Final Fantasy Hacktics

Modding => Spriting => Topic started by: Cheetah on February 08, 2008, 06:47:23 pm

Title: Female Job Sprites
Post by: Cheetah on February 08, 2008, 06:47:23 pm
Well as promised I'm working on some ideas for female versions of the Red Mage and Blue Mage. The first Red Mage is decent looking, but is basically Meliadoul with a red hat so it isn't that original.

I think my favorite of the three is definitely the Blue Mage. She is a little bit too blue right now, but with changing her black skirt to a different color should redemy that. Any suggestions on color? My only other issue with her is that she looks more like a mage than a warrior mage, thoughts?

The last Red Mage was actually my starting idea, but she looks terrible. I really want the female Red Mage to be an armored badass, so I went with one armored and one unarmored arm. But she is just way to busy with different parts from too many people, and way too many colors. I still like the basic idea though, and I think if I get a different body and head for her that the cape and arms could still work well together. BTW only the center front shot is actually "complete". I also need help with the color of the armor. I'm looking for a good Bronze/Copper palette and haven't been able to find one yet. Right now I'm using the colors from Meliadoul arms, but if someone finds something better or is good at picking out colors that work with the FFT palette that would be helpful.
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Post by: Kuraudo Sutoraifu on February 08, 2008, 09:28:21 pm
Aside from the mask, I like the blue mage.
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Post by: Cheetah on February 08, 2008, 10:07:08 pm
Do you not like the idea of a mask, or do you just not like how it looks? I only like the mask because it makes the blue mage a little bit more individualized.
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Post by: VincentCraven on February 08, 2008, 10:37:50 pm
Who ever heard of a Blue Mage without the signature mask?
 *Looks at FFTA*

Well, that one doesn't count. Mask ftw~
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Post by: Kuraudo Sutoraifu on February 08, 2008, 10:54:39 pm
I just don't like the look on that particular sprite.
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Post by: Cheetah on February 09, 2008, 02:53:25 am
You think I should be changing up the head, or that I need to rethink how I'm doing the mask? I'm open to any suggestions, I'm just tinkering right now.
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Post by: karsten on February 09, 2008, 04:39:53 am
the first 2 sprites rocks! if it was me to choose i wouldn't change anything!

(maybe bigger boobs, but that is always so :D )

i think your should complete the spritesheets... by the way, you posted a male blue mage too? i missed that one!
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Post by: Kuraudo Sutoraifu on February 09, 2008, 09:58:10 am
Quote from: "Cheetah"You think I should be changing up the head, or that I need to rethink how I'm doing the mask? I'm open to any suggestions, I'm just tinkering right now.

No, I like Balma's head, but the mask is awkward, but I think it has to do with the mask covering up her front bangs.  I understand that you only have a range of about three pixels for a mask, so options are limited.  I'll give it a crack and see what I can come up with.
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Post by: Kuraudo Sutoraifu on February 09, 2008, 10:14:48 am
I edited the mask so it didn't cover her bangs, took it off the jaw, and darkened her skin.  Also her eyes were blue-green which kind of conflicted with the mask so I made them black.

I think it might need an accent of a different color somewhere, to offset all the blue.
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Post by: Kourama on February 09, 2008, 10:57:00 am
How about a mask that covers her mouth? like in the Ninja Sprite.
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Post by: Kuraudo Sutoraifu on February 09, 2008, 11:54:07 am
I'd like to see that too.
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Post by: Cheetah on February 09, 2008, 02:04:45 pm
Those touchups are good Kuraudo. I didn't even realize I had painted over her bangs, and I'm far from firm on the eye color so I will try out the black.

I will give a mouth covering a try, but I still like the idea of the mask just because it is more distinctive.

Oh and Karsten I didn't do that male Blue Mage from way back when. I don't know who's that is.
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Post by: Cheetah on February 14, 2008, 12:49:55 pm
Okay here is a finished version of the female Blue Mage. I haven't tried doing a face scarf yet, I just wanted to get this one out so people could try her out. Hopefully this is in a better format to insert into an spr. I still don't have the capability to do that so if anyone is willing to do that and post it that would be great.

She looks pretty good overall, probably needs some adjustments on her mask after I see it in action. My big concern is about her attack animations. There was a big different in where the two bodies I was using lined up, and I'm afraid that when she attacks her arms are going to be attached. But it will be easy to fix with a little testing.
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Post by: karsten on February 14, 2008, 03:00:57 pm
great sprite. you're missing the face tought :) that is if we get a male version too ;)

maybe working on oracle might be a good start for it?
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Post by: Cheetah on February 23, 2008, 04:24:15 pm
Hey Zodiac are you able to post this as an SPR file? I will be happy to make any adjustments you need to it. I still just can't get Melonhead's program to open on my computers yet.
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Post by: Kyari on February 23, 2008, 06:02:33 pm
Quote from: "Cheetah"Hey Zodiac are you able to post this as an SPR file? I will be happy to make any adjustments you need to it. I still just can't get Melonhead's program to open on my computers yet.

Well, for starters you haven't stuck a palette on at all, as this is a 24 bit Bitmap, though you do seem to have stuck to 16 colours (including the white background).

