What is FFT - The Lion War: Final Fantasy Tactics - The Lion War is a mod that attempts to add content from War of the Lions to the PSX version of Final Fantasy Tactics while keeping the original translation intact. This will also feature a few of the newer console friendly ASMs to increase fun factor and add more re-playability to the game we all know and love. As well as removing setup events and giving you much more room to play with, when using TLW as a Base image, for your own mods.
Changes, Additions & Subtractions:
Event Related:
Add Wiegraf & Rofel scene
Add the two Playable Delita/Ovelia scenes
Add Delita and Ovelia chat scene
Add Undead Algus battle
Add Kletian vs Meliadoul battle
Add Agrias and Ovelia reunion scene
Add Reis kidnapped scene
Add Aliste battle
Add Bremondt Battle
Add Reis rescued scene
Add battle with Northern Sky
Add Mustadio's present for Agrias scene
Add Balthier scenes and Joinup
Add Ashley Riot in lieu of Luso
- Conditions to get the Mustadio's present for Agrias scene will have to change into something that the PSX version supports, likewise the item received will have to be something we can manage in PSX and may just be one of the rarer perfumes in the game.
- The Multiplayer missions will not be included.
ASMs:
Add Dark Knight in Job Wheel thanks to Chotos Extra Job ASM
Add Party Roster Hack Needs a better functioning Hack
Add New Game + Option Coming Later
Other Stuff:
Formation Screen Unit Quotes Translated & Restored.
Sound Novels Playable, 3 of the 4 in english, in game, for the first time ever.
DEB properly changed to 'Defeat Zalbag'
Subtractions:
Guests will not be in formation, allowing full use of the Roster Hack a future Roster Hack
They can still be recruited if they'd normally do so.
Title: Re: FFT - The Lion War
Post by: Dome on December 24, 2013, 03:30:40 am
As I already said before, I fully support the making of this patch Sadly I cannot help much :-(
Just one suggestion: Since many (Myself included) will probably want to use this patch to start working on their vanilla patch, I think you should make a version with only the events added; (Just add the asm for last, and make a ppf before and after adding them. Easy-peasy and will please a lot of hackers)
Title: Re: FFT - The Lion War
Post by: Timbo on December 24, 2013, 06:47:03 am
I'd like to make a suggestion. Since we are nuking the tutorial. Can we replace the menu option for it with the Sound Test, so we don't have to enter that silly password? That is unless you are planning on putting a proper New Game + Option in it's place.
I looked into fixing Deathknight Algus's messed up arm and guess what. It doesn't need to be fixed. Ramza Chapter 2/3 simply does not have that arm. It must be used for either an unused animation or for an event animation that never gets called.
Title: Re: FFT - The Lion War
Post by: 3lric on December 24, 2013, 09:55:57 am
Yeah making a non-ASM version is no problem.
As for the title menu. I'm not sure what it would entail to replace tutorial with soundtest But at the very least I'm hoing to get to someone to disable the tutorial selection.
Title: Re: FFT - The Lion War
Post by: 3lric on January 04, 2014, 05:55:32 pm
Okay so, the attack.out is currently being worked out for this since we were able to clear up the 52 slots we needed.
Here I have recorded a scene from WotL in a PSX ISO. Everything is working perfectly, (though I had to move a dialogue box over, to accommodate the widescreen dialogue box)
(Sorry about the sound quality, my laptop is not the best, but you get the idea)
In my version of this mod, I will be using the PSX translation and will have the WotL specific scenes rewritten to follow that original translation.
In a second version being made with the WotL translations from FFT:Complete (thanks to Jack of all Trades) this command {DA68} will need to be replaced in all dialogues instead with {D11D}. {DA68} was not coded into the PSX version and this is why we see Kanji in the dialogue several times in this event as well as in FFT:Complete in the events were it wasn't fixed before being imported.
One thing I need is for someone (I will if no one else does) to get a list of what music tracks are used in the WotL specific scenes.
EDIT: I have moved over 4 events into the PSX version at this point, this is mostly for testing right now to make sure there is no bugs and/or unknown commands messing up the events that I need to fix before putting them into their proper place into the finalized TEST.EVT
EDIT: Did a palette fix for the horrid Death Knight Algus, it's at least a bit better then it was:
(http://i43.tinypic.com/xm3evm.png)
Title: Re: FFT - The Lion War
Post by: Timbo on January 05, 2014, 08:20:50 pm
You know, this is what I hate about the edit button. You never know when a thread has been updated. This is looking pretty nice. When can I get started on these offsets?
Title: Re: FFT - The Lion War
Post by: Angel on January 05, 2014, 08:56:59 pm
Yeah, it would be really nice if there was a hack to make 'edit' mark the topic unread (and not quick edit). I've seen such a thing on other forums, but not SMF.
Title: Re: FFT - The Lion War
Post by: 3lric on January 05, 2014, 09:29:57 pm
You'll be able to start on them as soon as well get at least the attack.out stuff done, that way we will know where everything will be and what offsets to use.
That in mind, if you could somehow find out which music tracks are used on these bonus scenes that would be great, since I have no idea how to do so.
Toshiko is currently reworking the events to have a more PSX translation feel to them for my version.
EDIT: Here's another video of one of the events I ported over from the PSP version, by tomorrow night I'll have them all tested. EVTCHRS have all been aligned and placed.
Once again, shitty speed quality, but oh well.
Title: Re: FFT - The Lion War
Post by: Timbo on January 06, 2014, 10:40:26 am
I'm trying to hunt down all of the cutscenes on youtube. Here's what I have so far:
Zeirchele Falls Battle
Wiegraf Joins the Knights Templar
Recruiting Luso *cough* I mean Ashley Riot
The New Liege of Lionel
Recruiting Balthier
Ovelia & Agrias meet again
Argath's Return
Cletian & Meliadoul
Ovelia & Delita Battle 2
Disorder in the Order
Agrias' Birthday
Note: This was the only non-narrated version of this video I could find. Ramza and Mustadio enter through the door of the bar. For the full version click here: http://www.youtube.com/watch?v=wxNRv-R4kIc (http://www.youtube.com/watch?v=wxNRv-R4kIc)
Delita & Ovelia Grass Whistlin'
Another let's play video. The scene starts around the 7:00 mark. It's triggered after you try to leave Bervenia after the battle with Meliadoul.
Title: Re: FFT - The Lion War
Post by: 3lric on January 06, 2014, 10:41:18 pm
These are all extremely helpful, though the one with the Reunion between Agrias and Ovelia I'm not sure about, it was made (incorrectly at the beginning) by Lasting Dawn, so I don't know that the music track is valid or if it was just the default track for the event that he pasted it over.
Also the Ovelia and Delita Battle 2 only has the battle music but no music before it
Title: Re: FFT - The Lion War
Post by: Timbo on January 07, 2014, 11:25:51 am
I think the delita ovelia fight takes place after a cell shaded cutscene. Either way the battle follows the vanilla version of that same scene.
Title: Re: FFT - The Lion War
Post by: 3lric on January 07, 2014, 11:33:32 am
Naw, the scene starts with delita talking to ovelia up until the point that he notices The ninja star being thrown.
I posted a video of the battle in this thread. Its done I just need the initial music Before the battle music
Found one
And heres the other one
Title: Re: FFT - The Lion War
Post by: 3lric on January 07, 2014, 09:41:27 pm
The OP has been updated with hyperlinks under the INFO section of the event progress table, these show the music, map state, and weather of each of the extra events. The new battles for Ramza also include pictures of the correct formation settings.
Title: Re: FFT - The Lion War
Post by: 3lric on January 12, 2014, 06:22:03 am
Here is the new Balthier event to replace the cutscene from the PSP version. There is no audio in this video as the event is not 100% complete yet, which is also why you only see Ramza and no one else from his party. Once again my laptop sucks for recording so I apologize for the slowdown.
Title: Re: FFT - The Lion War
Post by: Argy on January 12, 2014, 10:24:36 am
Wow, just simply amazing!! Keep up the great work!!
Title: Re: FFT - The Lion War
Post by: Timbo on January 12, 2014, 11:07:58 am
Awesome job Elric!
Title: Re: FFT - The Lion War
Post by: Jumza on January 12, 2014, 12:11:26 pm
Haha, that jump Balthier does is pretty sweet :P
Title: Re: FFT - The Lion War
Post by: 3lric on January 12, 2014, 08:52:32 pm
Thanks guys :D
Here is the (hopefully) completed version, with sound. (Still a bit slow due to my laptop though)
Title: Re: FFT - The Lion War
Post by: Angel on January 13, 2014, 10:31:02 am
I think that the one unit shouldn't be turning his back to Ramza after declaring him caught, but that's just me. Otherwise, beautiful work!
Title: Re: FFT - The Lion War
Post by: 3lric on January 18, 2014, 03:05:24 pm
Glad everyone liked the last one, here is the Ashley Riot event.
The Ch1 Ramza is used to demonstrate where your party (other than Ramza) will start. The Ch2/3 Ramza is used to demonstrate where your Ramza will start.
Sorry about the slow recording speed again, I've attached a Savestate to the end of this post. If you load this in PSXFin (pSX) you should be able to see the scene in full speed (however the sprites will be incorrect)
(Fixes to be made:) FIXED - (-Make first dialogue stay on screen longer) FIXED - (-Make second Bull Demon run at Ashley faster to make it look like it's charging) Fixes are not in the video
Title: Re: FFT - The Lion War
Post by: Timbo on January 18, 2014, 04:11:09 pm
That scene is better than I imagined it and Ramza's line is a nice touch.
Title: Re: FFT - The Lion War
Post by: Angel on January 18, 2014, 09:21:39 pm
Yeah, I didn't like the idea of Ramza just jumping into the fight without a word, so I added that in. Also, Ashley's line has changed since that movie was made. (TEN THOUSAND LASHES TO YOU, RAVEN)
Title: Re: FFT - The Lion War
Post by: kyozo22 on January 19, 2014, 11:05:35 am
Out of curiosity, what was wrong with the line?
Anyway, really just wanted to double check exactly how much event space there would be on the ISO once all's done?
Title: Re: FFT - The Lion War
Post by: 3lric on January 19, 2014, 11:34:20 am
I was a difference of "You can" and "You'll have to" That's all really.
As for event space there is none. We had to MAKE event space to be able to do this in the first place.
May I ask why you wanted to know that? Basically in vanilla, there is very few scattered slots, we had to take these, along with other events we merged to make room for slots, and put them all at the end of the Attack.out and TEST.EVT. With the merging we did we were only (even with nuking tutorials) able to free up 53 slots. Care to take a guess at how many we absolutely needed after merging and getting rid of redundant things in the end? 53 slots.
So the short answer to your question is Zero, not even 1 single stray event slot :P
Title: Re: FFT - The Lion War
Post by: Choto on January 19, 2014, 01:25:38 pm
Just posting this here in case I forget where I put it. It's untested btw so backup the stuff if you're going to test it.
<Patch name="Tutorial functions as Sound on title screen"> <Location file="OPEN_OPEN_BIN" offset="3D1C"> 00740208 1C00038E </Location> <Location file="OPEN_OPEN_BIN" offset="36000"> 02000234 02004314 00000000 03000334 49AB0108 00000000 </Location> <Location file="OPEN_OPEN_BIN" offset="3e90"> 03004228 </Location> </Patch>
Title: Re: FFT - The Lion War
Post by: 3lric on January 19, 2014, 01:45:37 pm
Thank you Choto, I just got done testing the hack, so I can give some input on it, and I also made a video to demonstrate,
As you can see in the video:
- Tutorial does indeed function as Sound
- You can not scroll down to the Sound option anymore
- You CAN scroll UP to the Sound option still
Title: Re: FFT - The Lion War
Post by: kyozo22 on January 19, 2014, 03:09:09 pm
Basically, I was going to try and fuse this patch with Voldemort's 1.3 (not double patch obviously, just put changes in FFTP) but remembered that there was an event edit for the Ultima Demon/ Zombag fight in Ch. 4. Plus the Marche fight, but I don't care about Marche, so meh! ;)
Having said that, these are technically additions to events, as opposed to new events, but doubt there's room?
So,basically, just my own personal project type thingy. Awesome work with that Ashley Riot scene btw. Meant to say earlier. Lol
Title: Re: FFT - The Lion War
Post by: 3lric on January 19, 2014, 03:46:27 pm
Quote from: kyozo22 on January 19, 2014, 03:09:09 pm Basically, I was going to try and fuse this patch with 1.3 (not double patch obviously, just put changes in FFTP) but remembered that there was an event edit for the Ultima Demon/ Zombag fight in Ch. 4. Plus the Marche fight, but I don't care about Marche, so meh! ;)
You wouldn't be able to put anything over the ATTACK.OUT, WLDCORE, or TEST.EVT so 1.3 would not work over this. In addition to those event edits (which I made 1 of and fixed the other for 1.3) They also restructured their ISO to have the fight with Vormav at the end. So this wouldn't really work with anything other than just copy/pasting the abilities. I don't know how the people working on 1.3 would feel about all that though...
Quote from: kyozo22 on January 19, 2014, 03:09:09 pm Having said that, these are technically additions to events, as opposed to new events, but doubt there's room? Awesome work with that Ashley Riot scene btw. Meant to say earlier. Lol
If you are referring to what I mentioned above, no, that will not work either :P
And thank you about the Ashley Riot scene, it was considerably easier to make than the Balthier scene lol.
As for The Lion War, the ATTACK.OUT is now reorganized and I will be putting in the extra events now.
special thanks to Raven on this, as he did 9/10 of the organization himself before he added a right click copy/paste function to his Attack.out editor. Which made the 1/10 that I did take less than an hour he did a crazy amount of work on this before I did anything, and this mod would take much longer to finish if it hadn't been for that.
Raven is also working on a program to name all the offset numbers for us, this eliminates room for error, speeds up the process by about a million and will make it much easier for Jack to make his version of the mod with the FFT: Complete content.
Hooray for Progress!!
Title: Re: FFT - The Lion War
Post by: kyozo22 on January 19, 2014, 05:03:03 pm
Way ahead of you there, mate. This wasn't for submission or anything, it was just my own personal project-type thing. I'm used to playing the WOTL version that wa made which was basically just abilities and growths (no ASMs obviously. Lol)
Good to know about all that info development wise. That's pretty amazing work Raven's done.
Title: Re: FFT - The Lion War
Post by: 3lric on January 19, 2014, 11:22:27 pm
ATTACK.OUT Done TEST.EVT Done
Only thing really left now is to get Pride online to do the Worldmap portion, or to pass along to documentation for myself to do so As far as the worldmap is concerned, we need to setup some stuff for the additional Rumors and side quest triggers, otherwise we are about done here.
Title: Re: FFT - The Lion War
Post by: kyozo22 on January 20, 2014, 01:53:22 am
Wow, that's brilliant! Looking forward to it! This'll be awesome. :D
Title: Re: FFT - The Lion War
Post by: RavenOfRazgriz on January 22, 2014, 09:45:40 pm
I just finished setting up the sidequests on the World Map. Here's how they're going to work:
1. For every Sidequest (except recruiting Luso/Ashley, though that's not really a sidequest), you MUST be in Chapter 4.
Quest String 1:
2a. At the start of Chapter 4, if you have Mustadio, you can immediately go to Goug to discover the Steel Ball. 2b. Any time in Chapter 4 after reading the Ghosts of Colliery Rumor, you can immediately go to Lesalia Imperial Capital to meet Beowulf, then head to the Colliery to find Reis. (These are NOT linked.) 3a. Any time after completing 2a and 2b, if you have Mustadio, you can immediately go to Goug to revive Worker 8. 3b. Any time after completing 2b and advancing the plot to at least Zeltennia Castle, you can read the rumor to open Nevleska Temple, then head there to perform immortal wombat with Worker 7. (These are NOT linked.) 4a. Any time after completing 3a, if Mustadio is in your party, you can discover the deactivated Time Machine. 4b. Any time after completing 3b, if Beowulf and Dragon Reis are in your party, you can go to Nevleska Temple to transform Dragon Reis back to Human Reis. (These are NOT linked.) 5a. Any time after completing 4a, if Mustadio is in your party, you can Summon Cloud via the Time Machine. 5b. Any time after completing 4b, after reading the Lionel's New Liege Lord Rumor, you can go to Lionel Castle to face Bremondt and Aliste. (These are NOT linked.) 6. Any time after completing 5a and viewing the Flower scene, you can go to Zarghidas Trade City to Save and Recruit Cloud.
Quest String 2:
2. After opening Murond Holy Place, if Agrias is in your party, you can head to Zeltennia Castle to meet Ovelia. 3. After completing 2, you can read the Disorder in the Order Rumor and complete the bonus battle at Thieves' Fort.
Quest String 3:
2. Any time after routing Meliadoul at Bervenia Free City, you can read the Rumor Rash of Thefts followed by A Call for Guards. 3. After completing 2, you can head to Dorter Trade City to back up and recruit Balthier.
Quest String 4:
2. Any time in Chapter 4, you can head to Warjilis Trade City on Agrias' Birthday with XXXXX Gil (to be determined as limitations are examined, War of the Lion's 500,000 may not be possible) if both Agrias and Mustadio are in your party to view the scene where Mustadio gives Agrias a birthday present. (This present will most likely be changed to one of the Perfume items existing in Vanilla FFT, such as the Setiemson.)
Other bonus scenes such as Meliadoul facing off with Kletian, etc. will be included as well, though as they're not sidequests I'm not listing them here.
THIS MEANS THAT:
1. You do not need Mustadio at any point to fully resolve the Beowulf and Reis quest line, including the new content. (You obviously need Beowulf and Reis to do anything after fighting Worker 7, though.) However, you DO need Mustadio to obtain Worker 8 and Cloud.
2. You can complete every sidequest that does not require unlock locations beyond Zarghidas Trade City before viewing the "flower scene". Cloud can be recruited as soon as that scene is viewed in addition to his normal requirements.
This means that the sidequests can in many cases actually be completed even earlier than they could be in War of the Lions, and that there's slightly less emphasis on Mustadio, meaning you do not need to maintain him as a party member if you're not interested in the sidequests he's directly involved in and don't want to use him otherwise.
Title: Re: FFT - The Lion War
Post by: RavenOfRazgriz on January 24, 2014, 03:08:27 pm
Just posting to say everything's been scraped together and tossed onto an ISO for preliminary testing. Elric will be doing that while I go through to do the necessary cleanup in FFTPatcher, such as properly setting up Guest allies, Balthier / Ashley, etc. for the actual release. Assuming the ISO doesn't explode violently it should be ready to go sometime this weekend.
The release will contain a .RAR file with the following:
1. A .PPF of The Lion War, which will contain all the info for the new characters, events, etc. 2. A Resources.zip for FFTPatcher for the new content. 3. The Spreadsheets and other tools required for editing The Lion War, should you want to alter the story progression further yourself and know how these tools work. 4. XML / Spreadsheets for things such as the Party Roster Hack and ARH-Lite, which will be properly configured for The Lion War but not immediately applied for people who do not wish to use these ASMs.
Title: Re: FFT - The Lion War
Post by: Smitson on January 24, 2014, 09:25:42 pm
Too bad the multiplayer matches can't be added in to single player but such is life.
And slightly off topic, but am I the only one who felt that the undead Algus battle would've been much more impactful on the story had Delita been involved?
Title: Re: FFT - The Lion War
Post by: 3lric on January 25, 2014, 11:29:56 pm
Testing has progressed into Chapter 4 and despite some initial hick-ups everything seems to be working fine, however we have hit a wall in that the tutorial events are not functioning as normal events. We need these 16 slots to be able to pull this off (we needed 53 total and that is exactly how many we were able to get). We are currently searching for a solution to this.
UPDATE!!
Thanks to the fact that Xifanie updated the command list on the Wiki we have several commands that make it now possible to link up events. It won't all be simple to do, but we can clear up the 16 slots we need for this and no one should notice a change at all.
So we are back on track, though this does put us a few days back, expect another update soon.
Title: Re: FFT - The Lion War
Post by: Angel on January 27, 2014, 01:14:12 pm
The original title screen was a simple modification of vanilla's. After FFM pointed out his injected WotL intro, the title screen needed to be changed to accomodate it, resulting in the second title screen. It didn't take very long for that screen to cause problems with all sorts of alignment, and it became clear that it would be easier to just make a whole new title screen and new end to the opening FMV, which brings us to the third rendition.
If there are no objections, this is the screen I'll be going with.
Title: Re: FFT - The Lion War
Post by: Timbo on January 27, 2014, 01:44:44 pm
I doubt my opinion matters but I think you should filter out some of that yellow from the world map. It contrasts with the logo something aweful. Otherwise, it looks great.
Title: Re: FFT - The Lion War
Post by: Jumza on January 27, 2014, 02:32:28 pm
I think it looks great, but I like how the first 2 have maps that have some sort of effect to them that make them differ from the in-game one.
It does look awesome though :o
Title: Re: FFT - The Lion War
Post by: Angel on January 27, 2014, 02:43:02 pm
Well, now that I have 14 frames of the movie I get to delete...
Edit: Imagine there are black bars at the top and bottom. I edited it from the movie files, which are 224 in height.
Edit Edit: For clarification, I changed the color balance and added a subtle canvas texture, noob style. A bit more vanilla throwback.
Title: Re: FFT - The Lion War
Post by: Jumza on January 27, 2014, 02:57:56 pm
I like it :) You do good work Toshiko.
Title: Re: FFT - The Lion War
Post by: 3lric on January 27, 2014, 02:59:22 pm
Looks amazing. Awesome work Toshiko
Title: Re: FFT - The Lion War
Post by: Angel on January 27, 2014, 03:08:29 pm
Sankyuu~
I'm gonna hold off on redoing the movie for the moment, though. It's my mom's birthday, and I need to get ready before I leave. Should be done tomorrow, if I don't finish it when I get back.
Title: Re: FFT - The Lion War
Post by: Timbo on January 27, 2014, 03:36:04 pm
I dig the New version. I have several drafts just like it.
Title: Re: FFT - The Lion War
Post by: 3lric on January 28, 2014, 12:28:53 am
The Eight scenes to merge to get the 16 slots we need back from the tutorial have been finished (barring a few finishing touches) so now that that is taken care of we get to do the rearranging process (hopefully) one last time.
Once we finish this we can go back into testing. These scenes will have to be dealt with in the bravestory as well somehow as the latter of the two events merged together would obviously no longer play in the bravestory as it no longer exists in the game as a single event.
Title: Re: FFT - The Lion War
Post by: 3lric on February 02, 2014, 10:16:48 pm
Got the first playthrough done. Now we are onto working on getting New Game + Functioning.
Our current list of things left to do is as follows.
FIX THE FOLLOWING: -Fix spaceing and translation of Rumors -Reis and Beowulf are avaliable and deployable in Aliste battle (To be fixed via a hack Xif made) -Nameless Beowulf and Reis Join at the end of Battle series (Due to not already having them in formation) -Meliadoul selectable in battle formation against Kletian (To be fixed via a hack Xif made) -Agrias avaliable and deployable in Disorder in the Order battle (To be fixed via a hack Xif made) -UNIT + WLDFACE.BIN + Fix Aliste Line Glitch -Update ALL the ENTD names in resources to match the Event names. Empty slots after 100 are now actually UNUSED. -Add Character Bios for Ashley, Balthier, Bremonda, Aliste -Edit the events viewable in the Bravestory to compensate for what was merged and what was rearranged. -Finish setting up New Game + once Xif is done with her Event Instruction hack. -Several other Misc things.
