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April 26, 2024, 11:23:15 pm

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Messages - 3lric

81
The Lion War / Re: The Lion War 2.031 - Bug Reports
October 08, 2022, 02:02:00 am
Quote from: Ferdorf on October 07, 2022, 10:07:45 pmJust wanted to ask how to fix the Balthier Cutscene on slums in dorter, after ramzas dialog, the next actions or movement of the characters does not seem to work, already patched a clean iso with 2.03 and mappack. please help. appreciate it

This issue is not related to TLW. If you added anything on top of it, its out of my hands at that point.
82
Heres another random thing. Just adjusting the worldmap a bit.

Ramza flees to Fovoham post Zalbag scene

83
Quote from: nitwit on October 05, 2022, 01:19:17 amFrom what I've seen you're adhering to the short & sweet story beats that made FFT and Vagrant Story stand far above Tactics Ogre. You and your team should consider making a game with Godot engine or something, you really have something there.

While the prospect of making a game in another engine is something Ive considered, i feel the same way about doing so with FFT as i do when people tell me to do so with RE. There are plenty of clones, but none of them give that same feeling of the real thing. Its hard to want to create on something else when we have such a great template to work from here.

Plus, someones gotta utilize some of the 200+ event slots that were made avaliable with TLW as a base patch lol
84
Quote from: nitwit on October 04, 2022, 05:01:06 pmI argued (of course) with someone recently that Ramza seems to shrug off the events of Zeakden pretty fast, these extra events are exactly what are missing. Granted it was a year between those events and Chapter 2, but nonetheless this is it. Looking forward to playing this.

The goal is to actually create a chapter 1.5. The mod starts at the academy as Ch1 is no longer a flashback.
85
Quote from: vyntharin on October 04, 2022, 08:15:06 amI did the first randeveous.  completed it with no deaths and nobody down at the end of the battle.  faith was 70 brave was 53.  unit was not on my team and not on my bench after i got back to game

These sounds like emulator issues
86
You only patch one version, not both...
87
Quote from: nitwit on October 03, 2022, 09:45:29 pmThat Lenalia post-Zeakden event perfectly bridges the events before and after it. Excellent work!

Thanks man, this is something I've wanted to do for a long time now. Nice to be able to expand on vanilla without having to worry about staying vanilla, as I did with the standard TLW
88
Quote from: darkskyx on October 03, 2022, 06:42:40 pmGuys, do you know what causes a patch to be broken? I mean... With a message of "file corrupted" when you try to open it.
Example: "Patching ppf files 2 times with two different hackmods will corrupt a file". Usual mistakes like that one. Someone that is trying my hackmod is asking for a fix, but it works fine for me.

Also, I had some weird issues with FFTPatcher while I was finishing my hackmod, while saving it broke my ISO and I finished with a file of 4GB instead 400MB once I applied ppf file. I don't know what I did wrong, but I think it failed because I opened other hackmod ISO (or savefile) and saved that patch into the my hackmod. I tought it was good to say this to let other people know it.
If it's only 1 skill... You have to report it on the post that you've downloaded your patch, not here. Each project/patch is different.


Why are you asking this in an existing topic that has nothing to do with your question? :/

Tell them not to put 2 ppf on the same image...
89
Use something better than ePSXe, like Duckstation or even pSX.

Using ePSXe these days for emulating PS1, is like using ZSNES to emulate SNES. There are and have been much better options for over a decade now...
90
More updates on joining characters and some new events created



91
Quote from: ActionMan000 on September 30, 2022, 02:20:44 pmIf the event calls the same sprite, then the sprite you replaced her with in ShiShi will appear in that event. A lot of custom sprites don't have the full range game sprites do, so you'll see some weird color pallettes. Valma has a standing sprite, and she's in a scene where she draws a dagger. You'll probably see weird colors there.

I haven't worked on PSP, but I think a general consensus is to make use of 3A and 3B. They're Celia/Lede models, but as noted in ShiShi, they're never used in game, so you should fine over writing those sprites and not worry about your sprites appearing elsewhere.

I believe ShiShi is pretty good about adding little extra notes for sprites. 3A and 3B have "(Never Used)" in their name. Some characters - like Meliadoul - have two sprites. I imagine you could over write one of her sprites with what you want, but you'll also need to update the ENTD/Event where the overwritten sprite appears, and apply her unmodified sprite, otherwise your sprite will appear.

In a project I'm working on, I did the obligatory special jobs for Rad, Alicia, and Lavian. I used 39 (Male Squire) for Rad, 3A for Alicia, and 3B for Lavian. In my test runs, I have not had any issues with my custom sprites popping up in the game, so I think PSP would be similar.

