Final Fantasy Hacktics

Projects => Completed Mods => Topic started by: Tzepish on November 29, 2022, 02:53:23 am

Title: War of the Lions Tweak v2.52
Post by: Tzepish on November 29, 2022, 02:53:23 am
Hey everyone, I learned PSP ASM and spent the last two years using it to improve my PSP mod, War of the Lions Tweak! Version 2.50 brings several popular PS1 ASMs as well as several of my own to the PSP (full source included in the archive). V2.52 adds a few balance and bugfix updates, as well as additional optional patches! Boilerplate text follows:

***

War of the Lions Tweak is a balance and quality-of-life improvement mod for Final Fantasy Tactics: War of the Lions, designed to make the game more fun and less annoying to play. This mod is not intended to create a wholly *new* experience - instead, its goal is an idealized version of the same game that we all know and love. Play this mod if you intend to replay FFT or experience it for the first time.


New as of v2.50+:


Please see the readme for the changelist  with commentary and reasoning for each change. I will also post my commented boot.bin disassembly file to the War of the Lions hacking forum in case anyone wants to jump in and help with PSP ASM!

EDIT: And here's that thread: https://ffhacktics.com/smf/index.php?topic=12994.0
Title: Re: War of the Lions Tweak v2.50
Post by: Shrikesnest on November 29, 2022, 10:44:14 am
I am absolutely trying this out after Christmas! A rebalancing pass is always fun, and some of these quality of life changes look great. The American PSX version will always be my favorite for nostalgia reasons, but I have fond memories of the PSP version, too. It'll be fun to revisit.
Title: Re: War of the Lions Tweak v2.50
Post by: HaggisMcDuff on November 29, 2022, 01:45:41 pm
Amazing, thanks so much for all your hard work!
Title: Re: War of the Lions Tweak v2.50
Post by: MangoPolice on December 20, 2022, 05:29:03 am
Thank you very much! I really wanted to play FFT again and this is exactly what i needed!

I wish there was a way to skip those slow text scenes
Title: Re: War of the Lions Tweak v2.50
Post by: MiniEquine on December 22, 2022, 08:41:27 am
This mod is absolutely brilliant, I'm having a blast. Just a quick note, you can totally get softlocked with old habits. I removed Agrias' gear after she left with the princess since that's what you do in unmodded versions. When she returns during the rescue mission after Warjilis, she had no gear, and gets 1-or-2-shotted from the archer and knights! It's also the only place I can go, so I can't over level to get out of it.
Title: Re: War of the Lions Tweak v2.50
Post by: ampulegado on December 23, 2022, 12:11:39 am
Is there a way to make the summoner's eidolon be an additional unit you can control with unique abilities? The summoner doesn't really feel like a summoner, it's just a spell caster with flashier spells.
Title: Re: War of the Lions Tweak v2.51
Post by: Tzepish on December 23, 2022, 04:15:46 pm
Hey everyone, I've updated the above to v2.51 to add a few bugfixes, balance tweaks, and optional patches!

Quote from: MiniEquine on December 22, 2022, 08:41:27 am...you can totally get softlocked with old habits. I removed Agrias' gear after she left with the princess since that's what you do in unmodded versions. When she returns during the rescue mission after Warjilis, she had no gear, and gets 1-or-2-shotted from the archer and knights!

This situation has been addressed in v2.51 - Agrias will now stay on the formation screen so you can fix her equipment before this battle!

Quote from: ampulegado on December 23, 2022, 12:11:39 amIs there a way to make the summoner's eidolon be an additional unit you can control with unique abilities? The summoner doesn't really feel like a summoner, it's just a spell caster with flashier spells.

As much as I absolutely love this idea, it's vastly out of scope for this mod (and maybe for FFT's engine entirely!)
Title: Re: War of the Lions Tweak v2.51
Post by: Visaith on December 25, 2022, 07:28:00 am
Amazing mod. Cloud path is still missable right? Or does this mod do something to guide you to it.
Title: Re: War of the Lions Tweak v2.51
Post by: ic1025 on December 25, 2022, 02:46:08 pm
If I could make one suggestion to the static Brave/Faith optional patch. It'd be nice to increase the potency of the Orator Brave/Faith adjustment skills so you could more easily increase/decrease a unit's power with weapon and skills that calculate based on Brave or Faith.

Title: Re: War of the Lions Tweak v2.51
Post by: Tzepish on December 25, 2022, 06:04:16 pm
Quote from: Visaith on December 25, 2022, 07:28:00 amAmazing mod. Cloud path is still missable right? Or does this mod do something to guide you to it.

Some sidequests are still missable, but Cloud's isn't, because of these changes:
* Sidequest scenes no longer require Mustadio (if he "dies", he just suffers a cereer-ending injury instead, and is still happy to help from the sidelines).
* You cannot turn down Aerith's flower.
* (Some) sidequest paths now appear as red dots on the world map to help guide you to them.

Quote from: ic1025 on December 25, 2022, 02:46:08 pmOne suggestion to the static Brave/Faith optional patch. It'd be nice to increase the potency of the Orator Brave/Faith adjustment skills so you could more easily increase/decrease a unit's power with weapon and skills that calculate based on Brave or Faith.

Oh that's a good idea. I decided not to buff those skills because it'd mess with the way permanent Brave/Faith gains are made, but if they are static then there's no reason they can't be made more potent.

