Final Fantasy Hacktics

Modding => Spriting => Topic started by: DeadManWalking on March 29, 2010, 03:51:13 am

Title: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on March 29, 2010, 03:51:13 am
Since all sorts of people have a thread just for their sprites, here's one for mine.

For my first Sprite, I made this for use as a job sprite for a class I'm trying to create in FFT 1.3, link to more info is here, http://www.ffhacktics.com/forum/viewtop ... =18&t=4877 (http://www.ffhacktics.com/forum/viewtopic.php?f=18&t=4877)

I have to thank Cheetah/Cyberbade for inspiration, as I never would have thought to use the base I did without seeing their work.

Anyway, I think the 4th portrait might need a little touching up, I'll do that in the morning before starting on the female version, anyway, here they are, if you don't know, the order is:

1. Player, 2. Hokuten, 3. Nanten, 4. Death Corps, 5. Church

Edit: I've recolored these with a new palette, and I'm thinking of just submitting it as a generic male dark knight/generic female holy knight and working on something more unique for Marshal based off of the Female version, maybe using Oracle as a base?
Title: Re: DeadManWalking's Sprites
Post by: Jon on March 29, 2010, 05:40:53 am
You posted the spritesheet as a .bmp, making it blurry. Who cares though, I can see what you are trying to do. The sprite is okay, but the portraits need work, unfortunetly that is not my area and I can't really offer any advice. As for the sprite sheet, did you use already existing colors from other characters? If not, you may want to do that, because you never know how this might appear in game. The idea is solid, and this is pretty good for a first sprite. Keep it up!
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 02, 2010, 01:38:12 am
Here's something I worked on during the downtime, with a few minor modifications based off of advice from Cheetah.

Edit: Fixed a small problem I noticed.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 02, 2010, 07:42:35 am
Hmm, not bad, colors are nice, the only small problem would be the eyes on port, they are too dark if you ask me. How is this monk as shrine knight caled?
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 02, 2010, 11:32:26 am
Haven't particularly thought of anything, although I might wind up using it if I get around to making any projects.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 02, 2010, 01:55:16 pm
Here's the prototype for a more custom male Marshal sprite made from the Squire, Cloud, and SMASH's Kent sprite, although I may change the sleeve/glove/boot colors to keep it from being monotonous.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 02, 2010, 02:28:22 pm
Upper body looks good, but you need to think of something better for legs, they look strange on him, I dunno how to say it. Try using some other legs that has such pants.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 02, 2010, 06:05:12 pm
The female sprite looks fantastic, but not so much with the portrait. For the new male sprite, definitely give him some other pants, as Kage suggested. Maybe male Thief or Algus or something.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 02, 2010, 06:08:50 pm
Here's a new version, I used Ninja instead of Cloud as a base.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 02, 2010, 06:16:45 pm
Interesting sprite. Looking good so far. Definitely Ninja than Cloud, its too puffy.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 02, 2010, 08:16:54 pm
Change the pant color--those reds are way too bright.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 03, 2010, 05:14:37 am
Yes you need to change the colors, other than that, the pants look a way better now.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 03, 2010, 02:04:20 pm
Okay, I finished up with the sprite, it just needs some playtesting and a portrait to go with it.  Here's a preview til I finish the portrait.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 03, 2010, 02:39:17 pm
Something is wrong with the forward-facing frame--the face looks too narrow, the eyes don't look right, and the hair is kind of floating over there. I still don't really like the pants--they look like sweatpants, but overall you're heading in the right direction.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 03, 2010, 04:14:01 pm
Well, that's not something I did.  That head came directly from SMASH's Kent sprite, I guess it's the risk I take when I use someone else custom sprite, it might be perfect, anyway, I edited it a bit and added portraits, here's how it looks now.
Title: Re: DeadManWalking's Sprites
Post by: Jumza on April 03, 2010, 07:10:07 pm
The front facing poses are missing mouthes...
Title: Re: DeadManWalking's Sprites
Post by: Cheetah on April 03, 2010, 07:22:30 pm
Decent design, but just a tad messy. You really need to work on where the squires body (I think that is what it is) turns into the head replacement (especially the rear angles). The missing mouth is part of this. Missing noses is okay, but mouths.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 03, 2010, 09:08:26 pm
Quote from: "Cheetah"You really need to work on where the squires body (I think that is what it is) turns into the head replacement (especially the rear angles).
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 03, 2010, 09:26:11 pm
Um... I've been checking some other sprites (Squire, Knight, and the Kent one, namely) ... and I don't see mouths on any of the sprites themselves, unless it's the singing sprite.  Or do you mean making the bottom line of the head darker than usual to kinda sorta maybe look like a mouth?

Edit: And, about the head replacement, do you mean the dark areas at the back of the head?  That was actually apart of the original hair colors, one of the reasons I picked that one was because the 'black' color was dark enough for the black on the main palette to work with it.  Though maybe I should change heads with one of the official sprites, although I was really hoping for a custom look.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 03, 2010, 09:55:50 pm
Basically, something is wrong with the face; its too long compared to others. And the eyes are strange too.

Look:
[attachment=0:azkpzr6z]Testing 12.png[/attachment:azkpzr6z]
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 03, 2010, 09:58:37 pm
Wait a second.  It might have gotten stretched in a bad way when I enlarged it, because that's certainly not what it looks like on the spritesheet in Graphics Gale.  Lemme check a couple of things.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 03, 2010, 10:09:45 pm
Earlier someone told me the sprite looked too long and the hair was too high so I tried to fix it, it may have been based on a bad copy, so I tried fixing it again.  This alright?
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 03, 2010, 10:46:48 pm
Yes, its fixed. Moving on ^^
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 03, 2010, 11:03:08 pm
Well, here's the whole sprite sheet, I've trimmed the 'neck' part off of the sprites, hopefully that'll fix the problems some have pointed out.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 04, 2010, 02:30:25 am
Looks good except your read diagonal view (I only took a quick look, for now). His right arm looks like one pixel in to the left. Compare it back with Squire, its correct. So, I think is missing a pixel or two on his shoulder. Also, those black pixels beneath his head (technically the neck area) is standing out. Try shade it like the Squire. I know that Squire's cap (is it cap?) is overlapping that, though you can try shade it like the front diagonal view.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 04, 2010, 08:38:16 am
Do what Jimmy said, and REMEMBER TO SUBMIT THOSE SPRITES DAMMIT!!!
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 04, 2010, 10:31:01 am
lol.  I'll submit the sprites with this one once it gets finished, and I may wind up using the Agrias headswap as the female marshal.  It fits with this one.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 04, 2010, 12:11:49 pm
Overall, the sprite looks pretty good. I think the palette could use some serious tweaking, but it looks pretty ready otherwise. A slightly more custom portrait would help as well.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 04, 2010, 12:19:07 pm
I think I might try switching the portrait base to the special squire portrait used in the first chapter 1 battle, but I don't know where to find it.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 04, 2010, 02:18:06 pm
I was using it once as avatar, I got it from some thread that is long forgotten (by me too), try looking at main site, there is a documentation of game's sprites where you can get portraits.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 04, 2010, 03:35:56 pm
(http://ffhacktics.com/forum/images/avatars/gallery/Others/152.gif)
You mean this one?
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 04, 2010, 05:24:57 pm
*grumbles* Why did I wait until after I finished the tedius process of copying it from ePSXe and working out all the kinks before checking back here.

This is how mine turned out, though.  I'll work up a new portrait and fix the sprite and put it back up here.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 04, 2010, 06:39:28 pm
Here's the portraits done on the new base, I should have the sprites redone later tonight.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 04, 2010, 10:00:08 pm
By the way, while I'm at it, what was the problem with the palette?
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 05, 2010, 01:35:47 pm
Y'know, I think problem wasn't with body, but with hair, this hair belongs already to a certain character(Kent if I remember correctly), try to change his face, eyes, mouth, ears, anything just to make it less Kent-ish.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 05, 2010, 04:51:00 pm
I changed it around more than a little, I wound up trying to merge the current hairstyle with another one that wasn't used much in the game, same with the face. On a related note, I picked up the portraits to Gustav and Golagros if anyone wants them.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 06, 2010, 01:04:35 am
Here's the spriteset with my tweaks, it'll probably require some more, but eh.  I also slightly tweaked the portrait again, too.  I think this is going well for my first sprite that's more than just a headswap >_>
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 06, 2010, 06:19:35 am
Well, his hair is now pillows, front especially.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 06, 2010, 08:14:01 am
But that portrait is much more unique, fix up the hair a little bit and you'll be back on track.

Quote from: "DeadManWalking"By the way, while I'm at it, what was the problem with the palette?
In my opinion the pants are just too bright for this sprite, making him look a little strange. I toyed around with some darker hues and it really pulled the sprite together. You don't have to change it or anything, but take a look at it and GraphicsGale and decide whether you prefer darker colors or brighter colors.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 06, 2010, 08:26:18 am
Portrait is pillowy, like Jimmy said, fix it up. And you left one of most importrant things the same- eyes. Change them to something you think fits.

Sprite is lookin good, but I advise doing what Mav said, it will look better
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 06, 2010, 12:06:08 pm
Quote from: "mav"In my opinion the pants are just too bright for this sprite, making him look a little strange. I toyed around with some darker hues and it really pulled the sprite together. You don't have to change it or anything, but take a look at it and GraphicsGale and decide whether you prefer darker colors or brighter colors.

Yeah, the main reason I don't want to make the pants too much darker is that the Nanten version uses a darker red.  I could try making all of the palettes darker.  I'll make a preview of it

Here it is, I also changed the eyes and thinned part of the hair to try to lose the pillowy look on the portrait..
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 06, 2010, 12:25:35 pm
I also noticed something I was afraid might happen.  I tried the sprite in the game and, during the walk animation, the arms become detached from the sprite itself.

Edit: And, when I tried adding the female sprite I made earlier. I noticed something was wrong before I even went into the game.
Title: Re: DeadManWalking's Sprites
Post by: Jumza on April 06, 2010, 04:11:43 pm
Female im not sure but the male problem is the sprite type, whatever you based this off of has the same sprite type as this one so you will need to put in the correct sprite type.(to change someone like ch.1 ramza to sprite type 2 change the shp and seq to type2 and it should work as type2)
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 06, 2010, 04:54:40 pm
Well, it might be because I had to copy a large swath of arms from the squire spritesheet to the Ninja one, because that's all the male one is, Squire's body on the Ninja's legs with a modified Kent head on top.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 06, 2010, 06:25:06 pm
I see you fixed the black pixels for rear diagonal and rear. Good job.
Both Squire and Ninja are Type 1. Which sprite did you paste on?
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 06, 2010, 06:49:47 pm
Yeah, turns out mediator was type 2.  Switched it and it seems to work alright, still requires some more testing, though.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 07, 2010, 11:08:26 am
For the Female problem, try open it with different version of Shishi. I had the same problem with Vanya's Warrior, both male and female sprite.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 09, 2010, 03:15:03 am
Ah, sorry I haven't posted in a day or two, I was busy making the plans for my patch, now that I'm back, though, I think I've got this finished.

