make it in by any means it's bonuses would be lessened, or an ill effect placed on it, or Absurdly low WP, to keep the bonuses.
-----------------------------------------------------------------------------
QuoteRibbon ideas
here are ideas for two ribbon items, both assume that Alma's role as the vessel for the Virgo stone remains unchanged in mercenaries, resulting in her becoming a target of the shrine knights, though the exact circumstances of how it plays out will no doubt be much different.

Eh heh... well that's not quite how it goes in Mercenaries... Alma's role isn't as significant, in fact she's not even mentioned till the mercenary troupe is pushed to a point. Ramza suggest that they visit his sister, now married to the prestigious Bishop Kanbabrif.

QuoteRibbon (Ribbon) *note* this is worn by alma when she appears in battle as a guest, it should not be obtainable
A purple silk ribbon given to Alma by Teta, it is her most cherished possession
Immune: Charm, Addle, Confusion
Always: Faith, Shell

Looks good to me, she does aid you in one fight after all.

QuoteRibbon II (Ribbon) *note* this is a special accessory only wearable by ramza's ultimate job, like the Javelin II, the "II" is not an actual part of the item name
torn silk ribbon, it was Alma's favorite
Immune: Dead, Death Sentence, Petrify, Charm, Confusion, Addle, Blood Suck
Always: Faith, Shell
An interesting concept... but odds are it will be a bit less powerful then that.
********************************************************************************************

Thank you all for the great ideas! And the overall equipment sheet in the first page should be updated tonight as well.
Title:
Post by: Skip Sandwich on April 23, 2009, 03:09:39 pm
well, the nameless sword is supposed to be a sort of replacement for the chaos sword in terms of power, it would definately be an END battle reward, if not from the Eldibs fight itself, and yeah, I kinnda forgot that the katana were all turned into relics, but the concept still works as a knight sword or or regular sword. But, perhaps something like this works instead?

Wave Sword [Sword]
Sword of a forign mercenary who is said to have fought with St. Ajora as a Zodiac Brave
WP: 15
Cancel: Protect, Shell, Reflect
Immune: Protect, Shell, Reflect

also glad to see that one of my ribbon ideas may make it in, i really wasn't expecting the other to get by, but it was still a cool idea.
and also, forgot that Cure is a seperate element now, thought it was holy element like in 1.3.
Title:
Post by: LastingDawn on April 23, 2009, 03:45:18 pm
Wave Sword and the description you gave it works very well! Though as addressed the highest WP of a sword currently is 8, which belongs to the Earth Sabre and the Blood Sword. Odds are this sword then will have 10 WP, because of what it's immune to of course. Though would you instead like to go the extra step? I'd say 13 WP (which would make it the most powerful weapon in the game) in exchange for the Dark Matter ailment would justify those stats.
Title:
Post by: Skip Sandwich on April 23, 2009, 03:51:13 pm
13 wp + dark matter works for me, just remember to use a katana grapic for its menu icon and i'll be perfectly happy.
Title:
Post by: LastingDawn on April 23, 2009, 04:04:43 pm
Haha! No problem at all. I can still keep one of those around specifically for that. Unfortunately the inbattle graphic though can't look like a katana, then again... a Flail doesn't exactly look like a Rock on a Stick in it's Icon either...
Title:
Post by: boomkick on April 23, 2009, 06:21:46 pm
Looking at your updates, did you put in all the effects or are you leaving them out?

I would want to replace perfumes with that ribbon idea that i had, makes some sense, anyway. But up to u LD.

Some ideas on bullets (from ff12)

Shot- Regular old gun ammo. Nothing special.
WP 4

Poison Shot- Venom coated shot used in assassinations. Adds: Poison
WP 5

Lava Shot- a bullet lit aflame.
WP 8

Zero Shot- a bullet so cold i freezes anything on touch...except the gun. Adds: Slow
WP 4

Electro Shot- a bullet that repeatedly lets off electricity. Adds: Don't Move
WP 5

Stun Shot- a casing with a lot of pellets used to stun. Effects - CT 0
WP 3

Tracer Rounds- Use primarily to stop attacks.
WP 1
W Ev. 50%

Rare Item!!!!!
Ultima Shot- Ammo enchanted with powerful magic.
WP 7
Chance to cast (first Ultima).

EDIT:

Idea on Warder weapons. Basically they are chains, but also whips. Since Warders base themselves on defense, maybe give them a 2 range weapon made of a chains/whip. How i can explain this is that those cahins are think and bulky and can prioritize in defense and can also be cast to either attack or "strangle" people and their items/weapons.

Idea on New weapon type. Flutes. They have an auto range (Draw Out). They do very minimal damage but their strengths lie in status.

Quote19 *1Ancient Sword 9 5 5000 21 Add: Don't Move (25%)

1A *1Sleep Sword 9 5 5000 23 Add: Sleep (25%)

1C *1Diamond Sword 10 10 8000 26

Arnies 9 10 5000 21 Add: Addle

Quick Blade 9 5 5000 23 Speed +1

Gold Sword 11 5 8000 26 Absorb Lightning
Title:
Post by: PX_Timefordeath on April 23, 2009, 07:56:49 pm
The ribbon is a reference of IWBTG, you only get the ribbon by playing on Normal mode... Also, the Lionheart and Valkyrie can be secret accessories for Rad and Ramza, the idea was for them to get a super item, like Gaff.
Title:
Post by: LastingDawn on April 24, 2009, 01:55:50 pm
Why do I always do that!!! Sigh... Well I just lost a long and detailed post to you Boomkick, but to summarize (because my thoughts are plainly muddled...)

I liked Electro Shot and Stun Shot, everything else really didn't suit my fancy.

If you can make the chains out of the Ninja Knife's graphic I'll be more inclined to accept it, but for now it's just difficult to imagine.

There's no such thing as a Draw Out weapon Range, though odds are I won't be able to change the sound effect on the harp weapon type, so I'll be stuck with some instrument one way or another.

Arnies is good, though what is Arnies?

I don't like any thought of a Sword with +1 speed.

Gold Sword is classic FF, and I think I have a plan to make it worthless, yet positively fantastic at the same time.

I do appreciate all of your hard work on the project though and I do apologize for the half hearted post, I honestly did have a long and detailed post in the normal style of why I liked and disliked certain ideas.

Now as for the "ultimate weapon" idea PX... that Only works for Gaffgarion because I can make it so no one else can equip the Blood Sword because Gaffgarion is never outside of battle. It can't be unequipped in any circumstance. Therefore while everyone can equip it, no one else has the Chance to equip it.
Title:
Post by: boomkick on April 24, 2009, 06:05:39 pm
I don't know how to edit stuff like that, i either don't have the patience and i just don't know how to do it (or begin). But can it use the flail animation and just be a curved chain. Straight chain on the straight part of the flai and just a small curve on the ball side of the flail.

If anyone wants to try and make this, go right ahead. I actually would want to see how people would shape these things.

Arnies- bloodstained sword, infested with rotton blood and flesh from those who have fallen before...It...
Title:
Post by: PX_Timefordeath on April 24, 2009, 06:34:12 pm
Pepper Shot: Used to anger your opponents!
WP:1 Add: Berserk

Spread Shot: It's nature to spread allows it to target multiple body parts.
WP:4 Add: Don't Act, Don't Move, Blind, Silence
Title:
Post by: LastingDawn on April 27, 2009, 04:47:51 am
Substantial update on the first post, including the finalized changes for, Swords, Spell Blades, Relics, and Rods. Feel free to post any ideas or questions regarding the changes here.
Title:
Post by: Skip Sandwich on April 27, 2009, 08:45:39 am
Perfumes --> Materia
magical stones made from compressed life energy and the memories of an ancient race? I can definately see them granting some equipment bonuses to the few capable of using them in the Ivalican time period.

