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Weapon/Item Editting

Started by VincentCraven, March 20, 2008, 07:15:01 am

karsten

April 11, 2008, 05:02:47 am #160 Last Edit: December 31, 1969, 07:00:00 pm by karsten
hidden knife: add critical? maybe you meant add: death?

Asmo X

April 11, 2008, 05:13:35 am #161 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Actually, Critical can be inflicted as a status without actually having to drop their HP into the critical range. This status will force the enemy to flee in a bid for self-preservation. Zodiac wanted to call it "Chicken Knife" or something and I think that's pretty good.

karsten

April 11, 2008, 05:14:13 am #162 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "Asmo X"Dagger: WP 3, W.ev 15. Add: Poison

Mythril Knife: WP 4, W.ev 15. MA+1

Blind Knife: WP 4, W.ev 15. Add: Blind
 
Mage Masher: WP 4, W.ev 15. Add: Silence

Main Gauche: WP 6, W.ev 40. SP+1

Assassin Dagger: WP 7, W.ev 20. SP+1, Add: Dead

Air Knife: WP 9, W.ev 20. SP+1, Element: Wind. Cs: Kamaitachi

Platina Dagger: WP 10, W.ev 15. SP+1, Add: Confusion

Orichalcum: WP 12, W.ev 25. SP+1

Zorlin Shape: WP 10, W.ev 15. SP+2


How does this look?

i don't like main gauche's WE 40... beside that ok i guess

also we have to choose: should lances be elemental and swords NON elemental? i think this would be the way to go

QuotePlate Mail: HP 10. Cancel: Darkness, Sleep

Lithe Cuirass: HP 20. Cancel Don't Act, Water

Gold Armor: HP 30. Cancel: Frog, Earth

Demon Ward: HP 40. Cancel: Sleep, Fire

Aurora Plate: HP 50. Cancel: Darkness, Dark

Adamant Armor: HP 60. Cancel: Petrify, Frog

Mythril Armor: HP 70. Cancel: Stop. MA+1

Black Mail: HP 80. Half: Fire/Ice/Lighting

Carabini Mail: HP 90. Cancel: Dead

Galaxy Mail: HP 100. Cancel: Don't Act, Stop

Drift Armor: HP 110. Cancel: Petrify, Always: Float

Genji Armor: HP 130. Cancel: Sleep. PA+1

Reflect Armor: HP 150. Always: Reflect

Maximillian: HP 200. Cancel: Frog, Don't Act, Darkness

i kind of like this but maybe we should give a lil extra to maximillian like regen or such. also since armours will almost knight exclusives we might consider the idea of them giving some extra Hp boost to counter the monster's one. i mean

Plate Mail: HP 10. Cancel: Darkness, Sleep

suck too badly for a knight :P getting abilities from cristals?

another thing we forgot to add are the berserker's items and accessories!

Asmo X

April 11, 2008, 05:39:58 am #163 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Karsten: I changed the Main Gauche to 30 W.ev. How's that?

Also, I posted an updated list of armour not long after that one (it's in quote). Theres actually no bonuses until the the last 6 armours and there are 2 that add MP. Also, I boosted all of the early armour by 10 HP each. Should I add more?

Yeah the spears I wasn't sure about. I just kind of thought it was interesting that there was 1 spear for every element. I guess we should come up with something more interesting (but lets keep the cool new names that LD and I came up with!)

And yeah, the cult robe is for speeding up the process of crystal harvesting.

Also, based on what Vincent and LastingDawn said about the attribute slots, maybe we shouldn't try to force the issue on some of the early items after all. We came up with a few cool ideas for chapter 1 gear but we can't expect that every time. I'm thinking maybe the first couple of swords shouldnt have an element attached as NMN suggests. Also I might get rid of 2 of those steals on Ninja Swords.



Edit: What were the Berserker items again?

karsten

April 11, 2008, 11:20:50 am #164 Last Edit: December 31, 1969, 07:00:00 pm by karsten
berserker items were still to be made :D they are supposed to give the character equipped with them various bonuses along with ALWAYS berserk

anyway i guess good candidates would be a

berserker bracer
+2PA +1 speed? +haste always berserk

berserker mace
crazy high PA, always berserk

berserker robe
+1 Pa always Protect, always berserk

how does would it seem?

