Yeah the CT on Tornado/Quake is pretty borked, should be at least a 6 with that kind of power behind it.
EDIT:
As for Silence being under powered, I completely Disagree, its essentially a petrify that works only on mages who don't take an equipment tax, Its very threat serves to bottleneck casters into lower damage, lower HP builds than they otherwise could be running. Berserk is even worse since its uncurable outside of Refute and only blocked by 2 accessories.
I Liked Charm and Don't Move for Nameless dance because they can put enemies in intresting "spend a turn curing myself or loose several turns of work" decisions without irrevocably destroying the enemy team with a single status proc like Berserk/Frog/Death sentence would. I concidered Innocent and Sleep but decided against them because of how double edged Innocent can be and how badly a PA stacked Dancer could take advantage of random Sleep Procs.
EDIT:
As for Silence being under powered, I completely Disagree, its essentially a petrify that works only on mages who don't take an equipment tax, Its very threat serves to bottleneck casters into lower damage, lower HP builds than they otherwise could be running. Berserk is even worse since its uncurable outside of Refute and only blocked by 2 accessories.
I Liked Charm and Don't Move for Nameless dance because they can put enemies in intresting "spend a turn curing myself or loose several turns of work" decisions without irrevocably destroying the enemy team with a single status proc like Berserk/Frog/Death sentence would. I concidered Innocent and Sleep but decided against them because of how double edged Innocent can be and how badly a PA stacked Dancer could take advantage of random Sleep Procs.