Red Materia- This crimson stone contains the memory of an ancient beast
PA +4, Always: Addle

Blue Materia- This deep blue stone contains the memories of an ancient tactician
MA +4, Always: Slow

White Materia- The holder of this ivory orb is filled with feelings of warmth and hope
Weak: Cure, Always: Regen

Black Materia- This ebony sphere is said to contain the ultimate magic, many mages have died trying to unlock its secrets
Always: Faith, Poison Initial: Addle  Strengthen: All except Cure + Holy, Weak: Holy  Half: Cure
Title:
Post by: LastingDawn on April 27, 2009, 12:10:08 pm
Ah, thank you for getting back to the basics, I'd almost forgotten about those treasures. Those seem like fitting replacements though, Weak to Cure and Regen I find particularly well thought out, the Cure element will in fact heal them a bit more.

Though should we personalize the stones descriptions a bit more to hint towards other character's in the FF series? For instance...

Red Materia: A stone which therein lies a soul of a young and brash warrior, what he lacked in tact, he made up for in pure strength.

All of the effects, I do enjoy each one comes with another downside (Except White, but that alone isn't too fantastic anyhow) the balances and checks are perfect.
Title:
Post by: Skip Sandwich on April 27, 2009, 12:40:42 pm
it seems we have similar thought processes for these, my initial idea for the red materia description was that it was the summon materia for Griever
Title:
Post by: LastingDawn on April 27, 2009, 12:46:07 pm
Griever from FF8, eh? Griever was definitely an odd... summon? Since he didn't really exist, and Ultimecia made him out of Squall's self personified thoughts on him, what description do you think might fit for that?
Title:
Post by: Zalge on April 27, 2009, 01:02:04 pm
Chocobo Helmet - Made of a chocobo sk... Why would you-... nevermind, I don`t want to know.
HP: +15
Move: +1
SP: +1

Despite having such weak hp, it would probably be a midgame item because of the nice move and sp boost (IMO)
Title:
Post by: Skip Sandwich on April 27, 2009, 01:09:42 pm
@LD

red materia- sometimes mistaken for the Zodiac Stone of Leo, the power within this crystal has been described as 'a nightmare within a dream', as those who possess it gain incredible strength, but become plaged by waking nightmares of a lion-headed monster

something like that, perhaps?
Title:
Post by: LastingDawn on April 27, 2009, 01:19:35 pm
Oh, very nice! Great description and a good tie into Ivalice as well!

EDIT: Zalge, I appreciate the idea, but Sp+1 and Move + 1, is really a bit much for a helmet of any sort, even with the low HP gain, Speed on a helmet would have to have a very miniscule HP gain. (which is already covered by the Light Helmet)
Title:
Post by: Skip Sandwich on April 28, 2009, 08:01:19 am
blue materia- this blue crystal is sometimes refered to as Matoya's Eye, for its powers of divination and lorecalling. Of most use however, are the memories of a countless succession of witches stored within. This knowlege can greatly enhance the power of any spellcaster, however, to access this knowledge, one must enter a trance-like state.

I like how I manged to reference both Matoya and the song Succession of Witches in this description
Title:
Post by: LastingDawn on April 28, 2009, 08:09:47 am
Hmm, is that also a reference to Ultimecia's control through the ages? Well in any case, great description and do I have some news today! The new Warder's Weapon type has been chosen! Asmo gave me the idea for it and may I say I am Impressed! Introducing the Bec De Corbin! An ancient weapon nearly forgotten about in this present day, it was primarily used by nobles, against nobles, it is old French for "Crow's Beak", and it's specialty was tearing at the armor of other nobles. Thus it sees it's grand revival in Mercenaries! What better weapon to examplify such a stalwart defender!

Quote-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental

Picture of the Bec De Corbin in action!

(http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_28042009_010247_0439.png)
Title:
Post by: Asmo X on April 28, 2009, 10:41:42 am
hey the weapon came out pretty well
Title:
Post by: LastingDawn on April 29, 2009, 05:30:22 pm
Flails have officially been replaced with Whips! (Not very good looking ones mind you...)

Quote## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            2    0   1500   10   Add: Don't Act
44 Fire Lash       6    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      12   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 Vehemence       12   5   10    (50)  WP^2, Dark Elemental
4A Rat Tail        ??   ??  ??    (??)  
(http://i112.photobucket.com/albums/n198/LastingDawn/SCUS_94221_29042009_022344_0003.png)
Title:
Post by: LastingDawn on May 09, 2009, 07:55:30 pm
Very large update on the first post! Only one sort of weapon remains to be finished and that is Cards! If you have any suggestions for them (in the next few hours or so) I am all ears. I have benefitted very well from all of your wonderful suggestions! I am glad to have such an attentive audience! I assure you this next TEST Demo will be worlds better then the last one.
Title:
Post by: Kokojo on May 09, 2009, 08:10:24 pm
Roullete Cards ! Inflit 50% death on both the caster and the guy that's hit.
Tarot : Targets everyone, random status effect (poison, regen, haste, slow)
4 Aces : A weapon that does normal damage, but that has a 50% chance of doing a second attack.
Addiction : Always : Zombie, darkness, slow and poison on the wearer. Really random damage, but that can go sky high.
Last hope : Always : Faith on caster, attacks the enemy faith directly.
Title:
Post by: PX_Timefordeath on May 09, 2009, 10:19:05 pm
Joker: Random Damage, can cause confusion
Magic Card: Has Water, Fire, Earth, Light, and Darkness element
Sharpe'd Card: Chance of inflicting Blind
Title:
Post by: LastingDawn on May 10, 2009, 11:04:49 am
Quote from: "Kokojo"Roullete Cards ! Inflit 50% death on both the caster and the guy that's hit.
Tarot : Targets everyone, random status effect (poison, regen, haste, slow)
4 Aces : A weapon that does normal damage, but that has a 50% chance of doing a second attack.
Addiction : Always : Zombie, darkness, slow and poison on the wearer. Really random damage, but that can go sky high.
Last hope : Always : Faith on caster, attacks the enemy faith directly.

Roulette Cards: Such is not possible with weapons, Death is also a very iffy status, I don't like the thought of automatic death really.

Tarot: A nice thought... but once again isn't possible.

4 Aces: That is the Dagger's specialty, it would feel wrong taking away their only... worth.

Addiction: Ah hah! Now this is an interesting idea! This will be considered, but how do you entail it to work? All of the formulas I can think of wouldn't support it very well...

Last Hope: I am... not sure what you mean by this.
-------------------

Quote from: "PX_Timefordeath"Joker: Random Damage, can cause confusion
Magic Card: Has Water, Fire, Earth, Light, and Darkness element
Sharpe'd Card: Chance of inflicting Blind

Joker: The formula of the Card's are the Axe formula, so they all do random damage innate, Confusion sounds good though.

Magic Card: Well let's see... it's a very nice concept, but we need a new name, Magic Card is a bit... plain. How about... Make it Water, Fire, Holy and Dark and call it... Equality? Ah, here we go. It has Always: Dark Matter, but has a 50% chance of casting a spell that causes Dark Matter itself?

