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Retarded AI discussion and solutions

Started by Zozma, September 27, 2009, 05:29:22 am

Zozma

October 03, 2009, 07:58:02 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
not sure if ill do it yet. but i might have to
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SolidSnakeDog

October 05, 2009, 09:46:50 am #21 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Hang on, did you change the calculator to other job ? Because doing this will make it calculator not hit allies using black mage spells and stuff...making it even more overpowered. (But im not 100% sure about this...)

Zozma

October 06, 2009, 12:32:03 am #22 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
calculator is not available
changed it to a blue mage
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SolidSnakeDog

October 07, 2009, 08:02:00 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Ok. Never mind.

AngrySurprisedFace

October 08, 2009, 08:25:23 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by AngrySurprisedFace
I was just randomly playing through again, and a Priest in the Thieves' Fort used Cure on one of my units to heal Miluda, but then Miluda walked away to attack someone else and the Priest ended up healing me s:

Thing was though, if the Priest had moved back 1 square and over 1 square, she wouldn't have had to use it on my unit.

Zozma

October 09, 2009, 12:45:58 am #25 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
lol i dont get why they do this. wtf
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

AngrySurprisedFace

October 14, 2009, 10:21:30 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by AngrySurprisedFace
I was just playing through 1.3 like 2 minutes ago and an enemy NPC used Ice II on 1 of their units, and 1 of mine.

It may not just be that its your patch.

Only thing that I could see fixing this is either making spells to target 1 square (noonononononononononono) or "hit enemies/allies" or "target enemies/allies".

Zozma

October 21, 2009, 02:58:25 am #27 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
I am seriously contemplating the enemy only targetting option for basic offensive spells. I know it removes an element of "tactic" from the game, however, if the enemy AI is too stupid to understand it then it gives the player an unfair advantage anyway, and my focus is not to help the player, but to help the AI. That being said, I think this might be the right approach.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

MiKeMiTchi

October 21, 2009, 05:43:15 am #28 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
AI behavior is hard stuff. :(

QuoteI am seriously contemplating the enemy only targetting option for basic offensive spells.

I guess it's safe to stick with that..
They will still hit allies..
Jot5 GFX Designer :: Spriter :: Mitchi

BloodyBlade

November 03, 2009, 05:27:35 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Yea Zozma brother, fix this AI bug. They dumb as shit except the Assassin at Desert. Kinda smart at least. She will use Allure/Seal at higher levels at least.

And the Sorcerer will use his Melt/Holy spell on high levels also. He spam Haste at start but when he comes in close, he usually try some Slow or maybe a Melt. LOL Melt... I like MeltDown!

Zozma

November 03, 2009, 07:28:48 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
im going to do it

Black magic will now hit enemy only (unless of course if your character is charmed)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!