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Messages - Seushiro

41
Spriting / Re: Choto's maybe sprites
April 19, 2014, 04:38:27 am
The dark purple dots on the top most part of the head has to go. They will not blend in game but rather float right out cause of the color difference.
42
I think I over did it and went a bit gothic/ dark style on it that only Gaffy would be proud... suggestions?
43
Which Yuna are you looking forward to? The gunner or Summoner? If it is the Summoner that one is possible to do cause of colors (and the lame excuse since it has an existing portrait in the MegaRef by Lijj).

EDIT: Did an Armored Chocobo cause I promised myself so many times I would. Only Helmet and Chest piece so far need to do Wing Pads. This was also inspired from the JOT5 Ramza thus his colors for the Blue Materias embedded and 3 of the 5 shades of Armor Metal.
44
Quote from: Kagebunji on April 14, 2014, 01:32:03 pm
I tried doing some tweaks on Genesis hair, but this bitch is definitly making it hard, haha.


Yep exactly :) For the portrait nah I'll just get more references to fix mine but I will steal Jimmy's collar there on Genesis. It looks like someone else as he said ahaha. Still it goes to my portrait workbench I love Jimmy's style in doing ports.



Well I cant access sprites at the office so out of boredom I did the Bravely default guys concepts by sheer knowledge of doing sprites which is from scratch. A lot of bad proportions are expected in this one but I will post it.

Also anybody still have the Firion Sprite but a fixed one??? I kinda wanna complete it as I had begun my Hero of Light Sprite and want to finish them both. I already have the Front walking animations for the hero of light done but the cloth under his armor on the legs need to sway while walking.... or not :)
45
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 15, 2014, 06:01:57 am
I agree with Elric keep the crabby man. I do not mind being spammes by skills of mobs if it would be the crabman... just got murdered in JOT5 by a bunch of turtles that spammed rocks and I was not happy... Let us just see where this original goes first.
Quote from: Elric on April 15, 2014, 05:04:44 am
But, but... crab people... :(


:(
46
Having such a hard time with the Reno (attached update) and Genesis sprite so I took a break to relax a bit and wait for the vibes to come to me. SO right now I am basically messing with the Tiamat sprite and mashed it with Charizard to make a Bahamut sprite with only 3 walking animations except all those sprites in game have no hands :mad: .... it will be tough
47
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 11, 2014, 11:17:31 am
I see what you are aiming for but the circular shape and the shine makes it like a giant wart like thingy. Shape it differently to help Also since his cloth has a bright red wanna try it for an evil eye? A single dot would do
48
Even for a rough draft you still got your fundamentals stuck into you still good even as a WIP. I will kidnap that hair and fix my Natsu Portrait with it cause it is perfect for it.

I already reduced the colors to 16 and made some hair layer adjustments but I'm still not done. I wanna keep on working on this to practice more. I also read Smash's advice just like the Alucard portrait to take note of where the hair starts to change in the face. So I made this matching those areas (the Chin itself, the Sideburns past the chin line, the major bangs above the shades, start of eyebrows) other stuff I may find too.
49
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 11, 2014, 07:39:52 am
Something looks weird with Duma's back like it got a lump. For the crab guy the arms is well done... I think proper red palettes from vanilla will help even it out and make the shiny crab armor more effective
50
Noted. Also yep you are correct with the base for Genesis :) My lurking did not fail.
51
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 10, 2014, 01:46:14 am
Shading wise some adjustments to arms will work. CONCEPT based..... *slow clap starts* Amazing the way they came out like tormented souls is just awesome the hand cuffs and wretchedness made it above monster and into Lucavi standards...  for Lotan although he is perfect if the net below won't work then try water like the marlboro even if it is not blue water is a reflection anyway or place a spear that he wraps on maybe... But Genius work
52
Spriting / Re: Choto's maybe sprites
April 09, 2014, 02:36:35 am
Good to see things animated now. Why not continue with the shaded part on the feet? That way at least it won't switch from light to dark pixels at an instant and will look whole during animation. Keep it up Choto :)
53
Quote from: Luiakyn on April 08, 2014, 06:47:25 pm
I apologize for not doing much, lately :< I'll be trying to work on Golbez before Thursday.