Sharpe'd Card: I'm afraid I don't get it... it seems like a very ordinary weapon with that, I'm not sure I like that too much...
Title:
Post by: boomkick on May 10, 2009, 12:38:10 pm
Rat Tail- 15 20 5 (70) Add: Poison (or Dark Matter, don't know.)
Title:
Post by: LastingDawn on May 11, 2009, 04:44:16 pm
And weapons are finally completely finished! If you have any critique or questions on the items, feel free to post that question here, next is Shields and Armor.


From Leather Armor to Defense Ring! I would like something done with the majority of these!

Currently I have chopped most of the HP bonuses in half as well as the Shield's Evasions, not to mention the

Mantles.

So if you have any ideas for replacements of these items. Please let me know right away!

Quote[[B.1] WEAPONS

BAREFISTS:         [(PA / 2) * PA  
                  Range 1v2 (from below) / 1v3 (from above)
                  NO Two Sword
                  NO Two Hands  
-------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
00 <Nothing>       0   40    0          0      
------------------------------------------------------------------------------


DAGGERS:           [(PA + Sp) / 2] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
01 Dagger           2  5   1000   15    Hit: Double Attack
02 Mythril Knife    3  5   1500   20    MA + 1, Hit: Double Attack
03 Hunting Knife    4  5   2000   25    Hit: Double Attack
04 Dancing Knife    5  5   3000   30    Hit: Double Attack
05 Platina Dagger   1  10  10000  33    Hit: Double Attack, Initial: Regen, Shell, Holy Elemental
06 Main Gauche      5  45  3500   36    Hit: Double Attack
07 Orichalcum       5  5   4000   39    MA + 2, Hit: Double Attack, Initial: Reflect
08 Cluster          10 5   15000  42    WP^2
09 Zwill Crossblade 4  5   8000   45    Range 3, Hit: Double Attack
0A Tobacco Pipe     ?  ?   ?     (??)  

-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental


SWORDS:            PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
13 Mysiril Sword    6   5   200   (10) Range 2, Hit: Constant Morph, Dark Elemental
14 Fencer Epee      5   25  1500   10  Water Elemental
15 Enhancer         4   5   10    (10)  PA + 1
16 Mythril Rapier   3   12  2000   15  Range 2, MA + 1
17 Blood Sword      8   5   50000 (12) Absorbs damage as HP (Undead reversal), Dark Elemental
18 Earth Sabre      8   0   3300   20  Hit: Golem, Earth Elemental
19 Griffon Falchion 5   5   5000   25  Add: Addle (25%)
1A Silver Estoc     5   25  7000   30  Add: Crack Armor
1B Platina Sword    4   10  11000  35  Strengthen: Holy, Holy Elemental
1C Gold Sword       3   10  60000 (40) Hit: Bronze Penny/Silver Coin/Gold Bullion
1D Flame Tongue     6   10  14000  45  Hit:Chakra, Fire Elemental
1E Rune Blade       5   5   20000  50  Range 3
1F Zeni Sword       ?   ?      ?  (??)  
20 Excalipoor       ?   ?      ?  (??)
48 Wave Creese      13  0   15000 (95) Always: Dark Matter
-------------------------------------------------

SPELL BLADES:     [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  COST   E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
21 Earth Splitter  4   0   4000  (15)  Hit: Titan, Earth Elemental
22 Glacial Edge    5   15  5000  (25)  Hit: Cyclops, Ice Elemental
23 Magma Brand     6  30  7000   (35)  Hit: Salamander, Fire Elemental
24 Umbra           7  25  10000  (45)  Hit: Ephemeral Embrace, Dark Elemental
25 Magi-Sword      ?   ?   ?     (??)
 --------------------------------------------------------------------------

RELIC:          [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO*2 Two Swords
                   NO*2Two Hands
------------------------------------------------------------------------------
## NAME                 WP Ev  COST   E.LV  EFFECTS
-- --------------       -- --  -----  ----  --------------------------------------
26 Weathered Sword      5  20  1600   10    Initial: Slow, Add: Slow
27 Guardian's Wish      2  35  3000   14    Cancel: Protect, Shell, Defending, Reflect
28 Blissful Ignorance   3  0   5000   18    Cancel: Reraise, Regen, Shell, Faith, Dark Elemental
29 Glass Axe            1  0   7000   22    Hit: Demishock
2A Star Chart           4  0   10000  26    Hit: Falling Stars, Holy Elemental
2B Rusty Claws          5  0   12000  32    Add: Poison, Don't Move
2C Bent Pocket Watch    10 0   15000  36    Unique
2D Feng Shui Scrolls    8  10  22000  40    Add: Transparent, Regen, Protect, Shell, Faith, Reflect, All Elemental
2E *2Advisor's Signet   1  0   25000  44    Immune: Confusion, Berserk, Charm  
2F Orb of Minwu         ??  ??  ??   (??)    


CLAWS:              [(PA / 2) * PA ]  
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   NO Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  COST   E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
30 Fire Claw          0   00  1500   10   PA + 1, Half: Fire, Fire Elemental
31 Bone Claw          0   20  4000   16   Always: Undead, Add: Undead, Strengthen: Dark, Dark Elemental
32 Climbing Claw      0   25  6500   22   MA + 1, Jump + 3 Add: Slow, Ice Elemental
73 *6 Survivor        0   00  10000  32   Immune: Crystal, Treasure
74 *6 White Fang      0   00  60000  44   100% Cancel: All Status Ailments
5D *8 Fabul's Finest  0   10  10    (50)  Sp + 1, Initial: Haste, Strengthen Lightning, Lightning Elemental, Add:

Confusion

RODS:              PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME                WP  Ev  COST   E.LV  EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
33 Blessed Rod         3  0     1200  10    MA + 2, Hit: Healing Voice, Cure Elemental
34 Apprentice's Rod    3  20    2400  16    MA + 4, Hit: Double Thunder, Lightning Elemental
35 Scholar's Rod       3  20    3600  22    MA + 6, Hit: Tactic: Raze, Fire Elemental
36 Professor's Rod     3  20    4800  28    MA + 8, Immune: Innocent, Initial: Faith Add: Don't Move, Addle,
37 Mage's Rod          3  20    6000  34    MA + 10, Hit: Comet,
38 High Wizard's Rod   4  20    8000  40    Hit: Coven's Calamity, Fire, Lightnng, Ice, Elemental
39 Dragon's Rod        5  20    12000(95)   MA + 12
3A Faith Rod           5  20    10   (96)   Auto-Faith, Add: Faith (25%)


STAVES:            MA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
3B Guard Staff      0  30  1000   10    100% Add: Defend, Protect, Earth Elemental
3C Pyroscepter      3  0   2000   15    Hit: Asura Strengthen: Fire, Absorb: Fire, Fire Elemental
3D Healing Staff    6  15  4000   22    Add: Regen, Cure Elemental
3E Power Staff      6  15  12000  28    PA + 4, Formula: PA * WP, Holy, Dark Elemental, Weak: Holy, Dark
3F Judicer's Staff  0  30  15000  34    It's all in God's hands now...
40 Logos Staff      6  15  20000  43    Hit: God's Breath, MA + 2, Holy Elemental
41 Providence       7  15  40000 (50)   PA, MA, Sp, Move, Jump, +1 Hit: Mist Disperse Bolt, Half: Fire, Ice, Weak:

Dark, Immune: Protect, Shell, Regen, Faith, Reraise.
42 Judgment         ?  ??  ??    (??)


