• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 22, 2024, 09:24:27 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Retro2DGamer

1
Specifically, I'm looking for a way to maximize Speed within the confines of the vanilla game's allowable stats, and it seems like it could be done by only modifying a few values in code.

Recruiting a level 2 Assassin with 146 speed that I can nurture up to level 50 with 290 speed? Or recruiting a level 2 Ninja with 141 speed that could be leveled to 285? That's my goal!

I should also say that I've never done any game hacking before, so apologies in advance. But I have looked at enough in-depth guides that I understand how a new recruit's stats are generated.

Generally speaking, stats have a base (level 1) value which can vary from 95% to 115%. For example, a Ninja has a base speed of 120, but that can vary from 114 to 138. The actual process of getting base stats is as follows...

x = [Base Stat / 20]
r is a Random Number from 0 to 2X
y = (r 1+ r 2- r3 - r4) / 2

Final Base Stat = Base Stat + X + Y

So for an assassin with 125 Base Speed.

x = 125 / 20 = 6.25 which is rounded to 6 since it only uses the integer.

r is 0 to 2x or 0 to 12, each with an equal chance of being generated.

Best case for y is (12 + 12 - 0 - 0) / 2 or 12.
So the best level 1 starting speed for an assassin is 143. But the chances of actually getting that are extremely low, 1 in 28561 to be exact since the four random numbers have been perfect.

TL;DR
Is there a way to modify the four random numbers that go into generating a new recruit's starting stats? The perfect sequence would be 12, 12, 0, 0.