So we are getting there, we had a setback having to rearrange everything several times, but I can now confirm everything to be working when it comes to the flow of the game itself.
Title: Re: FFT - The Lion War
Post by: 3lric on February 05, 2014, 07:33:36 pm
Still pushing forward, he's a purdy picture explaining what you can expect to see from New Game +
Title: Re: FFT - The Lion War
Post by: kyozo22 on February 05, 2014, 11:37:22 pm
Awesome! One of the many things that vanilla was missing was a decent New Game+ option. One last question from me (even though I think I know the answer...):
There's no way to implement JP scaling for enemy units, is there? Similar to how you can let storyline battlea scale level-wise? Pretty sure that's a no, but thought I'd check it out anyway. Thanks.
Title: Re: FFT - The Lion War
Post by: 3lric on February 12, 2014, 09:12:03 pm
An explanation of what's been going on:
Some new exciting things to mention. We were having some issues as you all can tell by the fact that this is not out yet. This is because things like the Funeral scene at the end as well as the Delita/Ovelia stabbing scene are hardcoded to their slots. If you move the funeral, the movie does not play. So no worries, we fixed this and put those specific ones back to where they should've been.
So we got that working. Next we zeroed out all the variables in the game (to reset everything to where it should be in a normal new game, minus your chars +lvl/exp/etc) and linked in the New Game plus event. This works perfectly and appears as shown in the picture in my previous post. However, when we restarted the game, and got to an actual battle, the elevation display was glitched and all item images were glitched. Furthermore, upon beating Gariland, the game would immediatly reset, as if you had just beat the game (or died). I figured, at first, that this was due to the variables. So we remove them little by little to no avail, finally said "FUCK IT" and removed ALL THE VARIABLES. No change. At this point we were like "WTF". Having worked with events for quite a while, I know how to jump between them and I knew that Raven didn't screw up his numbers. So then we just kinda threw the game at the wall for a week or so and did Jot5 stuff.
Today talking with Raven, we decided to do 2 more tests. First we tried to clone the Gariland battle and see if it was an issue with having an event script jump backward (which thinking about it, makes no sense at all). Well we couldn't get this to work anyway, so we try to jump instead from the funeral scene, which plays the movie REGARDLESS of your settings as long as the event is in the correct slot. Well fuck... What do we do now? For test 2, we, clutching at straws, decided to make the original jump back to Orbonne Monastery. However, this time, we put the New Game + option DIRECTLY after defeating Altima. After defeating Altima for the 48721397120398th time during this testing, we jump back to Orbonne, see Ovelia pray, go outside to the battle annnd no glitchy item icons or elevation display, nor does the game derp in any way upon beating Gariland.
So I guess the lesson (from my experience and my own opinion) seems to be that you cannot have a battle after these end game movies. Square was able to get away with the Delita/Ovelia stab scene since it is an event, you cannot see equipment, and there is no elevation display. It also seems as if these movies are hardcoded to reset the game upon having an attack.out setting of GO TO WORLDMAP after viewing these movies. The game will play up until the first time GO TO WORLDMAP is read and it'll reset immediately.
Just wanted to give everyone a bit of insight on how even though the thought behind this mod comes off as easy, even simple things can be very hard to overcome (this is only one of many we've had upon making this mod).
The good news is, we know all this now! So we can move on. Now, for the important stuff:
Where are we at now? WTF is going on?
We are at this point in time finishing up our FINAL Super Compressed reorganization after which we will only be waiting on Xif's new hack, some final touches to the intro movie to title screen by Toshiko (I think?) and that SHOULD be just about it.
How does New Game + work?
So of course, due to these mentioned changes, we had to change a little about New Game+ or rather when you make the choice. Upon defeating Altima (second version) You will be prompted to save. After the save you will be taken to the New Game+ selection screen (older example picture of this in above post) IF you choose NO, you will see the rest of the game as normal, the funeral scene, the ending movie, the credits, and the stabby Ovelia scene, your game will then reset as normal. IF you choose the Yes option, you will be taken to a set of duplicate events (to avoid the hardcoding) and will still see the scene at the funeral, after which you will see a onscreen textcrawl summarizing the ending movie, followed by the Ovelia stabby scene. After this scene you will be prompted to save once more, and you will be at the beginning scene in Orbonne Monastery once again.
(Note: the Ramza in the first battle of the game is NOT your Ramza, you will see your equipment on the Chapter 1 Ramza when you are actually given the Ramza you use throughout the game)
Other special happiness? O_o
So, even though Raven told me all along that this mod was going to be horrible to us and everyone involved in the "development" /reorganization process. He ended up finding something WONDERFUL. Due to derpy coding on Squares part we actually DO NOT NEED SETUP EVENTS anymore.
READERS: What does that mean for us, Elric?! Stop talking in riddles!!
Well, sweet readers, this means that you have an extra fucking ~150 event slots to play with, not to mention the fixed and renamed ENTD list that will come with the Resources.zip included with the mod. There is many unused ENTD's in Vanilla. Want to add in a couple events? You can do that now. Want to add in a BUTTLOAD of new events? Yeah you can do that too. Want to add a new sidequest? Sure! Do whatever the hell you want, the base mod will be yours to play with.
(We obviously did not increase the amount of item slots, ability slots, sprite slots, etc. so take this into consideration when adding new content) -------------------------------------------------------------
So all in all, things are happening, albeit it took much longer than I originally anticipated, but that is the life of a modder. As always, thank you all for your patience, and support!
Progress
Title: Re: FFT - The Lion War
Post by: RavenOfRazgriz on February 12, 2014, 09:20:50 pm
I know you're high a lot but this mod was still a horrible idea. Just saying.
Now take your 150+ free event slots and get out.
Title: Re: FFT - The Lion War
Post by: Jumza on February 12, 2014, 10:20:53 pm
One hundred.... and... fifty.
Fuck, I'm never going back after this.
Title: Re: FFT - The Lion War
Post by: kyozo22 on February 13, 2014, 01:53:05 am
... ... FUUUUUUUUUUUUUUUUUU- That's fucking awesome news, man. Guess what? It's Kyozo's irritating question time again folks!
What's a setup event? And does this mean that, barring the rearranging of the iso for the 1v1 Vormav fight etc, everything else could be done regarding my own personal project? If I remember correctly, it's 'just' events, right?
What's a setup event? And does this mean that, barring the rearranging of the iso for the 1v1 Vormav fight etc, everything else could be done regarding my own personal project? If I remember correctly, it's 'just' events, right?
M'kay.
Upon release, I'm going underground. Won't be coming back till I've seen what goodies I can try and come up with, event wise.
Vanilla is set up where there is a "set up" event that loads the event conditions and other stuff then the actual event that contains all of the script for the event. They combined the set up event and the actual event into one.
Title: Re: FFT - The Lion War
Post by: kyozo22 on February 13, 2014, 04:10:10 am
Ah right! Ok, thanks for clearing that up for me.
Title: Re: FFT - The Lion War
Post by: Angel on February 13, 2014, 07:59:36 am
Regarding the intro movie... alright, yeah. I'll do that tomorrow. Not sure what I'll do, but it'll be done.
Edit: I'm a moron. Tomorrow is Valentine's Day. I'm not working on shit tomorrow. Next day off is Tuesday, so expect it then.
Title: Re: FFT - The Lion War
Post by: LastingDawn on February 13, 2014, 10:45:41 am
Hmm? 150+ New events? Where did this space come from? Is it replacing anything or is it just naturally there? Regardless it is great to hear that you managed to solve the New Game+ conundrum! I wonder why it is programmed in such a strange manner?
Title: Re: FFT - The Lion War
Post by: 3lric on February 13, 2014, 11:04:20 am
Thank you LD. The space actually comes from the setup events which it turns out are actually not needed. So we rearranged all the events and data (worldmap, attack, and test) to add all this space to the end for player use :)
As for the derpy movie coding. Your guess is as good as mine lol
Title: Re: FFT - The Lion War
Post by: LastingDawn on February 13, 2014, 11:48:20 am
Really? Set-ups are not needed at all? I thought they decided things like if Ramza is mandatory, which ENTD's to load, music, time of day... that sort of thing? Are you telling me that those aren't actually Used or Referenced at all?
Title: Re: FFT - The Lion War
Post by: Jumza on February 13, 2014, 12:27:22 pm
They are, but they found a way to include those inside the actual events themselves, thus eliminating the need for seperate events at all! yay!
Title: Re: FFT - The Lion War
Post by: 3lric on February 13, 2014, 12:28:39 pm
Nope those are all in the other attack.out slots as well. The setup was just the loading screen. But the game doesn't actually load anything from the setup so we are able to just make each event BE its own setup event Via the attack.out / worldmap spreadsheets which control the gameflow.
The only thing that was stored in the setup was the event script number. Which still works fine by putting it into the event slot instead of the setup. So all is working fine :)
Title: Re: FFT - The Lion War
Post by: Kagebunji on February 13, 2014, 12:48:29 pm
Good to know this is making progress in the end. I wanna try it out once this baby's out :D
I still wonder about Dark Knight and Onion Knight though, heh.
Title: Re: FFT - The Lion War
Post by: LastingDawn on February 13, 2014, 01:18:00 pm
Haha! What a silly thing for Square to do! Well that is grand news indeed and it seems as if all future tools are going to take this redundancy and compound it so all of this will be usable eh? That is looking outside the box, again, fantastic work to everyone involved. This project not only helped the FFT Community in all, but also improved our event editing capabilities by tons!
Title: Re: FFT - The Lion War
Post by: Dome on February 13, 2014, 01:22:12 pm
We should upgrade our slogan "Welcome to FFH, where all your dreams come true! Now with 100% more dreams"
Title: Re: FFT - The Lion War
Post by: RavenOfRazgriz on February 13, 2014, 05:50:04 pm
Quote from: LastingDawn on February 13, 2014, 11:48:20 am Really? Set-ups are not needed at all? I thought they decided things like if Ramza is mandatory, which ENTD's to load, music, time of day... that sort of thing? Are you telling me that those aren't actually Used or Referenced at all?
To clarify exactly what a "Setup Event" does and why it's not needed:
The game will run an Initial Event from either the World Map or the ATTACK.OUT's Go to Next Scenario. This Event is the "Setup Event", and yes, it does decide all the things you listed, as well as tells the ATTACK.OUT which Event Script to run. (Event Scripts are the index for ATTACK.OUT Conditionals.) The important thing to note for how this works, though, is that any actual contents in a "Setup Event" are ignored.
So, what we do now is place the first actual Event in the "Setup Event" slot, run it from the World Map or Go to Next Scenario to load all these things into memory, then when the Event Script is reached and we begin playing the first ATTACK.OUT Conditional... we run that exact same Event again. Its contents weren't played last time because it was ignored to build the Loading Screen - but now that we've zoned in and are running from the ATTACK.OUT Conditionals, we can play the Event normally. And thus, we don't need dedicated "Setup Events" anymore.
Title: Re: FFT - The Lion War
Post by: LastingDawn on February 15, 2014, 12:17:23 am
Now That is impressive Raven! I never would have dreamed it would have worked that way...
Thanks for the thorough explanation.
Title: Re: FFT - The Lion War
Post by: 3lric on February 16, 2014, 11:16:22 pm
Alright, so NEW GAME + should be all good to go now. Here is a screenshot to demonstrate how your party will look after you start NEW GAME +. This is ALL thanks to Xifanie and her WONDERFUL new Event Instruction Upgrade (http://ffhacktics.com/wiki/Event_Instruction_Upgrade) hack.
As previously mentioned, units will remain this way until you recruit them. If you do not want to keep their JP and Jobs/abilites, etc, you may want to remove them before the end of the game, you will still be able to recruit them as normal when the time comes, they just won't have their stats/gear from your previous playthrough.
(MISSING Units cannot be dismissed) (Alicia, Rad, Lavian and Boco all count as Unique Units) (Don't mind the duplicate Agrias. One is Ashley Riot, since I have not done the WLDFACE / UNIT.BIN yet)
So now it's just getting all the pieces put back together again. Will update soon.
Title: Re: FFT - The Lion War
Post by: Reks on February 16, 2014, 11:22:47 pm
Very, very nice!
Also, your net post will be your 2000th!
Title: Re: FFT - The Lion War
Post by: LastingDawn on February 17, 2014, 12:18:06 am
Whoa! Using "Missing" for something other than an idiotic "Sorry you left that unit on Proposition when you changed chapter!" Is a stroke of genius and makes Perfect sense!
Title: Re: FFT - The Lion War
Post by: Pride on February 17, 2014, 12:53:39 am
So... You could only potentially only have Ramza until you start unlocking the special units again? You might want to add a disclaimer =P
Title: Re: FFT - The Lion War
Post by: 3lric on February 17, 2014, 01:22:05 am
No Pride :P
We are using the Party Roster Hack. Even if you have ALL the unique chars, (including Rad, Lavian, Alicia and Boco) as well as Ashley Riot and Balthier. You would still have 2 slots avaliable.
Title: Re: FFT - The Lion War
Post by: ultimate_kensuke on February 18, 2014, 06:57:25 pm
This Looks Amazing.
If Dark Knight and Onion Knight are in this, My life would be complete. Literally I've wanted to play WOTL on a non portable system for ever.
Make a Kickstarter, I would pay for this.
In Short, Thank you.
Lurker Support.
Title: Re: FFT - The Lion War
Post by: ultimate_kensuke on February 22, 2014, 07:30:56 pm
Question: Will This Patch "Fix" The Mighty Sword ability to hit non equipped enemies?
Title: Re: FFT - The Lion War
Post by: RavenOfRazgriz on February 22, 2014, 08:37:09 pm
The ASM that allows Mighty Sword to hit monsters will be bundled in the pack of recommended ASM to apply to your ISO, yes. You will have to apply it yourself using FFTOrgASM (along with the other recommended ASM) but we're not applying any nonessential ASM directly as "undoing" ASMs after they're applied can be difficult for entry-level patch makers, which this project is targeted towards.
Title: Re: FFT - The Lion War
Post by: 3lric on February 23, 2014, 09:38:24 pm
Have just created what should be the LAST test iso. My testing will begin tomorrow after work. As long as everything goes right, all we will have left is having 3 rumors de-wotlized and FFMaster putting Angels new frames into the intro movie. Once this is finished, I will look for a couple bugtesters to make a final pass through the game and New Game +
More updates soon, again.
Title: Re: FFT - The Lion War
Post by: 3lric on February 24, 2014, 05:31:44 pm
Here is a no audio version of the new opening which includes Toshiko's new transition frames and title screen.
Thanks much to both Toshiko and FFMaster!!
Sorry about not having audio, I'll record another one on my desktop later, as the audio recording on my laptop is horrid. (Video recording isn't great either lol)
Title: Re: FFT - The Lion War
Post by: kyozo22 on February 24, 2014, 05:42:13 pm
Wow, thanks indeed! Looks brilliant. Great job, Toshiko and FFMaster.
Title: Re: FFT - The Lion War
Post by: Angel on February 24, 2014, 08:27:36 pm
Thank you very much~ ♥
Title: Re: FFT - The Lion War
Post by: ultimate_kensuke on March 03, 2014, 02:25:27 pm
The Intro really is beautiful. Perfectly integrated. It truly looks just like the psp intro video.
Title: Re: FFT - The Lion War
Post by: Timbo on March 21, 2014, 06:20:51 pm
I haven't looked at this in quite awhile. Everything is looking good. I'm really impressed with the quality of work here. The missing units business is brilliant. You guys are killing it.
Title: Re: FFT - The Lion War
Post by: 3lric on March 21, 2014, 11:20:20 pm
Thanks Jack, testing will resume on this next week. I felt bad that I had been putting off Jot5 so long to work on it, and I wanted to make some events, so I've been doing that the last 2 weeks trying to close some of the gap for Chapter 2.
In my testing I am about halfway through Chapter 2 in Vanilla, then I need to go back through on NG+ to make sure everything is working. Fingers crossed.
Title: Re: FFT - The Lion War
Post by: Xifanie on March 21, 2014, 11:57:50 pm
Sadly, I need to get my new laptop + rip data from old desktop before Elric can NG+
Sorry for the delay
Title: Re: FFT - The Lion War
Post by: GeneralStrife on May 24, 2014, 11:44:03 pm
this is amazing
Title: Re: FFT - The Lion War
Post by: MaglithOran on July 02, 2014, 01:12:01 pm
any way to use this with a difficulty mod like insane edition?
Title: Re: FFT - The Lion War
Post by: Xifanie on July 02, 2014, 01:15:08 pm
Nope.
Title: Re: FFT - The Lion War
Post by: Timbo on September 16, 2014, 08:36:50 pm
It's been a few months. Can we have a status update?
Title: Re: FFT - The Lion War
Post by: Angel on September 16, 2014, 09:27:12 pm
There is no status update. The status is exactly as it was with the last update.
Title: Re: FFT - The Lion War
Post by: Choto on September 16, 2014, 09:42:35 pm
Unfortunately we need to find a way to make more pre-formation sprites. Can't fit dark knight and onion knight in atm :(
I dunno where Elric and Raven left off, but there's been a push to advance JoT5 chapter 2 a bit. We're already stretched thin for that so this is probably on the shelf.
Title: Re: FFT - The Lion War
Post by: Timbo on September 16, 2014, 09:43:03 pm
Thank you.
Title: Re: FFT - The Lion War
Post by: Angel on September 16, 2014, 10:02:50 pm
The biggest holdup on TLW's release is a complete bugtest playthrough and complete assurance that NG+ is working. There's a bunch of extraneous stuff (like Dark Knight and Onion Knight) that isn't integral to release, but is still planned, that hasn't come down the pipeline yet. But yes, Jot5 Chapter 2 has been the biggest delay, because that's been primary focus.
Title: Re: FFT - The Lion War
Post by: Xifanie on September 16, 2014, 11:04:50 pm
The other hold-up is Barrage's formula that needs to be fixed. It just freezes the game right now.
Title: Re: FFT - The Lion War
Post by: Erosennin36 on November 09, 2014, 10:11:10 am
i can't wait to play this game ;) eu quero muito jogar xD :lol: ME AND MY FRIENDS WANT BOTH PLAY this game :lol: :lol: :lol:
Title: Re: FFT - The Lion War
Post by: Boco on November 14, 2014, 06:11:23 pm
I'd like to chime in that this is the most amazing thing I've ever seen. Kudos (kupos) on all the hard work put into this.
One question, if nobody minds: is this patch mainly for extra content, or will it fix weird bugs like the "Defeat Dycedarg's Elder Brother" battle condition (was going through the tutorial but I don't have photoshop), and various text bugs such as "Rich" or "Mogri" (Lich and Moogle)? I also saw many errors in the ability quotes.
I wouldn't mind going through tactext and either fixing those errors or tracking them down for others to fix, if anybody wants me to. I'd also do anything else, but my knowledge is very limited.
Title: Re: FFT - The Lion War
Post by: 3lric on November 14, 2014, 06:19:17 pm
Well, it does fix the DEB, as well as the elemental guns having the wrong names.
I'm not sure if we actually fixed the Rich thing or Mogri or not though.
The main intention of the patch was to add in the WotL events, which we have successfully done, including Balthier joining as well as Ashley Riot (in place of douchebag skillset stealer Luso). All the additional scenes and battles from WotL are there, minus the multiplayer missions and cellshaded cutscenes (which i made into event form for the Balthier and Ashley Riot scenes)
The Intro and Opening movies are also the WotL versions as well.
The only real holdup right now that I know of is waiting on the Barrage hack to be fixed. Xifanie has already tested most if not all of the game in NG+ to confirm it's correctly working and once the Barrage ASM is working, she will test everything to make sure it is console friendly, so you'll be able to play it on modded PSX/2/3 + PSP and all that good stuff.
Chotokukyan WAS working on a way to add in Dark Knight and Onion Knight, but as of right now, I'm not sure if that is still happening or not.
Title: Re: FFT - The Lion War
Post by: Boco on November 14, 2014, 06:39:03 pm
Thanks for the info! I'll go into Tactext and hunt down all the errors I can, and maybe I can make a thread to document the knowledge so it can be used in this project and others. And thank you for fixing the DEB bug!
I saw the cutscenes, they were done amazingly well. The decision to scrap Luso for Ashley is perfect, if only because I never liked Luso's character design.
Title: Re: FFT - The Lion War
Post by: 3lric on November 14, 2014, 06:40:22 pm
Glad you are excited for it :D
If you see any errors, you can post them here, and I'll edit them into 1 post, or you can put them in a notepad and add them as a attachment with a message and I'll get them fixed.
Title: Re: FFT - The Lion War
Post by: Boco on November 14, 2014, 08:50:10 pm
Oh god my eyes are burning. Sorry, I didn't get to everything, these are just a few of the errors I came across.
I hope any of it helps, maybe you will agree with some of the changes I'm suggesting.
I'm uploading a text file with the locations of all my changes and the entry numbers in which you can find the specific errors I have located, and my suggested change. Many of my changes are probably subjective.......like changing the Cleric's Deathspell 2 ability to Esuna 2 to better match the ability's effects, or changing "Platina" to "Platinum" to improve consistency. I tried to keep it as vanilla as possible.
I skipped over Item Descriptions and Ability Descriptions for now, maybe I'll get back to those some other time. Also, I'm not sure what the tolerance is for adding more characters. The last time I tried adding much more text, many of the times that I pressed "select" in game to get a description, the text box would glitch out and not appear for me and cause instability. The reason I say this is some of my changes involve fully spelling out an ability's name where it has been shortened. Some, I left alone like the Hell Knight's abilities even though they look atrocious.
Title: Re: FFT - The Lion War
Post by: 3lric on November 14, 2014, 08:53:44 pm
I would only be fixing actual errors. Not so much with inconsistencies though. Reason being is this is supposed to be a base patch. As such some people might want to retain much the how vanilla was originally. Our goal isn't to change anything (unless it's a genuine error) so much as it is to leave the original game intact and add in the WotL content as well as NG+
Thank you for this list, I will take a look at it tonight
Title: Re: FFT - The Lion War
Post by: Choto on November 14, 2014, 09:49:15 pm
Last I heard it was a double threat of formation sprite space and ability space preventing us from using DK/OK's
Title: Re: FFT - The Lion War
Post by: TheBladeMaster on November 23, 2014, 02:37:03 pm
Oh man, i can't wait for this patch... I have both games in my PC, but the PSP one lags a little while the PSX don't. I don't understad why, but whatever. I will wait the release of this patch to play some War of The Lion normally in the PSX version.
Title: Re: FFT - The Lion War
Post by: 3lric on November 25, 2014, 07:03:11 am
Thank you, and yes Choto is correct. Xif did mention a sort of solution to that, I'm going to note that and a few other things here. Partly so people can see them, and partly for myself so I can remember
Changes to make: - Add in some of the Tactext fixes from the list Boco made (the FFH member, not the Chocobo, Chocobo's can't write :wark:) - Revert merged events back to Vanilla since we can remove setup events now - Redo corresponding events & ENTD's to reflect above changes - Redo worldmap, attack.out conditions, attack.out scenarios to reflect above changes - Finish Bravestory portrait and entry additions - Edit the Bravestory viewable events to be correct for new list of events - Give Rad the ability to become a Dark Knight - Give Lavian and Alicia the ability to become a Onion Knight - Give Byblos the ability to learn the Apanda skillset - Give Boco auto evolve to Level 1 Black Chocobo at level 99, Red Chocobo at Black Chocobo level 99 - Upgrade to Worker 8, some sort of support/movement/2nd Skillset should be doable.