BTW, they ARE buffed (in all patches) in that they have higher hit rates, but yeah, maybe I'll make this change in a future revision.
Title: Re: War of the Lions Tweak v2.51
Post by: Tzepish on December 27, 2022, 03:42:26 am
Quote from: ic1025 on December 25, 2022, 02:46:08 pmIf I could make one suggestion to the static Brave/Faith optional patch. It'd be nice to increase the potency of the Orator Brave/Faith adjustment skills so you could more easily increase/decrease a unit's power with weapon and skills that calculate based on Brave or Faith.

Turns out someone found a bug, so I'll be doing a v2.52 release in about a week. It will include this suggestion!
Title: Re: War of the Lions Tweak v2.51
Post by: tap on December 27, 2022, 05:00:49 pm
What translation is used here (did a ctrl+f didnt see, sorry if this is answered already)
Title: Re: War of the Lions Tweak v2.51
Post by: azuranth on December 28, 2022, 05:49:23 pm
I think I found a bug with this mod--when cycling through each unit in the party roster, sometimes the brave and faith parameters don't update and the incorrect information is displayed. For example, other units might display Ramza's BF of 70/70. This also happens when cycling through the equipment menu--one weapon's stat changes in the menu will carry over when viewing other weapons.
Title: Re: War of the Lions Tweak v2.51
Post by: Tzepish on December 28, 2022, 07:45:50 pm
Quote from: tap on December 27, 2022, 05:00:49 pmWhat translation is used here (did a ctrl+f didnt see, sorry if this is answered already)

It's the PSP version, with the PSP version script.

Quote from: azuranth on December 28, 2022, 05:49:23 pmI think I found a bug with this mod--when cycling through each unit in the party roster, sometimes the brave and faith parameters don't update and the incorrect information is displayed. For example, other units might display Ramza's BF of 70/70. This also happens when cycling through the equipment menu--one weapon's stat changes in the menu will carry over when viewing other weapons.

This is actually a known issue for FFT in PPSSPP. Version 1.14.2 will fix it, but until that version is released, there are instructions for manually fixing it here:
https://www.reddit.com/r/finalfantasytactics/comments/zvhulr/comment/j1ucw19/
Title: Re: War of the Lions Tweak v2.51
Post by: ic1025 on December 29, 2022, 09:03:01 pm
Quote from: Tzepish on December 27, 2022, 03:42:26 amTurns out someone found a bug, so I'll be doing a v2.52 release in about a week. It will include this suggestion!

Nice, I always liked the Mediator class in original FFT, I once modded it to make it not suck so much and changed it's name to Envoy. Mostly it was just slightly increased accuracies, and it could equip spears.
Title: Re: War of the Lions Tweak v2.51
Post by: Askkalon on December 29, 2022, 11:34:48 pm
Thanks for the nice mod, I`ve been really enjoying.

I was trying to make a change in the mod, for being able to remove the job requirements, so I could start a fresh game with any job in my units, but I couldn`t make it work using the optional patches (like the mana system and the no unit desertion). Is there a way that you could make an optional patch for this purpose? Thanks
Title: Re: War of the Lions Tweak v2.51
Post by: ic1025 on December 30, 2022, 02:41:01 am
Quote from: Askkalon on December 29, 2022, 11:34:48 pmThanks for the nice mod, I`ve been really enjoying.

I was trying to make a change in the mod, for being able to remove the job requirements, so I could start a fresh game with any job in my units, but I couldn`t make it work using the optional patches (like the mana system and the no unit desertion). Is there a way that you could make an optional patch for this purpose? Thanks

I think doing that would mess up the way enemies learn skills. Since they are selected randomly based on JP from job levels. Their primary jobs would be unaffected (sometimes) but their secondary skill set would likely be limited
Title: Re: War of the Lions Tweak v2.51
Post by: Tzepish on December 30, 2022, 02:25:50 pm
Quote from: Askkalon on December 29, 2022, 11:34:48 pmI was trying to make a change in the mod, for being able to remove the job requirements, so I could start a fresh game with any job in my units, but I couldn`t make it work using the optional patches (like the mana system and the no unit desertion). Is there a way that you could make an optional patch for this purpose? Thanks

ic1025 is exactly right - enemies use the job prerequisites to determine what job levels they should have. Removing all reqs will mess up enemies, and since I have ASM hacks that interact with that code, I think things will get super funky super fast.

Best you can do is reduce (but not eliminate) the JP requirements per job level in FFTPatcher. Don't touch levels 1 and 2 - if those values get too low it'll break some of my ASM. The rest can be lowered.

There are instructions for how to rebuild the ISO in the modding readme in the Source folder. Short version is: you can't just apply an fftpatch directly onto the wotl tweak ISO, as this isn't compatible with Valhalla. You need to patch a vanilla ISO and then recompile with Valhalla.
Title: Re: War of the Lions Tweak v2.51
Post by: ic1025 on December 30, 2022, 08:02:46 pm
PPSSPP v1.14.2 is released which fixes those display bugs.
Title: Re: War of the Lions Tweak v2.51
Post by: ic1025 on December 30, 2022, 08:26:27 pm
I'm still early in the game but I wanted to know, were there any changes to everyones favorite Automaton Worker 8? Didn't see any in the changes note
Title: Re: War of the Lions Tweak v2.51
Post by: Tzepish on December 31, 2022, 11:36:23 am
Quote from: ic1025 on December 30, 2022, 08:26:27 pmI'm still early in the game but I wanted to know, were there any changes to everyones favorite Automaton Worker 8? Didn't see any in the changes note

Nope! Looks like I updated his description text for accuracy and moved his Defense Boost ability to be innate to his job instead of just "equipped" in the scene when he joins you.
Title: Re: War of the Lions Tweak v2.51
Post by: Tzepish on December 31, 2022, 02:58:53 pm
EDIT: Whoops, double post.

