Great idea, thank you.
I'm guessing the jumps are mostly happening in SCUS so the bits of code inserted there are probably the jumps
I'm guessing the jumps are mostly happening in SCUS so the bits of code inserted there are probably the jumps
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Quote from: Elric on August 12, 2013, 05:48:34 pm
He could actually add in a event command to choose which palette the specific evtchr calls and could then make it one of the later pallettes. Though that seems like more work. Basicly with EVTCHR. If the EVTCHR has the same native palette as the sprite it will automatically display correctly. If not you can still make it work just fine with the EVTCHR palette command that I documented in the EVSP thread.
EVTCHR are actually extremely simple one you know what you are working with.
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