Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Lydyn on May 25, 2008, 12:04:09 pm

Title: Ramza's set JP
Post by: Lydyn on May 25, 2008, 12:04:09 pm
As I posted in another topic, it seems Ramza has a set-in amount of JP he gets for each class (seeming to be around 100-200). So if you set.. say, the level 8 requirement to something like 100 JP, Ramza will automatically unlock all 8 levels, but if you set level one to about 250+, he won't even have one level in the class, but instead zero (0).

Personally, I wish we knew how to change it, because generic units will always have level one or two of a class (depending on how high the JP requirements are) no matter what.
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Post by: Raijinili on May 26, 2008, 04:48:50 am
Don't all units start with 100-199JP for each class (besides in-battle units)?
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Post by: Lydyn on May 26, 2008, 12:48:48 pm
Nope. When my Chemist got to level 2, and unlocked Wizard, he automatically had 520-550 JP to spend.
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Post by: Kourama on May 26, 2008, 01:54:17 pm
Did you have another generic character as Wizard before your Chemist as Wizard? Because spillover JP usually is the cause of higher JP when unlocking a job.
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Post by: Lydyn on May 26, 2008, 02:09:24 pm
No, I did not. No spill over JP at all.
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Post by: VincentCraven on May 26, 2008, 04:14:22 pm
It's only 100-199 when the amount of JP required for the next job level is not changed.

I think
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Post by: Raijinili on May 26, 2008, 11:12:52 pm
Current theory, if I know my BMG, is that everyone starts with 100-199 unless they get spillover or come from preset builds.
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Post by: Lydyn on May 27, 2008, 12:05:19 am
Quote from: "Raijinili"Current theory, if I know my BMG, is that everyone starts with 100-199 unless they get spillover or come from preset builds.

Then why is it in my Zodiac Crisis patch, when a generic unit unlocks a knight and gets an automatic 500 JP and Ramza only gets 100-200. You should test it out, because I'm pretty sure I'm right with this one.