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Transparent Status

Started by trickstardude7, January 30, 2008, 08:42:16 pm

trickstardude7

January 30, 2008, 08:42:16 pm Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
I was wandering in Melon Heads Patcher and thouht of a fun spell but first I have a question is there a way to be able to use action without transparent wearing off using Melonheads patcher??

Dakitty

January 30, 2008, 09:13:19 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Dakitty
good question, I'd like to have a few select skills that could be used under transparent status myself.

Zozma

March 15, 2008, 08:13:09 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i have a question about transparent myself... ive never seen an enemy use it. but if they were to do so would they be partially visible like thay are on your team? and if they are then whats the use of it on the enemy side?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

trickstardude7

March 15, 2008, 08:25:46 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
Quote from: "Zozma"i have a question about transparent myself... ive never seen an enemy use it. but if they were to do so would they be partially visible like thay are on your team? and if they are then whats the use of it on the enemy side?
yeah they shuld've made them turn completely invisible OR make it 0% to be hit by attacks.

Austin

March 15, 2008, 08:43:46 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Austin
It wouldn't really matter since the AI's too stupid to make use of it for more than one turn. :p
  • Modding version: PSX

Zozma

March 16, 2008, 05:21:15 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
imagine running into a band of ninja or monks who werent too stupid to use it... but i think at this time that skill has more drawback than use...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Sen

March 16, 2008, 08:59:29 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Sen
If all the ninjas in the Deep Dungeon become transparent You can't see any of them and its dark  :)

Xifanie

March 16, 2008, 01:34:51 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
The only thing you can't see in the DD are the fucking exposives (black bombs).

Or a unit that jumped. :o
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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Zozma

March 25, 2008, 06:09:39 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
ahh i thought of something, only for looks really but what if you made the ghost characters have perma transparent? i know your own units can see them but it would look more ghostlike... on the other hand would that make the units stupid when it comes to protecting eachother?... ah well
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

huthutchuck

March 26, 2008, 10:15:11 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by huthutchuck
Although you can see a transparent enemy I don't believe the AI can.  I had 2 berserk characters swinging at air trying to hit an transparent archer.

Zozma

March 27, 2008, 02:33:22 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i guess as long as you don't make an auto battle out of it transparent would make a cool effect when fighting ghosts... i mean they can see their own troops i hope..
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

April 08, 2008, 03:05:11 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
check the ghost out! too bad your own guests and auto ai will ignore them
still it looks sooo right.....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

April 08, 2008, 03:08:46 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
*Thumbs up*

NeedsMoreNoise

April 08, 2008, 03:59:36 am #13 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "Zozma"check the ghost out! too bad your own guests and auto ai will ignore them
still it looks sooo right.....
Har, I noticed the Red Mage sprite. It looks amazing; I'm looking forward to the VK patch.

Zozma

April 08, 2008, 04:26:26 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
oops forgot to switch to the other gaffy in all scenes....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

April 08, 2008, 09:23:54 am #15 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Doesn't the 'Stealth' ability allow the transparent unit to move and attack normally?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 11, 2008, 05:04:49 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah they act normal but normally once a unit under transparent status takes any action the status is negated. however the ghosts i made them have perma-transparent... i just wish that they looked transparent at the very start,  just like how their floating status is always there. but they turn transparent AFTER the brown screen that displays the winning condition fades away instead :/.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Samuraiblackbelt

October 08, 2009, 05:17:03 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Samuraiblackbelt
couldn't you adjust the sprite to look like it's transparent?
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Luminar

October 08, 2009, 06:00:19 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
something should be done for the enemy's transparency so it isnt one sided, i would rather have them be unseen just as the ally's would...

Vanya

October 08, 2009, 06:24:06 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That something would require some major ASM work to totally hide the enemy's turn from the player as well.

This should be moved to a more appropriate section.
  • Modding version: Other/Unknown
¯\(°_0)/¯