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Messages - Koruten

81
Well, this is still not resolved. I'm really confused.
82
This is what I mean.
83
Quote from: Glain on June 10, 2012, 10:44:10 am
Totally a longshot, but could those units be on a nonexistant upper level? If the X/Y were right, but they were set to being on the "upper level" and there was no upper level for that square, it seems plausible that something like that could happen.


Upper level? I never set any one of them on upper level, which is odd.
84
It's wierd though, they appear offscrean but when their turn comes and they try to move, the blue move squares appear around where I placed the character in the ENTD, but he cannot move at all, and no one can attack them making it impossible to beat the battle.
85
Ok. I'm trying to find the Dorter Trade City ENTD event from Chapter 2 but I cannot find it. What event number is it? Also, I changed a map in ATTACK.OUT editor from Sweegy Woods to Ruins of Zeltenia(Whatever) Church and I set the enemies in the correct spots, but when I test the battle, most enemies appear outside of the map but they still get their turns. Any fixes?
86
This program is excelent. The only problem I have is that it either takes forever to compile one event (event.txt) or it freezes after trying to compile any event after compiling once. Is there a reason for this?
87
Spriting / Re: Koruten's Sprites
June 05, 2012, 04:13:01 pm
Finished my first sprite thanks to Kagebunji and Lijj.

88
Spriting / Re: Koruten's Sprites
June 05, 2012, 03:57:36 pm
Again, Thanks Lijj.
89
Spriting / Re: Koruten's Sprites
June 05, 2012, 03:15:22 pm
Using Kagebunji's Sprite, I finished the sheet. Unfortunatly, the image apears like crap in the pal editor and won't work in SHISHI's Sprite Editor.
90
Site Submission / Re: Sprites
June 04, 2012, 09:05:24 pm
Marche (Fixed)
FFT:A
Type 1
Sprite: Seushiro , Koruten(Fix)
Portrait: Seushiro



The old sprite sorta messed up when attacking showing the back of the sprite. This one is fixed.
91
Spriting / Re: Koruten's Sprites
June 03, 2012, 04:37:10 pm
Thanks Kagebunki. I'll be sure to use it.
92
Spriting / Re: Koruten's Sprites
June 03, 2012, 04:04:59 pm
Um. That's looking great Kagebunji, I love the hair but, he isn't suppost to be wearing a jacket, he's wearing a shirt.
93
Spriting / Re: Koruten's Sprites
June 03, 2012, 01:18:09 pm
Finished.
94
Spriting / Fixed Marche
June 03, 2012, 01:16:39 pm
The Marche sprite off of the main site's sprite database is messed up and some places, and I decided to fix those mistakes. Here you guys go.
95
Spriting / Re: Koruten's Sprites
May 20, 2012, 10:56:46 pm
Oh really? Thanks!
96
Spriting / Koruten's Sprites
May 19, 2012, 12:58:17 pm
Hey guys. I've really gotten into spriting, so I need some criticism. So far, I've only made part of me.

I'm making it off of the Zodiac sprite. Coments please.
97
Spriting / Re: Koru's Sprites
June 24, 2011, 05:45:55 pm
Thanks
98
Spriting / Re: Koru's Sprites
June 24, 2011, 05:25:16 pm
In time, a new person. So far I've recolored the jacket, removed the ponytail (On most) and the stripes.
99
Spriting / Koru's Sprites
June 24, 2011, 05:08:45 pm
Hello FFH! I have started with some sprite making. Here is a basic edit I made. I am going to update it a little bit with a new portrait and some jacket details.
100
Help! / Re: Custom Sprite Questions
June 05, 2011, 12:25:54 am
Whichever sprites. All you do is make sure the typeis MON (for both), then insert your SPR. and SPR2. files. Done.