These sprites don't have Unit/Formation sprites with them, so you'll have to overwrite something else. There are some "?" sprites when you look at UNIT/WLDFACE sprites that aren't used, so I overwrote those sprites for my custom jobs.

There are a lot of unused Skillsets that you see, but in my experience, a lot of them seem to be hard coded in they auto learn skills (like monster jobs). I made a post about it in the Help! section as well, so you can check that for my observations. My solution here was to take some of the double skillsets (Dark Sword is a Skillset twice), and over write them with the skills I want them to have. Just have to be sure you update the jobs/skillsets characters use in Events, or NPCs will be using your custom skillset.

TLW has alot of blank spaces for sprites. And the 'full range' you are referring to are called EVTCHR, they are not part of the spritesheet, they are images called from another file, which is why they wont work on custom sprites that are not repalettes
92
Help! / Re: Having issues with TLWOTL Resources
September 26, 2022, 08:47:40 pm
Quote from: Schlagwerk on September 26, 2022, 02:29:04 pmHello!

I am trying to create a patch of The Lion War Of The Lions that excludes the fix of the JP Scroll Glitch and Item Duplication Bugs. I downloaded the resources and tried to follow the instructions listed but I am not having any success and I'm slightly overwhelmed at how much there is to dive into in order to just remove this one aspect of the patch.

Does anyone have a step by step set of instructions to follow in order to build a patch for TLWOTL that does not include the fixes for JP Scroll Glitch and Item Duplication? Better yet, does anyone already have a patch that exists for that configuration that they could share? I'm not great at compiling this stuff myself and would appreciate any help I can get.

Thank you, especially to all the folks out there who have created this amazing modding community and provided excellent content updates to such a fantastic game. I appreciate it.

Literally just follow the existing directions step by step and remove the anti cheat xml before patching the rest of the ASMs. The current instructions really couldnt be any easier as you just add things in the same order as the folders that contain them
93
Quote from: darkskyx on September 18, 2022, 02:50:26 amNew update: I just uploaded a .ppf patch preview for version 0.99. Test it and let me know if you can see sprites.
Some changes are still not done but I'm still working on each one. When I finish each character or job it will be uploaded as a pre-patch for v1.0.

Sprites done are:
Vincent Valentine:  Fully done.
Fran:  Fully done.
Llyud:  Fully done.
Blonde Agrias:  Fully done. No portait change.
Melia:  Fully done.
Paladin M:  Fully done.
Paladin F: Fully done.
Merchant F: Fully done. No portait change.
Brown Female Monk: Fully done.
Brown Male Monk: Fully done. No formation sprite change.
Mentalist M: Fully done.
Mentalist F: Fully done.
Geomancer M: Fully done.
D. Knight M: Fully done.
D. Knight F: Fully done.
Rogue M: Fully done.
Rogue F: Fully done.
Samurai F: Fully done.
Rebel M: Fully done.
Rebel F: Fully done.
Math C. M: Fully done.
Math C. F: Fully done.
Mime M: Fully done.

Red XIII: Fully done. Sprite animations were not finished by the original author. Testing to see if it's fine.


I'll share all custom spritesheets in a future post. Here are more custom portraits that my hackmod will have:
(You can thank original authors, some are re-edited by me)

It is your job to credit all the original authors of those sprites.
94
Spriting / Re: Twinees' Sprites
September 23, 2022, 04:58:36 pm
The point is that a thread legit WARNS you before posting if it has been a while. It's not a matter of 'no other choice' because many of those threads haven't had posts in yeeeears. It's not like it was just a few months or anything. There is a reason you haven't gotten responses from them, and in any community (or really life in general) "because i really wanted to" isn't generally a good reason to do a thing that you aren't supposed to do.
95
PSX FFT Hacking / Re: Widescreen codes (and patch)
September 23, 2022, 04:37:36 pm
Quote from: kybard on September 23, 2022, 12:15:23 pmHey everyone. This is my first post, but I've long been a fan of the work done at these forums; FFT's among my favorite all-time games and I love having new ways to play it. It seems like most modding action happens on the PSX version of the game, which makes sense, but the PSX version's main downfall for modern gameplay is the lack of non-stretched widescreen support. If I recall correctly there's a patch for WotL to make the 16:9 look better than it did originally (alongside the slowdown fix).

Anyways, I was hunting around for patches and found out that just a few weeks ago, someone seems to have discovered a widescreen patch for the PSX version. You can find the original post here.

This guy has a (Russian) webpage where he has some of his codes assembled into patches -- which means he also has a Final Fantasy Tactics PSX widescreen patch! (You'll need some kind of translation in place if you don't speak Russian, but the patch is the fourth download link listed and is for the US version.) Buuuut the patch is called "Nose Version", because... the guy also wanted to add noses to every single avatar in the game.