Anyhow, I'm uploading v2.52 tonight!
Title: Re: War of the Lions Tweak v2.51
Post by: ic1025 on January 01, 2023, 02:34:30 am
Quick question, are Axes supposed to have 0% parry values? I understand flails not having one so maybe it's because of the way they're coded.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on January 01, 2023, 05:22:01 am
Quote from: ic1025 on January 01, 2023, 02:34:30 amQuick question, are Axes supposed to have 0% parry values? I understand flails not having one so maybe it's because of the way they're coded.

Yeah, Axes have always had zero Parry, and I didn't feel the need to change it. V2.51 increases axe attack power even more compared to swords, and I'd rather balance them that way. The flavor of axes vs swords is axes are "less reliable, but more powerful", and both the 0 Parry and the randomized damage feel like "less reliable" to me.

BTW, v2.52 is now up (see the top of this thread), and your suggestions for enhancing Preach and Praise with the Static Brave/Faith optional patch is in!
Title: Re: War of the Lions Tweak v2.52
Post by: ic1025 on January 01, 2023, 10:48:10 am
Awesome thanks for your work
Title: Re: War of the Lions Tweak v2.52
Post by: bossablossom on January 02, 2023, 02:44:02 pm
Can anyone help me installing this into Steam Deck please?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on January 04, 2023, 01:06:42 pm
Quote from: bossablossom on January 02, 2023, 02:44:02 pmCan anyone help me installing this into Steam Deck please?

I don't have a steam deck, but I imagine you can install PPSSPP on it like any other app? And then sideload your patched ISO (that you patched on a PC)?
Title: Re: War of the Lions Tweak v2.52
Post by: tap on January 05, 2023, 01:39:10 pm
works on my steam deck easy enough; very easy to install and use RetroArch
Title: Re: War of the Lions Tweak v2.52
Post by: Serah on January 05, 2023, 09:00:23 pm
I have a quick question. 2.5 mentions updating the multiplayer rewards throughout the campaign but there's no option to play anything solo like in previous modded versions (like Rendezvous), Do we need to just play the Multiplayer with other players to get rewards or just from the general campaign overall?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on January 06, 2023, 01:36:08 pm
Quote from: Serah on January 05, 2023, 09:00:23 pmI have a quick question. 2.5 mentions updating the multiplayer rewards throughout the campaign but there's no option to play anything solo like in previous modded versions (like Rendezvous), Do we need to just play the Multiplayer with other players to get rewards or just from the general campaign overall?

The multiplayer missions have _not_ been made single player - it's just that the multiplayer items are now obtainable in the story. They are assigned as quest rewards and treasure hunter items throughout the campaign, starting in chapter 4. Some of them are also pre-assigned to optional characters that can join your party.

I haven't tested multiplayer with my mod, but I imagine it probably still works (as long as both players are running the mod), but it's no longer necessary to get those items :-)
Title: Re: War of the Lions Tweak v2.52
Post by: @go on January 08, 2023, 06:16:04 pm
Thank you Tzepish, this is an awesome mod, probably the better one. You put inside this many ideas I had since I first play the game in 1997, it's like you can read my mind...
In my opinion to be perfect the only missing thing is the possibility to order the characters, like in TLW mod.
Thanks again.
Title: Re: War of the Lions Tweak v2.52
Post by: mikey on January 11, 2023, 02:00:55 pm
I fired up this mod and watched the pre-menu cutscene thingy and I *still* get chills. Thank you so much for this mod. I am loving it so far!
Title: Re: War of the Lions Tweak v2.52
Post by: Dido on January 12, 2023, 05:24:59 am
Bom dia! Achei o mod muito interessante, gostaria muito de jogar mas, após fundir com o PPF O - Matic numa iso de PS1 ele não abriu, uso o emulador, queria saber se esse mod roda no PS1 e se podes me ajudar?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on January 12, 2023, 03:10:22 pm
Quote from: Dido on January 12, 2023, 05:24:59 amBom dia! Achei o mod muito interessante, gostaria muito de jogar mas, após fundir com o PPF O - Matic numa iso de PS1 ele não abriu, uso o emulador, queria saber se esse mod roda no PS1 e se podes me ajudar?