What you need to do is set up the palette like a regular sprite and save it as a 256 colour bitmap.


Unrelated, here's my Red Mage. It's still somewhat of a work in progress, as I'm too lazy to make a portrait, but I've been kinda busy.
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Post by: Cheetah on February 23, 2008, 06:15:18 pm
Is pure black the correct color to have as transparent on these bmps instead of white? I don't know how to mess with the palette, I'm just trying to save them as 16 bit bmps through Photoshop. Apparently that isn't doing the trick. You have any suggestions of programs to help me with this as a Mac user?

Kyari hav you made any additions or adjustments to your Female Red Mage since the last time you posted a pic of it here? The portraits are a real pain to get looking good.
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Post by: Kyari on February 23, 2008, 06:56:37 pm
I changed the palettes so they worked ingame, but appart from that no.

And basically the transparency colour is whatever you have set as the first colour in each row (1/16/32/48/64)

I have no idea what you can use on Mac, but I would have imagined Photoshop has palette editing support.
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Post by: Kyari on February 23, 2008, 07:39:11 pm
Okay, your sprite was too small by a few pixels either side, but I've resized the canvas and messed about with the palette to get it at least running ingame. It maye need to be moved over to the left slightly though now that I've seen it.
(http://img299.imageshack.us/img299/3726/fftblufj2.jpg)
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Post by: Xifanie on February 23, 2008, 08:36:59 pm
Here is my celestial warrior's portrait.

If you feel there's anything wrong with it, please mention it.

It takes me about 3 days after working on something to criticize my own work. >_>'

I just ask a constructive feedback whether it is positive or negative.
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Post by: Cheetah on February 23, 2008, 10:26:02 pm
Kyari: Thanks that should definitely help with my testing. Though I thought my positioning was correct. Well I will do more testing and see how it is looking.

Zodiac: Well I will be honest and try to be constructive at the same time. To be frank it looks pretty bad. The whole thing is too flat because you aren't using enough shades of any given color to give any shadowing. This just makes everything else look out of wack, so that it is hard to tell if the proportions are good or not. I don't know what you are doing wrong but my guess is that you are doing too much from scratch. The thing about the portraits is that they are shrunken down drawings done by a professional artist and all the calculations for the correct colors is done by the computer. It is possible to make something half decent by making minor edits to preexisting portraits, but you are just being too ambitious. I like your concept and I think you have the skills to make something that looks much better, you probably just need to change your tactics. Portraits are hard.
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Post by: Kyari on February 23, 2008, 11:04:54 pm
The biggest issues are that:
1) The hair colour contrast too sharply with the skin tone
2) The hair colours themselves don't blend with each other well, it kinda looks a little like randomly placed lines here and there in some places because of the sharp differentiations in the shades used
3) Non-realistic hair colours just look out of place compared to the aesthetic feel of the rest of the game.
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Post by: Zozma on February 24, 2008, 12:39:27 am
Zodiac i have a suggestion too because without the use of the already made portrait of "Celia" the assassin this portrait of "Lust" would never exist.. and i think i did a pretty decent job for the time it took...
i don't know if they look anything alike to you but a few pixel changes here and there and you've got a totally different character... and it matches more closely with the scheme of the game that uses certain blends of colors...
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Post by: Xifanie on February 24, 2008, 11:04:38 am
Yeah, I supose I just tried too hard.

Even though I started from scratch I based myself on balmafula & Agrias.

Man, I wish I drew more at school during classes...
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Post by: Zozma on February 24, 2008, 08:54:25 pm
haha thats exactly what i used to do all during history class! i got pretty decent at miniature anime doodles. anyway, don't try to do it completely from scratch, look at the picture and then think what you want to do with the hair and stuff around the face. then just slowly build off of what you have already, zooming out every now and then to see how its developing.
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Post by: Zozma on February 28, 2008, 04:41:40 am
so i heard someone mention making Rad Alicia and Lavian have special jobs... i heard mention of rad as a red mage and alicia as a mystic knight and lavian as maybe a necromancer?

well i at least like the idea of the mystic knight so im going to give alicia a BIG makeover what do u think? still got alot of work to do but still..

In reality the sprite is inspired by Misty from saga frontier two.
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Post by: karsten on February 28, 2008, 06:10:31 am
i like it :)
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Post by: Cheetah on February 28, 2008, 11:31:22 am
That is good. I especially like the hair. Good use of colors as well.
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Post by: Kuraudo Sutoraifu on February 28, 2008, 01:43:19 pm
I might need to grab some SaGa Frontier 2 sprites!!!
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Post by: Kyari on February 28, 2008, 02:40:51 pm
It's hard to tell, since it's a badly compressed jpeg, but is it only 16 colours?
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Post by: Zozma on February 28, 2008, 09:54:59 pm
in this picture it is more than 16 colors because of the brown on the dress. however the legs need to be redone anyway i knew that before i posted it. anyway that brown wont be included in the final sprite.

its all about color shading, yes i have several shades of red for the hair but its also part of the skin. the white gloves and shoes also have a shade of the skin tone in them as well.

its getting better...
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Post by: VincentCraven on February 29, 2008, 09:11:34 am
Nice! I'm loving the sprites being made. Good work Zozma.
(I wasn't planning on making Lavian a necromancer, in case anyone was about to tackle that sprite.)
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Post by: Zozma on February 29, 2008, 08:43:12 pm
i like the female summoner dress without the cape, especially one of the color palettes it has a deep red wine color.. im thinking of giving that to lavian with some longer hair...
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Post by: Cheetah on February 29, 2008, 10:21:17 pm
Well Zozma I think that is shaping up to be the best looking custom sprite yet, though I am still looking forward to how Kuraudo's Advent Cloud turns out.