Someone commented to me that the portrait looked a little old, and, in game I noticed a few pixels used colors from the wrong area of the palette, so, I fixed them both.  I also fixed a problem with the charging animation's face, it was a pixel too low on the sprite sheet, it's fixed now.

Also, two things about Shishi, I believe it was R999 the other day in the chatroom who told me to use Null Palette, or something like that, to fix it, or where can I find an older version of Shishi?

In any case, here's this one.

Edit: Also, just to note, because Zodiac asked me too, all my images from now on are going to be posted as .pngs.
Title: Re: DeadManWalking's Sprites
Post by: Jon on April 09, 2010, 05:40:29 am
For the female, I had that same problem once, it turned out that I was over 16 colors, which was really bad because in reality I used a slightly-slightly different color of the same exact color (if that makes any sense...) which made it really hard to find. If you have Photoshop, you can open up the program and then go to Save for Web and it tells you how many colors are being used. I bet it is just one too many. If it says you have 16, try removing 1 color and see if that helps.
Title: Re: DeadManWalking's Sprites
Post by: Kyousukeee on April 09, 2010, 07:46:02 am
If I'm not mistaken , you need to change the colour depth of your image to fit it in shishi .
The sheet has 16 colours but the portrait has 19 colours so you'll have to change it .
Also image is saved as x24 but to import it properly it should be a x8 . Open it in GraphicsGale and go to All Frames > Color Depth > 8bpp . If you don't have/don't use GraphicsGale I'd recommend you to do so .
Take a look at Mav's tutorial , I'm sure it will help .
http://www.ffhacktics.com/tutorials.php?id=10
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 09, 2010, 12:38:44 pm
Jon: I changed every color on the female sprite but the 16 main portrait and the 16 main sprite palette bright red, nothing changed, then I even switched out the portrait colors, it's not that.

Kyou: Thanks, it was simply a result of me copy/pasting parts of other portraits on mine.  It's annoying when that happens, here's the final-final one >_>
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 09, 2010, 02:17:57 pm
Now, SUBMIT if you didn't did this already! And grats on completing a sprite!
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 09, 2010, 05:13:37 pm
It's submitted =P
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 09, 2010, 06:22:22 pm
The portrait's hair (front) is still bit pillows. I may give it a try if that's okay with you that is. ^^
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 09, 2010, 07:37:51 pm
Congrats on the final version!
That purple palette looks great. I think the main one sould be orange but..
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 09, 2010, 07:54:34 pm
I tried using the Lancer colors for most of them, though orange might have worked.

And, go ahead, Jimmy.  I think it turned out alright considering it started out as Golagros' bang, heh.
Title: Re: DeadManWalking's Sprites
Post by: RolyTunedIn on April 10, 2010, 12:59:55 am
the portrait that you were working on, his hair is a little pillow shaded...
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 10, 2010, 11:14:44 am
Pillow shaded?
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 10, 2010, 11:16:02 am
You don't know what pillow shading is? Damn, where is that tutorial when you need it...
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 10, 2010, 11:05:25 pm
So, can anyone tell me?
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 11, 2010, 03:36:23 am
you are just going *color 1* *color 2* *color 3* etc til you hit the edge, making a  "ring/outline" of the colors, instead of the actual appropriate color that would fit there. (some spots should be just *color 1* *color 3*)
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 11, 2010, 08:26:06 am
Yes it is like Vamp said, but you might not understand it, I know what that is and how to avoid it, but I dunno how to say it. There was a great tutorial once, Mav or Jimmy should know where it is.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 11, 2010, 06:25:47 pm
http://www.natomic.com/hosted/marks/mpat/shading.html (http://www.natomic.com/hosted/marks/mpat/shading.html)
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 12, 2010, 12:07:14 am
Yes, that is the one I was talking about.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 13, 2010, 10:41:45 am
So that's what I'm doing wrong?  I noticed a couple more small bugs while playing with the sprite (and one big one) I'll see if I can fix the shading while working on it.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 15, 2010, 09:56:34 am
Here's a little test of what I might be using for the Berserker
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 15, 2010, 12:43:31 pm
This is Magic Knight with beard ae? Use Dycedarg's beard, it will help.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 15, 2010, 03:10:15 pm
...I am using Dycedarg's beard.  :P

I'm also using the DK as a base instead of the MK, since I didn't like which colors were linked with the face/hair on the MK, this'll make it easier to color after I finish headswapping.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 15, 2010, 09:50:53 pm
And here it is, I think it might be different enough from the Magic Knight I could submit it when it's done.  Still needs testing/tweaking, though.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 16, 2010, 08:20:15 am
Hair looks strange, shading on the armor looks blobby. I'm about to head to school, otherwise I'd give you some more in depth feedback.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 16, 2010, 10:18:22 am
Did some touch ups last night.  This any better?
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 16, 2010, 10:47:51 am
Hmmm, this looked like some other beard, I'm certain. Back side view and back rear view hair looks flat, same for armor in back views in all sorta places.
Title: Re: DeadManWalking's Sprites
Post by: Cheetah on April 16, 2010, 01:46:48 pm
The dark knight base is killing this sprite. The dark knight sprite is without a doubt the worst looking of all the original sprites, I would recommend doing something different with the body otherwise it just isn't going to work very well. Pieces of the DK might be salvagable, maybe the arms, but there is just something awful they did with the shading or something that makes it really not fit with the rest of the game.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 16, 2010, 03:14:22 pm
I may try to change and use the Orlandu or another sprite as a base--but this is what I'm going to use for the preview this weekend.  I'm going to have an annoying enough time getting a Guard sprite in working order without completely changing the Berserker sprite again, too.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 16, 2010, 06:31:20 pm
Quote from: "Cheetah"The dark knight base is killing this sprite. The dark knight sprite is without a doubt the worst looking of all the original sprites, I would recommend doing something different with the body otherwise it just isn't going to work very well. Pieces of the DK might be salvagable, maybe the arms, but there is just something awful they did with the shading or something that makes it really not fit with the rest of the game.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 16, 2010, 08:21:58 pm
I... don't particularly see it. Heck, I don't even know what else would be a good base for the sprite =P
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 17, 2010, 03:42:15 am
Here's a prototype I made for the Guard. still likely need to tweak the colors.
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 17, 2010, 03:47:18 am
the head in the middle view is just WEIRD.
fix. now.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 17, 2010, 07:50:28 am
Head in the middle, and back frame's head too. Plus eyes on middle frame. You need to think of something other for palettes, they just are too plain, you need to mix colors that aren't similiar to each other (your palettes 1,2 ,3, 5 have colors not differing enough, for example fith palette, purple cape, light blue armor, quite similiar colors), change it ASAP.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 17, 2010, 12:03:22 pm
What's wrong with the head?  And the back?
Title: Re: DeadManWalking's Sprites
Post by: degrofm on April 17, 2010, 12:38:03 pm
The head in the back view seems off-center and misshapen. The head in the front view, the hood seems to be off to the right a touch. As Kagebunji said, the eyes in the front view are odd.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 17, 2010, 12:52:15 pm
Okay, I fixed the eyes on the front, and the uneven hair on the back is due to the palette editor stretching in an odd way, and the uneven hood is apparently due to that, too.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 18, 2010, 12:56:38 am
And it's done, for now, at least.  Fixed it up quite a bit, too.[attachment=1:3bbvjivx]GuardPNG.png[/attachment:3bbvjivx]
[attachment=0:3bbvjivx]Guard Preview.png[/attachment:3bbvjivx]
Title: Re: DeadManWalking's Sprites
Post by: Boxiii on April 18, 2010, 01:39:20 am
The hood on the front view looks too solid, but other than that i like it.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 18, 2010, 01:42:24 am
Is it available? I like the colors.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 18, 2010, 02:00:40 am
Not just yet, not all the kinks are worked.  I'll probably add a portrait and finish it up Monday/Tuesday.
Title: Re: DeadManWalking's Sprites
Post by: Boxiii on April 18, 2010, 02:04:31 am
Also, any female variants, or are you doing those after your demo?
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 18, 2010, 03:17:14 am
I've got a female of the Marshal set up, but that's it.  Spriting is kind of annoying when you have a deadline >_>
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 18, 2010, 03:44:26 am
Quote from: "DeadManWalking"I've got a female of the Marshal set up, but that's it.  Spriting is kind of annoying when you have a deadline >_>
FINISH THEM ALL! TOMORROW!

But really, the Guard looks amazing, aside from that front hood thingie mentioned!
I can't wait for a female version, if it will ever be made!

Edit: I'm really likin' the Marshal too. (I read the thread backwards!)
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 18, 2010, 05:17:05 am
No, Guard is far from finished unless you change palettes, do what I said, collors on those certain palettes are too similiar! For female, I suggest using Myan/Monica armor, it is feminine.

Edit: I'm talking about these kind of difference, But you better do those palettes yourself, this one is created from my imagination, not copied from existing sprite, so it may look strange, but this is just an example either way
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 18, 2010, 05:37:38 am
Quote from: "Kagebunji"Head in the middle, and back frame's head too. Plus eyes on middle frame. You need to think of something other for palettes, they just are too plain, you need to mix colors that aren't similiar to each other (your palettes 1,2 ,3, 5 have colors not differing enough, for example fith palette, purple cape, light blue armor, quite similiar colors), change it ASAP.

Quote from: "Kagebunji"No, Guard is far from finished unless you change palettes, do what I said, collors on those certain palettes are too similiar! For female, I suggest using Myan/Monica armor, it is feminine.


'Head/Back Frame's Head' is really not going to help me much, what specifically is wrong with the back frames head?  Other people have commented on the middle head and they clarified what they meant :P  Is it the same thing or what?

Not going to be using Myan/Miang, either, the color set on the armor is too... connected, I guess, it'd all have to be the same color, I'll try Monica's.

I've already changed 2 to be more distinct. 3... how is that one not distinct?
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 18, 2010, 05:43:50 am
Try mixing silver with red on palette number 3, gold isn't exactly fitting and distinct.

I didn't clarifed what I mean on head in the middle cause it was already said it is misshapen, I added back frame to that, obvious it is that it was misshapen too.

About Monica/Myan. you weren't supposed to use them as a base, only copy/paste their armors...
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 18, 2010, 05:27:59 pm
I'm not sure I see how the back head is misshapen. The hood isn't skin tight, it's lying loose just a bit. Looks fine to me.

