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Messages - Tzepish

21
Completed Mods / Re: War of the Lions Tweak v2.52
June 16, 2023, 08:42:37 pm
That should be all you need to do!
22
Completed Mods / Re: War of the Lions Tweak v2.52
May 09, 2023, 07:14:44 pm
Quote from: lucaslotr on March 24, 2023, 01:24:30 pmCould the editor mess up the save somehow because of the mod or something? Would the editor even work properly?
LionEditor should work fine with this mod, I use it myself when testing things. As always, back up your save data before using it, though!

Quote from: Trajiin88 on April 26, 2023, 03:08:38 pmI would love if someone could do a makeover of the onion knight similar to this for wotl.
It's all very possible but not on my short term list for ASM to look into. There are still some normal QoL fixes (such as Mana Shield damage overflow) that are on my higher priority ASM list right now!

Quote from: Lazarus on April 30, 2023, 07:39:00 pmI have tried redownloading everything and patching from scratch and it still doesn't seem to be working.
You're scaring me, man! Do you see other changes from the mod? (for example, seeing the text "Load this data?" instead of "Load game data?" when choosing a save file?)

Otherwise I don't really have a clue why my mods would be different than others.
23
Completed Mods / Re: War of the Lions Tweak v2.52
February 09, 2023, 08:49:14 pm
Quote from: kylique on February 08, 2023, 01:31:31 pmDo you know a way for Python to recognize accents like (ç, í ã, á, à, õ, ó, é, ê,)?

I do not! Sorry, how frustrating. I a quick google search tells me you need to convert between ascii and unicode using something like "text = text.encode('utf-8')".

I barely know python myself and basically fumbled my way through the spellquotes python change in Valhalla.
24
Completed Mods / Re: War of the Lions Tweak v2.52
February 07, 2023, 03:50:33 pm
Quote from: kylique on February 07, 2023, 12:00:12 pmWould there be a way to extract the text from the game so I could translate it to PTBR? And would there be a way to apply it to your mod?

Yes and yes!

The typical way to do this would be to use fftactext, which is a part of the fftpatcher suite of tools. However, my mod uses Valhalla for text, which is not compatible with fftactext, so if you're translating my mod specifically, you'll need to use Valhalla.

Inside the Source folder (included in the download for my mod) there are instructions for reverse-engineering / recompiling the mod, so that it can be edited however you wish. This includes extracting the text.
25
Completed Mods / Re: War of the Lions Tweak v2.52
January 31, 2023, 06:31:52 pm
Quote from: Entis on January 31, 2023, 07:51:36 amOh, then probably Its because of this my game crashes when I try to go New Game... But I applied patch on translated version of game, so I think its because of this.

Oh yeah, I wouldn't trust anything other than a vanilla USA ISO. Especially because Valhalla (the ASM tool I used) relocates all the text, so it probably wouldn't be compatible with other text mods anyway.
26
Completed Mods / Re: War of the Lions Tweak v2.52
January 30, 2023, 09:10:11 pm
Quote from: Entis on January 28, 2023, 07:48:45 pmAre there any changes in the text in this mod compared to the vanilla War of the Lions?

Yes, only rules text though, not story text. For example, jobs/abilities/items were renamed in cases where the new name made more sense than the old one (for example, "Hunting Bow" became "Hunting Crossbow", because it's a crossbow, not a bow). Description text has also been made more accurate.

In the readme, try looking up "Misc UI text improvements" and "Improved equipment descriptions" for more information.
27
Completed Mods / Re: War of the Lions Tweak v2.52
January 16, 2023, 01:35:25 pm
Is it possible this is the European version of the ISO instead of the USA version? Try running it through a tool like HashCalc and see if these values match:

MD5: 18d1169cefed2d5ed77a599694f2f871
SHA1: 5120ff66f78cfd31f6e90d8ef4be8200eca563f7
CRC32: 0d6a3d9f

^ these are what I get when I check the ISO that I ripped from the USA version UMD (that I made the patches from). They also match the values I got downloading the USA ISO from the internet when investigating this (though maybe there are other dumps floating around out there).
28
War of the Lions Hacking / Re: ASM Hack question
January 12, 2023, 03:25:32 pm
I've also been known to very rarely visit these boards!

Check out my PSP notes here: https://ffhacktics.com/smf/index.php?topic=12994.0

For my mod, I modified the materia blade flag to work with any weapon equipped, so I have the ASM for the materia blade flag documented in there. Just control+f search for materia blade.

