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Messages - Zaen

1
This is so amazing that I'm posting for the first time in months.
3
The Lounge / Re: Why you (dis)like Facebook Games?
June 27, 2012, 09:28:02 pm
Let's see...

1) Dislikes: How all games revolve around begging your friends and bothering them for "upgrades" and "premium" stuff, or even stuff required to play the games.
How most games of different genres are all carbon copies. Mafia Wars is Mob Wars is Superhero whatevermacallit as Farmville is Farm Town is whatever-ville/town.

They just lack any intriguing gameplay (well, other than Hobo Wars... that was hilarious).

2) ^

3) Quality games. Beyond Scrabble with Friends, farming, and low quality day-by-day gameplay games.


If only they could be as good as some Flash games I've seen, is all. Like that Tanks game. That was a blast. Just blowing up other tanks to get special weapons and improved traction, armour, and whatnot.
4
New Project Ideas / Re: Pokemon: Tactics version
June 17, 2012, 10:24:34 pm
I think Conquest comes out tomorrow.


At any rate, this sounds epic. I can't wait to see whatever happens next!
6
Completed Mods / Re: Final Fantasy Tactics: Kind Of
April 18, 2012, 09:43:33 am
Those statements don't seem to contradict each other at all.
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Completed Mods / Re: Final Fantasy Tactics: Kind Of
April 04, 2012, 03:37:58 pm
You might as well make Calc get Fire/Ice/Bolt/Cure 1 as well... It doesn't make much sense to take that away from the list.

And... Geomancer might as well get a little boost in attack damage.

Also: Leaving the individual abilities in would be nice. That would allow one to, say, give the individual monsters more pizazz. Panthers: Scratch gets 2 range like a leap (the animation would allow it ala 1.3 poison nail). Maybe the tentacle attacks get 2 or 3 range, but only linear... stuff like that. Give people the freedom to customise monsters' basic attacks instead of being cookie cutter. I understand it would free up space, but...
8
Wow. A show about ponies causing rage? You might want to get that checked...
9
I was expecting Pinkie Pie. Then again, you are racist against things with hooves, so...
10
The Lounge / Re: ST4R's Minecraft Server
March 28, 2012, 07:14:47 pm
I can has white-listing?

(I have some free time! WOAH!)
11
Spam / Re: I figured I needed to say "hi"
February 11, 2012, 09:29:20 pm
Completeboy is funny. Therefore 'The Truth' is a lie!
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Non-FFT Modding / Re: [Fangame] Pony RPG
February 02, 2012, 03:46:55 pm
Oh hey. A new release of sorts. Time to look into it!

On a /note, you know how I mentioned possibly working on some music? Well, I've started on my composing, so later on when I have free time and get more versed in making stuff, I will definitely help out in that aspect. I'd be willing to try branching out of my classical home style. It would be a good experience, I think.
13
Non-FFT Modding / Re: [Fangame] Pony RPG
January 28, 2012, 08:46:10 am
MOAR FLUTTERSHY.

But if not, that would be, um.. ok, I guess... Wait, what am I saying? MOAR.
14
Non-FFT Modding / Re: [Fangame] Pony RPG
January 27, 2012, 03:44:41 pm
How are things coming along on this? Still waiting "patiently". :P

/note: Another Applejack episode this week. What is this season, Applejack-a-palooza? Hah, you must be excited.
15
Spam / Re: Facebook.
January 16, 2012, 11:07:27 pm
[Of course I use Pirate English, that was the joke]

Wow... Poor pony, branded with the evil that is FACEBOOK.
16
Spam / Re: Facebook.
January 16, 2012, 08:16:57 am
What is this? A "Like" button? What new-fangled contraptions do you guys have? All I have is a "Arr, this be pleasin' to me eye!" button.
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Non-FFT Modding / Re: [Fangame] Pony RPG
January 14, 2012, 10:45:02 pm
Ok, awesome to hear. I'll be patiently waiting.
18
Non-FFT Modding / Re: [Fangame] Pony RPG
January 14, 2012, 09:32:09 pm
Hmm.. any updates on your progress? I found the 2.3.2 update and feel that's a MUCH better tutorial design. It has better progression and oddly makes more sense.

Also, the dialogue addition definitely made it feel more rounded. For some reason, it crashed upon opening the menu for the second time, so I'll test it out a bit more to see how having the option of different ponies in the party affects the combat.
19
Spriting / Re: New FINISHED Auron sprite
January 12, 2012, 11:19:03 pm
Quote from: Samuraiblackbelt on January 12, 2012, 11:18:33 pm
It looks like you free handed a sprite in MS paint with no understanding of shading or saturation.

This, and it looks awful, the portrait being the best part.
20
Non-FFT Modding / Re: [Fangame] Pony RPG
January 08, 2012, 03:33:06 am
*yay!*

Will there happen to be an updated demo uploaded soon for testing purposes?