WHIPS:             SP * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            6    0   1500   10   Add: Don't Act
44 Fire Lash       9    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      13   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 *7 Resonance    16   5   10    (50)  WP^2, Dark Elemental
4A *7 Rat Tail     ??   ??  ??    (??)  

GUNS, PHYSICAL:    WP ^ 2
                   3 <= Range <= 8 (line of sight)
                   YES Two Swords
                   NO  Two Hands
                   Not subject to evasion
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
47 *3Engineer's Gun     6   5   5000  (11)

         



CROSSBOWS:         PA * WP
                   3 <= Range <= 4 (line of sight)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
4D Jagged Eel       3   5    400   10
4E Antipode         4   5   1500   15  
4F False Judgment   5   5   2000   21
50 Holy Ground      6   5   4000   27  
51 Winter Stream    7   5   8000   35
52 Hypocrisy        8   5  20000   43
53 *4Seventh Heaven 10  0    800  (50)
54 *4Traitor's Bow  7   0   1500  (50)
------------------------------------------------------------
LONGBOWS:          [(PA + Sp) / 2] * WP
                   3 <= Range <= 5 + [height_difference/2]
                       (line of sight or parabolic arc)
                   Both hands only
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------

55 Bow              3   50  2000   10   Earth Elemental
56 Ice Bow          4   0   3000   15   Hit: Ice Shards, Ice Elemental
57 Mythril Bow      4   0   8000   20   MA + 4, Water Elemental
58 Dark Bow         4   0   15000  25   Add: Charm, Dark Elemental
59 Flame Bow        6   0   22000  30   Add: Berserk, Fire Elemental
5A Yoichi Bow       6   0   30000  38   Add: Poison, Don't Move, Earth, Water Elemental
5B Artemis Bow      4   20  33000  44   8 Range, Holy Elemental
5E *8 Sagittarius   2   0   10    (50)  10 Range, 1 Handed, Hit: True Shot

------------------------------------------------------------------
BOOKS:      [(PA + MA) / 2] * WP
                   Range 3 (and only 3) (line of sight)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
5F Brilliance Tome 7  15   3000   10    MA + 2, Hit: Pyre Light, Weak: Ice, Water, Strengthen: Fire, Absorb: Fire,

Fire Elemental
60 Glaze Tome      7  15   6000   15    MA + 1, Hit: Stasis Chamber, Weak: Fire, Strengthen: Ice, Absorb: Ice,

Initial: Reflect, Protect, Ice Elemental
61 Peal Tome       7  15   10000  25    MA + 3, Hit: Bolt of Chance, Weak: Earth, Holy, Dark, Strengthen: Lightning
62 The Leading Man 9  15   30000  35    (PA * WP Formula) PA + 2, Sp + 1, Add: Critical Weak: Fire, Ice, Lightning
4B *7 Glabados     10 15   50000  45    Casts: Ajora's Blessing/Barius's Stake/Faram's Temper/ Fire, Lightning, Cure

Elemental
4C *7 Madlemgen    12 35   10    (50)   Range 4 Hit:Forbidden Text, Dark Elemental


SPEARS:            PA * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   YES Two Hands
                   Forced Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
63 Longibunne      ??  ??  ??    (??)
64 Gust Pike       5  10   2000   10    Hit: Wind Lancet
65 Whelp's Spire   5  25   4500   15    Hit: Dragon Gambit, Earth Elemental
66 Partisan        7  10   7000   20    Hit: Partiality, Water Elemental,
67 Obelisk         12 10  10000   25    PA + 2, Always: Slow, Lightning Elemental
68 Blue Halberd    14 30  36000   30    MA + 2, Cast:Winter Veil/Harrowing White/White Death, Ice Elemental
69 Impartisan      4  10  46000   40    Hit: Impartiality, Fire Elemental,
6A Longinus        5  10  65000   45    Absorb MP (PA * WP) Dark Elemental


*5BULLETS:            MA * WP
                   Range 0v0 (0 directions)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------    --  --  -----  ----  --------------------------------------
6B Debilitator       3   0    1000   20   PA * WP - Add: Poison Or Slow
6C Wish Bullet       0   0   1400   24   Wish Formula, Holy Elemental
6D Force Shot        6   0   2400   28   100% Knockback, Low Damage, Earth Elemental
6E Quick Draw        6   0   4000   32   Hit: QuickDraw, Lightning Elemental
6F Lifeshaver        5   0   7500   36   Hit: Lifeshaver, Dark Elemental
70 Coffin Nail       6   0   10000  40   Hit: Possession, Dark Elemental
71 Grenade           8   0   20000  44   Add: Don't Move, Darkness, Confusion, Earth Elemental
72 Distortion Round  0   0   37000 (50)  100% Add: Don't Move or Don't Act or Stop or Haste  or Slow


BAGS:              F * WP | F = (1..PA)
                   Range 1v3 (from above) / 1v2 (from below)
                   NO  Two Swords
                   NO  Two Hands
                   Only females can equip
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
XX XXXXXXX         XX  XX  XXXXX  XXXX  XXXXXXXXXX




CARDS:       [(PA + MA) / 2] * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
77 Loaded Deck      10  0   10000  20    Add:Don't Move or Poison or Darkness or Addle or Berserk
78 Talisman Pile    6   0   15000  25    Hit: Foxbird, Dark Elemental
79 Joker's Play     12  25  20000  30    Add: Confusion, Fire Elemental
75 *6 Addiction     12  0   25000  35    Hit: High Roller, Always: Poison, Darkness, Starting: Addle, Slow, Move +2
76 *6 Equality      15  0   30000  40    Add: Dark Matter, Always: Dark Matter, Fire, Water, Holy, Dark Elemental
5C *8 Tarot of Ben  ??  ??  ??    (??)    

*1 - I would like these replaced with something, though it's not neccessary, just preferable.

*2 - Advisor's Signet is the exception.
*3 - You can find out all about the new plan for guns in the "Bullets and Guns in Mercenaries" topic.

*4 - Two new crossbows taken from the start of bows.

*5 - Bullets will be replacing Poles, as I couldn't find a proper place for them in Mercenaries.

*6 - Bags will be replaced by seperated and turned into Cards and Claws

*7 - All guns but the Engineer's Gun are being replaced and turned into different equipment.

*8 - All Harps have been replaced
Title:
Post by: boomkick on May 11, 2009, 06:12:43 pm
Have you ever thought of using those claw ideas we gave you a while ago?

http://www.ffhacktics.com/forum/viewtop ... c&start=40 (http://www.ffhacktics.com/forum/viewtopic.php?t=1551&postdays=0&postorder=asc&start=40)
Title:
Post by: LastingDawn on May 11, 2009, 06:53:19 pm
Indeed, I had. In a way the Fire and Ice claws were used, just very much modified, A lot of the things there are rather bland, not really fitting with the vibe I wanted to give to Claws, there is only one best claw, but the other claws have varied purpose. Bone Claw and Survivor are an interesting combo, each three turns you will be given a chance to come back, since Survivor makes it so you can't be crystalized or treasured. By no means is it overpowered though. Fire Claws are good for attacking, Climbing Claws are good for mobility and relative flexibility, White Fang is a Panacea, which I find an interesting concept for a weapon, something you don't start with, but switch in and out of to cure a dangerous ailment.
Title:
Post by: beawulfx on May 11, 2009, 08:07:44 pm
*drools*

Man these weapons are fantastic. Since playing the demo and seeing things like this I am desperate to play this game. I know you are a modest man but the work you are doing is very tantalizing to me. Kudos.

