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Equipment in Mercenaries COMPLETE!!! (Check first post!)

Started by LastingDawn, April 10, 2009, 04:49:22 am

PX_Timefordeath

April 17, 2009, 10:05:02 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Flame shield - It's like putting your hand in the oven without a mitt!
PA + 2, Berserk, Initial Haste

Flame Helm - And there goes your hair...
HP + 45, Berserk, Initial Haste

Zalge

April 17, 2009, 10:22:52 pm #21 Last Edit: April 18, 2009, 12:02:08 pm by Zalge
Ifrit's Mantle - A cape blessed by the Esper, Ifrit. Even the coldest ice cannot cool this mantle. Its strange properties, however, cause it to serve as a lightning rod.
+15 P-AEV
+30 M-AEV
Added Effects:
Absorb- Fire
Half- Ice
Weak- Lightning

Ramuh's Mantle - A cape blessed by the Esper, Ramuh. Lightning surges through every stitch. It is highly resistant to fire. It is, however, highly vulnerable to being frozen.
+15 P-AEV
+30 M-AEV
Added Effects:
Absorb- Lightning
Half- Fire
Weak -Ice

Shiva's Mantle - A cape blessed by the Esper, Shiva. The cape has the properties of Ice, and would melt when exposed to extreme heat. However, while solid, the ice repels lightning attacks.
+15 P-AEV
+30 M-AEV
Added Effects:
Absorb- Ice
Half- Lightning
Weak- Fire

SilvasRuin

April 18, 2009, 10:08:20 am #22 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
The description of Ifrit's Mantle isn't consistent with the stats you gave it.  It should nullify water or the description could use some tweaking.  Resisting cold isn't quite the same thing...

Zalge

April 18, 2009, 12:01:33 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Zalge
Quote from: "SilvasRuin"The description of Ifrit's Mantle isn't consistent with the stats you gave it.  It should nullify water or the description could use some tweaking.  Resisting cold isn't quite the same thing...
fine, changed =P

LastingDawn

April 19, 2009, 03:14:58 am #24 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, those are quite powerful, and are all very similar (such as the old Summons themselves) I do like that you called them Esper's though. But only one of those would be chosen, and probably won't be holding the namesake of any of their summons (for your Ifrit one for instance, I see a "Rubicante's Cape" much more of an appetizing possibility, even then it's stats will be highly modified.

Thank you for the inspiration though.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

boomkick

April 19, 2009, 04:43:59 am #25 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
LD, if possible, could you send me what items you have already placed and what their effects SHOULD be from this list, i want to know (since the description in game doesn't say) and maybe give more suggestions based off that information.

EDIT: NEW ITEM IDEA

Strange Cloak- My god, whoever thought of this item is a ****ing idiot!
HP: 0
MP: 0
Move+5
Jump+5
Initial- Dead
Always- Undead, Poison.

Skip Sandwich

April 19, 2009, 12:46:12 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Genji Helm --> Cursed Helm
HP: 100
MP: 15
Always: Confuse
Cancel: Sleep, Charm, Addle
MA +2, PA +1

Genji Armor --> Cursed Plate
HP: 100
MP: 15
Always: Confuse
Cancel: Poison, Frog, Blood Suck
PA +2, MA +1

Genji Glove --> Cursed Glove
Strengthen: All
Weak: All
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

LastingDawn

April 19, 2009, 02:38:52 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah, as always a very interesting idea, though Confusion is superbly debilitating, but those are fitting effects for such and are extremely fitting. This sounds like the proper set to replace Genji. Also for that cape, I'm not sure what to say, regarding it, eh heh...
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Sephirot24

April 19, 2009, 03:08:44 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
As good and creative as that Genji gear is, who in their right minds would throw into battle a permanently confused unit?