VincentCraven

April 11, 2008, 06:44:10 pm #165 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
=o

We could just have the Berserk accessory be Salty Rage. Otherwise, we'll need to remove an accessory and make a gauntlet that doesn't have Auto-Haste.

I thought an axe was more fitting for Berserker, but the robe is fine.
I changed jobs and that has made all the difference.

Asmo X

April 11, 2008, 10:54:32 pm #166 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I'm thinking this series of steps should happen:
1) Save Berserker Robe over Chameleon Robe
2) Give Chameleon Robe's Bonus to an armour
3) Take 2 armours and turn them into robes

Also, could we change the Silver Bow into a Berserker Axe?

I agree the Salty Rage should be the Berserker item. Imagine that berserker bracer with two swords, twist headband, powersleeve. Ouch.

Anyway, I'll make these switches just for the time being.

Asmo X

April 11, 2008, 11:40:02 pm #167 Last Edit: April 12, 2008, 10:42:49 am by Asmo X
Cypress Rod: WP 7, W.ev 20

Battle Bamboo: WP 8, W.ev 20 MA+1

Musk Rod: WP 8, W.ev 20 Formula 2C: DmgMP_(X)% Hit_(PA+Y)%

Iron Fan: WP 9, W.ev 33. Cancel on hit: Oil, Frog, poison, silence, dont move, dont act, stop, slow.

Gokuu Rod: WP, 10 W.ev 20. Add:Innocent

Octagon Rod: WP 12, W.ev 20. Add: Don't move

Ivory Rod 11 W.ev 20. Add: Banish (Sleep + Transparent)

Whale Whisker 16 W.ev 20


I thought the status canceling was a bit extreme on something as powerful as the Octagon Rod.


Bows:

Mythril Bow: WP 6, W.ev 0. MA+1

Ice Bow: WP 7, W.ev 0. E: Ice, Cs: Ice2

Lightning Bow: WP 8, W.ev 0. E: Lit, Cs: Bolt 2

Windlash Bow: WP 10, W.ev 0. E: Wind

Long Bow: WP 9, W.ev 0. SP+1

Ultimus Bow: WP 13, W.ev 0. Range +1

Yoichi Bow: WP 17, W.ev 0

Perseus Bow: WP 15, W.ev 0. Add: Charm

karsten

April 12, 2008, 05:38:15 am #168 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "Asmo X"Cypress Rod: WP 7, W.ev 20

Battle Bamboo: WP 8, W.ev 20 MA+1

Musk Rod: WP 8, W.ev 20 Formula 2C: DmgMP_(X)% Hit_(PA+Y)%

Iron Fan: WP 9, W.ev 33. Cancel on hit: Oil, Frog, poison, silence, dont move, dont act, stop, slow.

Gokuu Rod: WP, 10 W.ev 20. Add:Innocent

Octagon Rod: WP 12, W.ev 20. E: Holy, Add: Undead

Ivory Rod 11 W.ev 20. Add: Banish (Sleep + Transparent)

Whale Whisker 16 W.ev 20


I thought the status canceling was a bit extreme on something as powerful as the Octagon Rod.


Bows:

Mythril Bow: WP 6, W.ev 0. MA+1

Ice Bow: WP 7, W.ev 0. E: Ice, Cs: Ice2

Lightning Bow: WP 8, W.ev 0. E: Lit, Cs: Bolt 2

Long Bow: WP 9, W.ev 0. SP+1

Windlash Bow: WP 10, W.ev 0. E: Wind

Ultimus Bow: WP 13, W.ev 0. Range +1

Yoichi Bow: WP 17, W.ev 0

Perseus Bow: WP 15, W.ev 0. Add: Charm

Octagon Rod: WP 12, W.ev 20. E: Holy, Add: Undead
adding undead can became broken, i think we should avoid going over 25.

weapon evade of 33% is a bit too high IMHO

+1speed on bows should be reserved on the better ones, since speed is a factor in bows damages and a big help overall.

this way the Long Bow: WP 9, W.ev 0. SP+1
it's better in all ways than Windlash Bow: WP 10, W.ev 0. E: Wind

Asmo X

April 12, 2008, 08:10:11 am #169 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
No weapon evade over 25? So how would you/everyone rank each weapon category by evade?