I just really love the weapons (claws, whips, bullets, bec de corbin all look so great!) and really look forward to seeing what you do with the rest of the items in the game.
Title:
Post by: boomkick on May 12, 2009, 02:02:51 am
Wheres the Four-Gods-Set?
Title:
Post by: LastingDawn on May 12, 2009, 05:16:55 am
Heh, thanks I would have forgotten about that... since my list here didn't have that old change.
Title:
Post by: LastingDawn on May 12, 2009, 02:23:10 pm
Shield's are now finished, I tried to make them as varied as I could... hmm, Armor and Accessories will probably be hurt by these changes down the line...

In any case, tell me what you think.

Quote[B.2] shields
      =========================================================================

Shields offer both physical (P.SEV) and magical (M.SEV) evasion bonuses.  
See section 1.4 for details.
-------------------------------------------------------------------------------
                   /S-Ev\
## NAME                  P.  M.  COST   E.LV  EFFECTS
-- --------------        --  --  -----  ----  ---------------------------------------
80 Sentinal's Shield     0    0  10000  (10)  PA + 3 Always: Protect, Shell, Starting:Petrify, Weak: Cure Elemental
81 Four God's Set        ??  ??  ??     (??)  ??
82 Wooden Shield         5    0   1500   13   Weak: Fire Strengthen: Earth
83 Flimsy Cover          12   0   2000   16  
84 Mythril Shield        0   15   2500   19   MA + 2
85 Army Buckler          15   5   3500   22  
86 Minister's Veil       10   0   6000   25   Immune: Confusion, Charm, Berserk, Addle Strengthen: Holy
87 Gigas Bulwark         45   0   8500   28   PA + 2 Always: Slow
88 Aegis Defense         5   30  10000   32   MA + 1
89 Cobra's Head          15  20  12000   35   Immune: Poison, Blind Half: Dark Weak: Ice
8A Knight's Resolve      18  12  16000   38   PA + 1
8B General's Word        23  15  21000   41   Always: Float, Strengthen: Holy, Weak: Dark
8C Raider's Guard        25   0  25000   44   Sp + 1
8D Palamecia Plate       35  35  30000   47   Always: Dark Matter
8E King's Oath             30  30  45000   50  
8F Mad Emperor           50  40     10  (50)  Always: Berserk
Title:
Post by: Skip Sandwich on May 12, 2009, 08:23:55 pm
why are whips two hand capable as oposed to two sword capable? to me it would make more sense to make them two sword capable weapons instead, as whips and flails both really don't benifit much from the added leverage that weilding a weapon in two hands allows, and they aren't very heavy weapons either.
Title:
Post by: SilvasRuin on May 12, 2009, 10:22:41 pm
Flails don't really benefit much from two hands?  What?  Maybe not in leverage, but they do in momentum.
Title:
Post by: Skip Sandwich on May 13, 2009, 02:43:51 am
flails are heavy enough to benifit somewhat from a two-handed swing, yes, but the flail weapon type has been changed into whips, and whips are much lighter weapons that deal damage via accelerating the striking tip to very high speeds via a quick snap of the wrist, even if the striking tip is replaced with a slightly heavier bladed tip or a much heavier (comparatively) solid ball, it is still a very different weapon from a flail, which deals damage by using a flexible length of rope or chain to lend speed to a heavy weight via swinging said weight around (they're called 'meteoric hammers' for a reason, they really do have more in common with sledgehammers or wrecking balls then whips)
Title:
Post by: SilvasRuin on May 13, 2009, 03:18:24 am
I contested your statement about flails, not your statement about whips.  I do agree with the whips statement.
Title:
Post by: LastingDawn on May 13, 2009, 06:26:12 am
Mainly from a gameplay standpoint. I've made sure that any class that has Two Sword can only equip either Two Claws, Two Bullets, or a gun and a Bullet, or two Crossbows. If I make Whips two sworded that would take away from the uniqueness that certain other weapons hold. Whips aren't meant as any class specialty, Though they are rather weak... so it might redeem them. I'll consider it.
Title:
Post by: LastingDawn on May 19, 2009, 01:55:12 pm
I gave the Whip Two Sword idea a lot of thought but simply from a gameplay standpoint of view it wouldn't work well, that would mean some classes could equip a Gun and a Whip (disaster...) so merely for those kinds of purposes I would have to abstain from doing so. But great news! All armor is finally finished! That means that in the coming weeks you can expect to see some *gasp* progress in the story! I still plan for a Demo sometime this summer, so watch out for that, and without further ado the complete, Weapon, Armor, Helmet, Shield, Accessory list!

Also, please understand my failure to be creative with some of these, please keep in mind I had only 4F (of F0 items) amount of Item attributes and I've used every single one, so I'm sorry if your item didn't make it in, but we simply ran out of space.

Quote[[B.1] WEAPONS

BAREFISTS:         [(PA / 2) * PA  
                  Range 1v2 (from below) / 1v3 (from above)
                  NO Two Sword
                  NO Two Hands  
-------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
00 <Nothing>       0   40    0          0      
------------------------------------------------------------------------------


DAGGERS:           [(PA + Sp) / 2] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
01 Dagger           2  5   1000   15    Hit: Double Attack
02 Mythril Knife    3  5   1500   20    MA + 1, Hit: Double Attack
03 Hunting Knife    4  5   2000   25    Hit: Double Attack
04 Dancing Knife    5  5   3000   30    Hit: Double Attack
05 Platina Dagger   1  10  10000  33    Hit: Double Attack, Initial: Regen, Shell, Holy Elemental
06 Main Gauche      5  45  3500   36    Hit: Double Attack
07 Orichalcum       5  5   4000   39    MA + 2, Hit: Double Attack, Initial: Reflect
08 Cluster          10 5   15000  42    WP^2
09 Zwill Crossblade 4  5   8000   45    Range 3, Hit: Double Attack
0A Tobacco Pipe     ?  ?   ?     (??)  

-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental


SWORDS:            PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
13 Mysiril Sword    6   5   200   (10) Range 2, Hit: Constant Morph, Dark Elemental
14 Fencer Epee      5   25  1500   10  Water Elemental
15 Enhancer         4   5   10    (10)  PA + 1
16 Mythril Rapier   3   12  2000   15  Range 2, MA + 1
17 Blood Sword      8   5   50000 (12) Absorbs damage as HP (Undead reversal), Dark Elemental
18 Earth Sabre      8   0   3300   20  Hit: Golem, Earth Elemental
19 Griffon Falchion 5   5   5000   25  Add: Addle, Confusion(25%)
1A Silver Estoc     5   25  7000   30  Add: Crack Armor
1B Platina Sword    4   10  11000  35  Immune: Dead Strengthen: Holy, Holy Elemental,
1C Gold Sword       3   15  60000 (40) Hit: Bronze Penny/Silver Coin/Gold Bullion
1D Flame Tongue     6   10  14000  45  Hit:Chakra, Fire Elemental
1E Rune Blade       5   5   20000  50  Range 3
1F Zeni Sword       ?   ?      ?  (??)  
20 Excalipoor       ?   ?      ?  (??)
48 Wave Creese      13  0   15000 (95) Always: Dark Matter
-------------------------------------------------

