********************************** Final Fantasy Tactics Omega********************************************* Introduction 1 - Motivation 2 - What has changed ? 3 - What are the new mechanics? 4 - What about version difficulty ? 5 - How was PVP and PVE ? 6 - Omega Generic classes requirements and details 7 - All New Omega Jobs Detail 8 - All Omega Items Detail 9 - Omega Abilitys, Magicks and Skills Names 10 - Omega Abilitys, Magicks and Skills Details 11 - Hunt Mini Bosses Omega!! 12 - Credits! 13 - Final considerations ############################## Introdution ################################################ "is it truly him?" It is an alternate version of the original Square Enix game "Final Fantasy Tactics, War of the Lions". This version was developed with the aim of rebalancing all jobs, skills and items in the game. Keeping the essence of the original strategies and raising them to the next level. ########################### 1 - Motivation ################################################ Increase the possibilities of strategy and bring the full potential of the mechanics that in the base game were not used in their entirety. Whether due to the short development time of the game, or due to the absence of current tools from player data collections, we have discrepancies between a huge variety of jobs and skills in the base version, even in the Lion's War, where a lot of things were revised, they didn't share the original full team anymore, therefore, it is believed that many of the original embryonic ideas and mechanics were forgotten or not fully explored. And also because until now Square Enix still hasn't made a better tactical game than FFT... ############################ 2 - What has changed ? ################################################## - Rebalanced jobs attributes - Innate bonus of base jobs improved and redistributed for better coherence - Reorganized, renamed, recolorfull, redistributed and leveled items - Skills redistributed and revised - Leveled special jobs powerful - Equipped items in each jobs better contextualized according to coherence, timing and diversity - All jobs reformulated - Limited enemies added - Better suitable items of all jobs - Added skills of all jobs - Poach with better items - Higher probability of obtaining rare items in Treasure Hunter - Treasure hunter with better items and new additional items - Revised costs of skills - JP of obtaining many skills reduced - Casting time of many spells reduced - Adjusted prices of all items - Increased Exp and JP earnings - Revised and improved battle rewards - Tavern quests most accessible - Better rewards and experience gains on tavern quests - Difficulty in campaign mode redistributed and rebalanced according to the story's context - Campaign mode enemy equipment reformulated according to context - Re-imagined optional challenges - Best rewards from optional challenges - Multi-player items content is also available for single player - Added Easter Eggs - More fun random character names - Added conspiracy theories - Failed attempt to nerf Orlandeau... - Added new skills - Added new monsters - Added new jobs - Added new items - More, much more... Note: The game's story has not been changed. ##################################### 3 - What are the new mechanics? ########################################### - Parry and Gained Jp Up for everyone! All classes have these skills innately - The lighter the faster! Many of the items like knives and clothes increase speed now - Build strength, defense, magic or agility! In addition to jobs, items also guarantee more possibility of focusing the character on physical strength, magic, hp and buffs or agility - Bad and good at the same time! Many powerful classes and items have weaknesses and deficiencies, which can be overcome depending on your build - Battle set, for battle mode! It is possible to overcome many deficiencies in powerful items by equipping them during battle, and many have resistance and useful elements if you know your opponents well. - Nothing is lost, everything is destroyed! Stolen or thrown items appear for purchase at the fur shop, but if they are broken they will be lost forever... forever... - Breaks posture! Leaving an opponent in critical condition cancels their charged abilities, but the same goes for you. - Break Guard, Break Buffs, Break Everything Some weapons, such as axes and skills such as stone throwing, can cancel opponents' charging mode and break defenses and buffs. - Weapon Masters and Cast Guard! Support skills for equipping weapons now grant 30% more damage with that weapon, and a new skill for mages and archers has been added that grants 80% physical data reduction during the charge state - Weapon Arts, special weapon attacks Many weapons have special attacks, with a 33% chance of occurring during a successful physical attack - Bloody war on both sides! Critical hits are more common, and are more likely to occur if used by a character in critical condition - Everything has a name, but I want to change it! All units can have their names changed, and they can all do tavern missions as well. - This buff/status effect is good, and that one too, and that one too... Improved the worst buffs: Defend: now quadruples defense %, and reduces physical damage taken by 80% Regen: Heals 2x more Invisible: quadruples evade chance end increases critical hit rates Protect: Reduces 50% physical damage Improved the worst Status Effecs: Blind: reduces defense chance to 1/4, reduces physical hit chance to 1/4 Poison: deals double damage and does not heal after character death - Status effect X Buff More effect and status buffs now cancel each other out: Regen x Poison Haste x Slow Reraise x Doom/Vampire Reflect X Silence Float x Immobilize Defend x Disable Invisible x Blind Faith x Ateist ########################################### 4 - What about version difficulty ? #################################### The answer is, it depends! This game despite having a rebalancing of difficulty, it also brings a range of possibilities and ways to playing and combinations not present before, which can in many situations facilitate and even change the context of many battles called "Hard". Generally speaking, the difficulty increases along with the story: Old Versions: Caos Version: Chapter 1 = Normal Chapter 1 = Hard Chapter 2 = Hard Chapter 2 = Very Hard Chapter 3 = Hard Chapter 3 = Very Hard Chapter 4 = Hard Chapter 4 = Omega Difficulty Deep Dungeon = Very Hard Deep Dungeon = Omega Difficulty ############################ 5 - How was PVP and PVE? ###################################################### Both became more strategic and challenging. - In PVP, all classes, skills and items are more balanced, and the options for combos and strategies are increased. - In PVE, monsters offer more threat and variety. ########################## 6 - Omega Generic classes requirements and details !!! ################################# 0 Squire Prerequisite: None This job serves as the foundation for all others, forming the first step on the road to becoming a mighty hero. Passives: Defence Stance, Equip Fast,Physical Attack+, Exp+ Main Weapons: Axes, Flails, Swords and Shields Equips: Hat, Clothing 1 Chemist Prerequisite: None An expert in the use of items to recover HP or remove vexing status ailments. Passives: Aerial Alchemy, Analize Place, Safeguard, Rationalism (Permanent Atheist) Main Weapons: Guns, Knifes, Equips: Hat, Clothing 2 Knight Prerequisite: Warrior Lv 2 A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War. Passives: Physical Defense+, Exp+ Main Weapons: Greatswords, Swords and Shields Equips: Heavy Armors 3 Archer Prerequisite: Warrior Lv 3 Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage. Passives: Precision+ Main Weapons: Bow, Crossbow Equips: Hat, Clothing 4 Monk Prerequisite: Blade Knight Lv 3 A fighter devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts. Passives: Pure power, Lifefont, Exp+ Main Weapons: None Equips: Clothing 5 White Mage Prerequisite: Alchemist Lv 2 A cleric who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection. Initial: Regen, Protect, Shell Weakness: Dark Passives: Arcane defence+, Exp+ Main Weapons: Staff, Flail Equips: Hat, Clothing, Robes 6 Black Mage Prerequisite: Alchemist Lv 2 A mage who uses Black Magicks to channel elemental powers into powerful offensive spells. Weakness: Holy Passives: Arcane Attack+, Exp+ Main Weapons: Rod Equips: Hat, Clothing, Robes 7 Time Mage Prerequisite: Wizard Lv 3 A mage who uses Time Magicks to control space and time, toying with laws created by the gods themselves. Passives: Speed Cast Initial: Slow, Float Permanent: Haste Main Weapons: Pole, Staff Equips: Hat, Clothing, Robes 8 Summoner Prerequisite: Chrono Master Lv 3 A mage who may Summon the most powerful of spirits, the beings known as espers. Passives: Mana Mastery, Exp+, Warlock Casting Main Weapons: Rod, Staff, Book Equips: Hat, Robes 9 Thief Prerequisite: Noble Archer Lv 4 A warrior whose nimble fingers allow him or her to Steal from nearly anyone. Passives: Hunting Contract, Analize place,Aerial Alchemy, Steath Main Weapons: Knife, Ninja Blade, Crossbow Equips: Hat, Clothing 0A Orator Prerequisite: Spirit Master Lv 3 A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons. Passives: Monster Tamer,Arcane Defense+, Physical Defense+ Immunity:Traitor Main Weapons: Flail, Gun, Crossbow, Book Equips: Hat, Adornamment, Clothing, Robes 0B Mystic Prerequisite: Cleric Lv 3 A master who uses the Mystic Arts to use the forces of the spirits at will. Balances Yin-Yang Passives: Manafont, Ignore Weather, Exp+, Punisher Immunity: Stone, Blind, Confuse, Sleep, Undead, Berserk, Disable.Resistence: Yin-Yang (Holy/Dark) Main Weapons: Book, Pole Equips: Hat, Robes 0C Geomancer Prerequisite: Fighter Lv 4 A monk warrior who uses Geomancy to control powers lying dormant in the natural terrain. Passives: Ignore Terrain, Physical Attack+, Exp+ Resistence: All Element Resistence Main Weapons: Sword and Shield, Axe, Pole Equips: Hat, Clothing, Robe 0D Dragoon Prerequisite: Blade Knight Lv 3, Noble Archer Lv 3 A knight who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman. Passives: Infinity Jump, Physical Defence+, Exp+ Resistence: Fire, Lightining, Ice Main Weapons: Spears and Shields Equips: Heavy Armors 0E Samurai Prerequisites: Elementalist Lv 4, Noble Archer Lv 2 Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana. Passives: Doublehand, Physical Attack+, Swin, HP+ Main Weapons: Katanas, Bows Equips: Heavy Armors, Robes 0F Ninja Prerequisites: Rogue Lv 5, Blade Knight Lv 2 A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies. Passives: Dual Wield, Aerial Alchemy, Steath,WatherwalkingInitial: Invisible. Main Weapons: Knife, Ninja Blade, Flail Equips: Hat, Clothing 10 Arithmetician Prerequisites: Cleric Lv 5, Spirit Master Lv 4,Wizard level Lv 5, Chono Master Lv 4 A learned sage who uses another dimensions to analyze natural phenomena and conjure powerfull magicks Passives: Arcane Attack+, Arcane Defense+, Speed Cast, Mana Mastery Main Weapons: Rod, Staff, Book, Pole Equips: Hat, Clothing, Robes 11 Bard Prerequisites: Invoker level 3, Inquisitor level 3 A singer who uses his voice as a weapon. May use Bardsong to support his allies in battle. Passives: Fly, Exp+/Jp+ Main Weapons: Instrument Equips: Hat, Clothing 12 Dancer Prerequisites: Elementalist level 3, Dragoon level 3 A lady who dances across the battlefield, garbed in colorful raiments. May Dance to hinder the enemy. Passives: Fly, Exp+/Jp+ Main Weapons: Knife, Cloth Equips: Hat, Clothing 13 Mime Prerequisites: All Jobs level 5 A hero who has abandoned his or her own identity, instead mimicking the actions of allies in battle. Passives: Master teleportation, Pure Power,Precision+, Waterbreathing Initial Divine Wall 5E Dark Knight This warrior exchanges life for power, using Darkness to disintegrate all who stand before him Passives: Physical Attack+,HP+, Vehemence Main Weapons: Dark Swords and Shields Equips: Heavy Armors, Clothings, Robes Prerequisites: Black Mage LV 5, Swordsmaster level 5, Hatred... 5F Onion Knight Although able to equip all weapons, this sad warrior excels at none, and is far from being the most powerful. Passives: Immortality Prerequisites: Warrior level 5, Alchemist level 5 62 Onion Knight A knight who has mastered all techniques and obtained the highest rank. Even stronger when using Omni equipment. Passives: Immortality Prerequisites: Warrior level 6, Alchemist level 6 ######################################### 7 - All New Omega Jobs Detail !!! ############################################## Number Vanilla Names Omega Names Detail 1 Squire Noble This job serves as the foundation for all others, forming the first step on the road to becoming a mighty hero. Passives: Defense+, Defend, Reequip, Analizy Place 2 Squire Brave Warrior A brave and chivalrous warrior of unmatched skill, forming the second step on the road to becoming a mighty legend. Passives: Defense+,Tamer, Reequip, Analizy Place 3 Squire Zodiac Brave A warrior of light versed in both scripture and sword, sworn to the service of the gods. Passives: Hunt, Tamer, Reequip, Analizy Place 4 Squire Soldier This job serves as the foundation for all others, forming the first step on the road to becoming a mighty hero. Passives: Doublehand, Greatsword master, Exp+ 5 Holy Knight Royal Knight Baptized in the divine light of the Church, the holy knight smites foes with powerful Holy Sword techniques. Passives: Def+, Arcane Def+, Vehem, Precis+ 6 Ark Knight King of the Sword A warrior sworn to the service of the gods, rending enemies and their items with its Unyielding Blade. Passives: Def+, Arcane Def+, HP+, Precis+ 7 Squire Noble This job serves as the foundation for all others, forming the first step on the road to becoming a mighty hero. Passives: Defend, Dual W, Exp+, Analize Pl 8 Ark Knight Ark Knight A warrior sworn to the service of the gods, using its Blade of Ruin to rend both body and soul. Passives: Saveg, Vehem, Tame, Speed Cast 9 Rune Knight Lune Knight An elite knight who wears armor inscribed with magick runes of ancient and mysterious power. Passives: Def+, Arc Def+, Atk+, Arc Atk+ 0A Duke Duke A leader in command of several hundred knights, holding a title high even among the aristocracy. Passives: Def+, Arc Def+, Dual, Life f 0B Duke Duke A leader in command of several hundred knights, holding a title high even among the aristocracy. Passives: Def+, Arc Def+, HP+, Mana f 0C Princess Princess of Light Daughter to the king and an heir in line for the throne. She is the epitome of elegance and grace. Passives: Def+, Arc Def+, All Element Resist 0D Sword Saint Thunder God Cid A peerless warrior who commands an entire knightly order. It is said that none can match his swordplay. Passives: Reeq, Analize Pl 0E High Confessor High Confessor A priest and prophet with ultimate power over the Church. A word from him can sway the fate entire nations. Passives: Def+, Tamer, Pure Pw 0F Dragonkin Dragonborn Human in appearance, but descended of dragons. The blood of the Holy Dragon flows in her veins. Passives: Def+, Tamer, Pure Pw, Absorb Elements 10 Celebrant Holy Priest A powerful celebrant selected from scores of his peers. He will stop at nothing to hunt down and eliminate heretics. Passives: Arc Def+ , Blessing Buffs 11 Fell Knight Darkwraith A fallen knight who has turned his back on the light of the gods. He leeches the souls of enemies with his Fell Sword. Passives: Vehemence 12 Netherseer Hell Guardian An assassin able to corrupt the laws of nature by speaking the words of forbidden Nether Mantra. Passives: Vehem, Warlock C, Tamer, Precis+ 13 Elder Elden Lord An elder of the Church who never rests in his mission to spread the teachings of the gods to the common people. Passives: Zero C, Levitate 14 Cleric Maiden of Light A true believer in the divine power of the gods, using Holy Magicks to protect loved ones. Passives: Def+, Arc Def+ 15 Astrologer Astrologer A learned augur who uses Astrology to manipulate fate and sway the course of battle. 16 Machinist Inventor An engineer working to revive lost technologies, capable of firing guns highly accurately with the Aimed Shot ability. Passives: Safe, Hunt, Aerial Alch, Analize Pl 17 Fell Knight Blood Paladin A fallen knight who has turned his back on the light of the gods. He leeches the souls of enemies with his Fell Sword. Passives: Vehemense 18 Cardinal Cardinal The cardinal's power in the Church is second only to that of the High Confessor himself. 19 Skyseer Sky Guardian An assassin able to bend the laws of nature by speaking the words of forbidden Sky Mantra. 1A Netherseer Hell Guardian An assassin able to corrupt the laws of nature by speaking the words of forbidden Nether Mantra. Passives: Def+, Dual, Atk+, Presis+ 1B Ark Knight Ark Lord A warrior sworn to the service of the gods, using the Sword Spirit ability to release a wave of spiritual power. Passives: Def+, Arc Def+, Atk+, Presis+ 1C Commoner Commoner Sister to Delita Heiral. She and her brother have relied upon one another since losing their parents long ago. Passives: Def+, Atk+ 1D Grand Duke Grand Duke A high-ranking Ivalician leader, the grand duke wields power equivalent to that of lesser kings. 1E Holy Knight Angelic Paladin Baptized in the divine light of the Church, the holy knight smites foes with powerful Holy Sword techniques. Passives: Arc Def+, Analize Pl 1F Templar Spellblader A devout knight who defends the Church from heretics. Uses Spellblade techniques to strike down the enemy. Passives: Hunt, Tamer, Analize Pl 20 White Knight Dawn Knight A pious knight clad in pure white armor. His untarnished soul enables him to wield a Holy Sword to smite enemies. 21 Witch of the Coven Dark Witch A witch who has made a pact with the Dark, placing its powers in her thrall. Passives: Dual, Double, Atk+, Zero Cast 22 Machinist Inventor An engineer working to revive lost technologies, capable of firing guns highly accurately with the Aimed Shot ability. Passives: Savegu, Hunt, Aerial Alch, Analizy Pl 23 Viscount Viscount A title of nobility, ranking fourth in the five ranks of peerage, above baron and below count. 24 Divine Knight Demigod Knight A knight versed in both scripture and sword, sworn to the service of the gods. Passives: Def+, Arc Def+, Atk+, Great Sw Master 25 Divine Knight Demigod Knight A knight versed in both scripture and sword, sworn to the service of the gods. Passives: Def+, Arc Def+, Warlock C, Inbalance 26 Nightblade Nightblade A fearsome warrior steeped in the dark power to which he is bound. He cleaves enemies with a ghastly glowing blade. Passives: Def+, Presis+, Vehem, HP+ 27 Sorcerer Dark Sorcerer A magick user with countless incantations at his command. His powerful spells make all those who oppose him suffer. Passives: Warlock Ca, Speed Ca, Arc Def+, Full Faith 28 White Knight White Knight A pious knight clad in pure white armor. His untarnished soul enables him to wield a Holy Sword to smite enemies. Passives: Def+, Arc Def+ 29 Skyseer Sky Guardian An assassin able to bend the laws of nature by speaking the words of forbidden Sky Mantra. Passives: Arc Def+, Mana F, Mana M, Arc Atk+ 2A Divine Knight Valkyrie Knight A knight versed in both scripture and sword, sworn to the service of the gods. 2B Machinist High Inventor An engineer working to revive lost technologies, capable of firing guns highly accurately with the Aimed Shot ability. Passives: Def+, Arc Atk+, Tamer, Hunt 2C Cleric Maiden of Light A true believer in the divine power of the gods, using Holy Magicks to protect loved ones. 2D Assassin Sucubus A diabolical killer trained by an order of assassins to quickly dispatch enemies with Subdual Arts. Passives: Dual, Faster Moves 2E Assassin Sucubus A diabolical killer trained by an order of assassins to quickly dispatch enemies with Subdual Arts. Passives: Dual, Faster Moves 2F Divine Knight Valkyrie Knight A knight versed in both scripture and sword, sworn to the service of the gods. Passives: Def+, Arc Def+, HP+, Double 30 Cleric Maiden of Light A true believer in the divine power of the gods, using Holy Magicks to protect loved ones. 31 False Saint False Saint A prophet who, misleading the people with falsehoods, has come to attain undeniable power. 32 Soldier First Class Soldier A mysterious otherworldly traveler capable of formidable Limit techniques when his rage reaches a breaking point. Passives: Def+, Double, Zero C, Tamer 33 Ark Knight Ark Knight A warrior sworn to the service of the gods, using its Blade of Ruin to rend both body and soul. Passives: Arc Def+, Analize Pl 34 Holy Knight Holy Paladin Baptized in the divine light of the Church, the holy knight smites foes with powerful Holy Sword techniques. 39 Mercenary A warrior whose nimble fingers allow him or her to Steal from nearly anyone. Advantages: High mobility/agility/versatility Disadvantages: Low hp 3C Gigas Gigas This twisted monster was born of auracite's power. Its attacks wound its enemies in both body and soul. Passives: ??? 3D Knight Black Knight A foul knight called forth from the netherworld. Passives: ??? 3E Death Seraph Death Seraph Servant to a power beyond earthly comprehension. Uses Dread to lull targets into eternal repose. Passives: ??? 3F Archer Dark Archer A foul archer called forth from the netherworld. Passives: ??? 40 Bringer of Order Bringer of Order A being capable of controlling the very laws of nature, and thus ruling all living things far and wide. Passives: ??? 41 High Seraph High Seraph A being that has been set free from the laws that govern creation, surpassing pedestrian concepts of morality. Passives: ??? 42 Black Mage Dark Black Mage A foul black mage called forth from the netherworld. Passives: ??? 43 The Impure The Impure A being that finds ecstasy in all things foul and unclean. Few mortals can maintain their sanity in his presence. Passives: ??? 44 Time Mage Dark Time Mage A foul time mage called forth from the netherworld. Passives: ??? 45 The Wroth The Wroth A ruler from another plane who reigns with an iron fist. He wields boundless magick power with ease. Passives: ??? 46 Mystic Dark Mystic A foul mystic called forth from the netherworld. Passives: ??? 47 Summoner Dark Summoner A foul summoner called forth from the netherworld. Passives: ??? 48 Holy Dragon Holy Dragon A dragonkin, transformed into this divine dragon that strikes with its colossal body and varied breath attacks. Passives: Arc Def+, Def+, Mana Font 49 Arch Seraph Arch Seraph The High Seraph's ultimate form. Creator, destroyer, and master of both tranquility and chaos. Passives: ??? 4A Squire Warrior This job serves as the foundation for all others, forming the first step on the road to becoming a mighty warrior. Passives: Exp+, Defend, Reequip, Atck+ Advantages: Versatility Disadvantages: None 4B Chemist Alchemist An expert in the use of items to recover HP or remove vexing status ailments. Passives: Aerial Alch, Defend, Safe G, Analizy Pl Advantages: Magic Immunity, Support skill box Disadvantages: Low Stats, Low physical dmg, Magickless 4C Knight Blade Knight A brave and chivalrous warrior of unmatched skill. Passives: Defense+, Exp+ Advantages: Vitality, stamina and physical damagewith broken statistics Disadvantages: Low agilityand mobility, has no ranged or magic attacks. 