Love the widescreen; hate the noses. Does anyone here have any interest and ability to use patching tools to create a PPF patch that just applies the widescreen fix? Having this, in conjunction with any of the comprehensive QoL improvement patches we have these days (Lion War, Cerabow), could produce the best possible versions of FFT available barring, say, decompilation or remaster (and I don't have a lot of faith in the quality of a remaster).

I'd do this myself but dabbling with some of the tools required makes it clear I don't really have the time or baseline skillset to pull it off, so I wanted to share the info in hopes some enterprising someone takes an interest...

Protip: Literally never end or start any request or ask with "I'd do it myself but don't have the time" No ones time is any more valuable than anyone else's.

That being said, maybe someone will find use for this, but being that i play PS1 games on a CRT, I have no interest in this personally.
96
HI GUYS!

It's been a while since I posted here! With the final releases of TLW and TLWotL now out for everyone to enjoy (barring maybe a upcoming visual only bug fix or two for the latter), it's time to finally start work back on Jot5 and Recruits again.

We've made a few changes and additions. Initially this was just to add some new joining members, but we also decided we would like to expand the story a bit, and also fill out the remaining RDV from TLW as well as include some Mercenary sidequests if youve recruited Gafgarion.

I will post the Merc missions later today when I have some time, but for now, here is a visual of both, the entire joining squad (yes, Rafa and Malak are no longer joining), as well as the general event flow for the game. Enjoy






97
As The Lion War of the Lions was designed to be a patch as a starting point for future patches, I will be releasing the resources created to build it here. I will write a small tutorial on the correct order in which to build TLWotL, as well as how to use it's tools, including the Dark Knight hack, as well as provide a updated version of EVSP both here and in the EVSP thread.

FOLDER STRUCTURE
(Resources) TLWotL Spreadsheets
(Tools) TLW Tools & Progs
1. Shishi New Sprites
2. Shishi Other Images Dump
3. Event Stuff
4. WotL Movies
5. Patcher Files
6. ASMs
7. [OPTIONAL]


The above list is how your TLW Resources folder should appear after extracting it. The Resources folder is not necessary for a new build, but instead, changing and updating several of the ASMs used in TLW. The Tools folder contains any special tools or programs used in building TLW

The other folders are numbered in order of when they should be patched. This is not entirely necessary, however, Event Stuff should always be patched before the Patcher Files folder, which should always be patched before the ASMs folder. As long as those 2 rules are followed, there should not be much issue.

The Tactext file must always be edited with the TLW - FFTText Editor excel sheet, and then exported with it's current settings, and then patched with Tactext .493 (or newest), both of which are found in the resources download below.

(RESOURCES) TLW SPREADSHEETS

Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each spreadsheet is used for.

TLW - ARH Generator Mini
Used in TLW for setting up Ashley Riots weapon/ability restrictions to only have 2 abilities at any time based on what weapon he is using.

TLW - Bravestory Bio Update Links
Used to remap some Bios for new or rearranged character slots.

TLW - Bravestory Records Editor
Contains the current setup for the Bravestory Record event calls used in TLW.

TLW - Extra Job Hack v1.19
Basically functions the same way as the job requirements do in FFTPatcher. Choose the requirements for your new job (by level) and set which job slot the male and female versions of said job are to use. Pretty self explanatory and user friendly, but if you have questions, ask, as no tutorial has been written for this tool as of yet.

TLW - FFT Conditionals v4
Contains and allows editing of the current TLW Event & Worldmap conditions.

TLW - Rumor's Table Spreadsheet
Contains the current setup for TLWs Rumors, as well as the extra rumors added from WotL.

TLW - Special Snowflakes v1.02
Currently setup to fix undead units, tutorial units and quite a few other things, allowing for more extensive job consolidation. Learn more about Special Snowflakes HERE

TLW - Unit Restriction
Current setup for unit restrictions for the extra sidequests added from WotL to TLW.

TLWotL - Alazlam Speech Editor 1.01
Tool used to remap and edit Alazlam's speech at the beginning of the game.

TLWotL - FFTText Editor v1.1
TLWotLs current text edits are contained, edited and exported through this. View the FFTText Editor thread for more info on how to use this.

TLWotL - FRAME.BIN Editor v1.03
Tool used to remap status names and words on the player stat cards

TLWotL - WLDTEX3 Editor v1.01
Tool used to edit the remap the worldmap titles and locations on the WLDTEX3 sheet
(TOOLS) TLW TOOLS & PROGS
Since this folder is a bit more intense than the numbered folders, I'll go into a bit more depth here and say what each tool/folder is used for.

