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April 24, 2024, 02:31:51 am

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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


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Messages - bcrobert

221
I now have a double-post-worthy update.  :)

The revised main race editors are finished. It should now be possible to edit the abilities on every enemy human, bangaa, nu mou, viera, and moogle in the game. The format is clumsy, but you can only do so much with 1's and 0's.

The monster editors shouldn't be too far behind. The bad news is that because of the race-divided ability lists there will have to be editors for EVERY MONSTER RACE. Lovely. Maybe I'll think of something more convenient.  :(

EDIT. The special character and totema editors are up too. So is a mission rewards editor. Not quite triple-post worthy though...
222
Lol. You don't remember but that's actually where I met you and subsequently got into FFTA hacking.   :P

Also, another minor update.  I forgot the reward sets actually have an 8th set pertaining only to random battles (the mythril items).  It's been added to the random reward editor.

EDIT. The human editors are now complete. Anyone who wants to edit a few humans (like in Clan Dip or something) is more than welcome to try it out. What you see in the human editor is more or less what you can expect from the other editors. Remember that their abilities will only be read correctly if their post-edited class corresponds to the human race.
223
Minor update. (Although I'm not sure how many people've even seen this topic yet.)

I had to correct the recruitment file name, and you can preview what I'm working on right now a little bit.  The module available for preview only works with Nightmare 2...so make sure you have that version.  I don't recommend using it as a real tool yet, though.  It's both untested and completely incomplete in every way.

The preview file, tucked away in other stuff, is HUMAN EDITOR-main plot.nmm.

EDIT. And the archive has been slightly updated, particularly the "minor hacks" file.
224
And I'm pleased to announce that thanks to Darthatron I'll also add a law editor. Because while some laws need to be erased forever (Dmg2Animal), I don't like erasing all of them personally.

EDIT. And I got the data for it literally right after your post, lol.
225
Project goal A-Nightmare Modules
This is a dual-purpose topic. The first part of this project is a series of Nightmare modules that I am developing independently. They can be used to edit much of the game's known data. Nightmare 1, which I prefer, does not support binary data. That's why some of the more advanced modules have to be on the less user-friendly Nightmare 2. Also, I will not release modules that edit data if better options (like AIO) already exist. My Nightmare modules will never support ASM, for reasons that should be obvious once you look at the program.

Read about Nightmare:
Nightmare is a program available on  url=http://www.romhacking.net]www.romhacking.net[/url] that can be used as a temporary solution for editing tables full of data.  It'll be easiest to understand just by downloading it, loading the rom, then loading a few modules yourself.  Nightmare modules don't have the quality or complexity of other tools, like Darthatron's AIO, but they get the job done when other tools aren't available.


Using these modules:
Just open Nightmare (2 for the enemy editors), choose your ROM, then choose the module (any .nmm file). I've got dropdown menus for most of the things you wouldn't want to memorize in hex. It'll be much easier than some newcomers might expect. The only complications arise if you're editing a ROM that you've already hacked to some degree...at which point I'd prefer for you to have some idea of how the structures of the ROM function anyway.


Project goal B-Archiving data

The second project is a CALL FOR HELP. I would like to gather as much of the data for FFTA in one place as possible. It's scattered across DataCrystal, insanely derpy, Final Fantasy Hacktics, and assorted other locations (like the hard drives of other hackers). Please help me to archive this data! Interested parties can post their notes anywhere in the topic or, preferably, PM those notes to me so that I can add them to the OP. The pieces of data that we can gather over time will be lumped together in the main archive for convenience.  If you don't have time to organize your notes or to check if I already have the data, I can do it myself.

If you send me a veritable mound of not yet archived data, like a detailed list of ASM routines or a guide to graphics hacking, then I will probably create a separate "user name's notes vX.rar."

If you want to contribute but have any technical/personal issues to consider please contact me here or via PM.

CREDITS:

Darthatron for numerous contributions to FFTA hacking.
Edea for numerous contributions to FFTA hacking.
Eternal for numerous contributions to FFTA hacking.
Looper for the only attempted text editing tool for FFTA.
Pickle Girl Fanboy for the ability spreadsheet.
Various members of Final Fantasy Hacktics and insanely derpy.
Myself for being drop-dead gorgeous.

SITES AND ORGANIZATION CREDITS:

RomHacking.net & DataCrystal.
Final Fantasy Hacktics & Mibbit.
insanely derpy.
Pokecommunity (Strangely...)
Gamefaqs.
Nintendo.
SquareEnix.

If I forget to credit anyone or credit someone falsely, please correct me immediately.

Requested activities
-Submit any data you might have for archiving purposes.
-Test/feedback on any or all of the Nightmare modules.
-Report inaccuracies in the OP or files.
-Show your support for the project by posting.

Activities that will be ignored
-Posts with evidence that you didn't read the OP.
-Complaints that are already covered by the README files.
226
That set with the monster abilities and black magic definitely is for the beastmaster. Karma, Blowup and Voodoo can NOT be selected by the beastmaster but black magic (via flans/jellies/creams) can be. 95% sure.

If this topic sees some activity could we please point to the bit structure? We can't test whether our guesses are correct without knowing which bits to check.