I want to preface my next topic by thanking Kyari for turning my Blue Mage sprite ino SPR format. The results I am about to show you are hopefully mostly due to the sprite being placed a few pixels out of phase because I had the deminsions of the BMP a little small. But it might also be due to the radical difference between Balmafula and Meliadoul's arm placement (the two models for this sprite). Both of these things should be fixable with lots of testing (which I will have to do at a later point). But in the mean time here are some rather amusing glitches.

1) Her arms are so out of phase they look like they are attatched to the opposite shoulder. Note that the sword is in her hand (don't you love forshadowing).
2) Okay so the lower half of her body just dissappeared, I don't know why that happened and that worries me.
3) Okay so a screen shot from later shows the legs present...
4) Almost looks normal, if you call having a hand growing out of the side of your face normal (and I do).
5) Yes in my patch Blue Mage will have the innate skill to have their heads slide of their shoulders, and I don't care what any of you say about it ruining the "balance" of the game or being "overpowering". I'm not sure what is going on with her right arm there either.
6) Continuing to show of the head sliding support ability plus the movement ability of having an arm growing out of your stomach.
7) AH HA, the question of where a character hides their weapon while walking is finally solved. It is very clear in this never before seen screen shot that the weapons are stored in their sleeves and slide out while they are attacking. Damn sneaking sprites (conclusion of forshadowing, Cheetah hearts literary devices).
8) The legs dissappear again...I guess the other secret power of the Blue Mage is to be able to equip two movement skills at once. Torso Arm along with Invisileg.
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Post by: Austin on February 29, 2008, 10:36:33 pm
ZOMG u use hax!!!!11!
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Post by: Zozma on March 01, 2008, 03:02:13 am
okay cheetah

some things you have to consider when adding a sprite to the game:

which sprite did you have to overwrite to add this one?
for example, try saving alma's sprite over agrias or a common theif or the other way arround...
the arms are really not where they should be!

i suggest if you arent already, use meliadouls duplicate sprite H85.spr as the one you write over.
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Post by: Cheetah on March 01, 2008, 03:26:49 am
I was more amused by the results than anything. But does it matter which sprite you are over writing? I though it must all have to do with how the sprites are spaced on the sprite sheet since I haven't heard anyone mention that there was data on how to piece together each individual SPR file. I used the female squire to over write for this since I just needed a quick test.
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Post by: Zozma on March 01, 2008, 03:32:57 am
well its strange because i thought it was all about spacing too.. but it also seems to have to do with the origional sprite as well... you can take an identical image of alma and save it over the female theif sprite for example, and the arms are all screwy... i donno its like the arms have to be moved all over again if you try to use certain sprites to overwrite with. so there is definately some compatability things. maybe because some characters are shorter, and of course a factor also might be the file size itself even if the images are the same size the files arent.....

another example ill give is, i have a completed Teta sprite shes about alma's size and so putting her file inside one of alma's duplicates works perfectly... however... but it just doesnt work for putting it over agrias's dupe sprite.. im not gonna go back and move all the arms, ill use the sprite that already works perfectly :D

i looked at it, and things were way out of place even if you did use the right sprite....
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Post by: Xifanie on March 01, 2008, 09:09:24 am
omg is this the legendary super stretching kongfu!?

At least 2 things affects the sprite's building in game.

- The placement of body parts.
- The sprite's Type, which are set somewhere

Type 1 is for humans, so if you take a monster sprite and insert it in a Type 1 sprite, that's not gonna be sweet.

With the 4 types, I can't recall which is for what, been a while. But it may be the reason to our problems.

If we study them enough, we could use the Type files to create a complete interface to test all possible animations using 8bit bitmap or spr files.[/i]
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Post by: Cheetah on March 01, 2008, 11:59:24 am
Having some way of previewing these things would be amazing.
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Post by: Zozma on March 01, 2008, 04:45:09 pm
you say there are four types?

does one include a variation of humans? because surely there are at least two...
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Post by: Xifanie on March 01, 2008, 05:27:56 pm
- Normal humans
- Monsters/Lucavi
- Chocobo

I never really did notice that some sprite sheets had a different body parts placement but it's not like I had 2 of them next to each other either.
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Post by: Zozma on March 01, 2008, 09:38:47 pm
try this out tho, save alma's sprite over agrias or a female theif or so on.. and test it in battle... perhapts its just that alma is shorter? i donno.. or maybe the arms connect from a differnt point
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Post by: Cheetah on June 19, 2008, 01:38:22 am
Well I have actually been still working on my Blue Mage Female sprite. She is essentially done and has been for a while, turned out that she is a Type2 sprite and looks great if placed over the correct sprites. Either way here is a update with a portrait.

