Final Fantasy Hacktics

Modding => Spriting => Topic started by: theultrawolf on February 14, 2012, 10:59:39 pm

Title: theultrawolf's sprites
Post by: theultrawolf on February 14, 2012, 10:59:39 pm
Whilst rummaging through some older posts a while back, I came across a version of an unhooded short haired meliadoul and decided i would finish it; and then maybe tweak it into something new.

my progress thus far:
Title: Re: theultrawolf's sprites
Post by: Lijj on February 14, 2012, 11:27:20 pm
\o/ New spriter!
Title: Re: theultrawolf's sprites
Post by: theultrawolf on February 15, 2012, 12:04:00 am
Haha, yeah, I'm gonna try to be; the only downside is for awhile I have to use someone else's computer, which is tedious at best :/
Title: Re: theultrawolf's sprites
Post by: GeneralStrife on February 15, 2012, 05:06:55 am
welcome! It's looking good! Keep it up! Let us know if you have any problems/need any pointers. Is the sprite supposed to be her with bare arms? I think it would be better if she stuck with the golden plate arms. Or if you're going for the bare arm look I guess that's your prerogative.
Title: Re: theultrawolf's sprites
Post by: Jon on February 15, 2012, 12:14:54 pm
Yeah changing all those arms is a pain in the ass. I'd just copy/paste the short haired heads onto a clean Meliadoul sprite sheet and go from there. The golden armor arms do look good...
Title: Re: theultrawolf's sprites
Post by: Taichii on February 15, 2012, 12:15:27 pm
young meliadoul! XD
Title: Re: theultrawolf's sprites
Post by: Lijj on February 15, 2012, 10:30:06 pm
The arms are what make it unique. We already have an unhooded Melidoul with golden arms.
Title: Re: theultrawolf's sprites
Post by: Fosil on February 15, 2012, 11:02:04 pm
... Albeit the version I contributed had red hair, and may not be "true" to the unhooded version of Meliadoul that many seem to envision. Perhaps I did wrong in making her a red head?
Title: Re: theultrawolf's sprites
Post by: Lijj on February 15, 2012, 11:07:21 pm
nope, yours is hot imo Tojoe.
Title: Re: theultrawolf's sprites
Post by: Fosil on February 15, 2012, 11:22:43 pm
Hah. Well, thanks. See, I still lurk around, here and there. Been busy with other stuff to not make anymore contributions.
Title: Re: theultrawolf's sprites
Post by: theultrawolf on February 17, 2012, 09:01:50 pm
Sorry for the unquick reply...like I said, access to a computer for me at the time is severly limited...

Quote from: GeneralStrife on February 15, 2012, 05:06:55 am
welcome! It's looking good! Keep it up! Let us know if you have any problems/need any pointers. Is the sprite supposed to be her with bare arms? I think it would be better if she stuck with the golden plate arms. Or if you're going for the bare arm look I guess that's your prerogative.
Thanks for the warm welcome and support! And to answer the question; yes, the bare arms are intentional; it gives a further element of exposure and uniqueness to said sprite; I also plan on editing the palette for further diversity, but the basic edit of the sprite should be done by this weekend, I'm looking forward to your critiques!
Quote from: Taichii on February 15, 2012, 12:15:27 pm
young meliadoul! XD

And I suppose it could be a younger version of her :D and maybe she decided to wear her hood to mourn over izlude....