But as for the colours thing, I guess I can see what he says a bit.. But not on the ones he sees.
I see the legs on the last palette.. And they look.. Well, just look at the legs of the facing forward pose!
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 19, 2010, 10:56:21 am
If you don't see, then I will point it out. I said him to fix it, and he did, so it is no wonder you don't see it on current version of this Guard. And please enlighten me what palettes YOU think aren't good enough, I'm curious as hell about this. Here is first version where I said back head needs to be fixed:
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 19, 2010, 11:50:20 am
Actually that was the palette editor's fault >_> The zoom feature on he demos stretched the image oddly.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 19, 2010, 01:31:26 pm
Here, I made portraits.  And tried to fix the palettes (I still don't see how they're too similar...).  I've been trying to keep them in a theme, though =P
Title: Re: DeadManWalking's Sprites
Post by: Cheetah on April 19, 2010, 01:49:15 pm
The portrait really doesn't fit the sprite very well. I like the hair and face though.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 19, 2010, 02:32:17 pm
I was imagining a more boyish rounder portrait. Though it's good.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 19, 2010, 03:02:04 pm
I like face and hair too like Mr. Cheetah said, but hood isn't exactly working, the thing he has on head(on sprite) looks more thight than hood. The guy with red cape is definitly an improvement, that difference I was talking about. But really, try to use Wiegraaf's CH1 armor colors(my Guardian sprite also use them if this interest ya.) for palette number one armor
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 19, 2010, 03:16:50 pm
knock about 8 years off the portrait, i think the center/straight on view issue with the head isnt the head itself, its the hair + the hood. in all the other pics, the hood goes right up to before the hair line, but in the straight on view, it seems like too much hair shows, and the porportions look off
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 19, 2010, 03:57:54 pm
Quote from: "Kagebunji"If you don't see, then I will point it out. I said him to fix it, and he did, so it is no wonder you don't see it on current version of this Guard. And please enlighten me what palettes YOU think aren't good enough, I'm curious as hell about this. Here is first version where I said back head needs to be fixed:
I did say, already.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 19, 2010, 04:07:08 pm
Quote from: "Mari"But as for the colours thing, I guess I can see what he says a bit.. But not on the ones he sees.
I see the legs on the last palette.. And they look.. Well, just look at the legs of the facing forward pose!

That is all you said about palettes. Stop saying bullcrap and tell wich ones other than last dammit.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 19, 2010, 04:12:48 pm
Yeah, as Kagebunji said; could you make the hood tighter or more squire like in the portrait?
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 19, 2010, 04:23:25 pm
Quote from: "Kagebunji"
Quote from: "Mari"But as for the colours thing, I guess I can see what he says a bit.. But not on the ones he sees.
I see the legs on the last palette.. And they look.. Well, just look at the legs of the facing forward pose!

That is all you said about palettes. Stop saying bullcrap and tell wich ones other than last dammit.
I ONLY SEE A PROBLEM WITH THE LAST ONE!
There is no problems with the other ones, to me.
If I saw problems with the other ones I would have said so, sheesh.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 19, 2010, 07:13:14 pm
I made a new portrait out of the old one.  Also, there isn't enough of a single colorset in Wiegraf 1 to make a new one based off of it onto the guard's armor.[attachment=0:1rn4bjul]Guard Portrait L.png[/attachment:1rn4bjul]
Title: Re: DeadManWalking's Sprites
Post by: degrofm on April 19, 2010, 07:14:25 pm
Quote from: "Mari"
Quote from: "Kagebunji"
Quote from: "Mari"But as for the colours thing, I guess I can see what he says a bit.. But not on the ones he sees.
I see the legs on the last palette.. And they look.. Well, just look at the legs of the facing forward pose!

That is all you said about palettes. Stop saying bullcrap and tell wich ones other than last dammit.
I ONLY SEE A PROBLEM WITH THE LAST ONE!
There is no problems with the other ones, to me.
If I saw problems with the other ones I would have said so, sheesh.

I believe what Mari is referring to are the bands of purple on the facing forward pose. If you compare how wide that band of purple is to the bands of green, or light blue, or dark blue, or red on the other palettes, you'll notice a marked difference in width.
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 19, 2010, 08:31:53 pm
Quote from: "DeadManWalking"I made a new portrait out of the old one.  Also, there isn't enough of a single colorset in Wiegraf 1 to make a new one based off of it onto the guard's armor.[attachment=0:2r2hn8tv]Guard Portrait L.png[/attachment:2r2hn8tv]
Definitely looking closer to the sprite, I suppose!
The neck strikes me as a little odd, though! But no complaints from me. Just a style thing, I think.
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 19, 2010, 08:34:58 pm
very nice portrait, suits the character fairly well
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 19, 2010, 10:40:29 pm
Well, I'd like to show a little armor on the portrait, but there's not enough colors available for that.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 20, 2010, 12:27:26 am
Yeah, looks like the sprite would more with the less baggy hood. Very awesome sprite DMW
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 20, 2010, 01:36:22 am
Quote from: "DeadManWalking"Well, I'd like to show a little armor on the portrait, but there's not enough colors available for that.
Alright, let's get to hacking FFt into more colours than 16!
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 20, 2010, 02:29:03 am
Continue listen to what they say. I see constant improvements. Good job.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 20, 2010, 03:33:29 am
I looked closely at it, and it appears the armor may be too light on the purple set which could be causing the problem with the pants, I'll try making  it darker.  Hrm.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 20, 2010, 08:22:18 am
The portrait looks pretty good, just consider rounding off the left (his left) side of the hood. It's a straight line right now and looks a little unnatural. Otherwise, everything looks pretty decent.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 20, 2010, 09:01:55 am
Quote from: "DeadManWalking"Also, there isn't enough of a single colorset in Wiegraf 1 to make a new one based off of it onto the guard's armor.

If you say this, then you either din't looked at Wiegraf's legs, or at my Guardian sprite. :P

Here:
download/file.php?id=5619 (http://www.ffhacktics.com/forum/download/file.php?id=5619)
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 20, 2010, 12:05:13 pm
I still don't see how they're too similar, heck, look at the Knight in vanilla if you want to see similar.  And, Mav, the reason the portrait does that is... it's cut off at that point, like your portrait's head.

Edit: Here, I think it's too light, though, it's what's causing the problem on the purple palette, too.  I tried darkening it up and got the bottom ones.  And, I'm not putting this on the blue cape, mainly because I think it looks downright ugly with the blue cape.  So, do you still have problems with the palettes?
Title: Re: DeadManWalking's Sprites
Post by: Wolfran on April 20, 2010, 05:04:06 pm
Wow, is too much dark but looks really good
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 20, 2010, 05:11:09 pm
Quote from: "DeadManWalking"I still don't see how they're too similar, heck, look at the Knight in vanilla if you want to see similar.  And, Mav, the reason the portrait does that is... it's cut off at that point, like your portrait's head.

Edit: Here, I think it's too light, though, it's what's causing the problem on the purple palette, too.  I tried darkening it up and got the bottom ones.  And, I'm not putting this on the blue cape, mainly because I think it looks downright ugly with the blue cape.  So, do you still have problems with the palettes?
I'm confused. You used the red sprite in that picture, and you talked about the blue one..
But you forgot the purple one! That's the main one. =[
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 20, 2010, 06:29:32 pm
Yeah, I think I know the problem for the purple one, it's not the pants, but the armor is too light.

Here's one more, I decided to try again using the armor colors from the item spriteset.

I also added one more palette to use for the 'Always: Zombie' classes.

[attachment=0:37uac7bj]Guard Final Preview.png[/attachment:37uac7bj]
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 20, 2010, 06:55:10 pm
Quote from: "DeadManWalking"Yeah, I think I know the problem for the purple one, it's not the pants, but the armor is too light.

Here's one more, I decided to try again using the armor colors from the item spriteset.

I also added one more palette to use for the 'Always: Zombie' classes.

[attachment=0:2kr8nynx]Guard Final Preview.png[/attachment:2kr8nynx]
Looking great now!
Title: Re: DeadManWalking's Sprites
Post by: mav on April 20, 2010, 07:06:23 pm
The palettes look pretty good, but the last one will certainly take some getting used to. I like the purple one a lot, even though it's a tad bit reminiscent of the first blue palette. Nonetheless, great job so far.
Quote from: "DeadManWalking"And, Mav, the reason the portrait does that is... it's cut off at that point, like your portrait's head.
Are you talking about the part covering his left cheek? If so, that's not quite a cutoff point. It's just resting over his face, but do what you want; I'm the only one griping about this.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 20, 2010, 07:15:51 pm
Oh these look wonderful but on the portrait on our right side there's this fat two pixel wide line...just kinda there!
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 20, 2010, 07:31:07 pm
Quote from: "mav"The palettes look pretty good, but the last one will certainly take some getting used to. I like the purple one a lot, even though it's a tad bit reminiscent of the first blue palette. Nonetheless, great job so far.
Quote from: "DeadManWalking"And, Mav, the reason the portrait does that is... it's cut off at that point, like your portrait's head.
Are you talking about the part covering his left cheek? If so, that's not quite a cutoff point. It's just resting over his face, but do what you want; I'm the only one griping about this.

Ohh, I thought you were talking about the back end of the hood that got cut off by the edge of the portrait or something.  I could try to round that up a bit, although other people were complaining it was too loose earlier..  As for the last one. well, I was trying for the 'Death Knight' look R999 gave his Paladin sprite.

Quote from: "Lijj"Oh these look wonderful but on the portrait on our right side there's this fat two pixel wide line...just kinda there!
Ah, that was from me stetching it slightly improperly when I made it larger.  Happens sometimes.  It's kind of annoying when it does.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 22, 2010, 02:03:44 am
Now that Guard's pretty much done, here's my preview of my next project--the Adventurer.  I'm trying for an Indiana Jones-esque feel when I think Adventurer.
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 22, 2010, 03:40:55 am
Quote from: "DeadManWalking"Now that Guard's pretty much done, here's my preview of my next project--the Adventurer.  I'm trying for an Indiana Jones-esque feel when I think Adventurer.
Well, it's certainly getting a vibe you're going for but..
It still only reminds me of chemist with a new hat.

Try going for a bit of a different look? o=
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 22, 2010, 09:14:05 am
This looks nice, but change pants and make his...thing on the back more like backpack, add some stripes and backpack will be done..

Edit: you may want to use this for some sprite:

download/file.php?id=1872 (http://www.ffhacktics.com/forum/download/file.php?id=1872)
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 22, 2010, 07:54:30 pm
Here's a second version, let me know which one is better.
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 22, 2010, 07:55:49 pm
better, the other one looked too chemisty.
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 22, 2010, 07:56:34 pm
Quote from: "DeadManWalking"Here's a second version, let me know which one is better.
I say his top is certainly better, but those pants arte just strange on him!
Second one is better, though.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 22, 2010, 07:59:14 pm
What's wrong with the pants?
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 22, 2010, 08:01:32 pm
Quote from: "DeadManWalking"What's wrong with the pants?
Well, in the facing forward pose, it almost looks like big poofy grandma underwear.
So that's all I can see it as!

Not saying it's not well done, or anything.. Just looks strange to me!
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 22, 2010, 08:47:54 pm
finish fixing up the pants (crouch up slightly, thin pants slightly, darken color slightly)

EDIT: got someone else to fill this request :P
Title: Re: DeadManWalking's Sprites
Post by: mav on April 22, 2010, 10:04:16 pm
Hat seems too small/narrow on every pose. Make it bigger. The forward-facing frame, for instance, simply needs to be extended outward two pixels. You might also want to remove the design on the shoulders--they become too distracting once the backpack is in place. And finally, there's some dark outline on the white part of the hat--revise that.