Don't worry about it :) We know spriting takes 50% time and skill while the other 50% is pure inspiration. Unless we feel it then it is hard to push for the finish. Especially since we are still at the concept stages. Also you have really good WIPs sprites.

Edit: Got some updates for Reno Sprite Makeover:

*Fixed more frames for front walking
*Back facing walking tuxedo cut has been removed. Apparently The Turks don't have the cut at the back so bye to the penguin tail
*Portrait work in Progress I would say at 70% still need more layers of hair

For Genesis: still 0% progress argh! Shoulder pads look like crap

Also I think it is possible to have just 3 walking frames with Monsters since the Cockatrice 1st and 5th frame are wing flap repeats while only the 2nd-4th frames are walking anims and the is 3 frames. I will try Charizard over again on the weekend.
54
Nice Twin!!!! with that I need minimal changes to the backward facing concept I have. A real life saver :)
55
I agree with your render of the upper part of the hair Kage but, the hair on the side of the ears (Faux Side Burn/ not the facial hair) now looks like bangs and he is nerdy  :roll:

I will work on the sprite from there then.

Also dumping this Reno WIP here. I fixed majority of the face to match references and have his sunglasses/ goggles be in proportion to his eyes as they should be unless you are a fun of small spectacles/frames. So can anyone do his hair? If not it is fine I can do it much later. Just gonna get loads of sleep for reports day at work later.
56
Spriting / Re: Portrait reference sheet
April 07, 2014, 04:01:18 am
Thanks for reuploading Lijj there are a lot in there I did'nt have :)
57
@Kagebunji and Toshiko: thanks I really need more references for hair and the back facing frames. I guess I'll take a day or two into lurking the spriting section in search of precious pieces of reference and build my work bench

@ azavier: well since you brought that up I will see what I can do to complete Ritz. I think there is now a complete Aeris out there that I can use as reference.

@ Jumza: you are entirely right I did 10 combinations but got stuck. So I left it at that while I get more references to use in completing him.

@ Elric: I did find it in my thread but... see for yourself it is made almost from a BOF3 Ryu sprite and looks weird and chibi. Also I think it is because I changed references... Should I just merge em both?
58
Not much spriting done since it is the weekend but did fix up the young Rudvich and Rudvich Jr. bases.

I think the Rudvich Jr. Has a lot of potential in looking good, but I need your edits to help give it a better outcome so feel free to edit the Front and Back walking Frames if you want :)

Right now I have some time so I am also working on making the Ryu sprite more like his BOF 3 appearance and building a big lucavi standing dragon base which I plan to convert to Bahamut once finalized in the attack and walking animations (Right Now it is just Charizard :P).

Edit: Before I just had the mindset that it was fine as long as it is completed and was playable... Good thing I now take a long look and try to fix the shadings and give proper lighting and depth... So with that I redid my  very first completed sprite Reno... It is not perfect but at least it is way better than before.
59
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 05, 2014, 03:05:45 am
That ant eater/ elephant head looks awesome!!!

For Cancer the armored Shell type like a Crab, Lobster, or Scorpion should be awesome.

I also noticed that they should have some type of Bondage/S&M thing going on them so being bound by cracked armor and maybe a Hannibal type Mask is good :)

What I mean about bondage or being bound for the Lucavi:

Cuchrain: Arm Sleeves and Operated Stomach (S&M)
Zalera: Collar, Metal Rods to stop arms, Binded Feet (Bondage)
Adramelk: Arms being tied up by cloth (Bondage)
Elidibs: Yep it is his pet snake but is binding him tight as his hands press against it as if not carrying ut preventing it from crushing him (S&M)


But for Hashalum and Velius I think they may be of higher levels so they are not bounded during their awakening into our world.

Let us not forget the hidden Constellation the 13th :) The Snake! Ophiuchus
60
Let us in on those Concepts :) Let us make it happen!
:more:  :more:  :more:  :more: