• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
May 27, 2024, 06:39:28 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - frank grimes

1
FFTA/FFTA2 Hacking / Re: FFTA2 Passive Abilities
October 26, 2015, 05:57:14 pm
Yeah I've got all the documentation, have had those for a while. The image on the tools page however is for abilities and not unknowns for the jobs. I've looked at a few and there is a value that is much higher for traditional tank jobs so I suspect it is something to do with damage but I haven't been able to test it properly yet.
2
FFTA/FFTA2 Hacking / FFTA2 Passive Abilities
October 26, 2015, 05:09:11 am
Long time not posting or modding (military life makes stuff take a back seat). Has anyone had any luck with passive abilities such as editing jobs to have passives rather than learn them off items? Also has any headway been made in regards to the unknown values in lennarts job editor? I've played around with some values but to no avail.

Cheers
3
FFTA/FFTA2 Hacking / Re: FFTA2 Ability Animations
November 13, 2014, 05:27:04 am
Hey slowly working on a long list of the offsets for each animation, but pretty busy at work, will try for within a week to have them all up on the wiki, if anyone can suggest a top notch hex editor it might save me some time
4
FFTA/FFTA2 Hacking / FFTA2 Ability Animations
November 08, 2014, 08:41:11 pm
Long time lurker first time poster, seen a few people wondering about changing animations of abilities, i've done that using hex but have no idea how to code a gui like the FFTA2 tools, i also have the hex locations for text locations like ability descriptions, set descriptions item descriptions etc, if anyone wants to collaborate together I think we could do some good for the ffta2 hacking community