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FFT: New Class Edition

Started by DeadManWalking, April 08, 2010, 03:55:55 pm

Concerning Draw Out becoming a new Item skillset...

Turn the old Item skillset items into junk that's only use is to be sold
3 (50%)
Reintroduce the Chemist and make the Adventurer an advanced class (thus forcing me to get rid of a class, please post which one you'd like to see go)
3 (50%)

Total Members Voted: 5

Voting closed: May 26, 2010, 01:57:05 am

DeadManWalking

Yeah, that was an option, but the Red Mage serves a valuable tool to fix the Squire Bug (I'm actually putting Red Mage into that slot and moving that class to a different one) Although I'm pretty sure Chemist would fill the same role, I'm just not sure if Item can be used as a primary skillset on a class that's not the Chemist (Draw Out couldn't be used on a class that wasn't Samurai)

Zaen

How about A, and turn a skillset into one requiring the items. They need the items to use the abilities.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

DeadManWalking

Wait, what?

The Chemist items can't be used to cause damage, except via the Wiznaibus formula (which does about 35 damage at lv 30)

Zaen

Well, I mean take a skillset with a number of abilities less than or equal to the number of Katanas. They'll require the item, or possibly "junk" to be used.
"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

DeadManWalking

What you can do with the Items in the Item skillset is severely limited, as X and Y are automatically 0 in those instances.

DeadManWalking

Well, I think I'll turn Red Mage into a 'Novice' class that can use the Item command.

DeadManWalking

May 28, 2010, 04:00:01 pm #86 Last Edit: May 29, 2010, 01:47:01 am by DeadManWalking
Okay, since I've decided I'll do that (Almost no one seems to be voting, anyway), I'll have to come up with a new set of items for the Adventurer.

Red Fang - Range 4, AoE 4, Linear, Fire Elemental Attack. Poach from Dragons, Available Mid-Chp. 2

Blue Fang - Range 4, AoE 1, Lightning Elemental, Hits 5 Times (In Random Spots) Poach from Hydras, Available Mid-Chp. 2

Hour Glass - Range 4, AoE 0, sets CT to 00, evadable, Poach from ???, available Mid-Chp 2

Choco Feather - Range 4, AoE 1, Adds: Haste, Poach from Yellow/Black/Red Chocobos, Available Chp 3.

Stardust - Range 0, AoE 2, Non-Elemental, Hits 10 Times (In Random Spots), Poach from Red Chocobo/Behemoth, Available Ch. 3

Hero Drink - Range 4, AoE 0, +2 PA.  Poach from ???, Available Ch. 3

Gaia Drum - Range 0, AoE 3, Earth Elemental, Poach from Minotaurs, Available Ch. 4

Speed Drink - Range 4, AoE 0, +1 Spd, Poach from ???, Available Ch 4

Rare Items

Mega-Potion - Range 0, AoE 255, Heals 200 HP on the entire allied team, poach from ???

Nethecite - Range 0, AoE 255, Damages all MP of everyone, poach from ???

Zaen

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar

DeadManWalking

Quick edit.  Since giving +1 Spd is impossible outside of a few select slots, I'm changing Speed Drink to Vampire Fang, abs 25% HP with 25% chance of adding Blood Suck

Criss

....still waiting for this..
not rushing you, take your time but hurry :P
I'm a Birdman bitch!
I be high in the sky shit on you and your girl!

DeadManWalking

Well, considering I'm the sole worker on this and I want to get custom sprites... it'll take awhile.

DeadManWalking

As a result of a hard drive crash sometime in September, I lost all the data I had towards the mod.  Admittedly I had stopped work on the mod to focus on gainful employment, but I've been thinking about it again and may start it up again at some point.