CDMage B5
Used for importing TEST.EVT into your image file.[/b]

EVSP TLWotL Edition
A program created by RavenOfRazgriz, for easy viewing and editing of event in FFT, complete with a command list, multi compile and decompile features and more. The version for TLW is a Unofficial update I did for version 2.0, which fixes a few issues in vanilla events, as well as includes the TLWotL events and test.evt file. This is not included in this pack due to size, but can be downloaded HERE

Attack.out Editor Special Awesome
A program created by RavenOfRazgriz, for easy editing of the Attack.out scenario settings, such as weather, script number, and squad setups. Not to be confused with the attack.out spreadsheet which also edits attack.out, but instead of the scenario settings, edits the event conditions.

FFTPatcher .482
Use this folder ONLY for [Data] xml patching. Shishi, Patcher and Tactext should not be used from this folder.
Note: This folder is actually located in the TLW ASM folder now, due to how ASM is patched with 2 different versions of FFTP now.


FFTPatcher .495 B1
Use the programs in this folder for applying the FFTPatcher file, Tactext file, as well as inserting sprites, graphics and [ASM] xml files. This folder also contains the all-so-important RESOURCES.ZIP, which has been fully modified for TLW. This will give your Shishi and FFTP the correct naming for all the TLW characters, ENTDs, Sprites, Jobs, and Abilities!
Note: This folder is actually located in the TLW ASM folder now, due to how ASM is patched with 2 different versions of FFTP now.

NOTE: IMPORTANT: WHEN PATCHING TACTEXT, DUE TO A CURRENT LIMITATION
IN THE TEXT HELPER, YOU WILL NEED TO SELECT TO LOAD MISSING FILES
FROM IMAGE, AND THEN DIRECT THIS TO A TLWOTL 1.02 PATCHED IMAGE.

OTHERWISE YOU WILL LOSE THE MONTH NAMES IN THE SAVE MENU AND SOME
SHOP TEXT.

NEVER SAVE THE PATCH IN TACTEXT AND TRY TO LOAD AGAIN IN THE TEXT
HELPER UNTIL IT IS UPDATED TO ALLOW DOING SO!


PPF-O-Matic
Used for Patching PPF Files to a clean image file.
1. TLW SHISHI NEW SPRITES

This folder contains all the custom sprites in TLW, as well as their ID and TYPE. For Example, 3A - Aliste Type 1, should be inserted into sprite slot 3A in Shishi, and set to Type 1.

NOTE: You will need to expand your clean image with Shishi before adding all the sprites, if you are creating a build from scratch. However, as of .493 B7, Shishi no longer needs to increase your image size to expand the iso, fixing several bugs.
2. TLW SHISHI OTHER IMAGES DUMP

This folder is a full dump of the 'Other Images' tab in Shishi, for TLW. Use the included version of Shishi from the Tools folder, and then, while your image is loaded into Shishi, click the 'Other Images' tab, then at the top, to the right of the 'File' button, click on 'Image', then scroll down to 'Import all images...', direct this to the '2. TLW SHISHI OTHER IMAGES DUMP' folder and hit 'OK'. This will automatically import all images in this folder into the correct slots, which will automatically setup your EVTCHR, UNIT.BIN, WLDFACE, BONUS.BIN, etc, etc.
3. TLW EVENT STUFF

This folder contains the TEST.EVT for TLW. This can be imported by loading your image file into CDMage b5 as M2 (Mode 2), then in the event folder and right clicking on TEST.EVT and hitting import file after which you will navigate to the respective file and double click on it to overwrite it.
4. TLW WOTL MOVIES

This folder is empty in these resources, as the files are too large to upload to the site in a rar file. Instead, you can download a movies ppf file using the link in the readme file in any release of TLW.

This folder only exists to keep everything in the same order as I use to build it on my own PC. You can also place the downloaded movie files into this folder as well if you'd like to keep everything the same as I do when creating a build of TLW.
5. TLW PATCHER FILES

This folder contains the FFTPatcher files. Both should be patched with the current newest version of FFTPatcher. TLW Tactext should only be edited with TLW - FFTText Editor and patched with Tactext from FFTPatcher .493 Beta 7 or newer.

NOTE: When opening file with tactext, if asked to load missing files from iso, click no.
NOTE: IMPORTANT: WHEN PATCHING TACTEXT, DUE TO A CURRENT LIMITATION
IN THE TEXT HELPER, YOU WILL NEED TO SELECT TO LOAD MISSING FILES
FROM IMAGE, AND THEN DIRECT THIS TO A TLWOTL 1.02 PATCHED IMAGE.

OTHERWISE YOU WILL LOSE THE MONTH NAMES IN THE SAVE MENU AND SOME
SHOP TEXT.

NEVER SAVE THE PATCH IN TACTEXT AND TRY TO LOAD AGAIN IN THE TEXT
HELPER UNTIL IT IS UPDATED TO ALLOW DOING SO!
6. TLW ASMs

Since this folder is a bit more intense than the other numbered folders, I'll go into a bit more depth here and say what each ASM is, and if applicable, what spreadsheet it comes from. This folder contains 2 different folders, due to a random error with newer versions of orgASM, some .xmls that are in hex instead of asm format, will fail to fully patch. Hence the split. .492 should only ever be used to patch the supplied ASMs, nothing more. I will explain both folders individually.

ASM (FFTP .493 B7)

Event Instruction Upgrade Hack v1.377.1.xml
Hack by Xifanie (fixed by Glain) to add more commands for events, vastly upgraded from it's original iteration. The xml also contains the Graphic Rewrite hack that is required for the Event Instruction Upgrade Hack

Glain - Benchhack & Requirements.xml
Hacks created by Glain to allow benching up to 10 units. This ASM hack also been updated to have a variable for roster size in order to be compatible with the Roster Expansion hack.
Note: Unlike previous versions of TLW Resources, the Roster is automatically set to 20 in this version.


TLW Barrage v3.2 & Formula 42.xml
3 Hacks created by Choto and fixed up by Pride and Talcall to edit both formulas 19 for the Barrage move to "(Hit#_(4) Dmg_(Weapon)/2)", and 46 Ashley Riots abilities to "Dmg_(PA*(WP+Y)/2) 100% status". Also includes the requires Weapon Strike Rewrite Hack.

TLW Bravestory Fix.xml
Hack by Glain used to fix variables being called when viewing bravestory scenes, after the scenes original event ID was altered from vanilla, and some other issues with bravestory function.

TLW Enemy Level Fix.xml
Hack by Glain to fix a derp with Enemy Levels.

TLW Formula 13 DK.xml
Hack by Talcall changing formula 13 to "Dmg_(PA*MA*(100-Faith)/100 + MaxHP/3) status 100% PE El" for use with Dark Knight abilities.
DATA (FFTP .492)

TLW 1E4 & 1E5 Become Adeptness & Sturdy.xml
Hacks created by Choto and migrated over from Jot5 to be used for the Dark Knight RSM moves in TLW.

TLW Ability Requirement Hack.xml
A mini version of the ARH hack, created by Choto(?) or Pride(?) to be used for Ashley Riot, without taking up as much space as the normal ARH. Editable in TLW - ARH Generator Mini.xls

TLW Altima Teleport.xml
Hack created by Xifanie to allow changing the Teleport Send/Arrive of Altima 1 and 2 to existing skills without effects attached, in order to free up 4 ability slots. This works in conjunction with the Extra Ability Effects hack.

TLW Attack & World Conditions.xml
XML of the TLW Conditionals v4 sheet created by Xifanie. This holds all of the event and worldmap conditional data. Basically, how scenes are called and when, in and out of battle. Editable in TLW - FFT Conditionals v4.xlsm

TLW ATTACK.OUT Event Data.xml
XML created using Attack.out Editor Special Awesome. This holds all your scenario data, such as event number, squad setup, intial music and weather for events, etc. Editable in Attack.out Editor Special Awesome

TLW Brave Story Bio Update Unit Links.xml
Hack by Xifanie to change which units, upon being removed, slain or leaving due to low brave/high faith, will change a Brave Story Bio variable, and which one.[/b]

TLW Bravestory Records Edits.xml
Hack by Elric to change which scene in called in the bravestory when reviewing records and choosing to re-watch a scene. Editable in TLW - Bravestory Records Editor.xls

TLW Credits and New Game Plus Event Data.xml
Hack by Xifanie to add the Credits and New Game+ events to TLW 2.0. These are not done via normal .txt files as you'd see with other events, and this ASM much be patched for the events to exist in the image.[/b]

TLW Difficulty Setting Level Alteration.xml
Hack by Xifanie for NG+ (No spoilers)[/b]

TLW Event Hardcodings.xml
Hacks by Xifanie to allow calling the ending movie scenes via event command, change the scenario ID that calls the 'This Game is Complete' upon victory, and change the ID of the event associated with calling the post credits scene.[/b]

TLW Factual Events.xml
Hack by Xifanie for to allowing the previously unused 'Facts' section of the bravestory to call events by pressing the 'Start' button. Used in TLW 2.0 for the Rendezvous Missions.[/b]

TLW Map 120.xml
Hack by Xifanie that loads 66 South Wall of Bethla Garrisson when MAP120 is selected in attack.out, but uses the map name in the last entry of MAPTITLE.BIN, which is normally garbled text. Used for the Undead Algus battle in TLW.