Sorry, I don't speak Portuguese, so you'll have to make do with my English response!
* There is no PS1 version planned at this time.
* This mod is only compatible with the USA version of the PSP ISO. So if you're using a European ISO, the patch is not expected to work.
* This also means that English is the only supported language (sorry!)
Title: Re: War of the Lions Tweak v2.52
Post by: jmh349 on January 14, 2023, 08:23:38 pm
Hi, I'm brand new to modded FFT but wanted to jump in when a video about this came up in my youtube feed.  I'm trying to apply the patch using PPF-P-Matic but I keep getting this error and have no idea why.  I tried UMDGen as an alternative and that's also not working.  I made the .iso file myself from the original disc and the file runs in PPSSPP.  Can anyone help explain to me what I'm doing wrong?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on January 16, 2023, 01:35:25 pm
Is it possible this is the European version of the ISO instead of the USA version? Try running it through a tool like HashCalc and see if these values match:

MD5: 18d1169cefed2d5ed77a599694f2f871
SHA1: 5120ff66f78cfd31f6e90d8ef4be8200eca563f7
CRC32: 0d6a3d9f

^ these are what I get when I check the ISO that I ripped from the USA version UMD (that I made the patches from). They also match the values I got downloading the USA ISO from the internet when investigating this (though maybe there are other dumps floating around out there).
Title: Re: War of the Lions Tweak v2.52
Post by: jmh349 on January 16, 2023, 01:54:53 pm
Thanks for the response, I ended up just getting an alternative .iso file and that patched successfully.  Still not sure why the version I made myself was being difficult but for now the problem seems to be resolved.
Regardless, thanks for the work on this!
Title: Re: War of the Lions Tweak v2.52
Post by: Cactus Tony on January 17, 2023, 03:26:32 pm
Just finished my first playthrough with this mod and I love it. This may be the definitive way to play fft from now on. Thanks for the hard work!
Title: Re: War of the Lions Tweak v2.52
Post by: Entis on January 28, 2023, 07:48:45 pm
Are there any changes in the text in this mod compared to the vanilla War of the Lions?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on January 30, 2023, 09:10:11 pm
Quote from: Entis on January 28, 2023, 07:48:45 pmAre there any changes in the text in this mod compared to the vanilla War of the Lions?

Yes, only rules text though, not story text. For example, jobs/abilities/items were renamed in cases where the new name made more sense than the old one (for example, "Hunting Bow" became "Hunting Crossbow", because it's a crossbow, not a bow). Description text has also been made more accurate.

In the readme, try looking up "Misc UI text improvements" and "Improved equipment descriptions" for more information.
Title: Re: War of the Lions Tweak v2.52
Post by: Entis on January 31, 2023, 07:51:36 am
Quote from: Tzepish on January 30, 2023, 09:10:11 pmYes, only rules text though, not story text. For example, jobs/abilities/items were renamed in cases where the new name made more sense than the old one (for example, "Hunting Bow" became "Hunting Crossbow", because it's a crossbow, not a bow). Description text has also been made more accurate.

In the readme, try looking up "Misc UI text improvements" and "Improved equipment descriptions" for more information.

Oh, then probably Its because of this my game crashes when I try to go New Game... But I applied patch on translated version of game, so I think its because of this.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on January 31, 2023, 06:31:52 pm
Quote from: Entis on January 31, 2023, 07:51:36 amOh, then probably Its because of this my game crashes when I try to go New Game... But I applied patch on translated version of game, so I think its because of this.

Oh yeah, I wouldn't trust anything other than a vanilla USA ISO. Especially because Valhalla (the ASM tool I used) relocates all the text, so it probably wouldn't be compatible with other text mods anyway.
Title: Re: War of the Lions Tweak v2.52
Post by: kylique on February 07, 2023, 12:00:12 pm
Hello,

Would there be a way to extract the text from the game so I could translate it to PTBR? And would there be a way to apply it to your mod?

Sorry for my English, I'm using the translator, and your mod is amazing, congratulations.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on February 07, 2023, 03:50:33 pm
Quote from: kylique on February 07, 2023, 12:00:12 pmWould there be a way to extract the text from the game so I could translate it to PTBR? And would there be a way to apply it to your mod?

Yes and yes!

The typical way to do this would be to use fftactext, which is a part of the fftpatcher suite of tools. However, my mod uses Valhalla for text, which is not compatible with fftactext, so if you're translating my mod specifically, you'll need to use Valhalla.

Inside the Source folder (included in the download for my mod) there are instructions for reverse-engineering / recompiling the mod, so that it can be edited however you wish. This includes extracting the text.
Title: Re: War of the Lions Tweak v2.52
Post by: kylique on February 08, 2023, 06:51:08 am
Thank you friend! I'll try to use the tool and translate when I have time.
Title: Re: War of the Lions Tweak v2.52
Post by: kylique on February 08, 2023, 01:31:31 pm
Hi Tzepish,

I need your help!

Do you know a way for Python to recognize accents like (ç, í ã, á, à, õ, ó, é, ê,)? Is my fist time using Phyton.
 
I'm configuring the dialogs in test-EVT and when I try to use Encode EVT, it gives an error because there are accents in the translated words.

My language has a lot.

Erro: '>' not supported between instances of 'NoneType' and 'int'


Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on February 09, 2023, 08:49:14 pm
Quote from: kylique on February 08, 2023, 01:31:31 pmDo you know a way for Python to recognize accents like (ç, í ã, á, à, õ, ó, é, ê,)?

I do not! Sorry, how frustrating. I a quick google search tells me you need to convert between ascii and unicode using something like "text = text.encode('utf-8')".