Maybe:
1. Cloth 25 (all)
2. Knight Sword 20-25
3. Stick 20-25
4. Spear 15-25
5. Ninja Sword 15 (all)
6. Sword 10-20
7. Axe 10-15
8. Dagger 5-25
9. Staff 5-10
10. Rod 5-10
11. Flail 5
12. Harps 5
13. Dictionaries 5
14. Bow (none)
15. Cross bow (none)
16. Bag (none)
17. Gun (none)

You think undead is broken? What does everyone else think? Seems ok to me.

With the longbow being 9 WP and +1sp and the other being 10 WP, the Long bow is very slightly more powerful so I'll just swap them round. The Windslash bow would do more damage with 108 gems I think.

VincentCraven

April 12, 2008, 10:20:45 am #170 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Adding Undead is between adding Death Sentence and Dead, considering all that needs to happen next is for a Chemist to whip out a PD.

And I don't see why high W.Ev is a problem, especially on the 2-handed weapons. Are we making Sticks and Spears 2-handed?
I changed jobs and that has made all the difference.

Asmo X

April 12, 2008, 10:36:41 am #171 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Yeah I think we should. What would be a good ev% for some of these weapons then? Should Defender have the best ev% or cloths? Maybe sticks should keep their base ev of 20-odd but go up to about 35? For 2-handed weapons you arent equipping a shield, so your evade will be weapon OR mantle (which can be doubled with abandon). As long as we don't give the weapon anything stupid, it'll be difficult to exploit. 35 ought to be ok.

Edit: i'll change Octagon Rod then. throwing a PD for instant win is, of course, gay.

karsten

April 12, 2008, 01:54:02 pm #172 Last Edit: December 31, 1969, 07:00:00 pm by karsten
i would give defender either always protect or a substantial WE... can't choose so far :P

VincentCraven

April 12, 2008, 03:53:16 pm #173 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I think Defender should have higher W.Ev than cloths, but considering that both are two handed, the original 60% for Defender should be fine. Remember, you are giving up a reaction ability to get the evasion bonus and no one is going to bother with weapon guard if he can just use Abandon to get more physical and magical evasion: every class that can use the Defender can also equip shields.

Save the Queen already has Auto: Protect
I changed jobs and that has made all the difference.

Xifanie

April 12, 2008, 08:11:34 pm #174 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Oh yeah, I know this topic is going real fast, but I wanted to say that I really like the idea of later shields having nearly the same block power as the first one; Unless it's blessed with magic, it shouldn't increase your reaction speed by 500%. >_>
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Asmo X

April 13, 2008, 01:13:45 am #175 Last Edit: April 17, 2008, 11:28:23 pm by Asmo X
Yeah the high weapon guard for 2 handed sounds fine to me. I think the best you should be able to do against physical attacks is W.Guard Defender + Drac Mantle. The evasion should be just above 70 I think.

Anyway, here's a compilation of all the equipment discussed so far:

Accessories:
QuoteBattle Boots- Mv+1, PA+1
Spike Shoes- Jump+3
Germinas Boots- Mv+1, Jump+1
Rubber Shoes- Cancel: Lightning, Don't Move
Feather Boots- Always: Float, Sp+1
Sprint Shoes- Sp+1, Initial: Haste
Red Shoes - Mv+1, MA+1

Power Wrist- PA+1, Sp+1
Genji Gauntlet- PA+2, MA+2
Magic Gauntlet- MA+3
Bracer- PA+3

Reflect Ring- Always: Reflect, MA+1
Defense Ring- Cancel: Sleep, Death Sentence, Petrify
Magic Ring- Always: Faith, Cancel: Silence, Berserk
Cursed Ring- Always: Undead; PA+1, MA+1, Sp+1; Immune: Dark, Weak: Holy
Angel Ring - Initial: Reraise; Cancel: Darkness, Dead; Immune: Holy, Weak: Dark

Diamond Armlet- PA+1, MA+1, Cancel: Slow, Stop, Haste
Jade Armlet- Cancel: Wind, Water
108 Gems- Cancel: Zombie, Blood Suck, Frog, Poison; Strengthen: All elements
N-Kai Armlet- Cancel: Charm, Confusion Half: Dark
Defense Armlet- Cancel: Don't Move, Don't Act, Fire