TLW Roster Expansion.xml
Hack made originally by Pokeytax, poked at a bit by xjamxx, and then completed by Xifanie to allow the player to fully utilize the 4 guest slots as if they were normal party slots, which brings the roster size up to 20. This is used in TLW as guests are not in formation in TLW.

TLW Rumor Edits.xml
Hack made by Pride to allow you to set what towns each rumor appears in once its variable is activated. Used in TLW to add in the extra rumors that trigger sidequests from WotL. Editable in TLW - Rumor's Table Spreadsheet.xls

TLW Sound Novels Function.xml
A tiny hack made by ??? that re-enables the ability to read the sound novels by pressing triangle when reading their description in the Treasures section of the Bravestory, after you have discovered them.

TLW Special Snowflakes.xml
Hack by Xifanie, used in TLW to force specific units to appear in battles they are required to be in for the additional sidequests from WotL. As well as restrict manual placement of said characters in these battles. Editable in TLW - Unit Restriction.xlsx

TLW Unit Restrictions.xml
Hack by Xifanie, used in TLW to force specific units to have stats like undead, or immune to invite, etc. Editable in TLW - Special Snowflakes.xlsx

TLWotL Alazlam Edits.xml
Hack by Elric & Xifanie to edit Alazlams intro speech[/b]

TLWotL WLDTEX3 Edits.xml
Hack by Elric to edit the mapping of the WLDTEX3 image, as well as the names placement on the worldmap.[/b]

Simple Oil Fix.xml
Hack by Orkney to fix Oil[/b]

TLWotL - Anti-Cheat.xml
Hacks by Glain to prevent Scroll & Duplication glitchs.[/b]

TLWotL - Mighty Sword - Breaking not mandatory.xml
Hack by Orkney to make monsters and naked units still get hurt by Mighty Sword abilities.[/b]

TLWotL FRAME.BIN Edits.xml
Hack by Elric to edit mapping of Frame.bin, as well as the placement of many status and player stat card texts[/b]

TLWotL Misc Hacks.xml
Hacks by Elric to do misc things, mostly menu width, mastered star locations, etc.[/b]

TLWotL Zodiac Calendar Mod 2.xml
Hack by Xifanie to make the game run off the Ivalician zodiac calendar. The game also starts on Aries 1 (march 15th) same as WotL does. Bug fixed by Orkney.[/b]

TLWotL Serial.xml
Hack created by Cerabow to easily change the serial of the image file. By default this has been changed to 'TLWL_942.21' but you may need to change it for your own mod using TLWotL as a base.

TLWotL MOVED - Extra Job - Dark Knight.xml
The big one. This hack created by Choto allows you to create a new, fully functioning Job Class for male and female (they can even be different jobs than each other!) TLWotL uses this to create the Dark Knight job. More info on this is available up above in the Resources folder section. Editable in TLWotL - Extra Job Hack v1.19.xlsx
Note: This version has had part of it relocated to another area due to an old ASM conflict that may or may not exist any longer. If you do decide to change this hack for your mod, make sure you have no conflicts when rebuilding from a xml created by the Extra Job spreadsheet.

By downloading these resources, you agree that when you use this as a base and release a project, that you have at the very least, read this thread and will credit those listed in the 'TLW Staff for Credits' thread, for the work they did in creating TLW.[/size]
98
Please use this topic for any bug reports on TLWotL 1.02 going forward.

While its great to hear about the bugs on discord, it will get lost.
99

The Lion War of the Lions 1.02

Welcome back fellow Hackticians! The time has finally come to release The Lion War of the Lions 1.0! This comes with all the benefits of the most current TLW, but includes all the WotL dialogue, names, menus, descriptions, chapter title images and more.

This has been a long time coming and we want to thank you all for your patience, I loath the WotL script so this was not an easy swallow for me to make! For sake of consistency and for those who have not played TLW, I will keep most of this thread the same as the normal TLW thread, so that all changes are still listed.

We know you will love all the new additions as much as we did creating them. The modding resources and full changelog will be released soon.
Enjoy!
-The Lion War Team


WotL Event Ports
All events have been ported over from WotL and use the dialogue from WotL.
Full list of added events below.

