I see. Considering how the changes to the accuracy modifiers worked, I thought it might be something like that. I know that the exact formulae for accuracy, damage and every other mechanic has been cracked, though. With knowledge of the location of the accuracy values, couldn't something be extrapolated about the damage calculations?
But really it's a bit of a deeper issue. I've enjoyed using the tools in this forum a lot, but at the end of the day, I don't know much about the architecture and data structures in GBA games. Like, the editing of hex values containing the data is one thing, but I don't know jack about the assembly and the actual code of the games. Do you guys know where I could find a "for dummies" version, as it were?
But really it's a bit of a deeper issue. I've enjoyed using the tools in this forum a lot, but at the end of the day, I don't know much about the architecture and data structures in GBA games. Like, the editing of hex values containing the data is one thing, but I don't know jack about the assembly and the actual code of the games. Do you guys know where I could find a "for dummies" version, as it were?