I barely know python myself and basically fumbled my way through the spellquotes python change in Valhalla.
Title: Re: War of the Lions Tweak v2.52
Post by: RetroTypes on February 10, 2023, 05:11:25 am
I dont know if the psp version of FFT supports accented characters, unfortunately. I know the psx version doesnt by default, for that we have the Character Creator sheet that lets you make your own, and Gogeta used it for his German translation of TLW. But no such hack exists for the psp version afaik. Probably wouldnt be crazy hard to port over, I suppose, but then again I am not volunteering to do it so I wont try to make it sound easy  xD
Title: Re: War of the Lions Tweak v2.52
Post by: lucaslotr on March 24, 2023, 01:24:30 pm
Nice mod! Just installed it and I'm playing around for a bit to choose which of the extras I'll use. I'm thinking of maybe using the fixed bravery/faith to set up a challenge run (all chars have low bravery or something like that), but to do that I'd have to use the save editor to change each character's bravery. Could the editor mess up the save somehow because of the mod or something? Would the editor even work properly? Or maybe I should try to find a way to do it with cheats instead of the editor?
Title: Re: War of the Lions Tweak v2.52
Post by: Trajiin88 on April 26, 2023, 03:08:38 pm
You have a great mod here, maybe my favorite and I've played most of them. I think I may have already sent a message but I was just trying to post on here. Best balance mod I've seen "psx or psp," while still feeling like fft. I was wondering about maybe giving the onion knight a makeover, I don't know how difficult that'd be. The best I've seen is the fft 1.3 mod onion knight. Having its ability to equip anything be it's primary skill, allowing for secondary abilities, counter, supports and movement abilities. Having inate safe guard, double-hand and two-hand, with the ability to gain experience and level up. Making your own build of the onion knight, instead of everyone's onion knight. A great higher tier class that is usable with a personality. I would love if someone could do a makeover of the onion knight similar to this for wotl.
Title: Re: War of the Lions Tweak v2.52
Post by: Lazarus on April 30, 2023, 07:39:00 pm
I don't know why this mod isn't working for me. I have successfully patched other mods but this one doesn't seem to be updating when patching the ISO with PPF-O-Matic.

I have tried redownloading everything and patching from scratch and it still doesn't seem to be working. When I start a new game I am not able to control the guests like the instructions say I should be able to.

I know that I am loading up the correct patched version in PPSSPP, so it isn't user error or anything like that.

Am I missing something here?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on May 09, 2023, 07:14:44 pm
Quote from: lucaslotr on March 24, 2023, 01:24:30 pmCould the editor mess up the save somehow because of the mod or something? Would the editor even work properly?
LionEditor should work fine with this mod, I use it myself when testing things. As always, back up your save data before using it, though!

Quote from: Trajiin88 on April 26, 2023, 03:08:38 pmI would love if someone could do a makeover of the onion knight similar to this for wotl.
It's all very possible but not on my short term list for ASM to look into. There are still some normal QoL fixes (such as Mana Shield damage overflow) that are on my higher priority ASM list right now!

Quote from: Lazarus on April 30, 2023, 07:39:00 pmI have tried redownloading everything and patching from scratch and it still doesn't seem to be working.
You're scaring me, man! Do you see other changes from the mod? (for example, seeing the text "Load this data?" instead of "Load game data?" when choosing a save file?)

Otherwise I don't really have a clue why my mods would be different than others.
Title: Re: War of the Lions Tweak v2.52
Post by: aliguu on June 14, 2023, 02:31:14 am
i came here from a youtube pop up, would love to try this version.

However im new to this so can anyone tell me if i need to do anythign else to get htis running on my android.

1. Get the USA version of PSP (or PSX??) iso
2. use the PPF-O-Matic to apply the mod.patch
3.copy it to my android
4. use ppsspp android and choose the iso to play.

does this sound about right?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on June 16, 2023, 08:42:37 pm
That should be all you need to do!
Title: Re: War of the Lions Tweak v2.52
Post by: Ethan_Targaryen on July 02, 2023, 07:58:02 pm
Is there a good resource to look at to get Valhalla running? I'm on Windows 11 and I'm having a hell of a time trying to get Valhalla to open let alone run.

Title: Re: War of the Lions Tweak v2.52
Post by: RetroTypes on July 04, 2023, 06:06:07 am
Quote from: Ethan_Targaryen on July 02, 2023, 07:58:02 pmIs there a good resource to look at to get Valhalla running? I'm on Windows 11 and I'm having a hell of a time trying to get Valhalla to open let alone run.

Dont be shy, share with the class! lol ya never know if someone else might have the same issue and need a solution later
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on July 07, 2023, 07:58:44 pm
Quote from: Ethan_Targaryen on July 02, 2023, 07:58:02 pmIs there a good resource to look at to get Valhalla running? I'm on Windows 11 and I'm having a hell of a time trying to get Valhalla to open let alone run.

Me too, and I can't remember what the magic step was to get it to run. I definitely installed multiple versions of python in the attempt though.
Title: Re: War of the Lions Tweak v2.52
Post by: Ellood on July 18, 2023, 06:27:00 am
Don't really know where to post this, but I jus copied Tzepish's encounter unscaling for the psx version that's based on TLW 2.031.

I only copied the level's and for the others that have partylevel at random I didn't bother, I did at first put the spoils as for the common drop but I accidentally save the patch as a psp patch so I basically blundered.

I haven't really tested it fully and also I don't know if there was an easier way of doing this but I did it anyway cause I wanted to Mod FFT the way I want it and just wanted to share it.

Credits to Tzepish and the TLW team.

Edit: Added Tzepish's stat growths for job and their equipment, Made ramza just have his growth and ability to equip weapons the same as chapter 4.

