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ZOMG iron giant

Started by Cyberblade, August 13, 2008, 10:56:09 pm

Luiakyn

February 07, 2009, 09:13:27 pm #120 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn


ok, I hope that concludes the back. It feels a little weird, but I'll check it later to see how I can fix it. I tried to bend the arms, not sure how well it shows : /

Update:



The main problem is I have to use this stance as them middle frame (notice the feet)


Kuraudo Sutoraifu

February 07, 2009, 10:06:20 pm #121 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Great job so far!!!  I think the reason the back animation looks forward is that he looks like he has a thumb coming out of the back of his left hand.

Archael

February 07, 2009, 10:11:26 pm #122 Last Edit: December 31, 1969, 07:00:00 pm by Archael
I like the back plating alot

Luiakyn

February 07, 2009, 10:12:21 pm #123 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
Good eyes. I'll fix that.

Also found out I was doing the foot wrong all along. The "thumb" was me putting the part of the foot as the hand :(

As so:


Luiakyn

February 08, 2009, 07:05:00 pm #124 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
Well, prealpha version is "done," but so far it's giving me hell to even see it in Shishi's sprite editor. And I'm currently not in the mood to spend a great deal of time on it.

Colors may need fixing, as PSP recolored alot of parts... I just don't remember how to fix it. It also needs to be rearranged. I understand the jump looks awkward. I also fear that I made certain frames too big.

So generally I just want to know what I need to fix before I do anything else.

Zozma

February 08, 2009, 07:08:51 pm #125 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
looks great tho
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Luiakyn

February 08, 2009, 07:14:38 pm #126 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
thanks :) let's hope there's not too much more to fix.

Archael

February 08, 2009, 07:39:32 pm #127 Last Edit: December 31, 1969, 07:00:00 pm by Archael
good good

all I would say is the walking animation arm angle - issue

but besides that it's perfect imo imo imo imo imo

Luiakyn

February 08, 2009, 07:44:02 pm #128 Last Edit: December 31, 1969, 07:00:00 pm by Luiakyn
Gotcha. Wasn't sure if I fixed that or not. I'll make it more apparent.

Cheetah

February 08, 2009, 07:49:39 pm #129 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Looks pretty freaking slick. I can't wait to see this guy in motion.
Current Projects:

CidIII

February 08, 2009, 11:21:40 pm #130 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Don't forget:

I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Luiakyn

February 09, 2009, 12:12:51 am #131 Last Edit: February 09, 2009, 01:30:29 am by Luiakyn
Holy snarf that is beautiful

Ok, how's this?

Update: Added in front, and I redid the back, again.



Kuraudo Sutoraifu

February 09, 2009, 01:05:21 am #132 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Luiakyn, you done FFT a great service.

Archael

February 09, 2009, 01:14:09 am #133 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Luiakyn"Holy snarf that is beautiful

Ok, how's this?




amazing

Luiakyn

February 09, 2009, 01:22:14 am #134 Last Edit: February 09, 2009, 02:22:15 am by Luiakyn
Awesome, glad to hear : D

Update: That portrait is 62 colors :O

I'm currently working out the bugs (frames). So far not bad :O

dwib

February 09, 2009, 01:27:54 am #135 Last Edit: December 31, 1969, 07:00:00 pm by dwib
you are an amazing person
luiakyn > curu any day
i dont know why we thought curu was cool. she was conceited too and though she was the best. luiakyn is totally modest while still bomb as hell.

Luiakyn

February 09, 2009, 01:41:29 am #136 Last Edit: February 09, 2009, 10:45:28 pm by Luiakyn
Thank you for the kind words : )

I've never met Curu O.o

Edit: I don't think I'm better than her : | She seems to rock.

SentinalBlade

February 09, 2009, 04:47:37 am #137 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
She is the one that did that portrait

Everyone thinks Voldemort scared her off, but she said she had some business to take care of and she would be gone for a long time.

Also, she wasnt exactly a hacker, or a real sprite editor, she mostly did portraits...i dont think she was aware of the color limitations :(

Luiakyn

February 09, 2009, 05:08:25 am #138 Last Edit: February 09, 2009, 01:09:18 pm by Luiakyn
Ah, she's pretty good. I just don't know how to convert portraits properly XD So if anyone can do it and add it, that'd rock.

I've tested nearly everything, save "jump." The main problem with Worker 8 is that it has more than one style of attack (i.e. Drill-hand, "dispose"). I guess you could just repeat the attacking animations.

Video of Iron giant's first day (fixed wierd video glitch):

http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=52032430

SentinalBlade

February 09, 2009, 07:14:23 am #139 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Most of those attacks are held in iron.sp2

which you sprite normally, just keep in mind that it is linked to the animationss...

like crush will need to use the crush animation when using iron.spr... so if you want "catastrophe" as a new animation, place it over crush and remember to call it in the effect box as crush.

mainly, if you ever feel up to the strenous task of super fancy animation, just go ahead and edit the .sp2

Edit: at 22 seconds your video messes up btw.