[old resource thread, please refer to new thread as this one is no longer supported]
One last question:
I managed to successfully build my own patch of TLW, but at the end I got this "error" from FFTorgASM. Is this normal and just ignore it?
And I also didn't get a message from orgasm such as "Patch successful" or anything like that. How can I tell if it patched correctly?
That error is fine. Its stating error in error lol.
OrgASM has no prompt. Just give it 30 seconds to a minute to be safe, then close it. In reality its done in about 3 seconds
Any plans to migrate these over into their respective author's asm threads? Or is it on the individual authors to do that if they wish?
Quote from: Elric on December 04, 2019, 04:45:41 pm
That error is fine. Its stating error in error lol.
OrgASM has no prompt. Just give it 30 seconds to a minute to be safe, then close it. In reality its done in about 3 seconds
Great! Thanks! Then that should mean my build should be perfect.
Quote from: yamish on December 04, 2019, 05:53:49 pm
Any plans to migrate these over into their respective author's asm threads? Or is it on the individual authors to do that if they wish?
The only ones that are new are the ability ones xifanie made, which i will update. And the extra job class that Choto made. I figured he would do that himself so he can explain a bit about it. Unless he asks me to, i wont step on his toes.
Everything else is public. Aside from the 2 Jot5 RSMs that were used for DK, and since those are made for Jot5, Im not gonna post them elsewhere either. I felt sketchy enough editing Ravens EVSP post to release my unofficial EVSP 2.1
Quote from: Amici on December 04, 2019, 01:18:24 am
1. Use Shishi to expand clean ISO, insert all custom sprites using Shishi. For my part, I will also insert the other custom sprites I want to use.
Is the "clean ISO" here an unpached FFT ISO of one patched with TLW and nothing else?
Clean always means unpatched and unmodified
I was going through the FFTPatcher Jobs, Abilities, Skill Sets, and Job Levels page and had a hell of a time finding the data on the generic Dark Knight (and couldn't even find them in the Job Levels page). Am I using the right tool & where are they in said tool (FFTPatcher also counts, as I might be using the right tool from the start)
You need to actually read the post. It took quite a while to write everything out, and this is all explained... The fact that you even mentioned the Job Levels page in FFTP tells me you didn't really read my post...
If you are new to FFTP then that's a different story entirely, as these resources are made under the assumption that you already know how the tools we have, work.
Hi Elric, great job with the update! Awesome! Just gotta ask again, I have a "customized" 1.04 image file like I said before. Is it necessary to re-do my whole customization again for 1.05? Or can I just re-patch the ASM hacks from the 1.05 set?
Hey guys! I have 2 questions:
1) Is there anything that sets weapon sprites outside of FFTPatcher, like an ASM? I'm trying to update the Nagrarock to be anything else and the in-battle animation looks like palette 8, graphic D (yellow sword), regardless of selection. I'm reluctant to use the bug reporting thread without more information (not to mention this is not a TLW bug from my perspective).
2) In the event that I want to spend the rest of my life rebalancing to make the Blue Mage, are there any spriteset slots available to overwrite? You guys have done so much work and added so much content, all my go-tos are used.
Great mod! It does change a lot of the things I was used to doing, but makes other much more intuitive! I'm getting my 7 year old exposed to WotL, and I'm so happy that now I can instead use this.
1) Ja, Raven's Workbooks has the weapon battle graphic assigner
2) Yes, more than a few slots left to overwrite using UWEntries...
2a) Guests aren't in formation in TLW, so you could remap the formations for Delita, Algus, Ovelia, Gafgarion & Alma. So thats 5 Slots right there unless you intend to readd them to formation, which i wouldn't advise
2b) On top of the ones mentioned above, there is still slots you can remap for Olan, Balmafula and weird pigtail chick, so 3 more there.
You should have about 8 slots to work with, when creating a mod using TLW as a base, as long as you use the UWEntries sheet provided in the resources.
Quote from: Elric on January 20, 2020, 11:04:05 pm
2) Yes, more than a few slots left to overwrite using UWEntries...
2a) Guests aren't in formation in TLW, so you could remap the formations for Delita, Algus, Ovelia, Gafgarion & Alma. So thats 5 Slots right there unless you intend to readd them to formation, which i wouldn't advise
2b) On top of the ones mentioned above, there is still slots you can remap for Olan, Balmafula and weird pigtail chick, so 3 more there.
You should have about 8 slots to work with, when creating a mod using TLW as a base, as long as you use the UWEntries sheet provided in the resources.
:lol: I was kinda hoping you'd say "no, you're out of luck." I have no idea why this kid loves the Blue Mage. Superhero mask, maybe?
I'm not sure if you've noticed, but the monsters stats are super high, but the skills super weak. For humans it's the opposite. Weak humans + weak monster spells = the Blue Mage dealing 30-40 damage end game (can't fix by upping stats due to the ability to use other class magics). :| Anyway, thanks for the pointers. I have some work to do.
Quote from: old school on January 21, 2020, 08:33:53 am
:lol: I was kinda hoping you'd say "no, you're out of luck." I have no idea why this kid loves the Blue Mage. Superhero mask, maybe?
I'm not sure if you've noticed, but the monsters stats are super high, but the skills super weak. For humans it's the opposite. Weak humans + weak monster spells = the Blue Mage dealing 30-40 damage end game (can't fix by upping stats due to the ability to use other class magics). :| Anyway, thanks for the pointers. I have some work to do.
