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April 19, 2024, 05:07:05 pm

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Messages - Lydyn

21
Let us know which ASM hack causes the crash. =)
22
Ah, good eye. I'll take the time to change that spelling error. As for the commoner - exactly my thoughts. I've also added shields, armors, accessories, and items.
23
Spriting / Re: Crossed Swords - Female Warrior Sprite
August 04, 2012, 02:34:33 pm
Yay! Thank you, sir! The sooner the better, but at the same time, no need to feel rushed. I still have a lot of things to do before even testing my patch yet. I really appreciate it.
24
Quote from: Alby on August 01, 2012, 06:07:25 pmIt all started on a cold night, October 27 in 1989. My mother was in a great deal of pain, and I was charging th-


... go on.

(Also, welcome.)
25
I could.. do that.. but the point of the class is to just have a filler. If I put either of those names, I'd feel obligated to give them skills or the ability to equip more than just clothes and a hat. I just plan on letting the Commoner do ... nothing but attack, equip Cotton Shirt, Leather Hat and that's it. Starting units won't even be in that job class - though recruits will.

Never played Fire Emblem... though I know what it is. Working on shields, armors, hats, clothes, and helmets right now. Almost done.
26
Spriting / Re: Crossed Swords - Female Warrior Sprite
August 03, 2012, 07:43:46 pm
Tifa's chest is very different from what I saw ...and yeah. Maybe I'll have to bribe with moneyz. xD
27
I've made final decisions on class weapons for the base classes and reorganized the first post! Go check it out. =D Also, I'll work on putting together a list for R/S/M abilities.
28
Spriting / Re: Crossed Swords - Female Warrior Sprite
August 02, 2012, 07:57:27 pm
That's all well and good, but I really need someone to help me complete it, lol. Maybe I didn't word it well enough in the original post or spriters just don't care right now. I've tried a few times and it hasn't worked yet... I'd really need to at least see examples to even attempt it. Thanks for the compliments though!
29
Spriting / Re: Crossed Swords - Female Warrior Sprite
August 02, 2012, 04:17:38 pm
Bump.
30
Spriting / Re: Lijj's Sprites
July 30, 2012, 11:02:59 am
Fair enough, lol.
31
Spriting / Re: Lijj's Sprites
July 29, 2012, 07:51:58 pm
That doesn't make sense. =P How would someone's skin change from class to class? I just imagined it was their hat's casting a really dark shadow or they wore a black mask.
32
Thanks! Just need help with the rest of the chest poses. =P I like the positive feedback though!
33
It did look a little odd ... though the male version looked very very similar. That might be worth a thought though, thanks! Though I'm much more concerned about the other chest pieces right now. ^^
34
Bump - Also added the bitmaps for both sprites. I feel dumb for not doing this earlier, sorry!

@Durbs: Thanks, I appreciate the comment and offer. Guess I'll just have to wait for a spriter to actually take interest in this simple edit (for more experienced spriters than I).
35
Cleaned up the first post a bit. Progress has been made as well! All main abilities for the base classes are done as well as limiting those abilities to both certain classes and weapons! Introduced the concept of elemental blocking abilities - meaning that you can't be a Samurai (fire) and use Bard (water) skills, since they collide against one another. Next task is dividing the reaction abilities among the classes. They are as follow;

Vigilance
Dragonheart
Regenerate
Critical: Recover HP / MP
Bonecrusher
Magick Counter (only element abilities, like Ice or Flame II)
Absorb MP
Gil Snapper
Counter
Cup of Life
Parry
36
Spriting / Crossed Swords - Female Warrior Sprite
July 22, 2012, 12:48:39 pm
It's almost done! I need some assistance though, if someone wouldn't mind doing so. I'm having a hell of a time trying to get the attack animation to look right because the chest is custom made (thanks to Twin!). I'm unsure how many hours I've spent trying to get it right, but it's not really getting anywhere ... that and the profile/side view as well. I'm using the Miluda sprite for the warrior's head, so here's both sheets;
37
Nah, I'd rather avoid in-battle altering as well. Though I'll probably be editing the starting units Brave/Faith. As for Flurry, it can have zero effect as well, going off once in a square that no one is in. =P

