Final Fantasy Hacktics

Modding => Spriting => Topic started by: ekaiser on July 29, 2020, 02:56:57 am

Title: ek-Custom Sheets.
Post by: ekaiser on July 29, 2020, 02:56:57 am
Original sprites are from:
-Twinies and Zozma for Barret.
-Pokemon, FFXII Revenant Wings and other games...

EDIT:I change the name of this post because the term "Port" also is a diminutive/short name  of  "Portrait".

-Changelog-

29-07-20►Barret FF7 Remake.
09-08-20►Cyber Bahamut.
10-08-20►Mimic RW.
11-08-20►Mimic KH.
13-08-20►Famfrit , Odin, and Spider from FFXII RW.
14-08-20►Shiva, Hashma, Ultima, Zodiac, Tiamat and Zalera.
17-08-20►Bahamut from RW.Updates►Odin.
1-The 09-08-20►Cyber Bahamut still has better idle animations i dedicate it back then.
2-No new sprites for now, only updates, after some practice i finally learn how to fit the rear idle-walk animation, so i will fix all my sprites and hive them a temporally second attack same as the first (i will upload a edited version soon) just to no break immersion, also a color fix to fit the FFT color pallet.
3-Update Odin, read 2 to see what is fixed in this update.
30-08-20►Cyber Bahamut evolve!.
This take me some days... Cyber Bahamut got a fire incarnate form.Now with fully custom animated 4 attacks... use Worker 8 sheet.Try it, enjoy it.
01-09-20► Pikachu.
Original color from Pokemon Ranger (yes another not FFT color sheet but i like this  :thisisfine:  ), include shiny and machine teme extra pallet..
02-09-20►Gilgamesh RW.
In celebration of Conman Human Gilgamesh, i made a port of Monster Gilgamesh from RW.
03-09-20►Mewtwo and Blastoise.
04-09-20►Bowser and Sentry Robot.
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 05, 2020, 03:19:36 am
-Blastoise
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 07, 2020, 06:07:19 am
-Update all the sprite sheet to a Non W8 scale.
Title: Re: ek- Custom Sprites
Post by: 3lric on August 07, 2020, 01:38:37 pm
Why are you using the Worker 8 sheet for these? There is only space for one sheet like that in the game and you havent given them any abilities that would justify needing that..
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 07, 2020, 03:06:55 pm
I will...4 different attack animations for each, first will be Bahamuth...
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 07, 2020, 03:17:28 pm
Quote from: Elric on August 07, 2020, 01:38:37 pmWhy are you using the Worker 8 sheet for these? There is only space for one sheet like that in the game and you havent given them any abilities that would justify needing that..
There is only space for one, sad true at least, well... i chose one, the next update will be all no W8 sheet updates for the others!
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 10, 2020, 09:45:39 pm
-Mimic from FF12 Revenant Wings added, next i may try the Mimic from Kingdom Hearts (that Barrel spider one).
Quick Update: Fix heights and rear attack animations.
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 11, 2020, 09:57:04 pm
►Mimic "Barrel Spider" from Kingdom Heart chain of memories (GBA) added.Portrait in near future. :more:
-Next update will be for 2 different normal and special attack.
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 13, 2020, 12:07:34 am
-FFXII have some nice and easy (or at least for beginners) to work on Sprite sheets.
-Fix some rear sprite orientation in defending and charge.
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 13, 2020, 08:21:00 am
►Odin FFXII RW, there are also another Odin RW, but not finished, posted in FFH, also this need some details i will update someday.

Updates

17-08-20-A optimize Odin, i will leave the first one for someone if want to have the old animation to use for a "non attack" skill.
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 13, 2020, 08:24:39 am
-Spider FFXII RW.
I like spider shape sprites like mimics...or spiders.
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 14, 2020, 06:23:06 am
-Shiva
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 14, 2020, 06:24:44 am
-Hashma
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 14, 2020, 06:26:08 am
-Ultima
Title: Re: ek- Custom Sprites
Post by: ekaiser on August 14, 2020, 06:29:05 am
-Zodiac
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on August 14, 2020, 06:35:43 pm
-Tiamat
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on August 14, 2020, 08:08:21 pm
-Zalera
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: CONMAN on August 15, 2020, 12:28:52 pm
Hi ekaiser, I've been checking in on your sprites regularly.  I'm always happy to see new sprites! As far as your sprites ported over from other games, I have a couple of issues with them. 

Some of these attack frames are completely forward facing.  It just looks weird to have a monster attacking to the side of an enemy.  I definitely feel like it would take me out of the game's immersion.

Also, I think some of them would be really be improved if you changed the colors to tactics colors.  Some work more than others.

I love that you did that Odin.  I was literally thinking I wanted one the day before you posted it!
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on August 15, 2020, 09:33:47 pm
Hi CONMAN!! ahaha yea , that forward facing frames are just broke immersion...at least for attacks, but i have a use for that in my mod, "Buffs and Recharge animations", in my game all Jobs have one skill that uses a certain charge of MP, because all of the units start with 0 MP.
I just start practice with theses a month ago, even my first Bahamut are just Bahamut with Steel Giant pallet because i was unable to change it back then, i will upload the REAL Bahamut FFXII-RW soon... xD
May be i will upload a variation of all of these sprites with a correct immersive second attack and not saturate color pallet...so lets start with Odin...of course after the next real Bahamuth.
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on August 17, 2020, 11:42:07 am
-Bahamut
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: Valkirst on August 27, 2020, 04:50:34 pm
Great job porting these! I'll echo everything Conman said. But yeah, how fun!
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on August 30, 2020, 04:24:37 pm
-Cyber Bahamut Evolve
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on September 01, 2020, 09:38:39 pm
-Pikachu
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on September 02, 2020, 12:08:53 am
-Monster/Sheet Gilgamesh RW
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on September 03, 2020, 12:15:38 am
-Mewtwo
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: CONMAN on September 03, 2020, 11:22:00 pm
I can't help but see mew two and not want giygas from mother. They are just too damn similar.

I then have to ask myself how I would even implement attacks beyond comprehension.
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on September 04, 2020, 05:52:46 pm
Quote from: CONMAN on September 03, 2020, 11:22:00 pmI can't help but see mew two and not want giygas from mother. They are just too damn similar.

I then have to ask myself how I would even implement attacks beyond comprehension.

Hmm it can be done, i like Giygas form, irradiate some kind of terrific aura for me... also has a very sharp and lined Mewtwo body shape, but i has a limited pixel skill for that now, may be next year. xD
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on September 04, 2020, 07:05:53 pm
-Bowser.
Title: Re: ek-Sprite port from FFXII-RW and others customs ones.
Post by: ekaiser on September 04, 2020, 07:07:36 pm
-Sentry Robot.