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May 21, 2024, 11:03:03 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - jalovitrue

1
Quote from: darkskyx on August 28, 2023, 04:10:22 pmIf you modify for example a Knight of course enemies will become new units of that character, because you are modifying generic units!!! If you want to create a unique character, don't use generic characters.
You need to modify UNIQUE units to basically delete those from the game (you can move those units elsewhere to create space in another spritesheet).
In the PSP version I recommend Olan (so simple to be changed), Valmafra, Argath-Deathknight-, Archaic Demon (for a monster). Also I'm trying to modify Holy Dragon (it is a normal Dragon) to put there Archaic Demon and I'm not sure about Serpentarius, since it is a boss, but you can technically use it as you can have it in the formation. There are other units like Simon that appear in cutscenes. In the PSP is not simple to modify units since ASM hacks are not . The most important thing is having those units in the formation.
If you modify units like Goltanna, Simon... keep in mind that you will have wrong cutscenes so you need to modify those cutscenes with new text and new animations or your scene will look wrong. And don't forget that if you remove units you will basically need to modify events too (ENTD mainly).
And technically you can, for example, remove guests sprites, but again... PSP limitations. You'll end up with a wrong portrait or something like that and in the ENTD editing you won't have it easy to link your unit there.

This is included in my post about FAQ for WoTL hacking: https://ffhacktics.com/smf/index.php?topic=12942.0
Ahh I see, yeah I was trying to find the most relatable jobs for my unique sprites, like a Samurai for Sephiroth (the katana), I was trying to do a FF7 theme.
All that you mentioned... seem like more hassle than it's worth, so I guess a few black sprites for ordinary job is alright, I guess...
2
Hi, sorry to post so late about the topic, I just learned this yesterday and successfully modded the sprite of 8 jobs.

My problem is, when I opened a job in Sprites tab, there's a red text saying it shares an SPR with some other models. Let's just say Male Knight. I modified the obvious choice which is 64, and since it is shared with 3D Male Knight, the 3D also changed (I changed it to Zack sprite).

In game, it successfully shows Zack in roster and battle. Now here's the problem, the generic enemy Male Knights are also changed into Zack, but all black! I haven't gotten too far into the game, so I just encountered only 2 of the 8 jobs I modded, which is Male Knight and Female Summoner.

How do I remove this problem? Did I mod the wrong number, or are there extra steps needed for numbers that are shared between numerous jobs?