4D Archer Noble Archer Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage. Passives: Precision+ Advantages: Mobility/agility and ranged damage Disadvantages: Low versatility of skill box 4E Monk Fighter A warrior, devoted to physical training, whose unarmed attacks are deadly. Passives: Pure Pw, Life F, Exp+ Advantages: Vitality, versatility, high physical damage Disadvantages: Mobility and little equipment support 4F White Mage Cleric A cleric who taps into the powers of the divine, Passives: Arc Def+, Ex+, White Buffs Advantages: Magic defense, miracles and support enchantments Disadvantages: Low means of causing damage 50 Black Mage Wizard A mage who uses Black Magicks to channel elemental powers into powerful offensive spells. Passives: Arc Atck+, Ex+ Advantages: High offensive magic damage Disadvantages: Mobility, and low vitality 51 Time Mage Chrono Master A mage who uses Time Magicks to control space and time, toying with laws created by the gods themselves. Passives: Speed Cast, Time Distorcion Buffs Advantages: High agility, cast speed and support skills Disadvantages: Slowed, low hp, fast crystallization 52 Summoner High Invoker A mage who may Summon the most powerful of spirits, the beings known as espers. Passives: Master Mana, Ex+, Warlock C Advantages: Area spells and abundant mana Disadvantages: Low hp and agility 53 Thief Rogue A warrior whose nimble fingers allow him or her to Steal from nearly anyone. Passives: Hunt, Aerial Alch, Stealth, Analize Pl Advantages: High mobility/agility/versatility Disadvantages: Low hp 54 Orator Inquisitor A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons. Passives: Arc Def+, Def+, Tamer Advantages: Magic/physical resistance, good stats/skills Disadvantages: Limited ultimate potential 55 Mystic Spirit Master A mage who uses the Mystic Arts to bend the forces of the cosmos to his or her will. Passives: Mana F, Ex+, Ignore Weather, Faith Advantages: Immunity to effects, deboof spells Disadvantages: Low damage and support skills 56 Geomancer Elementalist A monk who uses Geomancy to control powers lying dormant in the natural terrain. Passives: Atck+, Ex+, Ignore terrain Advantages: Elements resistance, melee/ranged combat Disadvantages: Skill effectiveness depends on terrain 57 Dragoon Sky Dragoon A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman. Passives: Def+, Ex+, Infinity jump, Element Resist Advantages: Physical/element resist, HP, ranged attacks Disadvantages: Very little skill box variation 58 Samurai Swordmaster Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana. Passives: HP+, Atck+, Double, Swim Advantages: Good set of equipment and skills Disadvantages: Best skills depend on the best swords 59 Ninja Shinobi A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies. Passives: Aerial Alch, Dual, Stealth, Water W, Invisible   Advantages: High mobility/agility/damage and ranged Disadvantages: Low hp, Ranged attacks waste resources 5A Arithmetician Planeswalker A learned warrior who uses Arithmeticks to analyze natural phenomena and pinpoint magickal attacks. Passives: Mana Master,Speed C, Arc Atck+, Arch Def+ Advantages: Best spells and best support techniques Disadvantages: Low stats 5B Bard Songster A warrior who uses his voice as a weapon. May use Bardsong to support his allies in battle. Passives: Exp+, Fly Advantages: Mobility/agility and support skills Disadvantages: Low stats/damage 5C Dancer Mistress A warrior who dances across the battlefield, garbed in colorful raiments. May Dance to hinder the enemy. Passives: Exp+, Fly Advantages: Mobility/agility and sabotage skills Disadvantages: Low stats/damage 5D Mime Copiator A warrior who has abandoned his or her own identity, instead mimicking the actions of allies in battle. Passives: Precision+, Pure Pw, Master Teleport Advantages: Better stats and passives Disadvantages: Doesn't have its own skills 5E Chocobo Choco A large bird with vestigial wings that are incapable of flight. Its fast running speed makes it an ideal mount. Libra: Passives: Swim Weakness: Fire 5F Black Chocobo Black Choco A large bird whose fast running speed makes it an ideal mount. The only variety of chocobo capable of flight. Libra: Passives: Fly, Swim Resistance: Dark Weakness: Fire, Holy 60 Red Chocobo Choco Phoenix A large bird with vestigial wings that are incapable of flight. Considered the finest variety of riding chocobo. Libra: Passives: Physical defence+, Infinity Jump, Swim Initial: Reraise, Shell Absorbs: Fire Resistance: Ice Weakness: Water Immunity: Dead 61 Goblin Black Goblin A diminutive species of goblin with large ears and an upturned nose. Surprisingly strong for its small size. Libra: Passives: Lifefont Resistance: Dark Weakness: Ice, Holy Immunity: Traitor 62 Black Goblin Shine Goblin A diminutive species of goblin with large ears and an upturned nose. Surprisingly strong for its small size. Libra: Passives: HP+, Master Teleportation Initial: Regen Resistance: Holy Weakness: Ice Immunity: Traitor 63 Gobbledygook TITAN A Gilliant species Surprisingly strong and big size body. Libra: Passives: Arcane Defence+, Manafont Initial: Regen, Sleep Absorbs: Earth Weakness: Ice, Wind Immunity: Traitor 64 Bomb Great Bomb A monster enveloped by raging flames that feed on the highly flammable oil exuded by its body. Libra: Passives: Levitate Absorbs: Fire Resistance: Ice Weakness: Wind, Water Immunity: Immobiliza, Oil 65 Grenade King Bomb A monster enveloped by raging flames that feed on the highly flammable oil exuded by its body. Libra: Passives: Levitate Initial: Protect, Shell Absorbs: Fire Resistance: Ice Weakness: Wind, Water Immunity: Immobiliza, Oil 66 Exploder Doom Bomb A monster enveloped by raging flames that feed on the highly flammable oil exuded by its body. Libra: Passives: Levitate Initial: Reraise Absorbs: Fire Resistance: Ice, Dark Weakness: Wind, Water, Holy Immunity: Immobiliza, Oil 67 Red Panther Gray Coeurl A nimble quadruped that hunts using its sharp teeth. The fluid covering its fangs and claws causes status effects. Libra: Passives: Dual Hit, Infinity Jump Resistance: Wind Weakness: Earth Immunity: Traitor 68 Coeurl Werewolf A great druped that hunts using its sharp teeth. The fluid covering its fangs and claws causes status effects. Libra: Passives: Physical Attack+ Initial: Defend, Haste, Regen Resistance: Wind Weakness: Fire, Earth, Holy Immunity: Traitor 69 Vampire Cat Vampyr A nimble quadruped that hunts using its sharp teeth. The fluid covering its fangs and claws causes status effects. Libra: Passives: Dual Hit, Infinity Jump Resistance: Wind Weakness: Earth, Fire, Holy Immunity: Traitor 6A Piscodaemon Piscodaemon A soft-bodied monster covered in slime. Although humanoid in appearance, it has no skeleton. Libra: Passives: Waterbreathing Initial: Poison Absorbs: Water Resistance: Fire Weakness: Ligthining Immunity: Toad 6B Squidraken Squidraken A soft-bodied monster covered in slime. Although humanoid in appearance, it has no skeleton. Libra: Passives: Waterbreathing Initial: Regen, Protect, Shell Absorbs: Water Resistance: Fire Weakness: Ligthining Immunity: Toad 6C Mindflayer Mindflayer A soft-bodied monster covered in slime. Although humanoid in appearance, it has no skeleton. Libra: Passives: Waterbreathing Initial: Regen, Protect, Shell Absorbs: Water Resistance: Fire Weakness: Ligthining Immunity: Toad 6D Skeleton Hollow A dead warrior resurrected as an undead skeleton. It will often reanimate not long after being KO'd. Libra: Initial: Dead, Undead Absorbs: Dark Weakness: Fire, Holy Immunity: Poison, Sleep, Regen, Reraise, Doom 6E Bonesnatch Arrancar A dead warrior resurrected as an undead skeleton. It will often reanimate not long after being KO'd. Libra: Passives: Physical Defense+, Speed Cast, Undead Initial: Dead Absorbs: Dark Weakness: Fire, Holy Immunity: Poison, Sleep, Regen, Reraise, Doom 6F Skeletal Fiend Vasto Lord A dead warrior resurrected as an undead skeleton. It will often reanimate not long after being KO'd. Libra: Passives: Physical Defense+, Arcane Defense+, Undead Initial: Dead Absorbs: Dark Weakness: Fire, Holy Immunity: Poison, Sleep, Regen, Reraise, Doom 70 Ghoul Revenant A restless incorporeal spirit. A mere touch may suck the life from its target, causing debilitating status effects. Libra: Passives: Levitate, Teleportation, Undead Initial: Invisible Absorbs: Dark Resistance: Ice Weakness: Fire, Holy, Wind Immunity: Poison, Sleep, Regen, Reraise, Doom 71 Ghast Shoker A restless incorporeal spirit. A mere touch may suck the life from its target, causing debilitating status effects. Libra: Passives: Fly, Levitate, Undead Initial: Invisible Absorbs: Dark, Lightining Resistance: Ice Weakness: Fire, Holy, Wind Immunity: Poison, Sleep, Regen, Reraise, Doom 72 Revenant Dementor A restless incorporeal spirit. A mere touch may suck the life from its target, causing debilitating status effects. Libra: Passives: Levitate, Master Teleportation, Undead Initial: Invisible Absorbs: Dark Resistance: Ice, Lightining, Earth, Water Weakness: Fire, Holy Immunity: Poison, Sleep, Regen, Reraise, Doom 73 Floating Eye Ahriman A peculiar monster whose body consists of one gigantic eye. It uses a baleful stare to attack its enemies. Libra: Passives: Fly, Arcane Defense+ Initial: Reflect Cancels: Earth Weakness: Ice, Wind 74 Ahriman Lamia Queen A peculiar female monster whose body consists of one gigantic snake Libra: Passives: Manafont, Arcane Defense+ Initial: Reflect, Blind Weakness: All Elements 75 Plague Horror Beholder A peculiar monster whose body consists of one gigantic eye. It uses a baleful stare to attack its enemies. Libra: Passives: Fly, Physical Defense+ Initial: Reflect Cancels: Earth Resistance: Dark Weakness: Ice, Wind, Holy 76 Jura Aevis Protegon A monstrous warturtle with a razor-sharp beak and giant scales, is very, very dificult hit him. Libra: Passives: Lifefont, Physical Defense+ Permanet: Protect Absorbs: Ice, Water Resistance: Fire, Wind Weakness: Lightining, Earth 77 Steelhawk Shellgon A monstrous warturtle with a razor-sharp beak and giant scales, is very, very dificult hit him. Libra: Passives: Lifefont, Arcane Defense+ Permanet: Shell Absorbs: Ice, Water Resistance: Fire, Wind Weakness: Lightining, Earth 78 Cockatrice Reflectgon A monstrous warturtle with a razor-sharp beak and giant scales, is very, very dificult hit him. Libra: Passives: Lavawalking, Physical Defense+ Permanet: Reflect Initital: Haste Absorbs: Fire Cancels: Ice Resistance: Wind, Dark Weakness: Water, Earth, Holy 79 Pig Tonbarry A strangely endearing monster that resembles a domestic animal, however, it walks on two feet and uses ademon letal killer knifes. Libra: Passives: Zero Cast, Lifefont, Waterwalking Initital: Slow Resistance: All Elements Immunity: Traitor 7A Swine Blue Tonbarry A strangely endearing monster that resembles a domestic animal, however, it walks on two feet and uses ademon letal killer knifes. Libra: Passives: Zero Cast, Lifefont, Waterwalking Permanet: Haste Initital: Slow, Protect, Shell, Regen Resistance: All Elements Immunity: Traitor 7B Wild Boar Ton Reaper A strangely endearing monster that resembles a domestic animal, however, it walks on two feet and uses ademon letal killer knifes. Libra: Passives: Zero Cast, Lifefont, Waterwalking Permanet: Haste Initital: Slow, Protect, Shell, Regen Absorbs: Dark Resistance: All Elements Immunity: Traitor 7C Dryad Dryad A tree endowed with consciousness by sprites residing within. Its leaves seem to harbor a mysterious energy. Libra: Passives: Physical Defense+, Lifefont Initital: Protect, Immobilize Absorbs: Earth Cancels: Lightining Resistance: Wind, Water, Ice Weakness: Fire Immunity: Traitor, Float 7D Treant Treant A tree endowed with consciousness by sprites residing within. Its leaves seem to harbor a mysterious energy. Libra: Passives: Arcane Defense+ Initital: Shell, Immobilize Absorbs: Earth Cancels: Lightining Resistance: Wind, Water, Ice Weakness: Fire Immunity: Traitor, Float 7E Elder Treant Elden Treant A tree endowed with consciousness by sprites residing within. Its leaves seem to harbor a mysterious energy. Libra: Passives: HP+, Master Teleportation Initital: Immobilize Permanent: Regen, Protect, Shell Absorbs: Earth, Holy Cancels: Lightining Resistance: Wind, Water, Ice Weakness: Fire, Dark Immunity: Traitor, Float 7F Wisenkin Fury Minus A monster with the body of a man and the head of a bull. Its gigantic, muscular body makes for devastating attacks Libra: Passives: Vehemence Initital: Defend Absorbs: Fire Resistance: Wind, Ligthining, Ice Weakness: Earth, Water Immunity: Traitor, Float 80 Minotaur Sacred Minus A monster with the body of a man and the head of a bull. Its gigantic, muscular body makes for devastating attacks. Libra: Passives: Vehemence Initital: Dead, Reraise Permanent: Regen, Protect, Shell Absorbs: Holy, Earth Resistance: Wind, Ligthining, Ice Weakness: Dark Immunity: Traitor, Float 81 Sekhret Iron Man A monster with the indestructive body of a metal armor Its gigantic, stronger body makes for devastatingattacks and break everithing. Libra: Passives: All Defence+ Initital: Defending Permanent: Protect, Shell, Atheist Resistance: All Elements Immunity: Many negative status... 82 Malboro Malboro This repulsive monster will eat all that comes before its gaping maw. Its body is covered in fetid slime. Libra: Passives: Manafont Initital: Reflect, Regen Resistance: Water Weakness: Fire, Ice Immunity: Many negative status... 83 Ochu Malboro King This repulsive monster will eat all that comes before its gaping maw. Its body is covered in fetid slime. Libra: Passives: Manafont, Physical Defense+ Initital: Reflect, Regen Resistance: Water Weakness: Fire, Ice Immunity: Many negative status... 84 Greater Malboro Overlord Malboro This repulsive monster will eat all that comes before its gaping maw. Its body is covered in fetid slime. Libra: Passives: Manafont, Physical Defense+ Permanet: Reflect, Regen Resistance: Water, Dark Weakness: Fire, Ice Immunity: Many negative status... 85 Behemoth Behemoth This fearsome monster has enormous hooves, a great furry mane, gigantic horns, and a thick muscular tail. Libra: Passives: Physical Defense+ Initital: Atheist Resistance: Wind, Fire, Lightining, Ice Weakness: Earth Immunity: Float 86 Behemoth King Behemoth King This fearsome monster has enormous hooves, a great furry mane, gigantic horns, and a thick muscular tail. Libra: Passives: All Defense+ Initital: Atheist Permanet: Protect Resistance: All Elements (Except Earth) Immunity: Float 87 Dark Behemoth Behemoth Omega This fearsome monster has enormous hooves, a great furry mane, gigantic horns, and a thick muscular tail. Libra: Passives: All Defense+ Initital: Haste Absorbs: Dark Resistance: All Elements (Except Earth, Holy) Immunity: Float, Traitor 88 Dragon Thunder Drako A giant monster covered in scales. Although it has wings, it cannot fly. It is very aggressive and not very intelligent. Libra: Passives: Physical Defense+ Permanet: Protect Absorbs: Lightning Weakness: Fire, Ice, Earth Immunity: Float 89 Blue Dragon Blizzard Drako A giant monster covered in scales. Although it has wings, it cannot fly. It is very aggressive and not very intelligent. Libra: Passives: Arcane Defense+ Permanet: Regen, Shell Absorbs: Ice Weakness: Fire, Lightning, Wind Immunity: Float 8A Red Dragon Fireheart Drako A giant monster covered in scales. Although it has wings, it cannot fly. It is very aggressive and not very intelligent. Libra: Passives: All Defense+ Permanet: Protect, Shell Initial: Haste Absorbs: Fire Cancels: Ice Weakness: Lightning, Water Immunity: Float, Traitor 8B Hydra Storm Wyvern This three-headed monster is able to fly, despite its huge size. Each head shares its consciousness with its mates. Libra: Passives: Fly, Waterwalking Permanet: Regen Absorbs: Water Resistance: Fire, Ice, Earth Weakness: Lightning, Wind Immunity: Float 8C Greater Hydra Tyrant Wyvern This three-headed monster is able to fly, despite its huge size. Each head shares its consciousness with its mates. Libra: Passives: Fly, Physical Attack+ Permanet: Regen Absorbs: Dark, Fire Resistance: Ice, Lightining, Earth Weakness: Holy, Wind Immunity: Float 8D Tiamat Divine Wyvern This three-headed monster is able to fly, despite its huge size. Each head shares its consciousness with its mates. Libra: Passives: Fly, HP+ Permanet: Regen Initial: Haste Absorbs: Fire, Lightning, Ice, Holy Cancels: Earth, Wind Weakness: Dark Immunity: Float 90 Byblos Byblos This monster is distinguished by its sharp claws and large horns. It stands on two feet and has a slender tail. 91 Automaton Terminator This taciturn general-purpose robot is a relic of a lost civilization's technology. It exists only to serve its master. 92 Na-shi 0 A another dimension creature... 93 Na-shi 0 A another dimension creature... 94 Na-shi Toruk Zuu A gigantic bird that is death that came from the skies Libra: Passives: Fly, Double Hit Cancels: Earth Weakness: Ice, Wind 95 Na-shi Eclipse Wyvern A another dimension creature... 96 Reaver Reaver This monster is distinguished by its sharp claws and large horns. It stands on two feet and has a slender tail. Passives: Infinity J, Speed C 97 Serpentarius Serpentarius A legendary daemon lord depicted in the constellation of the Serpent Bearer. His fiery wrath cannot be quenched. Passives: ??? 98 Holy Dragon Divine Dragon A giant monster covered in scales. This one possesses a strangely intelligent look and deadly breath attacks. Passives: Arc Def+, Def+, Mana F 99 Archaeodaemon Arch Demon A member of a race of daemons that has existed since the age of myth. It employs the destructive Dark Arts. Passives: Pure Pw, Speed C 9A Ultima Demon Ultima Demon A fell monster named after Ultima, the High Seraph. Attacks with the incredibly destructive Demon Magicks. Passives: Pure Pw, Speed C 9B Dragon God A another dimension creature... 9C Dark Choco A another dimension creature... 9D Green Choco A another dimension creature... 9E White Choco A another dimension creature... 9F Saint Arquifield A another dimension creature... A0 Dark Knight Omega Knight This warrior exchanges life for power, using Darkness to disintegrate all who stand in the way. Advantages: High damage and theft of life Disadvantages: Low stamina and abilities consume life A1 Onion Knight Omni Knight Although able to equip all weapons, this sad warrior excels at none, and is far from being the most powerful. Advantages: Good stats/passives and gear set Disadvantages: Skills limited and only physical damage A2 Sky Pirate Sky Pirate A pirate who sails the open sky, free from all laws and obligations. He never lets a mark escape. Passives: Saveguard A3 Game Hunter Game Hunter A hunter who trails rare monsters, employing Huntcraft skills to overcome them. Passives: Hunt, Tamer, Exp+ A4 Onion Knight Omni Knight A knight who has mastered all techniques and obtained the highest rank. Even stronger when using Onion equipment. Advantages: Good stats/passives and gear set Disadvantages: Skills limited and only physical damage A5 Deathknight Deathknight A dark knight reborn under the protection of daemons. Leeches the souls of enemies with a Fell Sword. Passives: ??? A6 Templar Spellblader A knight devout who defends the Church from heretics. Uses Spellblade techniques to cut down the enemy. A7 Celebrant Celebrant A powerful celebrant selected from scores of his peers. He will stop at nothing to hunt down and eliminate heretics. A8 Dark Dragon Darklord Dragon An evil human being, transformed into this dark dragon with devastating attacks and a variety of breath effects. Passives: ??? ############################################### 8 - All Omega Items Detail !!! ################################################### Number Vanilla Name Omega Name Details 1 Dagger Dagger Type: Knife Wield: 1h/Dw Rarity: Common Used for self-defense. Although its blade is longer than that of a normal knife, its attack power is rather low. Weapow Art: Pilfer Attribute Bonus Dmg: PA= C, SP= C Does Not Support: Haste 2 Mythril Knife Spark Knife Type: Knife Wield: 1h/Dw Rarity: Uncommon A sturdy, well-balanced knife forged from electricity and metal known as mythril. Element: Lightining Weapow Art: Spark Thrust Attribute Bonus Dmg: PA= C, SP= C 3 Blind Knife Ghost Blade Type: Knife Wield: 1h/Dw Rarity: Rare A invisible knife quenched in an insidious poison that robs its victim of sight. Initial: Invisible, Oil, Blind Element: Ice Effect: Blind Does Not Support: Haste Attribute Bonus Dmg: PA= C, SP= C 4 Mage Masher Magus Masher Type: Knife Wield: 1h/Dw Rarity: Super Rare Created especially for the purpose of fighting mages, this knife has the power to silence its target. Effect: Silence Immunity: Silence, Blind Attribute Bonus Dmg: PA= C, SP= C 5 Platinum Dagger Gold Dagger Type: Knife Wield: 1h/Dw Rarity: Rare A knife with a blade made of a lustrous white alloy of mythril and gold. Weapow Art: Perfect Robbery Attribute Bonus Dmg: PA= C, SP= C Does Not Support: Haste 6 Main Gauche Tonbarry knife Type: Knife Wield: 1h/Dw Rarity: Super Rare This knife gives the wielder a good chance of blocking attacks, making it useful for both offense and defense. Said to have a lethal tombarry poison Weapon Art: Assasinate Attribute Bonus Dmg: PA= C, SP= C 7 Orichalcum Dirk Lifelink Dirk Type: Knife Wield: 1h/Dw Rarity: Super Rare A knife made of an exceedingly hard rose mythril metal. Light and sharp. Element: Holy Effect: Absorb HP Attribute Bonus Dmg: PA= C, SP= C 8 Assassin's Dagger Nightmare Type: Knife Wield: 1h/Dw Rarity: Epic Popular among assassins, this dagger has the power to doom its victims to death or terrible nightmares Element: Dark Immunity: Silence, Blind Weapon Art: Nightmare Attribute Bonus Dmg: PA= C, SP= C 9 Air Knife Manair knife Type: Knife Wield: 1h/Dw Rarity: Epic This knife's special wave-shaped blade creates a vacuum when swung in the air, able to steal the victim's breath. Element: Wind Effect: Absorb MP Attribute Bonus Dmg: PA= C, SP= C 000A Zwill Straightblade Zwill Straightblade Type: Knife Wield: 1h/Dw Rarity: Legendary A knife manufactured in a region known for its magic blades. Effect: Sleep Attribute Bonus Dmg: PA= C, SP= C Does Not Support: Haste 000B Ninja Blade Longblade Type: Fast Ninja Blade Wield: 1h/2h/Dw R: Rare A sword specially tailored to the needs of ninjas. Its blade is shorter than that of the average sword. Attribute Bonus Dmg: SP= A Secret: A fast ninja blade is not used for hunting, only for assassination, and ignores the enemy's defense position to deal damage. 000C Kunai Kunai Type: Fast Ninja Blade Wield: 1h/2h/Dw R: Rare A multipurpose knife for ninjas. Attribute Bonus Dmg: SP= A Does Not Support: Haste Secret: A fast ninja blade is not used for hunting, only for assassination, and ignores the enemy's defense position to deal damage. 000D Kodachi Darkodachi Type: Fast Ninja Blade Wield: 1h/2h/Dw R: S. R The short, dark blade of this sword makes it easier handle. Element: Dark Immunity: Silence, Blind Attribute Bonus Dmg: SP= A Secret: A fast ninja blade is not used for hunting, only for assassination, and ignores the enemy's defense position to deal damage. 000E Ninja Longblade Soul Edge Type: F. Ninja Blade Wield: 1h/2h/Dw R: S. R. A sword with a blade longer than that of a normal ninja The more skillful the ninja, the sharper his blade. Attribute Bonus Dmg: SP= A Secret: A fast ninja blade is not used for hunting, only for assassination, and ignores the enemy's defense position to deal damage. 