My next step is to do some palette changes and then submit her. Suggestions are always welcome. I might release I couple versions of her with and without a mask. Frankly it is becoming imposible for me to do a portrait with a mask with eyeslits.
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Post by: Sen on June 19, 2008, 08:16:03 am
I'll suggest something.. If you wanna put a mask the Male ninja's lower mask can do.
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Post by: Kenshin72 on June 19, 2008, 12:30:40 pm
I like it, I may put a blue mage in the game now.
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Post by: Cheetah on June 19, 2008, 01:29:49 pm
Sen: I have referring to an eye mask. Are you thinking of using the ninja mask as kind of a vale? If so this idea has been suggested before, maybe by you, and I actually like the idea. I might have to do like three or four versions of her, which seems ridiculous. But at least it will give something for people to choose from.

Thanks Kenshin, I spent a lot of time on this and am quite proud of it.
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Post by: Zozma on June 21, 2008, 02:58:02 am
great blue mage portrait cheeta :)
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Post by: Cheetah on July 28, 2008, 06:25:59 am
Wow I am just so slow about actually finalizing and releasing things even though they are done. So here are some palette previews. Tell me what you think.

5) Is a tribute to the purple mystery/Rofokare sprite I worked on with Lasting Dawn and Zozma.
4) Just alternate colors, trying for a different hair color mostly.
3) I had a blue Red Mage so I thought a red Blue Mage would be fitting. This is also the palette of a character in the Chronicles of Kanbabrif.
2) I always try to put a little bit more diversity into the game, and that is what I designate the second palette for.
1) Standard.

I'm pretty happy with them, but feedback is always good and I'm not sure how well all of them will look with those colors as portraits.
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Post by: orangejulius56 on July 28, 2008, 06:36:32 am
Looks good catman. I like the red/black one alot.
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Post by: Cheetah on July 28, 2008, 06:38:41 am
"I'm...CATMAN!!"

You brought an interesting thing to my attention, I didn't change the black underskirt on any of them...hmmm. I'm not sure I will but it is worth trying if anyone has a suggestion. Maybe a lighter black for #4.
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Post by: Kenshin72 on July 28, 2008, 08:54:09 pm
I still like the original the best. The purple and the red one are neck and neck for my second favorite. I don't really like the other two.
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Post by: Tersius on July 28, 2008, 10:29:16 pm
Quote from: "Cheetah""I'm...CATMAN!!"
I'm not sure I will but it is worth trying if anyone has a suggestion.

It might make some of them too American Flagish, but you could try a white / off white color on some of them.
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Post by: Cheetah on August 04, 2008, 04:17:23 pm
All good suggestions I'm still working on those Palettes.

I'm really excited to say that I have finally made another step forward towards my goal of making a Red Mage and Blue Mage set. Here is the rough design for the Female Red Mage! I think my choice in Black needs some adjusting and there are likely going to be changes needed to get this down to 16 colors (especially the hair). But what do people think?

PS: I'm using the hat from the Japanese Male Red Mage. I think it is a little big though so it will need some adjustments.
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Post by: Kenshin72 on August 04, 2008, 04:44:05 pm
Wow, thats probably my fav sprite so far
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Post by: Zozma on August 04, 2008, 04:46:07 pm
nice job!
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Post by: Vanya on August 04, 2008, 04:47:59 pm
I like.
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Post by: Cheetah on August 04, 2008, 05:26:31 pm
Oh good, thanks guys. I was worried people wouldn't like the one armored, one unarmored arm thing.

I'm leaving on a trip soon and need to focus on Kanbabrif stuff, but this will be getting done. I'm thinking she is going to look really great in her walking animation with her cape flapping around.
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Post by: Cyberblade on August 04, 2008, 07:02:37 pm
I found a nearly done red mage (female) already heres the link if it would make your work faster

http://www.ffhacktics.com/forum/viewtopic.php?t=612 (http://www.ffhacktics.com/forum/viewtopic.php?t=612)
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Post by: Zozma on August 04, 2008, 09:16:20 pm
thats the one that uhh kiyari was working on right? but i like the body of this new red mage much better don't you?

still that hat is neat, well both are
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Post by: Cheetah on August 04, 2008, 10:24:34 pm
Yeah I never like the design of the older Female Mage, I have been aware of it for a long while and have been eyeing the hat. I thought about using it before but I'm liking the one I'm currently using more, but I might try experimenting.

I'm thinking of making some changes to the base body, which is an archer, to differentiate it more. Probably leg/knee high black leather boots, extending the skirt a bit, and maybe changing the look of the black patch on her chest.
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Post by: Sen on August 05, 2008, 12:41:22 am
The hat looks good enough why would you make it small?
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Post by: Cheetah on August 05, 2008, 02:00:51 am
I just think it looks a little to big somehow in the front side view. It appears as though it might be a problem in those walking animations. Just planning ahead.
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Post by: kenj_083 on August 23, 2008, 01:44:48 am
Cheetah, you might consider submitting the blue mage to the site.