LastingDawn

April 19, 2009, 03:21:07 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
With the right tools Confuse can be relatively controlled... almost. They also give large bonuses, and if thrown into the right circumstances (say it's down to just you and a few enemies remaining) equipping this Armor could save you.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Skip Sandwich

April 19, 2009, 04:16:52 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
the cursed equipments, save possibly the Cursed Glove, really aren't meant to be primary equipment, but rather something you switch to via Eqiup Change when you judge the risk is worth it. I almost added Always: Protect to the armor, and Always: Shell to the helmet, but I kind of wanted them to be more of an uneven gamble, but if playtesting reveals them to be not effective enough, then those can always be added in.

also, here is the flavor text for each of those items

this ebony helm/armor/gauntlet was once used to seal away a powerful fiend, it grants great power, but drives the bearer to treachery and madness
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

PX_Timefordeath

April 19, 2009, 10:12:21 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Enchanted Amulet - It's not really what you think it is...
Initial: Sleep, Addle, Don't Move, Poison
Always: Slow
Move +2
Jump +2
PA +1
MA +1

Sephirot24

April 20, 2009, 08:54:56 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Whisperer's cloak - Listen to the wind..
Cancel: silence.
Null: Wind.
P.Ev: 15
M.Ev: 25
MA +1

Fury ring - Rush blindly and bravely into battle!
Initial: Haste.
Always: Blind, Berserk.
Cancel: Charm.
PA+2

Oracle's robe - Said to be worn by ancient magicians.
Cancel: Addle, Sleep.
HP+25
MP+55

Wolf Pelts (it's supposed to be clothes) - Worn only by true hunters.
Always: Innocent.
Null: Earth
PA+2
HP+40

Chocobo's vest - Stuffed with yellow feathers, it keeps you warm in cold winters. It's also very light.
Halve: Ice
SP+1
HP+15
MP+5

Assassin's Cloak - Made with a secret fabric, from an extinct monster.
Initial: transparent.
Cancel: Death sentence.
P.Ev: 30
M.Ev: 10

Cobra's Head - Shield shaped after an evil creature.
Weak: Ice
Cancel: poison, blind.
Halve: dark.
P.EV: 15
M.EV: 20

Purifier Armor - It's said to have Holy properties.
Absorb: Fire.
Strengthen: Holy.
Weak: Dark.
HP+30
MP+30

Just some ideas.. you'll probably have to rebalance HP / MP values..

PX_Timefordeath

April 20, 2009, 09:10:44 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Quote from: "Sephirot24"Fury ring - Rage at whatever you see! Nobody will blame you!
Initial: Haste.
Always: Confuse, Berserk.
Cancel: Charm.
PA+2

Chocobo Feather - Wark! Waaaaaarrrrrrrrkkkkkkk!
Initial: Haste
Always: Slow
MA +1

SilvasRuin

April 20, 2009, 10:13:21 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Always Blind and Berserk might be too crippling.  Perhaps I'm wrong, but I don't recall Berserked units paying all that much attention to where the enemy is facing.

Always: Innocent might be too potent.  Complete magic immunity?  With items, you don't need magic to heal...

boomkick

April 20, 2009, 11:09:10 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Another thing for fun.

Idiot Cape- Cape for idiots.
Move + 20
Jump +20
Always Blind, Confused, Dark Matter, Critical.

I want to see what happens.

PX_Timefordeath

April 20, 2009, 11:14:45 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Quote from: "SilvasRuin"Always: Innocent might be too potent.  Complete magic immunity?  With items, you don't need magic to heal...


Items? You mean that one rune that heals 50, and that's all? lol, Maybe Always:Prayer might be better.

SilvasRuin

April 20, 2009, 11:38:03 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Oh, that's the only one?  That might be a bit more feasible then...  I need to read up more on what all those runes are.

Edit:  Yeah, just checked through them.  No revival items and only one tier of "potion" means that it isn't nearly as overpowered as I thought it would be.

Skip Sandwich

April 21, 2009, 09:37:15 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Barbuta --> Horned Helm
intimidating helm favored by bandits
HP: 30
MP: 0
Cancel: Blind
PA +1
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

boomkick

April 21, 2009, 10:43:52 am #39 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Skip i think we already are using the barbuta.