000F Spellbinder Totsuca Type: Ninja Blade Wield: 1h/2h/Dw Rarity: Epic A sword with the power to stop its targets in their tracks, preventing them from taking any actions. Element: Fire Effect: Disable Attribute Bonus Dmg: PA= C, SP= C 10 Sasuke's Blade Kusanagi Type: Ninja Blade Wield: 1h/2h/Dw Rarity: Epic A epic ninja's sword. Weapon Art: Chidori Attribute Bonus Dmg: PA= C, SP= C Does Not Support: Haste 11 Iga Blade Iga Blade Type: Ninja Blade Wield:1h/2h/Dw R: Legendary An exquisitely crafted ninja sword that was once used by a secret society. Element: Wind Boosts/Absorb: Earth Immunity: Stop, Sleep, Stone Weapon Art: Tornado Attribute Bonus Dmg: PA= A, SP= A 12 Koga Blade Koga Blade Type: Ninja Blade Wield: 1h/2h/Dw R: Legendary A powerful ninja sword that was once used by a secret society Element: Earth Boosts/Absorb: Wind Immunity: Confusion, Chicken, Charm Weapon Art: Quake Attribute Bonus Dmg: PA= A, SP= A 13 Broadsword Straight Sword Type: Sword Wield: 1h/2h/Dw Rarity: Common This broadsword is suitable for large cuts blows. It's lightweight, but not particularly powerful. Weapon Art: Undercut (reduce target's agility) Does Not Support: Haste Attribute Bonus Dmg: PA= A 14 Longsword Claymore Type: Greatsword Wield: 2h Rarity: Uncommon Normally wielded with two hands due to its weight. This highly flexible greatsword can be used to attackin swings or thrusts. Effect: Destabilize Target, Break Barriers Attribute Bonus Dmg: PA= B, Brave= B 15 Iron Sword Flame Sword Type: Sword Wield: 1h/2h/Dw Rarity: Rare This sword has a broad and sturdy blade, but its vulcanic iron construction makes it very heavy. Element/Boosts/Absorb: Fire Weakness: Water Weapon Art: Flaming Cut Attribute Bonus Dmg: PA= A 16 Mythril Sword Mythril Sword Type: Light Sword Wield: 1h/2h/Dw Rarity: Rare A sword forged from the metal known as mythril. Its brilliantly shining blade is incredibly lightweight. Weapon Art: Seal Evil Attribute Bonus Dmg: PA= A 17 Blood Sword Vampire Blade Type: Blood Sword Wield: 1h/2h/Dw R: Super Rare The blade of this sword is a deep crimson, as if it were drenched in blood. It is cruelly sharp. Effect: Absorb HP Attribute Bonus Dmg: PA= A 18 Coral Sword Cold Blade Type: Sword Wield: 1h/2h/Dw Rarity: Super Rare The handle of this single-edged sword has been decorated with intricate ice cristal piecework. Element/Boosts/Absorb: Ice Weakness: Fire Weapon Art: Frost Strike Attribute Bonus Dmg: PA= A 19 Ancient Sword Violet Sword Type: Sword Wield: 1h/2h/Dw Rarity: Super Rare A sword constructed using ancient techniques that have long since perished from the world. Weapon Art: Disarm Attribute Bonus Dmg: PA= A 001A Sleep Blade Lune Sword Type: Light Sword Wield: 1h/2h/Dw R: Super Rare A dazzling sword imbued with blue light. Initial: Regen Element/Absorbs:Water Boosts: Ice, Holy Immunity: Stop, Immobilize, Slow Effect: Sleep Attribute Bonus Dmg: PA= A 001B Platinum Sword Luster Sword Type: Sword Wield: 1h/2h/Dw Rarity: Epic A shining sword made of a lustrous white alloy of mythril and platinum. Its broad blade is wickedly sharp. Attribute Bonus Dmg: PA= A 001C Diamond Sword Divine Blade Type: Holy Sword Wield: 1h/2h/Dw Rarity: Epic The countless small diamonds embedded in this sword they reflect incoming light and cut their victims. Element/Boosts/Absorbs: Holy Resistance: Fire, Lightning, Ice Weakness: Dark Attribute Bonus Dmg: PA= A 001D Icebrand Celestial Brand Type: Sword Wield: 1h/2h/Dw Rarity: Epic A cristal sword with a transparent blade thatresembles thunder Element: Ligthning Weapon Art: Divine Justice Boost: Ligthning, Wind Attribute Bonus Dmg: PA= A 001E Runeblade Runesaber Type: Magic Sword Wield: 1h/2h/Dw Rarity: Epic A sword inscribed with ancient runes. Effect: Silence Immunity: Silence, Blind Attribute Bonus Dmg: PA= A 001F Nagnarok Armagedons Blade Type: Sword Wield: 1h/2h/Dw Rarity: Legendary This dark blade is mentioned in legends about the end of the world. Effect: Armageddon Attribute Bonus Dmg: PA= A 20 Materia Blade Ultima Weapow Type: Greatsword Wield: 2h Rarity: ??? A sword of extraplanar origin. Weapon Art: Ultimaga Attribute Bonus Dmg: PA= B, Brave= B 21 Defender Sentinel Type: Greatsword Wield: 2h Rarity: Epic A broad-bladed knight's sword made from hardened steel. Jewels have been embedded in its rounded pommel Element: Earth Resistance: All Elements! Effect: Destabilize Target, Break Barriers Attribute Bonus Dmg: PA= B, Brave= B 22 Save the Queen Silver Queen Type: Greatsword Wield: 2h Rarity: Epic A knight's sword given as a symbol of an oath of fealty. Permanent: Protect Weapon Art: Stasis Sword Attribute Bonus Dmg: PA= B, Brave= B 23 Excalibur Caliburn Type: Holy Greatsword Wield: 2h Rarity: Legendary It is said that only the true heir to the throne can wield this legendary knight's sword. Initial: Haste Element/Boosts/Absorb: Holy Weapon Art: Divine Ruination Attribute Bonus Dmg: PA= B, Brave= B 24 Ragnarok Odinsword Type: Greatsword Wield: 2h Rarity: Legendary This knight's sword is mentioned in tales about the end of the world. Initial: Frenzy (berserk after being hit) Permanet: Shell Weapon Art: Crush Strike Attribute Bonus Dmg: PA= B, Brave= B 25 Chaos Blade Omega Chaos Type: Greatsword Wield: 2h Rarity: Legendary This dark knight's sword is said to have been a gift from the gods themselves. Permanent: Regen Element: Dark Weapon Art: Eternal Darkness Attribute Bonus Dmg: PA= B, Brave= B 26 Ashura Ashura Type: Katana Wield: 1h/2h/Dw Rarity: Rare A katana with a brilliant white blade. Element: Fire Weapon Art: Spirit Blade Attribute Bonus Dmg: PA= B ,  Brave= B 27 Kotetsu Kotetsu Type: Katana Wield: 1h/2h/Dw Rarity: Rare A katana whose blade is adorned with a breathtaking carving of a tiger. Element: Lightining Weapon Art: Binding Darkness Attribute Bonus Dmg: PA= B, Brave= B 28 Osafune Osafune Type: Katana Wield: 1h/2h/Dw Rarity: Super Rare A katana with a blade forged of the finest iron sand by master swordsmith Nagamitsu Osafune. Element: Water Weapon Art: Verse of Oblivion Attribute Bonus Dmg: PA= B, Brave= B 29 Murasame Murasame Type: Katana Wield: 1h/2h/Dw Rarity: Super Rare Referred to as a demon sword, this katana's keen blade showers blood upon the battlefield. Element: Holy Permanent: Regen Effect: Absorb HP Weapon Art: Rain of Wisdom Attribute Bonus Dmg: PA= B, Brave= B 002A Ama-no-Murakumo Ama-no-Murakumo Type: Katana Wield: 1h/2h/Dw Rarity: Super Rare This katana's design was inspired by a legendary blade said to have been plucked from the tail of a marauding dragon. Element: Ice Weapon Art: Cloudsea Curse Attribute Bonus Dmg: PA= B, Brave= B 002B Kiyomori Kiyomori Type: Katana Wield: 1h/2h/Dw Rarity: Super Rare This exquisitely crafted katana has a beautifully patterned blade and an incredible cutting edge. Element: Wind Initial:  Protect, Shell Weapon Art: Purifying Breeze Attribute Bonus Dmg: PA= B, Brave= B 002C Muramasa Muramasa Type: Katana Wield: 1h/2h/Dw Rarity: Epic Referred to as a demon sword, this katana was said to drink the blood of countless enemies. Element: Dark Weapon Art: Doomed Aspirations Attribute Bonus Dmg: PA= B, Brave= B 002D Kiku-ichimonji Kiku-ichimonji Type: Long Katana Wield: 1h/2h Rarity: Epic A katana with a hilt in the shape of a chrysanthemum. Element: Earth Weapon Art: Sanguine Blossom Attribute Bonus Dmg: PA= B, Brave= B 002E Masamune Masamune Type: Long Katana Wield: 1h/2h Rarity: Legendary This katana's sheath is inlaid with beautiful patterns. It is the life's work of a master swordsmith. Initial/Immunity: Haste, Regen Effect: Dead Attribute Bonus Dmg: PA= B, Brave= B 002F Chirijiraden Chirijiraden Type: Katana Wield: 1h/2h/Dw Rarity: Legendary This elder katana is decorated with intricate designs.Something like a many-armed god of war Weapon Art: Raging Inferno Attribute Bonus Dmg: PA= B, Brave= B 30 Battle Axe Battle Axe Type: Axe Wield: 2h Rarity: Common A battle axe with a long handle. Designed for two-handed use, it can easily chop off an enemy's limbs. Effect: Destabilize Target, Break Barriers Attribute Bonus Dmg: Luck= S, PA= S Secret: Barriers = Protect, Shell, Reflect   31 Giant's Axe Frenzy Ax Type: Axe Wield: 2h Rarity: Super Rare An ax with an unquenchable thirst for blood, used by fanatics in battle. Effect: Destabilize Target, Break Barriers Element: Fire Initial: Frenzy (berserk after being hit) Permanet: Shell Attribute Bonus Dmg: Luck= S, PA= S 32 Slasher Stormbreaker Type: Axe Wield: 2h Rarity: Epic This ax not only has impressive destructive power, but it can also create lightning and thunderstorms Element: Ligthning Weapon Art: Mjolnir Thunder Attribute Bonus Dmg: Luck= S, PA= S Secret: Luck is random from 1 to PA 33 Rod Magic Rod Type: Rod Wield: 1h/2h/Dw Rarity: Common A rod fashioned from evergreen wood. Effect: Absorb MP Immunity: Silence, Blind Attribute Bonus Dmg: PA= A 34 Thunder Rod Storm Scepter Type: Rod Wield: 1h/2h/Dw Rarity: Rare A rod imbued with the power of thunder. Element/Boosts/Absorb: Ligthning Weakness: Earth Weapon Art: Thundaga Attribute Bonus Dmg: PA= A 35 Flame Rod Flame Scepter Type: Rod Wield: 1h/2h/Dw Rarity: Rare A rod imbued with the power of Fire Element/Boosts/Absorb: Fire Weakness: Water Weapon Art: Firaga Attribute Bonus Dmg: PA= A 36 Ice Rod Ice Scepter Type: Rod Wield: 1h/2h/Dw Rarity: Rare A rod imbued with the power of ice. Element/Boosts/Absorb: Ice Weakness: Fire Weapon Art: Blizzaga Attribute Bonus Dmg: PA= A 37 Poison Rod Frog Prince Type: Rod Wield: 1h/2h/Dw Rarity: Super Rare A rod with a poisoned tip. Effect: Frog Venon! Initial: Poison Element/Absorb/Boost: Water Immunity: Toad, Poison, Silence Attribute Bonus Dmg: PA= A 38 Wizard's Rod Archimage Rod Type: Rod Wield: 1h/2h/Dw Rarity: Epic A rod that enhances the magickal potency of its wielder. Boosts: Fire, Ligthning, Ice Weakness: All Elements Weapon Art: Wrath of Primal Magicks Attribute Bonus Dmg: PA= A 39 Dragon Rod Dragon Scepter Type: Rod Wield: 1h/2h/Dw Rarity: Legendary A rod wielded by a dragon master. Its tip is made from carved dragon bone. Element: Wind Boosts: Fire, Ligthning, Ice Weakness: All Elements Weapon Art: Summon the Dragon king Attribute Bonus Dmg: PA= A 003A Rod of Faith Wand of Wands Type: Rod Wield: 1h/2h/Dw Rarity: Legendary This rod purges doubt from those it touches, turning them into masters of magic. Initial: Haste Permanent: Faith Effect: Faith Attribute Bonus Dmg: PA= A 003B Oak Staff Oak Staff Type: Staff Wield: 1h/2h/Dw Rarity: Common A staff made from sturdy oak. Effect: Absorb MP Immunity: Silence, Blind Attribute Bonus Dmg: MA= A 003C White Staff White Staff Type: Staff Wield: 1h/2h/Dw Rarity: Rare A staff carried by members of the clergy. Element: Holy Immunity: Undead, Blind, Silence, Toad, Poison, Slow, Immobilize, Disable, Doom Weapon Art: Auto Life Attribute Bonus Dmg: MA= A 003D Healing Staff Sunlight Staff Type: Staff Wield: 1h/2h/Dw Rarity: Super Rare A staff imbued with the power of spirits. Has the power to restore HP to those it hits. Effect: Healing HP Element: Holy Attribute Bonus Dmg: MA= A 003E Serpent Staff Rainbow Staff Type: Great Staff Wield: 2h Rarity: Super Rare A staff with a rainbow during movement.They say they discovered several of thesein a wizard's tower Element: Rainbow (7 elements) Initial: Atheist Permanent: Faith Weapon Art: Manaburn 003F Mage's Staff Archimage Staff Type: Great Staff Wield: 2h Rarity: Epic This cypress staff increases the magick power of its owner. Effect: Faith Boosts: Fire, Ligthning, Ice Weakness: All Elements Weapon Art: Wrath of Primal Magicks Attribute Bonus Dmg: MA= A 40 Golden Staff Ancient Gold Staff Type: Great Staff Wield: 2h Rarity: Epic A shining staff decorated with aged gold. Element: Holy Boosts: Holy Weapon Art: Holy Light Attribute Bonus Dmg: MA= A 41 Zeus Mace Zeus Type: Great Staff Wield: 2h Rarity: Legendary They say the greatest thunder that fell from the heavensleft this staff on the earth. Element/Boosts/Absorb: Ligthning Weapow Art: Zeus Thunder Attribute Bonus Dmg: MA= A 42 Staff of the Magi Magi Magis Type: Great Staff Wield: 2h Rarity: Legendary An ordinary wooden staff that one might find anywhere... Initial: Haste Permanent: Faith Effect: Stop Attribute Bonus Dmg: MA= A 43 Iron Flail Steel Flail Type: Flail Wield: 1h/2h/Dw Rarity: Rare A weapon comprised of a large iron head attached to a long wooden handle. Effect: Destabilize Target Attribute Bonus Dmg: Luck= S, PA= S 44 Flame Mace Frost Demon Type: Flail Wield: 1h/2h/Dw Rarity: Super Rare The head of this large mace is enveloped in ice Element: Ice Weapon Art: Snow Wind Attribute Bonus Dmg: Luck= S, PA= S 45 Morning Star Morning Star Type: Flail Wield: 1h/2h/Dw Rarity: Epic A large spiked metal ball attached by chain to a wooden pole. A drunken traveler dropped this Effect: Destabilize Target Attribute Bonus Dmg: Luck= S , PA= S 46 Scorpion Tail Scorpion Type: Flail Wield: 1h/2h/Dw Rarity: Legendary A large morning star with a single spike attached to it. Almost like a perverse version of the other piece Element: Fire Effect: Destabilize Target Attribute Bonus Dmg: Luck= S , PA= S Secret: Luck is random from 1 to PA 47 Romandan Pistol Captain Pistol Type: Gun Wield: 1h/Dw Rarity: Super Rare A firearm brought by ship to Ivalice from the northern country of Romanda. Range: 8 Fixed Damage WPxWP 48 Mythril Gun Broken Butterfly Type: Gun Wield: 1h Rarity: Super Rare The barrel of this firearm has been fashioned from mythril and your shot is very powerful. Range: 8 Fixed Damage WPxWP 49 Stoneshooter Stoneshooter Type: Gun Wield: 2h Rarity: Epic A stone relic firearm with the power to petrify. They say it was once found in a ruin of an abyss. Range: 5 Initial: Petrify Fixed Damage WPxWP 004A Glacial Gun Shock Gun Type: Gun Wield: 1h Rarity: Legendary A firearm that shoots vengeances shock bullets. Range: 5 Weapon Art: Shock Rain 004B Blaze Gun Magick Shotgun Type: Gun Wield: 2h Rarity: Epic An enchanted weapon that fires magic bullets,your ammo is unlimited. Range: 6 Weapon Art: Primeval Spells Blast 004C Blaster Azazel Type: Gun Wield: 1h Rarity: Legendary A demon firearm that fires lethal charged bullets that will almost kill anything. Range: 8 Effect: Dead 004D Bowgun Crossbow Type: Crossbow Wield: 1h/Dw Rarity: Common A crossbow that can be fired with one hand. Uses shorter bolts than a traditional crossbow. Range: 4 Fixed Damage WPxWP Does Not Support: Haste 004E Knightslayer Haunter Claw Type: Crossbow Wield: 1h/Dw Rarity: Uncommon This crossbow fires bolts specially designed for kill vampires. Used by hunters who always wear black Element: Dark Initial: Invisible, Oil, Blind Range: 4 Fixed Damage WPxWP Does Not Support: Haste 004F Crossbow Beast Hunter Type: Light Crossbow Wield: 1h/Dw Rarity: Rare A lighter crossbow primarily employed for hunting beasts Element: Wind Range: 4 Fixed Damage WPxWP 50 Poison Bow Rune Bow Type: Crossbow Wield: 1h/Dw Rarity: Super Rare A crossbow that shoots arrows dipped in magic. Includes a rune-heavy mechanism to deal with darts. Range: 4 Fixed Damage WPxWP 51 Hunting Bow Ancient Relic Type: Crossbow Wield: 1h/Dw Rarity: Epic The antique stone crossbow made by old and experienced watchmakers Immunity: Slow, Disable, Immobilize Element: Earth Range: 4 Fixed Damage WPxWP 52 Gastrophetes Gastrophetes Type: Crossbow Wield: 2h Rarity: Epic The most powerful crossbow ever created. Its unusual size gives it a very strong recoil. Range: 4 Fixed Damage WPxWP 53 Longbow Light bow Type: Short Bow Wield: 2h Rarity: Uncommon The most common type of bow. It has a long range and is quite durable. Range: 5 Does Not Support: Haste Attribute Bonus Dmg: PA= C, SP= C 54 Silver Bow Shine Bow Type: Short Bow Wield: 2h Rarity: Rare A bow adorned with silver decorations. Thin metal plates help strengthen its wooden frame. Range: 5 Element: Holy Effect: Immobilize Attribute Bonus Dmg: PA= C, SP= C 55 Ice Bow White Snow Type: Bow Wield: 2h Rarity: Rare A bow that shoots freezing arrows. Strangely only those who have had a broken heart can carry it. Range: 5 Element/Boosts/Absorb: Ice Weapon Art: Ice Shot Attribute Bonus Dmg: PA= C, SP= C 56 Lightning Bow Lightning Bolt Type: Bow Wield: 2h Rarity: Super Rare This golden bow imbues arrows with the power and speed of lightning. Range: 5 Element/Boosts/Absorb: Lightning Weapon Art: Thunderbolt Shot Attribute Bonus Dmg: PA= C, SP= C 57 Windslash Bow Windslash Type: Short Bow Wield: 2h Rarity: Super Rare Arrows shot by this bow fly at extremely high speeds.The vacuum created by their flight increases their dmg. Range: 5 Element: Wind Attribute Bonus Dmg: PA= C, SP= C 58 Mythril Bow Firebolt Type: Bow Wield: 2h Rarity: Epic A enchanted bow strengthened by thin plates of garnet Range: 5 Element: Fire Weapon Art: Shooting Star   Attribute Bonus Dmg: PA= C, SP= C 59 Artemis Bow Artemis Bow Type: Great Bow Wield: 2h Rarity: Epic The bow of the goddess of the hunt. Range: 5 Effect: Disable Attribute Bonus Dmg: PA= C, SP= C 005A Yoichi Bow Yoichi Bow Zeta Type: Great Bow Wield: 2h Rarity: Legendary The bow of a legendary archer. Its unusual size gives it incredible power. Range: 5 Initial: Slow Permanent: Haste Effect: Slow, Immobilize Attribute Bonus Dmg: PA= C, SP= C 005B Perseus Bow Perseus Type: Great Bow Wield: 2h Rarity: Legendary The bow of a mythical hero. It is constructed entirely of metal and requires great strength to pull back. Range: 5 Effect: Petrify Attribute Bonus Dmg: PA= C, SP= C 005C Lamia's Harp Lamia's Harp Instrument Wield: 1h Rarity: Super Rare The pure sound of this harp can charm its user's enemies. Effect: Deal the same damage as your Effect 2: Charm 005D Bloodstring Harp Trancendent harp Instrument Wield: 1h Rarity: Epic The strains of this harp can affect one's very soul. Causes confusion in the listener. Effect: Deal the same damage as your Effect 2: Confusion 005E Faerie Harp Sweet Fairy Instrument Wield: 1h Rarity: Legendary The pure sound of this harp can pour out divine gifts. Effect: Deal the same damage as your Effect 2: Divine Gifts 005F Battle Folio Spellbook of Power Type: Book Wield: 1h Rarity: Super Rare A book made for battle. Used by battle mages. Boosts: Dark, Holy Weapon Art: Dark Flare Star Attribute Bonus Dmg: PA= C, MA= C 60 Bestiary Spellbook of Death Type: Book Wield: 1h Rarity: Epic A book with unusual contract rules and blank pages. Initial: Undead Weapon Art: Death Note Attribute Bonus Dmg: PA= C, MA= C 61 Papyrus Codex Spellbook of Wisdom Type: Book Wield: 1h Rarity: Epic An ancient text bound in stone. Initial: Stop Permanent: Haste Weapon Art: Freeze Time Attribute Bonus Dmg: PA= C, MA= C 62 Omnilex Merlin's Grimoire Type: Book Wield: 1h Rarity: Legendary A book said to contain all spells in all languages. Initial: Faith Weapon Art: Ultima End Attribute Bonus Dmg: PA= C, MA= C 63 Javelin Javelin Type: Spear Wield: 1h/2h/Dw Rarity: Rare A light and inexpensive spear. Allows the wielder to attack enemies within a range of two tiles. Attribute Bonus Dmg: PA= A 64 Spear Solrock Type: Spear Wield: 1h/2h/Dw Rarity: Super Rare The most commonly used type of fire-enhanced spear. Distinguished by its especially long reach. Element: Earth Immunity/Boosts: Fire Effect: Berserk Attribute Bonus Dmg: PA= A 65 Mythril Spear Lunatone Type: Light Spear Wield: 1h/2h/Dw R: Super Rare The tip of this elemental spear is made from the valuable metal known as blue mythril. Initial: Regen Element/Absorbs:Water Boosts: Ice, Holy Immunity: Stop, Immobilize, Slow Effect: Sleep Attribute Bonus Dmg: PA= A 66 Partisan Stormveil Type: Spear Wield: 1h/2h/Dw Rarity: Super Rare A polearm with an energy-charged, double-edged blade. Its design increases the damage it causes. Element: Wind Boosts: Lightning Absorb: Lightning Weakness: Earth Weapon Art: Lanza del Relampago Attribute Bonus Dmg: PA= A 67 Obelisk Obelisk Type: Great Spear Wield: 2h Rarity: Epic A hefty spear fitted with an obelisk-shaped head. Weapon Art: The Tormentor (Break Armor) Attribute Bonus Dmg: PA= A 68 Holy Lance Divine Lance Type: Long Spear Wield: 1h/2h Rarity: Epic This sacred weapon shines a brilliant blue. Element: Holy Weapon Art: Divine Dragon Beam Attribute Bonus Dmg: PA= A 69 Dragon Whisker Dragun Whisker Type: Long Spear Wield: 1h/2h Rarity: Legendary A spear made from a mysterious material that is neither wood nor metal. Some say it is a dragon's whisker. Weapon Art: Summon the Dragon king Attribute Bonus Dmg: PA= A 006A Javelin (Strong) Zodiac Spear Type: Great Spear Wield: 2h Rarity: Legendary This spear has unmatched attack power. Weapon Art: Call Zodiark Attribute Bonus Dmg: PA= A Secret: If the strongest spear collides with the strongest shield, what happens? 006B Cypress Pole Oldtwig Type: Pole Wield: 2h Rarity: Uncommon A pole carved from the wood of a cypress. Weapon Art: Sky Fallen Demon Attribute Bonus Dmg: MA= A 006C Battle Bamboo Bamboo Type: Light Pole Wield: 1h/2h/Dw Rarity: Rare A thin and supple bamboo pole that bends lithely when swung through the air. Element: Dark Weapon Art: Neo Space Storage Attribute Bonus Dmg: MA= A 006D Musk Pole Muskwind Type: Pole Wield: 2h Rarity: Rare A pole crafted from wood that emits a musky scent. It is in the shape of a large ladle. Element: Wind Weapon Art: Diamond Dust Sword Attribute Bonus Dmg: MA= A 006E Iron Fan Ironriver Type: Pole Wield: 2h Rarity: Super Rare The ribs of this enormous fan are made of iron. Functions as a sail and when folded as an oar. Element: Water Weapon Art: Hydreigon Pit Attribute Bonus Dmg: MA= A 006F Gokuu Pole Nyoibo Type: Pole Wield: 2h Rarity: Super Rare A stick found in ruins full of monkeys, 7 of them have already been found, this one has 4 stars drawn on the staff. Element: Fire Weapon Art: Four Star Ashura Flame Attribute Bonus Dmg: MA= A 70 Ivory Pole Ivory King Type: Light Pole Wield: 1h/2h/Dw Rarity: Epic A pole made from specially treated behemoth ivory. It is surprisingly strong, despite its fragile appearance. Element: Holy Weapon Art: Ivory's Sky Thunder Attribute Bonus Dmg: MA= A 71 Eight-fluted Pole Eight-fluted Type: Pole Wield: 2h Rarity: Epic A shaft of boxwood, carved into a hexagonal shape and reinforced with metal plates. Immunity: Negative Status Weapon Art: Heavenly Providence Attribute Bonus Dmg: MA= A 72 Whale Whisker Wamoon Whisker Type: Pole Wield: 2h Rarity: Legendary A pole made from a dark material that is neither wood nor metal. Some say it is a dire whale's whisker. Element: Water Weapon Art: Guardian Force of Sea Attribute Bonus Dmg: MA= A 73 Croakadile Bag Devilsbane Type: Sword Wield: 1h/2h/Dw Rarity: Epic An sword forged in an eclipse with metal from a comet. Element/Absorbs: Dark Weakness: Holy Boosts: Dark, Fire, Ligthining, Ice Weapon Art: Unholy Darkness Attribute Bonus Dmg: PA= A 74 Fallingstar Bag Dark Queen Type: Greatsword Wield: 2h Rarity: Epic A lengendary dark material used to forge this Greatsword Element: Dark Initial: Slow Permanent: Haste Weapon Art: Shadow Wolf Fang Attribute Bonus Dmg: PA= B , Brave= B 75 Pantherskin Bag Sanctier's Lance Type: Spear Wield: 1h/2h/Dw Rarity: Epic This is the relic of a winged warrior who fell in battle. Element: Lightning Permanent: Regen Weapon Art: Hollowed Bolt Attribute Bonus Dmg: PA= A 76 Hydrascale Bag Heroic Sword Type: Sword Wield: 1h/2h/Dw Rarity: Epic The prize for the real champion Attribute Bonus Dmg: PA= A Secret: Even if your body falls,your name will always be remembered 77 Damask Cloth Damask Cloth Type: Cloth Wield: 1h Rarity: Super Rare Said the old salesman: This cloth is thick and brilliantly colored, making it perfect for use in carpets. Initial: Regen Permanent: Shell Secret: Intensifies the wounds opponents already have 78 Cashmere Cashmere Type: Cloth Wield: 1h Rarity: Epic Said the old salesman: This warm and flexible woolen fabric is exquisitely soft to the touch. Secret: Intensifies the wounds opponents already have 79 Wyrmweave Silk Wyrmweave Silk Type: Cloth Wield: 1h Rarity: Legendary Said the old salesman: A special process has been used to make this thin, smooth silk exceptionally durable. Cancels: Fire, Lightning, Wind, Dark   Resistance: Ice, Earth, Water, Holy Secret: Intensifies the wounds opponents already have 007A Shuriken Shuriken Type: Ninja Artifact Rarity: Uncommon A throwing weapon for ninjas. It spins in the air before hitting its target. Power: 7 007B Fuma Shuriken Magic Shuriken Type: Ninja Artifact Rarity: Rare A colorful pinwheel-shaped throwing star that flies at very high speeds. Power: 10 007C Yagyu Darkrood Yagyu Darkrood Type: Ninja Artifact Rarity: Super Rare A cross-shaped throwing star used by a famous ninja school. Its blades are serrated for maximum damage. Power: 12 007D Flameburst Bomb Katon Bomb Type: Ninja Artifact Rarity: Rare An explosive sphere that deals fire damage when thrown. Power: 10 Element: Fire 007E Snowmelt Bomb Suiton Bomb Type: Ninja Artifact Rarity: Rare An explosive sphere that deals water damage when thrown. Power: 10 Element: Water 007F Spark Bomb Raiton Bomb Type: Ninja Artifact Rarity: Rare An explosive sphere that deals lightning damage when thrown. Power: 10 Element: Lightning 80 Escutcheon (weak) Escutcheon Type: Shield Rarity: Common The most inexpensive shield available. As expected, its defensive abilities are lacking. Resistance: Fire, Ligthning, Ice 81 Buckler Paladin's Buckler Type: Shield Rarity: Super Rare This bronze shield is rather small, allowing the user to deftly block his opponent's attacks. And used by the honorable white paladins. Initial: Shell Resistance/Boosts: Holy, Lightining Immunity: Immobilize, Disable, Poison 82 Bronze Shield Bronze Greatshield Type: Great Shield Rarity: Uncommon This bronze shield is very large and heavy, allowing the user to to brutally block your opponent's attacks. Initial: Slow Immunity: Slow, Disable, Immobilize 83 Round Shield Druid Shield Type: Shield Rarity: Rare The surface of this small, sturdy shield has been inlaid with a complex ornamental design. Boosts: Wind, Earth, Water Absorb: Wind, Earth, Water 84 Mythril Shield Mythril Shield Type: Light Shield Rarity: Rare A shield constructed of the featherlight metal known as mythril. It is surprisingly light and easy to wield. 