Are you still working on that red mage?
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Post by: Kenshin72 on August 23, 2008, 01:48:54 am
Yeah, Cheetah, that red mage is awesome, and I've been waiting to see your final version of the female blue mage.
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Post by: Cheetah on August 23, 2008, 02:49:39 am
Yeah I am really bad about actually submitting my finished work. The blue mage will be finished soon, like hopefully submitted this week now that I'm back. I am planning a second version of the blue mage with a blindfold mask, just need to figure out the portrait but it should look sweet.
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Post by: BeoulveBlack on August 23, 2008, 08:21:20 pm
alright, so i was looking over some of those japanese portraits, and i fell in love with one of them. since they had all the portraits on the same palette (over 150 colors) AND scrambled about, i had to reconstruct one of them onto a 8bit format.

i've decided on my next project. i'll do this one differently from everything else: i'll create a portrait, then base the sprite on that. for this project, i'll be using the priest as a base, adding a new head, and placing the hood down on the back (instead of over the head like EVERY other hooded sprite...)

her name's Gabriel, and she'll be a spoiled noble raised in the dark arts. her job will either be called Dark Mage, Dark Priest, or Necromancer (i have some seriously devilish moves ready for this one :twisted: ... think necrolyte / crypt lord from GS2)

the dark mage will be like modded wizard, but will excell in fire, darkness, and status magic (think rune master from SD3), while the necromancer / dark priest will use darkness, staus, and undead based magic (think of a dragoner for undeads - i have improved undeads and added new ones, Chaos Dragon, in my patch)

any suggestions on the color scheme are VERY welcome...
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Post by: Zozma on August 24, 2008, 08:44:29 am
its nice

but the lightest red (assuming its a skin tone) is too much brighter than the rest of it. id say soften the deeper reds a bit as they certainly are too strong for a fft portrait. dont soften toooo much but it should hopefully bring it together more with the lightest shade
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Post by: Cheetah on August 24, 2008, 11:57:08 am
It is a good base portrait. Oh and Zozma is absolutely right about the reds in the hair, I thought the same thing.
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Post by: BeoulveBlack on August 24, 2008, 01:32:59 pm
BREAK TIME!!!!!

actually, the lightest hair tone isn't a skin tone. oh, and i'll try to de-saturate the colors a bit more so they seem more 'antique'

oh, and i'll do the same for the cloak. to be honest, they don't seem so dark when they are the correct (in-game) size. maybe this means my avatar's too dark too since he has black...
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Post by: Zozma on August 24, 2008, 06:04:13 pm
thats true, things tend to look darker outside of the game.

but they still look a little hard, those shades
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Post by: Cheetah on August 24, 2008, 10:18:23 pm
The coloring looks fine on it's own really, it just doesn't match the palette of the game very well. A little to harsh and bright (like and anime), instead of the earthy tones FFT uses.
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Post by: Cheetah on September 05, 2008, 09:58:43 pm
So I'm just showing off a small design change here to see what people think. Instead of having the black chest patch on the body I'm going for like an armored chest look. What do people think?

I am actually making a good amount of progress on this sprite, I'm just finalizing the design as I'm getting into the more detailed stuff. I also got really worried about color limiting this, but I figured out a good solution I believe.
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Post by: Kenshin72 on September 05, 2008, 10:09:53 pm
Looks pretty good, I like the breastplate. Very good sprite, can't wait for her to be finished!
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Post by: BeoulveBlack on September 05, 2008, 11:57:23 pm
this is really great man...i may just create a red mage job (to replace that crumby geomancer) seeing this thing...

or maybe give the red mage to the females only (a replacement for the dancer) and do another job (like blue mage) for the male bard replacement
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Post by: Cheetah on September 06, 2008, 12:24:44 am
I believe that same idea was going to be implemented into the defunked VK Patch. But with my male Red Mage and my female Blue Mage. Though I do have a male Blue Mage sprite that I am working on as well.

Okay so Miroshi had the bright idea was suggesting I change the hair, and I had been thinking about doing it anyways. So do people think this is an improvement and making the sprite more original?
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Post by: BeoulveBlack on September 07, 2008, 08:25:19 am
this does....in a way. the hair looks like a roll of chalah! kinda like agrias, but tighter 'braids'
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Post by: Devon_v on September 07, 2008, 08:54:56 pm
The braided hair is unique and looks really good, but I find that the breastplate detracts from the asymmetry that the first version had going for it. It still looks great though, and I guess maybe the armor is necessary to properly convey the warrior-mage nature of the class.
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Post by: Cheetah on September 08, 2008, 03:11:36 am
Glad you like the hair. The black patch did add a nice asymmetry, but I think the different types of arm takes over that responsibility and having it in too many places just makes things clutter. Plus more armor is better, I want this chick to be a major badass.
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Post by: Zozma on September 08, 2008, 03:47:32 am
well she definately is! ill definately be using this red mage :D
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Post by: Cheetah on September 17, 2008, 05:07:52 am
Okay so adding in the new hair made much more work for me to do, but things are coming along on the female red mage. Hopefully I will have a preview added to this soon.
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Post by: KazeKasano on September 17, 2008, 02:16:03 pm
Is the portrait that Black is using as a base Ashe from FF XII?
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Post by: Cheetah on June 15, 2009, 11:34:24 pm
So I have been working on this Female Red Mage for a very long time and just don't see myself finishing it any time soon. So I am giving it up to the community to try there best to finish it. I like the general idea of the design and a lot of work has already been done, but there is still more to be done. I work in photoshop so I have ever element of this sprite on a separate layer if anyone would like things divided up a bit. Just post any questions or requests.

