Hm I can personally appreciate all 3 of these.
Just some input for #2: Yes I agree that it should be damage based rather than accuracy, but I don't think it should quite be the extent of A2's: Front: 1x, Side: 1.5x, Back:2x (Magic = always 1.5x)
That seems a bit way too much imo, I'd personally prefer something like Front: 1x, Side: 1.25x, and Back: 1.5x (Magic = 1.25x??)
*since Magic in this game is affected by direction, making a whole system where magic specifically isn't affected by Direction seems like it could be a lot of work to do
Just some input for #2: Yes I agree that it should be damage based rather than accuracy, but I don't think it should quite be the extent of A2's: Front: 1x, Side: 1.5x, Back:2x (Magic = always 1.5x)
That seems a bit way too much imo, I'd personally prefer something like Front: 1x, Side: 1.25x, and Back: 1.5x (Magic = 1.25x??)
*since Magic in this game is affected by direction, making a whole system where magic specifically isn't affected by Direction seems like it could be a lot of work to do