SPELL BLADES:     [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  COST   E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
21 Earth Splitter  4   0   4000  (15)  Hit: Titan, Earth Elemental
22 Glacial Edge    5   15  5000  (25)  Hit: Cyclops, Ice Elemental
23 Magma Brand     6  30  7000   (35)  Hit: Salamander, Fire Elemental
24 Umbra           7  25  10000  (45)  Hit: Ephemeral Embrace, Dark Elemental
25 Magi-Sword      ?   ?   ?     (??)
 --------------------------------------------------------------------------

RELIC:          [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO*2 Two Swords
                   NO*2Two Hands
------------------------------------------------------------------------------
## NAME                 WP Ev  COST   E.LV  EFFECTS
-- --------------       -- --  -----  ----  --------------------------------------
26 Weathered Sword      5  20  1600   10    Initial: Slow, Add: Slow
27 Guardian's Wish      2  35  3000   14    Cancel: Protect, Shell, Defending, Reflect
28 Blissful Ignorance   3  0   5000   18    Cancel: Reraise, Regen, Shell, Faith, Dark Elemental
29 Glass Axe            1  0   7000   22    Hit: Demishock
2A Star Chart           4  0   10000  26    Hit: Falling Stars, Holy Elemental
2B Rusty Claws          5  0   12000  32    Add: Poison, Don't Move
2C Bent Pocket Watch    10 0   15000  36    Unique
2D Feng Shui Scrolls    8  10  22000  40    Add: Transparent, Regen, Protect, Shell, Faith, Reflect, All Elemental
2E *2Advisor's Signet   1  0   25000  44    Immune: Confusion, Berserk, Charm  
2F Orb of Minwu         ??  ??  ??   (??)    


CLAWS:              [(PA / 2) * PA ]  
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   NO Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  COST   E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
30 Fire Claw          0   00  1500   10   PA + 1, Half: Fire, Fire Elemental
31 Bone Claw          0   20  4000   16   Always: Undead, Add: Undead, Strengthen: Dark, Dark Elemental
32 Climbing Claw      0   25  6500   22   MA + 1, Jump + 3 Add: Slow, Ice Elemental
73 *6 Survivor        0   00  10000  32   Immune: Crystal, Treasure
74 *6 White Fang      0   00  60000  44   100% Cancel: All Status Ailments
5D *8 Fabul's Finest  0   10  10    (50)  Sp + 1, Initial: Haste, Strengthen Lightning, Lightning Elemental, Add:

Confusion

RODS:              PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME                WP  Ev  COST   E.LV  EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
33 Blessed Rod         3  0     1200  10    MA + 2, Hit: Healing Voice, Cure Elemental
34 Apprentice's Rod    3  20    2400  16    MA + 4, Hit: Double Thunder, Lightning Elemental
35 Scholar's Rod       3  20    3600  22    MA + 6, Hit: Tactic: Raze, Fire Elemental
36 Professor's Rod     3  20    4800  28    MA + 8, Immune: Innocent, Initial: Faith Add: Don't Move, Addle,
37 Mage's Rod          3  20    6000  34    MA + 10, Hit: Comet,
38 High Wizard's Rod   4  20    8000  40    Hit: Coven's Calamity, Fire, Lightnng, Ice, Elemental
39 Dragon's Rod        5  20    12000(95)   MA + 12
3A Faith Rod           5  20    10   (96)   Auto-Faith, Add: Faith (25%)


STAVES:            MA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
3B Guard Staff      0  30  1000   10    100% Add: Defend, Protect, Earth Elemental
3C Pyroscepter      3  0   2000   15    Hit: Asura Strengthen: Fire, Absorb: Fire, Fire Elemental
3D Healing Staff    6  15  4000   22    Add: Regen, Cure Elemental
3E Power Staff      6  15  12000  28    PA + 4, Formula: PA * WP, Holy, Dark Elemental, Weak: Holy, Dark
3F Judicer's Staff  0  30  15000  34    It's all in God's hands now...
40 Logos Staff      6  15  20000  43    Hit: God's Breath, MA + 2, Holy Elemental
41 Providence       7  15  40000 (50)   PA, MA, Sp, Move, Jump, +1 Hit: Mist Disperse Bolt, Half: Fire, Ice, Weak:

Dark, Immune: Protect, Shell, Regen, Faith, Reraise.
42 Judgment         ?  ??  ??    (??)


WHIPS:             SP * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            6    0   1500   10   Add: Don't Act
44 Fire Lash       9    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      13   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 *7 Resonance    16   5   10    (50)  WP^2, Dark Elemental
4A *7 Rat Tail     ??   ??  ??    (??)  

GUNS, PHYSICAL:    WP ^ 2
                   3 <= Range <= 8 (line of sight)
                   YES Two Swords
                   NO  Two Hands
                   Not subject to evasion
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
47 *3Engineer's Gun     6   5   5000  (11)

         



CROSSBOWS:         PA * WP
                   3 <= Range <= 4 (line of sight)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
4D Jagged Eel       3   5    400   10    Lightning, Water Elemental
4E Antipode         4   5   1500   15    Fire, Ice Elemental
4F False Judgment   5   5   2000   21    Dark, Lightning Elemental
50 Holy Ground      6   5   4000   27    Holy, Earth Elemental
51 Winter Stream    7   5   8000   35    Ice, Water Elemental
52 Hypocrisy        8   5  20000   43    Holy, Dark Elemental
53 *4Seventh Heaven 5   0    800  (50)   6 Range (applied to both if put on right hand), Water, Holy Elemental
54 *4Traitor's Bow  7   0   1500  (50)   Absorb HP, Dark, Fire, Elemental
------------------------------------------------------------
LONGBOWS:          [(PA + Sp) / 2] * WP
                   3 <= Range <= 5 + [height_difference/2]
                       (line of sight or parabolic arc)
                   Both hands only
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------

55 Bow              3   50  2000   10   Earth Elemental
56 Ice Bow          4   0   3000   15   Hit: Ice Shards, Ice Elemental
57 Mythril Bow      4   0   8000   20   MA + 4, Water Elemental
58 Dark Bow         4   0   15000  25   Add: Charm, Dark Elemental
59 Flame Bow        6   0   22000  30   Add: Berserk, Fire Elemental
5A Yoichi Bow       6   0   30000  38   Add: Poison, Don't Move, Earth, Water Elemental
5B Artemis Bow      4   20  33000  44   8 Range, Holy Elemental
5E *8 Sagittarius   2   0   10    (50)  10 Range, 1 Handed, Hit: True Shot

------------------------------------------------------------------
BOOKS:      [(PA + MA) / 2] * WP
                   Range 3 (and only 3) (line of sight)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
5F Brilliance Tome 7  15   3000   10    MA + 2, Hit: Pyre Light, Weak: Ice, Water, Strengthen: Fire, Absorb: Fire,

Fire Elemental
60 Glaze Tome      7  15   6000   15    MA + 1, Hit: Stasis Chamber, Weak: Fire, Strengthen: Ice, Absorb: Ice,

