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Messages - Lloyd2k4

1
PSX FFT Hacking / Re: ASM Requests
July 19, 2017, 09:36:45 pm
The customization of that formula is great.  Thanks, Emmy.
2
PSX FFT Hacking / Re: ASM Requests
July 19, 2017, 07:28:11 am
I don't expect any of these to be done, nor do I know if they're possible, but I figured if someone wanted to take a crack at these, they may be useful for people making hacks:

Oil becomes Trouble - Afflicted target takes x% more damage from any damage source on the next attack.  Consumed when attacked like Oil, but doesn't require a Fire-elemental attack.

Blood Suck becomes Fear - Afflicted target deals x% less damage with all attacks/magic.  No more loss of control.  Would need a settable CT.

Dark/Evil Looking becomes Bloom - Target gets a countdown timer similar to Death Sentence, but when it reaches 0, the target is healed by x% of their max HP.  Needs CT mechanic equivalent to Death Sentence (# of CT = # of turns to activate effect).

Transparent becomes Focus - Damaging attacks become 100% accuracy.  No more invisibility/AI ignore.  Needs a settable CT and not removed upon attacking.

Berserk becomes Valor - Afflicted does x% more damage with damaging attacks/magic.  No more loss of control.  Needs a settable CT.

Chicken becomes Panic - Afflicted has an x% chance of their 'Act' and/or 'Move' command failing upon execution.  Could probably keep the "Less than 10(?) Brave automatically gains this status" code as it makes sense.  I don't remember the specifics of the Chicken status, but if it causes loss of control, then no more loss of control.

Innocent reduces Faith by x% instead of hard coded to 0.  Would require some patcher work on Worker 7/8 to return them to their normal status of magic immune if desired.


Basic Formula requests (Forgive me if they've already been done... there's a lot of formula requests and work done all over this forum)

Formula 13 becomes AbsorbMP MA * (WP+Y) ME Status

Formula 18 becomes DmgMP MA * (WP+Y) ME Status

Change Formula OE to Dmg(Y%) Hit F(MA+X%) 100% Status Hide Status to Dmg(Y%) Hit(X%) 100% Status Hide Status (Remove Faith and MA from Hit%)

Change Formula 12 and 15 (Quick and CT00, respectively) to no longer use Faith in the Hit% calculation.
3
Help! / Elemental Weakness vs Elemental Strengthen
July 15, 2017, 08:20:46 pm
Hello,

This isn't so much a HELP ME! question as it is a query to the more experienced FFT players/hackers on this board.  I recently experienced a weird situation where I was attacking a mob that was Fire-weak with a caster generic who had the Flame Rod equipped (Strengthen Fire element).  Now, I was fully expecting for the damage bonuses to stack, but they did not.  Is this normal FFT behavior or is this the result of an ASM hack I'm using?  I confirmed that the Flame Rod is in fact raising Fire element, the target was fire weak, and the ability is flagged as fire elemental.  I'm using the "Elemental Fix (v3) FIXES HOLY SWORD AND OIL" patch in my testing where weak targets are only taking 50% more damage instead of 100%.  Strengthen element is still a 25% bonus (unchanged from vanilla).

Basically the math was like this:

target takes normal damage to fire, no caster flame rod:  88 damage
Weak to fire:  132 damage (+44 damage bonus, or the correct 50% per the change from elemental fix)
Weak to fire and caster wearing Flame Rod:  132 damage (+44 damage bonus, no stacking with Flame Rod bonus)

4
Is that the same as the 'Wall loses all hardcoding' ASM hack?  I'm using that right now in conjunction with the MP Refresh/Poison, and I haven't encountered any issues yet.

I only ask because there doesn't appear to be an XML for that hack you just showed, unless it is literally the same as the above mentioned.
5
Great hacks!  I'm personally using the MP Regen from Wall and MP Poison from blank status hack, but I'm encountering some issues with the Wall replacement.

Whenever I have a unit with the new status that was previously Wall, the character cannot be healed by any potions or anything, and that unit's turn is sometimes skipped.  I've been trying to figure out what's causing this.  I figured it's some old setting with the Wall status that I may need to tinker with (potentially in patcher?).  Does anyone have any insight?

Does the Mist/MP Poison patch have a dependency on another Wall-related hack?