Rendezvous Introduction
Wiegraf speaks to Rofel
Delita Battle w/ Ovelia at Falls (Battle)
Delita Battle 2 (Battle)
Delita & Ovelia Chat
Undead Algus Battle (Battle)
Kletian vs. Meliadoul
Agrias & Ovelia Reunion
Reis Kidnapped
Aliste Battle (Battle)
Bremondt Battle (Battle)
Agrias Birthday
Reis Rescued
Hokuten Battle (Battle)

New Events
In addition to the events ported from WotL, we needed to create some new events in some cases. Such as the Ashley Riot battle and post battle, or re-creating the Balthier cutscene as a prebattle event.
You can see a full list of new events below.

Ashley / Luso Battle (Battle)
Ashley / Luso Post-Battle
Balthier Battle (Battle + Balthier and Ramza talk)
Balthier Post-Battle
Credits Event
New Game + Event*
Treasure Selector**

Rendezvous
If, like many, you never got to play the multiplayer content in WotL, now you have your chance! Newly included in TLW 2.0 are the Rendezvous missions in a single player format. Once unlocked these can be accessed from the Bonus Content menu in the Brave Story menu.
Due to sprite limitations, some enemies many not appear until a condition (usually killing another enemy) is met.
However this does help to combat the fact that you will never have 6 units or 2 Orlandus, 2 Reis, etc, as you would have had access to in WotL.

-No enemies can be invited in Rendezvous missions
-All stats and items are retained
-Losing results in Game Over
Chocobo DefenseChapter 1 - After Family Meeting
Chicken RaceChapter 2 - Start
Treasure HuntChapter 2 - Start
TeiohChapter 2 - After Zaland
Lost HeirloomChapter 2 - After Goug
The FeteChapter 3 - Start
Desert MinefieldChapter 3 - After Underground Book Strorage
LitteringChapter 3 - After Rescue Rafa
Shades of the PastChapter 4 - Start
The Shrine KnightsChapter 4 - After Rescue Orlandu
All-Star MeleeChapter 4 - Before Final Battle Series
The Guarded TempleActivated in New Game +
NightmaresActivated in New Game +
Brave StoryActivated in New Game +
An Ill WindActivated in New Game +

Custom Rendezvous
Because we had so much 'fun' porting over the Rendezvous missions, we decided to try our hand at creating a few of our own. Upon completion of the game, you will also unlock the following Rendezvous.

Be A BetaActivated Rendezvous Introduction
Mirror Match   Activated in New Game +
Of VagrantsActivated in New Game +

Treasure Wheel
In WotL there was a 'treasure wheel' that you'd get rewards from at the end of every Rendezvous battle. Nyzer custom built a completely new type of treasure wheel for TLW 2.0. You can see a video of it in action HERE
Given the complexity of this event, he was kind enough to write an explanation below.

Treasure Wheel Mechanics
========================

1: Basics
--------------

The player will get to play the Treasure Wheel after every Rendezvous. Each Rendezvous has its own specific loot table (though Rendezvous that all unlock at the same time share the same loot tables). There are four categories of chests, each of which will have three chests: Weapons, Armor, Accessories, and Consumables.

Weapons, Armor, and Accessories will all award gear roughly near what the player's shop progression would have had at the time the Rendezvous unlocked.

Consumables, however, are really underwhelming - in testing, everyone wanted to avoid them. So the only Chemist Items in the Consumables chests are Elixirs, which are in every Rendezvous' loot table. However, you can also find other kinds of consumables - specifically, ninja throwing items such as shuriken, or katana for Samurai. Additionally, Consumables will almost always award multiple of an item, rather than just one.


2: Rare rewards
--------------------------

When the Treasure Wheel starts, there is a chance that one random chest will become a Rare Chest. There's also a small chance upon opening any Common Chest that it will spontaneously transform into a Rare Chest.

How a Rare Chest works changes depending on its color. A Silver Chest will offer treasure based on the next Rendezvous' loot table, whereas Gold Chests offer Rare treasure from the endgame that cannot be found in any common treasure sets.

Whether the player will find Gold or Silver chests depends on which Rendezvous they can do. Rare treasure will only be Silver until reaching Chapter 4, at which point it all becomes Gold. You can tell what kind of rares you'll get by the background and the music in the event - a silver background means you'll get Silver rares, and a golden background means you'll get Gold rares.

As well, once the player unlocks Gold Treasure Wheels, they will have the option to press Triangle to attempt to force a Common Chest to become a Gold Chest. Each attempt costs 25,000 gil. If an attempt fails, the odds of having the next attempt succeed are doubled.


3: Treasure scaling
-------------------------------

There are two ways that older Rendezvous' Treasure Wheels are set to scale up to be useful to the player. The first is how Common Consumables are altered, and the second is how Rare Treasures are.