Edit: Added everything I could find in Tzepish's tweak but I didn't bother with the other's like enemy skill sets and such. Also added Rendezvous unscaling but its only the first one (chocobo defense), I have no idea what level to put on the other's, ill play the game first and see if I can hatch up an idea for it.
Title: Is the mod compatible with pre-existing saves?
Post by: Crouching_Liger on July 19, 2023, 03:16:03 am
Hey there, I just discovered your mod today and I would love to try it out for myself since it literally feels like it's the experience wotl should've always been. That being said, I started the vanilla version a few days ago and have put in like 16 hours worth of grinding already just to get the jobs I want before ending chapter 1 (I'm still not close to done). If I patch my rom now, will I be able to continue with my save or will I have to start a new a game?

 I really don't want to have to dismiss all that work if I don't have to since your mod says it'll basically cut down on how much farming I'll have to do which would be a godsend. Plus having jp+ active at all times means I can actually play with the cool passives from other jobs without hurting my jp gain. All in all, I'm getting this mod, just crossing my fingers that I won't have to restart.

Regardless, I just want to pre-emptively thank you for making such a great game even better. As someone who always wanted to mod games but had no idea how to start, I have deep respect and appreciation for those that can. Really can't wait to get started on this so I can finally play a version wotl that doesn't punish me just because of some weird design choices.
Title: Re: War of the Lions Tweak v2.52
Post by: Ellood on July 19, 2023, 05:43:42 am
Quote from: Crouching_Liger on July 19, 2023, 03:16:03 amHey there, I just discovered your mod today and I would love to try it out for myself since it literally feels like it's the experience wotl should've always been. That being said, I started the vanilla version a few days ago and have put in like 16 hours worth of grinding already just to get the jobs I want before ending chapter 1 (I'm still not close to done). If I patch my rom now, will I be able to continue with my save or will I have to start a new a game?

 I really don't want to have to dismiss all that work if I don't have to since your mod says it'll basically cut down on how much farming I'll have to do which would be a godsend. Plus having jp+ active at all times means I can actually play with the cool passives from other jobs without hurting my jp gain. All in all, I'm getting this mod, just crossing my fingers that I won't have to restart.

Regardless, I just want to pre-emptively thank you for making such a great game even better. As someone who always wanted to mod games but had no idea how to start, I have deep respect and appreciation for those that can. Really can't wait to get started on this so I can finally play a version wotl that doesn't punish me just because of some weird design choices.

Yes you'll be able to continue I think. If you're really scared of losing progress, make a backup of your save and rom so you can test it out.

Edit: If you're using an emulator make sure to do a fresh boot/loading your save rather then loading a save state.
Title: Re: War of the Lions Tweak v2.52
Post by: Jlandejr on July 19, 2023, 11:48:25 pm
Hello! Just wanted to say I really, really appreciate the mod and your work on it. I never got to experience WotL originally because of the slowdown, and every time I tried to get it to work with a patch I was never able to. I decided to try it again as I recently got a Steam Deck, and your QoL improvements have made the game feel so fresh, thank you!!

I did have a question - is there an easy way to see the changes that were made? I tried to look through the readme, but maybe I wasn't looking in the right place. I'm just curious where some of the rendezvous items are, and noticed that Nelveska has very different items. Anyways, thanks in advance!
Title: Re: War of the Lions Tweak v2.52
Post by: Remigod on August 07, 2023, 01:42:52 pm
Cant get past first lucavi boss, any tips ?

Edit: the degenerator ? Patched ?
Title: Re: War of the Lions Tweak v2.52
Post by: TEXASBOLD on August 21, 2023, 04:30:35 pm
Hi Tzepish,

First off, just want to say I love this mod!!  Absolutely incredible work!  I read through the entire readme doc and was truly impressed with all the gameplay and balance changes you've implemented.  Outstanding stuff.

Question for you.  After starting my playthrough, I decided to install some of the optional mods, namely:

1) Smart Encounters
2) Encounter Upscaling
3) Undead Always Reanimate

Encounter Upscaling is working great - no issues!  However, Smart Encounters doesn't seem to work at all for me.  I'm still getting into random battles (post-patch) even though I am not directly clicking on the "green" map-points (i.e. selecting the point beyond the random battle location).  Sometimes, when I do click directly on them, a battle will not initiate.  Ultimately, the game is behaving as though I didn't patch this in at all.  I tried re-patching a fresh ISO from scratch and the issue still persists.  Do you have any ideas as to what may be causing this?  Appreciate your guidance!  Thanks!

***UPDATE***
I realized I was loading emulator save-states from before that patch was added.  Loading a "save file" from the "memory card" within the game (or starting a new game post-patch) has now resolved the issue.  Thanks!
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on August 31, 2023, 01:26:27 pm
Quote from: Jlandejr on July 19, 2023, 11:48:25 pmI did have a question - is there an easy way to see the changes that were made? I tried to look through the readme, but maybe I wasn't looking in the right place. I'm just curious where some of the rendezvous items are, and noticed that Nelveska has very different items. Anyways, thanks in advance!

There's a TON of documentation included so I don't blame anyone at all that doesn't find what they are looking for in there. I certainly don't expect everyone to read every word of it.

In the readme, Section E is the list of changes. Section F is the same list but with commentary and details for each change. You can also check the Spoilers folder, which has several files that detail things like where all the new treasure hunter pickups are!
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on August 31, 2023, 01:30:41 pm
Quote from: Crouching_Liger on July 19, 2023, 03:16:03 amIf I patch my rom now, will I be able to continue with my save or will I have to start a new a game?

