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May 14, 2024, 01:11:46 pm

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Messages - Zefyris

1
 Hi, first of all, I wanted to say this mod is what I always wanted on my favorite game, so thanks for making it a reality.

 Now, I wanted to ask some quick questions:

 1. Is there a reason that the level cap is 75 instead of the normal 99? If not, is there a method to change it back to its original 99? I feel like
 I have reached the level cap (75) really really fast playing this mod, like I reached it when I had like 180~ missions completed or so, without
 grinding on random battles at all... Just curious.

 2. I noticed that when you attack with the "new" Edaroya Scriptures (not Luso's grimoire that uses its original sprite), it crashes my game if
 I use the auto-attack with Luso wielding the two of them. I don't know why, but I think it may be because the new Edaroya replaces the "present"
 kind of canyon that was scrapped in the base game, and because it was originally a ranged weapon, it crashes when Luso tries to double attack? I don't
 actually know, but it only happens with the new Edaroya. I'm normally using the Tome of Ending becuase of this crash and it works fine dual wielding with Luso's grimoire.

 3. This is just my pure curiosity to know how you managed to implement the Hammer Knight class with the sprite of Lili of the Primma Donna fully
 functional. I remember playing the game as a kid with the Illua cheat, and she freezing the game whenever she auto-attacked or got the opportunity
 command. I think I read somewhere that that was caused because the lack of sprite for that type of attack/reaction or something about that lines.
 And then recently replaced some party members with, for example, Valentyne sprite, and it crashed the game like Illua. So, how did you do it? Like
 I said, this is plain curiosity because I love this game so so much.