If anyone has any cool addition ideas, feel free to post them. HOWEVER post with caution, as most people don't know what is actually possible and what isn't, a lot of ideas that might SOUND cool, will flat out just not work at all.
Title: Re: FFT - The Lion War
Post by: ultimate_kensuke on November 28, 2014, 11:22:04 pm
A Non-sucky oracle class, or replacement for Oracle would be cool. Maybe Blue Mage Style?
Title: Re: FFT - The Lion War
Post by: Xifanie on November 28, 2014, 11:40:36 pm
I think you're misunderstanding; TLW is a base patch. YOU can do that yourself. TLW as a base is keeping the original Oracle. We're simply adding bonuses to make New Game+ more worthwhile.
Title: Re: FFT - The Lion War
Post by: ultimate_kensuke on November 29, 2014, 07:02:04 am
You are correct, I have greatly misunderstood. Possibly a change to Ramza's Base Class upon New Game + then? Maybe an extra skill? ^^^ Maybe changed random battles that have later classes of monsters available and less of the lower classes of monsters? Or simply the monsters all having their Monster Skill active on the New Game + playaround?
Just to clarify as well, I'm not asking anything to be made for ME just throwing out ideas.
Title: Re: FFT - The Lion War
Post by: Dome on November 29, 2014, 07:28:46 am
It's possible to disable new game+ if someone wants to, right?
Title: Re: FFT - The Lion War
Post by: 3lric on November 29, 2014, 12:32:05 pm
It's kinda pointless to even USE this mod if you are going to disable everything about it. (ASMs, NG+, etc)
But yes, it can be disabled, though you will need some eventing knowledge
Title: Re: FFT - The Lion War
Post by: Boco on November 29, 2014, 07:13:02 pm
Quote from: Xifanie on November 28, 2014, 11:40:36 pm I think you're misunderstanding; TLW is a base patch. YOU can do that yourself. TLW as a base is keeping the original Oracle. We're simply adding bonuses to make New Game+ more worthwhile.
I have an awful idea for New Game+.
You know how you can never normally have Move-Find Item for the First Gariland Battle? Since you will be able to carry over abilities with New Game+, what about placing some rare items around that level? I know there's no new item slots, but maybe like, putting a Maximillian or Escutcheon 2 in conspicuous places around the level LOL! I'm not sure how the New Game+ hack works, if Ramza would come equipped with abilities you ended the game with or would he only have learned them. Sorry if it's not possible, it's a terrible idea anyway because you could get them again later as usual.
EDIT: Crap, sorry I just realized this could be done by anyone, ignore all this.
Title: Re: FFT - The Lion War
Post by: 3lric on November 29, 2014, 07:22:30 pm
Actually, we already planned to do this about a week ago XD
We have a lot of stuff to update here currently, but I'm gonna wait until Xif is done with what she's doing before I list all the awesome new things that are making it into NG+
Title: Re: FFT - The Lion War
Post by: Boco on November 29, 2014, 07:38:40 pm
:oops: I didn't mean it was an awful idea, it sounds sweet to me! Just apologizing beforehand because I can have some odd ideas.
That's what excites me the most about new game+, being able to go back to those overly smug thieves at Gariland and show off new skills.
I remember when I bought FFTactics on the Playstation Network for my PS3, I grinded the level-down trick at Zeklaus Desert so I could
one-hit KO Algus with a flying jump-kick for doing what he did.
Title: Re: FFT - The Lion War
Post by: 3lric on November 29, 2014, 07:41:43 pm
haha, well if you are excited about those things, I imagine you will be overjoyed when we make the new update here about the stuff that actually ended up being added to NG+
Title: Re: FFT - The Lion War
Post by: Boco on November 29, 2014, 07:50:22 pm
Since you also cleaned up the events, did you also include the consolidation for the inflict status list and the item attribute list in FFTPatcher? If I recall correctly I think Celdia had posted something like that once, but only for the inflict status list. The item attributes list has a few reoccuring MA+1 or MA+2 bonuses, among others, but it was nothing compared to the inflict status list which had many, many reoccuring combinations. I still have my text files where I reorganized it all but it's completely unreadable lol. It was a pain in the butt to go through all the abilities and items and re-assign the numbers for all that junk.
Title: Re: FFT - The Lion War
Post by: 3lric on November 29, 2014, 08:26:06 pm
We aren't cleaning up any events, only adding the WotL ones, and unmerged some we had originally merged to make space until we found out we could remove setup events. When it comes to events n such, we are leaving these primarily un touched, since the primary focus is to be just a base patch. I'm going to address some of the issues you brought up for tactext, as well as the DEB thing. Other than that, I'll leave item stuff to people who do/don't wanna change it for their patches.
Quote Did you also include the consolidation for the inflict status list and the item attribute list in FFTPatcher?
Also, I don't know what any of this means :P I'm just a simple eventer, mapper, ENTDer, attack.outer, leader XD
Title: Re: FFT - The Lion War
Post by: Boco on November 30, 2014, 09:53:17 am
I'd qualify getting rid of setup events and organizing everything "cleaning up events." It sure does sound more compact and organized than vanilla, anyway. Not to mention the 150 slots you got open and the new resources for FFTPatcher.
As for the inflict status thing, I have a link to the thread here: http://ffhacktics.com/smf/index.php?topic=6450 (http://ffhacktics.com/smf/index.php?topic=6450)
For example, two abilities cast an All or Nothing Sleep, and rather than just using the same Status, there's duplicates of that Status. That patch consolidates all the duplicates and frees up more Inflict Status slots you could use for abilities or weapons. All abilities and weapons using references to what are now blank status effects are redirected to use the new consolidated status effects.
The extended part of that I was working on was for the Item Attributes tab in FFTPatcher. For example, both Headgear and the Power Wrist both grant +1 PA bonus. When you look at the references though, there are duplicate +1 PA bonus entries in the list. I consolidated them into 1 single slot and redirected the items to use that new consolidated +1 PA. That opens up more space to make new effects, like if you wanted to make an attribute that gives +10PA, +10MA, +10SP, etc.
None of that is essential, it's just kind of "cleanup" stuff that could work well as part of a base patch. It would be in sort of the same vein as getting rid of setup events, because you made room for more stuff. I could work on that if you wanted me to.
Title: Re: FFT - The Lion War
Post by: Xifanie on November 30, 2014, 01:00:02 pm
I'm confused... Why would we clean up events?
Why would anyone use TLW as a base patch to event? When it comes to FFH projects it's either been edit/add 1-2 events, or remake the whole thing. Also, as one of the top 2 eventers on FFH, what does cleaning up events mean? 8D No I'm serious.
You're also aware that consolidating Item Attributes is only good is you plan on keeping items with bonuses with vanilla as they are. Otherwise it becomes a pain, because What if Power Wrist and Headgear use the same +1 slot, and then you decide Headgear will now be +0PA while preventing slow/stop? As an unwanted side effect you'll affect the Power Wrist too. And then you'll have to "remember" that both were using the same slot and correct it... what a pain.
Gosh, I wish FFTP was designed better than this. It's so easy for me in Excel to automatically assign new values and merge duplicates as needed. There should be nothing to watch out for. So, in this case, I don't think the consolidation patch should be used in a base patch. It can be very useful, but only depending on what you plan on doing.
Title: Re: FFT - The Lion War
Post by: Boco on November 30, 2014, 05:31:16 pm
So, even though Raven told me all along that this mod was going to be horrible to us and everyone involved in the "development" /reorganization process. He ended up finding something WONDERFUL. Due to derpy coding on Squares part we actually DO NOT NEED SETUP EVENTS anymore.
READERS: What does that mean for us, Elric?! Stop talking in riddles!!
Well, sweet readers, this means that you have an extra fucking ~150 event slots to play with, not to mention the fixed and renamed ENTD list that will come with the Resources.zip included with the mod. There is many unused ENTD's in Vanilla. Want to add in a couple events? You can do that now. Want to add in a BUTTLOAD of new events? Yeah you can do that too. Want to add a new sidequest? Sure! Do whatever the hell you want, the base mod will be yours to play with.
(We obviously did not increase the amount of item slots, ability slots, sprite slots, etc. so take this into consideration when adding new content) -------------------------------------------------------------
Progress
I guess "cleaning" is the wrong term. Maybe it was some sort of weird figure of speech I pulled out of my ass. But it just looks like lots of work went into the whole process, and whatever you guys did here, I'm really excited for. So maybe people aren't going to add 150 new events, but I was just reading stuff like this and it sounds cool anyway.
And good point about the consolidation stuff. I just remember someone asking what are some good base patches, and you had specifically pointed them to that thread, which is where I remember it from. That's the only reason I brought it up. http://ffhacktics.com/smf/index.php?topic=10530.0 (http://ffhacktics.com/smf/index.php?topic=10530.0)
Title: Re: FFT - The Lion War
Post by: 3lric on November 30, 2014, 05:58:16 pm
Naw, I won't be doing any of that consolidation stuff.
TLW indeed -DOES- highly encourage people to event and make additions to the story due to all the extra event slots. However we didn't actually change anything about the vanilla events, only took the setups out :P This was really just done to give us space for the WotL content. The fact that we ended up with so many for people to play with is purely due to how many setup events there was in vanilla.
Title: Re: FFT - The Lion War
Post by: Dome on November 30, 2014, 08:01:10 pm
The NG+ stuff is done entirely by like, 2 event slots. IF someone really wanted to take it out and was willing to spend a bit learning to do so they could definitely do so.
Is it going to be as simple as checking boxes n such in FFTP? No. But it's definitely not an impossibility for a serious modder.
Title: Re: FFT - The Lion War
Post by: SilverRegret on December 08, 2014, 07:49:47 am
well, how's its going any new progress Elric..? i can't wait until its done (beaming with hope) :3 and as the new game+, perhaps you could recruit certain long lost friend at chapter 4 as a bonus? ( just a suggestion )
Title: Re: FFT - The Lion War
Post by: 3lric on December 08, 2014, 08:10:20 am
Things are going well, getting closer and closer everyday.
We can't add someone like Delita as this is a base patch and that would conflict with the rest of the story.
Title: Re: FFT - The Lion War
Post by: DanteS on December 12, 2014, 04:48:49 pm
Hello everyone and again really proud for the great job you guys are doing... now I have a tiny question, I was wondering if you guys can make main characters (just as ramza and mustadio, just an example) have unique skills just like on the patch FFT + I just loved this and made the main characters even more special... is this possible ? please say yes senpai *-* haha
Title: Re: FFT - The Lion War
Post by: 3lric on December 12, 2014, 04:54:28 pm
This is a base patch.. We aren't changing the abilities. Modifiers are supposed to use this patch to make their own patches...
And thank you for the compliments. It should be out soon.
Title: Re: FFT - The Lion War
Post by: JantheX on December 12, 2014, 05:50:01 pm
I just want to be clear- I'm pumped about basically everything about this patch. But I do have a question that I'm well aware is related to what's being asked above, and I apologize for that, but I think it's a distinct question worth answering, if possible.
Is there any way to add content that is solely for the second run through? I assume the new opportunity to save that's introduced by The Lion War for New Game + option is loadable by other FFT isos and brings you back to the beginning of the game. If that's the case, I would think you could always just structure two isos, one intended for the first run, and the second for the NG+ run, right?
But is there any other way that we know of to add things to the game that don't trigger until the player is in NG+? Is there an unused flag somewhere that a creative modder could later find good ways to implement that we might attach to the NG+ event happening? Something like that?
Title: Re: FFT - The Lion War
Post by: 3lric on December 12, 2014, 06:00:01 pm
Use a variable to check if you are in new game + if the variable returns true, run the event.
All the NG+ stuff is done via event commands with Xif's event instruction upgrade hack. Look this up on the FFH Wiki. If you know how to use these, there is a lot you can do.
Nothing new that is added to TLW is unmoddable (though he didn't make anything that previously wasn't moddable any easier to mod, since that wasn't our goal) Everything that we added to NG+ can be disabled/added to. BUT it will require you to learn something beyond the scope of FFTPatcher. So a lot of people probably won't mess with it.
Considering all the New Game + bonuses we added aren't available until new game +. The short answer is yes.
Though I don't even know what you are saying about the 2 ISOs thing O_o
Title: Re: FFT - The Lion War
Post by: JantheX on December 12, 2014, 06:36:02 pm
Ok, I have to apologize, clearly I didn't read carefully enough before asking my question- all I remembered was that you'd mentioned you'd hidden items in the early game that wouldn't be findable until later. I'm really excited that the NG+ edits you're describing are possible, then.
I'll start reading up on event instruction upgrade hack and go through this thread much more carefully before I ask you any more questions.
The two ISO thing was me thinking that, in the worst case scenario, you could always write two games on two totally different disk images if you didn't know how to do NG+ edits, and treat disk 1 as the normal run through the game and disk 2 as the NG+ mode. You'd just take your save file from the first disk and play through the NG+ edits you made on the second disk. Hardly an elegant solution, but it would sort of work.
Title: Re: FFT - The Lion War
Post by: MTCruvinel on December 12, 2014, 08:17:18 pm
Looking forward to this patch!
Title: Re: FFT - The Lion War
Post by: Timbo on December 13, 2014, 04:35:00 pm
I have a suggestion. Instead of making both Alicia and Lavian Onion Knights, make one of them a Red Mage or something new.
Title: Re: FFT - The Lion War
Post by: 3lric on December 13, 2014, 08:38:55 pm
We won't be doing that. There was no Red Mage in WotL as a playable unit.
There is also no ability space to make a new skillset thats not just frankensteined from others.
Title: Re: FFT - The Lion War
Post by: Black Knight Egroj on December 14, 2014, 08:58:22 am
Do you think it is possible to substitute the debug menu in the world map to create some kind of melee or redenzevous battle?
Title: Re: FFT - The Lion War
Post by: 3lric on December 14, 2014, 03:45:28 pm
Nope
Title: Re: FFT - The Lion War
Post by: DuMa_GaMeR on December 14, 2014, 08:24:35 pm
Awesome work with the patch!
Just a small question about somehing i didn't catch... About Rad, Alicia and Lavian, are their BASE jobs going to be DK and OK respectively? if yes, will they be the same of WOTL ? (Skillsets and stats)
Again, congratulations to you guys, for your amazing work!
Waiting excited for this wonder!
Title: Re: FFT - The Lion War
Post by: 3lric on December 14, 2014, 09:14:57 pm
No, their base job is not BK or OK.
You can only make them such optionally as part of the New Game + rewards. The Dark Knight will likely have a couple different skills than WotL due to ASMs and Skillspace.
Title: Re: FFT - The Lion War
Post by: DuMa_GaMeR on December 15, 2014, 12:49:15 am
Oh, nice! It's an add for the new game + then!
Keep up with the good work! o/
Title: Re: FFT - The Lion War
Post by: Black Knight Egroj on December 15, 2014, 04:17:59 am
Can you please post a beta?? I'm so excited about this mod i can't wait to play it . I can't play fft wotl in a emulator because it's kind of unplayable and i don't have the money to buy a PC or a psp to play it so , i'm really in a hurry.
Title: Re: FFT - The Lion War
Post by: 3lric on December 15, 2014, 04:32:10 am
You being in a hurry won't get it out faster lol.
We are working the best we can.
I won't be releasing a beta, as it would kinda defeat the purpose if everything wasn't working anyway.
Title: Re: FFT - The Lion War
Post by: Black Knight Egroj on December 15, 2014, 04:54:08 am
Ok thank you. I am just upset because square enix is making me wait forever to release a english version of wolt for android and i would have no hopes of playing it until i saw this mod. And i'm really sorry if i'am demonstrating such despair with the development of it.
Title: Re: FFT - The Lion War
Post by: 3lric on December 15, 2014, 05:06:01 am
No need to apologize, I do like that people are excited for this.
We are trying to get it done as soon as possible
Title: Re: FFT - The Lion War
Post by: DanteS on December 15, 2014, 07:59:31 am
I was taking a look in the information about this patch with much more atention to see if I get it... and basically the real showtime starts on new game + right? Btw really awesome work that is being done... keep it this way guys you rock ! :D
Title: Re: FFT - The Lion War
Post by: 3lric on December 15, 2014, 11:39:18 am
From the very beginning of the game on your first playthrough you will see all the extra events and battles for WotL, you will also be able to recruit Ashley Riot and Balthier. This is all the WotL specific stuff and the reason we made this patch.
Now for the extras. Upon beating the game you will be given 20 points (first playthrough) You can then choose NG+ or Continue+ both of these offer different amount of points for beating. It will look something like this: (Note: the Clear Count is bugged in this image) (http://xifanie.ffhacktics.com/NG%2B.png)
Now here's the fun part. You get to use these points to purchase special rewards for your Characters. The current list is as follows: (though we have not decided on the point values as of yet)
Deep Fry (kill boco and earn stats based on his job) Rebirth (back to lvl 1 losing 75% "earned" stats)
Boco - Yellow Chocobo Boco - Black Chocobo Boco - Red Chocobo Rad - Dark Knight Lavian - Onion Knight Alicia - Onion Knight
Recruit - Archaic Demon Recruit - Ultima Demon The above list is what Xifanie has come up with for the Rewards. Everyone who likes what we are doing here should thank Xifanie very very much, as without here none of this would be possible (hell, TLW alone wouldn't even be possible). Xifanie is the TRUE mastermind behind all this awesome stuff you guys will soon get to witness.
Hopefully this clears up some confusing for everyone.
Title: Re: FFT - The Lion War
Post by: DuMa_GaMeR on December 15, 2014, 04:10:29 pm
WOW! Just... WOW!!!
It complements the answer to my question a 100%!
The Reward sistem is a masterpiece! It adds a replayability that never existed on Vanilla!!!
I mean, Galaxy Stop for Time mages? That sounds nasty! (must cost a whole lotta points tough xD)
Fantastic job guys! Xifanie is a goddamn mage !
Title: Re: FFT - The Lion War
Post by: sasapinjic on December 16, 2014, 07:09:53 am
Great work here , i cant wait for this to be finish , and i just want to express my thanks for your all of your hard work . :D
If new Square directors had half a brain they will recruit you to create some official FFT game ! :mrgreen:
Title: Re: FFT - The Lion War
Post by: Boco on December 16, 2014, 12:30:47 pm
OH MY GOD! THANK YOU XIFANIE AND ELRIC!
Hey Elric are you still going to use that sprite I made? I feel embarrassed about how it is my first sprite and wondered if you could request what you wanted more in-depth from a dark knight sprite for Rad or onion knight sprites for Lavian and Alicia? I would like to restart fresh and make something quality. Unless you are satisfied with it. Or maybe one of the more experienced spriters have ideas? Perhaps a collaboration?
Title: Re: FFT - The Lion War
Post by: MTCruvinel on December 16, 2014, 12:59:14 pm
Will Ultima II and All-Ultima become Ultiga and Ultija?
Title: Re: FFT - The Lion War
Post by: Pride on December 16, 2014, 02:00:12 pm
Yeah, sure... But it still sounds like shit. :lol:
Title: Re: FFT - The Lion War
Post by: 3lric on December 17, 2014, 07:37:30 am
Which is why I won't call it that
Title: Re: FFT - The Lion War
Post by: Timbo on December 17, 2014, 10:19:50 am
Are you guys going to fix gameplay issues like the oil and holy sword bugs?
Title: Re: FFT - The Lion War
Post by: 3lric on December 17, 2014, 11:15:21 am
This is the -VERY LAST TIME- I'm gonna say this is a base patch. We aren't fixing -ANYTHING- besides text errors. Our goal was NEVER to fix things... The goal (as you know since you were there when i started it) of this patch was to add the WotL events and characters as well as NG+. This isn't a mod of vanilla, this is an addition.
This is a BASE PATCH. Whoever uses the patch can fix whatever they want.
Title: Re: FFT - The Lion War
Post by: LastingDawn on December 17, 2014, 02:18:12 pm
Thanks for the heads up on an update Elric. It is interesting to see you putting in Tales-esque game bonuses for FFT and making New Game+ a rather different experience. My only fear is that FFT is rather easy as it is and I understand this is meant to be a base patch, but are there any thoughts to include a "hard mode" unlock like some Tales games have to make the new toys you're getting feel a little more relevant?
Title: Re: FFT - The Lion War
Post by: Xifanie on December 17, 2014, 03:02:59 pm
Did you even read his last post?
Also, Tales-eque? Toshiko said it was Disgaea like... I say it's xifi-style.
Title: Re: FFT - The Lion War
Post by: Angel on December 17, 2014, 08:15:04 pm
Note: This is in response to a post that was deleted while I was typing this up. I'm keeping my reply here, though, because it still stands true.
Luso is arguably the worst part of WotL, for a multitude of reasons. Unlike the other additions, Luso makes the game worse, not better. It was just an executive decision to go with another Ivalician character that wouldn't ruin the ebb and flow of the game by mindlessly neutering the main character.
Your argument is not invalid, though. There's a lot that's been done that isn't strictly (or remotely) a WotL parallel. There's a lot that goes quite a bit further than 'base patch'. Nothing that isn't easily removed, of course, but we still hope for it to be well-received in the end. It mainly came down to dreams and aspirations coupled with a need for visibility. If it was just WotL de-WotL'd, it wouldn't be nearly as interesting or catch as much attention, but we still wanted the base experience to be as close to vanilla as feasible. That's the reason the list of fixes is so short compared to the additions (the biggest of which is post-game, after all, leaving the initial experience touched as little and as gingerly as can be).
Title: Re: FFT - The Lion War
Post by: Jumza on December 17, 2014, 08:37:11 pm
Ah, I see :) I suppose what everyone's been saying all along has been true anyway. If you don't like it when it get's released, change it.
Still, with that long list of additions you have to expect some people to make wish-list's of their own. (Though that's been going on since page 5, I don't know how people are missing the memo :P)
Did my other post really need to get deleted? It was just an observation.
Title: Re: FFT - The Lion War
Post by: DuMa_GaMeR on December 17, 2014, 11:34:21 pm
Sometimes, people just see(or read) what they want. Even i do it sometimes :lol:
Btw, I'm totally with Toshiko about Luso...
Luso is a complete waste of space in the formation screen. Just a market play, really.
Ashley Riot tough, he is sooooo much more cool and stylish, it will be awesome to play with him ;)... But with it, comes a little question... Sorry if someone already asked it but, will Ashley Riot have a unique skillset? or is it going to be the same as a generic(or a little different)?
Please don't mind me if it was already answered, i really didn't see nothing about it yet...
Still excited for the patch! Almost can't wait *-*
Title: Re: FFT - The Lion War
Post by: Shintroy on December 18, 2014, 12:04:51 am
How many units will be allowed in the formation?
Title: Re: FFT - The Lion War
Post by: 3lric on December 18, 2014, 12:08:02 am
However many you could originlly have in the PSX + 4
Title: Re: FFT - The Lion War
Post by: LastingDawn on December 18, 2014, 12:35:33 am
Also, Tales-eque? Toshiko said it was Disgaea like... I say it's xifi-style.