Common Consumables from older Rendezvous will no longer have katanas or ninja items. Instead, they will give the player a random amount of 1-10 Elixirs.

Rare Treasures will also scale up until after the start of Chapter 4. Until that point, a Rare in an older Treasure Wheel will be the same as the Rares in your current newest Treasure Wheel. So if you're in Chapter 3, and have just unlocked Desert Minefield, getting a Rare Treasure from Chapter 2's Chicken Race will give you loot from Chapter 3's Littering, just as a Rare in Desert Minefield would.

However, Rare Treasures will no longer scale up beyond the rare loot found in Chapter 4's Shades of the Past. Sorry, but you won't be seeing any Excaliburs from Chocobo Defense!


4: Number of chests
----------------------------------

In most Treasure Wheels, the player will only be able to open three chests. However, doing a battle series, such as Shrine Knights or Bravestory, will allow the player to open more chests, as well as increasing the chances of getting a Rare Chest at the start of the Wheel, and the chances of finding a Rare Treasure from any Common Chest.


5: End
----------

And that's that! Hopefully that helps you understand how the Treasure Wheel works. I did my best to make it feel like an engaging experience that gives the player enough control to avoid feeling like they're totally at the mercy of the RNG, without any one treasure category feeling worthless, and that every go at the Treasure Wheel feels worth your time without being ridiculously overpowered.

Now get out there and enjoy The Lion War!

Sounds Novels
Propositions [Errands] in Final Fantasy Tactics sometimes gave you unique prizes, which have no battle effect. Four of these prizes could be opened and revealed small games, the sound novels. The sound novels were not translated in the original US PSX release, nor in any subsequent releases of the game. They have a lot of text to translate.
Three of the four novel are playable in English in TLW 2.0. We are still looking for a translator for the last novel (not google translate).
Soon

Misc
Of course the bulk of TLW couldn't all fit into the above categories.
You can find a list of other changes TLW 2.0 makes, down below.
-Add Ashley Riot instead of Luso
-Add Dark Knight as a Generic Class
-Facts re-named to Bonus Content
-Roster size increased from 16 to 20
-Glain's Bench hack added to allow benching up to 10 units
-260 free event slots (compared to vanilla's 0)
-Completely re-organized ENTDs
-Update to FFTP newest version, no more FFTP .457 for tactext
-Item Attribute, Status Infliction, Job, Skillset and Sprite consolidation
-ENTDs rearranged in proper game over
-UWEntries added into FFTP, so 1 less sheet to edit
-Same as above for the Altima movement abilities
-Conditions updated to the new condition sheet structure, much easier if you are scared of hex
-Guest equipment is given as battle rewards in or around the time they leave your party

Other Changes from TLW to TLWotL
There were many things that had to be changed or adjusted to build TLWotL on top of TLW. Below are the bulk of those changes.
- Elmdor has maintenance
- Aliste has maintenance and rewards with a Genji Armor instead of Ribbon
- Bremondt rewards with a Zeus Mace instead of Ribbon
- Worldmap Town names have been updated
- Event, Bar, Soldier Office, Shop dialogue all updated to WotL
- All Chronicles/Bravestory sections updated to WotL
- WotL Rumors, Bios, Propositions, & other Chronicle dialogue has been justified
- Character, Ability, Job & Skillset names updated to WotL
- Skill JP Cost, Ticks and otherwise, updated to WotL
- Character growths updated to WotL
- Game now runs on Zodiac Calendar
- Game serial changed from TLW2_942.21 to TLWL_942.21
- Fixed Oil
- Mighty Sword can now damage monster and naked units
- Disables JP Scroll Glitch & Item Dupe Glitch
- Alazlam speech edited to mirror WotL
- Status names and character stat cards updated to WotL (Brave->Bravery) (At->ATK) etc
- Item stats icons updated to WotL (2H/1H)
- Anything else having to do with dialogue or words updated to WotL

NOTE: The tutorial is still vanilla due to the fact that no one uses it. It still works, just won't have anything updated outside of the Tutorial names themselves.
NOTE: Some shop or tavern dialogue may have been shortened in one way or another to make it fit.

NOTE:
-TLWotL 1.0 is not to be uploaded to any site outside of FFH without permission. Any use of TLWotL requires proper credits given where due.
-TLW will absolutely NOT work on TLWotL or vice versa!


You can also find the FAQs here and the bug reports here.
100
The Lion War / Re: Innate JP UP
September 15, 2022, 04:14:49 am
Quote from: Kalre on September 15, 2022, 12:57:04 amHi, is there any way I can get this into a Lion War mod iso ? Thanks in advance.

Download FFTP from the tools and add the skill as innate for the jobs you want to have it