This is a very interesting sprite though; once we get a nice looking whip into the game, we can finally have Indiana Jones join the party.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 22, 2010, 11:59:00 pm
Working on the arm/shoulders would be really annoying >_> but I'll check it out.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 23, 2010, 12:03:38 am
Quote from: "VampragonLord"finish fixing up the pants (crouch up slightly, thin pants slightly, darken color slightly)

then make a nice basic zombie sprite, you have free reign as far as base/looks go, so long as it is quite clearly a "zombie" and don't do the whole "corny" things like arms out and such. Just a nice basic semi-rotten(some bone showing/skin rot/etc) living corpse.
somewhere between a ghoul from fall out and emily from corpse bride?

I don't know about all of that, I'm not very great at making sprites from scratch, but I intend to include an 'undead palette' on all of my sprites from now on, from R999's use of one on the Paladin sprite.  If you see one you like, just tell me.
Title: Re: DeadManWalking's Sprites
Post by: Timbo on April 23, 2010, 12:07:57 am
I approve this idea.  You know, you could change the dancer cloth into a whip if you were so inclined.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 23, 2010, 12:59:42 am
I'm getting rid of the Dancer class, so I might just do that if I can =P
Title: Re: DeadManWalking's Sprites
Post by: DontFearGrim on April 23, 2010, 02:55:46 am
i agree with mari actually, the pants look a little out of place... maybe make them a browinish color or something? or can you just make them lower and cover his ankles by any chance?

and in the one where he's facing straight left, it looks like he's got a boner XD
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 23, 2010, 09:00:05 am
You ignored what I said, but whatever.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 23, 2010, 11:36:11 am
Dude, I changed the entire sprite, I don't think I can change the pants any more than that.

edit: Blah, I tried making the pants thinner, but it makes 'em look odd
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 23, 2010, 01:45:05 pm
Okay, I changed the pants to make them thinner, but I don't think I can add straps so easily, it'd wind up making me change the shoulders on most of the sprites, not sure if that would require me to edit the arms again or what.

Also, with the hat, I and edited it on the rear view, but I'm having difficulty making it longer/larger, it either makes the face look wierd (I.E. messing up the eyebrows) or looks a little odd one way or another.

Can someone give me an example of what they want?
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 23, 2010, 02:14:25 pm
Yup, you changed the whole sprite, and made his chest worse, Chemist's chest gave the expression a lot better, only pants were sucky. I would change it back to Chemist, but it is just me. You can forget about straps, those would look good, but it would require some work on shoulders, wich I s'pose you aren't eager to change.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 23, 2010, 03:19:57 pm
Well, I took a stab at changing the hat, here it is.  So far, Kage, most people like the thief base, so I'll keep it for at least a little more unless more people speak up.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 23, 2010, 03:44:14 pm
Heh, look WHO posted, most of them (except Mav) either never sprited, or had contact with spriting for only short time. Believe me, Chemist's chest will look far better in the end.
Title: Re: DeadManWalking's Sprites
Post by: degrofm on April 23, 2010, 03:57:38 pm
Quote from: "Kagebunji"Heh, look WHO posted, most of them (except Mav) either never sprited, or had contact with spriting for only short time. Believe me, Chemist's chest will look far better in the end.

Just because someone hasn't had contact with spriting for very doesn't mean that person doesn't know what they think looks good. I've never done any spriting, but I can tell when I think something looks good, or when something doesn't look good at all.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 23, 2010, 04:00:12 pm
Nut when you have some inside knowledge of spriting like me, Jimmy, Smash, Mav and many others, we know a lot more what looks better. I never meant any offense to you guys, so chill.
Title: Re: DeadManWalking's Sprites
Post by: Tonb3rry on April 23, 2010, 05:24:29 pm
I've not really been part of the conversation up till now, but I'm havin a thought here... they're just sprites. It's not really all that big of a deal :P
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 23, 2010, 06:06:08 pm
kage, youre like....12, gtfo.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 23, 2010, 06:19:05 pm
No, you gtfo, Stop offtoping, if you are writing posts, be creative, go to your spam section and never come out of there. Be aware that this is not spam and talking like this for long will get you a ban very soon. Now go and never return. Side note: I'm 15.

As to sprite, try using other pants than thief, they look kinda strange, especially back. There are manny pants like that, search for one that fits best.
Title: Re: DeadManWalking's Sprites
Post by: degrofm on April 23, 2010, 07:15:07 pm
Quote from: "Kagebunji"Nut when you have some inside knowledge of spriting like me, Jimmy, Smash, Mav and many others, we know a lot more what looks better. I never meant any offense to you guys, so chill.

You do realize the ego this makes you sound like you have, right? Just because I haven't done any spriting, I know less about what is aesthetically pleasing to me than you, or Jimmy, or Smash, or any of the other more versed spriters? That doesn't make even a little bit of sense. I know what I think looks good, and I know what I don't think looks good. Even if you didn't mean any offense to us, telling us that we don't know what we're talking about in terms of what looks good or doesn't look good is offensive.

More ontopic -- I agree that the chest looks weird. It looks rather too bulky, in my opinion. But what do I know?
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 23, 2010, 07:19:29 pm
Most the good ideas in art come from those unable to execute in my humble opinion and experience.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 23, 2010, 08:09:41 pm
Well, to bring this back on topic, is the hat better now?
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 23, 2010, 08:23:26 pm
Yes. Let us not stray. Dat hat looks cool ; I could see where some might not like. But to me it is fine, Like the brim is old or something.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 23, 2010, 09:04:01 pm
I think I might lengthen the sleeves on the arms a bit, but I think I'll keep the thief base.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 23, 2010, 10:00:32 pm
Give it a try on Male Archer base.
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 23, 2010, 10:03:35 pm
Maybe it's just me, but it looks like he doesn't have a neck or he's hunched over in poses 3 and 5.
And the pants are starting to grow on me, but I still think they could use a couple more tweaks.
Mostly, they look a bit pillowshaded.. Especially so in pose 3.

Though I suppose there's not too much more you could do to them in terms of much anything..
Maybe they're too plain? They're sorta like sweatpants as shorts.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 24, 2010, 12:07:36 am
Well, I've already tried thinning the pants and lengthening them.  

Male Archer?  I'm going for an Indiana Jones-ish look, I don't think the Male Archer will look very good.
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 24, 2010, 02:20:05 am
Quote from: "Kagebunji"No, you gtfo, Stop offtoping, if you are writing posts, be creative, go to your spam section and never come out of there. Be aware that this is not spam and talking like this for long will get you a ban very soon. Now go and never return. Side note: I'm 15.
(http://i273.photobucket.com/albums/jj209/blitzer_R/TheMightyGafgafrog.png)

gafgafrog is not amused

Also, the hat is coming together fairly well, though it wasnt that bad before... either way its stil far from dapper.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 24, 2010, 06:43:51 am
Quote from: "VampragonLord"
Quote from: "Kagebunji"No, you gtfo, Stop offtoping, if you are writing posts, be creative, go to your spam section and never come out of there. Be aware that this is not spam and talking like this for long will get you a ban very soon. Now go and never return. Side note: I'm 15.
(http://i273.photobucket.com/albums/jj209/blitzer_R/TheMightyGafgafrog.png)
Your best sprite so far.


As to those pants, on back frames there is this tail-coat from thief, it doesn't look good (meh, I don't even like it on original male thief), that is why you should change those pants, use something like ninja cause they are long and not too big, Algus might work too.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 24, 2010, 09:51:42 am
Just be aware that male Ninja's pants look like sweatpants. And the male Archer is a little bit too intricate to use, especially since those grieves on his legs don't mesh well on other sprites.

As for the hat on this sprite, it's better, but it's messy. Look at the forward-facing frame (middle frame), the hat has random shading in the middle. The forward-facing and rear-facing diagonal frames look pretty good overall, though I wouldn't mind seeing the hat a pixel longer on the rear view. The hat on the completely rear-facing frame (sprite on our far right) looks a little out of shape and is also suffering from some outlining. Something really looks strange on the first frame--everything looks squished. If I get some time today, I'll post an edit up for you.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 24, 2010, 01:08:42 pm
Hmm....I thought of journey look, that's why suggest Male Archer, for his boots / grieves ^^
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 25, 2010, 02:29:21 pm
Well, here's a new preview.  I might wind up changing the pants, but here's how it looks so far, complete with extra palettes.[attachment=0:2jt8nem9]Adventurer Preview.png[/attachment:2jt8nem9]
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 25, 2010, 02:32:08 pm
Cool! you're  busy! 8)  That sentinel came out great! I was downloader #2
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 25, 2010, 02:40:20 pm
Thanks
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 25, 2010, 03:38:42 pm
pallettes look TOO palletty....
Bright blue pants with a blue jacket and such.... just seems too much.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 25, 2010, 03:47:28 pm
Just blue, or all of them?
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 25, 2010, 03:53:57 pm
blue seemed to bring it out the most, but as a whole i just think the sprite needs a little contrast somewhere. The main color seems to work because its brown on khaki to an extent, which is "general adventurerness", but then it goes Blue/Bright blue Red/Bright Red Dark Green/light green etc and he looks too brightly colored.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 25, 2010, 04:33:36 pm
Don't particularly look at this one for detail.  For some reason when I use the zoomed demo options on Zodiac's palette editor, the sprites come out slightly deformed, but, does the palette look better on this one?

[attachment=0:23cbtx6e]Adventurer Preview.png[/attachment:23cbtx6e]
Title: Re: DeadManWalking's Sprites
Post by: Mari on April 25, 2010, 05:41:17 pm
I think the red one looks pretty nice.
The purple one looks pretty flamboyant, but it's not bad.
The green one is almost nice, but the pants I think they need to be just a bit darker.
The blue one just looks a little strange to me.

Top/main one still looks good!
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 25, 2010, 06:23:52 pm
I think this is a bit better, darkened the red in the purple palette, darkened the green/blue overall.

[attachment=0:37283vom]Adventurer Preview.png[/attachment:37283vom]
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 25, 2010, 06:42:25 pm
i think it looks alot better personally, the blue still irks me, but that just might be my personal taste, id suggest wait for a bit more input from others.


hmmm after looking at it a bit more, im thinking i might use the sprite as "generic hunters" if thats alright.... cause they honestly seem to look the part to an extent, at least more then the generic/random sprites ive been using.
Title: Re: DeadManWalking's Sprites
Post by: Cheetah on April 26, 2010, 01:48:40 pm
Jacket: So I'm not exactly sure what you did with the shoulders and arms but there is just too lark of a block of solid color now making it look really flat and bulky. Two options I can think of; first would be to change the shading or change of the style so that it looks a bit better or second you could add in some straps or something for the backback to add some more detail. I like the strap idea but both have a lot of potential for trouble.

Backpack: So the lightest color on the bag is a skin town and is totally messing up your other palettes. So you either need to not change that brown color in the different palettes or you need to eleminate that shade from the backpack. Both are easy and should work fine, try both and see what you think.

Hat: You are definitely going in the right direction, but it needs some more work. The front and rear views don't look like they have a wide enough flap. The front diagonal is the best. The side view might be fine. Overall they all need a bit of touch up in placement of pixels and color choice. There are several red mage hats floating around. Check them out for reference.

Butt flap: It would be awesome if you could remove this.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 26, 2010, 05:23:04 pm
All I did was remove the stripes on the arms, I'll see about maybe adding some straps

I'll see about removing that on the backpack, although I'd like to find a new color to put there.