I did read the last post, hence why I said; "I understand this is meant to be a base patch". The previous post mentions Fixing Things, it never once mentions the pre-requisites for anything else that may be added to New Game +, hence my curiosity, but the response seems to be that no, there is no plan to add in a hard mode.
You have to be a bit softer in your tone, otherwise you risk driving people away.
Title: Re: FFT - The Lion War
Post by: Angel on December 18, 2014, 02:18:27 am
I've been saying this for years, and it's been its own little mini-drama machine. We all have our weak moments, myself included. We all say things when we shouldn't, how we shouldn't. We're all going through tough times (I don't wish to speak on my own publicly, and I'm sure the sentiment is extended to my other fellow admins), and sometimes the situation just gets the better of us. We're human.
I've said this before in the past, but our wish isn't to drive anyone away. Sometimes we just get sick of answering the same question every single day. Or maybe it's just that one question that answers itself if you look on the second page of the relevant forum. Other times... if we respond harshly, it's because we want to challenge you. We do not seek anyone to fail; we challenge everyone to succeed beyond what they felt capable of. I try to point out as often as possible that if we sound jaded, it's because we are. It doesn't mean we think we're better than you, it just means that we want to see you try. We've all been around through a lot, and seen some shit, as it were. We've seen releases that say outright that you'll need a Gameshark, because they can't be bothered to balance anything. We've seen releases that literally cannot be completed because who cares about testing? We aren't abrasive because we hate you, we're abrasive because we care. Elric is one of the squishiest, most supportive people I know, but we all go through our hard times.
Also, it's 2am, and the second night in a row I've been up at 2am after very little sleep and unable to get back to sleep. If I sound insane, it's because I am.
Title: Re: FFT - The Lion War
Post by: Boco on December 18, 2014, 06:15:06 pm
Okay, I worked on the Dark Knight Rad sprite. I used Gafgarion's armor with the Squire's head. Rad just isn't Rad without his trademark squire sprite head, which is why I opted in this direction for the new sprite. Rad and Gafgarion should look quite the pair while strolling nonchalantly into Orbonne Monastery!
I also put together a portrait, a special mix of Squire, Gafgarion, and Priest, and it is an improved look from Rad's original squire portrait. He's sporting a bit of a haircut, a bronze chestplate and Squall Leonhart-esque fur scarf, and has this spiritually-aloof look befitting those who wield the darkest of blades.
I'm uploading a .png file for a preview, and a .spr file so you don't have to convert it yourself through Shishi Editor. 16 colors total. This is my best and most complete work so far, so I decided I'd put my own signature on it as a seal of my own approval. Hope you find use of it for this patch, enjoy!
Title: Re: FFT - The Lion War
Post by: Choto on December 20, 2014, 02:09:35 pm
I have to be honest, I'm a bigger fan of the other one than this one. Mostly because Gafgarion's armor is so notable. If this one is pursued over the other, I would highly suggest making some alterations to his armor to make it less Gafgarion like, a palette swap, or both.
Sorry to be a downer :( I do, however, like the idea of keeping the trademark squire head
Title: Re: FFT - The Lion War
Post by: Boco on December 20, 2014, 03:58:44 pm
Quote from: Choto on December 20, 2014, 02:09:35 pm I have to be honest, I'm a bigger fan of the other one than this one. Mostly because Gafgarion's armor is so notable. If this one is pursued over the other, I would highly suggest making some alterations to his armor to make it less Gafgarion like, a palette swap, or both.
Sorry to be a downer :( I do, however, like the idea of keeping the trademark squire head
That was the appeal to me, I think. The other sprite I made used the knight's body and cape as a base, and I thought people would get tired of seeing it among the other 100s of knights and knight capes in this game. However, there is only one Gafgarion,
and I thought this might be a good way to get to see his signature armor past Chapter 2.
Anyway they will use whichever they want, I can't force them to use this one. I just wanted to place this one here in the off chance that it was more preferred. The first sprite I made I didn't know it would be used for this patch, hence why it was so unpolished. This one I made more effort for and it comes with a portrait.
I don't know, there's just really something I love about the armor. The spikes, maybe? The fur collar that would make Squall Leonhart proud? :P
Title: Re: FFT - The Lion War
Post by: 3lric on December 20, 2014, 04:09:09 pm
Haha, well as I mentioned in my PM, I do prefer the other one, as Choto mentioned and it will likely be the one we use. The sprite itself isn't bad at all and I actually love the little Chocobo signature XD. I just personally don't think the squire head fits well with Gafs armor, though that could be because I have a hard time imagining a Dark Knight with a squire head :P
Title: Re: FFT - The Lion War
Post by: Chronosplit on January 22, 2015, 06:49:37 pm
This all looks really nice, definitely worth the wait. It sounds like we're looking at the definitive version of FFT right here!
A quick question out of curiosity: are both the normal translation version and the WoTL translation version coming at the same time?
Title: Re: FFT - The Lion War
Post by: 3lric on January 22, 2015, 06:54:09 pm
If the WotL version comes out it would be afterward. JackOfAllTrades is the one who's suppose to redo the dialogue and such for that. I would only be providing the Luso event for that version, since I'm not supportive of the WotL translation.
And Thank you! :)
Title: Re: FFT - The Lion War
Post by: corpsra99 on February 15, 2015, 03:54:43 am
so i just barely saw this and im waay excited! how is the progress going elric?
Title: Re: FFT - The Lion War
Post by: 3lric on February 15, 2015, 04:04:20 pm
Raven is about done with testing all the main stuff other than the extras. But you'd had to ask Xif if/when she plans on finishing the NG+ stuff.
Title: Re: FFT - The Lion War
Post by: corpsra99 on February 23, 2015, 12:04:59 am
ive mentioned it to xif in a message a couple days ago and i haven't heard anything yet... but im curious though... if xif doesn't plan on it does that mean it would set you a couple steps back of releasing it?
Title: Re: FFT - The Lion War
Post by: 3lric on February 23, 2015, 06:40:31 am
It was a joke, you weren't really supposed to PM her lol.
She is busy with other things right now, once she has the time she will finish it.
Title: Re: FFT - The Lion War
Post by: Classicgamer on March 08, 2015, 03:20:23 pm
I've been itching to replay FFT but can't stand the sound effects in the PsP version and truly remember the Psx version transmission. Seeing this topic has me super excited! Thank you Eric (and your team) for your hard work!
This may be against the forum etiquette but I'm wondering if a release is planned soon. I'd love to play through! Is it possible I can play through as a beta tester and report back bugs and such?
Title: Re: FFT - The Lion War
Post by: corpsra99 on March 08, 2015, 09:13:40 pm
i'm excited as you are! As far as i know to answer your question... elric mentioned around page 7 that:
"I won't be releasing a beta, as it would kinda defeat the purpose if everything wasn't working anyway."
so i doubt we're getting any beta's (correct me if i'm wrong elric) until its released. Raven is about done with testing all the main stuff other than the extras. we're waiting on Xif temporary until she's ready...
Title: Re: FFT - The Lion War
Post by: Lionpro on March 09, 2015, 04:24:03 pm
Hello, how are you? I'm new here, I've seen your work and let me tell you its cool, congratulate, and also would like to ask please facilitate me squall sprites and warder? if available. they are greatly appreciate it, and sorry for my English, I am using translator, I'm from Venezuela and not mastered much English. Thanks in advance, their website has helped me to customize my FFT.
Title: Re: FFT - The Lion War
Post by: Zolias on March 24, 2015, 12:28:11 pm
For once, I read through an entire topic (which is rare, cuz I'm lazy 99.9% of the time), and I must admit... the stuff said here makes my brain hurt, since I have no idea what any of it means (except for 150+ Event spaces... Means more possible events, right?)
Also, definitely like the idea of the NG+ and point system to unlock special rewards (Teleport 2 is Master Teleport, I'm guessing? I only played WotL, not the original, so I'm kinda partial to that one, and that was mostly for having Ramza being a Dark Knight, which is already quite enjoyable... lol)
I also know, since it was stated many times, that you won't be changing things since TLW is a base (which I assume you mean things other than NG+ stuff, which are bonuses for no-life grinding away), but just to clarify something... is it possible to add a NG+ perk to give Reis' Dragonkin job the ability to equip body armor (probably something like clothes/robes, nothing to spectacular), since it's not possible (I think) to add more equipment, like the Minerva Bustier.
One other thing, which I doubt would be implemented, but have to ask anyway... about Boco's evolution to Black/Red Chocobo, I personally think he should keep Choco Cure through all these forms (even though Red Chocobo has it as a Beastmaster/Monster Skill hidden ability) mainly to keep him different from other chocobos of the same color (for example, Black Boco would not have Choco Esuna, but Choco Cure... and Red Boco would have Choco Cure replacing Choco Pellets, or whatever the PSX name of it is, since nobody would dream of using that when they have the almighty Choco Meteor, and the hidden skill could be Choco Esuna... it's rehashing already existing skills to make a better Boco, but since I have little -read: none- ability in the art of changing things, I have no idea if it'd be possible at all).
Finally, I have one last question: would it be too weird to ask if there'll ever be a manual sort for the party roster?
Title: Re: FFT - The Lion War
Post by: corpsra99 on May 04, 2015, 06:49:05 pm
so... is this project is canceled?
Title: Re: FFT - The Lion War
Post by: 3lric on May 04, 2015, 09:31:51 pm
No
Title: Re: FFT - The Lion War
Post by: corpsra99 on May 14, 2015, 01:48:35 am
oh awesome! thanks for replying elric thats fantastic news! so i'm guessing we are still waiting for xif correct?
Title: Re: FFT - The Lion War
Post by: 3lric on May 14, 2015, 09:33:37 am
That is correct :P
Title: Re: FFT - The Lion War
Post by: Mushi on May 30, 2015, 10:12:48 pm
Can only wish you luck buddy so, good luck on it.
Iv seen a lot of hard project on gaming remakes that my take years of making which I can wait long enough for.
Title: Re: FFT - The Lion War
Post by: aN.Wilkerson on July 08, 2015, 10:56:15 pm
xif pls つ ◕_◕ ༽つ
no but seriously. watching intensifies.
Title: Re: FFT - The Lion War
Post by: Classicgamer on July 28, 2015, 07:13:19 pm
OMG I'm so anxious to play this! I'm loosing my mind! Every 2 days I check it for an update and just see 90% staring back at me, it's killing me! FFT is so epic and I'm really looking forward to playing and playing and playing! The two items left: fftactext and fftpatcher - what do they do? I'm guessing the patcher is needed for patching your iso, what is the actext? what can we do to help speed things along?
Title: Re: FFT - The Lion War
Post by: 3lric on July 28, 2015, 07:25:40 pm
The list is out of date, the game is basically done, we are just waiting on some things from Xif. The actual current hold up is that we are both working hard on the re-release of Chapter 1 of Jot5.
Title: Re: FFT - The Lion War
Post by: Classicgamer on July 30, 2015, 10:56:09 pm
I can respect that! are the things pending game breaking? is it possible to help test? I have 4 weeks off work coming up and I'd like to spend a solid chunk gaming deep into the night!
Title: Re: FFT - The Lion War
Post by: Drunkard on August 08, 2015, 11:57:15 pm
What versions of FFTactext, FFTorgASM, Shishi, and FFTPatcher (or other important programs) are you guys using to create this masterpiece? Looks awesome btw, I've read through this 3 times so far. Interesting what all you guys can do/have accomplished!
Title: Re: FFT - The Lion War
Post by: 3lric on August 09, 2015, 12:28:45 am
.482 for FFTP and .457 for tactext.
Versions of orgASM and Shishi are irrelevant.
And thank you.
Title: Re: FFT - The Lion War
Post by: Amici on September 05, 2015, 12:47:31 am
I've been inactive a long, long time, and hearing the news about the Android version being released made me want to play FFT again. However looking at reviews of the droid version it seems it's, expectedly, a mediocre port. Which is why I thought of returning to the place where dreams come true :) True enough I see this. I'm really excited to playing this patch on my PSX emulator for my Android, and I have no doubt it will leaps and bounds better than the port Square released.
And OMG, it even has Ashley Riot!
I just want to let you guys know you're doing an awesome job, and am looking very much forward to its release :D
Title: Re: FFT - The Lion War
Post by: Drunkard on September 06, 2015, 05:31:04 am
Yeah. I cant wait to build all over this when they're done. going on an event spree =]
Title: Re: FFT - The Lion War
Post by: 3lric on September 06, 2015, 05:36:51 am
Haha, thanks guys. This will indeed come out. The focus is more on Jot5 Re-release and Ch2 currently. Then we will do what I can to get this wrapped up.
Title: Re: FFT - The Lion War
Post by: Amici on September 08, 2015, 06:24:35 am
Nice :) I was about to play WOTL KO on PSP, but I'd probably hold off and wait for this, but only because 1. PSP emulation is laggy on my phone, and 2. Ashley effin' Riot!
Title: Re: FFT - The Lion War
Post by: Drunkard on December 04, 2015, 08:31:28 pm
Can't wait to try this when it's done or before if possible lol
Title: Re: FFT - The Lion War
Post by: Amici on January 08, 2016, 08:39:53 am
Any updates on this? :)
Title: Re: FFT - The Lion War
Post by: 3lric on January 11, 2016, 03:18:32 am
Same as last time, still working on Jot5, had some life issues get in the way for a few months (as everyone does) but that'll never stop me, just slows me down. Once Ch1 re-release and Ch2 are out, TLW will follow very shortly.
Title: Re: FFT - The Lion War
Post by: Barren on March 12, 2016, 08:50:14 am
Is there going to be a download for this soon? I like the idea of combining the PSX and PSP version of the game added together. I just hope it works well by the time its ready to be played
Title: Re: FFT - The Lion War
Post by: 3lric on March 12, 2016, 10:39:43 am
Quote from: Elric on January 11, 2016, 03:18:32 am Same as last time, still working on Jot5, had some life issues get in the way for a few months (as everyone does) but that'll never stop me, just slows me down. Once Ch1 re-release and Ch2 are out, TLW will follow very shortly.
Of course it'll work well... I'm f***ing Elric, not to mention Xifanie and Angel are both on the team as well...
Title: Re: FFT - The Lion War
Post by: Barren on March 12, 2016, 02:44:06 pm
There
Quote from: Elric on March 12, 2016, 10:39:43 am Also... what are you implying by: Of course it'll work well... I'm f***ing Elric, not to mention Xifanie and Angel are both on the team as well...
Lol that's the Elric I know who works his ass off. And yea it's good to know that you got back up with you
Title: Re: FFT - The Lion War
Post by: TheBladeMaster on July 24, 2016, 09:17:14 am
If you make Malak and Rafa usefull, i'm all for it. Those two are the only special job type that are downright the worst of the gang you can get. Even Meladioul, that is very situational, is a much better special job than those two.
Title: Re: FFT - The Lion War
Post by: 3lric on July 24, 2016, 01:49:05 pm
TLW is a base image. It adds in content from WotL, and fixes a few small bugs/typos, but aside from that, we wont be making job changes (aside from some NG+ stuff)
Title: Re: FFT - The Lion War
Post by: Donkeyton on August 01, 2016, 03:44:48 pm
Glad to hear you are still devoting some time to this project! It's at the top of my to-play list.
Quick question: how difficult would it be to add the WOTL script and dialog to The Lion War? And broadly speaking, how would I do it? Is there a way for me to integrate the text from FFT Complete into your patch, or have the two patches forked enough that this is no longer easily doable?
Title: Re: FFT - The Lion War
Post by: 3lric on August 01, 2016, 07:35:58 pm
Well, the fact that TLW actually adds the bonus scenes and FFT:C does not, as well as the fact that the entire game has been restructured via attack.out and TEST.EVT. I'm going to go ahead and say no, you wouldn't be doing that in any easy manner. Even for someone who knows exactly how to do that, it would take quite a while. And since I hate the WotL translation, I definitely won't be doing that myself
Title: Re: FFT - The Lion War
Post by: Donkeyton on August 01, 2016, 08:17:20 pm
That's what I'd figured. Thanks for the fast response and for clarifying.
I happen to like the WOTL translation, silly though its Faux-Olde English may be. But if push came to shove, I'd take the added content over the pseudo-Shakespeare any day of the week. Looking forward to the next release of your patch.
Title: Re: FFT - The Lion War
Post by: dotchan on September 04, 2016, 09:41:35 pm
While playing through a challenge run, I found a glitch/bug whatever in Vanilla that I never noticed before: Float (either as a Movement ability or when equipped with Float Boots) don't work properly for Squad 2 in the Velius battle. I haven't tested this very extensively, but as far as I can tell this is the only Movement-based ability that doesn't work.
Title: Re: FFT - The Lion War
Post by: 3lric on September 04, 2016, 10:43:28 pm
I don't even know how that could be a thing, let alone test for it O_o
Title: Re: FFT - The Lion War
Post by: Jumza on September 06, 2016, 05:47:26 pm
I believe this has something to do with the game removing units and then placing them back without re-adding their initial or innate status'. You'd have to check in Vanilla as well to be sure though.
Title: Re: FFT - The Lion War
Post by: BizzMar on May 16, 2017, 04:50:40 pm
What's the difference between this and the FFT: Complete patch? I mean, I read both posts and seem to try the same (make a PSX adaptation of the PSP additional content). Thanks in advance for your answers :D
PostScript: Just curious... does the word 'Antica' means something to Elric? Just wanna now if is he an old Elric I used to know from somewhere else :)
Title: Re: FFT - The Lion War
Post by: 3lric on May 17, 2017, 12:18:05 am
Quote from: BizzMar on May 16, 2017, 04:50:40 pm What's the difference between this and the FFT: Complete patch? I mean, I read both posts and seem to try the same (make a PSX adaptation of the PSP additional content). Thanks in advance for your answers :D
PostScript: Just curious... does the word 'Antica' means something to Elric? Just wanna now if is he an old Elric I used to know from somewhere else :)
No, that's not me. And this mod is completely different from FFT complete. I don't think you really read both threads.
Title: Re: FFT - The Lion War
Post by: BizzMar on May 17, 2017, 01:47:25 am
If are not both patches about adding the PSP game content to the PSX game, what are the differences? You're not helping your project at all telling me "I don't think you really read the posts", but at least your answer tells me you're right: the Elric I used to know was a nice person, and you're not even polite :/
I'll wait for your answer; thanks in advance for it. I've read a lot here today. Farewell, sir.
Title: Re: FFT - The Lion War
Post by: RavenOfRazgriz on May 17, 2017, 02:30:42 am
QuoteThe PSP translation in the PSX version of the game, with many glitch fixes. This is meant to be the definitive version of FFT and a new starting point for new projects.
From the FFT: The Lion War opening post:
QuoteFinal Fantasy Tactics - The Lion War is a mod that attempts to add content from War of the Lions to the PSX version of Final Fantasy Tactics while keeping the original translation intact. This will also feature a few of the newer console friendly ASMs to increase fun factor and add more re-playability to the game we all know and love.
One adds the PSP translation to the PSX. It does not add new content. This patch adds PSP Content (such as insert scenes, new characters, basically anything that's not the new items or multiplayer functionality), but utilizes the PSX script / has the insert scenes re-written to be compatible with the PSX writing style.
He's saying he doesn't think you read both thread descriptions because they state rather straightforwardly what their objectives are. One is for people who want the PSP script on the PSX, while the other is for people who want the PSX script but with the added PSP content.
Title: Re: FFT - The Lion War
Post by: 3lric on May 17, 2017, 04:03:51 am
Quote from: BizzMar on May 17, 2017, 01:47:25 am If are not both patches about adding the PSP game content to the PSX game, what are the differences? You're not helping your project at all telling me "I don't think you really read the posts", but at least your answer tells me you're right: the Elric I used to know was a nice person, and you're not even polite :/
I'll wait for your answer; thanks in advance for it. I've read a lot here today. Farewell, sir.
All the info Raven stated above is correct, and very easily found, it's not hidden, you just did not fully read the threads.
Title: Re: FFT - The Lion War
Post by: Angel on May 17, 2017, 08:46:24 am
So not friendly! (http://ffhacktics.com/smf/index.php?topic=10630.msg201823#msg201823)
If you think that gently being told that you're wrong is impolite, you have a long road of pain ahead of you. Asking obvious questions and getting obvious answers in a matter of fact way isn't rude. The fact that you implied as much only invites harsher responses.
Title: Re: FFT - The Lion War
Post by: BizzMar on May 17, 2017, 02:19:28 pm
Thank you so much. This solved everything. I'd read wrong :)
Quote from: Angel on May 17, 2017, 08:46:24 am If you think that gently being told that you're wrong is impolite, you have a long road of pain ahead of you. Asking obvious questions and getting obvious answers in a matter of fact way isn't rude. The fact that you implied as much only invites harsher responses.
I think it is very sad you say asking a question is being wrong, but that's only my opinion as a teacher; in other hand, things that are obvious for you may not be obvious for everyone else, and that could explain a lot about why "all the projects have lack of team" (or something like that, I don't even remember where I read it because I read a lot on this forums and a lot of tutorials yesterday). I mean, how to ask for a coffee in russian in a russian coffe shop may be obvios for russians, but it's not for me. I think you get me.
To finish my friendly exchange of opinion here because it's not what this thread was made for, saying I would get harsher responces implies I already got harsh responses, and that's not polite.
Have a nice day, sirs (incluiding Elric). Thanks for taking your time reading me.
Edit: typos everywhere xd
Title: Re: FFT - The Lion War
Post by: Nyzer on May 17, 2017, 09:34:56 pm
QuoteI think it is very sad you say asking a question is being wrong
I don't think anyone here would say that asking a question is wrong. However, you asserted that you'd read "both threads" and the two different patches seemed to be the same - which is incorrect, as Complete was basically intended to do the opposite of TLW. Complete adds the script, not the events; TLW adds the events, not the script.
All Elric told you was that he didn't think you'd really read both threads. Maybe you skimmed over them; maybe you didn't read the right topics; I dunno.
You imply that's not how you would act as a teacher, but if one of your students approached you and said they didn't understand the difference between Lord of Flies and The Coral Island, you would quite rightfully think that they hadn't actually taken a good read of either book. I have no idea what subject you teach, so for clarification, while both books deal with a group of British boys stranded on a deserted island, Lord of the Flies is grimdark as all hell while The Coral Island is considerably more positive and adventurous. They're warped mirror versions of each other, and I think Lord of the Flies outright references that fact.
If the student giving that statement wasn't a young child, my personal response to them would be "yeah, you definitely didn't read the books, dude."
Quotein other hand, things that are obvious for you may not be obvious for everyone else, and that could explain a lot about why "all the projects have lack of team" (or something like that, I don't even remember where I read it because I read a lot on this forums and a lot of tutorials yesterday). I mean, how to ask for a coffee in russian in a russian coffe shop may be obvios for russians, but it's not for me. I think you get me.
Um, okay. But this has nothing to do with what you're saying there. You claimed you'd read the threads; you hadn't. There's a difference between someone asking "how do I order coffee in Russian?" and claiming "hey, I know how to speak Russian, but can anyone tell me how to order coffee in the language?"