To Do:
-The hair and cape need to be finished on the attack animations. Basically the hair wasn't designed to work with this cape so either her braid needs to be higher in the air or the cape needs to flap up less.
-Color reduction. Unfortunately I never took the time to do this early on, but from my tests sharing shades between the hair color and gold armor should make it all possible.
-Portrait. Obviously I never even started this.

Wish List:
-In the final designed I had hoped to make the boots sleeker by eliminating the ruffles on the sides so that they would look different from the archer's boots.
-I also wanted to make her skirt not divided and more of a mini-skirt, once again to make her a bit unique.

I relinquish this project to all the great spriters out there to help me finish this. It will be hard for me to let go of it, but I'm excited to see what people come up with.
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Post by: Smash on June 16, 2009, 07:21:03 pm
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-187.png)

Various chestplates, hats, shoes, and the arm armor. 4 is the original.

If it were me, I'd pick either 2-3, or 5-6.
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Post by: Cheetah on June 16, 2009, 08:50:11 pm
These a freaking cool. Okay lets see, I definitely like the full arm armor look. Having just the gauntlet is cool, but the idea behind the mismatched arms is that the bare arm is for wielding a weapon and the armored arm is for defense. Representing how the red mage is a mix of both offensive and defensive. So having a glove on one hand and a gauntlet in the other is okay, but I think the full armored arm is better. Plus your version of the armored arm with that joint of silver/white or whatever looks amazing!

The chest plate in 2 and 3 is pretty cool, but I think it looks way too manly like golden gladiator muscle armor. But some adjustments could probably improve it. Right now I'm liking 7 the most, the chest plate just looks more feminine. But like I said I think you could adjust number 3 so that it was the best. I think having a bit of red between the face and the chest plate is important because the gold and the skin tones seem a bit too similar right next to each other and the red helps differentiate.

The boots are perfect. The little line of gold really sets them apart and I love it.

The skirt is a major improvement. It looks a little flat and plain right now, but walking animations will likely fix that.

The hat is a bit too pointing right now. The original hat definitely needs some improving upon, but the square shape always set the red mage apart a bit.

If this is 16 colors, then great color reduction.
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Post by: Cheetah on June 16, 2009, 09:00:11 pm
When I picture a good red mage hat these are generally what I think of:

http://3.bp.blogspot.com/_In7cd9sYoR4/R ... 20/01c.jpg (http://3.bp.blogspot.com/_In7cd9sYoR4/RtOAoB0FTnI/AAAAAAAAAUQ/ePEipXJ_4Eo/s320/01c.jpg)

http://images1.wikia.nocookie.net/final ... IRDMAF.jpg (http://images1.wikia.nocookie.net/finalfantasy/images/4/4f/FFXIRDMAF.jpg)

This might seem like an odd statement, but though I don't like the art style used in FFXI I absolutely love the armor designs.

Oh and I just remembered another design idea I had. For the skirt my other idea was to make it a bit longer and divided like the Vierra red mages in FFTA. There is another idea if you don't like how the miniskirt is working out.
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Post by: mav on June 16, 2009, 09:47:34 pm
Personally, I'm a fan of number six, with five coming in a close second.
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Post by: dwib on June 16, 2009, 11:16:05 pm
6 without a doubt.

2 and 3 look like lancers, 4 looks like an archer, and 5 looks too mage-y

7 could also work but is too stocky for a female i think
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Post by: Kuraudo Sutoraifu on June 17, 2009, 01:56:54 am
Number 4 is my faves.
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Post by: SilvasRuin on June 17, 2009, 03:54:28 am
I prefer the fifth.  While it is "mage-y", the glove and light clothing (as opposed to robes) gives it a believable fencing look, which is what a Red Mage is supposed to be.  They are light and quick fighters, not armored fighters.
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Post by: Archael on June 17, 2009, 11:12:01 am
lookin good
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Post by: dwib on June 17, 2009, 10:19:48 pm
Quote from: "SilvasRuin"I prefer the fifth.  While it is "mage-y", the glove and light clothing (as opposed to robes) gives it a believable fencing look, which is what a Red Mage is supposed to be.  They are light and quick fighters, not armored fighters.

Fencing? Go back to FFTA. Red Mages have traditionally been able to equip heavy armor and broadswords, not those homo rapiers.

Besides, the only difference between 5 and 6 is the gauntlet, it's not like 5 to 8 where a full breastplate is added. 6 has a full gauntlet that gives it a perfect part-fighter look while 5's half gauntlet looks like a golden black mage glove, resulting in "mage-y-ness".
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Post by: Kaije on June 17, 2009, 11:35:31 pm
Overall I'm partial to six...

I'm just not sure how this sprite will pair well with the 'armorless' male version of Cheetahs.
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Post by: Cheetah on June 17, 2009, 11:57:02 pm
Actually Kaije that was part of the original vision too. I wanted a job where the female sprite was more heavily armored then the male version. Also if you have seen my female blue mage she has no armor, and the design for the male blue mage does have armor. Just to give some more background to my design choices.