Thanks, the only reference I have though is the Red Mage available in the custom sprites section, can you point me to some more?

I'd like to fix the other problems before messing with this.

Edit: I can't work on the sprites because my computer was hit by a virus (I've been trying to fix it all day) but my work should be fine (It's on an external hard drive)
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 27, 2010, 05:01:58 pm
I don't know if I really like the red and purple. Hypocritical? Naw It works on Terra but it's too bright for this guy.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 27, 2010, 11:36:07 pm
Eh, it's used in the thief palette which I based this off of.  Here's another preview, btw.  I touched up the palettes and the front/back hats.

[attachment=0:25zky046]Adventurer Preview.png[/attachment:25zky046]
Title: Re: DeadManWalking's Sprites
Post by: VampragonLord on April 28, 2010, 12:02:22 am
its looking alot better now.
Something still feels a bit "off" about the blue one, though that is probably just me.
Try toying with the backpacks color just a little bit to even it out, tweak the hat just a tiny bit, and in the "blue" pallette, it looks solid blue at some points, but the rest of the hats have a contrasting color band in them.
Title: Re: DeadManWalking's Sprites
Post by: mav on April 28, 2010, 12:47:46 am
The red one looks very cool, but the purple and blue ones need some work. This is a pretty good sprite overall, just consider adding some more shadow on the shoulders, cause right now it looks blobby on some of the poses. Also, can you add some more depth to the backpack?
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 28, 2010, 01:13:00 am
Well, I'll have to make all of the backpacks brown to add more depth with some skin colors, but sure.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 28, 2010, 02:09:58 pm
Here's one more =P[attachment=0:2xbghcdm]Adventurer Preview.png[/attachment:2xbghcdm]
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 28, 2010, 03:27:43 pm
Removed the Coat Tails.  But I'm not sure how I should improve the shoulders/arms.  How should I go about changing the shading?

[attachment=0:2cy9ia75]Adventurer Preview.png[/attachment:2cy9ia75]
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 28, 2010, 05:41:54 pm
I'd reckon right where the arm pit is make shading 0ne or two pixels higher(with medium tone). Should look less puffy then.
Wow he does look a lot better without the tails.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 28, 2010, 07:13:29 pm
Hrm.  Is that on the arm or the main sprites?  I'm mainly just not sure which to mess with.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on April 28, 2010, 07:44:23 pm
(http://img26.imageshack.us/img26/8263/69579956.png) (http://img26.imageshack.us/i/69579956.png/)
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 28, 2010, 08:46:24 pm
Not those, I'm talking about either editing the ones without the arms or the arms =P  I'll try the arms.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 29, 2010, 12:59:37 am
Here's this one.

[attachment=1:7qvqy4t5]Adventurer Preview.png[/attachment:7qvqy4t5]

[attachment=0:7qvqy4t5]Adventurer3.bmp[/attachment:7qvqy4t5]
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 29, 2010, 11:41:42 am
Two things, where can I find the different red mage portraits so I can use the hat off of one of them, and how did Lijj create those walking animations for her sprite?
Title: Re: DeadManWalking's Sprites
Post by: Cheetah on April 29, 2010, 12:06:05 pm
(http://i.imgur.com/H0xWA.png)
(http://i97.photobucket.com/albums/l208/xavier2000/PhotobucketUpld-190.png)

There is one other that has black on the hat too, but I can't seem to locate it, these are a good start though.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 29, 2010, 03:39:02 pm
Thanks, here's a new preview--complete with portraits.

[attachment=0:nx3b7c63]Adventurer Preview.png[/attachment:nx3b7c63]
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 29, 2010, 10:02:44 pm
Anyone?  I've heard a suggestion to enlarge the hat, but I'd like to actually get a couple of posts before I do anything.
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 29, 2010, 10:40:20 pm
Interesting portrait. Very nice. Though, that stripe on the hat seems outlined, so is his left shoulder (our right).
Also, I think his backpack could use some dark shades. His hair (sideburn) seems bit random, hmm...not sure though. And that line on neck area, should make look more like back hair rather than just a line.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 29, 2010, 11:17:23 pm
Here's another little bit.

[attachment=1:25o4y9f1]Adventurer Portrait Preview.png[/attachment:25o4y9f1]

Lydyn/Raven asked me to make the hat less round, it looked like a helmet.  Here's what I got now.

[attachment=0:25o4y9f1]Adventurer Portrait2.png[/attachment:25o4y9f1]
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on April 30, 2010, 02:51:08 am
His hat should slope bit on the front, like the sprite. Add bit dark shades on his left (our right) shoulder, backpack.
Title: Re: DeadManWalking's Sprites
Post by: Kyousukeee on April 30, 2010, 08:54:47 am
Hey nice job ^^ I really liked this one , I'd change the chemist for this one anytime .
The last preview looks better , the hat isn't so round now .
Just my two cents but I think the hat should be one pixel to the left in the diagonal front frame
(http://img199.imageshack.us/img199/7122/semttul3o.png) (http://img199.imageshack.us/i/semttul3o.png/)
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 30, 2010, 12:38:11 pm
How's this one?

[attachment=0:sbu4c0hy]Adventurer Portrait L.png[/attachment:sbu4c0hy]

And, I think I'll do that, Kyou.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 30, 2010, 02:25:37 pm
Unless someone notes something else, this should be my final preview (I'll test it in game before submitting it, though)
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 30, 2010, 02:30:10 pm
Just what the hell you did with his eyes on port on last palette?! Change it ASAP!
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 30, 2010, 02:32:45 pm
...I can change it back.  The lightest color on the band shares an eye color =P  It was like it before, too, but I guess it wasn't as noticable.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 30, 2010, 02:35:31 pm
...Just make it bright. Dark eyes aren't fitting, unless you are doing UFO sprite and portrait.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 30, 2010, 03:14:06 pm
Well, here's one more then.

[attachment=0:3bc7fqeu]Adventurer Preview.png[/attachment:3bc7fqeu]
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 30, 2010, 03:25:19 pm
Still dark, you used the lightest shades? If you have at least one color left, create bright shade.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on April 30, 2010, 03:44:02 pm
Okay this is getting annoying now >_>

[attachment=0:28sd96kj]Adventurer Preview.png[/attachment:28sd96kj]
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on April 30, 2010, 03:56:37 pm
Now it looks good
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on May 01, 2010, 02:07:00 pm
I'm going to run a few tests, and if it works I'll move on to the next pair of starter classes, the Black/White Mages.  I'm tempted to try to make them look very similar (Basically altered versions of each other)
Title: Re: DeadManWalking's Sprites
Post by: mav on May 04, 2010, 02:20:42 pm
For the portrait, the shading on the hat could use some work--right now it has a cutout look to it.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on May 04, 2010, 05:18:08 pm
Well, I think I've worked out the kinks in Adventurer, so here's the start of my next project--the Black Mage, or Apprentice, either/or.  Supposed to look like a Wizard in training :P  What do you mean?  It's got outlining issues, or?
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on May 04, 2010, 07:01:49 pm
Those darker areas of the hat could use some dark shades.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on May 04, 2010, 08:14:43 pm
I see what you mean. Not supposed to look cool! Good idea; but I'd like to see a replacement of the time mages. They kill me with their looks- just bad.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on May 04, 2010, 08:37:52 pm
Quote from: "jimmyjw88"Those darker areas of the hat could use some dark shades.

What do you mean?  Make the colors themselves darker or color in some places with a new darker shade?
Title: Re: DeadManWalking's Sprites
Post by: jimmyjw88 on May 04, 2010, 10:48:04 pm
I'm talking about the portrait, by the way. Sorry if you misunderstood. Those edge like where the hat bend, places where least source of light exposed, should put some dark shades. If you have dark shades, then use them. If don't, then add new colour, if you have remainings left.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on May 04, 2010, 10:56:54 pm
Oh, the adventurer portrait.  I can't make any new shades, unfortunately, and if I use the really dark shades, it'd look like outlining.
Title: Re: DeadManWalking's Sprites
Post by: Lijj on May 04, 2010, 11:13:55 pm
I see what Jimmyjw means; a super easy edit: just lighten the darkest shade a tiny amount and feather out the brim. Used 2nd darkest skin color for that.
Title: Re: DeadManWalking's Sprites
Post by: Cheetah on May 04, 2010, 11:44:26 pm
Is it just me or should the hat be a little bigger for the portrait. Though I have to say that the shading adjustments make it look much better.

I'm not sure about the male black mage concept, I feel like it looks like a little kid.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on May 04, 2010, 11:49:40 pm
Quote from: "Lijj"I see what Jimmyjw means; a super easy edit: just lighten the darkest shade a tiny amount and feather out the brim. Used 2nd darkest skin color for that.

Wait, what?

And, Cheetah, the apprentice is supposed to be what the squire would look like as a black mage, pretty much, young, inexperienced, just starting to learn the beginner level of Black Magic.
Title: Re: DeadManWalking's Sprites
Post by: mav on May 05, 2010, 08:12:10 am
Quote from: "DeadManWalking"Edit: And I did not see Mav's post until now :P What do you mean? It's got outlining issues, or?
It's pretty much pillow-shaded.

The new sprite is a little uninspired. Consider adding some design to his clothing to make him look even less like the standard Black Mage.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on May 05, 2010, 02:11:06 pm
Like what?

I mean, it's not supposed to look fancy.  It's just supposed to look very, very basic.
Title: Re: DeadManWalking's Sprites
Post by: Kagebunji on May 05, 2010, 02:32:50 pm
Mav means some details to make him look less "boring". Add some symbols(like White Mage) or some other details, be creative.
Title: Re: DeadManWalking's Sprites
Post by: DeadManWalking on May 05, 2010, 03:35:03 pm
Eh, I added a little trim.  Also made a female prototype, here they are.

[Images Removed]
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 05, 2010, 10:04:00 pm
I need some feedback on these before I go to edit the whole sprite sheet =P
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: Lijj on May 05, 2010, 10:51:00 pm
Just make a time mage I tell ya!
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 05, 2010, 11:19:10 pm
I've got a boatload of other sprites I need to make for my patch, too >_>

Such as...

Heavy Fighter
Female Guard
Male/Female Berserker

Light Fighter
Female Adventurer
Male/Female Scout

Support Magic
Male/Female Healer (White Apprentice)
Male/Female Cleric

Offensive Magic
Male/Female Apprentice
Male/Female Sorcerer

Special
Male/Female Red Mage
Male/Female Mystic Knight
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: SilvasRuin on May 05, 2010, 11:23:49 pm
Angled front view looks flat chested, looks like there's some funky twist in her torso or something, and the cleavage looks odd on the front view.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 06, 2010, 02:18:18 am
You're right.  I'll see if I can fix it in the morning.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: Lijj on May 06, 2010, 06:08:07 am
Well it looks like you have an agenda. I respect that. I can't wait to see the lot of these classes. Particularly the mystic knights; I liked the colorations of that class in FFV.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 06, 2010, 10:01:33 pm
I remade the female Apprentice to try to make it more in line with the theme, here it is.