As for "how to make an ASM hack", you'll want to open up one of the Valhalla ASM files (such as default-cust-hacks.asm) and add a new entry that contains the ASM you want to write. Then when you use the Apply Patches button in Valhalla, it will patch your ISO with the specified ASM.

Feel free to message me on discord if you want more hands on help, I'm not sure how familiar you are with ASM in general.
29
Completed Mods / Re: War of the Lions Tweak v2.52
January 12, 2023, 03:10:22 pm
Quote from: Dido on January 12, 2023, 05:24:59 amBom dia! Achei o mod muito interessante, gostaria muito de jogar mas, após fundir com o PPF O - Matic numa iso de PS1 ele não abriu, uso o emulador, queria saber se esse mod roda no PS1 e se podes me ajudar?

Sorry, I don't speak Portuguese, so you'll have to make do with my English response!
* There is no PS1 version planned at this time.
* This mod is only compatible with the USA version of the PSP ISO. So if you're using a European ISO, the patch is not expected to work.
* This also means that English is the only supported language (sorry!)
30
Completed Mods / Re: War of the Lions Tweak v2.52
January 06, 2023, 01:36:08 pm
Quote from: Serah on January 05, 2023, 09:00:23 pmI have a quick question. 2.5 mentions updating the multiplayer rewards throughout the campaign but there's no option to play anything solo like in previous modded versions (like Rendezvous), Do we need to just play the Multiplayer with other players to get rewards or just from the general campaign overall?

The multiplayer missions have _not_ been made single player - it's just that the multiplayer items are now obtainable in the story. They are assigned as quest rewards and treasure hunter items throughout the campaign, starting in chapter 4. Some of them are also pre-assigned to optional characters that can join your party.

I haven't tested multiplayer with my mod, but I imagine it probably still works (as long as both players are running the mod), but it's no longer necessary to get those items :-)
31
Completed Mods / Re: War of the Lions Tweak v2.52
January 04, 2023, 01:06:42 pm
Quote from: bossablossom on January 02, 2023, 02:44:02 pmCan anyone help me installing this into Steam Deck please?

I don't have a steam deck, but I imagine you can install PPSSPP on it like any other app? And then sideload your patched ISO (that you patched on a PC)?
32
Completed Mods / Re: War of the Lions Tweak v2.52
January 01, 2023, 05:22:01 am
Quote from: ic1025 on January 01, 2023, 02:34:30 amQuick question, are Axes supposed to have 0% parry values? I understand flails not having one so maybe it's because of the way they're coded.

Yeah, Axes have always had zero Parry, and I didn't feel the need to change it. V2.51 increases axe attack power even more compared to swords, and I'd rather balance them that way. The flavor of axes vs swords is axes are "less reliable, but more powerful", and both the 0 Parry and the randomized damage feel like "less reliable" to me.

BTW, v2.52 is now up (see the top of this thread), and your suggestions for enhancing Preach and Praise with the Static Brave/Faith optional patch is in!
33
Completed Mods / Re: War of the Lions Tweak v2.51
December 31, 2022, 02:58:53 pm
EDIT: Whoops, double post.

Anyhow, I'm uploading v2.52 tonight!
34
Completed Mods / Re: War of the Lions Tweak v2.51
December 31, 2022, 11:36:23 am
Quote from: ic1025 on December 30, 2022, 08:26:27 pmI'm still early in the game but I wanted to know, were there any changes to everyones favorite Automaton Worker 8? Didn't see any in the changes note

Nope! Looks like I updated his description text for accuracy and moved his Defense Boost ability to be innate to his job instead of just "equipped" in the scene when he joins you.
35
Completed Mods / Re: War of the Lions Tweak v2.51
December 30, 2022, 02:25:50 pm
Quote from: Askkalon on December 29, 2022, 11:34:48 pmI was trying to make a change in the mod, for being able to remove the job requirements, so I could start a fresh game with any job in my units, but I couldn`t make it work using the optional patches (like the mana system and the no unit desertion). Is there a way that you could make an optional patch for this purpose? Thanks

ic1025 is exactly right - enemies use the job prerequisites to determine what job levels they should have. Removing all reqs will mess up enemies, and since I have ASM hacks that interact with that code, I think things will get super funky super fast.

Best you can do is reduce (but not eliminate) the JP requirements per job level in FFTPatcher. Don't touch levels 1 and 2 - if those values get too low it'll break some of my ASM. The rest can be lowered.