Small Mantle- Cancel: Crystal, Treasure
Leather Mantle- P.ev 15 Half: Water, Lightning
Wizard Mantle- P.ev 10, M.ev 15, MA+1
Elf Mantle- P.ev 15, M.ev 15, Sp+1, Weak: Earth
Feather Mantle: P.ev 25, M.ev 20
Dracula Mantle: P.ev 30, M.ev 30, Always: Undead
Vanish Mantle: P.ev 30, Initial: Transparent

Chantage- Initial: Reraise. Always: Regen
Cherche- Always: Reflect, Always: Float
Salty Rage- Always: Haste, Always: Berserk
Setiemson- Always: Shell, PA+1


Shields:
QuoteEscutcheon- P.ev 10, M.ev 10. Cancel: Confusion

Buckler- P.ev 15, M.ev 10. Cancel: Don't Act

Mythril Shield- P.ev 10, M.ev 15. Cancel: Berserk

Storm Shield- P.ev 15, M.ev 0. Absorb&Strengthen: Wind, Water

Ice Shield- P.ev 15, M.ev 0. Absorb&Strengthen: Ice; Half: Fire; Weak: Wind

Fire Shield- P.ev 15, M.ev 0. Absorb&Strengthen: Fire; Half: Ice; Weak: Water

Blast Shield- P.ev 20, M.ev 0. Absorb&Strengthen: Lightning; Half: Water; Weak: Fire

Platina Guard- P.ev 0, M.ev 0. Always: Protect; Weak: Ice

Celestial Shield- P.ev 15, M.ev 15. Absorb&Strengthen: Dark, Holy

Aegis Shield- P.ev 10, M.ev 30. MA+1

Diamond Shield- P.ev 10, M.ev 10. PA+1

Crystal Guard- P.ev 0, M.ev 0. Always: Shell

Genji Shield- P.ev 30, M.ev 20.  

Kaiser Plate- P.ev 20, M.ev 5. Always: Faith; Strengthen: Fire, Lightning,
Ice

Venetian Shield- P.ev 25, M.ev 25. Half: Fire, Lightning, Ice

Magic Seal- P.ev 0, M.ev 100. Always: Innocent; Cancel: elements (minus Earth)


Swords:
QuoteLong Sword: WP: 4, W.ev: 10.

Broad Sword: WP: 5, W.ev: 15.

Spatha: WP: 7, W.ev: 10.

Ice Brand: WP: 8, W.ev: 10. E: Ice, Cs: Ice

Tempest Sword: WP: 8, W.ev: 10. E: Lightning, Cs: Bolt

Mythril Sword: WP: 9, W.ev: 15. MA+2

Diamond Sword: WP: 9, W.ev 33.

Rune Blade: WP: 11, W.ev: 10. E: Holy, A: Sleep

Ancient Sword: WP: 12, W.ev: 10. E: Dark, A: Slow

Loam Sword: WP: 15, W.ev: 15. E: Earth

Blood Sword: WP: 9, W.ev: 10. Always: Drain

Materia Blade: WP: 10. W.ev: 10. E: Wind, MA+3

Flametongue: WP: 12, W.ev: 20. E: Fire, Cs: Lava Ball

Nagrarock: WP: 13, W.ev:20. E: Water, Add: Toad (Frog + slow)


Staves
QuoteOak Staff: WP: 0, W.ev: 5. Str: Holy, Add 100%: Float. 3 Range

White Staff: WP 0, W.ev 5. Str: Holy, Cancel on hit 100%: Undead, Blood Suck

Healing Staff: WP: 4, W.ev 5. Str: Holy, Restores HP

Rainbow Staff: WP: 0, W.ev 5. Str: Holy. Formula 4B: Heal_(Rdm(1..9)) 100%

Wizard Staff: WP: 5, W.ev: 5. Str: Holy, MA+1

Gold Staff: WP: 9, W.ev 20. Str: Holy

Mace of Zeus: WP: 0, W.ev: 15. Formula 43 Dmg_(CasMaxHP-CasCurHP)

Sage Staff: WP: 0, W.ev 15. Str: Holy, Add 100%: Vanish


Rods:
QuoteRod: WP 3, W.ev 20. MA+1

Poison Rod: WP 0, W.ev 5. MA+1, Add 100%: Poison

Thunder Rod: WP 3, W.ev 5. MA+1, Cs Bolt3

Flame Rod: WP 3, W.ev 5. MA+1, Cs Fire 3

Ice Rod: WP 3, W.ev 5. MA+1, Cs Ice 3

Wizard Rod: WP 4, W.ev 5. MA+2, Formula 2F: Absorb MP(PA*WP)