[attachment=0:3r3jj6i6]Black Apprentice F Prototype.bmp[/attachment:3r3jj6i6]
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: SilvasRuin on May 07, 2010, 01:42:03 am
Front view seems to have angry eyes and an oddly angular waist.  The belt should probably have a softer curve, and the match the other views, even be just slightly partially obscured by the boobs.  Or maybe not that... whatever you do, something needs to give them a bit more dimension on the front view.  A modest female sprite certainly isn't a bad thing, but it is just a bit hard to notice, at least on that view.  Now that I think about it, I wonder if that view is somehow skinnier than the other views... the sleeves do look less poofy.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: VampragonLord on May 07, 2010, 06:57:16 am
front side view vs front view, she looks MUCH skinnier.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: Kyousukeee on May 07, 2010, 07:48:29 am
The waist looks odd in diagonal front view , move it one pixel to the right .
(http://img266.imageshack.us/img266/6765/0aqagxeg.png) (http://img266.imageshack.us/i/0aqagxeg.png/)

You could also move the hat one pixel to the left .
(http://img689.imageshack.us/img689/6765/0aqagxeg.png) (http://img689.imageshack.us/i/0aqagxeg.png/)

Is her botttom colour supposed to be darker than the top ? Because I see a big difference in the colours there ^^
Good work with the generic human BK , looks pretty good
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: mav on May 07, 2010, 12:39:41 pm
Hat is one pixel too high on the forward-facing frame, and one pixel too far to our right (her left) on the forward-diagonal frame (as Kyo just pointed out). You may also want to give her a darker hair color, cause right now it's doesn't look good with that hat color.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 08, 2010, 01:13:36 am
Did some more work on the male Apprentice, though I probably need to touch up some stuff.

[Image Removed]
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 08, 2010, 01:15:41 am
Oh, I forgot to edit the extra faces...
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: Asmo X on May 08, 2010, 03:04:51 am
The male apprentice doesn't have enough depth on his face. It looks like a potato chip.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 08, 2010, 10:20:27 am
What do you mean?
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: Kagebunji on May 08, 2010, 11:21:13 am
He means shades, shades....
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 09, 2010, 12:18:11 am
Haven't gotten to the face yet, but I touched up the body a bit.  R999 suggested I move the clothes over to keep him from looking slouched.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: mav on May 09, 2010, 01:20:38 pm
I can't tell, but maybe the hat should be moved one pixel to our left on the side-view frame and forward-diagonal frame. Change the hat color on the purple one to the same yellows used on the first blue one. Consider changing the skin tone on the green one too. Otherwise, not bad. Keep up the good work.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 09, 2010, 09:14:45 pm
This should be the last big update to this sprite, I updated the colors, pushed the hats over and added the extra faces.

[Image Removed]
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 11, 2010, 04:25:26 pm
I took a day off to go job hunting, didn't find anything, but anyway, here's the first version of the portrait for the male apprentice

[Image Removed]

Lemme know whatcha think.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 11, 2010, 10:10:06 pm
I know I said I wouldn't post any more big previews of this sprite, but that was before I remembered that I forgot to put the portrait on >_>

[attachment=0:1e4wf5vy]Black Apprentice Prototype.png[/attachment:1e4wf5vy]
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: Lijj on May 11, 2010, 10:15:48 pm
Is it wrong to post so many images? Looks nice. I almost suggested you lighten the edge up on the ear but didn't want to be pesky more so; looks better!
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 11, 2010, 10:30:31 pm
Good point, I removed most of them.  And I'll lighten up the edge of the ear before I test it in game.
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: DeadManWalking on May 12, 2010, 02:03:36 pm
I figured, since they're very similar, it would probably be a good idea to go ahead and do the male Healer (White Mage Apprentice)


[attachment=0:28elkwli]Healer Preview.png[/attachment:28elkwli]
Title: Re: DeadManWalking's Sprites: The Apprentice
Post by: Kagebunji on May 12, 2010, 02:08:07 pm
Make his eyes less angry, he is white mage, not some warrior who want to kill, heh. And reds seem kinda saturated, but may be my monitor doing things.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 12, 2010, 02:16:26 pm
It's the same red that's on the priest palette, and, sure.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Kagebunji on May 12, 2010, 03:15:43 pm
Like i thought, these reds look saturated in this computer, but when I tossed it over to the one I use for spriting, it looked okay. Damn this thing. Btw, back side view has shading problems, or rather lack of shading, in the upper part of hood, I bet you copied Rofel's head, and I know how you recolored it, all shall look good when you shade it more.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: mav on May 12, 2010, 09:09:31 pm
Eh, for whatever reason the red ain't working out right. Also, you have some outlining going on on the arms, where you use the black shade. And what's going on with the shading at the bottom of the robe for the last two frames?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: SilvasRuin on May 12, 2010, 09:19:26 pm
I think it's the dimmer gray making the red look too bright.  If you're not going to use white, you should probably use a dimmer red too.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 12, 2010, 09:52:28 pm
...actually it's the same shades of white, too.

Edit: And, what do you mean?  What's at the bottom of the sprite on the last two frames?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: SilvasRuin on May 12, 2010, 10:38:43 pm
You're using all of the exact same shades?  Huh...  Well this isn't the first time the same colors look significantly different when used on something else.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: jimmyjw88 on May 13, 2010, 01:48:09 am
The bottom (below the waist) of the last two frames are dark (total grays), compare with the front and front diagonal frames.

EDIT: Rough edit.[attachment=0:mud81zvj]Healer Test.png[/attachment:mud81zvj]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: mav on May 13, 2010, 12:16:11 pm
Quote from: "DeadManWalking"Edit: And, what do you mean? What's at the bottom of the sprite on the last two frames?
[attachment=0:3w3zlm0u]temp.png[/attachment:3w3zlm0u]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: jimmyjw88 on May 13, 2010, 06:45:35 pm
Ah, that's much better than what I have. Haha.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Lijj on May 13, 2010, 06:48:49 pm
For some reason it looks a lot better. I could tell the original post was un-changed White mage colors(just used one myself) but the whites work better with this build because of the shading I suppose.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 12:28:13 am
Played the heck outta Fallout 3, but managed to get the rest of the healer poses/palettes done, I lightened up the white shades, too.  Hopefully that'll help the problem some people had with it.

[attachment=0:x1hlwpyg]Healer Preview.png[/attachment:x1hlwpyg]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Meow_von_Lazerstein on May 14, 2010, 12:40:03 am
Looks good to me just maybe brown gloves instead of the trim color.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: SilvasRuin on May 14, 2010, 12:47:13 am
The first, third, and fifth palettes are far too similar.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 12:57:32 am
...it's pretty much exactly how they are on the original priest.  I don't quite know how to differentiate them...
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Lijj on May 14, 2010, 01:06:34 am
You could make one with grey-trim.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: SilvasRuin on May 14, 2010, 01:11:39 am
I guess I never noticed the priests looked so similar before.
Well most sprites tend to have a particular color scheme for each faction or whatever, so maybe make the trim match each faction's primary color?

Oh, and you seem to have some outlines that are far too dark.  The side view, back angled view, and front angled crouch have the worst examples of this, but the crouch probably isn't actually too bad as you'd expect a shadow there anyways.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: jimmyjw88 on May 14, 2010, 02:16:26 am
What Silvas said, and one more thing...

Fix this:[attachment=0:3m1auqou]Healer Test1.png[/attachment:3m1auqou]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Kagebunji on May 14, 2010, 09:42:27 am
Um, I told you to make his eyes friendly, direct copy of Rofel is not working, and you didn't shaded the upper part of hood too like I said....


And fix this too.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 11:40:24 am
I changed it from Rofel's eyes, guess I need to edit them some more.  And you said it was only on the one rear view, which I did add shading too.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Kagebunji on May 14, 2010, 11:42:38 am
I see no change in it at all, send me small poses, I will show you how to do it.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 11:45:42 am
Here, take a stab at it.

[attachment=0:1kqz1tqi]Healer2.bmp[/attachment:1kqz1tqi]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Kagebunji on May 14, 2010, 11:51:19 am
Now, look closely on frame number two and three to see difference on eyes, and on frame number four to see difference in hood.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 02:32:13 pm
This should be my last portraitless preview.

[attachment=0:mm5eopi1]Healer Preview.png[/attachment:mm5eopi1]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Cheetah on May 14, 2010, 03:14:19 pm
There appaera to be some solic black pixels under his belt in the front taking damage frame.
His belt looks crazy verticle in the front facing kneeling frame.
The shading on the belt/sash in general looks a bit odd, especially when you look at the front side view of the purple palette.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: mav on May 14, 2010, 05:07:05 pm
There's also a random line of black pixels on the side view. Likewise, his head looks detached on the forward-facing, damage-taking view. The belt could use some fixing on the forward-facing and forward-facing diagonal views. Those black outlines are little tough on the eyes too.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 07:15:31 pm
One thing at a time, sheesh =P

1.  Cheetah, that's not black, that's just dark.  I fixed it, though.

2.  Cheetah... what are you talking about?  You can see all of two pixels of the belt on that frame, I don't think that can be crazy anything.

3.  Cheetah, Howso?

4.  Mav, I lightened up a line of pixels, I guess.  They were dark, not black.

5.  Mav... it wasn't detached, it was just dark.  Get your eyes checked :P  I lightened it up.

6.  Howso?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: mav on May 14, 2010, 07:47:05 pm
The dark color used for some outlines (aye, they're not actually black) are just too dark, in comparison with the other clothing shades. Lighten it even further. Or just use your darkest clothing shade, where possible.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 08:04:26 pm
What about the belt?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: mav on May 14, 2010, 08:39:28 pm
Messy and blotchy shading on the first four poses/frames. What belt is this based off?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 09:25:43 pm
Dycedarg's.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 10:14:00 pm
Here's another preview with some tweaks I've made, along with the portraits.

[attachment=1:16lrp4of]Healer Portrait Preview.png[/attachment:16lrp4of]

[attachment=0:16lrp4of]Healer Preview.png[/attachment:16lrp4of]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: SilvasRuin on May 14, 2010, 10:38:40 pm
Why do the hoods look separate from the robes in the portraits?

And what's with that strange blotch in the crouch view that seems to be the same colors on every palette?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 14, 2010, 10:49:51 pm
Which crouch view and what blotch?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: formerdeathcorps on May 15, 2010, 12:38:01 am
Quote from: "DeadManWalking"Which crouch view and what blotch?

The buttocks are unusually bright because they have the same colors as the hood, it seems.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 15, 2010, 01:09:02 am
...you mean the same colors as the rest of the robe?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: SilvasRuin on May 15, 2010, 01:39:23 am
No, I meant the front crouch.  Right in the middle is mostly black pixels with a couple brown, and it's there on every palette.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Kagebunji on May 15, 2010, 06:54:07 am
Silvas is correct. And portrait has too many black, or dark, or whatever outlines
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 15, 2010, 09:34:39 pm
Here's another preview, this should have fixed most of the problems people had.

[attachment=1:yh9l30pp]Healer Preview.png[/attachment:yh9l30pp]

[attachment=0:yh9l30pp]Healer2.bmp[/attachment:yh9l30pp]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: R999 on May 15, 2010, 10:16:32 pm
My first impressions:



Hope this helps!
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 16, 2010, 12:06:08 am
1.  You're... literally the first person to make that complaint.  I just figured it looked like baggy robes.

