Choto, I have a request for Mighty Sword.
I like your fix, but I would want to tweak it a bit myself. Vanilla game, the Mighty Sword attacks break gear and deal damage, else miss.
Can we change the algorithm to: If gear = yes, then break gear, deal no damage, Else deal damage. The intent is a sort of "one-two" effect where breaking gear AND doing damage hurts too much, while failing completely on a pack of monsters, or against humans who have no gear (weapon break against monks, for example), where Meliadoul sits on the sidelines stripped of gear.
I say "we" because I will attempt to do the same thing myself, based on your hack, but I have no assembly experience. I dunno how well this is gonna turn out
I like your fix, but I would want to tweak it a bit myself. Vanilla game, the Mighty Sword attacks break gear and deal damage, else miss.
Can we change the algorithm to: If gear = yes, then break gear, deal no damage, Else deal damage. The intent is a sort of "one-two" effect where breaking gear AND doing damage hurts too much, while failing completely on a pack of monsters, or against humans who have no gear (weapon break against monks, for example), where Meliadoul sits on the sidelines stripped of gear.
I say "we" because I will attempt to do the same thing myself, based on your hack, but I have no assembly experience. I dunno how well this is gonna turn out