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Sentinal Blades Tutorials - Most Recent: Editing Event Text

Started by SentinalBlade, August 06, 2008, 03:13:54 pm

Devon_v

August 26, 2008, 11:37:31 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by Devon_v
Quote from: "Zozma"okay as a spriter, i of all ppl must sound kinda stupid for asking this but....

howd they get generic dancer/calc/mime jobs to appear with different jobs like Assassin... the sprite links say they are sprites 80/81/82/83 ish?  meaning it overlaps where monsters start....

im talking about with ENTD editor here...

From what I recall reading through the GameShark hacking guide at GameFAQs, it's not possible at all. The indexes conflict because Square never intended to do it.

greymeister

September 19, 2008, 10:41:27 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by greymeister
Hey, I just wanted to comment that these videos have been really helpful for me SentinalBlade and I appreciate the time you took to show how to do things.  I can't wait to hear how to add to the unit.bin.  I'm really hoping that there's a way to create spots that can have correct formation sprites as well.  8)

SentinalBlade

September 20, 2008, 12:22:46 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Thanks grey, im really happy to hear feedback on this type of thing, im always happy to help, and the praise is reward enough for me.

It is fairly hard...i need to contact methanol later tonight, he can help me finish up the work on actually adding ot the jobwheel, the unique sprites, like agrias at the least... generic jobs are beyond me currently.

greymeister

September 20, 2008, 06:33:56 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by greymeister
Cool, let us know when you have it going.  I'd like to know how to link a new sprite to a record in UNIT.BIN so that they show up in the formation screen.  Currently I am overwriting someone else who is in UNIT.BIN for them to show up.  It would be cool if somehow you could link a sprite to a new UNIT.BIN entry.

AuraDragon

December 05, 2008, 11:21:55 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
English List of Sprite Type Bytes: http://www.ffhacktics.com/forum/viewtopic.php?t=1527

SentinalBlade

January 27, 2009, 10:05:35 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Alright guys

Gonna start picking up on my tutorials...

Anything you guys like to see?

So far all i have to do now is:

Editing formation panels
Attack.OUT

Also, adding ot unit.bin is WAY to painful for me, and with all my other projects, it will be the last thing i do as its giving me a headache.

Vanya

January 27, 2009, 10:47:23 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
How about a tutorial on hacking formulas? It would definitely be an advanced level tutorial.^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

spoonman

January 28, 2009, 01:43:30 am #87 Last Edit: December 31, 1969, 07:00:00 pm by spoonman
Sentinal, you and Voldemort are my personal heroes.

Can someone point me to the file that contains spell quote messages? I can't find it for the life of me.

crystal_dotz

Hi there, i need some help. is your UNIT.BIN editting based on the psx version? because i play the psp version, and there isn't a .bin file.
what am i supposed to do to change the sprites for the formation screen?

EDIT* sorry, but i think i posted this at the wrong section. this is for the psx right?

VampragonLord

Final Fantasy Tactics & General Hacking
Section for the PSX version. Discuss general hacking here as well.
 
War of the Lions & General Hacking
Section for the PSP version. Discuss general hacking here as well.
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