85 Golden Shield Golden Shield Type: Shield Rarity: Super Rare This mythril shield has been decorated with gold accents and provides excellent protection against physical attacks. Granted only to royal knights 86 Ice Shield Ice Blocker Type: Shield Rarity: Super Rare This mythril shield is inlaid with pale blue gemstones that seem to emit a frigid aura. Absorb: Ice Weakness: Fire 87 Flame Shield Flame Blocker Type: Shield Rarity: Super Rare This mythril shield is inlaid with deep crimson gemstones that seem to dance with the power of flame. Absorb: Fire Resistance: Ice Weakness: Water 88 Aegis Shield Aegis Shield Type: Shield Rarity: Epic This shield resembles a breastplate worn by a god. It enhances the user's magickal capabilities. 89 Diamond Shield Divine Shield Type: Shield Rarity: Epic A shield adorned with brilliant, incredibly hard gems that help protect the user from death Absorb/Boost: Holy Weakness:Dark Cancel: Dead 008A Platinum Shield Rune Shield Type: Shield Rarity: Epic This brilliant shield has been forged from a lustrous alloy of mythril and platinum written with magic runes. 008B Crystal Shield Celestial Shield Type: Shield Rarity: Epic This shield has been inlaid with crystalline jewels discovered deep within the earth. The god knights, as those who use them are known 008C Genji Shield Genji Shield Type: Shield Rarity: Legendary A pitch-black shield made by foreign craftsmen. It is made of iron and has a unique shape. 008D Kaiser Shield Dragonic Shield Type: Shield Rarity: Legendary A shield bearing the name of an ancient dragon emperor.It boosts the damage dealt by certain elemental magicks. Possesses immense power that takes time to control Boosts: Fire, Ice, Lightning Initial: Disable 008E Venetian Shield Venetian Shield Type: Shield Rarity: Legendary A shield that has been brilliantly colored using special dyes and pigments. It absorbs dmg from the primary elements. Absorb: Fire, Ice, lightning Cancel: Dead, Disable 008F Escutcheon (strong) Zodiac Escutcheon Type: Great Shield Rarity: Legendary This shield's blocking capabilities are nearly unrivaled. Initial: Slow Immunity: Slow, Disable, Immobilize Secret: The best offense is useless againstthe best defense... 90 Leather Helm Leather Helm Type: Light Helm Rarity: Common This leather helm has been treated with a special resin, making it sturdy yet flexible. Resistance: Fire 91 Bronze Helm Bronze Greathelm Type: Great Helm Rarity: Uncommon An very large and heavy bronze helm. Initial: Blind Immunity: Sleep, Charm   92 Iron Helm Paladin's Helm Type: Helm Rarity: Super Rare A sturdy iron helm with an aura of light surrounding it. And used by the honorable white paladins. Initial: Protect Resistance/Boosts: Dark Immunity: Sleep, Doom, Blind 93 Barbut Champion Type: Helm Rarity: Epic This helm covers the entire head, save for a T-shaped cutout for the wearer's face. Used by gladiators in the coliseum. 94 Mythril Helm Mythril Helm Type: Lignt Helm Rarity: Rare A helm made from the valuable metal known as mythril. It is very sturdy and surprisingly lightweight. 95 Golden Helm Golden Helm Type: Helm Rarity: Super Rare A mythril helm with gold accents. Granted only to royal knights 96 Close Helmet Dark Helmet Type: Helm Rarity: Super Rare This helm completely protects the head and neck, and its front guard protects the face as well. Worn by the black knights, who disowned their king 97 Diamond Helm Divine Helm Type: Helm Rarity: Epic A close helmet adorned with magickal jewels of extraordinary hardness. Absorb/Boost: Holy Weakness:Dark Cancel: Dead 98 Platinum Helm Rune Helm Type: Helm Rarity: Epic This brilliant helm has been forged from a lustrous alloy of mythril and platinum and written with magic runes 99 Circlet Circlet Type: Helm Rarity: Epic Jewels have been embedded around the front of this helm. The design exposes the wearer's ears, making it lighter. 009A Crystal Helm Celestial Helm Type: Helm Rarity: Epic This platinum helm has been inlaid with crystalline jewels discovered deep within the earth The god knights, as those who use them are known 009B Genji Helm Genji Helm Type: Helm Rarity: Legendary A helm forged by foreign craftsmen. It is made of iron and has a unique shape. 009C Grand Helm Maximus Type: Grand Helm Rarity: Legendary A legendary helmet that carries the weight of invincibility Initial:Blind Immunity: Sleep, Charm   009D Leather Cap Leather Cap Type: Small Hat Rarity: Common A hat crafted from tanned leather. Does Not Support: Haste 009E Plumed Hat Velvet Hat Type: Hat Rarity: Rare "Do Redmages really exist?" I don't know, but it's a hat from a Redmage! LOL Immunity: Immobilize, Disable 009F Red Hood Wisdom Hood Type: Hat Rarity: Uncommon Made from the skin of blue snakes that live near the valley of the drakes Initial: Regen Absorbs: Water Resistance/Boosts: Ice, Lightning Weakness: Fire, Wind, Earth 00A0 Headgear Night Hunter Type: Hat Rarity: Rare A dark leather hood that protects the wearer's head and ears. Absorbs:Dark Boosts: Fire, Ligntining, Ice, Dark Weakness: Holy 00A1 Wizard's Hat Wise Hat Type: Hat Rarity: Rare A hat adorned with a magick symbol. They say it stores the knowledgeof everyone who has ever used it. Resistance: All Elements 00A2 Green Beret Lune Bird Type: Hat Rarity: Rare A beret made from blue feathers of lazzuli birds, which have a bluish glow. Initial: Regen Absorbs: Water Boosts: Ice, Holy Immunity: Stop, Immobilize, Slow 00A3 Headband Redband Type: Hat Rarity: Super Rare Headgear made from a twisted towel soiled with the blood of an innocent.. Symbol of someone who wants revenge... 00A4 Celebrant's Miter Luminous Miter Type: Hat Rarity: Super Rare An elaborately decorated hat employed by the clergy in religious ceremonies. Boosts: Holy 00A5 Black Cowl Black Cowl Type: Hat Rarity: Epic A pitch black cloth hat, the greatest mercenaries in the world like to wear this hat Initial: Atheist, Silence Immunity: Dead 00A6 Gold Hairpin Valiria Hairpin Type: Hat Rarity: Epic A hairpin beautifully decorated with gold and silver inlay Initial: Regen Immunity: Silence Permanent: Shell 00A7 Lambent Hat Lambent Hat Type: Hat Rarity: Epic The crystals decorating this hat increase the wearer's agility and magickal attack power. Immunity: Silence, Blind 00A8 Thief's Cap Thief's Rare Cap Type: Hat Rarity: Legendary A hat that increases agility. The biggest thieves in the world wear this hat Immunity: Immobilize, Disable 00A9 Cachusha Cachusha Type: Hair Adornment Rarity: Epic A hairband that prevents an array of status effects. 00AA Barette Barrette Type: Hair Adornment Rarity: Epic A hairpin that prevents an array of status effects. 00AB Ribbon Ribbon Type: Hair Adornment Rarity: Legendary A ribbon that protects against status effects. 00AC Leather Armor Leather Armor Type: Light Armor Rarity: Common Armor made from layers of tanned leather. Resistance: Fire 00AD Linen Cuirass Paladin's Cuirass Type: Armor Rarity: Super Rare Linen armor with a bronze breastplate. And used by the honorable white paladins. Boosts: Fire, Lightining, Ice Initial: Regen Immunity: Silence, Berserk, Oil 00AE Bronze Armor Bronze Greatarmor Type: Grand Armor Rarity: Incomum Very large and heavy fashioned bronze armor. Initial: Slow Immunity: Slow, Disable, Immobilize 00AF Chainmail Drake Mail Type: Armor Rarity: Rare Armor formed by countless metal rings intertwined between scales. Cancels: Fire, Lightning, Ice Weakness: Wind, Earth, Water Immunity: Blind, Oil, Poison 00B0 Mythril Armor Mythril Armor Type: Lignt Armor Rarity: Rare Armor made from the valuable metal known as mythril. It is surprisingly light and sturdy. 00B1 Plate Mail Dark Plate Type: Armor Rarity: Super Rare The unique design of this dark stell armor greatly increases its protective qualities. Worn by the black knights, who disowned their king Initial: Oil Absorbs/Boosts: Dark Weakness: Holy Immunity: Dead 00B2 Golden Armor Golden Plate Type: Armor Rarity: Super Rare Improved plate mail that has been decorated with gold. Granted only to royal knights 00B3 Diamond Armor Divine Armor Type: Armor Rarity: Epic Armor that has been reinforced with incredibly hard gemstones. Absorbs/Boost: Holy Weakness:Dark Immunity: Dead 00B4 Platinum Armor Rune Armor Type: Armor Rarity: Epic Brilliantly shining armor made of a lustrous white alloy of mythril and platinum  and written with magic runes 00B5 Carabineer Mail DarkStone Mail Type: Armor Rarity: Epic Thick dark stone armor designed to withstand even the most intense shocks. Immunity: Reraise, Regen, Protect, Shell, Haste Weakness: All Elements 00B6 Crystal Mail Celestial Mail Type: Armor Rarity: Epic Platinum armor reinforced in places with crystalline gemstones found deep within the earth. The god knights, as those who use them are known 00B7 Genji Armor Genji Armor Type: Armor Rarity: Legendary Red enameled armor made by foreign craftsmen. It completely protects the torso and back. 00B8 Mirror Mail Ruby Mail Type: Armor Rarity: Epic Mirrored ruby armor with the power to reflect magick used on the wearer. Permanent: Reflect 00B9 Maximillian Maximillian Type: Grand Armor Rarity: Legendary Top-grade armor made with advanced techniques. The materials and design make it exceedingly strong. She carries the weight of invincibility Initial: Slow Immunity: Slow, Disable, Immobilize 00BA Clothing Light Clothing Type: Clothing Rarity: Common Made for use in battle, this is sturdier than normal clothing. Does Not Support: Haste 00BB Leather Clothing Leather Clothing Type: Clothing Rarity: Uncomum Leather clothing made for battle. Resistance: Fire 00BC Leather Plate Leather Plate Type: Clothing Rarity: Uncomum The many layers of leather used in this battle clothing make it very sturdy. Resistance: Fire 00BD Ringmail Ringmail Type: Clothing Rarity: Rare A shirt made of countless interlocking metal rings. Cancels/Boosts: Lightining Immunity: Immobilize, Disable 00BE Mythril Vest Lazuli Vest Type: Clothing Rarity: Rare A vest with many small blue mythril plates sewn into it. Boosts/Absorbs: Ice Weakness: Fire Immunity: Slow 00BF Adamant Vest Adamant Vest Type: Clothing Rarity: Rare A vest with plates of an incredibly hard metal sewn into it. Permanent: Protect 00C0 Wizard Clothing Wise Clothing Type: Clothing Rarity: Rare A hooded outfit often worn by mages. Resistance: All Elements 00C1 Brigandine Briganrogues Type: Clothing Rarity: Super Rare A light cloth garment reinforced with plates of a mythril and platinum alloy. Used by many crooks as it facilitates mobility Immunity: Stone, Poison, Sleep 00C2 Jujitsu Gi Black kimono Type: Clothing Rarity: Super Rare A singlet created by foreign craftsmen and favored by practitioners of the martial arts. Initial: Atheist, Silence Immunity: Dead 00C3 Power Garb Power Garb Type: Clothing Rarity: Super Rare A supportive garment that enhances the wearer's fighting capabilities. 00C4 Gaia Gear Druid Gear Type: Clothing Rarity: Epic Clothing made from brilliantly patterned material. It confers the protection of the earth to the wearer. Boosts/Absorbs: Wind, Earth, Water 00C5 Ninja Gear Shadow Gear Type: Clothing Rarity: Legendary This ninja clothing is suited to covert missions. Initial: Invisible, Blind, Oil Does Not Support: Haste 00C6 Black Garb Black Phoenix Garb Type: Clothing Rarity: Epic Pitch-black clothes made from the blackened feathersof fallen chocophenix. Initial: Doom, Reraise Immunity: Stop, Petrify 00C7 Rubber Suit Thunderless Type: Clothing Rarity: Legendary Clothing made from an unusual resin that perfectly fits the contours of the wearer's body. Cancels: Lightining Immunity: Immobilize, Disable 00C8 Hempen Robe Linen Robe Type: Robe Rarity: Uncomum A simple cloak made from a single sheet of linen cloth and enchanted with protection magic. Initial: Protect Resistance/Boosts: Dark Immunity: Sleep, Doom, Blind 00C9 Silken Robe Shining Robe Type: Robe Rarity: Rare A soft robe made of layers of silk fabric. A white aura of enchantment hangs over it Initial: Regen Permanent: Shell Immunity: Silence 00CA Wizard's Robe Archimage Robe Type: Robe Rarity: Super Rare A hooded robe that completely covers the wearer's body. Capable of raising its wielder's magical powers Boosts: Fire, Ligthning, Ice Weakness: All Elements 00CB Chameleon Robe Aeon Robe Type: Robe Rarity: Super Rare A cloak made from the leather of various elemental reptiles. Absorbs: Fire, Lightning, Ice Immunity: Dead, Disable, Doom 00CC White Robe Lightness Robe Type: Robe Rarity: Epic "Light is the true way", said the old salesman... These pure white vestments halve damage taken from the primary elements. Boosts/Absorbs: Holy Weakness: Dark Resistance: Fire, Ice, Lightning 00CD Black Robe Darkness Robe Type: Robe Rarity: Epic "Only the shadows reveal the secrets that the light wants to hide", so said the old salesman's brother... These pitch-black vestments increase damage inflicted by magicks of the primary elements. Absorbs:Dark Boosts: Fire, Ligntining, Ice, Dark Weakness: Holy 00CE Luminous Robe Luminous Robe Type: Robe Rarity: Epic "The true light is the one that shines along with the darkness", said an even older gentleman from the back of the store... The material in this robe has been woven from threads that glow faintly with magick. Cancels: Dark, Holy Initial: Regen 00CF Lordly Robe Lordly Robe Type: Robe Rarity: Legendary Luxurious robe worn by high-ranking nobles. Usually those more mysterious and who know too much Initial:Protect, Shell Boosts: Holy, Dark 00D0 Battle Boots Battle Boots Type: Shoes Rarity: Uncomum Battle boots made from layers of leather. 00D1 Spiked Boots Jumper Boots Type: Shoes Rarity: Rare The spikes along the bottoms of these boots improve the wearer's footing, allowing him or her to jump farther. 00D2 Germinas Boots Germinas Boots Type: Shoes Rarity: Super Rare Boots that fit the feet perfectly, increasing the wearer's mobility. 00D3 Rubber Boots Red Rubbers Type: Shoes Rarity: Super Rare These red resin boots conform perfectly to the shape of the wearer's feet, negating lightning-based magick damage. Cancels/Boosts: Lightning, Fire Immunity: Immobilise 00D4 Winged Boots Gravity Boots Type: Shoes Rarity: Super Rare Lightweight boots decorated with fluffy choco feathers A layer of gravitational purple rock was placed on its sole. Permanent: Float 00D5 Hermes Shoes Luck Boots Type: Shoes Rarity: Epic Expensive shoes made by a famous cobbler. maybe it's just another excuse to charge more for an average shoe... 00D6 Red Shoes Wise Shoes Type: Shoes Rarity: Super Rare Shoes made by hand with such care that no stain impregnated them, they took so long to be produced that the craftsmen, when they finished, were already old... 00D7 Power Gauntlet Red Power Type: Glove Rarity: Super Rare A sturdy glove that increases weapon attack power. They say she's been burned for decades Boost: Fire, Earth 00D8 Genji Glove Genji Power Type: Glove Rarity: Legendary A dark glove made by a foreign craftsman. Never seen another one like this. Bonus: Increases the chance of critical hits Boost: Dark, Holy 00D9 Magepower Glove Blue Power Type: Glove Rarity: Super Rare A glove that boosts the wearer's magickal attack power. They say it was submerged for decades Boost: Water, Ice 00DA Bracer Celestial Power Type: Glove Rarity: Epic A thin armband of gold. She has 5 colored stones, one on each finger. Boost: Ligthning, Wind 00DB Reflect Ring Ruby Ring Type: Ring Rarity: Super Rare A ruby ring engraved with arcane symbols that can reflect magick cast upon the wearer. Permanent: Reflect 00DC Protect Ring Diamond Ring Type: Ring Rarity: Super Rare A ring forged from metal imbued with protection magick. Initial: Protect Resistance/Boosts: Dark Immunity: Sleep, Doom, Blind 00DD Magick Ring Saphire Ring Type: Ring Rarity: Super Rare A ring inlaid with a magickal saphire gemstone. Initial: Regen Boosts: Fire, Lightning, Ice Immunity: Beserk, Silence, Oil 00DE Cursed Ring Ring of Curse Type: Ring Rarity: Legendary A ring wrought of metal inhabited by spirits. "A ring for all to defeat", it's written inside Immunity: Traitor Absorbs: Dark Permanent: Curse 00DF Angel Ring Seraph Ring Type: Ring Rarity: Epic A ring that bestows an angel's aegis upon its owner. Initial: Reraise Cancels: Dark Immunity: Dead, Undead, Traitor E0 Diamond Bracelet Lazuli Bracelet Type: Armlet Rarity: Super Rare A bracelet of blue mytryl embedded with shining magickal jewels. Boosts/Absorbs: Ice Weakness: Fire Immunity: Slow E1 Jade Armlet Esmerald Armlet Type: Armlet Rarity: Super Rare A bracelet embedded with well-polished green jewels. Boosts/Absorbs: Earth Cancels: Lightining Immunity: Stone, Sleep, Stop E2 Japa Mala Pearl Japamala Type: Armlet Rarity: Super Rare A string of prayer beads made from 108 fruits of the sacred fig tree. Absorbs/Boosts: Water Resistence: Earth, Wind Cancels: Holy, Dark Weakness: Fire, Ligntining, Ice Immunity: Undead, Vampire, Toad, Poison E3 Nu Khai Armband Topazz Armband Type: Armlet Rarity: Super Rare An armband worn during a ceremony to worship gods of darkness. Boosts/Absorbs: Wind Cancel: Ice Immunity: Confusion, Charm, Chicken E4 Guardian Bracelet Paladin's Bracelet Type: Armlet Rarity: Super Rare A white bracelet embedded with deep ambar jewels. Initial: Shell Resistance/Boosts: Holy, Lightining Immunity: Immobilize, Disable, Poison E5 Shoulder Cape Nimble Cape Type: Cloak Rarity: Common A small woolen cape. E6 Leather Cloak Bravery Cloak Type: Cloak Rarity: Uncomum A red sturdy leather cloak. There are many legends involving a wolf shooter wearing red. Anyway, just legends. Cancel/Boosts: Fire E7 Mage's Cloak Wisdom Cloak Type: Cloak Rarity: Rare A hooded cloak often worn by blue mages. Initial: Regen Absorbs: Water Resistance/Boosts: Ice, Lightning Weakness: Fire, Wind, Earth E8 Elven Cloak Druid Cloak Type: Cloak Rarity: Super Rare A long cloak made of thin material that has been imbued with magickal power. It is used by the high elves of the mystical forest Boosts/Absorbs: Wind, Earth, Water E9 Vampire Cape Lords Cape Type: Cloak Rarity: Super Rare The outside of this cloak is black, while the inside is deep crimson. Demands of the eccentric lords of the furthest castles Initial: Oil Boosts/Absorbs: Dark Weakness: Holy Immunity: Dead 00EA Featherweave Cloak Seraph Mantle Type: Cloak Rarity: Epic This cloak is light and soft like a feather. To this day, no one knows how or what it's made of, it's not easy to find either, they say he's the one who finds you... Boosts/Absorbs: Holy Weakness: Dark Immunity: Dead 00EB Invisibility Cloak Shadow Cape Type: Cloak Rarity: Legendary This cloak makes the wearer invisibleuntil he or she is discovered. Initial: Invisible, Blind, Oil Does Not Support: Haste 00EC Chantage Chantage Type: fragrance Rarity: Epic A perfume with a soothing scent. Initial: Charm, Reraise Permanent: Regen 00ED Cherche Cherche Type: fragrance Rarity: Epic A perfume with a refreshing fragrance. Initial: Slow Permanent: Float, Reflect 00EE Septième Septième Type: fragrance Rarity: Epic A perfume with an otherworldly aroma. Initial: Haste, Invisible, Immobilize 00EF Sortilége Sortilége Type: fragrance Rarity: Epic A perfume with a rich redolence. Initial: Sleep Permanent: Protect, Shell 00F0 Potion Potion Type: Item Rarity: Common Medicine that restores HP. Deals damage when used against the undead. Made from herbs with healing properties Restores: Minor random amount HP Add effect: Regen Removes: Blind, Poison, Oil 00F1 Hi-Potion Rare Potion Type: Item Rarity: Rare Medicine that restores HP. More effective than a standard potion. Because it grants protection to the user Restores: Médium random amount HP Add effect: Protect, Shell 00F2 X-Potion Turbo Potion Type: Item Rarity: Super Rare Medicine that restores HP. More effective than a rare-potion. Restores: 300 HP 00F3 Ether Ether Type: Item Rarity: Super Rare Rare medicine that restores MP. Made from flowers with complex characteristics Restores: 50 MP 00F4 Hi-Ether Rare Ether Type: Item Rarity: Epic Medicine that grants high characteristics that enhance the focus on agility and protection. Much rarer than standard ether. 00F5 Elixir Cosmos Elix Type: Item Rarity: Legendary Valuable medicine that fully restores both HP and MP. Made from the perfect balance of all known elements 00F6 Antidote Tonic X Type: Item Rarity: Uncomum A poison for some, a miracle potion for others, ancient reports say that wars were won thanks to this eccentric mixture. Can add effect: Many opposing effects 00F7 Eye Drops Philosopher's Stone Type: Item Rarity: ??? A mysterious stone. . . It's shining !! "I have no idea how this got here, or who brought it here." 00F8 Echo Herbs Chronos Tears Type: Item Rarity: Super Rare The quantum characteristics of this mixture created space and time. "The Master of Time,  your power is break now !" Said the crazy alchemist...    00F9 Maiden's Kiss Draco Elix Type: Item Rarity: Epic The ultra rare elixir making of a dragon's blood. your efect is a mysterius ! 