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Started by Zozma, October 04, 2008, 11:20:40 pm

Zozma

November 15, 2008, 04:06:22 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
loaded your data, not a save state tho right?

also you did test in in battle, not just look at it on the menu?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 15, 2008, 04:48:00 pm #41 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Save state???

Xeno3

November 15, 2008, 06:10:55 pm #42 Last Edit: December 31, 1969, 07:00:00 pm by Xeno3
if you load from a save state, via a hard save as in able to save in battle or where ever is a save state, saving via the memory card, or at least what epsx thinks is a memory card, is the way you should save and load your game to get results, other then that things will get extremely screwy

Blue Frog

November 15, 2008, 06:25:20 pm #43 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Hurray!!! thank you so much it worked!!Now all i want to know is how to change my troops to look like the naten troops.

Blue Frog

November 15, 2008, 07:23:25 pm #44 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
anyone there?? :(

Zozma

November 15, 2008, 07:58:47 pm #45 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
that will require you to change the first color palette to the nanten one for every one of the male and female generics... in addition you will need to do that to the palettes for the unit.bin versions as well
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 15, 2008, 08:55:59 pm #46 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Sorry for this noobish question but how do i do that  :shock:

Zozma

November 15, 2008, 09:11:17 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
use shishi to extract say the squire into a bmp file,

then with a program like GIMP change the first palette to match whichever one is the nanten.

the palette colors are in order the first 16 are palette zero (ramza's troops)
what is it palette 4 thats nanten? i cant remember...

after youve changed the palette save the file and import the bmp into the sprite and save. be careful when saving bmp files tho if you alter anything about the file such as changing it from 256 colors to 24bit or 16 colors shishi will crash when you try to import it. this will happen even if you change it back to 256 colors. do not make any changes like this to the bmp file.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 15, 2008, 10:11:08 pm #48 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Sorry to bug you again but im still lost :(.Could you give step by step instructions??

Blue Frog

November 22, 2008, 10:28:46 pm #49 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Been awhile, but since nobody has responded to my question i have a new one.I have downloaded the ramzua3 Gold sprite from this site.I know how to change the in battle sprites,but how do i change the original ramzau3 formation screen sprite??

Ps:I did read the tutorial but it did not make any sense >:(

DarthPaul

November 22, 2008, 11:57:02 pm #50 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Did you dl the prog to edit the formation?
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Blue Frog

November 23, 2008, 11:54:10 am #51 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Ummmmmm no...Where can i get it??

Xeno3

November 23, 2008, 12:26:55 pm #52 Last Edit: December 31, 1969, 07:00:00 pm by Xeno3
I'm almost certain he means shishi and CDmage

Zozma

November 23, 2008, 01:01:36 pm #53 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
no

he's referring to this (the last post there)
http://www.ffhacktics.com/forum/viewtopic.php?t=407

its all in japanse except for words like wldface and unit.bin

there are 5 buttons, one to import the palette of the viewed image, one to export it, one to import an image, one to export it and then the last one under the display image is to save.

unit.bin is for the unit sprite, and wldface is for the unit's portrait

i think it will only let you import them if they are 16 colors
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

DarthPaul

November 23, 2008, 02:06:31 pm #54 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Yes they have to be 16 colors but play around with that prog and you should get it if you read the tutorial the playing around will go smoother.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Blue Frog

November 23, 2008, 02:09:33 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Thank you for the link zozma. But i still have a question, i have the ramzau3 gold sprite do i open sishisprite editor, save the pallete,then open the program FFTEVGRP and import the pallete on the original ramzau3??

Zozma

November 23, 2008, 02:13:16 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you dont really have to do that

you could export the bmp of the whole sprite then paste a screenshot version of the portrait in, match the w and h of the image to that of one that the program exports and save the file as a 16color bmp while also making sure u dont get color loss
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 23, 2008, 02:19:00 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Thanks for confusing me even more :O

Zozma

November 23, 2008, 02:37:38 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
lol well i guess i can't help you then. there's others who have done it before so ill stay out of this one.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 23, 2008, 02:41:51 pm #59 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
NO DONT!!