Projects lacking reliable team members has almost nothing to do with the attitude of the project leaders; it's got more to do with people being unwilling/unable to help, despite offering to. Someone who can't cobble together a basic, minor vanilla mod (such as making Cloud OP) without help is going to be worse than useless on a bigger project such as Journey of the Five. Because trying to handhold people through all the baby steps of learning doesn't give good results.
We had a recent case where someone was learning to do events and showed decent promise; however, they used an outdated event configuration for weeks, despite being repeatedly told to upgrade to the newest one. That made it much harder to troubleshoot their work, given that some commands have been structured differently for years now. After multiple topics' worth of prompting, eventually being told by the experienced eventers that they weren't going to help anymore until they stopped using the outdated config, the newbie eventer just kinda dropped out of FFH entirely.
From the perspective of everyone here, that means that much of their advice was being ignored while the newbie eventer was actively making it more difficult for them to help. When we'd finally had enough of it and issued the "ultimatum" of simply not bending over backwards to help them anymore, they just quit, apparently.
This isn't a school. Nobody here is being paid to teach anyone anything. We aren't obligated to help people that don't/can't help themselves. You might not fall into that category, but saying "I read the thing" when you didn't read the thing is just going to get a "not even polite" response, and that's not the fault of anyone responding to you.
Quotesaying I would get harsher responces implies I already got harsh responses
... You're the one who implied it first, though?
Title: Re: FFT - The Lion War
Post by: BizzMar on May 17, 2017, 11:59:06 pm
Quote from: BizzMar on May 16, 2017, 04:50:40 pm What's the difference between this and the FFT: Complete patch? I mean, I read both posts and seem to try the same (make a PSX adaptation of the PSP additional content). Thanks in advance for your answers :D
Quote from: nyzer on May 17, 2017, 09:34:56 pm However, you asserted that you'd read "both threads" and the two different patches seemed to be the same - which is incorrect, as Complete was basically intended to do the opposite of TLW. Complete adds the script, not the events; TLW adds the events, not the script.
Thank you, but you came several hours late. My question was already answered gently by RavenOfRazgriz, who's not the leader nor the author of the project and seems to be more interested in make it known than Elric. I'm not complaining, I thanked you, but I'm just trying to say your post is full of unnessesary letters.
Quote from: nyzer on May 17, 2017, 09:34:56 pm I have no idea what subject you teach, so for clarification, while both books deal with a group of British boys stranded on a deserted island, Lord of the Flies is grimdark as all hell while The Coral Island is considerably more positive and adventurous.
Could you please, tell me an universal (I mean, that everyone in the world would agree) definition of a hellish situation, of a positive situation and of an adventure? I'm pretty sure nobody can, so I don't think there is any obvious information about the relation or differences between this two books. If you really wanna know, I'm an early stimulation teacher. I teach children from 15 days to 4 years old to talk, to walk, to count and to think even when they never know nothing about the subject we'll talk about next class, and believe me, if I thought that "translation" in a modding and codding forum meant something about the code and nothing about the language (or anything it could mean because I believe there are official english version for both PSP and PSX), I have the right to do so, so it's not obvious. Nothing is obvious here for new comers. If I know nothing about modding and I asked a question about modding, and Elric doesn't want to answer questions, I preffer to be answered "I don't want to answer" than "You didn't read right" or "Read again".
I don't mind accepting being wrong, as you can see here:
... but I don't think being a new comer and ask something is being wrong. This could be completely discouraging for anyone who tries to help, and that's (or could be) the reason you don't have anyone to help. Summarizing, yes, it has a lot to do with my next point:
As I said before, it has a lot to do with the attitude. If he didn't even help me to know what is his project about, I can't imagine myself asking him directly how to do anything. I haven't seen from him even the lowest interest in his very own project. I don't know how this promising guy was being told to update his tools, but if he was told "read again", I could perfectly understand why he left.
Quote from: nyzer on May 17, 2017, 09:34:56 pm This isn't a school. Nobody here is being paid to teach anyone anything. We aren't obligated to help people that don't/can't help themselves.
You're so right here, nobody is paying nothing to none here for anything, but believe me when I say that are the very same reasons why if I begin a project here, I'll help anyone who shows any kind of interest for it to know it, to understand it, and to enjoy it, because even if this person is not willing to help me working in it, I hope this person will play it.
I rather think you're defending Elric because he is your friend than only because you can take advantage of the social acceptance (I mean, you have more posts than me, you know?), so... I'll advice everyone here again to leave this dialogue here, that's nothing about the project.
Good night. Love to all of you.
Title: Re: FFT - The Lion War
Post by: 3lric on May 18, 2017, 12:32:38 am
Actually, Raven IS the co-leader of TLW, lol
The TLW team is
Elric Raven Xifanie Angel Others im forgetting that helped along the way.
I started the project and ported all events. Raven did all the world map and attack.out work, Xifanie setup NG+ and Angel did the title movie and the psp to PSX text. This is all in this thread...
Title: Re: FFT - The Lion War
Post by: BizzMar on May 18, 2017, 12:34:59 am
Are you laughing at me? Is that obvious too? ;p Great administrator we have here: very friendly. Co-leader isn't leader nor author, as I wrote, and he is showing more interest on getting people interested on the project; shame on you! ;p You don't seem top be very smart, sir, but I won't judge you only by this post:)
Edit: I just wanna highlight that the quoted message was the whole message when I quoted it. I just noticed (half an hour later) that he added the staff later, but the original post was nothing but a mock attempt.
Title: Re: FFT - The Lion War
Post by: BizzMar on May 18, 2017, 12:37:31 am
Replied by mistake xd
Title: Re: FFT - The Lion War
Post by: 3lric on May 18, 2017, 12:47:09 am
Yes, I'm laughing at you, because he has just as much to do with this mod as I do. Co leader actually DOES imply that he is the author of this mod, just as I am. The fact that I made the original post bares no relevance on who the project is run by.
But, I see we will not agree. Everyone else here seems to understand what was actually going on, just not you. I simply stated that I did not think you read the threads pertaining to the two mods in question, which has clearly proven true.
I really don't think you want to start questioning intelligence at this point.
Title: Re: FFT - The Lion War
Post by: Nyzer on May 18, 2017, 12:13:00 pm
QuoteSay that again, please.
Wow, are you serious right now? Your initial question had an assumption with it; you were told that your assumption was wrong. You were not told that asking questions is wrong. Tone down your victim complex.
QuoteCould you please, tell me an universal (I mean, that everyone in the world would agree) definition of a hellish situation, of a positive situation and of an adventure? I'm pretty sure nobody can, so I don't think there is any obvious information about the relation or differences between this two books.
Okay, this is dumb. Really dumb. You don't even know what you're talking about, but you're trying to bullshit your way through it. You could easily go and look up a synopsis of the two books to realize the sheer difference between them, but since you seem to find the idea of fact-checking to be too complex to manage, I'll lay it out for you.
The Coral Island has three protagonists who manage to carve out an initially fairly peaceful living on their deserted island. At a few points, they get involved with villains, which does lead to some death and other awful consequences, but the three protagonists remain alive and healthy the entire time, saving more than a few lives, making new friendships, and eventually gaining the means to return home.
Lord of the Flies has a much larger group of children stranded on an island. Initially, they start out like the boys in The Coral Island. For like three weeks. Then one of the kids, a deranged psychopath, manages to bully and kill his way to the top, which ends up with almost all the kids going nearly feral and turning on each other, which causes the entire island to be set on fire. A navy ship is drawn to the island by the smoke, but by this point the surviving kids are all scarred for life, and even the last sane one laments the loss of all their innocence in the closing paragraph.
The former is an adventure about overcoming obstacles and evil, with a happy ending where the boys sail home after having made friends with the local native tribes of nearby islands. The latter is about the inherent stupidity and evil of human beings, even as children, and the final protagonist is only spared a grisly death at the hands of the other schoolchildren by the deus ex machina arrival of the navy.
The fact that you're even trying to go "well they might not be so different depending on personal interpretation"... stop, just stop. You're making yourself look even worse than before.
QuoteIf I know nothing about modding and I asked a question about modding, and Elric doesn't want to answer questions, I preffer to be answered "I don't want to answer" than "You didn't read right" or "Read again".
Dude, what? You'd prefer it if someone pulled passive-aggressive bullshit on you that isn't even slightly helpful, instead of informing you that you must have missed/misread something?
.... why?
QuoteI don't know how this promising guy was being told to update his tools, but if he was told "read again", I could perfectly understand why he left.
Again, stop trying to weigh in on subjects you clearly know nothing about. It just makes you look foolish.
QuoteAs I said before, it has a lot to do with the attitude. If he didn't even help me to know what is his project about, I can't imagine myself asking him directly how to do anything.
His attitude was suitably matched to yours. You claimed to have read the topics about the two mods; you clearly hadn't. If you walk into McDonald's, head up to the front counter, look up at the menu featuring Big Macs, and then go "oh, Burger King sells Big Macs now? How are they?" you're going to get a major wtf look from all but the most seasoned customer service veterans, and they'll probably tell you "uh, this... this is McDonald's" in a tone of voice that suggests they're questioning your intelligence (or at least sobriety).
The answers were freely available to you in the topics you claimed to have read. And, well, you know what they say about the difference between giving a man a fish for a day or teaching them how to fish. We don't really need another random user running around necroing old topics for dead mods because they can't be bothered to actually read the topics, which is the logical expected progression here.
QuoteI haven't seen from him even the lowest interest in his very own project.
The hell are you basing that on, other than being butthurt that you weren't immediately spoon-fed the answer to your question when it was available in the topics you yourself claimed to have read?
QuoteYou're so right here, nobody is paying nothing to none here for anything, but believe me when I say that are the very same reasons why if I begin a project here, I'll help anyone who shows any kind of interest for it to know it, to understand it, and to enjoy it, because even if this person is not willing to help me working in it, I hope this person will play it.
So if you had a topic about your hypothetical project, and someone claimed to have read the topic, but asked you what it did anyway - you'd just keep repeating yourself every time it came up?
There's not a lot of patience here for someone lying about what they've done, which is exactly what you did - whether deliberately or not. You seem to see that as a failing, and ... well, let's play the devil's advocate here and say maybe it is. But I'd say that pulling your entitled victim complex crap here is much more antagonistic and unproductive than Elric's initial response to you.
QuoteNoup. I only asked a question:)
No. I guarantee you that Angel doesn't think Elric's first response to you was "harsh", but you made it clear as day that you do. She tried to warn you that if you don't like that reply, you're not going to like the ones you'll get by acting up about it. To which your response was to imply that she clearly thinks he was being harsh.
No. He was blunt. But you, apparently, can't handle a blunt response without getting a victim complex about it, which no one here is willing to tolerate.
QuoteI rather think you're defending Elric because he is your friend than only because you can take advantage of the social acceptance (I mean, you have more posts than me, you know?)
Please. He's fully capable of defending himself, even with having had one of his fingers eaten by an acid spill. I'm addressing you because I find your attitude appalling. Instead of admitting that you must have missed something and dealing with the situation like a mature adult, you deliberately made it personal.
If I wanted to be a kissass, I'd be doing it in private chat, as opposed to going out of my way to address you directly.
Quoteso... I'll advice everyone here again to leave this dialogue here, that's nothing about the project.
"because after starting the entire issue with a personal attack, I want to have the last word on it". Sorry, chuckles, that ain't gonna fly here.
Title: Re: FFT - The Lion War
Post by: DanteS on June 11, 2017, 01:57:37 pm
Oh well, one day I would like to have the patience of yours to answer morons... congratulations Nyzer, respect ++ xD
Title: Re: FFT - The Lion War
Post by: Seperest on June 13, 2017, 12:12:14 am
Is this patch still being worked on, or ever released? Been looking forward to it for like 3 years now, lol.
Title: Re: FFT - The Lion War
Post by: Bonesy on June 13, 2017, 03:25:18 am
if they had a nickel every time some entitled bastard like you posted crap like that Elric would never need to work a job again
Title: Re: FFT - The Lion War
Post by: Seperest on June 13, 2017, 06:49:21 pm
Bonesy, go troll some other site. You're not gonna bait an argument here ^.^
Title: Re: FFT - The Lion War
Post by: Bonesy on June 13, 2017, 09:36:16 pm
I'm sorry but I'm sick of posts on Romhacking projects (especially on places like GBATemp) with people going WEAR HACK GIB HACK PLIS.
And that's exactly what you sound like.
Title: Re: FFT - The Lion War
Post by: Angel on June 13, 2017, 10:11:02 pm
Simple answer: It's on the backburner while work is done on Journey of the Five. It's not dead, it's just easier to tackle one project at a time, and the project being tackled is kinda really huge.
Title: Re: FFT - The Lion War
Post by: Seperest on June 13, 2017, 11:21:48 pm
Thanks Angel! Glad to hear its still being worked on. :)
Title: Re: FFT - The Lion War
Post by: royalmurder on July 18, 2017, 12:49:43 pm
This project is very exciting! I've read through all the thread, and the idea of the NG+ system has me intrigued. Just wanted to pop in and say: Solid work on this so far, and good luck with finding the time and resources to continue on it.
Title: Re: FFT - The Lion War
Post by: Ildon on September 08, 2017, 10:57:18 pm
First I would like to thank the people that are currently working on this project as well as those that have in the past.
From what I gathered from skimming over the posts this will be a patch adding nigh all of the best from the psp release to the original psx version. (Aside from Luso being changed to a much better character imho.)
I'm guessing that the psx version simply cannot handle more than base + 4 roster size due to hard coded limitations and needing space for temporary guests. Max of three in Ch.2 if I remember correctly. However, that does mean that poaching your party is still much less tedious in Ch.4 than in base game. =D
Also, once this is out you say that it's fair game for modding? Because I look forward to porting my mod over to the psx version if that is the case. I figure it might take a quarter of the time to redo it.
One concern that I have is whether there will be space to add even one unique class in addition to the extra content that has been added...
Title: Re: FFT - The Lion War
Post by: 3lric on September 09, 2017, 02:04:13 pm
From what I gathered from skimming over the posts this will be a patch adding nigh all of the best from the psp release to the original psx version. (Aside from Luso being changed to a much better character imho.)
I'm guessing that the psx version simply cannot handle more than base + 4 roster size due to hard coded limitations and needing space for temporary guests. Max of three in Ch.2 if I remember correctly. However, that does mean that poaching your party is still much less tedious in Ch.4 than in base game. =D
Also, once this is out you say that it's fair game for modding? Because I look forward to porting my mod over to the psx version if that is the case. I figure it might take a quarter of the time to redo it.
One concern that I have is whether there will be space to add even one unique class in addition to the extra content that has been added...
No, we had to move stuff around just to fix the extra people we added. So you'd have to move or change some stuff.
Title: Re: FFT - The Lion War
Post by: MTCruvinel on November 05, 2017, 01:09:58 pm
First let me say I know this is not my patch and that I areally appreciate the people working on this and I'm looking forward to it being released...
I don't know how many of you are aware, but FFXIV just released Return to Ivalice, written by Ivalice's original creator Yasumi Matsuno. In that raid, they introduced two dummied Lucavi: Rofocale of Sagittarius and Duma of Taurus - the later being summoned by Algus himself.
Is there any chance that now that we have info on the dummied content by its original creator, that these dummied Lucavi fights can be added into to project?
Title: Re: FFT - The Lion War
Post by: Nyzer on November 05, 2017, 03:07:46 pm
Probably one of the biggest hurdles to that idea would be the sheer amount of dedication it would take to make a new Lucavi sprite.
But also, Rofokare doesn't really count as "dummied" content - the only thing in the game was his name, from what I've read up on the subject. The Sound Novels are dummied content - they were entirely present in the game, just not translated or accessible. If there was a partial event in the game with a partial sprite or something, I could maybe see it happening, but for just a name? I really doubt it.
Title: Re: FFT - The Lion War
Post by: Squaresoft on April 19, 2018, 02:10:12 pm
Just doing my monthly stalking. I dream about this every night. I have a question though: Will the PSP Intro Movies be optional?. Since you are keeping the original translation, the original intro may help(some people?) to keep the Vanilla feeling. Oh, the transition from the Intro Movie's dark colors once it ends--to the Tittle Screen's brown colors is "dramatic", except that it's going to be edited.
Title: Re: FFT - The Lion War
Post by: 3lric on April 19, 2018, 09:56:24 pm
The movies will be optional, as that will be a 50mb version of the patch and its just the intro and opening movie, not the others.
Already been edited several years ago. Just didnt update the image
Title: Re: FFT - The Lion War
Post by: corpsra99 on June 22, 2018, 11:37:29 pm
i've been looking at this monthly and you guys have made awesome progress with this! Can't wait!
Title: Re: FFT - The Lion War
Post by: 3lric on August 08, 2018, 04:32:49 pm
Just wanted to let everyone know that a initial release of this will be coming sooner rather than later. Over the last week or so, i have rebuilt the attack.out both GUI and spreadsheets, as well as the worldmap and have been testing and making fixes as I go along.
The initial release will not have New Game +. Once Xifanie has a bit more free time we can come back to those awesome ideas.
What you CAN expect from a release in a few weeks to a month is:
-All WotL events included, with dewotlized dialogue, including sidequest rumors.
-WotL EVTCHRs
-Reworked Chapter 4 side quest requirements to mirror that of WotL
-(Optional) Intro and Opening movie scenes from WotL -New title screen
-Balthier, with his WotL skillset, including a working Barrage attack
-Ashley Riot, with a completely custom skillset
-Fixed Dycedargs Elder Brother text.
-Translated Unit Quotes never before released on a english version of FFT
-3 of 4 Sound Novels Playable in english, never before released on a english version of FFT
We are still looking for a translator to translate the last sound novel from japanese, if interested PM me.
Title: Re: FFT - The Lion War
Post by: Bonesy on August 08, 2018, 07:05:58 pm
awesome
Title: Re: FFT - The Lion War
Post by: Argy on August 09, 2018, 11:36:48 am
Great work Elric!! Cant wait to play it!!
Title: Re: FFT - The Lion War
Post by: Timbo on August 09, 2018, 06:02:52 pm
That's incredible. I really appreciate all of the time and effort put into this. Thank you for your hard work.
Title: Re: FFT - The Lion War
Post by: 3lric on August 13, 2018, 08:57:48 pm
Thanks guys.
Still working hard at it, just got the generic unit quotes put in, as well as the sound novels. Have a slight bug right now of the bravestory events activating variables that they shouldn't be, but we have a way around that.
Mostly wanted to update with one more event addition that wasn't mentioned to add to the main story before.
Some people may not know that there is a bravestory only scene, where besrodio is kidnapped, which event sequence wise, should be played after the meeting with Draclau when he finds out Mustadio has the stone. This scene will be added to that area around the game, so anyone who didn't realize it was viewable in the bravestory, or just found the goug battle underwhelming, due to not knowing Besrodio was kidnapped until 2 seconds before the battle, will get a bit more out of that portion of the story.
Title: Re: FFT - The Lion War
Post by: Argy on August 14, 2018, 06:08:12 am
Always giving us more!! Thank you Elric!!
Title: Re: FFT - The Lion War
Post by: Timbo on August 14, 2018, 08:47:51 am
I love the use of Ashley Riot over Luso. Increasing the interconnectedness of the Matsuno Ivalice trilogy was a brilliant move.
Title: Re: FFT - The Lion War
Post by: Nyzer on August 14, 2018, 09:13:58 am
Plus, scrapping Luso is already a good move on its own. He's an incredibly underwhelming character even in his own game.
Title: Re: FFT - The Lion War
Post by: 3lric on August 14, 2018, 09:35:10 am
Thanks Timbo. And sorry Nyzer. but im still releasing a version with Luso as well :P
Title: Re: FFT - The Lion War
Post by: Nyzer on August 14, 2018, 10:53:44 am
Pft, fine, be that way then.
Title: Re: FFT - The Lion War
Post by: Timbo on August 14, 2018, 12:24:57 pm
Speaking of which, am I still reWotLizing the dialogue for that version or have you taken care of that at this point?
Title: Re: FFT - The Lion War
Post by: Bonesy on August 14, 2018, 06:40:50 pm
magick
Title: Re: FFT - The Lion War
Post by: Eternal on August 14, 2018, 07:37:24 pm
I'm super excited for this. Great work as always, Elric and team!
Title: Re: FFT - The Lion War
Post by: 3lric on August 14, 2018, 10:21:27 pm
Timbo, i dont have time to do a wotl dialogue version myself. But all the tools and documentations and such used to make TLW will be made public on release, so you could certainly still do that yourself if youd like. Should be easy enough, will mostly just take a lot of time, since the offsets and such dont match the FFT Complete or Wotl events, and we added new commands to some of the events to make things work, so youll have to copy/paste the text into each event and then make adjustments since WotL was made for a wider screen than PSX version.
Title: Re: FFT - The Lion War
Post by: Timbo on August 15, 2018, 01:15:40 am
I'm not really crazy about the idea anymore. I'm kind of over the WotL dialogue. I offered to do it before because, at the time, I thought there was a genuine desire for it but now I'm not so sure. However, if there are enough people who want it, I would be happy to contribute my time to this as a service to the community.
Hell, I may end up doing it anyway just to encourage people away to move away from the psp version.
Title: Re: FFT - The Lion War
Post by: corpsra99 on August 15, 2018, 02:02:44 am
Way to go Elric and Team!! Super excited!!
Title: Re: FFT - The Lion War
Post by: 3lric on August 17, 2018, 02:34:43 pm
Quote from: Timbo on August 15, 2018, 01:15:40 am I'm not really crazy about the idea anymore. I'm kind of over the WotL dialogue. I offered to do it before because, at the time, I thought there was a genuine desire for it but now I'm not so sure. However, if there are enough people who want it, I would be happy to contribute my time to this as a service to the community.
Hell, I may end up doing it anyway just to encourage people away to move away from the psp version.
If its something you do decide to do, i can help when needed. The hardest part would be getting all the dialogue lined up right, but we have tools to help with that now as well.
I can get you a copy of TLW. Once finished, with the WotL graphics in it for towns and such
Title: Re: FFT - The Lion War
Post by: 3lric on August 24, 2018, 07:52:27 am
UPDATE: Bravestory issues seemingly fixed. Will be doing more tests this weekend, everything is coming together slowly. Shouldn't be too much longer now.
Title: Re: FFT - The Lion War
Post by: Moofin on September 01, 2018, 10:14:53 am
Looking forward to when this releases. Keep up the good work y'all! :mrgreen:
Title: Re: FFT - The Lion War
Post by: 3lric on September 02, 2018, 09:40:37 pm
Thanks man.
UPDATE: Nigh everything is working as it should now. The only 2 things we are currently held up by are
1. Roster Hack Fix / New Roster Hack
2. I need to make an event, with Jumps, that can be used for when Algus, Mustadio, or Boco dies, if you chose to save them.
Aside from those, everything is working as expected.
More updates soon
Title: Re: FFT - The Lion War
Post by: Bonesy on September 02, 2018, 11:04:00 pm
good luck!
Title: Re: FFT - The Lion War
Post by: Heisho on September 09, 2018, 10:36:43 pm
Hey there Elric!
Could it be possible to know how many ability slots are Balthier and Ashley going to use? I know this might top secret but I only want to know the amount of slots needed since I'm interested in using this as a base for my future project and perhaps a rearrange of ability might be needed.
If the info is secret I'll wait until release.
Thanks in advance.