Progress so far:
Title: Re: theultrawolf's sprites
Post by: Jon on February 18, 2012, 07:56:42 am
I see what you're doing, you're changing the top part of the arm armor into the skin shades and the glove black. However, you are making her look way too beefy. She looks like some kind of body builder / big woman. That's fine but I always imagined Meliadoul to be actually kinda skinny like her body indicates. I like the head though, reminds me strangely of Alma for some reason. Keep it up and good luck! :mrgreen:
Title: Re: theultrawolf's sprites
Post by: Lijj on February 18, 2012, 09:12:54 am
I noticed when I zoomed in that the darkest shade of her hair is a greenish tone that is too light. It would look a lot better if it were the same hue has the other shades in her hair but darker.
Title: Re: theultrawolf's sprites
Post by: Jon on February 18, 2012, 02:08:06 pm
If you need more colors to work with, you could now replace the gold shoes as well with black (which might be bad since her dress is black) or green. You should then have like 2 or 3 new colors to work with...perfect for getting a right dark shade for the hair for example like Lijj said.
Title: Re: theultrawolf's sprites
Post by: GeneralStrife on February 18, 2012, 05:34:08 pm
he'll have even more colors when there are no more golden arms too.
Title: Re: theultrawolf's sprites
Post by: Jon on February 18, 2012, 08:19:49 pm
That's exactly what I mean, I think the shoes share the same gold colors as the armored arms. If he gets rid of gold altogether, damn you got some room to work with! You could do a lotta new things.
Title: Re: theultrawolf's sprites
Post by: theultrawolf on February 18, 2012, 09:15:25 pm
I could get rid of the shoes; the only reason I didn't was due to the fact that if I use the same shade for the shoes as I did for the gauntlets it would look like part of her frock; which would be awkward.

Case and point: (i edited her basic colors to a bluish purple btw)
Title: Re: theultrawolf's sprites
Post by: Lijj on February 19, 2012, 06:56:44 am
I dig it. The hair still has that greenish-gold color in it though :/
Title: Re: theultrawolf's sprites
Post by: theultrawolf on February 22, 2012, 11:22:10 pm
Quote from: Lijj on February 19, 2012, 06:56:44 am
The hair still has that greenish-gold color in it though :/


I got rid of the hair color and supplemented a darker tone from Delita's sprite to make it blend in more; I still can't seem to make the shoes good however, so I turned them a reddish hue in hopes of maybe being able to give them some aspect of uniqueness; I'm almost done with the basic editing however.

Title: Re: theultrawolf's sprites
Post by: Twinees on February 23, 2012, 12:46:17 am
That hair colour you replaced the green-y brown Lijj mentioned earlier is far too similar to the other dark brown. You might as well just make both colours just 1 colour, means you have more space in the palette to do what you like.
The back view hair isn't looking as good as it does on the front, the shading looks very different, take a look at other sprites and see how the shine (ie. the brightest colour) should look (Delita's hair is an example you should not look at).
But its looking alright so far, just remember that the palettes for the sprite and portrait are separate (and generally the same colours on the sprite aren't used for portrait and vice-versa.).
Title: Re: theultrawolf's sprites
Post by: theultrawolf on February 28, 2012, 01:30:39 am
it's finally done: the palette has been changed; the hair from the back view has been recalibrated to match the front almost perfectly; and I've done some cleanups:
Title: Re: theultrawolf's sprites
Post by: Lijj on February 28, 2012, 03:22:41 am
So I opened it in shishi's to look at the frames and the hair looked bad then I realized that it wasn't because the hair's bad. It's because the colors are wrong:(http://img11.imageshack.us/img11/8192/meln.png) So worry not it's only because the sprite can't read from two colors being used from the portrait's palette:(http://img208.imageshack.us/img208/1497/paletteissue.png)
You may have to sacrifice one red to fix this. The best thing to do is just keep the BMP at 16 colors until you're completely done then add the portrait.
Title: Re: theultrawolf's sprites
Post by: Jon on February 28, 2012, 10:14:42 am
Yeah and use existing colors from other sprites, and color it only with Palette Editor...

Not too bad though...
Title: Re: theultrawolf's sprites
Post by: theultrawolf on September 26, 2012, 04:30:54 am
I know nobody cares, but I'm a completionist and now that I have a computer to work with anytime, I figured why not try to get back into spriting, so I finished this one, corrected it with all errors fixed, etc. I figure now that I've done a pretty much basic headswap, I'll try to see if I can't do a full body transformation, sans the palette errors this time.  :o