00FA Gold Needle Solar Drop Type: Item Rarity: Rare Can hurt, but a tool that restores a unit who has been turned to stone.It breaks after one use. Removes: Stone, White Barriers/Buffs Damage: User HP Loss 00FB Holy Water Holy Water Type: Item Rarity: Rare Holy water that restores life to a unit who has been touched by the curse of undeath. Removes: Undead, Vampire, Doom, Atheist, Traitor 00FC Remedy Medicine Type: Item Rarity: Super Rare A nostrum that cures all manner of status effects. Made with the purest and rarest healing components Removes: Blind, Confuse, Silence, Oil, Toad, Poison, Sleep 00FD Phoenix Down Phoenix Pinion Type: Item Rarity: Uncomum Down feathers with the power to restore a unit who has fallen in battle. Consumed after one use. Removes: KO 100 Chaosbringer Dark Breaker Type: Fell Sword Wield: 1h Rarity: Mythical The wielder of this sword bears the sins of his previous lives, robbing him or her of all hope. Element: Dark Effect: Blind Dark Knight Only Attribute Bonus Dmg: PA= B , Unfaith= B (Unfaith = 100-Faith) 101 Deathbringer Deathbringer Type: Fell Sword Wield: 1h Rarity: Mythical Rare This sword brings death to all those who kill in the name of truth and justice. Element: Dark Weapon Art: Shinigami Dark Knight Only Attribute Bonus Dmg: PA= B , Unfaith= B (Unfaith = 100-Faith) 102 Arondight Arondight Type: Fell Sword Wield: 1h Rarity: Mythical Rare It is said that a witch bestowed this sword to a knight who died an unnatural death. Element: Dark Effect: Slow Dark Knight Only Attribute Bonus Dmg: PA= B , Unfaith= B (Unfaith = 100-Faith) 103 Balmung Balmung Type: Fell Sword Wield: 1h R: Mythical Ultra Rare A sword said to have been wielded by a hero from the north. A blue jewel is embedded in its broad handle. Dark Knight Only Element: Dark Effect: Stop Initial: Atheist Permanent: Faith Attribute Bonus Dmg: PA= B , Unfaith= B 104 Valhalla Valhalla Type: Fell Greatsword Wield: 2h R: Mythical UR A tainted blade spoken of in legends about the end of the world, said to feed upon the souls of its victims. Element: Dark Effect: KO Dark Knight Only Boosts: Holy, Dark Attribute Bonus Dmg: PA= B , Unfaith= B (Unfaith = 100-Faith) 105 Moonblade Moonblade Type: Sword Wield: 1h/2h/Dw R: Mythical Rare A sword that glitters cruelly like a crescent moon. Initial: Haste Effect: Disable Attribute Bonus Dmg: PA= A   106 Onion Sword Omni Sword Type: Sword Wield: 1h Rarity: Mythical Ultra Rare A blade forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. Attribute Bonus Dmg: PA= A   Omni Knight Only 107 Ras Algethi Ras Algethi Type: Gun Wield: 1h/Dw Rarity: Mythical A firearm named for Ras Algethi, the star that forms the Kneeler's head. Range: 8 108 Fomalhaut Fomalhaut Type: Gun Wield: 1h Rarity: Mythical Rare A firearm named for the brightest star in the Whale's Maw. Range: 6 109 Francisca Francisca Type: Axe Wield: 1h/2h/Dw Rarity: Mythical Rare This axe's small size belies its incredible destructive power. Attribute Bonus Dmg: PA= S , Luck= S   010A Golden Axe Golden Axe Type: Axe Wield: 1h/2h Rarity: Mythical Ultra Rare An axe said to have been a gift from spirits inhabiting a spring. Only the righteous may wield it. 010B Orochi Orochi Type: Ninja Blade Wield: 1h/2h/Dw R: Mythical R. A katana that strikes like a savage serpent. Effect: Absorb HP Attribute Bonus Dmg: PA= C , SP= C 010C Moonsilk Blade Moonsilk Blade Type: Ninja Blade Wield:1h/2h/Dw R: Mythical UR The creator of this masterpiece learned the art of swordcraft in a faraway land. He is said to be an invincible god who came into the world only to experience his boredom in battle. Initial/Immunity: Haste, Regen Attribute Bonus Dmg: PA= C , SP= C 010D Nirvana Nirvana Type: Great Staff Wield: 2h Rarity: Mythical Rare A staff that can only be mastered by the enlightened. Element: Holy Attribute Bonus Dmg: MA= A 010E Dreamwaker Dreamwaker Type: Illusion Staff Wield:1h/2h/Dw R: Mythic UR. A powerful staff said to give life to its owner's dreams. Initial: Faith Attribute Bonus Dmg: MA= A 010F Stardust Rod Stardust Rod Type: Rod Wield: 1h/2h/Dw Rarity: Mythical Rare A rod tipped with a meteorite fragment. Weapon Art: Graviga Attribute Bonus Dmg: PA= A 110 Crown Scepter Crown Scepter Type: Rod Wield: 1h/2h/Dw R: Mythical Ultra Rare A magicked rod wielded by members of the royal guard. Initial: Faith Attribute Bonus Dmg: PA= A 111 Vesper Vesper Type: Flail Wield: 1h/2h/Dw R: Mythical U. Rare A weapon named after the evenstar. Effect: KO Attribute Bonus Dmg: PA= S , Luck= S 112 Sagittarius Bow Sagittarius Bow Type: Great Bow Wield: 2h Rarity: Mythical U. Rare An enormous bow that fires meteor-like arrows. Range: 5 Initial/Immunity: Haste, Regen Weapon Art: Galaxy Stop Attribute Bonus Dmg: PA= C , SP= C 113 Durandal Dreamdale Type: Greatsword Wield: 2h R: Mythical Ultra Rare A holy knight's sword said to have been forged by spirits. Element: Holy Equip: Protect, Shell Initial: Sleep Weapon Art: Destroy Sword 114 Gae Bolg Gae Bolg Type: Long Spear Wield: 1h/2h R: Mythical U. Rare A spear said to have been wielded by a child of the gods. Merely lifting it requires great strength. Element: Lightning Attribute Bonus Dmg: PA= A 115 Gungnir Ancalagon Type: Great Spear Wield: 2h R: Mythical Ultra Rare A spear with the power to pierce anything. Element: Dark Weapon Art: Dark Soul Void Attribute Bonus Dmg: PA= C 116 Item 278 Moonlight Type: Greatsword Wield: 2h R: Mythical Ultra Rare This blade shines like the bright rays of the moon. The strong attack unleashes its strength,casting a wave of moonlight. Weapon Art: Moonlight Vortex Attribute Bonus Dmg: PA= B , Brave= B 117 Item 279 Zweihander Type: Ultra Greatsword Wield: 2h Rarity: Mythical Ultra large sword with a long blade. Wielded with both hands,but still requiring great strength to wield Effect: Destabilize Target, Break Barriers Attribute Bonus Dmg: PA= B , Brave= B 118 Item 280 Dragonic Blade Type: Dragon Sword Wield: 1h/2h/Dw R: Mythical This Sword, one of the rare dragon weapons, is formed from the tail of a red dragon. Possesses immense power that takes time to control Initial: Disable Weapon Art: Salamandrake Attribute Bonus Dmg: PA= A 119 Item 281 Excaliburn Type: Greatsword Wield: 2h Rarity: Mythical Legend "There and pulled Clarent Caliburn, And over him, pulling him, the winter moon, Lighting the skirts of a long cloud, ran And glistened with frost against the cape: For every fist glittered with diamond sparks, Myriads of topaz lights and hyacinth work Of more subtle jewelry." Initial: Divine Wall 011A Item 282 Diabolus Type: Katana Wield: 1h/2h/Dw R: Mythical U. Rare Said to contain the collective combat experience of all those killed by it. One who wields this sword gains this knowledge and is nearly unbeatable Initial/Immunity: Haste, Regen Effect: Prime Curse Attribute Bonus Dmg: PA= B , Brave= B 011B Item 283 Omega Blade Type: Book Wield: 1h Rarity: Mythical Ultra Rare The blade to subjugate all creation, "I grant you the power of the first Dark Lord", she said... Weapon Art: Subjugate Attribute Bonus Dmg: PA= A 011C Item 284 Omega Breaker Type: Flail Wield: 1h/2h/Dw R: Mythical Ultra Rare A tiny super-massive black hole strung up in a chain of unknown material, doesn't even look like something real.. Initial: Disable Weapon Art: Dark Star Attribute Bonus Dmg: PA= S , Luck= C 011D Item 285 Cosmos Staff Type: Astral Staff Wield:1h/2h/Dw R:Mythical UR A staff with the dark knowledge of the void of existence Effect: Absorb MP Effect: Stop Attribute Bonus Dmg: MA= A 011E Item 286 Triam God Type: Spear Wield: 1h/2h/Dw R: Mythical Ultra Rare A spear that was able to wound the dragon god, little is known about it just stories told by crazy people Initial: Confusion Absorbs/Boosts: Lightining, Water, Dark Effect: Silence, Stop, Doom Attribute Bonus Dmg: PA= A 011F Item 287 0 ??? 120 Onion Shield Omni Shield Type: Shield Rarity: Mythical Ultra Rare A shield forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. S-EV (Phys.) 80{0xF9}, (Mag.) 75{0xF9} Omni Knight Only 121 Reverie Shield Reverie Shield Type: Shield Rarity: Mythical Ultra Rare A shield imbued with resistance to various attacks. Ever experienced war beyond comprehension Halves: Fire, Ice, Lightning, Water, Wind, Earth, Holy, Dark 122 Item 290 Imortals Shield Type: Shield Rarity: Mythical Ultra Rare Relic of a legendary warrior who survived 1000 battles and achieved eternal glory Initial/Immunity: Haste, Regen 123 Item 291 0 ??? 124 Vanguard Helm Brave Helm Type: Helm Rarity: Mythical Ultra Rare A helm passed down from one veteran warrior to the next. Every pit and scratch recalls a pitched battle. 125 Onion Helm Omni Helm Type: Helm Rarity: Mythical Ultra Rare A helm forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. HP +200 Omni Knight Only 126 Acacia Hat Leprechauns Hat Type: Hat Rarity: Mythical Rare A hat that increases agility and protects against certain status effects. Appears to have advanced quantum properties Initial: Haste Immunity: Confuse, Berserk, Charm, Haste 127 Brass Coronet Brass Coronet Type: Hat Rarity: Mythical Rare A crown that boosts the potency of the wearer's magicks. Immunity: Silence 128 Item 296 Omega Helm Type: Helm Rarity: Mythical Ultra Rare A helm forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. 129 Item 297 Black Thief Type: Hat Rarity: Dark Legendary A hat that increases agility. The biggest thieves in the world wear this hat 012A Item 298 Dark Ribbon Type: Hair Adornment Rarity: Dark Legendary A ribbon that protects against status effects. 012B Item 299 Robe of Immortals Type: Rob Rarity: Mythical Ultra Rare A robe with ancient knowledge of a mage who has reached eternal glory, these beings are said to be invited to a society of a higher plane. Permanent: Faith, Reflect Boosts: Fire, Lightning, Ice, Wind, Earth, Water 012C Grand Armor Brave Armor Type: Armor Rarity: Mythical Ultra Rare Legendary armor given by the gods to a knight in honor of his service. Confers divine protection to the wearer. Initial: Reraise   Permanent: Regen 012D Onion Armor Omni Armor Type: Armor Rarity: Mythical Ultra Rare Armor forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. HP +250 Permanent: Regen, Protect, Shell Omni Knight Only 012E Minerva Bustier Minerva Bustier Type: Clothing Rarity: Mythical Rare Clothing blessed by a goddess. It provides protection against various elemental magicks. Negates: Fire, Lightning, Wind, Dark Halves: Ice, Water, Earth, Holy Females Only 012F Mirage Vest Mirage Vest Type: Clothing Rarity: Mythical Rare A vest designed to increase the user's mobility. Prevents several status ailments. Immunity: Sleep, Poison, Stone     130 Brave Suit Brave Suit Type: Clothing Rarity: Mythical Ultra Rare This battle garb is rumored to prevent its wearer from defeat as long as he or she has the will to fight. Initial: Reraise Permanent: Regen 131 Sage's Robe Sage's Robe Type: Robe Rarity: Mythical Rare A robe woven from threads that shimmer in all colors of the rainbow. Halves damage taken from elemental magick. Resistence/Boosts: Fire,Ice,Lightning,Water,Wind,Earth 132 Item 306 Omega Armor Type: Armor Rarity: Mythical Ultra Rare Armor forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. 133 Item 307 0 Whent Redmages thuly exists ? I dont now, but it is a Redmage cap! LOL 134 Gaius Caligae Gaius Caligae Type: Shoes Rarity: Mythical Military sandals bearing the name of an ancient emperor 135 Brigand's Gloves Brave Power Type: Armguard Rarity: Mythical Ultra Rare Gloves that increase the wearer's mobility. Initial: Haste 136 Onion Gloves Omni Power Type: Armguard Rarity: Mythical Ultra Rare Gloves forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. Immune: KO, Undead, Stone, Traitor, Blind, Confuse, Silence, Vampire, Berserk, Toad, Poison, Slow, Stop, Charm, Sleep, Immobilize, Disable, Doom Onion Knight Only 137 Empyreal Armband Empyreal Type: Armlet Rarity: Mythical An armband that contains the power of the stars. Initial: MP Infinity (Regen MP) 138 Tynar Rouge Tynar Rouge Lip Rouge Magickal lip rouge from the popular Feyforge brand. It is a limited-edition product, making it difficult for even the richest noblewomen to obtain. Boosts: Holy Permanent: Protect, Shell, Haste Females Only 139 Sage's Ring Omega Ring Type: Ring Rarity: Mythical Ultra Rare A ring bearing a magickal jewel. Boosts: Fire, Ice, Lightning, Water, Wind, Earth, Holy, Dark Absorbs: Fire, Ice, Lightning, Water, Wind, Earth, Holy, Dark 013A Item 314 Immortals Cape Type: Cape Rarity: Mythical Ultra Rare A cape with ancient knowledge of a Lord who has reached eternal glory, these beings are said to be invited to a society of a higher plane. Permanent: Levitate 013B Item 315 Heroic Power The prize for the real champion Secret: Even if your body falls,your name will always be remembered ############################################ 9 - Abilitys, Magicks and Skills Omega names !!!############################################### 1 Cure Heal 2 Cura Healara 3 Curaga Healega 4 Curaja Luneja 5 Raise Arise 6 Arise Arisaja 7 Reraise Arisaga 8 Regen Lune 9 Protect Crystal 000A Protectja Crystaja 000B Shell Pearl 000C Shellja Pearaja 000D Wall Perpetum 000E Esuna Panacea 000F Holy Holy Light 10 Fire Blazaga 11 Fira Boltega 12 Firaga Glaciega 13 Firaja Blaze Storm 14 Thunder Bolt 15 Thundara Boltra 16 Thundaga Blaze 17 Thundaja Bolt Storm 18 Blizzard Shock 19 Blizzara Shockra 001A Blizzaga Scatch 001B Blizzaja Glacial Storm 001C Poison Venom 001D Toad Toad 001E Death Lifeless 001F Flare Flare Star 20 Haste Fast 21 Hasteja Future 22 Slow Last 23 Slowja Past 24 Stop Pause 25 Immobilize Paralyse 26 Float Pegasus 27 Reflect Mirror Wall 28 29 Quick Now 002A Gravity Darkra 002B Graviga Darkga 002C Meteor Doomsday 002D Sanguine Sword Sanguine Sword 002E Umbra Umbra 002F Empowerment Empowerment 30 Invigoration Invigoration 31 Belief Belief 32 Disbelief Disbelief 33 Corruption Corrupt 34 Quiescence Quiescence 35 Fervor Fervor 36 Trepidation Trepidation 37 Delirium Delirium 38 Harmony Harmony 39 Hesitation Hesitation 003A Repose Repose 003B Induration Induration 003C Moogle Moogle Heal 003D Shiva Glacial Shards 003E Ramuh Judgment Bolt 003F Ifrit Infernal Blaze 40 Titan Gaia's Wrath 41 Golem Earthen Wall 42 Carbuncle Ruby Light 43 Bahamut Megaflare 44 Odin Zantetsuken 45 Leviathan Tidal Wave 46 Salamander Wyrmfire 47 Sylph Whispering Wind 48 Faerie Fey Light 49 Lich Descending Darkness 004A Cyclops Climactic Fear 004B Zodiark Darkening Cloud 004C Ashura Spirit Blade 004D Kotetsu Binding Darkness 004E Osafune Verse of Oblivion 004F Murasame Rain of Wisdom 50 Ama-no-Murakumo Cloudsea Curse 51 Kiyomori Purifying Breeze 52 Muramasa Doomed Aspirations 53 Kiku-ichimonji Sanguine Xblossom 54 Masamune Ethereal Embrace 55 Chirijiraden Raging Inferno 56 Seraph Song Seraph Song 57 Life's Anthem Life's Anthem 58 Rousing Melody Rousing Melody 59 Battle Chant Battle Chant 005A Magickal Refrain Magickal Refrain 005B Nameless Song Nameless Song 005C Finale inale 005D Witch Hunt Witch Hunt 005E Mincing Minuet Mincing Minuet 005F Slow Dance Slow Dance 60 Polka Polka 61 Heathen Frolic Heathen Frolic 62 Forbidden Dance Forbidden Dance 63 Last Waltz Last Waltz 64 Cyclone Tatsumaki 65 Pummel Ryusei Ken 66 Aurablast Hadou Ken 67 Shockwave Supernova 68 Doom Fist La Muerte 69 Purification Purification 006A Chakra Chakra 006B Revive Revitalize 006C Steal Gil Art of Steal I 006D Steal Heart Art of Steal:Heart 006E Steal Helm Art of Steal:Helm 006F Steal Armor Art of Steal:Armor 70 Steal Shield Art of Steal:Shield 71 Steal Weapon Art of Steal:Weapon 72 Steal Accessory Art of Steal II 73 Steal EXP Art of Steal III 74 Entice Dialogue 75 Stall Stall 76 Praise War Cry 77 Intimidate Intimidate 78 Preach Preach 79 Enlighten Enlighten 007A Condemn Condemn 007B Beg Parola! 007C Insult Insult 007D Mimic Darlavon Darlavon 007E Sinkhole Dark Void 007F Torrent Torrent 80 Tanglevine Tanglevine 81 Contortion Contortion 82 Tremor Tremor 83 Wind Slash Wind Slash 84 Will-o'-the-Wisp Will-o'-the-Wisp 85 Quicksand Acid Poison 86 Sandstorm Sandstorm 87 Snowstorm Snowfall 88 Wind Blast Wind Blast 89 Magma Surge Magma Surge 008A Rend Helm Destructive Trust 008B Rend Armor Annihilation Slash 008C Rend Shield Smash Strike 008D Rend Weapon Shimmering Crusade 008E Rend MP Manaless Strike 008F Rend Speed Broken Legs 90 Rend Power Broken Arms 91 Rend Magick Broken Mind 92 Focus Double Focus 93 Rush Guard Break 94 Stone Throw Stone 95 Salve First Aind 96 Tailwind Brave Sacrifice 97 Steel Steel Formation 98 Chant Persevere 99 Shout Trance 009A Ultima Ultima Strike 009B Judgment Blade Judgment Blade 009C Cleansing Strike Cleansing Strike 009D Northswain's Strike Northswain's Strike 009E Hallowed Bolt Hallowed Bolt 009F Divine Ruination Holy Moonsword 00A0 Crush Armor Shellbust Stab 00A1 Crush Helm Blastar Punch 00A2 Crush Weapon Hellcry Punch 00A3 Crush Accessory Icewolf Bite 00A4 Duskblade Duskblade 00A5 Shadowblade Shadowblade 00A6 Unholy Darkness Dark Holy 00A7 Dispelna Dispelna 00A8 Celestial Stasis Celestial Stasis 00A9 Heaven's Wrath Heaven's Wrath 00AA Ashura   Ashura 00AB Adamantine Blade Adamantine Blade 00AC Maelstrom Maelstrom 00AD Celestial Void Celestial Void 00AE Divinity Divinity 00AF Hell's Wrath Hell's Wrath 00B0 Nether Ashura Nether Ashura 00B1 Nether Blade Nether Blade 00B2 Nether Maelstrom Nether Maelstrom 00B3 Corporeal Void Corporeal Void 00B4 Impiety Impiety 00B5 Petrify Petrify 00B6 Shadowbind Shadowbind 00B7 Suffocate Suffocate 00B8 Infernal Strike Infernal Strike 00B9 Vengeance Vengeance 00BA Manaburn Manaburn 00BB Petrify   Petrify 00BC Fowlheart Fowlheart 00BD Embrace Embrace 00BE Darkness Dark 00BF Aphony Frown 00C0 Befuddle Befuddle 00C1 Bind Bind 00C2 Nightmare Nightmare 00C3 Ague Ague 00C4 Magicksap Destroy Magick 00C5 Speedsap Destroy Speed 00C6 Powersap Destroy Power 00C7 Mindsap Destroy Mind 00C8 Vampire Vampyr 00C9 Charm Seduction 00CA Bio Bio 00CB Bio   Oilga 00CC Bio    Silver Bullet 00CD Biora Toadga 00CE Biora   Biora 00CF Biora    Bioga 00D0 Biora     Stone 00D1 Bioga Zombiega 00D2 Bioga   Venonga 00D3 Bioga    Stonega 00D4 Aegis Aegis 00D5 Leg Shot Leg Shot 00D6 Arm Shot Arm Shot 00D7 Seal Evil Head Shot 00D8 Meltdown Inferno 00D9 Tornado Tornado 00DA Quake Cataclism 00DB Crushing Blow Crushing Blow 00DC Abyssal Blade Abyssal Blade 00DD Toadja Toadza 00DE Gravija Darkza 00DF Flareja Flare Nova 00E0 Blindja Omega Caos 00E1 Bomblet Shadow Wave 00E2 Bomblet   Divine Providence 00E3 Confuseja Confuzea? 00E4 Sleepja Sleepzzza 00E5 Ultima   Ultimaza 00E6 Divine Ultima Ultimaza Omega 00E7 Disempower Disempower 00E8 Dispelja Dispelza 00E9 Return Return 00EA Blind Dark 00EB Syphon Syphon 00EC Drain Drain 00ED Faith Faith 00EE Doubt Doubt 00EF Zombie Zombie 00F0 Silence Silence 00F1 Berserk Berserk 00F2 Chicken Chicken 00F3 Confuse Confuse 00F4 Dispel Dispel 00F5 Disable Disable 00F6 Sleep Sleep 00F7 Break Break 00F8 Ice Breath Crystal Beam 00F9 Fire Breath Solar Beam 00FA Thunder Breath Ray Beam 00FB Dragon's Charm Dragon's Charm 00FC Dragon's Gift Dragon's Gift 00FD Dragon's Might Dragon's Might 00FE Dragon's Speed Dragon's Speed 00FF Holy Breath Holy Breath 100 Vengeance   Vengeance 101 Brave Slash Power Brave 102 Cross Slash Cross Slash 103 Blade Beam Blade Beam 104 Climhazzard Climhazzard 105 Meteorain Meteor Strike 106 Finishing Touch Finishing Touch 107 Omnislash Omnislash 108 Cherry Blossom Cherry Blossom 109 Choco Beak Choco Strike 010A Choco Pellets Choco Bullets 010B Choco Meteor Choco Comet 010C Choco Esuna Choco Warm 010D Choco Cure Choco Heal 010E Tackle Low Blow 010F Goblin Punch Goblin Punch 110 Spin Punch Slash Vortex 111 Eye Gouge Blind Shot 112 Bloodfeast Hiper Impulse 113 Bite Bite 114 Bomblet    Bomblet 115 Self-Destruct Self-Destruct 116 Flame Attack Flame 117 Spark Spark 118 Claw Claw 119 Cat Scratch Cat Scratch 011A Blaster Soul Blaster 011B Venom Fang Venom Fang 011C Vampire   Vampire 011D Tentacles Tentacles 011E Ink Ink 011F Dischord Dischord 120 Mind Blast Mind Blown 121 Level Drain Level Drain 122 Chop Fatal Cut 123 Thunder Anima Electro 124 Water Anima Water 125 Ice Anima Frost 126 Wind Anima Aero 127 Ectoplasm Ectoplasm 128 Zombie Touch Zombie Touch 129 Sleep Touch Sleep Touch 012A Drain Touch Drain Touch 012B Oily Touch Valiant Heresy 012C Wing Buffet Wing Buffet 012D Bewitching Gaze Bewitching Gaze 012E Dread Gaze Dread Gaze 012F Beam Dissonant Beam 130 Doom Dark Abyss 131 Talon Dive Glacier 132 Beak Glaciera 133 Glitterlust Blazara 134 Featherbomb Featherbomb 135 Peck Berserker 136 Reckless Charge Choco Rebirth 137 Snort Sprint 138 Squeal Reconstruct 139 Toot Dominant 013A Bequeath Bacon Toss Coin 013B Leaf Rain Leaf Rain 013C Guardian Nymph Guardian Nymph 013D Shell Nymph Shell Nymph 013E Life Nymph Life Nymph 013F Magick Nymph Magick Nymph 140 Pickaxe Vulcan Strike 141 Feral Spin Feral Spin 142 Earthsplitter Earthsplitter 143 Beef Up Gaia Force 144 Breathe Fire Breathe Fire 145 Tentacles   Tentacles 146 Lick Lick 147 Goo Goo 148 Bad Breath Bad Breath 149 Malboro Spores Malboro Spores 014A Gore Gore 014B Heave Heave 014C Twister Twister 014D Almagest Almagest 014E Gigaflare Shadow Star 014F Charge Charge 150 Tail Sweep Tail Sweep 151 Ice Breath   Ice Breath 152 Fire Breath   Fire Breath 153 Thunder Breath   Thunder Breath 154 Tri-Attack Tri-Attack 155 Tri-Breath Tri-Breath 156 Tri-Thunder Tri-Thunder 157 Tri-Flame Tri-Flame 158 Dark Whisper Dark Whisper 159 Snakecharm Snakecharm 015A Poisonous Frog Poisonous Frog 015B Midgardsormr Midgardsormr 015C Karma Full Conter 015D Nanoflare Nano Star 015E Grand Cross Omega Cosmo 015F Destroy Destroy 160 Compress Big Bang 161 Dispose Vaporize 162 Pulverize Obliterate 163 Energize Energize 164 Parasite Parasite 165 Unholy Sacrifice Dark Moonsword 166 Barrage Combo 167 Plunder Gil Blessing of Brave 168 Plunder Heart Beoulve's Song 169 Plunder Helm Brave Awekining 016A Plunder Armor Paralysis Venom 016B Plunder Shield Stealthy 016C Plunder Weapon Braveheart 016D Plunder Accessory Dynamites 016E Plunder EXP Titanfall 016F Frog Attack Attack 170 Potion Potion 171 Hi-Potion Rare Potion 172 X-Potion Turbo Potion 173 Ether Ether 174 Hi-Ether Rare Ether 175 Elixir Cosmos Elixir 176 Antidote Tonic X 177 Eye Drops Philosopher's Stone 178 Echo Herbs Chronos Tears 179 Maiden's Kiss Draco Elix 017A Gold Needle Solar Drop 017B Holy Water Holy Water 017C Remedy Medicine 017D Phoenix Down Phoenix Pinion 017E Shuriken Shuriken 017F Knife Knife 180 Sword Sword 181 Flail Flail 182 Katana Katana 183 Ninja Blade Ninja Blade 184 Axe Axe 185 Polearm Spear 186 Pole Pole 187 Knight's Sword Great's Sword 188 Book Book 189 Bomb Bomb 018A Horizontal Jump 2 Dragon Glider 2 018B Horizontal Jump 3 Dragon Glider 3 018C Horizontal Jump 4 Dragon Glider 4 018D Horizontal Jump 5 Dragon Glider 5 018E Horizontal Jump 8 Dragon Glider 8 018F Vertical Jump 2 Dragon Jump 2 190 Vertical Jump 3 Dragon Jump 3 191 Vertical Jump 4 Dragon Jump 4 192 Vertical Jump 5 Dragon Jump 5 193 Vertical Jump 6 Dragon Jump 6 194 Vertical Jump 7 Dragon Jump 7 195 Vertical Jump 8 Dragon Jump 8 196 Aim +1 Rapid Fire   197 Aim +2 Charged Shot 198 Aim +3 Power Shot 199 Aim +4 Acid Arrow 019A Aim +5 Sky Fall 019B Aim +7 Tornado Spear 019C Aim +10 Light Capsules 019D Aim +20 Shooting Stars 019E CT CT 019F Level Level 01A0 EXP EXP 01A1 Height Height 01A2 Prime Prime 01A3 Multiple of 5 Multiple of 5 01A4 Multiple of 4 Multiple of 4 01A5 Multiple of 3 Multiple of 3 01A6 Fury Power+ 01A7 Magick Boost Magick+ 01A8 Adrenaline Rush Speed+ 01A9 Vanish Vanish 01AA Vigilance Vigilance 01AB Dragonheart Dragonheart 01AC Regenerate Regenerate 01AD Bravery Boost Bravery+ 01AE Faith Boost Faith+ 01AF Critical: Recover HP Recover Health 01B0 Critical: Recover MP Recover Mana 01B1 Critical: Quick Final Action 01B2 Bonecrusher Final Conter 01B3 Magick Counter Magick Counter 01B4 Counter Tackle Dash Counter 01B5 Nature's Wrath Nature's Wrath 01B6 Absorb MP Magick Absorb 01B7 Gil Snapper Gil Snapper 01B8 Reflect   Reflect 01B9 Auto-Potion Auto-Potion 01BA Counter Counter 01BB   01BC Cup of Life Chalice of Life 01BD Mana Shield Mana Shield 01BE Soulbind Soulbind 01BF Parry Parry Art+ 01C0 Earplug Earplug 01C1 Reflexes Reflexes+ 01C2 Sticky Fingers Sticky Fingers 01C3 Shirahadori Shirahadori 01C4 Archer's Bane Archer's Bane 01C5 First Strike First Strike 01C6 Equip Heavy Armor Armors Mastery 01C7 Equip Shields Blades Mastery 01C8 Equip Swords Swords Mastery 01C9 Equip Katana Greatsword Mastery 01CA Equip Crossbows Archery Mastery 01CB Equip Polearms Polearms Mastery 01CC Equip Axes Warlord Mastery 01CD Equip Guns Guns Mastery 01CE Halve MP Mana Mastery 01CF JP Boost Warlock Casting 01D0 EXP Boost EXP+ 01D1 Attack Boost Physical Attack+ 01D2 Defense Boost Physical Defense+ 01D3 Arcane Strength Arcane Attack+ 01D4 Arcane Defense Arcane Defense+ 01D5 Concentration Precision+ 01D6 Tame Monster Tamer 01D7 Poach Hunting Contract 01D8 Brawler Pure Power 01D9 Beast Tongue Dragon Tamer 01DA Throw Items Aerial Alchemy 01DB Safeguard Safeguard 01DC Doublehand Doublehand 01DD Dual Wield Dual Wield 01DE Beastmaster Wild Hunt 01DF Defend Defence Stance 01E0 Reequip Equip Fast 01E1    Punisher 01E2 Swiftness Speed Casting 01E3 CT 0 Zero Casting 01E4 HP Boost HP+ 01E5 Vehemence Vehemence 01E6 Move +1 Move+ 01E7 Move +2 Move++ 01E8 Move +3 Move+++ 01E9 Jump +1 Jump+ 01EA Jump +2 Jump++ 01EB Jump +3 Jump+++ 01EC Ignore Elevation Infinity Jump 01ED Lifefont Lifefont 01EE Manafont Manafont 01EF Accrue EXP EXP font 01F0 Accrue JP JP font 01F1 (Cannot enter water) 01F2 Teleport Teleportation 01F3 Master Teleportation Teleportation+ 01F4 Ignore Weather Ignore Weather 01F5 Ignore Terrain Ignore Terrain 01F6 Waterwalking Waterwalking 01F7 Swim Swim 01F8 Lavawalking Lavawalking 01F9 Waterbreathing Waterbreathing 01FA Levitate Levitate 01FB Fly Fly 01FC Stealth Stealth 01FD Treasure Hunter Analyze Place ######################################## 10 - Omega Abilitys, Magicks and Skills Details !!!! ########################################## 1 Cure The kindest of sister spells. White Magick that soothes injuries, restoring HP. Range: 4 Radius: 0, Vert. 2 MP: 6 Speed: 50 Magic Rank: C, (Infallible) Secret: Can Hurt Undead 2 Cura Alternative Cure, White Magick that soothes injuries, restoring HP. Range: Auto Radius: 2, Vert. 4 MP: 12 Magic Rank: B, (Infallible), (instant cast) Secret: Can Hurt Undead 3 Curaga Mature Cure, White Magick that soothes injuries, restoring HP. Range: 4 Radius: 1, Vert. 3 MP: 24 Speed: 25 Magic Rank: A, (Infallible) Secret: Can Hurt Undead 4 Curaja Divine Magick. Magick that soothes injuries, restoring HP. Range: 4 Radius: 1, Vert. 3 MP: 24 Speed: 20 Can Add Effect: Regen     Magic Rank: S, (Infallible) Secret: Can Hurt Undead 5 Raise White Magick to fetch a warrior from the brink of death. Range: 4 Area: 0, Vert. 0 MP: 10 Speed: 33 Secret: Can Hurt Undead Magic Rank: B 6 Arise Divine Magick to fetch a warrior from the brink of death and fully restore HP as well and remove all negative status Range: 4 Area: 0, Vert. 0 MP: 60 Speed: 17 Calcels: All Negative Status     Magic Rank: S Secret: Can Hurt Undead 7 Reraise White Magick that endows a unit with a protective force that will revive him or her only once after being KO'd. Range: 4 Area: 0, Vert. 0 Speed: 25 MP: 26 Add Effect: Reraise Removes: Undead, Vampire, Doom Magic Rank: A 8 Regen