Initial: Reflect, Protect, Ice Elemental
61 Peal Tome       7  15   10000  25    MA + 3, Hit: Bolt of Chance, Weak: Earth, Holy, Dark, Strengthen: Lightning
62 The Leading Man 9  15   30000  35    (PA * WP Formula) PA + 2, Sp + 1, Add: Critical Weak: Fire, Ice, Lightning
4B *7 Glabados     10 15   50000  45    Casts: Ajora's Blessing/Barius's Stake/Faram's Temper/ Fire, Lightning, Cure

Elemental
4C *7 Madlemgen    12 35   10    (50)   Range 4 Hit:Forbidden Text, Dark Elemental


SPEARS:            PA * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   YES Two Hands
                   Forced Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
63 Longibunne      ??  ??  ??    (??)
64 Gust Pike       5  10   2000   10    Hit: Wind Lancet
65 Whelp's Spire   5  25   4500   15    Hit: Dragon Gambit, Earth Elemental
66 Partisan        7  10   7000   20    Hit: Partiality, Water Elemental,
67 Obelisk         12 10  10000   25    PA + 2, Always: Slow, Lightning Elemental
68 Blue Halberd    14 30  36000   30    MA + 2, Cast:Winter Veil/Harrowing White/White Death, Ice Elemental
69 Impartisan      4  10  46000   40    Hit: Impartiality, Fire Elemental,
6A Longinus        5  10  65000   45    Absorb MP (PA * WP) Dark Elemental


*5BULLETS:            MA * WP
                   Range 0v0 (0 directions)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------    --  --  -----  ----  --------------------------------------
6B Debilitator       3   0    1000   20   PA * WP - Add: Poison Or Slow
6C Wish Bullet       0   0   1400   24   Wish Formula, Holy Elemental
6D Force Shot        6   0   2400   28   100% Knockback, Low Damage, Earth Elemental
6E Quick Draw        6   0   4000   32   Hit: QuickDraw, Lightning Elemental
6F Lifeshaver        5   0   7500   36   Hit: Lifeshaver, Dark Elemental
70 Coffin Nail       6   0   10000  40   Hit: Possession, Dark Elemental
71 Grenade           8   0   20000  44   Add: Don't Move, Darkness, Confusion, Earth Elemental
72 Distortion Round  0   0   37000 (50)  100% Add: Don't Move or Don't Act or Stop or Haste  or Slow


BAGS:              F * WP | F = (1..PA)
                   Range 1v3 (from above) / 1v2 (from below)
                   NO  Two Swords
                   NO  Two Hands
                   Only females can equip
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
XX XXXXXXX         XX  XX  XXXXX  XXXX  XXXXXXXXXX




CARDS:       [(PA + MA) / 2] * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
77 Loaded Deck      10  0   10000  20    Add:Don't Move or Poison or Darkness or Addle or Berserk
78 Talisman Pile    6   0   15000  25    Hit: Foxbird, Dark Elemental
79 Joker's Play     12  25  20000  30    Add: Confusion, Fire Elemental
75 *6 Addiction     12  0   25000  35    Hit: High Roller, Always: Poison, Darkness, Starting: Addle, Slow, Move +2
76 *6 Equality      15  0   30000  40    Add: Dark Matter, Always: Dark Matter, Fire, Water, Holy, Dark Elemental
5C *8 Tarot of Ben  ??  ??  ??    (??)    


THROWN ITEMS:      Can only be used for THROW (damage = Sp * WP)
                   Range (Caster's Move)/1
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
7A Shuriken         4   0         ( 1)
7B Magic Shuriken   7   0         (18)
7C Yagyu Darkness  10   0         (33)
7D Fire Ball        8   0         ( 1)  Fire-elemental
7E Water Ball       8   0         (18)  Water-elemental
7F Lightning Ball   8   0         (29)  Lightning-elemental


_______________________________________________________________________________
[B.2] shields
      =========================================================================

Shields offer both physical (P.SEV) and magical (M.SEV) evasion bonuses.  
See section 1.4 for details.
-------------------------------------------------------------------------------
                   /S-Ev\
## NAME                  P.  M.  COST   E.LV  EFFECTS
-- --------------        --  --  -----  ----  ---------------------------------------
80 Sentinal's Shield     0    0  10000  (10)  PA + 3 Always: Protect, Shell, Starting:Petrify, Slow Weak: Cure

Elemental
81 Four God's Set        ??  ??  ??     (??)  ??
82 Wooden Shield         5    0   1500   13   Weak: Fire Strengthen: Earth
83 Flimsy Cover          12   0   2000   16  
84 Mythril Shield        0   15   2500   19   MA + 2
85 Army Buckler          15   5   3500   22  
86 Minister's Veil       10   0   6000   25   Immune: Confusion, Charm, Berserk, Addle Strengthen: Holy
87 Gigas Bulwark         45   0   8500   28   PA + 2 Always: Slow
88 Aegis Defense         5   30  10000   32   MA + 1
89 Cobra's Head          15  20  12000   35   Immune: Poison, Blind Half: Dark Weak: Ice
8A Knight's Resolve      18  12  16000   38   PA + 1
8B General's Word        23  15  21000   41   Always: Float, Strengthen: Holy, Weak: Dark
8C Raider's Guard        25   0  25000   44   Sp + 1
8D Palamecia Plate       35  35  30000   47   Always: Dark Matter
8E King's Oath           30  30  45000   50  
8F Mad Emperor           50  40     10  (50)  Always: Berserk
 

_______________________________________________________________________________
[B.3] headgear
      =========================================================================

H E L M E T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
90 Light Helm      0     0   10000   10   Sp + 1
91 Head Protector  10    0   1200    14   Immune: Addle
92 Infantry Helm   20    0   2000    18
93 Brigade Helm    30    0   2800    22
94 Giant's Helm    120   0   10000   26   Always: Slow
95 Knight's Visor  15    0   4000    30   PA + 1
96 Parade Helm     ??    ??   ??    (??)  ??
97 vagrant's Helm  40    0   6000    38
98 Hades Helm      ??    ??   ??    (??)
99 Champion's Helm 60    0   10000   46
9A Magi's Helm     30    0   14000   50   MA + 4
9B Wave Helmet     80    0   10     (50)  Pending
9C Malice Mask     ??    ??   ??    (??)  ??

H A T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
9D Student's Cap    5   0   500    10  Immune: Blind
9E Feather Hat      255 255 0     (4)  MA + 14 (This can only belong to one man...)
9F Initiate's Hood  10  5   1000  14
A0 Woodman's Cap    30  0   1600  18  
A1 Wolf Helm        60  0   5000  22   Always: Berserk
A2 Bard's Beret     10  20  3000  26  
A3 Rebel's Bandana  20  0   6500  30   Sp + 1
A4 Chancellor's Cap 20  20  8000  34   MA +2
A5 Fire Seer's Hood 10  40  10000 38   Strengthen: Fire, Absorb: Fire
A6 Oielvert's Pin   0   60  12000 42   PA + 1
A7 Lieutenant's Hat 35  25  16000 46  
A8 Lenna's Cap      10  10  35000(50)  PA + 1, MA + 1, Sp + 1

R I B B O N S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
A9 Grimoire        0    10  500     (10)  
AA Clear Thought   0    10  1000    (30)  Immune:Addle, Don't Move, Don't Act
AB Gran Grimoire   0    10  2000    (50)  PA + 1, MA + 1, Sp + 1

_______________________________________________________________________________
[B.4] armor
      =========================================================================

A R M O R
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
AC Light Armor      0     0  10000   10   Sp + 1
AD Royal Cuirass    30    0  2000    10  
AE Bulky Plate      150   0  10000   14   Always: Slow
AF Ring Mail        25    0  3000    18   Starting: Protect
B0 Mythril Armor    35    0  4000    22   MA + 1
B1 Glyphed Mail     20    15 6000    26
B2 Romandan Mail    50    0  7000    30
B3 Lea Monde Mail   60    0  12000   34   Strengthen: Dark
B4 Platina Armor    45    0  9000    38   Starting: Regen, Shell
B5 Valnain Plate    60    0  12000   42   Strengthen: Holy
B6 Prestige Plate   70    0  20000   46   PA + 1
B7 Wave Armor       25    0  10     (50)  Sp + , Move + 1, Half: Fire, Water, Holy, Dark, Strengthen:  Cure
B8 Nethicite Shards 120   0  50000   50   Dark Matter
B9 Parasite Tree    ??    ?  ?      (??)  ?
 