(I also included the WLDFACE.bin and UNIT.bin files in case anyone ever would (doubtfully) want to use this sprite.)  :P
Title: Re: theultrawolf's sprites
Post by: Lijj on September 26, 2012, 04:42:09 pm
Woah woah woah stop ITT! You are really downplaying yourself here. You've finished an entire sheet! congratulations. I think people will use it. I really look forward to seeing what you do next.
Title: Re: theultrawolf's sprites
Post by: Jon on September 27, 2012, 12:31:28 pm
Doesn't look bad at all! Only one thing which isn't worth changing since its so super time consuming, but her upper arms still look like armor, sure they're skin color now but those cannons for upper arms make Meliadoul look like a body builder. That's my only gripe and 2 cents.
Title: Re: theultrawolf's sprites
Post by: GeneralStrife on September 27, 2012, 05:22:56 pm
Quote from: Jon on September 27, 2012, 12:31:28 pm
Doesn't look bad at all! Only one thing which isn't worth changing since its so super time consuming, but her upper arms still look like armor, sure they're skin color now but those cannons for upper arms make Meliadoul look like a body builder. That's my only gripe and 2 cents.

STQ Is a heavy sword....
Title: Re: theultrawolf's sprites
Post by: theultrawolf on October 04, 2012, 01:14:19 am
Quote from: GeneralStrife on September 27, 2012, 05:22:56 pm
STQ Is a heavy sword....


all the knightswords are big 0.0

anyways. I found an old sprite of Penelo on some Japanese site and I edited the colors to be more FFT-esque and changed the portrait. I'm wondering what you guys think, again, I'm completely open to critique, and editing.
Title: Re: theultrawolf's sprites
Post by: jimmyjw88 on October 04, 2012, 02:03:34 am
Well, definitely major fix needed; like shadings, depths, etc. Her pants could reference from Cloud, for example. Same goes to her portrait; major shading fix required.
Title: Re: theultrawolf's sprites
Post by: theultrawolf on October 04, 2012, 03:03:52 am
Well, I fixed the portrait up a bit, focused on other characters' shadings. But, I don't know if the sprite itself is salvageable, no matter what I seem to do, the only thing that I can fix up on it definitively is the hair. The body, especially the torso, is bothersome. The pants are somewhat salvageable, but it makes the chest and feet look bizarre. Should I just start the whole thing over?
Title: Re: theultrawolf's sprites
Post by: jimmyjw88 on October 04, 2012, 04:57:08 am
My opinion would be start fresh.
Title: Re: theultrawolf's sprites
Post by: Taichii on October 04, 2012, 07:51:33 am
frankenportrait other portraits :D
Title: Re: theultrawolf's sprites
Post by: Kagebunji on October 04, 2012, 08:22:58 am
Or just use this for the portrait:
Title: Re: theultrawolf's sprites
Post by: Jon on October 04, 2012, 08:44:34 am
I honestly don't care who Penelo is or what game she's from, but I googled images of her and I agree, start fresh. Her pants and body look kinda like Rafa, I suggest you use her as a base and then add in the head/hair. Try to use 2 or 3 blue/purples for the pants, 2 or 3 reds for the clothes, and then 3 or 4 blond/yellow and whites for her hair and eyes. Look at Ramza's hair color, its close enough to what you want. You should have around 5 or six colors left over if you do this, use like 3 for the skin and 2 or 3 for the shoes, or just make the shoes red like her shirt thing. Technically not 100% accurate but saves colors, hope this helps! :mrgreen:
Title: Re: theultrawolf's sprites
Post by: Robrain on October 23, 2012, 12:38:52 am
Quote from: Kagebunji on October 04, 2012, 08:22:58 am
Or just use this for the portrait:


Where'd that portrait of Penelo come from?

The hairstyle in ultrawolf's Sprite of Penelo just doesn't seem like it belongs to the Penelo from FF12:

https://www.google.com/search?hl=en&safe=off&q=penelo+ff12&bav=on.2,or.r_gc.r_pw.r_cp.r_qf.&bpcl=35466521&biw=1920&bih=1056&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=kB-GUPGCO4a-8ATinICIDg
Title: Re: theultrawolf's sprites
Post by: azavier on January 24, 2016, 07:14:56 pm
sorry for bringing up such an old post but i really want to use this penelo sprite. does anyone know how long it would take to make the sprite use fft type colors and make it playable ?