In this patch you have very few blank skills slots, so if i were you, i'd use a class like the mediator and turn it to a Blue Mage, change the Talk Skills to replicate the monster skills you want with any formula you see fit, the only problem is that you won't be able to learn skills like a blue mage would and you won't have mediator class anymore.
You can absolutely learn skills like a Blue Mage can. That's how you learn Ultima and Zodiark after all.
Also, not only would I personally sacrifice the multiple duplicate Bio spells, it's not even necessary - there are plenty of monster skills that can be reworked to fit blue magic, and considering that blue magic comes from monsters, this should be the obvious starting point.
As for making Blue Magic not weak, the obvious answer is to nerf monster MA and buff their MA based skills. Let monsters keep being stronger than humans, but not to such a massive degree. Then make any PA skills based on weapon damage, the same way Ashley Riot's skills are. There are other solutions such as using alternate formulas that aren't so raw stat based, too.
Since when does a blue mage require new skill slots? Lol
The Blue Mage learns monster skills, which is cool because it doesn't require any additional skill slots. I feel like this is not the place, though, so I'll make a post somewhere else later this week for anyone interested with links, thoughts, and my own obstacles for others to empathize.
Quote from: Elric on January 20, 2020, 11:04:05 pm1) Ja, Raven's Workbooks has the weapon battle graphic assigner
@Elric Sorry to bring this back up. I don't find a lot of time to just sit at my computer much these days to follow up.
I've looked through the folders, but haven't seen anything that stands out for the battle graphic assigner. Am I missing it? I've clicked through most, if not all, of these files in the resources provided.https://ffhacktics.com/smf/index.php?topic=7271.0 Raven's Workbooks here.
is it possible to upload a folder with the game ready to use with this mod only without any other crazy stuff ?
just seems a bit confusing seeing the guide on how to make everything work and it will be a huge help
Yes, in literally the very next topic.
https://ffhacktics.com/smf/index.php?topic=12313.0
Unless you're asking for a pre-patched ISO? Then no. We don't provide ISOs here.
Please REDOWNLOAD the resources as of today. I had originally placed the wrong version of the Extra Job Hack, into the resources, so it was bringing back a bug that was previously fixed. The .xml for the hack, in the resources was correct, but if you replaced it with data from the workbook itself, then it would have reverted from 1.18 to 1.17.
For some reason, when I try to learn a skill on a female generic (Haven't gotten to Ch. 2 to test this on Agrias), the game says that I already have all the skills of that class when I don't. This is not a fault of the FFTPatcher file or the ASM hacks, as I tried this (after expanding the .rar file given) on the base patches and 2 different patches I made, and this happened on all 3.
Quote from: Gordon_Ramza on April 08, 2020, 05:06:47 pmFor some reason, when I try to learn a skill on a female generic (Haven't gotten to Ch. 2 to test this on Agrias), the game says that I already have all the skills of that class when I don't. This is not a fault of the FFTPatcher file or the ASM hacks, as I tried this (after expanding the .rar file given) on the base patches and 2 different patches I made, and this happened on all 3.
Id advise to delete what you have from the resources and redownload them. Other people already confirmed this was fixed in the last update
I deleted the previous version, redownloaded the resources, re-patched the patches given in the resources, and the glitch still persists.
Quote from: Gordon_Ramza on April 08, 2020, 08:35:37 pmI deleted the previous version, redownloaded the resources, re-patched the patches given in the resources, and the glitch still persists.
Do it again. I messed up the update last time. It should be fixed now
Resources updated to 1.05.02
- Adds a space counter to the Worldmap sheet, so you can see how much has/hasn't been used.
- Replaces the Condition images in the Other Images folder, for Defeat Aliste, Bremondt and Dycedarg, to use the proper FFT font.
So I've tried to download these resources but it keeps saying Failed - Virus Detected? I could download to patch in the other thread just fine, but for some reason this one keeps getting flagged. Any tips on what to do to help solve this? I just run regular windows defender or w/e.
Quote from: Gaffy on May 19, 2020, 07:29:14 pmSo I've tried to download these resources but it keeps saying Failed - Virus Detected? I could download to patch in the other thread just fine, but for some reason this one keeps getting flagged. Any tips on what to do to help solve this? I just run regular windows defender or w/e.
For some reason windows detects cdprog as a virus. As of the next update, in a day or two, cdprog will no longer be included, to avoid any confusion
Resources for The Lion War 1.06 are now live. See what was changed at the bug reports and current version changelog thread HERE (http://ffhacktics.com/smf/index.php?topic=12314.msg226694)
I notice the latest resources.zip doesn't include CDProg. Any reason for that?
Edit: Wow, just kidding, you just barely mentioned it. Now I just have to find a way to bypass the silly virus filter - it won't let me download CDProg, or transfer it from a flash drive.
Is there an alternative program that does the same thing as CDProg without the fake virus baggage?
CDMage works! What works for me for getting my computer to allow CDProg is going into my Windows Defender History and just hitting 'Ignore' on all the warnings for CDProg.
Quote from: Jumza on June 20, 2020, 05:28:04 pmCDMage works! What works for me for getting my computer to allow CDProg is going into my Windows Defender History and just hitting 'Ignore' on all the warnings for CDProg.
CDProg is the only way to replace the movies :/