Regards.
Title: Re: FFT - The Lion War
Post by: 3lric on September 10, 2018, 06:55:40 am
Could it be possible to know how many ability slots are Balthier and Ashley going to use? I know this might top secret but I only want to know the amount of slots needed since I'm interested in using this as a base for my future project and perhaps a rearrange of ability might be needed.
If the info is secret I'll wait until release.
Thanks in advance.
Regards.
We used the remaining slots to create Balthier and Ashley, just as WotL did to create Dark Knight and Balthier.
There will be a seperate version that adds Luso instead of Ashley, so youll get some extra skill space there though. If you choose to go that route
Title: Re: FFT - The Lion War
Post by: Heisho on September 10, 2018, 02:03:48 pm
There will be a seperate version that adds Luso instead of Ashley, so youll get some extra skill space there though. If you choose to go that route
Got it, so Bathier will be a Mustadio/Thief like clone, just as WotL. And Ashley 5 slots. I think the plan to improve/change Balthier I had when I was working on PSP WotL is going to be used after all since I can only spare 10 slots after the modifications I planned. Thanks for the info man, I think that I can make something of this and keep the plan of using your patch as my base.
Hope you can resolve the missing pieces since it seems that the result is going to be great.
By the way one question. The slots that used the Dark Knight I think they were hardcoded into an ability that calls the effect somewhere else in PSP. In PSX if I try to use those exactly I'll mess up the animations of Ultima/Altima teleporting. Do you use other slots for Ashley or do you found a way to use said slots? (28, B8, DB, DC)
Regards.
Title: Re: FFT - The Lion War
Post by: 3lric on September 10, 2018, 03:28:45 pm
Ill have to check later on when i can check the fftp file. Ill let you know when i do. We are also trying to get Dark Knight in as well, using male data from dancer and female data from bard. Choto is working on a ASM for this so we will see.
Title: Re: FFT - The Lion War
Post by: Valkirst on September 10, 2018, 09:24:18 pm
Thank you for all the work you have done throughout the years!
Title: Re: FFT - The Lion War
Post by: 3lric on September 10, 2018, 09:58:29 pm
Have been talking to Choto for the last few hours, Dark Knight is pretty much confirmed to be working now. Once he finishes that up, I will get the ASM put into the game and do some playtesting.
There are some things though... Everything in this patch has been along the lines of WotL, however, since the Dark Knight will be in (and Onion Knight won't) and since we also won't be using the exact same skills as the WotL Dark Knight due to space restrictions, I'm going to take a few liberties. - Dark Knight will likely have requirements of Job Level 8 in both Knight and Wizard to unlock. - Skillset will have the skills from Gafgarion and a few more.
The good news is that Choto says he can make the ASM able to be customized for the job unlock requirements, since obviously due to the way this is done, it won't be just a FFTP edit, but it should still be simple enough. This will allow people who are using this as a base patch, to change the unlock requirements, or even change it to a different new generic job, with different requirements if they choose to do so.
@Heisho, I haven't looked into those skills yet, but I will in a bit. However, you should know that you can attach effects (like the altima teleport) to moves that don't use an effect, like jump or math skills, which allows them to be called for effects in an event, but still have normal function in battle, without effect. I'm not 100% sure how the Altima Teleport works, but something like this should be possible in theory. We've done a bunch of this for Jot5, so that we didn't use skill slots specifically for an event effect without being able to use the skill slot in battle as well. I hope i explained that in a way that is understandable, I'm quite sick right now and haven't gotten much sleep the last few days.
More info in a bit.
Title: Re: FFT - The Lion War
Post by: Moofin on September 11, 2018, 12:02:03 am
Thanks man. It gets rough sometimes. A bit personal that no one probably wants to know, but I have Crohns disease and Ulcerative colitis, so when I get sick, it just makes those even worse, but I do what I can.
@Heisho, I looked into those 4 abilities. I see what you mean now. They are indeed movement for Altima 1 and 2, as well as 1 of the 4 being used in one of her events as well, as you can see from the documentation I just did here:
ABILITY - 0028 | EFFECT - 02B Summon Demon (Not used in Events) ABILITY - 00B8 | EFFECT - 0C0 Summon Angel (Used in Event - Graveyard of Airships (Victory)) ABILITY - 00DB | EFFECT - 0E7 Teleport 3: Send (Not used in Events) ABILITY - 00DC | EFFECT - 0E8 Teleport 3: Arrive (Not used in Events)
Now, the thing is, these are hardcoded to Altima's movement. An interesting thing to note though, is that you can move an effect like this, that isn't actually an attack or anything, to an ability that doesn't use an effect. This allows you to use the effect in an event while retaining the normal ability as well in battle. This is done for quite a few effects in Jot5, for eventing purposes.
The issue with these 4 specific abilities though, is that they are hardcoded to be used for Altima/Altima 2 movement. Unfortunately, I am not an ASMer, so even if I were to move the 4 effects to a safe spot, like say, the Jump abilities (since they are also hardcoded and no one changes them) I have no idea how to re-point that hardcoding to the new ability slot to call the effect from.
I've PMed someone about this, and also mentioned it on IRC, so maybe someone can make a ASM for this some day and open up those 4 addition slots for normal ability use in a vanilla mod. It would be nice to have them for Dark Knight, since Dokurider made a cone AOE that would work to recreate one of the DK abilities from WotL, but until such an ASM is made, there isn't a whole lot that we can do about those 4 slots unfortunately.
EDIT: to answer your other question
Balthier uses slot:
02D for Barrage and everything else he has is vanilla
Ashley Riot uses the following slots, sort of like Dante in Jot5, but controlled by a lite version of ARH:
165 Shadowweave 166 Wyrm Scorn 167 Vile Scar 168 Cherry Ronde 169 Iron Ripper 16A Ignis Wheel 16B Ruination 16C Scythe Wind 16D Brimstone Hall 16E Sanctus Flare
Title: Re: FFT - The Lion War
Post by: Heisho on September 11, 2018, 02:23:23 am
Quote from: Elric on September 11, 2018, 12:59:36 am @Heisho, I looked into those 4 abilities. I see what you mean now. They are indeed movement for Altima 1 and 2, as well as 1 of the 4 being used in one of her events as well, as you can see from the documentation I just did here:
ABILITY - 0028 | EFFECT - 02B Summon Demon (Not used in Events) ABILITY - 00B8 | EFFECT - 0C0 Summon Angel (Used in Event - Graveyard of Airships (Victory)) ABILITY - 00DB | EFFECT - 0E7 Teleport 3: Send (Not used in Events) ABILITY - 00DC | EFFECT - 0E8 Teleport 3: Arrive (Not used in Events)
Now, the thing is, these are hardcoded to Altima's movement. An interesting thing to note though, is that you can move an effect like this, that isn't actually an attack or anything, to an ability that doesn't use an effect. This allows you to use the effect in an event while retaining the normal ability as well in battle. This is done for quite a few effects in Jot5, for eventing purposes.
The issue with these 4 specific abilities though, is that they are hardcoded to be used for Altima/Altima 2 movement. Unfortunately, I am not an ASMer, so even if I were to move the 4 effects to a safe spot, like say, the Jump abilities (since they are also hardcoded and no one changes them) I have no idea how to re-point that hardcoding to the new ability slot to call the effect from.
I've PMed someone about this, and also mentioned it on IRC, so maybe someone can make a ASM for this some day and open up those 4 addition slots for normal ability use in a vanilla mod. It would be nice to have them for Dark Knight, since Dokurider made a cone AOE that would work to recreate one of the DK abilities from WotL, but until such an ASM is made, there isn't a whole lot that we can do about those 4 slots unfortunately.
EDIT: to answer your other question
Balthier uses slot:
02D for Barrage and everything else he has is vanilla
Ashley Riot uses the following slots, sort of like Dante in Jot5, but controlled by a lite version of ARH:
165 Shadowweave 166 Wyrm Scorn 167 Vile Scar 168 Cherry Ronde 169 Iron Ripper 16A Ignis Wheel 16B Ruination 16C Scythe Wind 16D Brimstone Hall 16E Sanctus Flare
That was exactly my though. I saw this in the Patcher while I was doing a PSP patch (impossible or REALLY hard to conclude BTW) and I noticed that when I changed them on the PSX some bad stuff happened so I labeled them as DO NOT TOUCH to avoid confusions and the like.
By the way regarding the ASM Choto is making sound pretty nice, however, I already made a "Black Knight" since I was not interested on keeping Bards and Dancers, I mean the latter are hot but that's not good enough. So I hope I can "lock" the job that might surface using data from the oposite genders. The reason is that I planned for a physical (and dark) class for males and a magical (and holy) for females.
And for the skills, man those are a lot :mrgreen:. I actually can spare 12 slots (yes, I found 2 more) for Balthier and Ashley. Regarding Balthier I'll take the skillset I made a while ago while tampering the PSP in an effort to make him different from Mustadio and a little more close to FFTA and for Ashley...well I'm in a blank :|. Maybe I'll rework them to fit a 5-6 slot skillset, maybe something elemental, maybe something to break, or maybe something from the unholy formulas I'm making or trying to make.
Anyway thanks a lot for the info and I'll definitively use your patch as a base, hope the blanks can be filled soon. It really seems promising.
And lastly, although you might heard of it or maybe you can can send me to mind my own business, I don't know if you tried a semi-vegan diet (if you're not doing it already) A relative have something like that and doctors and nutritionists recommended a high fiber based diet and low sodium. However I'm not a doctor and perhaps I'm thinking about the wrong ailment. Anyway is just a humble opinion in trying to help you get better. I hope you get a quick recover.
Regards.
Title: Re: FFT - The Lion War
Post by: Xifanie on September 11, 2018, 10:53:40 am
For the record, I made a patch for the Altima teleports this morning, so no one else needs to attempt this.
It was pretty easy, I just searched for AAAAFF34 in winhex AAAA = Ability ID FF = FF (set as wildcard, because it could've been ori r2, r0 / ori r5, r0, who knows) 34 = "ori" opcode
They were all more or less in the same location. It did take me several minutes to reach the Altima fights to test these out though.
Title: Re: FFT - The Lion War
Post by: Heisho on September 11, 2018, 12:06:16 pm
It was pretty easy, I just searched for AAAAFF34 in winhex AAAA = Ability ID FF = FF (set as wildcard, because it could've been ori r2, r0 / ori r5, r0, who knows) 34 = "ori" opcode
They were all more or less in the same location. It did take me several minutes to reach the Altima fights to test these out though.
So this means the slots are free for use on whatever we might need? That sounds great! Is this patch added to your list of hacks?
Title: Re: FFT - The Lion War
Post by: 3lric on September 11, 2018, 12:47:53 pm
Yes that's what it means.
It will be included in TLW, but I will likely add it to her ASM thread soon as well.
Title: Re: FFT - The Lion War
Post by: Timbo on September 11, 2018, 01:48:19 pm
Holy shit Xifanie. This project is going to be killer. Just, don't push it Elric, your health and the people who depend on you need to come first. There's no rush. Take care.
Title: Re: FFT - The Lion War
Post by: Heisho on September 11, 2018, 03:09:58 pm
It will be included in TLW, but I will likely add it to her ASM thread soon as well.
Splendid! This is most welcomed news. Now maybe I can add that Ashley just like it was intended. This situation demands for a beer. (Yeah it's Monday, I don't care)
Title: Re: FFT - The Lion War
Post by: Nyzer on September 11, 2018, 11:02:14 pm
Oh yeah. TLW is gonna be great to play just on the basis of having a DK that you can actually get without abusing Mandalia frog zerkers, let alone all of the other changes.
Title: Re: FFT - The Lion War
Post by: 3lric on September 20, 2018, 02:02:44 am
Still here. Just waiting on Choto to finish up the DK hack.
Title: Re: FFT - The Lion War
Post by: 3lric on October 03, 2018, 10:28:22 pm
With the DK hack nearing completion (Choto hopes to have it finished this weekend) I wanted to go ahead and post a changelog that I've been working on in the (currently hidden) TLW section of this forum. Obviously once the DK hack is finished, we will need to do some extensive testing to make sure everything is working on console as it should, so it'll still be a little while yet, but we are definitely getting closer! :D
This post is to list all of the changes from vanilla that TLW makes.
SEE NEXT POST FOR CHANGLOG, DUE TO SIZE IT COULDN'T ALL FIT IN THIS ONE POST!
Title: Re: FFT - The Lion War
Post by: 3lric on October 03, 2018, 10:29:39 pm
CHANGELOG
- Event Instruction Upgrade Hack - Grants extra commands for use in more complicated events. Hack by Xifanie
- Roster Hack - Completely normalizes the 4 Guest slots for generic use. Hack not yet made (Xifanie to make?)
- Ability Requirement Hack Lite - Used to setup Weapon Restrictions for Ashley Riot's abilities. Hack by ??? (This version by either Pride or Xifanie)
- Barrage - Attacks 4 times with Equipped Weapon. Hack by Choto
- Bravestory Fix - Fixes the way Bravestory events are run by the game when. Needed due to Setup event removal. Hack by Glain
- Bravestory Records Edits - Used to edit the Event IDs linked to the Bravestory Records. Hack by RavenOfRazgriz
- Map 120 Edits - Used to allow us to display Inner Courtyard of Limberry Castle for Undead Algus Battle, by selecting Map 120 in Attack.out. Hack by Xifanie
- Extra Generic Class Hack - Used to create Dark Knight job as a generic from Bard/Dancer unused Gender data. Hack not yet finished. Made by Choto
- Rumors - Used to allow editing of Towns that Rumors appear in. Hack by Pride
- Unit Restrictions - Used to Restrict units in WotL Sidequests, in which the mandatory units are Guests. Hack by Xifanie
- UWEntries - Used to Setup Formation images & data for Balthier, Ashley Riot/Luso & Dark Knight. Hack by Glain
- Unlock Sound Novels - Unlocks the ability to play the Sound Novels, once acquired, in the Bravestory. Hack by ???
001
001
Orbonne Prayer
002
002
Orbonne Battle
003
003
Orbonne Battle (Gafgarion and Agrias chat)
004
004
Orbonne Battle (Abducting the Princess)
005
005
Military Academy
006
006
Gariland Fight
007
007
Gariland Fight (Ramza, Delita, Thief Chat)
008
008
Gariland Fight (Ramza talking about honest lives)
009
009
Balbanes's Death
00A
010
Mandalia Plains (Options Given)
00B
011
Mandalia Plains (Algus First Turn)
00C
012
Mandalia Plains (Algus KO'd Defeat Chosen)
00D
013
Mandalia Plains (Victory)
00E
014
Mandalia Plains (Algus Alive)
00F
015
Introducing Algus
010
016
Returning to Igros
011
017
Family Meeting
012
018
Sweegy Woods
013
019
Sweegy Woods (Victory)
014
020
Dorter Trade City1
015
021
Dorter Trade City1 (Algus and Delita talk)
016
022
Dorter Trade City1 (Victory)
017
023
Interrogation
018
024
Sand Rat Cellar
019
025
Sand Rat Cellar (Victory)
01A
026
Gustav vs. Wiegraf
01B
027
Larg's Praise
01C
028
Miluda1
01D
029
Miluda1 (Miluda and Algus arguing)
01E
030
Miluda1 (Delita talking)
01F
031
Miluda1 (Victory)
020
032
Releasing Miluda
021
033
Attack on the Beoulves
022
034
Meeting with bedridden Dycedarg + Expelling Algus
023
035
Reed Whistle
024
036
Miluda2
025
037
Miluda2 (Delita bartering with Miluda)
026
038
Miluda2 (Miluda 75% HP)
027
039
Miluda2 (Ramza debating with Miluda)
028
040
Miluda2 (Ramza pleading with Miluda)
029
041
Miluda2 (Miluda's Death)
02A
042
Wiegraf berating Golagros
02B
043
Wiegraf1
02C
044
Wiegraf1 (Delita, Ramza, Wiegraf talk)
02D
045
Wiegraf1 (Ramza and Wiegraf debate)
02E
046
Wiegraf1 (Ramza and Wiegraf talk)
02F
047
Wiegraf1 (Victory)
030
048
Finding Teta Missing
031
049
Fort Zeakden
032
050
Fort Zeakden (Algus, Ramza round 1)
033
051
Fort Zeakden (Algus, Ramza round 2)
034
052
Fort Zeakden (Algus, Ramza round 3)
035
053
Fort Zeakden (Destroy Chosen at Mandalia)
036
054
Mandalia Plains (Algus KO'd Save Chosen)
037
055
Fort Zeakden (Delita's First Turn)
038
056
Fort Zeakden (Algus, Delita round 1)
039
057
Fort Zeakden (Ramza, Delita talking)
03A
058
Fort Zeakden (Victory)
03B
059
Partings
03C
060
Chapter 2 Start
03D
061
Dorter2
03E
062
Dorter2 (Victory)
03F
063
Deep Dungeon NOGIAS (Battle)
040
064
Deep Dungeon Panel Found
041
065
Deep Dungeon (Victory - Used for all Floors)
042
066
Deep Dungeon TERMINATE (Battle)
043
067
Deep Dungeon DELTA (Battle)
044
068
Deep Dungeon VALKYRIES (Battle)
045
069
Deep Dungeon MLAPAN (Battle)
046
070
Deep Dungeon TIGER (Battle)
047
071
Deep Dungeon BRIDGE (Battle)
048
072
Deep Dungeon VOYAGE (Battle)
049
073
Deep Dungeon HORROR (Battle)
04A
074
Elidibs
04B
075
Elidibs (Victory)
04C
076
Deep Dungeon END (Battle)
04D
077
Araguay Woods (Options Given)
04E
078
Araguay Woods (Boco KO'd, Save Boco Chosen)
04F
079
Araguay Woods (Victory)
050
080
Zirekile Falls
051
081
Zirekile Falls (Gafgarion and Agrias talk)
052
082
Zirekile Falls (Gafgarion, Ramza, Delita, talk)
053
083
Zirekile Falls (Delita, Ovelia talk)
054
084
Zirekile Falls (Ovelia's Death)
055
085
Zirekile Falls (Gafgarion and Ramza arguing)
056
086
Zirekile Falls (Gafgarion retreat)
057
087
Zirekile Falls (Victory)
058
088
Ovelia Joins
059
089
Zaland Fort City (Options Given)
05A
090
Zaland Fort City (Mustadio KO'd)
05B
091
Zaland Fort City (Victory)
05C
092
Ramza, Mustadio, Agrias & Ovelia meeting
05D
093
Ruins of Zaland
05E
094
Bariaus Hill
05F
095
Bariaus Hill (Victory)
060
096
Dycedarg & Gafgarion Reunion
061
097
Gate of Lionel Castle + Meeting with Draclau
062
098
Besrodio Kidnapped
063
099
Zigolis Swamp
064
100
Zigolis Swamp (Victory)
065
101
Goug Machine City Town
066
102
Goug Machine City
067
103
Goug Machine City (Victory)
068
104
Besrodio Saved
069
105
Warjilis Port
06A
106
Draclau hires Gafgarion
06B
107
Bariaus Valley
06C
108
Bariaus Valley (Agrias and Ramza talk)
06D
109
Bariaus Valley (Agrias Death)
06E
110
Bariaus Valley (Victory)
06F
111
Golgorand Execution Site
070
112
Golgorand Execution Site (Gafgarion and Agrias talk)
071
113
Golgorand Execution Site (Gafgarion and Ramza talk; first part)
072
114
Golgorand Execution Site (Gafgarion and Ramza talk; second part)
073
115
Golgorand Execution Site (Gafgarion and Ramza talk; third part)
074
116
Golgorand Execution Site (Gafgarion, Agrias and Ramza talk)
075
117
Golgorand Execution Site (Gafgarion retreats)
076
118
Golgorand Execution Site (Victory)
077
119
Wiegraf speaks to Rofel
078
120
Substitute
079
121
Lionel Castle Gate
07A
122
Lionel Castle Gate (Ramza opens the gate)
07B
123
Lionel Castle Gate (Gafgarion Death)
07C
124
Lionel Castle Gate (Victory)
07D
125
Delita Battle w/ Ovelia at Falls (Battle)
07E
126
Delita Battle w/ Ovelia at Falls (Victory)
07F
127
Inside of Lionel Castle (Opening + Queklain and Ramza talk)
080
128
Inside of Lionel Castle (Victory)
081
129
Gelwan's Death
082
130
Chapter 3 Start
083
131
Goland Coal City
084
132
Goland Coal City (Olan Death)
085
133
Goland Coal City (Victory)
086
134
Goland Coal City post battle
087
135
"Steel Ball Found!"
088
136
Worker 8 Activated
089
137
Time Machine Found!
