I created an enemy with only 1 skill: It targets all the enemies (So, your party) and resets their CT to 0
No mp cost, no charge time
The AI simply refuses to use it
Any way to force it to?
the random hits flag (AI behavior section)
It will force to use the skill every so and then
How did you flag it?
The obvious things that come to mind are that you need to set the "Used by AI" flag (so the AI will use the ability if it's learned), and then make it cost 0 JP, and set the Chance to Learn to 100% (so the AI will learn the ability).
Take a screen shot of your the skill in the Patcher so we can see the Flags for it
The AI's kind of random about using CT00 skills anyways.
The skill I edited is Modball virus
(http://img252.imageshack.us/img252/5579/customskill.jpg)
CT00 is not a status. You need to flag Stats.
What FDC said and I believe you could also try to trick the AI and flag HP Damage making it think its targeting all units for HP Damage... Dunno if it actually works though
Hit Caster might also be a problem, since you can't target it away from the caster, but not sure, since you have the "Only Hits Enemies" flag checked on the side.
In theory, since this formula is affected by faith, you could tell the AI that by flagging the box under "Random Hits", but I'm not sure it would help.
Thanks guys, now the skill works properly!
(http://img818.imageshack.us/img818/2323/customskillfixed.jpg)