C L O T H E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
BA Winkle's Clothes 0     0   5000    10  MA +2 Starting: Sleep, Shell, Half:Dark, Lightning
BB Leather Jacket   15    5   1000    10  Always: Float, Strengthen: Holy
BC Reinforced Vest  20    10  2000    14
BD Steel Kilt       10    0   5000    18  PA + 1
BE Mythril Vest     0     30  5000    22  MA + 1  
BF Wolf Pelt        100   0   8000    26  Always: Berserk
C0 Balance Suit     20    20  6000    30  
C1 Padded Gear      50    0   8000    34
C2 Monk's Garb      30    0   10000   38  MA + 1, Jump + 3
C3 Funeral Suit     45    25  12000   42  Always: Undead, Strengthen Dark
C4 Traveler's Garb  10    20  14000   46  MA + 1, Move + 1
C5 Calbrena         ??    ??   ??    (??) ??
C6 Trendy Outfit    40    40  30000   50  
C7 Dr. Lugae        ??    ??   ??    (??) ??

R O B E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
C8 Ragged Robe     10   20   1000   10      
C9 Priest Garment  5    15   4500   18   Strengthen: Cure Weak: Cure
CA Oracle's Robe   15   30   4000   26   Immune:Confusion, Addle, Berserk, Charm
CB Galuf's Robe    35   55  20000  (30)  
CC Wroth Shroud    30   15  10000   32   Sp + 1, Starting: Haste, Strengthen: Lightning
CD Arcana Robe     20   40  13000   42   PA+1, MA+1, Strengthen:Fire, Lightning, Ice, Weak:Water, Earth, Holy, Dark
CE Veiled Mist     10   40  30000   50   MA + 4
CF Judge's Regalia ??   ??   ??    (??)  ??

_______________________________________________________________________________
[B.5] accessories
      =========================================================================

S H O E S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D0 Battle Boots     1000   10   25% P. Ev
D1 Tennis Shoes     4000   20   Move +1
D2 Clown Shoes      15000 (30)  MA + 2, 15% 15% P. Ev, 15% M. Ev
D3 Sprint Shoes     10000  30   Move + 1, Starting: Haste
D4 Monk Sandals     15000  40   PA + 2, Move + 1
D5 Sprint Shoes     25000  50   Sp +1, Move +1
D6 Wolf Paws        40000 (50)  Move +3, PA +1, Always: Berserk

G A U N T L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D7 Workman's Gloves 5000   20   15% P. Ev, Starting: Protect
D8 Armor Gauntlet   10    (50)  PA +3
D9 Faith Brace      20000  35   MA + 1, Starting: Faith
DA Bracer           50000  45   PA + 1 20% P. EV,

R I N G S
-------------------------------------------------------------------------------
## NAME              PRICE  E.LV  EFFECTS
-- --------------    -----  ----  -----------------------------------------------
DB Heavy Ring        10000   15   Always: Protect, Slow
DC Liberty Band      15000    25   Immune: Don't Move, Don't Act, Addle
DD Band of Abilities 65000  (35)  Allows use of Secret Skills, PA + 1, MA + 1, Sp + 1
DE Cursed Ring       10      45   PA +1, MA +1, Sp +1, Move + 1, Jump + 1. Always: Undead, Dark Matter, Cancel: Cure
DF Bartz's Crystal   20000  (25)  Sp + 1, Move + 1, Jump + 1, Starting: Regen, Reflect
A R M L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
E0 Ruby Armlet       5000   10   Immune: Don't Move, Starting: Shell
E1 Harmonious Bangle 10000  20   Immune:Undead, Coventry, Poison, Starting: Faith
E2 Japa Mala         15000  30   Immune:Slow, Haste, Don't Move, Don't Act, Float, Regen, Stop, Reflect
E3 White Bangle      25000  40   MA + 1, Strengthen: Cure
E4 Shaded Coils      40000  50   Strengthen: Dark, Water, Weak: Holy, Fire, Starting: Astra

M A N T L E S
Mantles (capes) offer physical (P.AEV) and magical (M.AEV) evasion bonuses.  
See section 1.4 for details.
------------------------------------------------------------------------------
                   /A-Ev\
## NAME                P.  M.  PRICE  E.LV  COMMENTS/SPECIAL EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
E5 Small Mantle        10  10  3000   10
E6 Death Shroud        0   0   4000   20   Immune: Crystal, Treasure
E7 Mist Seal Mantle    5   45  10000  30   Always: Addle, Regen
E8 Rubicante's Cloak   25  25  30000 (40)  Absorb: Fire, Strengthen: Fire,
E9 Pugilist Cape       35  0   15000  40   PA + 1
EA Starry Heaven       15  30  30000  50   MA + 2
EB Faris's Standard    35   0     10 (50)  Sp + 2, Immune: Protect, Shell, Regen, Transparent, Reraise, Float, Wall,

Faith, Innocent, Absorb: Water, Cancel: Cure, Strengthen: Earth
M A T E R I A
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
EC   Red Materia    60000  (50)  PA + 4, Always: Addle
ED   Blue Materia   60000  (50)  MA + 4, Always: Blind, Starting: Frog
EE   Black Materia  60000  (50)  Always: Faith, Poison, Critical, Strengthen: Fire, Ice, Lightning, Earth, Water,

Dark, Half: Cure, Weak: Holy
EF   White Materia  60000  (50)  Always: Regen, Strengthen: Cure, Weak: Cure, Dark


*1 - I would like these replaced with something, though it's not neccessary, just preferable.

*2 - Advisor's Signet is the exception.
*3 - You can find out all about the new plan for guns in the "Bullets and Guns in Mercenaries" topic.

*4 - Two new crossbows taken from the start of bows.

*5 - Bullets will be replacing Poles, as I couldn't find a proper place for them in Mercenaries.

*6 - Bags will be replaced by seperated and turned into Cards and Claws

*7 - All guns but the Engineer's Gun are being replaced and turned into different equipment.

*8 - All Harps have been replaced
Title:
Post by: tebian on May 19, 2009, 02:31:52 pm
Dang dawn you told me about the work as you where doing. That is some great mods there. Thanks for hanging in the chat with us btw. :)
Title:
Post by: LastingDawn on May 19, 2009, 02:35:26 pm
Haha, my pleasure. Also thank you for the compliment, though my only worry is about how well this will translate into the gameplay itself. It's supposed to give it a completely new feeling, I can't say if it will do that much though.
Title:
Post by: Asmo X on May 20, 2009, 02:59:00 am
cool. some interesting ideas in there