08A
138
Cloud Summoned
08B
139
Zarghidas
08C
140
Zarghidas (Cloud freaking out)
08D
141
Zarghidas (Cloud Death)
08E
142
Zarghidas (Victory)
08F
143
Talk with Zalbag in Lesalia
090
144
Outside Castle Gate in Lesalia; Zalmo 1
091
145
Outside Castle Gate in Lesalia; Zalmo 1 (Zalmo and Ramza talk)
092
146
Outside Castle Gate in Lesalia; Zalmo 1 (Alma and Ramza talk)
093
147
Outside Castle Gate in Lesalia; Zalmo 1 (Victory)
094
148
Outside Castle Gate in Lesalia; Talk with Alma
095
149
Orbonne Monastery
096
150
Underground Book Storage First Floor
097
151
Underground Book Storage First Floor (Victory)
098
152
Underground Book Storage Second Floor
099
153
Underground Book Storage Second Floor (Izlude and Ramza talk; first part)
09A
154
Underground Book Storage Second Floor (Izlude and Ramza talk; second part)
09B
155
Underground Book Storage Second Floor (Victory)
09C
156
Underground Book Storage Third Floor (Opening + Wiegraf talks)
09D
157
Underground Book Storage Third Floor (Wiegraf and Ramza talk; first part)
09E
158
Underground Book Storage Third Floor (Wiegraf and Ramza talk; second part)
09F
159
Underground Book Storage Third Floor (Victory)
0A0
160
Ashley / Luso Battle (Battle)
0A1
161
Ashley / Luso Battle (Victory)
0A2
162
Ashley / Luso Post-Battle
0A3
163
Meet Velius
0A4
164
Malak and the Scriptures
0A5
165
Delita swears allegiance to Ovelia
0A6
166
Grog Hill
0A7
167
Grog Hill (Victory)
0A8
168
Meet again with Olan
0A9
169
Rescue Rafa
0AA
170
Rescue Rafa (Malak and Ramza talk)
0AB
171
Rescue Rafa (Malak, Ninja and Ramza talk)
0AC
172
Rescue Rafa (Malak Retreat)
0AD
173
Rescue Rafa (Rafa Death)
0AE
174
Rescue Rafa (Victory)
0AF
175
Delita Battle 2 (Battle)
0B0
176
Delita Battle 2 (Victory)
0B1
177
Exploding Frog
0B2
178
Yuguo Woods
0B3
179
Yuguo Woods (Victory)
0B4
180
Barinten threatens Vormav
0B5
181
Riovanes Castle Entrance
0B6
182
Riovanes Castle Entrance (Rafa, Malak and Ramza talk)
0B7
183
Riovanes Castle Entrance (Malak Defeated)
0B8
184
Riovanes Castle Entrance (Rafa Defeated)
0B9
185
Riovanes Castle Entrance (Victory)
0BA
186
"Escaping Alma"
0BB
187
Inside of Riovanes Castle
0BC
188
Inside of Riovanes Castle (Wiegraf and Ramza talk)
0BD
189
Inside of Riovanes Castle (Here comes Velius)
0BE
190
Inside of Riovanes Castle (Victory)
0BF
191
Ajora's vessel
0C0
192
Rooftop of Riovanes Castle
0C1
193
Rooftop of Riovanes Castle (Rafa Death)
0C2
194
Rooftop of Riovanes Castle (Victory)
0C3
195
Reviving Malak
0C4
196
Searching for Alma
0C5
197
Underground Book Storage Fourth Floor
0C6
198
Underground Book Storage Fourth Floor (Victory)
0C7
199
Underground Book Storage Fifth Floor
0C8
200
Underground Book Storage Fifth Floor (Rofel and Ramza talk)
0C9
201
Underground Book Storage Fifth Floor (Victory)
0CA
202
"Entrance to the other world"
0CB
203
Murond Death City (Opening + Kletian and Ramza talk)
0CC
204
Murond Death City (Kletian and Ramza talk)
0CD
205
Murond Death City (Victory)
0CE
206
Lost Sacred Precincts
0CF
207
Lost Sacred Precincts (Balk and Ramza talk)
0D0
208
Lost Sacred Precincts (Victory)
0D1
209
Graveyard of Airships
0D2
210
Graveyard of Airships (Hashmalum and Ramza talk)
0D3
211
Graveyard of Airships (Victory)
0D4
212
Graveyard of Airships
0D5
213
Graveyard of Airships (Here comes Altima 2)
0D6
214
Graveyard of Airships (Victory)
0D7
215
"Those Who Squirm in Darkness"
0D8
216
"A Man with the Holy Stone"
0D9
217
Doguola Pass
0DA
218
Doguola Pass (Victory)
0DB
219
Bervenia Free City
0DC
220
Bervenia Free City (Meliadoul and Ramza talk first part)
0DD
221
Bervenia Free City (Meliadoul and Ramza talk second)
0DE
222
Bervenia Free City (Meliadoul and Ramza talk third part)
0DF
223
Bervenia Free City (Victory)
0E0
224
Delita & Ovelia Chat
0E1
225
Finath River
0E2
226
Finath River (Victory)
0E3
227
"Delita's Thoughts"
0E4
228
Zalmo II
0E5
229
Zalmo II (Zalmo and Delita talk)
0E6
230
Zalmo II (Zalmo and Ramza talk)
0E7
231
Zalmo II (Victory)
0E8
232
"Unstoppable Cog"
0E9
233
Balk I
0EA
234
Balk I (Balk and Ramza talk)
0EB
235
Balk I (Victory)
0EC
236
"Seized T.G. Cid"
0ED
237
South Wall of Bethla Garrison
0EE
238
South Wall of Bethla Garrison (Victory)
0EF
239
Things Obtained NG+ Version
0F0
240
North Wall of Bethla Garrison
0F1
241
North Wall of Bethla Garrison (Victory)
0F2
242
"Assassination of Prince Larg"
0F3
243
Bethla Sluice (Opening)
0F4
244
Bethla Sluice (First lever; left)
0F5
245
Bethla Sluice (Second lever; left)
0F6
246
Bethla Sluice (First lever; right)
0F7
247
Bethla Sluice (Second lever; right)
0F8
248
"Rescue of Cid"
0F9
249
"Prince Goltana's Final Moments"
0FA
250
Germinas Peak
0FB
251
Germinas Peak (Victory)
0FC
252
Poeskas Lake
0FD
253
Poeskas Lake (Victory)
0FE
254
"Ambition of Dycedarg"
0FF
255
Outside of Limberry Castle
100
256
Outside of Limberry Castle (Victory)
101
257
"Men of Odd Appearance"
102
258
Elmdor II
103
259
Elmdor II (Ultima Demon Celia)
104
260
Elmdor II (Ultima Demon Lede)
105
261
Elmdor II (Victory)
106
262
Undead Algus Battle (Battle + Ramza first Turn)
107
263
Undead Algus Battle (Algus first Turn)
108
264
Undead Algus Battle (Algus 25% HP?)
109
265
Undead Algus Battle (Victory)
10A
266
Zalera
10B
267
Zalera (Zalera, Meliadoul and Ramza talk)
10C
268
Zalera (Meliadoul and Ramza talk)
10D
269
Zalera (Victory)
10E
270
"The Mystery of Lucavi"
10F
271
"Delita's Betrayal"
110
272
"Delita's Betrayal"
111
273
"Mosfungus"
112
274
At the Gate of the Beoulve Castle
113
275
Adramelk
114
276
Adramelk (Zalbag and Ramza talk)
115
277
Adramelk (Dycedarg and Zalbag talk)
116
278
Adramelk (Here comes Adramelk)
117
279
Adramelk (Victory)
118
280
"Funeral's Final Moments"
119
281
St. Murond Temple
11A
282
St. Murond Temple (Victory)
11B
283
Hall of St. Murond Temple
11C
284
Hall of St. Murond Temple (Vormav and Meliadoul talk)
11D
285
Hall of St. Murond Temple (Vormav and Ramza talk)
11E
286
Hall of St. Murond Temple (Victory)
11F
287
Chapel of St. Murond Temple
120
288
Chapel of St. Murond Temple (Zalbag and Ramza talk; first part [Ramza first turn])
121
289
Chapel of St. Murond Temple (Zalbag and Ramza talk; second part [Zalbag 50%- HP])
122
290
Chapel of St. Murond Temple (Victory)
123
291
"Requiem"
124
292
Zarghidas (Options Given - Xif's New Awesome Event)
125
293
Bar: Deep Dungeon
126
294
Bar: Goland Coal City (Options Given )
127
295
Coillery Underground - Third Floor (Battle)
128
296
New Game+? (Options Given)
129
297
Coillery Underground - Third Floor (Victory)
12A
298
Coillery Underground - Second Floor (Battle)
12B
299
"Things Obtained"
12C
300
Coillery Underground - Second Floor (Victory)
12D
301
Coillery Underground - First Floor (Battle)
12E
302
Coillery Underground - First Floor (Victory)
12F
303
Underground Passage in Goland (Battle)
130
304
Underground Passage in Goland (Reis's Death)
131
305
Underground Passage in Goland (Victory)
132
306
Underground Passage in Goland (Post-Battle)
133
307
Nelveska Temple
134
308
Nelveska Temple (Worker 7 recharging)
135
309
Nelveska Temple (Victory)
136
310
"Reis' Curse"
137
311
Balthier Battle (Battle + Balthier and Ramza talk)
138
312
Balthier Battle (Victory)
139
313
Balthier Post-Battle
13A
314
New Game+? Chosen "YES"
13B
315
New Game+? Chosen "NO"
13C
316
Kletian vs. Meliadoul (Battle)
13D
317
Kletian vs. Meliadoul (Meliadoul Turn)
13E
318
Kletian vs. Meliadoul (Victory)
13F
319
Agrias & Ovelia Reunion
140
320
Reis Kidnapped
141
321
Aliste Battle (Battle)
142
322
Aliste Battle (Beowulf Turn)
143
323
Aliste Battle (Aliste Turn)
144
324
Aliste Battle (Aliste below 50-25% HP?)
145
325
Aliste Battle (Victory - Aliste Dies)
146
326
Agrias Birthday
147
327
"Reunion and Beyond..."
148
328
Bremondt Battle (Battle)
149
329
Bremondt Battle (Beowulf Turn)
14A
330
Bremondt Battle (Bremondt Transform)
14B
331
Bremondt Battle (Victory - Bremondt Dies)
14C
332
Reis Rescued
14D
333
Hokuten Battle (Battle + Ramza's Turn)
14E
334
Hokuten Battle (Victory)
14F
335
"Reunion and Beyond..." NG+ Version
150
336
Ovelia Dies (Both Delita Battles.)
190
400
Random Battle Template (Setup)
191
401
Random Battle Template (Initiate)
192
402
Random Battle Template (Victory)
193
403
*None*
194
404
Game Over Event
195
405
*None*
196
406
*None*
197
407
*None*
198
408
*None*
199
409
*None*
19A
410
Tutorial - (Battlefield Control) (Setup)
19B
411
Tutorial - {Battlefield Control}
19C
412
Tutorial - (Battle) (Setup)
19D
413
Tutorial - {Battle}
19E
414
Tutorial - (Move and Act) (Setup)
19F
415
Tutorial - {Move and Act}
1A0
416
Tutorial - (Charge Time Battle) (Setup)
1A1
417
Tutorial - {Charge Time Battle}
1A2
418
Tutorial - (How to Cast Spells) (Setup)
1A3
419
Tutorial - {How to Cast Spells}
1A4
420
Tutorial - (Abnormal Status) (Setup)
1A5
421
Tutorial - {Abnormal Status}
1A6
422
Tutorial - (On-Line Help) (Setup)
1A7
423
Tutorial - {On-Line Help}
1A8
424
Tutorial - (Options) (Setup)
1A9
425
Tutorial - {Options}
1EB
491
*None*
1EC
492
*None*
1ED
493
*None*
1EE
494
*None*
1EF
495
*None*
1F0
496
*None*
1F1
497
*None*
1F2
498
*None*
1F3
499
*None*
Wiegraf Speaks to Rofel - Walking onto Bariaus Valley after Golgorand battle.
Delita Battle with Ovelia at Zirekile Delita Battle with Ovelia at Zirekile (Victory) - After killing Gafgarion at Lionel Gate, before Queklain battle.
Ashley Riot or Luso Battle Ashley Riot or Luso Battle (Victory) Ashley Riot or Luso Post Battle - Plays on desert after Orbonne battles in Chapter 3.
Delita Battle 2 Delita Battle 2 (Victory) - Plays when leaving Yardow after saving Rafa.
Delita & Ovelia Chat - Plays when leaving Bervenia after Meliadoul battle.
Things Obtained NG+ Version - For use with the eventual addition of New Game +. Currently dummied out.
Undead Algus Battle (Battle + Ramza first Turn) Undead Algus Battle (Algus first Turn) Undead Algus Battle (Algus 25% HP?) Undead Algus Battle (Victory) - Plays between the Elmdor and Valera battles at Limberry.
New Game+ (Options Given) New Game+ (Yes Chosen) New Game+ (No Chosen) - For use with the eventual addition of New Game +. Currently dummied out.
Balthier Battle (Battle + Balthier and Ramza talk) Balthier Battle (Victory) Balthier Post-Battle - Custom event made to recreate WotL cutscene - Plays when walking off Dorter in Chapter 4 if the following conditions are met: - Read "Rash of Thefts" rumor on Gariland then "A Call for Guards on Dorter, after Bervenia Battle
Kletian vs. Meliadoul (Battle) Kletian vs. Meliadoul (Meliadoul Turn) Kletian vs. Meliadoul (Victory) - Plays on Gariland in Chapter 4 after Limberry Battles if Meliadoul is in your Party
Agrias & Ovelia Reunion - Plays on Zeltennia in Chapter 4 after Murond Battles if Agrias is in your Party
Reis Kidnapped - Plays when walking on Lionel in Chapter 4 if the following conditions are met: - Have Human Reis and Beowulf in your party. - Beat Bervenia battle and read "Lionels New Liege Lord" at one of several cities.
Aliste Battle (Battle) Aliste Battle (Beowulf Turn) Aliste Battle (Aliste Turn) Aliste Battle (Aliste below 50-25% HP?) Aliste Battle (Victory - Aliste Dies) - Battle series connected to Reis Kidnapped Event. - Plays after Reis Kidnapped.
Bremondt Battle (Battle) Bremondt Battle (Beowulf Turn) Bremondt Battle (Bremondt Transform) Bremondt Battle (Victory - Bremondt Dies) - Battle series connected to Reis Kidnapped Event. - Plays after Aliste Battle
Reis Rescued - Connected to Reis Kidnapped Event. - Plays after Bremondt Battle
Hokuten Battle (Battle + Ramza's Turn) Hokuten Battle (Victory) - Plays when walking on Thieves Fort in Chapter 4 if the following conditions are met: - Have seen Ovelia & Agrias Reunion scene. - Read Disorder in the Order rumor at Garliand or Igros. - Have Agrias in your Party
Agrias Birthday - Plays when walking on Warjilis in Chapter 4 if the following conditions are met: - Have Mustadio in your Party. - Have Agrias in your Party. - Have Lavian in your Party. - Have Alicia in your Party. - Have atleast 500,000 Gil. - Date needs to be June 22nd when landing on Warjilis
"Reunion and Beyond..." NG+ Version - For use with the eventual addition of New Game +. Currently dummied out.
Academy - Now send to Formation screen after save, before Battle Formation.
Mandalia Plains (Options Given) Mandalia Plains (Destroy Corps. Chosen) Mandalia Plains (Save Algus Chosen) - Combined in to 1 Event.
Meeting with Bedridden Dycedarg Expelling Algus - Combined in to 1 Event.
Araguay Woods (Options Given) Araguay Woods (Kill Enemies Chosen) Araguay Woods (Save Boco Chosen) - Combined in to 1 Event.
Gate of Lionel Castle Meeting with Draclau - Combined in to 1 Event.
Besrodio Kidnapped - Bravestory on scene in Vanilla. Now plays after Meeting with Draclau.
Inside of Lionel Castle Inside of Lionel Castle (Queklain and Ramza talk) - Combined in to 1 Event.
Underground Book Storage Third Floor Underground Book Storage Third Floor (Wiegraf talk) - Combined in to 1 Event.
Malak and the Scriptures (Options Given) Malak and the Scriptures (Yes Chosen) Malak and the Scriptures (No Chosen) - Combined in to 1 Event.
Murond Death City Murond Death City (Kletian and Ramza talk) - Combined in to 1 Event.
Zarghidas (Options Given - Xif's New Awesome Event) Zarghidas (Don't Buy Flower Chosen) Zarghidas (Buy Flower Chosen) - New conditions added by Xifanie if you don't have any Gil or a few other things.
Bar: Goland Coal City (Options Given) Bar: Goland Coal City (Refuse Beowulf's Invitation Chosen) Bar: Goland Coal City (Accept Beowulf's invitation Chosen) - Combined in to 1 Event.
Graveyard of Airships (Victory) - Changed Effect number in conjunction with ASM to relocate Altima's movement Teleports, by Xif
009B unchecks REQUIRES SWORD requirement to Stasis Sword as required by ARH Lite 009C unchecks REQUIRES SWORD requirement to Split Punch as required by ARH Lite 009D unchecks REQUIRES SWORD requirement to Crush Punch as required by ARH Lite 009E unchecks REQUIRES SWORD requirement to Lightning Stab as required by ARH Lite 009F unchecks REQUIRES SWORD requirement to Holy Explosion as required by ARH Lite 00A0 unchecks REQUIRES SWORD requirement to Shellburst Stab as required by ARH Lite 00A1 unchecks REQUIRES SWORD requirement to Blastar Punch as required by ARH Lite 00A2 unchecks REQUIRES SWORD requirement to Hellcry Punch as required by ARH Lite 00A3 unchecks REQUIRES SWORD requirement to Icewolf Bite as required by ARH Lite 00A4 unchecks REQUIRES SWORD requirement to Dark Sword as required by ARH Lite 00A5 unchecks REQUIRES SWORD requirement to Night Sword as required by ARH Lite 00EA unchecks REQUIRES SWORD requirement to Blind as required by ARH Lite 00EB unchecks REQUIRES SWORD requirement to Aspel as required by ARH Lite 00EC unchecks REQUIRES SWORD requirement to Drain as required by ARH Lite 00ED unchecks REQUIRES SWORD requirement to Faith as required by ARH Lite 00EE unchecks REQUIRES SWORD requirement to Innocent as required by ARH Lite 00EF unchecks REQUIRES SWORD requirement to Zombie as required by ARH Lite 00F0 unchecks REQUIRES SWORD requirement to Silence as required by ARH Lite 00F1 unchecks REQUIRES SWORD requirement to Berserk as required by ARH Lite 00F2 unchecks REQUIRES SWORD requirement to Chicken as required by ARH Lite 00F3 unchecks REQUIRES SWORD requirement to Confuse as required by ARH Lite 00F4 unchecks REQUIRES SWORD requirement to Dispair as required by ARH Lite 00F5 unchecks REQUIRES SWORD requirement to Don't Act as required by ARH Lite 00F6 unchecks REQUIRES SWORD requirement to Sleep as required by ARH Lite 00F7 unchecks REQUIRES SWORD requirement to Break as required by ARH Lite 0100 unchecks REQUIRES SWORD requirement to Shock as required by ARH Lite 0101 unchecks REQUIRES MATERIA BLADE requirement to Braver as required by ARH Lite 0102 unchecks REQUIRES MATERIA BLADE requirement to Cross Slash as required by ARH Lite 0103 unchecks REQUIRES MATERIA BLADE requirement to Blade Beam as required by ARH Lite 0104 unchecks REQUIRES MATERIA BLADE requirement to Climhazzard as required by ARH Lite 0105 unchecks REQUIRES MATERIA BLADE requirement to Meteorain as required by ARH Lite 0106 unchecks REQUIRES MATERIA BLADE requirement to Finish Touch as required by ARH Lite 0107 unchecks REQUIRES MATERIA BLADE requirement to Omnislash as required by ARH Lite 0108 unchecks REQUIRES MATERIA BLADE requirement to Cherry Blossom as required by ARH Lite
19 - Balthier replaces Rafa (Guest) 34 - Ashley Riot replaces Agrias (Guest) 37 - Death Knight Algus replaces Male Wizard (Dupe) 38 - Lich replaces Male Oracle (Dupe) (For Ashley Event) 39 - Undead Knight replaces Male Squire (Dupe) (For Ashley Event) 3A - Aliste replaces Celia (Unused) 3B - Bremondt replaces Lede (Unused) 56 - Dark Dragon Bremondt replaces Funeral Priest (Unused) 5D - Male Dark Knight replaces ??? (Unused) 5E - Sword in Stone replaces ??? (Unused) 5F - Female Dark Knight replaces ??? (Unused)
Sheet 17 (Unused) is now Balthier EVTCHR Sheet 26 now contains extra frames for Reis (Human) Sheet 112 (Dupe) is now Balthier EVTCHR Sheet 122 (Dupe) now contains extra frames for Mustadio & Agrias Sheet 123 (Dupe) now contains extra frames for Mustadio & Agrias
OPENBK1 - New Title Screen replaces Old Title Screen
#32 - Japanese Translated/Picture Fixed by Angel for Sound Novel #33 - Japanese Translated/Picture Fixed by Angel for Sound Novel #34 - Japanese Translated/Picture Fixed by Angel for Sound Novel #35 - Japanese Translated/Picture Fixed by Angel for Sound Novel #36 - Japanese Translated/Picture Fixed by Angel for Sound Novel #37 - Japanese Translated/Picture Fixed by Angel for Sound Novel #38 - Japanese Translated/Picture Fixed by Angel for Sound Novel #39 - Japanese Translated/Picture Fixed by Angel for Sound Novel #40 - Japanese Translated/Picture Fixed by Angel for Sound Novel #86 - Typo Fixed by Angel for Sound Novel #88 - Japanese Translated/Picture Fixed by Angel for Sound Novel #89 - Japanese Translated/Picture Fixed by Angel for Sound Novel #90 - Japanese Translated/Picture Fixed by Angel for Sound Novel #94 - Typo Fixed by Angel for Sound Novel #123 - Japanese Translated/Picture Fix by Angel for Sound Novel #128 - Japanese Translated/Picture Fix by Angel for Sound Novel #130 - Fixed weirdness of writing style by Angel for Sound Novel
Replaced Vanilla Logo with FFHacktics Logo
120 - (Garbled name) -- Sloped Checkboard, blank, replaced with image to display Inner Courtyard of Limberry Castle
Documentation and Setup by RavenOfRazgriz
1. For every Sidequest (except recruiting Luso/Ashley, though that's not really a sidequest), you MUST be in Chapter 4.
2a. At the start of Chapter 4, if you have Mustadio, you can immediately go to Goug to discover the Steel Ball.
2b. Any time in Chapter 4 after reading the Ghosts of Colliery Rumor, you can immediately go to Lesalia Imperial Capital to meet Beowulf, then head to the Colliery to find Reis.
(These are NOT linked.)
3a. Any time after completing 2a and 2b, if you have Mustadio, you can immediately go to Goug to revive Worker 8.
3b. Any time after completing 2b and advancing the plot to at least Zeltennia Castle, you can read the rumor to open Nevleska Temple, then head there to perform immortal wombat with Worker 7.
(These are NOT linked.)
4a. Any time after completing 3a, if Mustadio is in your party, you can discover the deactivated Time Machine.
4b. Any time after completing 3b, if Beowulf and Dragon Reis are in your party, you can go to Nevleska Temple to transform Dragon Reis back to Human Reis.
(These are NOT linked.)
5a. Any time after completing 4a, if Mustadio is in your party, you can Summon Cloud via the Time Machine.
5b. Any time after completing 4b, after reading the Lionel's New Liege Lord Rumor, you can go to Lionel Castle to face Bremondt and Aliste. (These are NOT linked.)
6. Any time after completing 5a and viewing the Flower scene, you can go to Zarghidas Trade City to Save and Recruit Cloud.
2. After opening Murond Holy Place, if Agrias is in your party, you can head to Zeltennia Castle to meet Ovelia.
3. After completing 2, you can read the Disorder in the Order Rumor and complete the bonus battle at Thieves' Fort.
2. Any time after routing Meliadoul at Bervenia Free City, you can read the Rumor Rash of Thefts followed by A Call for Guards.
3. After completing 2, you can head to Dorter Trade City to back up and recruit Balthier.
2. Any time in Chapter 4, you can head to Warjilis Trade City on Agrias' Birthday (June 22nd) with 500,000 Gil if Lavian, Alicia, Agrias and Mustadio are in your party to view the scene where Mustadio gives Agrias a birthday present. (This present will most likely be changed to one of the Perfume items existing in Vanilla FFT, such as the Setiemson.)
Other bonus scenes such as Meliadoul facing off with Kletian, etc. will be included as well, though as they're not sidequests I'm not listing them here.
THIS MEANS THAT:
1. You do not need Mustadio at any point to fully resolve the Beowulf and Reis quest line, including the new content. (You obviously need Beowulf and Reis to do anything after fighting Worker 7, though.) However, you DO need Mustadio to obtain Worker 8 and Cloud.
2. You can complete every sidequest that does not require unlock locations beyond Zarghidas Trade City before viewing the "flower scene". Cloud can be recruited as soon as that scene is viewed in addition to his normal requirements.
This means that the sidequests can in many cases actually be completed even earlier than they could be in War of the Lions, and that there's slightly less emphasis on Mustadio, meaning you do not need to maintain him as a party member if you're not interested in the sidequests he's directly involved in and don't want to use him otherwise.