If you are before Chapter 4, then the only issue you will see is your lists of purchased skills will change. This is because I reordered some of the skill lists, so the skills you purchased before may coincide with different skills on the list.

This goes for equipped skills too. For example, I reused JP Boost's slot for the new Combat Casting ability, so anyone who had JP Boost equipped will now have Combat Casting equipped, even if they haven't learned it yet. Just unequip the skill if you find yourself in that situation.

If you HAVE started chapter 4, you may not be able to gain all the multiplayer items and missables, because you might have already collected the treasure hunter tiles or sidequest rewards that changed.
Title: Re: War of the Lions Tweak v2.52
Post by: silenthill27 on September 20, 2023, 02:56:20 pm
I don't post here very often, and I'm the type of person who prefers mods that drastically change balance, or introduce cool new sprites to amuse my goblin brain, and certainly never war of the of the lions version...but this mod is something else.

I'm coming up on chapter 3 and I've been having a great time. I probably play through tactics twice a year or so and like to try a different mod each time, I've never felt like a -this is the definitive version- but this mod comes really really close for my picky ass. Balance is really on point from chapter 2 on, and earlier access to the jobs that you want to get to play is great.

More then anything else, holy guacamole the documentation for this mod is out of this world. So detailed and well organized and presented. The mod author must do something like this for a living because it just looks so...professional.

Do yourself a favor and check this mod out. And anyone looking to build mods in the future...seriously consider using this as your base. Amazing stuff.

Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on September 23, 2023, 02:20:58 am
Thanks so much for the positive feedback! I love hearing that you like the mod so much.

Quote from: silenthill27 on September 20, 2023, 02:56:20 pmThe mod author must do something like this for a living because it just looks so...professional.

(Yes I do :-) )
Title: Re: War of the Lions Tweak v2.52
Post by: Keelhaul Pete on September 26, 2023, 06:06:27 pm
Thanks for all the work you put into this mod, it's magnificent!

I didn't realize Poach needed to be assigned in order for the Poacher's Den to work. 🙃

Really enjoying this playthrough and all the balance changes!
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on September 29, 2023, 03:01:55 pm
Quote from: Keelhaul Pete on September 26, 2023, 06:06:27 pmI didn't realize Poach needed to be assigned in order for the Poacher's Den to work. 🙃

It won't be required after the next release :-)
Title: Re: War of the Lions Tweak v2.52
Post by: bugnomore on October 07, 2023, 07:26:18 am
Quote from: Tzepish on September 29, 2023, 03:01:55 pmIt won't be required after the next release :-)

Thank you for your patch, all the QOL are epic.
Do you plan on fixing the sounds to be on par with PSX?
And the biggest problem for me a native PSX player is the old English script of the PSP version is a very big headache, it would be fantastic if we could optionally switch to PSX script.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on October 12, 2023, 04:50:04 pm
Quote from: bugnomore on October 07, 2023, 07:26:18 amThank you for your patch, all the QOL are epic.
Do you plan on fixing the sounds to be on par with PSX?
And the biggest problem for me a native PSX player is the old English script of the PSP version is a very big headache, it would be fantastic if we could optionally switch to PSX script.

I'd love to fix the sounds, but even the very top FFT hackers don't have a plan of action for this, and it'd probably take emulator modifications for it to even be possible, I'm afraid.

As for the script, it'd be a massive undertaking, and I think I'm more likely to do a WOTL Tweak for PS1 than to port the PS1 script to PSP.
Title: Re: War of the Lions Tweak v2.52
Post by: IcePenguin on October 18, 2023, 10:12:18 pm
Hello Tzepish,

I recently discovered your mod and love what you've done with it. Very much so! I'll be playing this version from now on, haha. All the changes feel natural, it's fantastic! You are amazing for the years of hard work you put into making this. Thank you thank you!

There's a small bug I'd like to report, but not sure if it's unique to me since I haven't seen any reports about it. The iso I'm using matches the checksums you recommended, and I'm using the latest ppsspp on windows.  In that regard, everything is up-to-date.  Is this perhaps a known bug or something wrong on my end?

It's a minor graphical bug during combat but regularly occurring. The dark backdrop behind character profile pictures, HP MP CT, predicted damage and % chance, etc., quickly flashes on the screen after the ability animation finishes. Only the dark backdrop flashes, and it seems to only happen after using abilities that were affected by the PSP slowdown.

I did some experimenting with it. Applying the slowdown fix using FFTorgASM (v.497) on your patched iso fixes it, but I have no idea if it conflicts with anything else from your mod.

Anyway, that's all from me! I hope the information is helpful towards understand the bug.

This is the dark backdrop I'm referring to: (screenshot found using google)
(https://i.ytimg.com/vi/UiEH5QaRzTo/hqdefault.jpg)

 
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on October 20, 2023, 02:47:46 pm
Interesting. I haven't seen that myself, but it's good to hear that fixing the slowdowns with FFTorgASM fixes it, because I'm switching from Valhalla's version to FFTorgASM's version for the next release of WOTL Tweak. So whatever this is, maybe it'll just go away!
Title: Re: War of the Lions Tweak v2.52
Post by: IcePenguin on October 21, 2023, 02:13:09 pm
That's great to hear, let's hope! What plans do you have for the next update? Since playing further, I have a question and some thoughts for you about a few things. The experience has been great so far, all the changes are welcomed improvements!