Faith Rod: WP 3, W.ev 5. MA+1, Always: Faith

Dragon Rod: WP 9, W.ev 10. MA+1, PA+1. Cs: Shellbust Stab


Axes
QuoteBattle Axe: WP 8, W.ev 5. Add 100%: Blind/Silence/Slow

Giant Axe: WP 12, W.ev 5. Add 100%: Confusion/Don't Move/Don't Act

Slasher: WP 16, W.ev 5. Add 100%: Cursed

Rage Axe: WP 20, W.ev 5. Add 100%: Death Sentence/Poison/Sleep. Always: Berserk

-Silver Bow turned into Rage axe


Daggers:
QuoteDagger: WP 3, W.ev 15. Add: Poison

Mythril Knife: WP 4, W.ev 15. MA+1

Blind Knife: WP 4, W.ev 15. Add: Blind

Mage Masher: WP 4, W.ev 15. Add: Silence

Main Gauche: WP 6, W.ev 30. SP+1

Assassin Dagger: WP 7, W.ev 20. SP+1, Add: Dead

Air Knife: WP 9, W.ev 20. SP+1, Element: Wind. Cs: Kamaitachi

Platina Dagger: WP 10, W.ev 15. SP+1, Add: Confusion

Orichalcum: WP 12, W.ev 20. SP+1

Zorlin Shape: WP 10, W.ev 15. SP+2


Robes:
QuotePupil Robe: HP 10, MP 10. Cancel: Silence

Silk Robe: HP 15, MP 12

Wizard Robe: HP 20, MP 16. MA+2

Vestment of Sacrifice: HP 0, MP 0. Initial: Crystal

Pious Cloak: HP 30, MP 22. Cancel: Sleep. MA+1

White Robe: HP 40, MP 28. Half: Fire/Ice/Lightning

Black Robe: HP 60, MP 30. Strengthen: Fire/Ice/Lightning

Berserker Robe: HP 70, MP 0. Always: Protect, Berserk. PA+1

Light Robe: HP 75, MP 80

Robe of Lords: HP 100, MP 50. PA+2, MA+1

-Leather Armor turned into Pious cloak
-Linen Cuirass turned into Silk Robe


Armor
QuoteChain Mail: HP 20

Plate Mail: HP 35.

Bronze Armor: HP 50

Gold Armor: HP 75.

Platina Armor: HP 80, MP 30

Diamond Armor: HP 100. Absorb: Holy. Cancel: Dead

Mythril Armor: HP 120, MP 20

Tainted Mail: HP 145, MP 50. Always: Poison. MA+1

Genji Armor: HP 140. PA+1

Crystal Mail: HP 160. Cancel: Petrify

Reflect Armor: HP 180. Always: Reflect

Maximillion: HP 210.


Ninja Swords:
QuoteNinja Knife: WP 8, W.ev 15

Short Edge: WP 9, W.ev 15

Ninja Edge: WP 10, W.ev 15. Cs: Steal Helmet

Hidden Knife: WP 8, W.ev 15. Add: Critical

Spell Edge: WP 13, W.ev 15. Add: Don't Act

Sasuke Knife: WP 14, W.ev 15. 25% Cancel on hit: Protect, Shell, Haste,
Regen, Float, Faith, Reraise, Transparent, Reflect (all)

Iga Knife: WP 15, W.ev 25

Koga Knife: WP 16, W.ev 15


Spears:
QuoteNarwhal: WP 8, W.ev 20.

Mythril Spear: WP 10, W.ev: 20. MA+2

Foehn: WP 12, W.ev 35. E: Wind

Dragon Whisker: WP 13, W.ev 20. 3 range

Ice Quill: WP 14, W.ev 20. Cs: Blizzard

Holy Lance: WP 16, W.ev 20. E: Holy, Cs: Holy

Longinus: WP 17, W.ev 20. E: Dark, Cs: Blastar Punch

Obelisk: WP 20, W.ev 20.


Sticks:
QuoteCypress Rod: WP 7, W.ev 30

Battle Bamboo: WP 8, W.ev 30. Formula 2F AbsMP_(PA*WP)

Musk Rod: WP 8, W.ev 30. MA+1

Iron Fan: WP 9, W.ev 45. Cancel on hit: Oil, Frog, poison, silence, dont move, dont act, stop, slow.

