Hello everyone, I have a small problem and I needed to enlist the help of more experienced people this time, because today was a very exhausting day for me and I'm very tired, my head is about to "explode" with so much confusion, so yeah difficult to solve this alone...
I'm still getting the hang of using the game creation/modification tools. And since I'm still not able to create a dedicated mod, I'm changing mine in a way that it follows the same path as the original vanilla. However, as I changed all the characters to create a "new story", I am needing to change the lines of the dialogues during the game.
I'm currently changing the dialogs for the starting events (involving Algus), and when I finished and saved the dialogs for the events (025 Introducing Algus) and (027 Returning to Igros), I noticed that something made the name of one of the jobs, stay in Chinese, I tried to return to normal with FFTactext, but it continued with another error...
Are there any limitations I should avoid when changing original campaign dialogues? Because I'm not putting too much text or using special characters, just a few words... I would like your help, if possible.
Since I'm at the beginning of the game, the only mistake I could notice was in the name of the job, so I'll probably have problems with other words as the game progresses. Solving this before dedicating myself more would be very good.
I'm still getting the hang of using the game creation/modification tools. And since I'm still not able to create a dedicated mod, I'm changing mine in a way that it follows the same path as the original vanilla. However, as I changed all the characters to create a "new story", I am needing to change the lines of the dialogues during the game.
I'm currently changing the dialogs for the starting events (involving Algus), and when I finished and saved the dialogs for the events (025 Introducing Algus) and (027 Returning to Igros), I noticed that something made the name of one of the jobs, stay in Chinese, I tried to return to normal with FFTactext, but it continued with another error...
Are there any limitations I should avoid when changing original campaign dialogues? Because I'm not putting too much text or using special characters, just a few words... I would like your help, if possible.
Since I'm at the beginning of the game, the only mistake I could notice was in the name of the job, so I'll probably have problems with other words as the game progresses. Solving this before dedicating myself more would be very good.