White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect. Range: 4 Area: 1, Vert. 2 Speed: 33 MP: 8 Add Effect: Regen   Magic Rank: B Secret: Cures Blind, Oil and Poisons 9 Protect White Magick that conjures up invisible armor made of air to protect the body from direct blows. Range: Auto Area: 2, Vert. 1 Speed: 50 MP: 6 Add Effect: Protect, Defend    Magic Rank: C 000A Protectja White Magick that conjures up invisible armor made of air to protect the body from direct blows. Range: Auto Area: 3, Vert. 4 Speed: 25 MP: 16 Add Effect: Protect, Defend Magic Rank: A Secret: Only Hit Allies 000B Shell White Magick that conjures up an invisible, mystical veil to protect the body from Magick. Range: Auto Area: 2, Vert. 1 Speed: 50 MP: 6 Add Effect: Shell, Defend    Magic Rank: C 000C Shellja White Magick that conjures up an invisible, mystical veil to protect the body from Magick. Range: Auto Area: 3, Vert. 4 Speed: 25 MP: 16 Add Effect: Shell, Defend Magic Rank: A Secret: Only Hit Allies 000D Wall Divine Magick that conjures up an invisible barrier to protect the body from physical and Magickal blows. Range: 3 Area: 0, Vert. 0 Speed: 25 MP: 80 Add Effect: Divine Wall (Invulnerability)   Magic Rank: S 000E Esuna White Magick that removes negative status effects. Range: 3 Area: 1, Vert. 2 MP: 18 Speed: 50 Removes: Stone, Blind, Confuse, Silence, Berserk,Toad, Poison, Sleep, Immobilize, Disable, Doom Magic Rank: B 000F Holy The Kindest Mother Magick. Magick that attacks the target with sacred light. Range: 5 Area: 0 MP: 64 Speed: 17 Element: Holy   Can Add Status: Invite Magic Rank:S, (Infallible) 10 Fire Mature Fire. Magick that envelops targets in ferocious flames. Range: 3 Area1, Vert. 3 MP: 32 Speed: 20 Element: Fire Can Add Effect: Oil    Magic Rank: A 11 Fira Mature Thunder Black Magick that strikes targets with lightning. Range: 3 Area1, Vert. 3 MP: 28 Speed: 25 Element: Lightning Can Add: Silence   Magic Rank: A 12 Firaga Mature Blizzard. Black Magick that conjures forth bone-chilling icicles. Range: 4 Area1, Vert. 3 MP: 32 Speed: 20 Element: Ice Can Add Effect: Slow   Magic Rank: A 13 Firaja Ancient Magic. Magick that envelops targets in ferocious flames. Range: 3 Area3, Vert. 3 MP: 64 Speed: 17 Element: Fire Can Add Effect: Oil   Magic Rank: S 14 Thunder The fastest of sister spells. Black Magick that strikes targets with lightning. Range: 4 Area0, Vert. 2 MP: 8 Speed: 50 Element: Lightning Can Add: Silence    Magic Rank: C 15 Thundara Alternative Thunder. Black Magick that strikes targets with lightning. Linear Range: 4 Linear Area: 5 MP: 20 Element: Lightning Can Add: Silence Magic Rank: B, (instant cast) 16 Thundaga The strongest of sister spells. Magick that envelops targets in ferocious flames. Range: 4 Area: 0, Vert. 2 MP: 12 Speed: 33 Element: Fire Can Add Effect: Oil Magic Rank: C 17 Thundaja Ancient Magic. Black Magick that strikes targets with lightning. Range: 3 Area: 3, Vert. 3 MP: 64 Speed: 20 Element: Lightning Can Add: Silence   Magic Rank: S 18 Blizzard Black Magick that conjures forth bone-chilling icicles. Range: 4 Radius: 2, Vert. 1 MP: 6 Speed: 25 ? Arithmeticks Element: Ice 19 Blizzara Black Magick that conjures forth bone-chilling icicles. Range: 4 Radius: 2, Vert. 2 MP: 12 Speed: 20 ? Arithmeticks Element: Ice 001A Blizzaga Black Magick that envelops targets in ferocious flames. Range: 4 Radius: 1, Vert. 1 MP: 8 Speed: 50 ? Arithmeticks Element: Fire 001B Blizzaja Ancient Magic. Black Magick that conjures forth bone-chilling icicles. Range: 4 Area: 3, Vert. 3 MP: 64 Speed: 17 Element: Ice Can Add Effect: Slow   Magic Rank: S 001C Poison Black Magick that induces poisoning within the body, causing a gradual loss of HP. Range: 5 Area: 2, Vert. 2 MP: 8 Speed: 50 Add Effect: Poison, Oil    Magic Rank: B- Secret: Cancel regen, causes vulnerability to fire 001D Toad Forbidden Spell. Magick that turns its target into a toad, or reverts a toad to its natural form. Range: 3 Area: 0 MP: 22 Speed: 20 ? Arithmeticks Add Effect: Toad    Magic Rank: A+ 001E Death Forbidden Spell. Black Magick that offers up the target's soul to the spirits of the dead for an instant KO. Range:4 MP:24 Sp:17 Add: KO    Magic Rank:A+ 001F Flare The Strongest Mother Magic. Magick that converts energy into heat, scorching the battlefield with searing temperatures. Range: 5 Rad: 1 MP: 90 Speed: 17 Magic Rank:S, (Infallible) 20 Haste Time Magick that hastens the passage of time for its targets, effectively boosting their Speed. Range: 3 Radius: 2, Vert. 0 MP: 8 Speed: 50 Add Effect: Haste    Magic Rank: B 21 Hasteja Time god Magick that hastens the passage of time for its targets, effectively boosting their Speed. Affect: All Allies MP: 40 Speed: 13 Add Effect: Haste    Magic Rank: S 22 Slow Time Magick that inhibits the passage of time for its targets, effectively reducing their Speed. Range: 3 Radius: 2, Vert. 0 MP: 8 Speed: 50 Add Effect: Slow    Magic Rank: B 23 Slowja Time god Magick that inhibits the passage of time for its targets, effectively reducing their Speed. Affect: All Foes MP: 40 Speed: 13 Add Effect: Slow   Magic Rank: S 24 Stop Time Magick that halts the passage of time for its targets, preventing them from receiving turns. Range: 3 Radius: 2, Vert. 0 MP: 24 Speed: 20 Add Effect: Stop    Magic Rank: A 25 Immobilize Time Magick that creates an anomaly in space to prevent its targets from moving. Range: 4 Radius: 2, Vert. 1 MP: 10 Speed: 34 Add Effect: Immobilize, Slow Magic Rank: B 26 Float Time Magick that warps space, allowing its targets to float a height of 1h above the ground. Range: 4 Radius: 2, Vert. 1 MP: 14 Speed: 50 Add Effect: Float, Haste    Magic Rank: B 27 Reflect Time Magick that creates a Magick-reflecting field. Range: 4 Radius: 1 MP: 12 Speed: 50 ? Arithmeticks Add Effect: Reflect, Protect Magic Rank: B 28 Range: Self Radius: 1 29 Quick Time god Magick that hastens the localized passage of time causing the target's turn to come more quickly. Range: 4 Radius: 1 MP: 24 Speed: 25 Magic Rank: S 002A Gravity Time Magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces. Range: 4 Radius: 2, Vert. 1 MP: 40 Speed: 33 Element: Dark Magic Rank: B 002B Graviga Time Magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces. Range: 4 Radius: 2, Vert. 1 MP: 60 Speed: 20 Element: Dark Magic Rank: A 002C Meteor Time god Magick that warps space-time, causing an enormous meteor to fall on the battlefield. Affect: All MP: 140 Speed: 10 Element: Dark "Fate is neither good nor bad. Affect to everyone..." Magic Rank: S+, (Infallible) 002D Sanguine Sword Absorb HP from the target. Range: 3 Radius: 1 , (Infallible) 002E Umbra Rob targets of sight, reducing the success rate of their physical attacks. Range: 4 Radius: 3, Vert. 2 MP: 4 Speed: 100 Add: Blind, Oil Destabilize target    Magic Rank: C 002F Empowerment Absorb MP from the target. Range: 4 Radius: 1 MP: 16 Speed: 100 Magic Rank: B 30 Invigoration Absorb HP from the target. Range: 4 Radius: 1 MP: 16 Speed: 100 Magic Rank: B 31 Belief Fill the target's soul with a zealous fervor. Range: 4 Radius: 1 MP: 6 Speed: 50 Effect: Faith    Magic Rank: A Secret: Believing makes spells stronger 32 Disbelief Drain the target's soul of piety. Range: 4 Radius: 1 MP: 6 Speed: 50 Effect: Atheist    Magic Rank: A Secret: If you don't believe in, it doesn't affect you 33 Corruption Transform the target into one of the walking dead. Range: 4 Radius: 1 MP: 20 Speed: 50 Effect: Undead    Magic Rank: B Secret: As life is the opposite of death, he will suffer the opposite of healing 34 Quiescence Rob targets of speech, rendering them unable to cast Magicks. Range: 4 Radius: 2, Vert. 1 MP: 16 Speed: 50 Effect: Silence    Magic Rank: B 35 Fervor Impart a thirst for destruction, rendering the target mad for blood. Range: 4 Radius: 1 MP: 16 Speed: 33 Effect: Berserk    Magic Rank: B 36 Trepidation Reduce the target's Bravery. Range: 4 Radius: 1 MP: 20 Speed: 50 Magic Rank: A Secret: Cowards run away like chickens 37 Delirium Cause the target to become delirious and act irrationally. Range: 4 Radius: 1 MP: 20 Speed: 50 Effect: Confuse    Magic Rank: B 38 Harmony Neutralize beneficial status effects on the target. Range: 4 Radius: 1 MP: 14 Speed: 80Removes: Float, Reraise, Invisible,Regen, Protect, Shell, Haste, Faith, Reflect Can destabilize target Magic Rank: B 39 Hesitation Render the target incapable of action. Range: 4 Radius: 2, Vert. 0 MP: 10 Speed: 25 Effect: Disable Magic Rank: B 003A Repose Put the target into a deep slumber. Range: 4 Radius: 2, Vert. 1 MP: 24 Speed: 25 Effect: Sleep Magic Rank: A 003B Induration Forbidden Spell. Turn the target's body into stone. Range: 3 Radius: 1 MP: 36 Speed: 17 Effect: Stone Magic Rank: S Secret: If he can't move, he can't win 003C Moogle An esper that soothes injuries with a purifying breeze, restoring HP. Range: 4 Radius: 3, Vert. 2 (Allies) MP: 24 Speed: 50 Can Add Effect: Regen Magic Rank: B, (Infallible) 003D Shiva An esper with punishingly frigid breath. Range: 4 Radius: 3, Vert. 2 (Enemies) MP: 48 Speed: 25 Element: Ice Can Add Effect: Slow Magic Rank: A Secret: Range+ 003E Ramuh An esper that relentlessly rains down lightning. Range: 4 Radius: 3, Vert. 2 (Enemies) MP: 48 Speed: 33 Element: Lightning Can Add: Silence Magic Rank: A Secret: Cast time+ 003F Ifrit An esper whose breath of flame scorches the battlefield. Range: 4 Radius: 3, Vert. 2 (Enemies) MP: 48 Speed: 25 Element: Fire Can Add Effect: Oil Magic Rank: A Secret: Power+ 40 Titan An esper that levels the earth with a mighty blow. Range: 4 Radius: 3, Vert. 3 (Enemies) MP: 60 Speed: 17 Element: Earth Can Add:Confusion   Magic Rank: A+ 41 Golem An esper that absorbs damage from physical attacks on behalf of allies until its limit is reached. Range: Self Radius: All Allies MP: 80 Speed: 33 Magic Rank: S 42 Carbuncle An esper whose ruby light reflects Magicks cast on allies. Range: 4 Radius: 3, Vert. 2 (Allies) MP: 30 Speed: 50 Effect: Reflect, Protect   Magic Rank:B 43 Bahamut An esper that attacks with its fearsome breath. Range: 4 Radius: 4, Vert. 5 (Enemies) MP: 120 Speed: 13 Magic Rank: SS, (Infallible) 44 Odin An esper that charges through the battlefield astride a fearsome mount, doing great damage. Range: 4 Radius: 4, Vert. 3 (Enemies) MP: 90 Speed: 15 Can Add Effect: KO Magic Rank: S+, (Infallible) 45 Leviathan An esper that engulfs the battlefield in a massive tidal wave. Range: 4 Radius: 5, Vert. 4 (Enemies) MP: 96 Speed: 13 Element: Water Magic Rank: S+, (Infallible) 46 Salamander An esper that scorches the battlefield with its savage flames. Range:4 Rad:3, Vert. 2 (Enemies) MP:36 Sp:17 Elem: Fire Can Add: Berserk   Magic Rank:A+ 47 Sylph An esper that employs the lingering life force of windswept leaves to silence enemies. Range: 5 Radius: 4, Vert. 2 (Enemies) MP: 26 Speed: 50 Effect: Silence,Blind   Magic Rank: B 48 Faerie An esper that restores Life Vigor and keep death away. Range: 4 Radius: 3, Vert. 2 (Allies) MP: 44 Speed: 25 Magic Rank: A+ 49 Lich An esper born in, of, and to darkness. Deals out devastating dark damage. Range: 4 Radius: 3, Vert. 2 (Enemies) MP: 80 Speed: 17 Element: Dark Can Add:Silence, Blind Magic Rank: S 004A Cyclops An esper whose forceful blows tear the battlefield asunder. Range: 4 Radius: 3, Vert. 2 (Enemies) MP: 124 Speed: 17 Can Add Effect: Stop Magic Rank: S, (Infallible) 004B Zodiark An esper that bathes the earth in radiant beams of focused starlight. Range: 5 Radius: 5, Vert. 4 (Enemies) MP: 255 Speed: 8   Magic Rank: SSS, (Infallible) 004C Ashura A technique that releases the spirit in the user's katana, causing an unseen specter-sword to slash at the target. Range: Self Radius: 2, Vert. 3 (Enemies) Element: Fire   Ability Rank: B, (Infallible) 004D Kotetsu A technique that releases the spirit in the user's katana, loosing a wave of howling dark spirits. Range: Self Radius: 3, Vert. 3 (Enemies) Element: Lightning   Ability Rank: B, (Infallible) 004E Osafune A technique that releases the spirit in the user's katana, sending the whispering dead to feed on the target's MP. Range: Self Radius: 3, Vert. 3 (Enemies) Element: Water   Ability Rank: B, (Infallible) 004F Murasame A technique that releases the spirit in the user's katana, raining tears of an enlightened soul, gain HP and MP. Range: Self Radius: 3, Vert. 3 (Allies) Element: Holy   Ability Rank: A, (Infallible) 50 Ama-no-Murakumo A technique that releases the spirit in the user's katana, releasing a phantom of pure mist to attack the target. Range: Self Radius: 3, V. 3 (Foes) Effect: Slow Element: Ice   Ability Rank: A, (Infallible) 51 Kiyomori A technique that releases the spirit in the user's katana, bestowing the protection of its effervescent life force. Range: Self Radius: 3, Vert. 3 (Allies) Effect: Protect, Shell Element: Wind Ability Rank: A, (Infallible) 52 Muramasa A technique that releases the spirit in the user's katana. Only a living soul will quell its tumult. Range: Self Radius: 3, Vert. 3 (Enemies) Effect: Confuse, Doom Element: Dark Ability Rank:S, (Infallible) 53 Kiku-ichimonji A technique that releases the spirit in the user's katana, wreaking havoc with its all-consuming hatred. Range: 4-dir. Radius: 8, Vert. 3 (Enemies) Element: Earth   Ability Rank: S, (Infallible) 54 Masamune A technique that releases the spirit in the user's katana, bestowing physical healing and increased speed. Range: Self Radius: 3, Vert. 3 (Allies) Effect: Regen, Haste   Ability Rank: S, (Infallible) 55 Chirijiraden A technique that releases the spirit in the user's katana, which pursues the living as a band of blue flame. Range: Self Radius: 3, Vert. 3 (Enemies) Ability Rank: S+, (Infallible) 56 Seraph Song A song pleading for angelic protection. Restores HP and MP. Range: Self Radius: All Allies Speed: 17 Ability Rank: A+, (Infallible) 57 Life's Anthem A song praising the vibrance of life. cancel KO. Range: Self Radius: All Allies Speed: 17 Ability Rank: S 58 Rousing Melody A song of encouragement and inspiration. Increases Speed. Range: Self Radius: All Allies Speed: 20 Ability Rank: S 59 Battle Chant A gallant song of battles fought and won. Increases physical attack power. Range: Self Radius: All Allies Speed: 20 Ability Rank: A+, (Infallible) 005A Magickal Refrain A song of the laws of sorcery and of the source of Magick. Increases Magickal attack power. Range: Self Radius: All Allies Speed: 33 Ability Rank: A+ 005B Nameless Song A thoroughly mysterious song passed down through many an age. Bestows various types of protection. Range: Self Radius: All Allies Speed: 17 Effect: Reraise, Regen, Protect, Shell, Haste Ability Rank: S 005C Finale The ultimate song. Increases allies' CT to 100. Range: Self Radius: All Allies Speed: 10 Ability Rank: S+ 005D Witch Hunt A dance whose esoteric moves reduce enemies' MP. Range: Self Radius: All Enemies Speed: 17 Ability Rank: A+ 005E Mincing Minuet A dance whose fervent steps damage enemies' HP. Range: Self Radius: All Enemies Speed: 17 Ability Rank: A+, (Infallible) 005F Slow Dance A dance whose sedate pace reduces enemies' Speed. Range: Self Radius: All Enemies Speed: 25 Ability Rank: S 60 Polka A quick, vivacious dance that reduces enemies' physical attack power. Range: Self Radius: All Enemies Speed: 25 Ability Rank: A 61 Heathen Frolic An exotic dance that clouds the mind, reducing enemies' Magickal attack power. Range: Self Radius: All Enemies Speed: 25 Ability Rank: A 62 Forbidden Dance A mesmerizing dance that inflicts status effects. Range: Self Radius: All Enemies Speed: 17 Effect: Blind, Confuse, Silence, Toad, Poison, Slow, Stop, Sleep   Ability Rank: S 63 Last Waltz The ultimate dance. Drops the CT of all enemies to zero. Range: Self Radius: All Enemies Speed: 10 Ability Rank: S 64 Cyclone Turn in a circle, attacking with backhand blows. Range: Self Radius: 2, Vert. 0 Ability Rank: C 65 Pummel Strike many times in quick succession. Range: 1, Vert. 1 Radius: 1 Ability Rank: A (Infallible) 66 Aurablast Employ one's martial spirit to strike a distant foe. Range: 3, Vert. 3 Radius: 1 Ability Rank: B 67 Shockwave Release spiritual energy mighty enough to rend the earth. Range: 4-dir. Radius: 7, Vert. 2 Element: Earth Ability Rank: A, (Infallible) 68 Doom Fist Invite slow, certain death with hits to pressure points. Range: Weapon's Radius: 1 Effect: Doom Ability Rank: B 69 Purification Release positive energy to remove status ailments. Range: Self Radius: 2, Vert. 0 Cancel: Stone, Blind, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable, Confuse Ability Rank: B 006A Chakra Draw out the energy within the body's chakra points to restore HP and MP. Range: Self Radius: 2, Vert. 0 Ability Rank: A+, (Infallible) 006B Revive Call a KO'd ally back from the brink of death with a powerful warrior cry. Range: 1, Vert. 2 Radius: 1 Removes: KO Ability Rank: S 006C Steal Gil Pilfer gil from the target. Range: 3, Vert. 1 Radius: 1 (Enemy) Ability Rank: C- 006D Steal Heart Capture the target's heart, enthralling them. Range: 3 Radius: 1 (Enemy) Effect: Charm Ability Rank: B 006E Steal Helm Purloin the target's equipped helmet. Range: 2, Vert. 1 Radius: 1 (Enemy) Ability Rank: B 006F Steal Armor Purloin the target's equipped armor. Range: 2, Vert. 1 Radius: 1 (Enemy) Ability Rank: B 70 Steal Shield Purloin the target's equipped shield. Range: 2, Vert. 1 Radius: 1 (Enemy) Ability Rank: B 71 Steal Weapon Purloin the target's equipped weapon. Range: 2, Vert. 1 Radius: 1 (Enemy) Ability Rank: A 72 Steal Accessory Purloin the target's equipped accessory. Range: 2, Vert. 1 Radius: 1 (Enemy) Ability Rank: B 73 Steal EXP Filch experience points from the target. Range: 1, Vert. 1 Radius: 1 Ability Rank: C 74 Entice A speechcraft skill that persuades a foe to become an ally. Range: 1, Vert. 3 Radius: 1 (Enemy)Effect: Traitor Ability Rank: S 75 Stall A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count. Range: 3, Vert. 3 Radius: 1 Ability Rank: B 76 Praise An oratory skill that praises the target's deeds and strengths, increasing your bravery for war. Range: all, Vert. all Radius: all Ability Rank: S 77 Intimidate A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery. Range: 4, Vert. 3 Radius: 1 Ability Rank: A 78 Preach A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith. Range: 3, Vert. 3 Radius: 1 Ability Rank: B 79 Enlighten A speechcraft skill that decreases Faith by using cold logic and secular doctrine. Range: 3, Vert. 3 Radius: 1 Ability Rank: B 007A Condemn A speechcraft skill that convinces the target that his or her demise is soon at hand. Range: 3, Vert. 3 Radius: 1 Effect: Doom Ability Rank: A 007B Beg An oratory skill on topics that everyone respects and takes time to reflect on Range: all, Vert. all Radius: all (Enemy) Can destabilize all foes and allies Ability Rank: B 007C Insult A speechcraft skill that infuriates with foul invective. Range: 4, Vert. 3 Radius: 1 Effect: Berserk Ability Rank: B 007D Mimic Darlavon A speechcraft skill that uses dull tales to induce slumber. Range: 2, Vert. 5 Radius: 1 Effect: Sleep Ability Rank: B 007E Sinkhole A geomancy skill that inflicts damage by opening rifts in space-time. Terrain: Soil, Wasteland Range: 5 Radius: 2, Vert. 0 Effect: Immobilize Ability Rank: B 007F Torrent A geomancy skill that inflicts damage with the power of water. Terrain: Canal, River, Lake, Ocean, Waterfall Range: 5 Radius: 2, Vert. 0 Element: Water Effect: Toad Ability Rank: B 80 Tanglevine A geomancy skill that inflicts damage with the power of plants. Terrain: Grassland, Underbrush, Vines Range: 4 Radius: 2, Vert. 0 Effect: Stop Ability Rank: B 81 Contortion A geomancy skill that inflicts damage with the power of stone. Terrain: Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone Range: 5 Radius: 2, Vert. 0 Effect: Stone Ability Rank: B 82 Tremor A geomancy skill that inflicts damage with the power of rock. Terrain: Stone Outcropping, Basalt Range: 5 Radius: 2, Vert. 0 Element: Earth Effect: Confuse Ability Rank: B 83 Wind Slash A geomancy skill that inflicts damage with the power of air. Terrain: Book, Tree, Brick, Bridge, Furnishings, Iron, Moss, Coffin Range: 5 Radius: 2, Vert. 0 Element: Wind Effect: Disable Ability Rank: B 84 Will-o'-the-Wisp A geomancy skill that inflicts damage with the power of the surrounding terrain. Terrain: Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck Range: 5 Radius: 2, Vert. 0 Element: Fire Effect: Sleep Ability Rank: B 85 Quicksand A geomancy skill that inflicts damage with the power of water. Terrain: Marsh, Swamp, Poisonous Fen Range: 5 Radius: 2, Vert. 0 Element: Water Effect: Doom Ability Rank: B 86 Sandstorm A geomancy skill that inflicts damage with the power of dust. Terrain: Sand, Stalactite, Salt Flat Range: 5 Radius: 2, Vert. 0 Element: Wind Effect: Blind Ability Rank: B 87 Snowstorm A geomancy skill that inflicts damage with the power of snow. Terrain: Snow Range: 5 Radius: 2, Vert. 0 Element: Ice Effect: Silence Ability Rank: B 88 Wind Blast A geomancy skill that inflicts damage with the power of wind. Terrain: Roof, Chimney Range: 5 Radius: 2, Vert. 0 Element: Wind Effect: Slow Ability Rank: B 89 Magma Surge A geomancy skill that inflicts damage with the power of magma. Terrain: Lava, Machinery Range: 5 Radius: 2, Vert. 0 Element: Fire Effect: KO Ability Rank: B 008A Rend Helm A technique that destroys the item equipped on the target's head. Range: Weapon's Radius: 1 Has additional damage if the target has no equipment Ability Rank: B 008B Rend Armor A technique that destroys the item equipped on the target's body. Range: Weapon's Radius: 1 Has additional damage if the target has no equipment Ability Rank: B 008C Rend Shield A technique that destroys the target's equipped shield. Range: Weapon's Radius: 1 Has additional damage if the target has no equipment Ability Rank: B 008D Rend Weapon A technique that destroys the target's equipped weapon. Range: Weapon's Radius: 1 Has additional damage if the target has no equipment Ability Rank: B 008E Rend MP A technique that reduces the target's MP. Range: Weapon's Radius: 1 Ability Rank: A 008F Rend Speed A technique that reduces the target's Speed. Range: Weapon's Radius: 1 Ability Rank: A 90 Rend Power A technique that reduces the target's physical attack power. Range: Weapon's Radius: 1 Ability Rank: A 91 Rend Magick A technique that reduces the target's Magickal attack power. Range: Weapon's Radius: 1 Ability Rank: A 92 Focus Increase physical and Magickal attack power. Range: Self Radius: 1 Ability Rank: B, (Infallible) 93 Rush Requiere: Oportunity to hit Attack by ramming into the enemy's body. Range: 1, Vert. 1 Radius: 1 Destabilize target Cancel: Actions(charge, dance, sing), Defend, White Barriers, Time buffs, Berserk, Stop Ability Rank: C Secret: It takes faith to believe that this will stopa powerful enemy... 94 Stone Requiere: Oportunity to hit Lob a stone at a far-off foe. Range: 4 Radial: 1 Destabilize target Cancel: Charge Actions(charge, dance, sing), Defend. Ability Rank: C- Secret: It takes faith to believe that this will stopa powerful enemy... 