Final Fantasy Hacktics

General => Archives => Topic started by: VincentCraven on September 27, 2007, 10:31:04 pm

Title: Suggestions
Post by: VincentCraven on September 27, 2007, 10:31:04 pm
We have come to a point where many problems in the original have been fixed and balanced. Of course, there is always room for improvement.

Please check the site for FFT patch changes so you do not repeat something that has already been fixed.


Knight Swords

I didn't see any changes to Knight Swords. In the original, it was possible to dual wield them. While I have no problem with Knight Swords being wieldable  in one hand, using two should not be allowed.  Always: Protect or Shell? Great. Always: Haste? Excessive. Always: Protect or Shell, Haste? Too much. Please consider removing the two sword option.

Has Excalibur been edited? I did not see any changes in the list, and I believe Always: Haste is too powerful.
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Post by: Chrona on September 28, 2007, 10:05:45 pm
I think it would be better as Initial:Haste, I heard Phil did something like that to it in V1.1 but I'm not sure
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Post by: Argg0 on September 28, 2007, 10:24:23 pm
Did my post got deleted or something? I could swear I had posted here...

Anyway...

I agree that knight swords shouldn't be two sworded.

Actually, I think KSwords should be like axes: Rand- I mean- Two Handed weapons.
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Post by: Argg0 on September 29, 2007, 08:11:13 pm
So, "Double Strike" on Slasher doesn't work (second strike always miss).

Any suggestion on what should it be now?

What about Shock! ? on it? Or it would be too powerful? Also, is this even possible?

Hmm... it would be an amazing Zodiac killer...
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Post by: Xifanie on September 29, 2007, 08:26:20 pm
Byblos' Shock yes, Beowulf's Shock no.

We can only select abilities from 0x00 to 0xFF that means no monster ability, no Shock (which is x100 and COMPLETELY not together with the rest of its skillset), no limit.
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Post by: Argg0 on September 29, 2007, 08:38:36 pm
Nevermind about Shock... I was mistaken about it. I though it was TargetCurrentHP - TargetMaxHP...

What else could be useful... hmm...

Morning Star has Earth Slash that is PA * [(PA+2)/2]...

Some Holy Sword skill?
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Post by: VincentCraven on September 30, 2007, 08:17:30 am
If we're going holy sword, I must say Crush Punch myself.

1 Random Hit, 25% chance for PA*16 damage, 6.25%  chance to add: Dead

...If we use ANY sword skill, that second hit will be powerful, though in terms of sword skills, holy sword is the best option.

Maybe repeating fist. It would become obsolete after a while, but that's okay.
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Post by: killer_bard on September 30, 2007, 03:19:52 pm
Quote from: "Argg0"So, "Double Strike" on Slasher doesn't work (second strike always miss).

Is this true for "Double Strike" itself, or just "Double Strike" with axes?  I was planning on giving all ninja knives and katanas double strike, to make them stand out.
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Post by: killer_bard on September 30, 2007, 11:02:54 pm
(in case you're wondering why I don't just go and test it myself:

1:  I'm using Open Office, so I need to buy Excel
2:  I need to work on stuff for work right now, and not be distracted...so I won't get Excel for a month or so.

That said, I think I've been dreaming about this development of events ever since I first started playing this beautiful but broken as hell game)
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Post by: philsov on October 02, 2007, 02:50:36 pm
Please consider removing the two sword option.

Agreed, done and done.  

Now, as for what to do with Slasher, I've narrowed it down to these:

Crush Punch
Gravi2
Return2

Each have their perks -- Crush offers straight damage and the chance to kill, Gravi has a chance to fail, can't kill, but has some sick damage potential, and Return2 is a spruced up version of the original Slasher's slow, which is usable against anyone.

Hm.
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Post by: Xifanie on October 02, 2007, 04:37:47 pm
I vote Return 2.

Gravi 2 would be a real zodiac killer. ;/ (Especially Altima; it bypasses Damage split)

And a chance to add death even with a good attack doesn't seem enough to me.
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Post by: VincentCraven on October 02, 2007, 09:52:21 pm
I'd have to vote Crush Punch, though I don't know exactly what Return2 does.  Unless it is much better than adding slow, I wouldn't vote for Return2.
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Post by: Xifanie on October 02, 2007, 10:03:40 pm
100% Reset CT to 0. Hit enemies with almost full CT and if you're lucky, it will help. ;o
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Post by: karsten on October 03, 2007, 02:14:37 am
i was thinking that it might be interesting to give crossbows 2x WP, but having them slow you down like in real live... something like -1sp for weaker ones and -2 for bigger ones...

what do you guys think?

also, why phil is not here around? :D
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Post by: Argg0 on October 03, 2007, 10:20:46 am
I disagree with Return2, slow is far more powerful.

Gravi2... Make it not work on Zodiacs (Dark Ele)... This would lead to people use Nkay against Zalera? Not sure... Zalera has nasty abilities... but... it can miss and would require the user to have high faith.

Crush Punch... that would add a good deal of damage (18 * PA is nice...), the death chance is nearly unnoticed, it's not like you are going to see Crush Punch poping every hit. I've been using a squire with Battle Axe since they became avaible, and it haven't triggered the power break yet (I just saved Ovelia).

So, my vote goes to Crush Punch.
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Post by: Asmo X on October 08, 2007, 02:50:17 am
I'd vote for Crush Punch as well. Return2 would be an interesting choice if you could up the %chance but from what I understand, that isn't really possible.

A suggestion I have would be giving Orlandu a sample of skills from each set rather than the whole dang lot.