I avoided wind because there's less wind-looking abilities honestly, and that's all it comes down to. All it is is cosmetic changes anyways, so it doesn't matter if thief has lightning or earth - it'll still follow the rock, paper, scissors formula. As for the names ... I have to disagree here. No way is a class based around archery called a Samurai. Samurai used bows, sure, but more of their famous techniques and skills came from the katana and honorable one-on-one combat. Archer is a fine name for an advanced class ... but if you have any other suggestions (besides Samurai), please let me know. ^^
38
I'm trying to stay away from both reflect and any brave-altering or even faith-altering abilities. Too few people really use reflect from my experience and the ability itself is fairly powerful for even for an advanced class as it'd rule out either 6/15 classes spells or 15/15 classes spells depending on whether you want physical class abilities to be reflected. Regardless, I think it's too easy to exploit, even if there's a spell to dispel it.

As for brave and faith, I already know the exploits of modifying both parts to make silly units that have 90+ brave and so forth, so I'm just removing that ability all together. Though both abilities were completely logical suggestions as both fit the class.

As for Flurry, why would someone use that ability when they can already use blizzard and it's a 100% hit (might make it evadable like the attack option though)? It's a nice idea, but it's a huge gamble that I don't imagine most people would take. That's why a lot of people (not everyone) seems to dislike Rafa and Malak. I think I'll go with the Immobilize on one enemy (at a lower rate than Warrior's slow) and change Bard's Purity change to get rid of Immobilize instead of Stop.

As for the ninja and thief, I think putting Ninja with lightning makes a lot more sense and hadn't thought of it until Damned said something - even in spite of the clashing professions (samurai turning into ninja). As for the thief abilities, he's more of a utility unit, but he has two attack spells and one support ability.

Those are just my thoughts.
39
• I'm trying to keep focus to classes, so when you have a thief, I'm keeping focus on them stealing compared to other classes. I did not plan on having any break techniques either, but I like putting Shield Break in place of Vigor. I like that.

• As for changing weapons, unless there's a tutorial, I'll probably avoid this.

• I'm going to keep Dragon's Spirit with Samurai. The reason is, despite being advanced classes that come from a base class, they'll have their own feel. Monk is going to have more martial arts moves and may very well end up with a similar ability... but I'm still in the process of making the Warrior Sprite.

Preview for the Warrior



Male warrior done! ... though the female warrior sprite is going to take much longer due to my general lack of spriting skills.

Preview for the Female Warrior

40
Nice post.

1. I'm guessing you're going to have Phoenix Down be part of that innate item use, correct? Given you currently have no class with revival, I figure it's safe to assume you're just going to let Items (and only Items?) take care of revival, correct? Hadn't thought of that actually ... but it makes sense to have it items only, since everyone gets it.

2. For the sake of suggesting abilities, I assume that we should just assume that most, if not all, status effects are going to be the same, correct? Not sure what you mean, unless you're asking if I'm adding any new status effects? I wouldn't know how to, even if I wanted.

3. Similarly, when it comes to suggesting weapon focuses, I assume that we should assume you're more or less just going to use only the original weapon types from vanilla (even if not all of them), correct? I don't know how to add new weapon types, so I'm forced to use the original weapon types. I wasn't even aware you could change them.

Samurai's Vigor: Fair enough. I may just exclude it all together, but I don't know what to replace it with.

Thief's Thefts: That's fair. Thief is the only one who's going to be able to steal though.

Scholar & Bard: I like those ideas. I'm just trying to avoid too many status effects for base classes so I'm free to add them for advanced classes. As for the Bard instrument, were I to go with the original Enchanter idea, I didn't want Enchanters to use flails and I'm trying to avoid using clothes or bags, as I think neither of them are really anything close to being called weapons.

The advanced classes are pretty awesome, though I'm wanting to use Knight instead of Paladin, mainly because I plan on renaming Holy Knight to Paladin instead. As for weapon suggestions ... what I originally thought of was to use [Element]'s primary weapon and the two elements that aren't weak/strong vs. it as it's secondary weapons. For example, A Samurai would use Katanas as a primary and Swords & Daggers as secondaries. The advanced classes would have their own unique primary, but use the base classes weapon selection. For example, the Archer would use the Bow as the primary, but Katanas, Swords, & Daggers all as secondaries. As for the rest, I'll definitely consider it - still focusing on base classes right now though.