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Topics - Starmage21

1
Help! / Help with class changes
February 18, 2016, 11:25:40 pm
I'm going to make something of a "Strawberry" version of the Vanilla PSX game.

My original plan was to replace the Dancer, Bard, and Mime with some new classes (Dark Knight, Holy Knight, Divine Knight), but apparently the Mime's skillset is pretty hardcoded in and makes it a pain to deal with.

Also, there is the gender requirement on the Dancer and Bard, and ASM hacking the gender requirement off messes with the Job Wheel.

Would it be feasible to remove the Mime from the Job Wheel, remove the Dancer and Bard's gender requirement, and put the (replaced) Bard in the Bard/Dancer Job Wheel slot and the (replaced) Dancer in the Mime slot on the Job Wheel to keep it from spazzing out?


So far, I'm pleased with the skill set changes for the Sing and Dance skill sets. I made the entry requirements for the new classes low, and in the first battle Lavian had Holy Sword and used it on the bad guys (this should also mean that random skill bad guys should have the sword skills too!). But only women could be holy knights (replaced Dancer), and men could be Dark Knights (renamed Bard).

Is there a better way to go about this other than Renaming the Job, and Skill Set and reassigning the skill slots?
2
Help! / Job Editing & Dummy Jobs
February 17, 2016, 09:23:34 am
There is only so much room in the game for jobs, so the best way to create a new job is to replace an existing one. There are several 'dummy' jobs that are in the game, but not used in any combats so what they can do doesnt really matter.

Can these dummy jobs be edited and added to the list of available player jobs?

Example: Duke job (Larg and Goltana) changed to "Holy Knight" and made into a viable class for all of your characters to job-change into?