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Messages - Ryason55

1
FFT Arena / Re: FFT Arena Beta 138d Download
October 04, 2012, 01:21:10 pm
Problem: Move-MP Up (and assumably Move-HP Up too) is broken. Absolutely no recovery after moving. Noticed this when my mage who had the ability ran out the MP required to perform even an MP recovery skill.
2
FFT Arena / Re: Memory Card Generator v2.00b
June 30, 2012, 12:39:57 am
Minor thing: It says Mimes are able to equip accessories.
3
Sadness. I was actually hoping I wouldn't have to go up against DomieV, but well.

That Samurai. So powerful. Didn't let Vernette get off any spells, which is, like, half my offensive. The Priest was also a thing.

Well, good game, DomieV.


... Oh well. At least I wasn't killed off immediately in both brackets this time.
4
You know, I was slightly concerned about this match; mainly because of the breaks his archer has. Considering Serge's (intended) main thing is that giant sword of his. My fears were unfounded when Victor, when he did try breaking, aimed for armor.

Hmmm, Serge has this obsession with trying to charm the ladies instead of hitting things with his giant sword (which would then be more reliably mimic'd). Well, I guess as long as it actually works (unlike in one match 13), it should be fine.
Everyone else on my team pretty much worked as expected.


I really get a charge any time a mimic is perfectly executed. Especially things like that Murasame and those Quakes.

During the animation for that one Raise 2 from Fantactic's team, I said to myself: "And then it missed". And then it did. That was great.

Well, I'm okay with this result. Good game, Fantactic!
5
Well that happened. Doesn't help that Serge's Charm missed, like, all 3 times in round 3. As well as that one Sleep from Vernette. Clearly, the RNG has issues with me.

Oh well. At least I caused something interesting on the way down. :P

Good game, Xeno!

... And now off to contemplate Wiz and Fantactic's teams to see if there's still hope for me in the other bracket.
6
Or rewrite the Treasure status to do it. Throw a Pokeball at a monster, and if it hits, the monster is "captured" (the new Treasure status applied) and the "pokeball" sits on the ground waiting to be picked up. Would probably require a lot more work, but it'd be more space-effecient, I'd imagine.
7
Let's see... vs Xeno... Well, guess I'll give my first impressions on the team before I go run several test matches to see if I'm actually screwed or not.

Cutthroat:
Looks to be set up to attempt to get more turns than the opponent to get off both a Greased Bolt and shot with the Blaze Gun. Speed-oriented equips, Speed Save, Quickening... yeah.
While that seems to be his intended function, he also has some standard Thiefing skills, which might turn his attention away from burning things. I guess he'll likely turn to those if he can't get kill shots.

Nix:
Compliments Cutthroat. Both Nameless Dance with Slow proc, and Last Dance with CT00 chance would give Cutthroat more turns to wreak havok on the enemy. Also some Monk skills to act as support, and if the enemies get too close.
Thing is though, I don't believe Last Dance will ever be used. It has a CT of 10; she'll likely get another turn before it goes off after starting it the previous turn, and would probably even cancel it with another thing. Also those Monk skills likely would distract her from dancing. Considering her main thing is keeping the heat on the entire enemy team; having her suddenly switch to reviving that one ally gives enemies a chance to recouperate.

Xin:
The White Mage. Also Holy.
Cutthroat would benefit greatly from getting hasted from Masamune on turn 1... however, he's faster than everyone else on the team, so he's way out of range by the time Xin gets her first turn.

Plato:
Stands in place and casts Thunder Flare until the end of time. Seeing as the entire team absorbs Lightning, she slightly heals allies and herself, while damaging enemies. Also Item skill so she can sustain herself while her allies are busy at the front line. I like how she doesn't have Soft, Maiden's Kiss, and Pheonix Down... for obvious reasons.
Now, thing about Thunder Flare and similar moves is that they don't do too great for damage... and can trigger reactions. Main offenders being Auto Potion and (I believe) HP Restore. So, dealing under 80 damage to an Auto Potion unit, or putting an HP Restore unit into critical... well, possible net gain for the target. Good for knocking out low-HP units though.



Anyways, off to do that testing to see whether or not I'm completely wrong in every regard or not... and also that one other thing about whether I'm screwed or not.
Oh, and good luck in our upcoming match, Xeno!
8
Huh, only two other people running Mimes in this.

[There was a wall of text here concerning my upcoming opponent... but there's a discussion thread for a reason]

Quote from: formerdeathcorpsOh, and Ryason55, your monk has illegal gear.

Was wondering what the heck you were talking about... and then I remember Monks having a lack of some type of equipment in Vanilla FFT. Gah, freak'n headgear. Guess I'll stick a pretty Ribbon on him instead of a logical Twist Headband. The Master Guide was confusing in that regard; it says "Hdbnd", while "Ribbon" would've been better understood.
9
Maybe I won't get knocked out in Round 1 this time!

33) Ryason55
10
PSX FFT Hacking / Re: ALMA 3: previewability 0.1
June 29, 2011, 01:25:38 am
I'm kinda having issues with this. I used this to add a new Support-based skillset, so I applied only the "Skillset" and "AI Skillset" hacks after making the neccessary changes. When I go to test this, I find:
-EVERY AI controlled character has the same primary skillset overriding their set one (I've seen "3C Mighty Sword" and what might be "2C Breath", in different battles of course)
-All (to my knowledge) human jobs (Plus 3B) innately have the new skillset
-The skillset won't show up at all for Jobs 39, 8E, and 8F, and the Item skillset is removed from their status screens during battle

Here's the set-up I used:
Extra Slot (blank Support 2) 4D
I had added "4D" myself, but the same effect also happens with an unmodified spreadsheet.
11
A little late, but...

I completely blame this on the fact that Juliette's name was mispelled again. :P

But anyways, geez, I thought that Time Mage was going to be the main issue with her Raise spells. The RNG worked completely in your favor this match. I may've had a chance if that Petrify proc didn't go off... or if Aurora didn't ignore Juliette after she got petrified (again, blaming the mis-naming :P).
So yeah, good game Angelus. May the RNG murder everyone in your way. :)


Hmmm, vs CT5Holy huh... Oh shit, my Counter Magic and his earth spells will NOT end well for me. Well, this was fun while it lasted. :P
12
Ok, now her name's "Juilette"... *sigh* :roll:
Again, could her name be corrected to spell as "Juliette"?
13
Yeah, could you correct the name of my second character? It should be "Juliette" instead of "Julette".
14
Quote from: Angelusme versus ryason...best of luck mate!

Yeah, luck to you as well. :)


Hmmm- oh wait. What's this?:
Julette
Female
Cancer
60
40
Lancer
Basic Skill
Speed Save
Defense UP
Move-HP Up

Holy Lance
Aegis Shield
Crystal Helmet
Carabini Mail
Feather Mantle

Level Jump 8, Vertical Jump 8
Heal, Wish, Cheer Up, Bull's Eye, Beat Down


Level Jump 8

Sweet! Thanks CT5Holy! I may actually have a chance now. :P
Oh, and could her name be corrected to spell as "Juliette"?