- Additional WotL Rumors added for Sidequest activation - Additional WotL Biographies added for Beowulf, Reis, Aliste & Bremondt - Translated Diary of Nanai - Translated Wyuvle - Translated M-Fiction Novel - Translated & Added in Generic Unit Quotes
- FFTOP.STR - Updated to WotL Movie - FFTST.STR - Updated to WotL Movie - ATTACK.OUT - Rebuilt to remove Setup Events - TEST.EVT - Rebuilt to remove Setup Events - Worldmap Conditions - Rebuilt to remove Setup Events
Title: Re: FFT - The Lion War
Post by: Moofin on October 04, 2018, 04:50:02 am
Wow this stuff looks great! Getting really excited for this. Thanks for all the hard work, Elric :D
Title: Re: FFT - The Lion War
Post by: Heisho on October 10, 2018, 07:03:51 pm
Hi there Elric. Do you know if in the hack for Dark Knight separate jobs can be used? Or different skillsets between male and female? Or only one job and skillset can be used for both genders?
BTW the sprite of the funeral priest is suppoused to be used in vanilla. Are you going to used other sprite resource (ETVCH or something)
Anyway the patch is coming great, I have updated my project to be more compatible with this. Keep up the good work.
Title: Re: FFT - The Lion War
Post by: 3lric on October 11, 2018, 08:40:10 am
I don't know. Id have to ask Choto about that next time i talk to him. Hopefully this weekend.
Funeral Priest is used in EVTCHR form only. The sprite isn't needed.
Title: Re: FFT - The Lion War
Post by: Heisho on October 11, 2018, 03:31:49 pm
Funeral Priest is used in EVTCHR form only. The sprite isn't needed.
That's good then. However I remember playing a hack where this sprite in particular was changed for Serpentarious and at the funeral scene it was preceded by Elidibs himself in Serpentarious form. Perhaps it was a mistake from the hacker himself, but it caught my attention.
Anyways thanks for the info and good day.
Title: Re: FFT - The Lion War
Post by: Nyzer on October 11, 2018, 06:52:15 pm
Yeah, IIRC 1.3 did that.
Title: Re: FFT - The Lion War
Post by: 3lric on October 11, 2018, 08:21:33 pm
Because 1.3 was a terrible hack.
Title: Re: FFT - The Lion War
Post by: Nyzer on October 11, 2018, 09:36:49 pm
The Marche sprite & portrait still makes me laugh.
Title: Re: FFT - The Lion War
Post by: Fozzy on October 15, 2018, 11:01:04 pm
Hello All. This is my first post on this site, as I have only stumbled upon it very recently. The only hack for this incredible game that I have ever played is the dreaded 1.3. It was...not fun to play. That out of the way, I am overly impressed with the work the groups throughout this site have put together.
I would simply like it stated that I am super excited to play this when it is released, and while I am not terribly good at modding/hacking, I have an abundance of capacity when it comes to play testing and finding bugs. If that is ever needed, please let me know. And I will make sure to post any I find during regular play.
Best to everyone envolved with this site, cuz it is awesome.
Title: Re: FFT - The Lion War
Post by: 3lric on October 16, 2018, 12:15:11 pm
Quote from: Fozzy on October 15, 2018, 11:01:04 pm Hello All. This is my first post on this site, as I have only stumbled upon it very recently. The only hack for this incredible game that I have ever played is the dreaded 1.3. It was...not fun to play. That out of the way, I am overly impressed with the work the groups throughout this site have put together.
I would simply like it stated that I am super excited to play this when it is released, and while I am not terribly good at modding/hacking, I have an abundance of capacity when it comes to play testing and finding bugs. If that is ever needed, please let me know. And I will make sure to post any I find during regular play.
Best to everyone envolved with this site, cuz it is awesome.
Thanks man, I will send you a PM in a week or two when we start bugtesting the 'final' build (I put quotes, since Xif's NG+ stuff won't be in the initial version, until she has time to work on it again)
Title: Re: FFT - The Lion War
Post by: KnightX on October 17, 2018, 05:12:30 pm
i want to get down on this asap!!!
Title: Re: FFT - The Lion War
Post by: Fozzy on October 18, 2018, 12:01:12 am
Quote from: Elric on October 16, 2018, 12:15:11 pm Thanks man, I will send you a PM in a week or two when we start bugtesting the 'final' build (I put quotes, since Xif's NG+ stuff won't be in the initial version, until she has time to work on it again)
Right on. I got a couple other people around who know FFT inside and out. I think between the three of us, we probably have 2000+ hours in the vanilla version and another 700+ in WotL.
Title: Re: FFT - The Lion War
Post by: 3lric on November 06, 2018, 08:07:28 pm
So choto fixed and sent me the two hacks which were causinh load delay.
He also finished the DK hack, but forgot to add in the way to edit their job requirements. Once i get that back, I will be putting the game together and beginning the beta testing process :)
We are getting there, people!
Title: Re: FFT - The Lion War
Post by: xjamxx on November 06, 2018, 08:34:12 pm
Out of curiosity, which job req will have DK?
Title: Re: FFT - The Lion War
Post by: 3lric on November 06, 2018, 08:57:26 pm
Ill have to look it up in the IRC log when i get home, but iirc, it was level 8 knight and wizard and possibly a level 4 requirement in something else.
Title: Re: FFT - The Lion War
Post by: xjamxx on November 06, 2018, 09:12:22 pm
Thank you, there is no need to search for it. I was thinking in the wotl DK job req, and I was like, does this game have a kill counter for each unit?... But you just simplified.
In my asm hacks there is an optimization of vanilla job req that frees 20 instruction spaces in scus file, where i added my custom jobs requirements. Maybe (it will really depend how exactly choto implemented the hack) could use that to write the req for DK.
EDIT: indeed Pride, though it is more like a never used routine from 275c0 to 2873c which has 1120 instructions.
Title: Re: FFT - The Lion War
Post by: Pride on November 07, 2018, 02:37:30 am
There is already a little bit of free space in SCUS, but I think only Xiffy has posted any hacks that use it
Title: Re: FFT - The Lion War
Post by: 3lric on November 07, 2018, 04:41:12 am
No need to do all that since Choto will have the ability to change the job requirements for DK (or rather whatever other extra class you choose to add) built into his hack
Title: Re: FFT - The Lion War
Post by: Nyzer on November 07, 2018, 10:01:23 am
Heh, the WotL requirements for DK are terrible. That was never going to be what was used here :P
Title: Re: FFT - The Lion War
Post by: 3lric on November 13, 2018, 01:29:08 am
So Choto sent me the fixed version the other day of the DK hack. Ive been doing some light testing, however due to my work schedule this week, i have no yet tested the full game or requirements.
I hope to have a closed beta test starting this weekend, give or take a few days. Feel free to PM me if you are interested in beta testing TLW. But keep in mind that i wont be sending the patch to any new or unestablished forum members for security reasons.
Title: Re: FFT - The Lion War
Post by: KnightX on November 19, 2018, 06:30:57 am
i have nothing going on atm i could help play test. But im a nobody on the fourms. i just lurk around waiting for the right time to pull my D out
Title: Re: FFT - The Lion War
Post by: 3lric on November 19, 2018, 10:55:51 pm
So due to the site being down for several days, as well as me being sick as hell due to the weather change here, i havent put this together yet. But it should be within the next week or so. Ive gotten 2 PMs from testers so far, so we should be good to go as soon as i put it all together
Title: Re: FFT - The Lion War
Post by: 3lric on November 27, 2018, 09:40:03 am
Beta still coming soon. Within the next week or two for sure. I had some setbacks that had to take priority over my initial testing, but we arent off track just yet, only slowed down due to stormy weather ;)
Title: Re: FFT - The Lion War
Post by: Heisho on November 28, 2018, 04:57:45 pm
Quote from: Elric on November 27, 2018, 09:40:03 am Beta still coming soon. Within the next week or two for sure. I had some setbacks that had to take priority over my initial testing, but we arent off track just yet, only slowed down due to stormy weather ;)
Take your time Cap'n.
Title: Re: FFT - The Lion War
Post by: ChuckyMclove on March 08, 2019, 06:58:12 pm
Quote from: Elric on November 27, 2018, 09:40:03 am Beta still coming soon. Within the next week or two for sure. I had some setbacks that had to take priority over my initial testing, but we arent off track just yet, only slowed down due to stormy weather ;)
Waiting anxiously for beta ;)
Title: Re: FFT - The Lion War
Post by: 3lric on March 08, 2019, 07:25:22 pm
Me too! Lol.
Had some hiccups with the job expansion hack that we use for adding in the Dark Knight class. Choto is working on getting it fixed up soon. Once that is done you all will definitely know about it, lol
Title: Re: FFT - The Lion War
Post by: 3lric on March 11, 2019, 04:22:29 pm
Getting there, just a couple more bugs for Choto to hammer out ;) (obviously these are pictures from tests, the DK will not be unlocked with level 1 squire and chemist xD)
Title: Re: FFT - The Lion War
Post by: Bonesy on March 11, 2019, 10:40:51 pm
as the kids say these days
that is "dope"
Title: Re: FFT - The Lion War
Post by: ChuckyMclove on March 24, 2019, 12:24:23 am
Quote from: Elric on March 11, 2019, 04:22:29 pm Getting there, just a couple more bugs for Choto to hammer out ;) (obviously these are pictures from tests, the DK will not be unlocked with level 1 squire and chemist xD)
It's all beautiful, it's sure to bring a real masterpiece ;)
Title: Re: FFT - The Lion War
Post by: Bonesy on March 27, 2019, 12:19:30 am
Maybe so but why are you PMing random people about it?
Title: Re: FFT - The Lion War
Post by: 3lric on April 16, 2019, 10:06:17 pm
Just a update since its been a bit. Choto is still working on the DK hack. It does work currently, but there is still some bugs like JP/EXP overflow and portrait issues in some places, but rest assured, the project is not forgotten lol, once that hack is finished we will begin beta testing.
Title: Re: FFT - The Lion War
Post by: DarkSlayer on April 18, 2019, 10:29:44 pm
Take your time, a masterpiece is not done overnight. ;)
Teach a lesson to SE on how to do things right, because they butchered the PSP version with the lags and that horrible sound! :mad:
The lag has been patched, but when you have the original PSX sound hardcoed in your memories, the PSP sounds bad, just bad... :oops:
PS: Sorry for my bad english, I live in Brazil.
Title: Re: FFT - The Lion War
Post by: Nyzer on April 18, 2019, 10:44:04 pm
The sound is simply because of the difference between how the PSX and PSP process sound, basically. It can't be fixed as far as anyone knows?
Title: Re: FFT - The Lion War
Post by: DarkSlayer on April 19, 2019, 07:33:47 am
I know it is a hard issue, not a soft issue. But come on man, what were they thinking? Have they even tested the game before releasing it? What about the fans, the ones that will actually buy the game? They will "see" a huge difference there.
It is not the firtst remake butchered by SE, I played Tactics Ogre on the PSX and it was awesome. Each class had a different animation before attacking, classes had a major role on your characters status would be and it was hard. Why the hell did they ripped all that from the remake? They tried to transform TOLUCT into FFT, and in my opinion that was another major failure.
Title: Re: FFT - The Lion War
Post by: Moofin on April 30, 2019, 09:03:22 am
Still eagerly anticipating this. Though I might be making a few choice tweaks to the final product for personal reasons ;)
Best of luck to the developers.
Title: Re: FFT - The Lion War
Post by: RetroTypes on May 28, 2019, 06:36:45 am
First post here (been lurking for a while lol) to add to the excitement and anticipation for this patch. The only reason I'm currently working on a patch for the PSP WotL version is because I love all the extra content it provided, and there doesn't seem to be a way to patch the apk for android (which I've been spoiled by, as coming to PSP emulation and hearing these god-awful sounds has my inner FFT uberfan cringing uncontrollably). If I can tweak this patch once it's posted and keep it stable, I can die happy. And if I cant, it'll still be amazing to see! Good luck to all involved, and keep up the good work.
Title: Re: FFT - The Lion War
Post by: 3lric on May 28, 2019, 04:32:30 pm
Thank you. We are still waiting on choto to finish the DK hack. Once done we will be in beta testing.
However, the android version is WotL. This mod is the psx version, with a bunch of wotl content added to it as well as 3 of the 4 sound novels that have never been in english in any version of the game.
Title: Re: FFT - The Lion War
Post by: Choto on May 29, 2019, 12:06:08 am
Sup peeps, sorry it's taken so long but it turned out to be a pretty involved hack and I've had less and less time to work on it. It's almost wrapped up, i have all the code done. I have to build a really simple spreadsheet, patch the code to a fresh ISO and test it out for bugs. I've tried to move it around so that it doesn't conflict with any of the existing hacks in my FFTorgASM (v0.492). Just stand by a little longer!
Title: Re: FFT - The Lion War
Post by: Bonesy on May 29, 2019, 11:08:04 pm
Good luck!
Title: Re: FFT - The Lion War
Post by: Celebrat on June 01, 2019, 12:44:31 am
I was using this port for how many years coz of WotL and realized how ignored WotL is, :mrgreen: and yep I found less support to that remake, and here I am looking forward to this project, Super excited Choto-senpai! :oops:
Title: Re: FFT - The Lion War
Post by: 3lric on June 01, 2019, 06:24:39 am
Quote from: Celebrat on June 01, 2019, 12:44:31 am I was using this port for how many years coz of WotL and realized how ignored WotL is, :mrgreen: and yep I found less support to that remake, and here I am looking forward to this project, Super excited Choto-senpai! :oops:
Wat?
Title: Re: FFT - The Lion War
Post by: Kagebunji on June 02, 2019, 07:08:53 am
Hahaha, my thoughts exactly Elric.
Title: Re: FFT - The Lion War
Post by: sutebenukun on June 09, 2019, 11:48:40 am
I am also very excited for this!
Also as a side note, Kagebunji, I'm pretty sure your avatar is Dias Flac, right? If so, Major Props, I love Second Story!
Title: Re: FFT - The Lion War
Post by: 3lric on July 06, 2019, 09:02:58 pm
Hey guys, so Choto finished the hack as far as we know lol. I just made a BETA test for myself that I will run thru quickly to see if i can find any issues.
If no issues arise then I will be accepting beta testing requests for next week.
thank you all for your patience
Title: Re: FFT - The Lion War
Post by: Drunkard on July 06, 2019, 09:35:56 pm
That's Amazing!!! You guys are awesome!!
Title: Re: FFT - The Lion War
Post by: Bonesy on July 06, 2019, 10:06:55 pm
Nice! I'd help but I'm pretty busy trying to find GAINFUL EMPLOYMENT right now. Good luck, though!
Title: Re: FFT - The Lion War
Post by: 3lric on July 11, 2019, 11:41:52 pm
A couple small issues left to fix, on Choto's end, regarding unlocking requirements, but otherwise all is working well! We are very very close now!
Here's some screencaps to show them in game though.
Title: Re: FFT - The Lion War
Post by: 3lric on July 12, 2019, 08:24:58 pm
Quote from: Heisho on October 10, 2018, 07:03:51 pm Hi there Elric. Do you know if in the hack for Dark Knight separate jobs can be used? Or different skillsets between male and female? Or only one job and skillset can be used for both genders?
BTW the sprite of the funeral priest is suppoused to be used in vanilla. Are you going to used other sprite resource (ETVCH or something)
Anyway the patch is coming great, I have updated my project to be more compatible with this. Keep up the good work.
So I'm going back through some old posts to find any final things I need to address and so I have some more info on this.
Yes, it is 1 new class for male and 1 new class for female. They don't HAVE to be DK, that is just what I've made them for TLW. I did it by making 2 jobs that share 1 skillset, however you can easily make 2 jobs that use different skillsets. The issue is that, like Bard/Dancer, these would only be available to the proper sex.
As for the funeral man. I had made a mistake in my assumptions, and have addressed this so it will not be an issue now.
Title: Re: FFT - The Lion War
Post by: 3lric on July 13, 2019, 04:33:45 am
Almost there guys.
Literally just waiting on 2 small fixes to the DK hack.
I've spent most of the day today creating a TLW Beta Testing Checklist, as well as fixing up the OP of this topic a bit. Angel even found her old TLW gif file that got broken in the OP of this thread years ago.
Feels great to be so close to releasing TLW. Stay Tuned!
Yes, it is 1 new class for male and 1 new class for female. They don't HAVE to be DK, that is just what I've made them for TLW. I did it by making 2 jobs that share 1 skillset, however you can easily make 2 jobs that use different skillsets. The issue is that, like Bard/Dancer, these would only be available to the proper sex.
As for the funeral man. I had made a mistake in my assumptions, and have addressed this so it will not be an issue now.
So this means that the sprite of Bredmont will be relocated? If that is the case I'm already prepared for that situation since I though that that guy was going to be needed. But if you just made an event sprite that also helps. BTW I'm very exited to hear that is almost complete. Good work man.
Title: Re: FFT - The Lion War
Post by: ibostyle11 on July 16, 2019, 03:12:42 pm
Awesome news from awesome people. Can't wait to binge play this and check the ins and out of EVERYTHING. Insomnia has it's uses lol
Title: Re: FFT - The Lion War
Post by: Austin on July 16, 2019, 03:52:46 pm
I wanted to ask about the sound novels that were reenabled by the FFT:Complete team that you managed to get translated. One of them (Nanai's Histories?) crashes the game when you try to read it, so I wanted to see if either:
A - You could tell me how to disable the 4 sound novels again, or if there is something that can be changed in FFTactext to fix the one sound novel that is crashing so that it doesn't crash the game that would be good enough too I suppose.
B - You'd be willing to let me include the translations for the 3 sound novels that you've worked on in my hack as well (giving credit where credit is due of course), and let me know if there's a way to disable the other one or change something in FFTactext to fix it if it's the one that is crashing.
Obviously I'd love to be able to include the translated sound novels in my hack as well, but I can certainly understand if you aren't ok with that after having put in so much work. In the end, I really just want a way to do something about that one that is crashing the game since it would suck pretty hard if someone went and grinded out propositions for a couple of hours then tried to read that sound novel and ended up losing all their progress.
Thanks!
Title: Re: FFT - The Lion War
Post by: Heisho on July 31, 2019, 01:48:24 pm
I'm really excited to see this is going well.
Quick questions 1- How did you guys manage to handle the Barrage formula? May I ask which formula are you editing in order to see if I can make proper alterations in my project? 2- Are you going to release a "hacks package" for the hacks applied on this patch? 3- The events are going to stay as you posted before? I was planning to add something simple and I wish to know if there is going to be space for it.
Sorry if I'm being annoying.
Regards.
Title: Re: FFT - The Lion War
Post by: 3lric on July 31, 2019, 07:27:31 pm
Quick questions 1- How did you guys manage to handle the Barrage formula? May I ask which formula are you editing in order to see if I can make proper alterations in my project? 2- Are you going to release a "hacks package" for the hacks applied on this patch? 3- The events are going to stay as you posted before? I was planning to add something simple and I wish to know if there is going to be space for it.
Sorry if I'm being annoying.
Regards.
1) Custom ASM 2) For almost everything, yes. This has been stated a few times already, since this is a base patch, it will come with most things used to make it. 3)Nothing has changed with events from the last post about them, thats half the reason for this patch to exist.
Title: Re: FFT - The Lion War
Post by: aln1591 on August 03, 2019, 06:39:29 am
Hello, first congratulations for the hard work and dedicationelric, i was wondering If there os a forecast for the patch to be ready, i'm looking forward to play ! Sorry for the inconvenience.
Title: Re: FFT - The Lion War
Post by: 3lric on August 03, 2019, 07:01:00 pm
Thanks man.
A beta test will be out as soon as Choto has fixed the last glitch in the DK hack. Its small stuff and he said he was gonna work on it this weekend. So it could be very soon unless he has some issues
Title: Re: FFT - The Lion War
Post by: ---HattoriIga--- on August 15, 2019, 10:03:04 am
psx game fft as I can add more jobs than the existing ones, I know that in FFT - The Lion War has extra job. so I wanted to put more jobs in psx fft. :mrgreen:
Title: Re: FFT - The Lion War
Post by: 3lric on August 15, 2019, 07:58:44 pm
Sorry if you confuse my question. I have this question can put more job beyond what is in fft or is it limited?
Title: Re: FFT - The Lion War
Post by: Nyzer on August 15, 2019, 09:41:05 pm
You cannot. It is too limited.
Title: Re: FFT - The Lion War
Post by: azavier on August 18, 2019, 03:42:31 pm
really cant wait for this game. thank you guys!
Title: Re: FFT - The Lion War
Post by: joshwinn on August 18, 2019, 04:17:11 pm
thank you guys! you are showing what you are made of!
Title: Re: FFT - The Lion War
Post by: csudderth1 on August 26, 2019, 11:35:55 pm
Just letting you know that I am looking forward to this! This is the kind of patch I've been looking for. Do you have an approximate ETA? I saw a few weeks ago you were waiting on some bug fixes on an assembly hack. Thanks so much!
Title: Re: FFT - The Lion War
Post by: 3lric on August 27, 2019, 02:18:09 am
Quote from: csudderth1 on August 26, 2019, 11:35:55 pm Just letting you know that I am looking forward to this! This is the kind of patch I've been looking for. Do you have an approximate ETA? I saw a few weeks ago you were waiting on some bug fixes on an assembly hack. Thanks so much!
I would guess we are about a month out, +/- a week. Choto only has 1 thing left to fix in the DK hack and then we should be good to go into beta and then shortly after, public release
Title: Re: FFT - The Lion War
Post by: Moofin on August 30, 2019, 11:08:58 am
I am very much looking forward to the release. There is very little I can do to help I'm afraid. Does the team have a patreon account of some kind? I would love to support this project in some way however little.
Title: Re: FFT - The Lion War
Post by: Bonesy on August 30, 2019, 08:15:24 pm
why would throwing money at them make them be able to go faster
throwing money at romhacking projects is generally unaccepted in polite romhacking society anyways
Title: Re: FFT - The Lion War
Post by: 3lric on August 31, 2019, 02:40:25 am
Quote from: Moofin on August 30, 2019, 11:08:58 am I am very much looking forward to the release. There is very little I can do to help I'm afraid. Does the team have a patreon account of some kind? I would love to support this project in some way however little.
Hey there, I appreciate your enthusiasm. While i do have a patreon setup for some of my other endeavors, this is not one of them. We never accept payment for any work we do on either TLW or Jot5. I do very much thank you for the offer, and I'd instead ask that any money you would have donated to us, gets instead donated to a worthly charity of your choice (personally I would choose something to do with a crohns study or alzheimer's)
Thanks again!
Title: Re: FFT - The Lion War
Post by: 3lric on September 17, 2019, 08:06:56 pm
For those interested in the Beta Test for TLW
http://ffhacktics.com/smf/index.php?topic=12308.0
Title: Re: FFT - The Lion War
Post by: Bonesy on September 17, 2019, 09:32:07 pm
considering i already flaked out on testing the FNV stuff all i can really do is wish the beta testers luck.
glad it's chugging along though, glad I got Mednafen set up again for this
Title: Re: FFT - The Lion War
Post by: 3lric on September 21, 2019, 02:51:15 am
Closed Beta for TLW will begin tomorrow morning. If anyone else wants in, now would be the time to send me a PM, as I only intend to send out 1 batch of Betas.
Beta testers will be given ~1 week or so with the beta, if no major/game break issues are encountered, release will be next weekend on the 27th.
Title: Re: FFT - The Lion War
Post by: 3lric on September 21, 2019, 06:35:34 pm
This thread is now locked since we are in beta and about a week away from release. For further discussion, please start a new thread in this new section.