There are instructions for how to rebuild the ISO in the modding readme in the Source folder. Short version is: you can't just apply an fftpatch directly onto the wotl tweak ISO, as this isn't compatible with Valhalla. You need to patch a vanilla ISO and then recompile with Valhalla.
36
Completed Mods / Re: War of the Lions Tweak v2.51
December 28, 2022, 07:45:50 pm
Quote from: tap on December 27, 2022, 05:00:49 pmWhat translation is used here (did a ctrl+f didnt see, sorry if this is answered already)

It's the PSP version, with the PSP version script.

Quote from: azuranth on December 28, 2022, 05:49:23 pmI think I found a bug with this mod--when cycling through each unit in the party roster, sometimes the brave and faith parameters don't update and the incorrect information is displayed. For example, other units might display Ramza's BF of 70/70. This also happens when cycling through the equipment menu--one weapon's stat changes in the menu will carry over when viewing other weapons.

This is actually a known issue for FFT in PPSSPP. Version 1.14.2 will fix it, but until that version is released, there are instructions for manually fixing it here:
https://www.reddit.com/r/finalfantasytactics/comments/zvhulr/comment/j1ucw19/
37
Completed Mods / Re: War of the Lions Tweak v2.51
December 27, 2022, 03:42:26 am
Quote from: ic1025 on December 25, 2022, 02:46:08 pmIf I could make one suggestion to the static Brave/Faith optional patch. It'd be nice to increase the potency of the Orator Brave/Faith adjustment skills so you could more easily increase/decrease a unit's power with weapon and skills that calculate based on Brave or Faith.

Turns out someone found a bug, so I'll be doing a v2.52 release in about a week. It will include this suggestion!
38
Completed Mods / Re: War of the Lions Tweak v2.51
December 25, 2022, 06:04:16 pm
Quote from: Visaith on December 25, 2022, 07:28:00 amAmazing mod. Cloud path is still missable right? Or does this mod do something to guide you to it.

Some sidequests are still missable, but Cloud's isn't, because of these changes:
* Sidequest scenes no longer require Mustadio (if he "dies", he just suffers a cereer-ending injury instead, and is still happy to help from the sidelines).
* You cannot turn down Aerith's flower.
* (Some) sidequest paths now appear as red dots on the world map to help guide you to them.

Quote from: ic1025 on December 25, 2022, 02:46:08 pmOne suggestion to the static Brave/Faith optional patch. It'd be nice to increase the potency of the Orator Brave/Faith adjustment skills so you could more easily increase/decrease a unit's power with weapon and skills that calculate based on Brave or Faith.

Oh that's a good idea. I decided not to buff those skills because it'd mess with the way permanent Brave/Faith gains are made, but if they are static then there's no reason they can't be made more potent.

BTW, they ARE buffed (in all patches) in that they have higher hit rates, but yeah, maybe I'll make this change in a future revision.
39
Completed Mods / Re: War of the Lions Tweak v2.51
December 23, 2022, 04:15:46 pm
Hey everyone, I've updated the above to v2.51 to add a few bugfixes, balance tweaks, and optional patches!

Quote from: MiniEquine on December 22, 2022, 08:41:27 am...you can totally get softlocked with old habits. I removed Agrias' gear after she left with the princess since that's what you do in unmodded versions. When she returns during the rescue mission after Warjilis, she had no gear, and gets 1-or-2-shotted from the archer and knights!

This situation has been addressed in v2.51 - Agrias will now stay on the formation screen so you can fix her equipment before this battle!

Quote from: ampulegado on December 23, 2022, 12:11:39 amIs there a way to make the summoner's eidolon be an additional unit you can control with unique abilities? The summoner doesn't really feel like a summoner, it's just a spell caster with flashier spells.

As much as I absolutely love this idea, it's vastly out of scope for this mod (and maybe for FFT's engine entirely!)
40
War of the Lions Hacking / PSP ASM notes / disassembly
November 29, 2022, 03:15:43 am
Hey everyone, I learned PSP ASM and spent the last two years using it to improve my PSP mod, War of the Lions Tweak! The mod archive has the full source included (grab it here: https://ffhacktics.com/smf/index.php?topic=12993.0), but also, here's the disassembled boot.bin that I was working from while making the mod:

EDIT: Updated the attachment on 12/23/2022 with more notes (and with RAM addresses), since I updated my mod to v2.51!

Tzepish_PSP_ASM_Notes.zip

I've added several comments, but only to the parts I needed to decipher for my mod (you can control+f for # to find the comments). Hopefully the community can make something of this!