Although why is everyone going for the silver breastplate instead of the gold?
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Post by: Smash on June 18, 2009, 12:26:44 am
Stepping away from vagrant story for a while, I brought this.

(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-190.png)

Worked with the colors, from 25 to 15; and fixed the hat.


Now the poll is between A and B, 5 and 6 respectively.
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Post by: LastingDawn on June 18, 2009, 12:53:12 am
I think I like the first one best because it doesn't have that weird shoulderpad thing.
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Post by: Smash on June 18, 2009, 01:10:04 am
Consider that keeping the shoulderpads will keep me from manually editing each and every arm on the sheet.

Im leaning towards keeping it.
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Post by: Cheetah on June 18, 2009, 01:25:07 am
The hat is perfect!

I'm still not liking the white/silver. I feel like that it is too easily mistaken as a white bra or something. I did a blind test with my wife and she agrees. Though if I am out voted I am out voted.

I'm still all about the full armored arm. Though LD is right and it does a bit too bulky, but that might just be how it is and it will hopefully look better animated. I tried to choose a very slender armored arm.
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Post by: SilvasRuin on June 18, 2009, 01:25:36 am
QuoteFencing? Go back to FFTA. Red Mages have traditionally been able to equip heavy armor and broadswords, not those homo rapiers.
I'm not interested in FFTA's kind of fencers.  Fencing is not exclusively épées and foils.  It also includes sabres.  I don't recall what exactly they could equip in FFI, but I do recall that they were not strong in defense or attack, and I had though a majority of their equipment was mage-based.  Perhaps it has been too long since I have played, but I assure you, FFTA had no bearing on what I said.  Traditionally Red Mages are the jack-of-all-trades.  Having some speed, some attack, some defense, and some magic power is what they are designed for.  In my opinion that says fencer rather than an armored spellcaster.  An armored Red Mage just wouldn't feel right to me.



My preference is again A for the reasons I've already stated.  B does not look bad, however, and for all practical purposes it could work just as well.
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Post by: dwib on June 18, 2009, 01:37:31 am
B. The full armored arm is not only easier for Smash, but also looks better imo
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Post by: jimmyjw88 on June 18, 2009, 01:50:28 am
Wow....This is looking great.
I really like what you've done with the hat, Smash ^^
Although I do not really get the true concept of Red Mage in FFs, I prefer the armed one's better ^^
With only the glove, it looks...erm....I don't really know what but something about A doesn't seem right.
Anyway, conclusion, B ^^
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Post by: Vanya on June 18, 2009, 11:29:32 am
Quote from: "Cheetah"The hat is perfect!

I'm still not liking the white/silver. I feel like that it is too easily mistaken as a white bra or something. I did a blind test with my wife and she agrees. Though if I am out voted I am out voted.

I'm still all about the full armored arm. Though LD is right and it does a bit too bulky, but that might just be how it is and it will hopefully look better animated. I tried to choose a very slender armored arm.

I agree about the chest, too. Maybe consider making the white & gold on the chest into red & white respectively instead.

The full arm gear looks good to me. I think the spaulder might look better in red, though; to make it look more uniform.

The hat is perfect now! ^_^

Quote from: "Smash"Consider that keeping the shoulderpads will keep me from manually editing each and every arm on the sheet.

Im leaning towards keeping it.

If you end up making any changes that require manually editing the arms you can count on me to do it. I don't mind doing that sort of stuff at all. I'd like to contribute something more than just my opinion if possible.
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Post by: Redux on July 07, 2009, 10:36:43 am
So is the female red mage finished? I was wondering if i could get the .spr if so, as i want to use it in my patch for the female red mage.
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Post by: Cheetah on July 07, 2009, 12:50:52 pm
Smash is still working on her. The finished product will be submitted when done. You have to be patient haha.
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Post by: Redux on July 07, 2009, 02:48:42 pm
Quote from: "Cheetah"Smash is still working on her. The finished product will be submitted when done. You have to be patient haha.

My apologies. =)

 :gay:
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Post by: ChronosAragami on September 17, 2009, 11:04:14 pm
I saw the Blue Mage was not complete, so I finished it.
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Post by: MiKeMiTchi on September 17, 2009, 11:07:42 pm
ChronosAragami, can you please post a .bmp version of it?
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Post by: ChronosAragami on September 17, 2009, 11:09:16 pm
right now !
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Post by: Seushiro on September 17, 2009, 11:10:32 pm
What is the Blue thing near the eye? cnt quite see it. . .
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Post by: MiKeMiTchi on September 17, 2009, 11:12:09 pm
Haha. Not finished yet. The blue should be a blindfold.
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Post by: ChronosAragami on September 17, 2009, 11:12:56 pm
The former had a mask I think, and I think I forgot to completely erase ...
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Post by: Seushiro on September 17, 2009, 11:16:55 pm
Ok thought it was an unfinished collar. . . good job in editing so far but the blue colors chosen bugs me. . . you myt wanna change it if u feel the same way. . .

anyway. there are a lot of unfinished sprites in the forums that should be taken in too. . .
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Post by: ChronosAragami on September 17, 2009, 11:21:16 pm
I kind of like that blue, but I better edit this and make her mask.
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Post by: ChronosAragami on September 17, 2009, 11:43:29 pm
I think now is better.
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Post by: Asmo X on September 18, 2009, 12:11:53 am
The light blue is too light. Is this your own palette?
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Post by: Wasabi on September 18, 2009, 12:25:31 am
For the female red mage, I was more in favor to what Cheetah had originally presented. It was the boots and maybe the skirt that needed work. I liked the original breastplate and single armored arm. The braided hair and hat are iffy to me - I don't have an opinion on them.