Gokuu Rod: WP, 10 W.ev 30. Add:Innocent

Octagon Rod: WP 12, W.ev 30. Add: Don't move

Ivory Rod 11 W.ev 30. Add: Banish (Sleep + Transparent)

Whale Whisker 16 W.ev 35


Bows:
QuoteMythril Bow: WP 6, W.ev 0. MA+1

Ice Bow: WP 7, W.ev 0. E: Ice, Cs: Ice2

Lightning Bow: WP 8, W.ev 0. E: Lit, Cs: Bolt 2

Windlash Bow: WP 9, W.ev 0. E: Wind

Long Bow: WP 10, W.ev 0. SP+1

Ultimus Bow: WP 13, W.ev 0. Range +1

Yoichi Bow: WP 17, W.ev 0

Perseus Bow: WP 15, W.ev 0. Add: Mania (Berserk + Blind)


Harps:
QuoteFairy Harp: WP: 0, W.ev: 0. Add 100%: Regen

Bloody Strings: WP: 13, W.ev: 0. Drains HP

Ramia Harp: WP: 15, W.ev: 0. Add: Charm


Dictionaries:
QuoteBattle Dict.: WP 7, W.ev 0. Cs: Ramuh

Monster dict.: WP 8, W.ev 0. Cs: Leviathan

Papyrus Plate: WP 9, W.ev 0. Cs: Salamander

Madlemgen: WP 11, W.ev 0. Cs: Bahamut


I staggered the WP increase on the swords a little more evenly and increased the HP growth on armor by quite a bit (especially since I moved 2 into the robe category). Is it too much HP too fast?

Austin

April 13, 2008, 01:35:29 am #176 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Depending on how they're spaced out in shops it's probably fine, I'm not so sure about auto regen on maximillion though, I'd say it's already good enough with it's super high hp bonus.
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Xifanie

April 13, 2008, 07:26:51 am #177 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
QuoteMace of Zeus: WP: 0, W.ev: 15. Formula 4F: Dmg_(CasMaxHP-CasCurHP) Hit_(MA+X)% (Shock)

Nononono, I only noticed that but don't ever use a formula with X or Y in it! it will almost always be extremely weak. Plus that's not Shock's formula. :P

don't use 4F
4F Dmg_(CasMaxHP-CasCurHP) Hit_(MA+X)% NS

Because if you always only have MA% to hit the target, that's going to be pretty annoying.

use 43 Instead
43 Dmg_(CasMaxHP-CasCurHP) NS

Or even 52 for that matter... Caster won't be in AoE so it doesn't matter.
52 Dmg_(CasMaxHP-CasCurHP) 100% Add Status CasterInAoE: DmgSelf_(CasCurHP) NS


QuoteDragon Rod: WP 9, W.ev 10. MA+1, PA+1. Formula: Tail Swing: Damage = PA * (1..15) (50% chance of knockback)
This won't work either... the real formula is 37 Dmg_(Rdm(1..Y)*PA).
And in our case it will always be Dmg_(1*PA); no knockback.

QuoteMusk Rod: WP 8, W.ev 20 Formula 2C: DmgMP_(X)% Hit_(PA+Y)%
Always 0MP damage, else Miss. If you want to damage MP, you'll need to cast a spell because all the other formulas for MP Damage uses X & Y % as well.
This is your only alternative: 2F AbsMP_(PA*WP) NS.
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Asmo X

April 13, 2008, 10:00:49 am #178 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Damn it, that Shock formula was the one I was looking for too. Dumb. as. shit. I mustve skipped over it and grabbed the closest thing to it

Interesting about the Dragon Rod. Do we have any formulas for weapons that could inflict knockback?

And I gave that absorbMP formula to the wizard rod. I guess it will be fine for the stick as well.

ok, made the changes. Dragon Rod casts Shellbust Stab for the moment. I think that kind of works too.

One more thing- Zodiac found a nasty exploit with the flametongue, fire shield, attack up and elf mantle. You can equip a bunch of guys with this setup and do some serious healing. For starters, the Elf mantle should probably be changed to Weak:Earth since theres no shield that strengthens and absorbs that

Fiska

April 14, 2008, 03:36:26 am #179 Last Edit: December 31, 1969, 07:00:00 pm by Fiska
I feel like there needs to be a Cupid Bow that adds Charm...