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April 26, 2024, 04:52:33 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


FFTA Modding Questions

Started by Linkuser, July 11, 2020, 12:59:18 pm

Linkuser

Hey everyone, I have a few questions about some things that I'm currently working on for my FFTA mod.

I wanted to know if anyone knew the pointers for the damage % that poison does. I'd like to increase that to a higher amount.
I also want to make Auto-Regen heal more per turn as well. Is anyone aware of that pointer as well?

Another aspect I'm working on is creating a tight economy for the player. Something I disliked in the original game is how easy it was to get gil and my goal is to create a stronger need for it. I have the mission nightmare modules and nightmare 2, and I've been able to open it just fine, but I can't figure out how to actually apply/save the changes once I've made them to the file. I don't see an option to save or apply changes like with the original nightmare app.

Thanks in advance for any help! I appreciate it.
  • Modding version: Other/Unknown

rrs_kai

Quote from: Linkuser on July 11, 2020, 12:59:18 pmhow to actually apply/save the changes once I've made them to the file.
-1- Open Nightmare/Nightmare2
-2- On the File menu, select Open ROM
-3- On the Modules menu, select Load Modules...
-4- Make your changes and hit ENTER. An asterisk(*) appears on the window name indicating that something has changed
-5- On the File menu, select Save ROM or hit Ctrl+S to save your changes

Hope it helped.
  • Modding version: Other/Unknown

Linkuser

Yep, got the changes to save now. Thanks for the help! I'm still looking for those pointers if anyone has an idea of what they are.
  • Modding version: Other/Unknown