And maybe a richer blue would fit the Blue Mage? I'm digging the sprite, but she does need an eye band or face mask.
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Post by: RolyTunedIn on September 18, 2009, 12:28:49 am
Quote from: "Asmo X"The light blue is too light. Is this your own palette?
it looks like the ninja palette...
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Post by: ChronosAragami on September 18, 2009, 12:49:31 am
The blue was the pallet own sprite, all I did was add the potrait, add the colors of the other pallets and remove the mask , you think I should darken a little blue?
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Post by: Asmo X on September 18, 2009, 01:09:53 am
Wait what palette? It's probably not the ninjas. The transition from light to dark on this sprite is way too sudden. It's more gradual on the ninja. It could be that the colours are just used differently but I don't think so. Yeah I think it should be lightened
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Post by: Zozma on September 18, 2009, 01:11:38 am
rofel maybe?
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Post by: Asmo X on September 18, 2009, 01:18:43 am
Dunno. Either way, it needs to be a darker light blue.
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Post by: ChronosAragami on September 18, 2009, 01:25:13 am
Something like that ?
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Post by: Zozma on September 18, 2009, 01:30:58 am
oh my god no, go back to the way it was... sorry
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Post by: Asmo X on September 18, 2009, 01:32:42 am
Too saturated. Lift a palette from another sprite.
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Post by: MiKeMiTchi on September 18, 2009, 01:40:49 am
QuoteToo saturated.
Yes.

You may want to use these sprites' palette:
(http://i145.photobucket.com/albums/r228/MiKeMiTchi/bluemagecustomspritev1-2.png)
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-184.png)
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Post by: jimmyjw88 on September 18, 2009, 05:19:02 am
Yes. Try that blue from the blue mage.
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Post by: Cheetah on September 18, 2009, 03:20:35 pm
I'm all for picking up and finishing unfinished sprites guys it is what this community needs, but you might think about asking the original maker of the sprite if they are still an active member. I could be saving you lots of time since I have this sprite all laid out with all kinds of different versions for easy editing.

The only thing holding me back from submitting the sprite is that I wanted to release both versions at once. I could really use some input on the palettes that I was planning on using. You can see them on page 4 of this thread:

http://www.ffhacktics.com/forum/viewtop ... c&start=40 (http://www.ffhacktics.com/forum/viewtopic.php?t=143&postdays=0&postorder=asc&start=40)

Something that I could really use help on is getting a blindfold over the portrait's eyes. This is were I got stuck and ultimately got distracted from this project. Back in the day it was basically just Zozma and I spriting with others occasionally chiming in. It is great to have all these devoted spriters showing up who can be giving some much more critical input.
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Post by: mav on September 18, 2009, 04:36:54 pm
All the palettes are a bit bright for my tastes, but the concepts themselves work out fine for the most part. For a darker-skinned sprite (i.e. palette 2) use Rafa or Malak's skintones and hair color. Otherwise, they're all pretty decent.
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Post by: Cheetah on September 18, 2009, 05:51:53 pm
I think your comments about being too bright is more of a result of the lack of shading and large splotch of lightest shade on the back of her dress. So yeah maybe altering the shading would be in order. I'm also lacking good colors to replace the red of her shoes and headband.

I'm also wondering if she should have a belt or something, because she looks a bit plain to say the least.
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Post by: MiKeMiTchi on September 18, 2009, 07:49:32 pm
Quotegetting a blindfold over the portrait's eyes

Yes, I've read that thread, that would a great traditional sprite, if a blindfold would be added.
If she has that blindfold, she won't look plain, imo, Sir Cheetah.
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Post by: ChronosAragami on September 19, 2009, 01:01:15 am
MiKeMiTchi thanks for the Blue Mage palette, I guess it must have improved a little.
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Post by: ChronosAragami on September 19, 2009, 01:05:14 am
Cheetah Sorry, my intention was not to get your sprite, I just wanted to finish it so I could use it, and whoever else wanted.
Title: Re: Female Job Sprites
Post by: Masamune on November 18, 2011, 08:45:17 am
Sound's good to me. Why it is not on the front page ??
Title: Re: Female Job Sprites
Post by: Celdia on November 18, 2011, 11:54:11 am
Because you just necrobumped a topic that is over 2 years old. -_-
Title: Re: Female Job Sprites
Post by: GeneralStrife on November 18, 2011, 07:02:24 pm
Quote from: Celdia on November 18, 2011, 11:54:11 am
Because you just necrobumped a topic that is over 2 years old. -_-

(https://lh3.googleusercontent.com/-CQ1EVGgV-uA/TYk0R1iidBI/AAAAAAAAGNc/Tm8WqJO3iRs/Obama+Face+Palm.jpeg)