2.  I tried changing it up a bit.

3. ...what?  His shoes are the same color as his gloves, brown.

4. Er, what?  The white's are pretty much just a lighter version of the regular priests robes.

5.  The reds are exact duplicates...I don't want to make the red darker to keep it as different as I can from that palette.

6.  Same color as the boots...
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Lijj on May 16, 2010, 12:25:45 am
Looks fine;. It's smaller than the original female white mage.
 I like the portrait and the way you got the fabric looking, but in the last three the brightest"white" is too saturated , green trimmed one has greenish tint robe and Purple one has a lighte purple looking robe. The colors for #1 and #3!
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 16, 2010, 12:32:12 am
I'll try desaturating them, but they're pretty much exact copies of the priest palette (the whites, at least).
Title: Re: DeadManWalking's Sprites: The Healer
Post by: R999 on May 16, 2010, 12:38:14 am
What? you are directly transferring colors from another palette?... Trust yourself, make good color judgement. The original colors have good color balance, but they have different degrees of shading. Don't believe me? Put your sprite side by side next to the normal priest, see if their colors still look the same, at a glance. They clearly do not, despite using the same colors. Shape Size Space can also influence the visual interpretation of an object. If you are having difficulty in grasping Color Theory, try to turn down the saturation completely (so the sprite is black and white) and then adjust the contrast levels so it looks perfect (as black and white). After you have what you want, and then you can start applying colors. Use the game's other palette colors for Reference and reference only. You have to do some work there~

edit: Remember you only have to adjust the colors very very slightly here. I can do it for you if you want, though I am fairly busy with sprite work myself so you'll need to wait a little.

By the way, having the shoes being the same color as the hands maybe problematic.  I think they might look beter if they were in Red or even White. I would try that.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Lijj on May 16, 2010, 12:44:57 am
I almost believe it. Maybe the ports just look saturated on my monitor. I noticed the colors for the original white mage are odd. And, right (R999) some builds work with certain colors better. I didn't actually put em side by side.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 16, 2010, 02:17:10 am
R999: To be honest, the gloves were originally red (with no red trim on the sleeves) and that got complaints of it making the sleeves look too long, which is why I'm hesitant to make the shoes red, in case it'd cause a similar complaint.  I usually do wind up modifying (sometimes heavily) the colors, the red for the primary palette was an exception, though.  I'll work on it, though, again, I'm hesitant to make it darker as I want to keep it able to be differentiated between the third palette.

Lijj: Portrait colors I tend to not mod as much (I normally get yelled at to not change them if I do >_>)  But I'll see
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Jon on May 16, 2010, 10:36:07 am
Hmmm, where to begin? I like your effort DeadMan, but I see a few mistakes here and there that the others already mentioned. Imo the shoes are fine how they are, but you may want to change that shadow on the bottom a little (unless you are using the original shadow from Rofel or whoever). The portrait is alright, but it looks too much like a special character rather than a generic, but who cares, maybe it is a special healing unit? If you are aiming on making a Paladin, however, you might want to strap some armor onto him, but that is only if this is supposed to be a Pally. If not, continue how you are going. Good luck :)
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 16, 2010, 11:02:01 am
It's not a pally, it's supposed to be a white-mage-in-training generic unit, with too-baggy robes.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 16, 2010, 11:26:05 am
Here's one more preview.

[attachment=0:e2mxiqe0]Healer Preview.png[/attachment:e2mxiqe0]
Title: Re: DeadManWalking's Sprites: The Healer
Post by: GeneralStrife on May 16, 2010, 11:29:03 am
I like it, It's supposed to be a healer class of some kind ?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 16, 2010, 11:33:16 am
It's for the patch I'm working on, viewtopic.php?f=2&t=4911 (http://www.ffhacktics.com/forum/viewtopic.php?f=2&t=4911)
Title: Re: DeadManWalking's Sprites: The Healer
Post by: Lijj on May 16, 2010, 06:21:32 pm
Now they look like exactly like the palettes for the white mages. Who can complain about that?
I think they look better less saturated. Look done to me.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: SilvasRuin on May 16, 2010, 06:33:06 pm
Why is there still a brown pixel or two on all the palettes for the front crouching frame?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 16, 2010, 06:36:36 pm
Shadow.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 17, 2010, 11:31:58 am
Quick question.  Aside from the OK, DK, Sam, Lancer, Cavalier and Gafgarion style helms, are there any others?
Title: Re: DeadManWalking's Sprites: The Healer
Post by: mav on May 17, 2010, 12:22:41 pm
I think that's all of them, but I'm not sure.
Title: Re: DeadManWalking's Sprites: The Healer
Post by: DeadManWalking on May 18, 2010, 02:54:23 am
Well, I'm not finished working the kinks out of the Healer/Apprentice, but I think I've done enough I can start working on another project too, another starter class, the Soldier.  I probably need to lighten this up, but it's the prototype.

[attachment=0:2bmuc5ad]Soldier Preview.png[/attachment:2bmuc5ad]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: SilvasRuin on May 18, 2010, 03:43:45 am
Ooh, I like.  The shine looks a bit flat on the top part of the helm on the side view though.  Diagonal front gloves might could use a tiny bit more shading too.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 18, 2010, 11:27:28 am
I don't like the legs/boots at all. They look a little too bulky--except on the rear diagonal view. And those shades of brown you used don't work on this sprite, for whatever reason. You may even want to recolor the hands to match the face, but that's up to you.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 18, 2010, 11:35:01 am
Wait, what's wrong with the legs/boots?  They're essentially untouched from the Squire... (I just copied Vanya's Warrior idea and recolored part of them to be armor color)
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 18, 2010, 12:10:48 pm
There's actually nothing wrong with them, I just find them ugly. It's not something I'd say needs fixing, it's more like me nitpicking unnecessarily. Don't worry about it.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: jimmyjw88 on May 18, 2010, 06:49:41 pm
I agree with mav. Maybe some other boots? Hmm...Don't know.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 18, 2010, 09:54:10 pm
I dunno.  But if you have any suggestions, nows the time.  I'm nearly done, I still need to add the extra faces and finish the palettes, but here.

[attachment=0:3ibfnwby]Soldier Preview.png[/attachment:3ibfnwby]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: GeneralStrife on May 19, 2010, 12:33:09 am
The boots aren't BAD...they just aren't good, but thats not your fault. I like the sprite.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 19, 2010, 12:55:34 am
Any suggestion on what to replace the boots with?
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Lijj on May 19, 2010, 01:05:55 am
I don't mind those boots. They actually look good in the 3rd & last palette. Maybe if the palettes 1 and 4 were anything but the brownish tones you've used.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Twinees on May 19, 2010, 02:48:53 am
I'd really like this sprite to be more unique, i'm a massive fan of the helm, but you can really tell that he has a squires body.
Keep the body and shoulder pads (perhaps, or change to custom/not squire) and change the arms and boots. Good luck DMW.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 19, 2010, 03:30:25 am
Well, it's meant to be a substitute for the squire, similar to Vanya's warrior.  But I'll take a look around...
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 19, 2010, 11:10:51 am
If you want an armored look, you could use Ch. 1 Ramza's boots or Ch. 2-3 Ramza's boots. If you want traditional boots, you could try Olan's, Gafgarion's, male Thief's. There are tons of options, but they all come with more work.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Kagebunji on May 19, 2010, 11:35:04 am
Delita's CH2 legs are cool-looking and armored. Helm still resembles Lancer to me, but to fix it, you would need to use completely differenet helm. Arms, you could just use Vanya's warrior sprite arms. Chest is okay I s'pose.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 19, 2010, 12:58:11 pm
...no it's not, Kage.  Delita's CH2 legs seem meh, and I didn't particularly like Vanya's arms, it's why I didn't use them.  I tried changing the boots to Olan, didn't like the way it looked, they were too large.  The thief's looks a little goofy, too.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 19, 2010, 02:14:12 pm
I've instead tried Lijj's solution, along with finishing the rest of the sprite sheet, I just have to test it in game and fine tune the palettes.  Here it is.

[attachment=0:vntxdfgq]Soldier Preview.png[/attachment:vntxdfgq]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Kagebunji on May 19, 2010, 03:46:39 pm
Legs of Delita CH2 are meh? WTF? You livin in a cave or what? The same about Vanya's Warrior arms.

Well, whatever, looks like you have your opinions, just like I have mine. Whatever.

I quit.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 19, 2010, 03:52:50 pm
Delita's legs are too skinny and I don't like the outline look Vanya's shoulder pads have.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 19, 2010, 04:18:38 pm
I think the problem is that not all of us quite understand what you want this sprite to be, DeadMan. I think you should go ahead and continue creating a sprite that you'd like, not necessarily one that would impress us. Just to clarify, I thought you wanted a lightly armored sprite (which is why I suggested Ch. 2 Ramza's boots). See my attachment for what I mean:
[attachment=0:xxo7d9rc]temp.png[/attachment:xxo7d9rc]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 19, 2010, 04:29:58 pm
Nah, I want it to be fairly heavily armored, like I have it now.  The Soldier is the squire replacement and is supposed to lead to the heavy physical classes (I.E. Knight, Dragoon, Guard, etc) the Chemist/Adventurer is the one that leads to the light physical classes (Thief, Archer, Monk, etc)
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 19, 2010, 11:44:42 pm
Here's the portrait I've made.

[attachment=0:1lwn0nug]Soldier Portrait.png[/attachment:1lwn0nug]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 19, 2010, 11:59:38 pm
Helmet shading is really bad. I have no idea where the light source is coming from--you need to keep it consistent with the face. Also, the general shading pattern on it has a very cutout vibe that needs to be fixed.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 20, 2010, 12:07:19 am
There an example of what would be considered good shading for this helmet?  As I'm... not particularly artistic.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: jimmyjw88 on May 20, 2010, 01:23:10 am
Aside from the topic, I have one question for both DeadMan, and Lijj....

How the hell you two work with such great speed?? DeadMan come out one sprite, Lijj come out one, DeadMan come another just not long, same goes for Lijj....

Any tips on this? Or am I slower than everybody else? Lol.

EDIT: Portrait ~ What mav said.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: blade8531 on May 20, 2010, 01:27:20 am
the angle kind of reminds me of a helm from diablo 2.
http://classic.battle.net/diablo2exp/it ... elms.shtml (http://classic.battle.net/diablo2exp/items/normal/helms.shtml)
its the third one down.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 20, 2010, 02:19:22 am
Mainly the lack of a job, lots of free time, and needing a hobby.