Also, from the change list:

"Math Skill has been removed from the game. Farewell, cheapness and uniqueness. Hello Cure, Protect, Shell, Fire, Ice, Bolt, Stop, Blind and one heck of a carrier class."

I take it this means that the calculator no longer has the unique "calculating" aspect of his skillset. But wouldn't it be more acceptable to have that now that the skill list has been pared down? I think that would be a decent compromise since it gets to keep the uniqueness and not be overpowered. 'Stop' might be pushing it a little but whatever.
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Post by: VincentCraven on October 08, 2007, 10:51:23 am
yep, no more calculation...

But Calculator is now the best carrier class with the best MA growth and a slew of innate abilities! Have you tried out the new Calc?
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Post by: Asmo X on October 08, 2007, 08:29:53 pm
Quote from: "VincentCraven"yep, no more calculation...

But Calculator is now the best carrier class with the best MA growth and a slew of innate abilities! Have you tried out the new Calc?

Nah I haven't actually tried it out yet. I was just wondering whether it would still be considered imbalanced to let it calculate with this new watered down spell list. I guess I'm just sorry to see the unique aspect of the class go even though I'm totally against the overpowered nature of the first incarnation.

I'm all for it being a neat carrier class though.
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Post by: Chrona on October 08, 2007, 08:57:55 pm
Random idea - some way to use Blood Suck? Possibly put it as the add status of Blood Sword?
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Post by: Xifanie on October 08, 2007, 09:09:27 pm
The blood sword is already broken >_>'
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Post by: Chrona on October 08, 2007, 09:12:40 pm
I don't mean it has to be on Blood Sword, just in general a way to inflict the status. Same as Berserk Ring, it gives people reason to use a status they never used before. It could just be a spell added in somewhere, or a weapon ability, dunno =p
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Post by: VincentCraven on October 24, 2007, 07:04:09 pm
Okay, since philsov has been gone for... what, a month now? I'm going to add on some things to his patch myself. Most of it will make the game harder, but I need to do some more testing to make sure I'm not making any fatal mistakes. Wiegraf  (double-sworded diamond sword) pwned me somehow and I don't know why.

 The best part was when Wiegraf attacked Ramza while he was asleep and got a critical hit for 700 dmg. Considering at that point Ramza only had 207HP, that was a serious overkill. I think I'll have to change my Zodiac signs (as in start the game over) so that Wiegraf can't walk up to my characters and 1HKO them all. Or maybe I just need to use more armored units...

Anyways, until someone else starts doing something, here's my thoughts.

-more speed for Archer, Thief, Lancer, and Ninja, less power to balance

-Spears require 2-hands but have increased power. Will need to test Lancer for this one. Probably will make Ignore Height innate and 6-8 Jump

-Knight Sword requires 2-hands: everyone will want to use them anyway because they are so good

-More axes, less swords: this might take a lot of changes to the equipment of some units. I know early on some Knights will still have a Long Sword equipped even if Knights cannot equip swords.

For all those who want "tweaking for tweaking sake," feel free to suggest some stuff.  I'd like to know if I can't just remove events altogether, they get pretty annoying when I have to click through them for the nth time.

Wish me luck on that, because I'll probably just end up completely screwing up my game.
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Post by: Argg0 on October 24, 2007, 10:02:17 pm
Wait, what?

Knights can't use sword anymore?

Just KSword and Axe?

Talk about a total useless class now.
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Post by: VincentCraven on October 24, 2007, 10:41:06 pm
No no no, Knights WILL be able to use swords, the problem is back when I couldn't change enemy equips w/o Gameshark, there was no way to get Long Sword off of the Knight. I tested what would happen IF Knights couldn't use Swords and they still had Long Swords equipped.

But I see your concern. No way I'd ever remove Sword from Knight! I'm not THAT crazy (yes, I am a little crazy).
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Post by: Prinygod on October 30, 2007, 01:43:08 am
I posted these on gamefaq (in Italics) and have some new suggestions as well

Explosive (bomb tier 3) doesn't have bite so that means that its only attack that has more than 1v tolerance is self-destruct, may be increase small bombs v tolerance and damage to make up for it? Or you could give it flame attack. Also i think it would be kind of cool if Wildbow could get oink so that monster only parties have a monster that can revive that doesn't completely suck. I guess while im at it i always thought it strange that throw spirit was pa based and Sacreds only had 3 move

wouldn't it make more sense to give Meliadoul destroy sword skill rather than Orlandu. Its also some what redundant to give Orlandu Dark sword and magic ruin.

Also the mp cost isn't much of a deterrent for the holy skill set, with a good sword you can wipe out the enemy party with out running out of mp. Especially for Orlandu who can Night sword any enemy and fully restore his mp.

Making Knight swords 2 handed onlywill only harm Knights really. All other classes with Knights swords don't really need shields because they can destroy anything that comes close to them. With Knights you would have to chose between Knight swords or shields thus making them even less appealing.
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Post by: Jaakl on November 04, 2007, 01:27:50 pm
It Would Be nice if you put new classes and new sprites and change teh history for complete but i will not going that far i recomend you to put dark knight as a generic and transform the psx game in the psp game
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Post by: Xifanie on November 04, 2007, 01:32:27 pm
If it seems so easy why don't you just do it yourself?
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Post by: Jaakl on November 04, 2007, 06:03:06 pm
because my PC IS BROKEN the hard disks Died And.....  i always mess up the thing in the step of transforming the archive SCUS so can you please explain it better to work in the computer of my mom And cooperate with your work And test some things Like Gafgarion without the inmunity to the invitation and see what happens?
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Post by: Jaakl on November 04, 2007, 06:04:29 pm
Oh and i'm sorry for the psx to PSP thing it was a redaction error