The reason I made this patch is so people can play challenge runs properly, it might be true that it's too hard to balance for resurrection abilities but it's not my job to make sure people don't go out of their way to ruin the fun for themselves by prolonging the battle.
I'm also currently working on a version that has a time limit for resurrection, similar to FFT. That will probably play nicer with resurrection abilities, since standing around waiting for MP might not be fast enough to resurrect dead units and you can't wait until the end of the battle to do it either.
I'm also currently working on a version that has a time limit for resurrection, similar to FFT. That will probably play nicer with resurrection abilities, since standing around waiting for MP might not be fast enough to resurrect dead units and you can't wait until the end of the battle to do it either.