95 Salve Can remove several status ailments and restore HP. Range: 1, Vert. 2 Radius: 1 Removes: Critical HP, Blind, Silence, Poison, Oil, Berserk, Disable, Immobilise   Ability Rank: C 96 Tailwind Brave Ability. A sacrifice of a valiant warrior is never without a good cause. Range: Youself Radius: 2 Ability Rank: S, (Infallible) 97 Steel Encourage all allies, for make a formation. Increasing their defence position   and activate a reaction skills!! Ability Rank: C 98 Chant Recover an allys heroic spirit to fight again Range: 1, Vert. 3 Radius: 1 Ability Rank: A 99 Shout Increase Bravery, Speed, physical and Magickal attack power with a hearty battle cry. Range: Self Radius: 1 Ability Rank: A+, (Infallible) 009A Ultima First Age Skill. Magick that inflicts damage with pure energy. Range: 3 Radius: 1, Vert. 3 MP: 35 Speed: 100 Requires: Uses Ultima Weapow Add Effect: Stop    Magic Rank: A+, (Infallible) 009B Judgment Blade Sacred Sword Skill. Channel ice crystal energy through sword to inflict damage Range: 2 Radius: 2, Vert. 0 Effect: Stop Requires: Uses Sword   Ability Rank: A 009C Cleansing Strike Sacred Sword Skill. Channel holy water energy through sword to inflict damage Range: 4, Vert. 4 Radius: 1 Effect: Doom Requires: Uses Sword   Ability Rank: A 009D Northswain's Strike Sacred Sword Skill. Channel sacred fire energy through sword to inflict damage Range: 2, Vert. 1 Radius: 1 Effect: KO Requires: Uses Sword   Ability Rank: A 009E Hallowed Bolt Spirit Light Blade Skill. Channel Lightining energy to inflict damage. Range: 3 Radius: 2, Vert. 1 Effect: Silence Ability Rank: S 009F Divine Ruination Spirit Light Blade Skill. Channel Holy energy to inflict damage. Range: 4-dir. Radius: 5, Vert. 5 Effect: Confuse Ability Rank: S, (Infallible) 00A0 Crush Armor Divine Sword Skill. Destroy the item equipped on the target's body. Range: 2 Radius: 1 Requires: Uses Sword   Ability Rank: A+, (Infallible) 00A1 Crush Helm Divine Sword Skill. Destroy the item equipped on the target's head. Range: 2 Radius: 1 Requires: Uses Sword   Ability Rank: A+, (Infallible) 00A2 Crush Weapon Divine Sword Skill. Destroy the target's equipped weapon. Range: 2 Radius: 1 Requires: Uses Sword   Ability Rank: A+, (Infallible) 00A3 Crush Accessory Dark Spirit Blade Skill. Destroy the target's equipped accessory. Range: 4 Radius: 1 Ability Rank: S, (Infallible) 00A4 Duskblade Dark Spirit Blade Skill. Employ the power of darkness to absorb the target's MP. Range: 3 Radius: 1 Ability Rank: A, (Infallible) 00A5 Shadowblade Dark Spirit Blade Skill. Employ the power of darkness to absorb the target's HP. Range: 3 Radius: 1 Ability Rank: A+, (Infallible) 00A6 Unholy Darkness The Most Mysterious Magic Mother Magick that inflicts damage by enveloping the target in a pitch-black void. Range: 4 Rad: 1 MP: 60 Spd: 17 Element: Dark Magic Rank: S 00A7 Dispelna Magick that cures status effects with sacred light. Range: 4 Radius: 1 MP: 20 Speed: 33 Removes: Stone, Confuse, Silence, Vampire, Toad, Poison, Stop, Sleep, Immobilize, Disable Magic Rank: B 00A8 Celestial Stasis Halt the course of all enemies' guardian stars, rendering them completely unable to act. Range: Self Radius: All Enemies Speed: 25 Effect: Stop, Immobilize, Disable   Magic Rank: S+ 00A9 Heaven's Wrath A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 3 Radius: 2, Vert. 3 Speed: 100 Element: Lightning    Magic Rank: B 00AA Ashura   A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 50 Element: Fire    Magic Rank: A 00AB Adamantine Blade A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 33 Element: Wind    Magic Rank: A 00AC Maelstrom A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 5 Radius: 2, Vert. 3 Speed: 25 Element: Water    Magic Rank: A 00AD Celestial Void A mantra that inflicts status effects with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 4 Speed: 33 Effect: Blind, Confuse, Silence, Toad, Poison, Sleep Magic Rank: A+ 00AE Divinity A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 25 Element: Earth    Magic Rank: S 00AF Hell's Wrath A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 3 Radius: 2, Vert. 3 Speed: 100 Element: Lightning    Magic Rank: B, (Infallible) 00B0 Nether Ashura A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 50 Element: Fire    Magic Rank: A, (Infallible) 00B1 Nether Blade A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 33 Element: Wind    Magic Rank: A, (Infallible) 00B2 Nether Maelstrom A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 25 Element: Water    Magic Rank: A, (Infallible) 00B3 Corporeal Void A mantra that inflicts status effects with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 33 Effect: Blind, Confuse, Silence, Toad, Poison, Sleep Magic Rank: A+, (Infallible) 00B4 Impiety A mantra that attacks with words of enlightenment. Randomly strikes within the area of effect. Range: 4 Radius: 2, Vert. 3 Speed: 20 Element: Earth    Magic Rank: S, (Infallible) 00B5 Petrify Hinder the flow of chi within the body, turning the target to stone. Range: 2 Radius: 1 Effect: Stone Element: Earth Ability Rank: S+, (Infallible) 00B6 Shadowbind Bind the target's shadow to the earth, preventing movement. Range: 3 Radius: 1 Effect: Stop Element: Dark Ability Rank: S+, (Infallible) 00B7 Suffocate Inflict an instant KO. Range: 1, Vert. 0 Radius: 1 Effect: KO Ability Rank: S+, (Infallible) 00B8 Infernal Strike Absorb MP from the target. Range: 3 Radius: 1 Ability Rank: A 00B9 Vengeance Energi Attack with power commensurate to the damage received. Range: 4, Vert. 3 Radius: 1 MP: 14 Speed: 34 Ability Rank: A, (Infallible) 00BA Manaburn Inflict damage equal to the amount of the target's MP. Range: 5, Vert. 3 Radius: 1 MP: 14 Speed: 34 Ability Rank: B, (Infallible) 00BB Petrify   Inflict a status effect. Range: 2 Radius: 1 Effect: Stone Ability Rank: S+, (Infallible) 00BC Fowlheart Inflict a status effect. Range: 5 Radius: 1 Effect: Disable Ability Rank: S, (Infallible) 00BD Embrace Inflict a status effect. Range: 5 Radius: 1 Effect: Immobilize Ability Rank: A, (Infallible) 00BE Darkness Inflict a status effect. Range: 5 Rad: 1 Randon Effect: Sleep, Doom, Blind Ability Rank: S, (Infallible) 00BF Aphony An inquisitive look Inflict a status effect. Range: 5 Radius: 2, Vert. 0 Effect: Silence, Blind Ability Rank: A, (Infallible) 00C0 Befuddle Inflict a status effect. Range: 5 Radius: 2, Vert. 0 Effect: Confuse Ability Rank: S, (Infallible) 00C1 Bind Inflict a status effect. Range: 5 Radius: 2, Vert. 0 Effect: Stop Ability Rank: S, (Infallible) 00C2 Nightmare Inflict a status effect. Range: 5 Rad: 2, Vert. 0 Effect: Sleep, Doom Ability Rank: S, (Infallible) 00C3 Ague Inflict a status effect. Range: 5 Radius: 2, Vert. 0 Effect: Slow Ability Rank: A, (Infallible) 00C4 Magicksap Drain the target's Magickal essence, reducing his or her MP. Range: 4 Radius: 2, Vert. 0 MP: 20 Speed: 34 00C5 Speedsap Dull the target's reflexes, reducing his or her Speed. Range: 4 Radius: 2, Vert. 0 MP: 20 Speed: 34 00C6 Powersap Destroy physical attack power, reducing the target's weapon attack power. Range: 4 Radius: 2, Vert. 0 MP: 20 Speed: 34 00C7 Mindsap Drain the target's Magickal essence, reducing his or her Magickal attack power. Range: 4 Radius: 2, Vert. 0 MP: 20 Speed: 34 00C8 Vampire Suck the target's blood, restoring the user's HP. Range: 1, Vert. 0 Radius: 1 Effect: Vampire, (Infallible) 00C9 Charm Captivate the target, dulling their powers of judgment and making them an ally. Range: 3 Radius: 1 (Enemy) Effect: Charm Ability Rank: B 00CA Bio Magick that inflicts damage with energie of the nature. Range: 3 Radius: 2, Vert. 2 MP: 8 Speed: 34 ? Add Effect: Blind, Poison Ability Rank: B 00CB Bio   Magick that inflicts damage with foul spirits. Range: 4 Radius: 2, Vert. 2 MP: 8 Speed: 34 ? Effect: Oil, Slow, Blind 00CC Bio    A shot harmless to the living but lethal to the dead. Range: Weapon's Radius: 1 Effect: Variable effects Ability Rank: B 00CD Biora Magick that inflicts a status effect with foul spirits. Range: 4 Radius: 2, Vert. 3 MP: 16 Speed: 20 ? Effect: Toad 00CE Biora   Magick that inflicts a status with energie of the nature Range: 4 Radius: 2, Vert. 3 MP: 16 Speed: 20 ? Effect: Oil, Slow, Blind, Poison, Imobilize 00CF Biora    Magick that inflicts damage with energie of the nature. Range: 4 Radius: 2, Vert. 3 MP: 16 Speed: 20 ? Effect: Oil, Slow, Blind, Poison, Imobilize 00D0 Biora     Magick that inflicts a status effect with foul spirits. Range: 4 Radius: 2, Vert. 3 MP: 16 Speed: 20 ? Effect: Stone 00D1 Bioga Magick that inflicts damage with foul spirits. Range: 4 Radius: 3, Vert. 3 MP: 24 Speed: 17 ? Effect: Undead Ability Rank: A 00D2 Bioga   Magick that inflicts damage with foul spirits. Range: 4 Radius: 3, Vert. 3 MP: 24 Speed: 17 ? Effect: Venon Frog! Ability Rank: A 00D3 Bioga    Magick that inflicts damage with foul spirits. Range: 4 Radius: 3, Vert. 3 MP: 24 Speed: 17 ? Effect: Stone Ability Rank: A 00D4 Aegis Bestow an array of protective boons. Range: 5 Radius: 1 MP: 30 Speed: 25 Effect: Reraise, Regen, Protect, Shell, Haste Ability Rank: S 00D5 Leg Shot Inflict damage to the legs, preventing movement. Range: Weapon's Radius: 1 Effect: Immobilize, Slow Ability Rank: A 00D6 Arm Shot Inflict damage to the arms, preventing weapon use and spellcasting. Range: Weapon's Radius: 1 Effect: Disable Ability Rank: A 00D7 Seal Evil Inflict damage to the head, can cause instant death Range: Weapon's Radius: 1 Can Add Effect: Dead Ability Rank: A 00D8 Meltdown Ancient Magick. Magick that transforms the entire area into the searing-hot flames of the lower hells. Range: 4 Radius: 4, Vert. 3 MP: 100 Speed: 20 Element: Fire   Magic Rank: S, (Infallible) 00D9 Tornado Ancient Magick that conjures up a rampaging tornado Range: 4 Radius: 4, Vert. 3 MP: 100 Speed: 20 Element: Wind Magic Rank: S, (Infallible) 00DA Quake Ancient Magick, that conjures up a massive earthquake, nearly upending earth and sky. Range: 4 Radius: 4, Vert. 3 MP: 100 Speed: 20 Element: Earth   Magic Rank: S, (Infallible) 00DB Crushing Blow Dark Spirit Blade Skill. Inflict damage with a sinister sword. Range: 4 Radius: 1, Vert. 2 Effect: Stop Ability Rank: A, (Infallible) 00DC Abyssal Blade Dark Spirit Blade Skill. Sacrifice own HP to deal damage to others, with the nearest units suffering the most damage. Range: 3 (Cone) Radius: 3, Vert. 2 Effect: Slow Ability Rank: A, (Infallible) 00DD Toadja Forbidden Spell that turns its target into a toad. Casting it on a toad will restore it to its natural form. Range: 4 Radius: 2, Vert. 3 (Enemies) MP: 88 Speed: 25 Effect: Toad   Magic Rank: S 00DE Gravija Forbidden Spell, that conjures up a supermassive field, inflicting damage with powerful gravitational forces. Range: 4 Radius: 2, Vert. 3 (Enemies) MP: 65 Speed: 25   Magic Rank: S 00DF Flareja Forbidden Spell, that converts energy into heat, scorching the battlefield with searing temperatures. Range: 4 Radius: 2, Vert. 3 (Enemies) MP: 90 Speed: 25   Magic Rank: S, (Infallible) 0,00E+00 Blindja Cristal ??? 0,00E+00 Bomblet Dark Spirit Blade Skill. Sacrifice own HP to deal damage to others, with the nearest units suffering the most damage. Range: Auto Rad: 2, Vert. 2 Effect: Variable Element: Dark Ability Rank: S+, (Infallible) 0,00E+00 Bomblet   Divine Magick. Destroy evil with divine justice, the heavens choose who will be punished. Range: Auto Rad: 2, Vert. 2 Ability Rank: S+, (Infallible) 0,00E+00 Confuseja Forbidden Spell, that causes the target to lose their rational nature and perform random actions. Range: 4 Radius: 3, Vert. 3 (Enemies) MP: 75 Speed: 25 Effect: Confuse   Magic Rank: S 0,00E+00 Sleepja Forbidden Spell, that puts the target to sleep. Range: 4 Radius: 3, Vert. 3 (Enemies) MP: 75 Speed: 25 Effect: Sleep   Magic Rank: S 0,00E+00 Ultima   First Age Magick Magick that inflicts damage with pure energy. Range: 2 Radius: 1, Vert. 3 MP: 10 Speed: 100 Effect: Sleep   Magic Rank: S+, (Infallible) 0,00E+00 Divine Ultima First Age God Magick Magick that inflicts damage with pure energy. Range: 5 Radius: 5, Vert. 4 MP: 90 Speed: 25 Magic Rank: SS, (Infallible) 0,00E+00 Disempower Ancient Magick. Magick that neutralizes Magick power, reducing MP to zero. Range: 4 Radius: 3, Vert. 3 MP: 30 Speed: 25 Magic Rank: S 0,00E+00 Dispelja Magick that nullifying all status effects. Range: 4 Radius: 3, V3 (Foes) MP: 40 Speed: 20 Destabilize target Cancel: Float, Reraise, Invisible, Regen Protect, Shell, Haste, Faith, Reflect Ability Rank: S 0,00E+00 Return Time God Spell that warps time, returning the target's CT to zero!! Range: 4 Radius: 3, Vert. 3 (Enemies) MP: 24 Speed: 15   Ability Rank: S+ 00EA Blind A dark matter technique that uses darkness to blind the target, reducing their success rate for direct attacks. Range: 4 Rad: 1 MP: 6 Effect: Blind, Oil, Critical   Magick Rank: B 00EB Syphon A spellblade technique that absorbs the target's MP even as it restores the user's. Range: 4 Radius: 1 MP: 2 Requires: Uses Sword   Magick Rank: B 00EC Drain A spellblade technique that absorbs the target's HP even as it restores the user's. Range: 4 Radius: 1 MP: 24 Requires: Uses Sword   Magick Rank: B 00ED Faith A spellblade technique that fills the soul with a zealous fervor. Range: 4 Radius: 1 MP: 20 Effect: Faith Requires: Uses Sword   Magick Rank: A 00EE Doubt A spellblade technique that fills the soul with a heathen impiety. Range: 4 Radius: 1 MP: 20 Effect: Atheist Requires: Uses Sword Magick Rank: A Secret: Immunity to dash and thrown stones... 00EF Zombie A spellblade technique that transforms the target into the walking dead and prevents HP restoration. Range: 4 Radius: 1 MP: 28 Effect: Undead Requires: Uses Sword   Magick Rank: A 00F0 Silence A spellblade technique that robs the target of speech, rendering them unable to cast spells. Range: 4 Radius: 1 MP: 32 Effect: Silence Requires: Uses Sword   Magick Rank: A 00F1 Berserk A spellblade technique that releases a thirst for destruction, rendering the target mad for blood. Range: 4 Radius: 1 MP: 32 Effect: Berserk Requires: Uses Sword   Magick Rank: A 00F2 Chicken A spellblade technique that engenders cowardice, reducing the target's Bravery. Range: 4 Radius: 1 MP: 24 Requires: Uses Sword   Magick Rank: A+ 00F3 Confuse A spellblade technique that causes the target to lose their rational nature and perform random actions. Range: 4 Radius: 1 MP: 28 Effect: Confuse Requires: Uses Sword   Magick Rank: A 00F4 Dispel A spellblade technique that can neutralize Magickal energy, nullifying certain status effects. Range: 4 Radius: 1 MP: 20 Removes: Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Reflect Requires: Uses Sword   Magick Rank: B 00F5 Disable A spellblade technique that curtails the body's freedom, preventing the target from taking action. Range: 3 Radius: 1 MP: 28 Effect: Disable Requires: Uses Sword   Magick Rank: A 00F6 Sleep A spellblade technique that disrupts circadian rhythms, sending the target into immediate slumber. Range: 3 Radius: 1 MP: 40 Effect: Sleep Requires: Uses Sword   Magick Rank: A+ 00F7 Break A spellblade technique that alters the body's composition, instantaneously turning flesh into stone. Range: 2 Radius: 1 MP: 56 Effect: Stone Requires: Uses Sword   Magick Rank: A+ 00F8 Ice Breath Attack with breath of ice. Range: 2 (4-dir.) Radius: 1 Element: Ice Magic Rank: B 00F9 Fire Breath Attack with breath of flame. Range: 2 (4-dir.) Radius: 1 Element: Fire Magic Rank: B 00FA Thunder Breath Attack with breath of lightning. Range: 2 (4-dir.) Radius: 1 Element: Lightning Magic Rank: B 00FB Dragon's Charm Persuade a foe to become an ally. Range: 2, Vert. 2 Radius: 1 (Enemy) Effect: Traitor Ability Rank: B, (Infallible in dragons) 00FC Dragon's Gift Forfeit the user's HP to restore that of an ally, curing status effects at the same time. Range: 2, Vert. 2 Radius: 1 Removes: Blind, Confuse, Silence, Oil, Berserk, Toad, Poison, Stop, Sleep, Immobilize, Disable Ability Rank: B, (Infallible in dragons) 00FD Dragon's Might Harness dragon spirit energy to increase Bravery, Speed, and physical and Magickal attack power. Range: 2, Vert. 2 Radius: 1 Ability Rank: B, (Infallible in dragons) 00FE Dragon's Speed Harness a peculiar power to warp time, filling the target's CT gauge and immediately giving it a turn. Range: 2, Vert. 2 Radius: 1 Ability Rank: B, (Infallible in dragons) 00FF Holy Breath Attack with breath of sacred power. Range: 4 Radius: 2, Vert. 3 Element: Holy Magic Rank: B, (Infallible) 100 Vengeance   Inflict damage commensurate with the damage received. Range: 8 Radius: 1 MP: 20 Ability Rank: A, (Infallible) 101 Brave Slash A limit skill that slashes swiftly at the target. Range: 2 Radius: 1 Speed: 50 Ability Rank: B, (Infallible) 102 Cross Slash A limit skill that slices the target in a cross-cut pattern. Range: 2 Radius: 2, Vert. 0 Speed: 33 Ability Rank: B+, (Infallible) 103 Blade Beam A limit skill that inflicts damage commensurate with the damage the user has endured. Range: 2 Radius: 1 Speed: 33 Ability Rank: A, (Infallible) 104 Climhazzard A limit skill that inflicts damage commensurate with the damage the target has already suffered. Range: 2 Radius: 1 Speed: 33 Ability Rank: A, (Infallible) 105 Meteorain A limit skill that inflicts damage by summoning a meteor out of the sky. Range: 2 Radius: 1, Vert. 3 Speed: 20 Ability Rank: A 106 Finishing Touch A Final limit skill that inflicts a variety of status effects Range: 3 Radius: 2, Vert. 0 Speed: 25 Effect: KO, Stone, Stop Requires: Uses Ultima Weapow Ability Rank: S , (Infallible) 107 Omnislash A First Class Limit Skill. Another ultimate limit skill. Range: 3 Radius: 3, Vert. 0 Speed: 17 Requires: Uses Ultima Weapow Sword Ability Rank: S, (Infallible) 108 Cherry Blossom A Omega limit skill. The most powerful limit skill. Range: 3 Radius: 3, Vert. 0 Speed: 12 Requires: Uses Ultima Weapow Sword Element: Fire, Ice, Lightining Ability Rank: S+ , (Infallible) 109 Choco Beak Attack by pecking with enormous beak. Range: 1, Vert. 2 Radius: 1 Ability Rank: C 010A Choco Pellets Attack by shooting concealed spheres. Range: 4 Radius: 1 Attack by pecking with enormous beak. Range: 1, Vert. 2 Radius: 1 Ability Rank: C 010B Choco Meteor Attack by raining down a small meteor. Range: 5 Radius: 1 Magic Rank: A, (Infallible) 010C Choco Esuna Purge status effects with a cleansing flap of the wings. Range: Self Radius: 2, Vert. 2 Removes: Stone, Blind, Silence, Poison, Stop, Immobilize, Disable   Ability Rank: A 010D Choco Cure Invigorate the life force and restore HP with a flap of the wings. Range: Self Radius: 2, Vert. 2 Ability Rank: B, (Infallible) 010E Tackle Ultra fast attack with a sweep on the opponent Range: 2, Vert. 2 Radius: 1 Add: Critical, Slow, Imobilize   Ability Rank: B Secret: Even the strongest opponents can fall to the ground 010F Goblin Punch Attack with a thorough beating. Range: 1, Vert. 1 Radius: 1 Add: Confusion Ability Rank: B 110 Spin Punch Soundly thrash foes in four directions. Range: Self Radius: 2, Vert. 1 Ability Rank: B, (Infallible) Puts a substance in the opponent's eyes, robbing the target of sight. Range: 1, Vert. 2 Radius: 1 Add Effect: Blind, Oil, Critical   Ability Rank: C Secret: No matter if he is better, you can always cheat against him 112 Bloodfeast Fires itself in a strong impulse to strike the opponent. Linear Range: 3, Vert. 0 Ability Rank: B, (Infallible) 113 Bite Attack by biting with an enormous mouth. Range: 1, Vert. 2 Radius: 1 114 Bomblet    Attack by tossing a bomblet as a grenade. Range: 1, Vert. 0 Radius: 1 115 Self-Destruct Self-destruct, inflicting damage in the surrounding area. Range: Self Radius: 4, Vert. 4 Effect: Oil Ability Rank: A, (Infallible) 116 Flame Attack Attack by shooting out flames. Range: 3 Radius: 1 Element: Fire Can Add Effect: Oil Magic Rank: C+ 117 Spark Attack the area with spreading flames. Range: Self Radius: 3, Vert. 1 Element: Fire Ability Rank: B+, (Infallible) 118 Claw Attack with keen-edged claws. Range: 1, Vert. 3 Radius: 1 Ability Rank: B 119 Cat Scratch Attack with a powerful kick. Range: 1, Vert. 2 Radius: 1 Ability Rank: B 011A Blaster Attack by releasing luminous energy. Range: 2 Radius: 1 Effect: Stone, Stop, Slow Ability Rank: S 011B Venom Fang Poison the target by injecting venom. Range: 1, Vert. 2 Radius: 1 Effect: Poison Ability Rank: C 011C Vampire   Feast on the target's blood to restore HP. Range: 1, Vert. 0 Radius: 1 Effect: Vampire Ability Rank: A 011D Tentacles Attack with long, thin, whip-like tentacles. Range: 1, Vert. 2 Radius: 1 Ability Rank: C 011E Ink Rob the target of sight by belching black ink. Range: 2 (4-dir.) Radius: 1 Effect: Blind, Oil, Slow, Doom, Immobilize Ability Rank: A 011F Dischord Nullify status effects by producing uncanny sound waves. Range: Self Radius: 3, Vert. 1 Removes: Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Reflect Ability Rank: A, (Infallible) 120 Mind Blast Disrupt the psyche, destroying the rational mind. Range: 3 Radius: 2, Vert. 1 Effect: Confuse, Berserk Ability Rank: A 121 Level Drain Abscond with a fragment of the soul, lowering the target's level by 1. Range: 4 Radius: 1 Ability Rank: C 122 Chop A fatal blow with a hidden blade Range: 1, Vert. 2 Radius: 1 Can Add Effect: Dead Ability Rank: A 123 Thunder Anima Attack by unleashing a lightning spirit. Range: 3 Radius: 1 Element: Lightning Can Add Effect: Silence Magic Rank: C 124 Water Anima Primival Magick. Attack by unleashing a water ball. Range: 2 Radius: 1 Element: Water Can Add Effect: Toad Magic Rank: C 125 Ice Anima Attack by unleashing an ice spirit. Range: 4 Radius: 1 Element: Ice Can Add Effect: Slow Magic Rank: C 126 Wind Anima Attack by unleashing a wind spirit. Range: 4 Radius: 1 Element: Wind Can Add Effect: Float Magic Rank: C 127 Ectoplasm Attack by striking with a mass of arcane power. Range: 3 Radius: 1 128 Zombie Touch Corrupt the target's flesh, turning it undead. Range: 1, Vert. 2 Radius: 1 Effect: Undead 129 Sleep Touch Put the target in a deep sleep with a touch. Range: 1, Vert. 2 Radius: 1 Effect: Sleep 012A Drain Touch Drain HP from the target with a foul touch. Range: 1, Vert. 2 Radius: 1 012B Oily Touch "Behind this fame there is an ideal, and ideas never die". Range: 3 Radius: 0 Element: Fire   Add: Reraise   Magic Rank: S 012C Wing Buffet Attack with a mighty wing-flap. Range: 4, Vert. 2 Radius: 1 012D Bewitching Gaze Inflict status effects with the overwhelming gaze of a massive eye. Range: 3 Radius: 1 Effect: Stone, Blind, Silence, Immobilize, Disable 012E Dread Gaze Dishearten the target, reducing Bravery with the overwhelming gaze of a massive eye. Range: 3 Radius: 1 012F Beam Dissolve Magick skills, reducing Magick attack power with the overwhelming gaze of a massive eye. Range: 4 Radius: 1 130 Doom Gaze into the aether to find and cut short the target's silvery thread of life. Range: 3 Radius: 1 Effect: Doom 131 Talon Dive The sister Magic that goes further. Black Magick that conjures forth bone-chilling icicles. Range: 5 Area: 0, Vert. 2 MP: 12 Speed: 33 Element: Ice Can Add: Slow    Magic Rank:C 132 Beak Alternative Blizzard Magick that conjures forth bone-chilling icicles lance. Linear Range: 5 Linear Area: 0 MP: 24 Element: Ice Can Add: Slow Magic Rank: B, (instant cast) 133 Glitterlust Alternative Fire Magick that conjures a flame pillar. Linear Range: 2 Area: 1 MP: 28 Element: FireCan Add Effect: Oil Magic Rank: A, (instant cast) 134 Featherbomb Attack by dropping an explosive chocobos feather bomb on the target. Range: 3 Radius: 2 Effect: Blind, Oil, Slow Magic Rank: C, (Infallible) 135 Peck Bathes in the blood of fury and frenzy Range: Yourself, Vert. 1 Radius: 1 Add EffectProtect, Shell, Haste, Berserk Ability Rank: A 136 Reckless Charge Invigorate the life force and restore HP with a flap of the wings. Range: Self Radius: 2, Vert. 2 (Allies) Element: Fire   Add: Reraise   Magic Rank: S 137 Snort Assume a running stance that is able to attack and defend at the same time! Range: Youself, Vert. 1 Radius: 1 (Enemy) Effect: Haste   Ability Rank: B, (Infallible) 138 Squeal Use a fierce cry to restore their HP. Range: self, Vert. 1 Radius: 1 Removes: Critical Ability Rank: A, (Infallible) 139 Toot Evokes hidden potential, but it's too risky... Range: Youself, Vert. 1 Radius: 1 Effect: Haste, Float, Faith, Regen, Reflect, Doom Ability Rank: A, (Infallible) 013A Bequeath Bacon Toss a coin to distract the opponent. Range: 2, Vert. 1 Radius: 1 Can: Reduce CT to zero Ability Rank: A 013B Leaf Rain Attack by sprinkling leaves about. Range: Self Radius: 2, Vert. 0 013C Guardian Nymph Employ the life force of leaves to increase resistance to physical attacks. Range: Self Radius: 3, Vert. 0 Effect: Protect 013D Shell Nymph Employ the life force of leaves to increase resistance to Magickal attacks. Range: Self Radius: 3, Vert. 0 Effect: Shell 013E Life Nymph Employ the life force of leaves to restore life. Range: Self Radius: 2, Vert. 0 013F Magick Nymph Employ the life force of leaves to restore MP. Range: Self Radius: 2, Vert. 0 140 Pickaxe Attack with a mighty power axe blow. Range: 1, Vert. 2 Radius: 1 141 Feral Spin Attack with a fearsome spin of the pickaxe. Range: Self Radius: 2, Vert. 1 Can destabilize target 142 Earthsplitter Attack by stamping the earth, dispatching a shockwave throughout the vicinity. Range: Self Radius: 3, Vert. 1 Element: Earth 143 Beef Up Increase physical attack power by stamping the earth and absorbing its life force. Range: Self Radius: 1 Ability Rank: S, (Infallible) 144 Breathe Fire Expel a combustible liquid produced in the body and set it alight, attacking with flaming breath. Range: 2 (4-dir.) Radius: 1 Element: Fire Magic Rank: B 145 Tentacles   Attack by flinging filthy tentacles about. Range: 1, Vert. 1 Radius: 1 Ability Rank: C 146 Lick Smear on viscous saliva to form an invisible, magick-reflecting wall. Range: 2, Vert. 0 Radius: 1 Effect: Reflect Ability Rank: C, (Infallible) 147 Goo Belch forth sticky secretions from deep within to gum up the target and prevent movement. Range: 1, Vert. 1 Radius: 1 Effect: ImmobilizeBlind,Oil,Poison,Slow   Ability Rank: B 148 Bad Breath Belch forth putrid stench to inflict status ailments. Range: Self Radius: 3, Vert. 0 Effect: Stone, Blind, Confuse, Silence, Oil, Toad, Poison, Sleep   Ability Rank: A, (Infallible) 149 Malboro Spores Coat the target in malboro spores, turning it a malboro. Range: 1, Vert. 0 Radius: 1 Ability Rank: A 014A Gore Attack with piercing horns. Range: 1, Vert. 2 Radius: 1 014B Heave Attack by goring and tossing the target. Range: 1, Vert. 0 Radius: 1 Effect: KO 014C Twister Call forth a tornado to damage the surrounding area. Range: Self Radius: 3, Vert. 2 Element: Wind Ability Rank: B, (Infallible) 014D Almagest Forbidden Spell Inflict damage by bringing about a space-time warp set in place by stars twinkling in the firmament. Range: 4 Radius: 3, Vert. 1 Ability Rank: S, (Infallible) Secret: They'll feel the pain you're feeling 014E Gigaflare Forbidden Spell Attack by bringing down a burst of white-hot energy. Range: 3 Radius: 3, Vert. 0 Can Add Effect: Dead   Magic Rank: A, (Infallible) 014F Charge Inflict damage with a body blow. Range: 1, Vert. 2 Radius: 1 150 Tail Sweep Attack by swinging a thick tail. Range: 1, Vert. 2 Radius: 1 151 Ice Breath   Attack with breath of ice. Range: 2 (4-dir.) Radius: 1 Element: Ice Magic Rank: C 152 Fire Breath   Attack with breath of flame. Range: 2 (4-dir.) Radius: 1 Element: Fire Magic Rank: C 153 Thunder Breath   Attack with breath of lightning. Range: 2 (4-dir.) Radius: 1 Element: Lightning Magic Rank: C 154 Tri-Attack Each of three heads attacks in turn. Range: 1 Radius: 3 Tiles Ability Rank: B 155 Tri-Breath Each of three heads attacks with insidious breath. Range: 2 (4-dir.) Radius: 2 (3-dir.) Ability Rank: A 156 Tri-Thunder Each of three heads attacks with lightning. Range: 4 Radius: 2, Vert. 0 Element: Lightning Magic Rank: B, (Infallible) 157 Tri-Flame Each of three heads attacks with flame. Range: 4 Radius: 2, Vert. 0 Element: Fire Magic Rank: B, (Infallible) 158 Dark Whisper Each of three heads attacks with darkness. Range: 4 Radius: 2, Vert. 0 Element: Dark Effect: KO, Sleep Magic Rank: A, (Infallible) 159 Snakecharm Attack with a monstrous serpent. Range: 1, Vert. 2 Radius: 1 015A Poisonous Frog Turn the target into a toad with a serpent's gaze. Range: 4 Radius: 3, Vert. 1 Effect: Toad, Poison Ability Rank: S+, (Infallible) 015B Midgardsormr Attack by summoning a spectral serpent. Range: 4 Radius: 3, Vert. 2 Speed: 10 Magic Rank: A, (Infallible) 015C Karma Attack with a wave of lost life force. The lower the user's HP, the greater damage inflicted. Range: 4 Radius: 1 Speed: 50 Ability Rank: A, (Infallible) 015D Nanoflare Cleave the very building blocks of matter apart, attacking with the resulting energy burst. Range: 3 Radius: 3, Vert. 1 Speed: 100 Can Add: Berserk or Confusion Magic Rank:A, (Infallible) 015E Grand Cross Ancient Magick, Inflict various status effects with the interwoven form of earth in nothingness. Range: 4 Radius: 3, Vert. 2 (Enemies) Speed: 20 Effect: Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Slow, Sleep Ability Rank: SS, (Infallible) 015F Destroy A top-level operation command. Destroy the target. Range: 1, Vert. 2 Radius: 1 Ability Rank: B, (Infallible) 160 Compress A top-level operation command. Compress the target. Range: 1, Vert. 2 Radius: 1 Ability Rank: B, (Infallible) 161 Dispose A linked operation command. Dispose of a target. Range: 8 Radius: 1 Ability Rank: A, (Infallible) 162 Pulverize A special operation command. Pulverize the target. Range: 1, Vert. 0 Radius: 1 Ability Rank: S, (Infallible) 163 Energize Restore a small quantity of MP. Range: 2 Radius: 1 Ability Rank: C, (Infallible) 164 Parasite Use negative power to inflict status effects. Range: 4 Radius: 1 Effect: Stone, Blind, Confuse, Silence, Oil, Toad, Poison, Sleep   Ability Rank: A, (Infallible) 165 Unholy Sacrifice Final Dark Sword Skill, Sacrifice own HP to deal extensive damage to all units in linear range. Linear Range: 7 Radius: 7, Vert. 4 Element: Dark Effect: Sleep or Dead Requires Sword Ability Rank:S, (Infallible) 166 Barrage Unleash 4 attacks with the emphasis on speed. Each strike inflicts half the usual damage. Range: Weapon's Radius: 1 Ability Rank: S 167 Plunder Gil Zodiak Brave Skill An ancient aura hangs over the noble hero Range: Self, Vert. 1 Radius: 1 Add Effect: Divine Shield (invulnerability) Ability Rank: S+, (Infallible) 168 Plunder Heart Beoulve's Brave Skill The old song of the flute of leaves warms the brave hearts! Range: Allies Rad: 1 Add: Courage (raise stats) Ability Rank: S, (Infallible) 169 Plunder Helm Zodiak Brave Form The awakening of the true power of the ancestors!! Range: Self, Vert. 1 Radius: 1 Add: Perfect Form (greatly increase stats) Ability Rank: S+, (Infallible) 016A Plunder Armor A cheating skill, a powerful paralysis poison. Range: 1, Vert. 1 Radius: 1 (Enemy) Can Add Effect: Poison, Stop Ability Rank: A 016B Plunder Shield Using special arts, activates a perfect stealth mode Range: Self, Vert. 1 Radius: 1 Add Effect: Invisibility, Silence, Critical, Haste Ability Rank: A-, (Infallible) 016C Plunder Weapon Zodiak Brave Skill The flames of life eternally burn in brave hearts! Range: 1, Vert. 1 Radius: 1 Calcels: KO Ability Rank: S+ 016D Plunder Accessory A cheating skill that inflicts damage commensurate with the damage the target has already suffered Range: 2 Radius: 1 Ability Rank: S, (Infallible) 016E Plunder EXP Attack by stamping the earth, dispatching a shockwave throughout the vicinity. Range: Self Radius: 1, Vert. 2 Element: Earth Ability Rank: B, (Infallible) 016F Frog Attack Attack either with weapons or without. Range: 1, Vert. 1 Radius: 1 170 Potion Use a potion to restore HP or inflict damage on the undead. Restores: Minor random amount HP Add effect: Regen Removes: Blind, Poison, Oil 171 Hi-Potion Use a rare-potion to restore HP and add effect. A more potent draught than a potion. Restores: Medium random amount HP Add effect: Protect, Shell 172 X-Potion Use an turbo-potion to restore HP. A more potent draught than a hi-potion. Restores: 300 HP 173 Ether Use an ether to restore MP. Restores: 50 MP 174 Hi-Ether Use a rare-ether to add effect. A more potent draught than an ether. Can Add Effect: Faith, Reflect, Haste 175 Elixir Use an elixir to fully restore HP and MP. 176 Antidote Use an Tonic X, mixed of potions, antidotes and ethers that neutralizes or cause variables effects. Restores: Random amount of HP Can add effect: Many opposing effects 177 Eye Drops Eureka moment!!A mysterious stone. . . It's shining!! Effect: Absolute Rejection (cancel effects and damage) 178 Echo Herbs Eureka moment!! The Master of Time, your power is break now !!   Effect: Time Break (Cancel time effects), cancel charge actions. 179 Maiden's Kiss The ultra rare old elixir making of a ancient dragon's blood Effect: ???    017A Gold Needle Can hurt or break your shine However this is used to change a petrified unit back to normal. Breaks after one use. Removes: Stone, White Barriers 017B Holy Water Use holy water to lift the curse of undeath from a unit. Removes: Undead, Vampire, Doom, Atheist 017C Remedy Use a remedy to cure various status effects. Removes: Blind, Confuse, Silence, Oil, Toad, Poison, Sleep, Disable. 017D Phoenix Down Use phoenix down to restore life to a fallen unit. Vanishes after one use. Removes: KO 017E Shuriken Attack by throwing shuriken from inventory. 017F Knife Attack by throwing knives from inventory. 180 Sword Attack by throwing swords from inventory. 181 Flail Attack by throwing flails from inventory. 182 Katana Attack by throwing katana from inventory. 183 Ninja Blade Attack by throwing ninja blades from inventory. 184 Axe Attack by throwing axes from inventory. 185 Polearm Attack by throwing polearms from inventory. 186 Pole Attack by throwing poles from inventory. 187 Knight's Sword Attack by throwing knight's swords from inventory. 188 Book Attack by throwing books from inventory. 189 Bomb Attack by throwing bombs from inventory. 018A Horizontal Jump 2 Jump 2 tiles horizontally. 018B Horizontal Jump 3 Jump 3 tiles horizontally. 018C Horizontal Jump 4 Jump 4 tiles horizontally. 018D Horizontal Jump 5 Jump 5 tiles horizontally. 018E Horizontal Jump 8 Jump 8 tiles horizontally. 018F Vertical Jump 2 Jump 2 tiles vertically. 190 Vertical Jump 3 Jump 3 tiles vertically. 191 Vertical Jump 4 Jump 4 tiles vertically. 192 Vertical Jump 5 Jump 5 tiles vertically. 193 Vertical Jump 6 Jump 6 tiles vertically. 194 Vertical Jump 7 Jump 7 tiles vertically. 195 Vertical Jump 8 Jump 8 tiles vertically. 196 Aim +1 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: C 197 Aim +2 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: C+ 198 Aim +3 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: B- 199 Aim +4 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: B+ 019A Aim +5 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: A- 019B Aim +7 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: A 019C Aim +10 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: A+ 019D Aim +20 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Ability Rank: S 019E CT Base arithmetick algorithm on the target's CT. 019F Level Base arithmetick algorithm on the target's level. 01A0 EXP Base arithmetick algorithm on the target's EXP. 01A1 Height Base arithmetick algorithm on the height of the target's current tile. 01A2 Prime An algorithm for targeting units whose specified attribute is a prime number. A prime number is a number only divisible by 1 and itself. A list of the prime numbers under 100 follows. {Tab 19}   2    3    5    7  11  13  17 {Tab 19} 19  23  29  31  37  41  43 {Tab 19} 47  53  59  61  67  71  73 {Tab 19} 79  83  89  97 01A3 Multiple of 5 An algorithm for targeting units whose specified attribute is a multiple of 5. 01A4 Multiple of 4 An algorithm for targeting units whose specified attribute is a multiple of 4. 01A5 Multiple of 3 An algorithm for targeting units whose specified attribute is a multiple of 3. 01A6 Fury Increase physical attack power. Trigger: HP Loss 01A7 Magick Boost Increase Magickal attack power. Trigger: HP Loss 01A8 Adrenaline Rush Increase Speed. Trigger: HP Loss 01A9 Vanish Become transparent. Effect: Invisible Trigger: HP Loss Secret: Invisible state, increases critical hit % rate, increases evasion % rate 01AA Vigilance Assume a defensive stance. Effect: Defending Trigger: HP Loss Secret: Status Defend, take 80% less dmg from physical attacks, and doubles evasion % rates. 01AB Dragonheart Recover from KO status. Effect: Reraise Trigger: Physical Attack 01AC Regenerate Receive the blessing of HP regeneration. Effect: Regen Trigger: HP Loss 01AD Bravery Boost Increase Bravery. Trigger: Physical Attack 01AE Faith Boost Increase Faith. Trigger: Magick 01AF Critical: Recover HP Recover HP when critically wounded. Trigger: Critical 01B0 Critical: Recover MP Recover MP when critically wounded. Trigger: Critical 01B1 Critical: Quick Receive an immediate turn when critically wounded. Trigger: Critical 01B2 Bonecrusher Deal damage equal to own maximum HP when critically wounded. Trigger: Critical 01B3 Magick Counter Counterattack using the same Magick with which the user was attacked. Trigger: Magick 01B4 Counter Tackle Counterattack with a tackle. Trigger: Physical Attack 01B5 Nature's Wrath Counterattack with a geomancy skill. Trigger: Physical Attack, Geomancy 01B6 Absorb MP Recover MP equal to the amount used by the opponent. Trigger: Magick 01B7 Gil Snapper Receive gil equal to the amount of damage taken. Trigger: HP Loss 01B8 Reflect   Conjure a Magick-reflecting wall. Effect: Reflect 01B9 Auto-Potion Use a potion to restore HP. Trigger: HP Loss 01BA Counter Counterattack with a physical strike. Trigger: Physical Attack 01BC Cup of Life When HP is restored, distribute any excess among one's allies. Trigger: HP Restored 01BD Mana Shield Damage is dealt to MP rather than HP. Trigger: HP Loss 01BE Soulbind Split any damage taken with the opponent who inflicted it. Trigger: HP Loss 01BF Parry Impruve twice more times  physical attacks block with the equipped weapon. Trigger: Physical Attack 01C0 Earplug Avoid the effects of Speechcraft. Trigger: Speechcraft 01C1 Reflexes Block attacks with greater ease. Trigger: Physical Attack, Some Magicks 01C2 Sticky Fingers Catch thrown items and add them to the party inventory. Trigger: Throw, Fast Ninja Blades strike. Secret: Also blocks attacks from fast ninja blades. 01C3 Shirahadori Evade non-ranged physical attacks. Trigger: Physical Attack (Bow and crossbow attacks excluded.) 01C4 Archer's Bane Dodge arrow and bolt attacks. Trigger: Bow/Crossbow Attack 01C5 First Strike Attack preemptively before being attacked. Trigger: Physical Attack 01C6 Equip Heavy Armor Equip shields, helms and all armors, regardless of job. 01C7 Equip Shields Equip knifes and ninja blades regardless of job.Inflict 33% more damage with knifes and non fast ninja blades. 01C8 Equip Swords Equip swords and katanas regardless of job.Inflict 33% more damage with swords and katanas. 01C9 Equip Katana Equip darks and greats swords, regardless of job.Inflict 33% more damage with Greats or Dark swords. 01CA Equip Crossbows Equip bows and crossbows, regardless of job.Inflict 33% more damage with bows and crossbows. 01CB Equip Polearms Equip polearms, regardless of job.Inflict 33% more damage with polearms. 01CC Equip Axes Equip axes and flails, regardless of job.Inflict 33% more damage with axes and flails. 01CD Equip Guns Equip guns, regardless of job.Inflict 33% more damage with guns. 01CE Halve MP Reduce MP consumption by half when using Magicks. 01CF JP Boost Take 80% less damage from physical attacks when casting spells. 01D0 EXP Boost Earn more EXP for the same actions. 01D1 Attack Boost Inflict 33% more damage with physical attacks. 01D2 Defense Boost Take 50% less damage from physical attacks. 01D3 Arcane Strength Inflict 50% more damage with Magickal attacks. 01D4 Arcane Defense Take 33% less damage from Magickal attacks. 01D5 Concentration Make attacks unblockable. If an enemy is in the targeted tile, it will always be hit. 01D6 Tame Gain the ability to use Speechcraft against monsters.Force a critically wounded enemy monster to become an ally. Add a master ability to allied monsters.   01D7 Poach Deliver the remains of slain monsters to a hunter's lairand gain access to a secret market based on yourhunter rank 01D8 Brawler Deliver more powerful unarmed attacks, even if not a monk. 01D9 Beast Tongue Double the ability to use Speechcraft against Dragons.Force a critically wounded dragons to become an ally Add a master ability to allied dragons. 01DA Throw Items Throw items within an increased radius, even if not a chemist. 01DB Safeguard Prevent equipment from being destroyed or stolen. 01DC Doublehand Wield a weapon with both hands, increasing its destructive power in 60%. 01DD Dual Wield Wield a weapon in each hand, attacking twice each turn with less 30% damage per hit. Secret: Fast ninja knives do not receive damage reduction per hit 01DE Beastmaster Deal 50% more damage with knives, bows, crossbows and polearms against monsters. 01DF Defend Defend oneself against an attack. Adds the Defend command. Secret: Status Defend, take 80% less dmg from physical attacks, and doubles evasion % rates. Calcels: Slow, Disable, Immobilize, Charm 1,00E+00 Reequip Change equipment mid-battle. Adds the Reequip command. Secret: Also used to change sets during a battle without receiving the initial conditions of that set. 1,00E+01    Deal 60% more damage with physical attacks againt targets with a negative or beneficial status effects. 1,00E+02 Swiftness Shorten Magicks charge time. 1,00E+03 CT 0 Reduce charge time to zero. 1,00E+04 HP Boost Increase maximum HP by 100% 1,00E+05 Vehemence Increase attack power by 50% and decrease defensive power by 50%. 1,00E+06 Move +1 Increase Move by 1. 1,00E+07 Move +2 Increase Move by 2. 1,00E+08 Move +3 Increase Move by 3. 1,00E+09 Jump +1 Increase Jump by 1. 01EA Jump +2 Increase Jump by 2. 01EB Jump +3 Increase Jump by 3. 01EC Ignore Elevation Move to tiles of any height, regardless of Jump attribute. 01ED Lifefont Recover HP upon moving. 01EE Manafont Recover MP upon moving. 01EF Accrue EXP Obtain EXP upon moving. 01F0 Accrue JP Obtain JP upon moving. 01F2 Teleport Warp instantly to destination tiles. May fail when attempting to travel to distant locations. 01F3 Master Teleportation Warp instantly to destination tiles. 01F4 Ignore Weather Traverse any marsh, swamp, or poisonous fen unimpeded by weather conditions. 01F5 Ignore Terrain Move unimpeded through watery terrain. 01F6 Waterwalking Walk across and even stop on the surface of water. 01F7 Swim Swim through and even act in deep water. 01F8 Lavawalking Walk across and even stop on the surface of lava. 01F9 Waterbreathing Move and stop even when fully submerged in water of depth 3. 01FA Levitate Move while floating a height of 1h above the ground. 01FB Fly Fly over enemies as well as any other obstacles. 01FC Stealth Move while transparent and invisible to the enemy. 01FD Treasure Hunter Discover objects that glow while walking,it is also capable of disarming traps. ################################ 11 - Hunting Omega Mini Bosses !!! ############################################# Name Rank Local Chapter Mood King Horn D The Siedge Weald(East) Chap2 Hostile Marceline D The Yuguewood(West) Chap1 Hostile Robin Wood C Araguay Woods(East) Chap4 Hostile Lucy C Balias Swale(West) Chap1 Pacific Alfa 1 C Balias Swale(West) Chap1 Hostile Alfa 2 C Balias Swale(West) Chap1 Hostile Alfa 3 C Balias Swale(West) Chap1 Hostile Alfa 4 C Balias Swale(West) Chap1 Hostile Alfa 5 C Balias Swale(West) Chap1 Hostile Alfa 8 C Balias Swale(West) Chap1 Hostile Popo C Dugeura Pass(West) Chap5 Hostile Papa C Dugeura Pass(West) Chap5 Hostile Pupu C Dugeura Pass(West) Chap5 Hostile Pepe C Dugeura Pass(West) Chap5 Hostile Saga C Favoham Windflats(West) Chap5 Hostile Ovelia C Finnath Creek Chap1 Pacific King Phantom C Fovoham Windflats(East) Chap2 Hostile Zorn C Grogh Heights(West) Chap4 Hostile Torn C Grogh Heights(West) Chap4 Hostile Cuja C Grogh Heights(West) Chap4 Hostile Orran C Grogh Heights(West) Chap1 Pacific Dark Blader C Lenalian Plateau(South) Chap5 Hostile Shadow Clone C Mont Germinas(North) Chap2 Hostile Dragokong C Mont Germinas(North) Chap1 Hostile Dragozilla C Mont Germinas(North) Chap1 Hostile Delacroix C Mont Germinas(North) Chap2 Hostile Holy Blader C Mont Germinas(North) Chap3 Hostile Shadow Blader C Mont Germinas(North) Chap3 Hostile Bispo 7 C Mont Germinas(South) Chap1 Hostile Lucy C Mount Bervenia(North) Chap3 Pacific Bosch C Mount Bervenia(North) Chap3 Pacific Draco C Mount Bervenia(North) Chap4 Pacific Kaiser C Mount Bervenia(North) Chap4 Pacific Dark Blader C Mount Bervenia(South) Chap1 Hostile Alicy C Mount Bervenia(South) Chap1 Hostile Ludd C Mount Bervenia(South) Chap1 Hostile Alfa 1 C Tchigolith Fenlands(East) Chap4 Hostile Abuu C Tchigolith Fenlands(East) Chap3 Hostile Jack C The Yuguewood(East) Chap5 Hostile Jenova C The Yuguewood(East) Chap5 Hostile Redzard C Zeirchele Falls(East) Chap1 Hostile Shaka C Zeirchele Falls(South) Chap4 Hostile Mirage C Zeklaus Desert(North) Chap2 Pacific Lanza C Zeklaus Desert(South) Chap3 Hostile Alicy C Zeklaus Desert(South) Chap3 Hostile Livian C Zeklaus Desert(South) Chap3 Hostile Delatos C Zeklaus Desert(South) Chap3 Hostile Olivia C Zeklaus Desert(South) Chap3 Hostile Gaia B Araguay Woods(South) Chap5 Pacific Mirror B Araguay Woods(West) Chap1 Pacific Drako B Balias Tor(North) Chap2 Hostile Magnus B Balias Tor(North) Chap1 Hostile King Shell B Balias Tor(South) Chap3 Hostile Mirror B Beddha Sandwaste(North) Chap5 Pacific Bluetoise B Beddha Sandwaste(North) Chap4 Pacific Megera B Beddha Sandwaste(South) Chap2 Hostile Tisífone B Beddha Sandwaste(South) Chap2 Hostile Alecto B Beddha Sandwaste(South) Chap2 Hostile Gilgamesh B Dorvauldar Marsh(West) Chap4 Hostile Pipi B Dugeura Pass(West) Chap5 Hostile Lizzardo B Finnath Creek(East) Chap3 Hostile Alfa Boco B Finnath Creek(East) Chap3 Pacific King Eye B Fovoham Windflats(East) Chap3 Hostile King Flame B Fovoham Windflats(West) Chap4 Hostile Gilgamesh B Lake Poescas(South) Chap1 Pacific Bluetoise B Mandalia Plains(South) Chap5 Pacific Redzard B Mandalia Plains(South) Chap5 Hostile Jack Striper B Mandalia Plains(West) Chap4 Hostile Beta 4 B Tchigolith Fenlands(East) Chap3 Hostile Beta 3 B Tchigolith Fenlands(East) Chap3 Hostile Beta 1 B Tchigolith Fenlands(East) Chap3 Hostile Beta 2 B Tchigolith Fenlands(East) Chap3 Hostile Gilgamesh B Tchigolith Fenlands(East) Chap1 Hostile King Wolf B The Siedge Weald(West) Chap4 Hostile Joana D'ark B The Yuguewood(East) Chap3 Pacific Blood Blader B The Yuguewood(West) Chap4 Hostile Dark Ranza B The Yuguewood(West) Chap4 Hostile Dark Delita B The Yuguewood(West) Chap4 Hostile Dark Orlandeau B The Yuguewood(West) Chap4 Hostile Dark Alma B The Yuguewood(West) Chap4 Hostile Dark Orran B The Yuguewood(West) Chap4 Hostile Omega Marach B The Yuguewood(West) Chap4 Hostile Dark Agrias B The Yuguewood(West) Chap4 Hostile Dark Beowulf B The Yuguewood(West) Chap4 Hostile Dark Meliadou B The Yuguewood(West) Chap4 Hostile Dark Cloud B The Yuguewood(West) Chap4 Hostile Delita B Zeirchele Falls(East) Chap1 Pacific Matrix B Zeklaus Desert(South) Chap4 Pacific Agries B Zeklaus Desert(South) Chap3 Pacific Arthur A Balias Swale(West) Chap4 Hostile Onions Army A Balias Tor(South) Chap1 Hostile Gandalf A Beddha Sandwaste(North) Chap4 Pacific King Skull A Finnath Creek(East) Chap1 Hostile Patrono A Grogh Heights(South) Chap1 Pacific Fafnir A Lake Poescas(North) Chap2 Hostile Adamantoise A Lake Poescas(North) Chap2 Hostile Cthulhu A Lake Poescas(South) Chap3 Hostile Gandalf A Mount Bervenia(North) Chap2 Pacific Ryu A Mount Bervenia(North) Chap3 Hostile Ryuzaki A Mount Bervenia(North) Chap3 Hostile Prince Skull A Mount Bervenia(North) Chap5 Hostile Omega 1 S Balias Swale(West) Chap1 Hostile Omega 2 S Lake Poescas(South) Chap1 Hostile Omega 4 S Lake Poescas(South) Chap2 Hostile Final Ryu S Mount Bervenia(North) Chap3 Hostile Omega 5 S Mount Bervenia(North) Chap3 Hostile Omega 3 S The Yuguewood(West) Chap4 Hostile Omega 6 SS ??? ??? Hostile Omega 7 SS Mount Bervenia(North) Chap3 Hostile Lost Omega SS Mount Bervenia(North) Chap3 Hostile Alfa Omega SS Mount Bervenia(North) Chap3 Hostile Omega 8 SSS ??? ??? Hostile Elden Lord SSS ??? ??? Hostile !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 12 - Credits !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Tzepish – WotL Tweak ASMs Xifanie – Smart Encounters ASM. I was inspired a lot and learned from the masters who made FFT 1.3 , Jornay of the 5, Tweak v2.52 and Mercenaries mods I apologize because I don't know the names of the people who made the sprites or who made the FFTpathcher and Vahala tools in short I owe everything I've done in this mod to the entire FFhacktis community. ####################### 13 - Final considerations ######################################## "Those who for some reason have the knowledge of something, must devise ways to change the world around them to improve the experience of those who will come later or haven't experienced that in question." With love, made from fan to fan! S2 Note: As much as this project is closed for now, being a moder is believing that even something very good can be different, I will accept suggestions, criticisms and ideas! freedom and respect can merge to make the world a better place for everyone! But first, I invite you all to venture into Ivalice Omega Now! Come live the Omega experience! ;) . cleitonssantos70@gmail.com