Edit: Also, that shading was me trying to make it look like the sprite =P  Still, I need some kind of reference if you want me to improve it.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Lijj on May 20, 2010, 06:20:17 am
Great shape on the portrait DMW. Shading looks bad though.
The helmet could use that texture found throughout a lot of the ports. Makes it look antique or something. See Iron Giant for the exact marbling texture I mean.
Edit: Yes, we all need a healthy hobby or two right? I feel like i just got faster after finally finishing the Terra sprite after the first attempt, rather: FAIL. But i space out sometimes or get distracted, so I don't think I'm  that fast. yet
JimmyJW: Use Photoshop and it's keyboard shortcuts{ B= Pen , I= Color Copier , G= Fill In, M = Rectangular Selector Use Shift key (when moving a copy and paste) to keep straight etc.}
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 20, 2010, 01:03:57 pm
...that just looks like random blotches of color on most of it's helmet, really.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 20, 2010, 02:57:32 pm
Well, here's a random second attempt.  I dunno how much better or worse it looks, though.

[attachment=0:3e2lwkdc]Soldier Portrait.png[/attachment:3e2lwkdc]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 20, 2010, 04:21:14 pm
Three shades for the entire helmet ain't enough. Right now you have two areas of shine surrounded by blobs.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 20, 2010, 05:00:19 pm
Well, I can get one more shade, but it'll make the eyes look a bit odd.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 20, 2010, 05:51:58 pm
Before we get to meeting the color limit, take a look at the attachment for an idea of what direction to take this helmet.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Cheetah on May 20, 2010, 07:17:18 pm
Sprite: This might be a little late, but I am really not a fan of the current helmet. He looks like he has a bullet for a head, it is just way too boring.

Portrait: Mav is on the right track for the shading, but I think a spruced up design for the helmet is much needed.

Right now this project is just looking way to much like Smash's Cavalier.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: GeneralStrife on May 20, 2010, 07:19:01 pm
Soldiers Shouldn't Have Epic Fancy Equipment.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: jimmyjw88 on May 20, 2010, 10:19:55 pm
I agree with Sir Cheetah.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 21, 2010, 12:16:06 am
To be honest, I'm with GeneralStrife.  They're not supposed to look ornate and fancy, they're supposed to look easily mass produced and generally 'standard issue.'  If you have an example of something that would fit under that that you'd like, by all means, show it and if I like it I'll change it.

In the meantime, here's one more set of portraits, texture mainly thanks to Mav.  I changed the shape of the helmet back to what it was in my first design, as I didn't like that change mav had.  It made it look kind of conical.

[attachment=0:3mix9p96]Soldier Portrait.png[/attachment:3mix9p96]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: mav on May 21, 2010, 12:49:28 am
Looks better. Of course, I agree with Cheetah and Jimmy, but a complete portrait overall may be too much.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 21, 2010, 06:15:06 pm
As I said, if you have an example of something that looks different but isn't ornate, fancy, or otherwise anything more than mass produced 'standard issue' feel free to put an example, like this one where I just added a stripe.

[attachment=0:2lev0hgk]Soldier Preview 2.png[/attachment:2lev0hgk]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: SilvasRuin on May 21, 2010, 11:54:57 pm
The stripe looks weird.  I preferred with without the stripe.

And I really have to agree with making the armor simple for a Squire replacement.  Squires aren't legendary, epic, or fancy so why make their armor create that appearance?
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Twinees on May 22, 2010, 12:48:18 am
Yeah the stripe does look out of place.
Im still having a lot of trouble coping with that different colour on the bad of his boots. I probably wouldnt mind if the colour that is just on the top rim of the boot, like the front and diagonal facings, continued around his boot.
Good luck DMW.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 22, 2010, 12:53:43 am
Yeah, I didn't think it worked out very well, but I just meant it to keep it simple if they wanted an example, pretty much.  Also, I'll see about working that in.  Might work.

Wait... I don't know what classifies as the rim of the boots.  The outline of the bottom front part?
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 22, 2010, 01:57:31 pm
Okay, for some idiotic reason the palette editor isn't making previews anymore, just whining that 'Not enough storage is available to process this command'
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 22, 2010, 04:44:40 pm
Rebooting helped.  Anyway, I changed the boots on a suggestion from Twinees.

[attachment=0:rx560mj6]Soldier Preview.png[/attachment:rx560mj6]
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: GeneralStrife on May 22, 2010, 05:23:03 pm
Hmm...boots look much better now. I don't see anything really wrong with the sprite anymore.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Knox on May 22, 2010, 05:50:40 pm
Yeah thats a big improvement, Looks pretty rockin' now. Good work!
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: Vanya on May 23, 2010, 02:08:55 am
The helmet in the sprite doesn't match the one in the portrait.
Looks pretty good otherwise.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 23, 2010, 09:49:05 am
Howso?  No one else has thought that.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 23, 2010, 01:16:15 pm
Hrm.  For my next project, does anyone know of any female sprites that have pants?
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: GeneralStrife on May 23, 2010, 01:49:19 pm
Quote from: "DeadManWalking"Hrm.  For my next project, does anyone know of any female sprites that have pants?

Rafa.
Female Ninja.
Title: Re: DeadManWalking's Sprites: The Soldier
Post by: DeadManWalking on May 23, 2010, 04:31:41 pm
Well, here's what I got for a Female Adventurer.  I want to give her a hood or a hat or something, but I'm not sure what to use, I don't want to use the female Ninja's because I'm already using a Ninja part, and because I want to save that for the female Guard, but I dunno what else I could use that'd leave 'er with hair.

[attachment=0:2pmqnjpw]Adventurer F Preview.png[/attachment:2pmqnjpw]
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: mav on May 23, 2010, 04:45:39 pm
Hah, she's badass. She definitely needs something to differentiate her from the Dancer though. I can't think of a good looking hat, but maybe you could just change her bangs and eyes a bit? Great start, man.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Zozma on May 23, 2010, 05:23:28 pm
cut her hair :0
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 23, 2010, 05:43:15 pm
To be honest, I like her hair, but I wanna try to change it up, so, here.  I dunno if this'll work or not, though.

[attachment=0:2tr7ys0u]Adventurer F2 Preview.png[/attachment:2tr7ys0u]
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: mav on May 23, 2010, 06:00:37 pm
Looks pretty cool, but could you change it to the pants color?
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 23, 2010, 06:06:13 pm
It's the same color as the male adventurer, what did you have in mind?
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: jimmyjw88 on May 23, 2010, 07:00:15 pm
Looks good. Pillow shades on the bandana.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: mav on May 23, 2010, 10:05:12 pm
Quote from: "DeadManWalking"It's the same color as the male adventurer, what did you have in mind?
Assuming that was to me, I should clarify: could you change the color of the bandanna to the color of the pants? Actually, a white bandanna would probably be overkill.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 23, 2010, 10:16:47 pm
Oh.  I thought you were talking about changing the color of the pants.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Cheetah on May 23, 2010, 10:33:56 pm
I'm liking this design. Maybe I will eventually finish my FFGaiden Male theif and then this could easily be turned into the female version, or at least function as a base.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: mav on May 23, 2010, 10:54:46 pm
Quote from: "DeadManWalking"Oh.  I thought you were talking about changing the color of the pants.
Yeah, I realized afterwords how awkward my wording was in that last post. In any case, the pant color looks exceptional; I went ahead and recolored the bandanna just to see what it'd look like in white. It looked really strange.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 24, 2010, 11:14:57 pm
On request from Lydyn, I made a copy first without the bandana, here it is.

[attachment=0:282cq1yp]Adventurer F Preview.png[/attachment:282cq1yp]

[attachment=1:282cq1yp]Adventurer F.bmp[/attachment:282cq1yp]
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: GeneralStrife on May 24, 2010, 11:17:21 pm
fudge the bandana, just make hair a little different
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Cheetah on May 25, 2010, 12:34:09 am
Looking good, I for one am still looking forward to the bandana version.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: jimmyjw88 on May 25, 2010, 01:19:27 am
I'm definitely going for the bandana.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 25, 2010, 01:54:15 am
Hm.  Actually, first.  Do these look like they match up?

[attachment=1:1ymvfcbx]Adventurer Match Test.png[/attachment:1ymvfcbx]

R999 suggested I do something like this,

[attachment=0:1ymvfcbx]Adventurer Match Test2.png[/attachment:1ymvfcbx]
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: jimmyjw88 on May 25, 2010, 06:55:08 am
Both works, to me. Can't really decide. Let's see what others say.

EDIT: Hmm...I guess hat works better as bandana looks more like thief / bandit.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Knox on May 25, 2010, 07:15:21 am
I'm kind of partial to the hatless one, but if i had to choose between the bandana and the Indie hat, id definately go with the indie hat. ( Mostly because Indiana is awesome :] )

Also on a side note, if you're going for a matching look you coil color her boots and gloves the same as the male version? dont matter to me either way.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: mav on May 25, 2010, 11:34:50 am
Heh, I'd definitely go with the version that has either no hat or the bandanna.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 25, 2010, 12:10:28 pm
Not enough free colors to be able to do that, unfortunately.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Lijj on May 25, 2010, 12:59:23 pm
I really don't like the bandanna. In my opinion the hat looks wwaaay better.  The one with just hair looks too collaged(is it a dancer?).
Maybe you could make the hat more special to differentiate them more.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 25, 2010, 01:17:56 pm
Yes it's a dancer, but how so?
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Lijj on May 25, 2010, 01:29:17 pm
Not that the hat looks bad at all but just minor tweaks.
For this hat(just an idea) it wouldn't take too long to make the groove at the top more indented. So it's more of a fidora than a derby. Or  you could flip the back part of her hat brim up, or both.
It's not super important but should be a standard.
I try to make different pieces for males an females. Like the subtle differences in the rice farming hats or hoods I made for gender diversification; Very slight but noticeably different.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: jimmyjw88 on May 25, 2010, 06:49:39 pm
Bandana does looks better though. I'm not going for hatless.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 26, 2010, 05:51:15 pm
Here's another preview, I changed the gloves/boots/hair to match the males gloves/boots/backpack.

[attachment=0:oulx4vw8]Adventurer F2 Preview.png[/attachment:oulx4vw8]
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: mav on May 27, 2010, 01:00:48 pm
Good job. I'd change up the palettes a bit, but it's not completely necessary.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 27, 2010, 01:06:03 pm
Which ones?
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: mav on May 27, 2010, 04:06:51 pm
The last four. Don't get me wrong, they don't look bad, by any means, I just think you could modify them a bit to better match the job. This is completely your call though.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Knox on May 27, 2010, 04:52:50 pm
Maybe change out the blue ones, for a light purple one, and a golden one with black hair?
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: DeadManWalking on May 27, 2010, 05:52:54 pm
I'm trying to keep them in line with the current faction palettes, which is Custon, Blue, Red, Green, Purple.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Knox on May 27, 2010, 07:33:23 pm
Ah yeah, then i guess they look alright then. Though id make the purple one more purple-looking.

Really fond of the red version.
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: GeneralStrife on August 04, 2010, 04:36:16 pm
another dead sprite thread
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Kagebunji on August 04, 2010, 04:54:11 pm
Yeah, and why you bumped it?
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: GeneralStrife on August 04, 2010, 04:56:46 pm
pro necro'er <---
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Kagebunji on August 04, 2010, 04:59:56 pm
Necroing topics that will give no use is called noob necro'er. You just want to raise your post count!
Title: Re: DeadManWalking's Sprites: The Adventurer (Female)
Post by: Kaijyuu on August 12, 2010, 12:46:46 am
QuoteYou just want to raise your post count!
Also the dead (topics).