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Messages - darktimesunshine

1
Help! / Re: Modding Negotiate
February 07, 2013, 12:25:39 am
Yep, formula is changed to +PA formula.  I will try just cloning accumulate and see if it works.
2
Help! / Modding Negotiate
February 06, 2013, 06:42:13 am
I'm editing the single skill, I want to just make it into a 1 Effect AoE PA boost for allies only (to make mediator a bit better).  Every time I use the skill in game it just stays as the normal Negotiate and I need help fixing it.
3
New Project Ideas / Re: DTS version 1
January 26, 2013, 09:16:20 pm
I have teamspeak that I can use to chat in, as well.

The main thing I'm having trouble with is adding jobs to the job wheel and I can't figure out how to do it on my own. 
4
New Project Ideas / Re: DTS version 1
January 26, 2013, 03:51:03 pm
Scratch as in, I'm scrapping basically everything battle-wise, items, classes, abilities will all be new.  I can't post pictures since I'm at work, but probably later tonight I can.
5
New Project Ideas / DTS version 1
January 26, 2013, 02:31:35 pm
I'm new to editing, I have the basics down, but looking for some help from someone with know-how in ASM hacking.

General changes: I vastly lowered the damage of every class, scaled weapons across 99 levels, and got rid of most classes.  The classes I kept are Squire, Chemist, Geomancer, Lancer.  As well, I got rid of Pheonix down and any methods of reviving a team mate are large mana-cost / large cast time.  I vastly lowered evasion across all classes, and lowered movement and range of all abilities in an attempt to make positioning in the game more tactical (not just everyone scrambling around 1 shotting each other).  Most forms of healing are lowered, so that healing can not outdo damage (this should be the case in any game but it isn't).  I also changed the lighter armors so that there is a benefit to using them, not just Armor is plain better than Cloth, but now there are trade-offs.

My new classes, with general info

Knight -> Herc  (High melee single target damage, lightning-based)
Thief -> Diana  (Evasive, dual wield, uses a lot of poison techniques)
Archer -> Apollyon   (Ranged physical, stealth abilities, squishy)
Wizard -> Rakshasa  (AoE mage, very squishy, uses most elements)
Monk -> Abbot   (Extremely high HP, earth-based fighter)
Priest -> Beschytzer   (Tank and healer, uses heavy armor and holy-based magic)
Oracle -> Kaloomte    (AoE melee ranged Physical, water-based)
Mediator -> Osirii      (Healer / time manipulation, squishy, dark-based)
Summoner -> Carrion  (Support / Crowd control)
TimeMage -> Sacrier   (Anti-melee, fire based, mage, tanky)
Bard -> Templar       (Anti-mage, very high MP, innate manashield)
Dancer -> Bloodletter  (Extremely evasive mage, ice-based)

I already have ideas for abilities for most of the classes but may need help implementing them.
6
Help! / Help with formation screen editing
December 31, 2012, 12:08:39 pm
I'm fairly new to this hacking stuff (I know, said a million times).

I just picked it up about 3 days ago and I've already edited every job class in the game in some way (rebalanced so Physical is a bit weaker, and dual wield is weaker).  The only thing I can't figure out is how to edit these formation images, and I'd also like to add more than the base number of classes if possible.

I have CDprog and already extracted UNIT.BIN and WLDFACE.BIN, and I have the FFTEVGRP to save the images.  The part I'm confused about is how do I open the palettes and whatnot of my .SPR files?  Is there another program I need?

Thank you in advance for your help.