I'm currently at the battle when the party saves Boco in the woods. Is it intended that Boco can't be controlled? It's not a huge deal, but just curious about it since guest characters are player-controlled now.

This next one is a big request, but it's something I've always felt would improve party management. Have you thought about implementing a manual "sort unit" feature? (being able to change unit number) Having a way to sort them manually, without having to hire generics to reserve specific numbered positions, would be incredible! What do you think? I just had to get the idea out there, and to see what you think about it. I'll accept either way.  :p

Thank you again, Tzepish!

Title: Re: War of the Lions Tweak v2.52
Post by: JioCrestfall on October 22, 2023, 10:44:08 am
almost finished with the main game and loved the journey all throughout but i gotta ask; are you going to modify the multiplayer battles too?

also, no pressure but imma be watching this like a hawk waiting for the easier to mod version of this mod
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on October 22, 2023, 08:58:20 pm
Quote from: IcePenguin on October 21, 2023, 02:13:09 pmI'm currently at the battle when the party saves Boco in the woods. Is it intended that Boco can't be controlled? It's not a huge deal, but just curious about it since guest characters are player-controlled now.

I've gone back and forth on Boco being controlled. It always felt weird to me when I had it turned on. I think because he's a monster, and he feels more like a "third faction" at that point, that it feels more appropriate to me that he's still AI controlled.

I realize there are similar arguments for Argath's first fight, but my fear was players would think the feature wasn't working if he wasn't controllable.

Quote from: IcePenguin on October 21, 2023, 02:13:09 pmHave you thought about implementing a manual "sort unit" feature? (being able to change unit number) Having a way to sort them manually, without having to hire generics to reserve specific numbered positions, would be incredible!

I would love to do this, and in fact Valhalla comes with a script that does this, but it's buggy. I've been slowly making my way through the Valhalla ASM to decipher it so I can write my own versions or fix them, so this is on my list, but not for the near future.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on October 22, 2023, 08:59:15 pm
Quote from: JioCrestfall on October 22, 2023, 10:44:08 amalmost finished with the main game and loved the journey all throughout but i gotta ask; are you going to modify the multiplayer battles too?

I have no plans for changing those battles, but heck, you never know. I might get bored some day (or someone may give me a compelling reason to make changes there?)
Title: Re: War of the Lions Tweak v2.52
Post by: IcePenguin on October 23, 2023, 04:45:36 pm
Quote from: Tzepish on October 22, 2023, 08:58:20 pmI've gone back and forth on Boco being controlled. It always felt weird to me when I had it turned on. I think because he's a monster, and he feels more like a "third faction" at that point, that it feels more appropriate to me that he's still AI controlled.

I realize there are similar arguments for Argath's first fight, but my fear was players would think the feature wasn't working if he wasn't controllable.

I would love to do this, and in fact Valhalla comes with a script that does this, but it's buggy. I've been slowly making my way through the Valhalla ASM to decipher it so I can write my own versions or fix them, so this is on my list, but not for the near future.

Your logic is sound in regard to Boco. A human unit makes sense to be player-controlled with monster units still acting on their own. The fact that you put thought into it makes me appreciate it more. This gives me an interesting idea. Orators being able to give player control for monsters.  :p

I'm glad the manual "sort unit" is something you are interested in. When it happens, it happens. It's no trouble. At least someone has started it despite it being buggy. That's great news! Hopefully, disassembling their code goes smoothly and it's not too complex. It does seem like it would be a huge undertaking, though, so if you do ever get around to it I wish you luck!


Quote from: Tzepish on October 22, 2023, 08:59:15 pmI have no plans for changing those battles, but heck, you never know. I might get bored some day (or someone may give me a compelling reason to make changes there?)

Maybe hunts? This would only be compelling depending on how much you yourself enjoyed hunts in other Ivalice based FF games. Quick, single player missions where you hunt a specific monster (powered up version) in a specific location. As for rewards, maybe a 100% chance to get the rare poached item for that monster. When I first played War of the Lions back on PSP, my first thought when I saw "Start a Mission" and "View Available Missions" in the Tavern was hunts. I was so excited and then immediately disappointed by it being locked behind multiplayer. Haha.

It doesn't need to be complicated. Something to do besides the main story would be a welcomed addition in my opinion. Helping out the local villages of Ivalice with their monster problems sounds like the perfect task for Ramza and friends.
Title: Re: War of the Lions Tweak v2.52
Post by: IcePenguin on October 26, 2023, 01:59:01 am
I finished the game! Took about 47 hours. Overall, it was a huge improvement to the original game, and this will definitely be my go-to version in future. Excellent work you've done!   ;)

I'm gonna talk about a few things in the mod, things that stood out (good or bad), because I loved the mod so much I just want to talk about it, haha. There are a few things throughout the game that I feel could be improved. Nothing too serious, though. It's a short list, as nearly everything you have done was perfect! This mod breathed new life into the game, while staying faithful to the original game.

Excellent:


Suggestions:


Request:

Thanks again, Tzepish! Let me know what you think. :)
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on October 27, 2023, 05:27:44 pm
Quote from: IcePenguin on October 26, 2023, 01:59:01 amSuggestions:
Request:

Great minds think alike my friend - I've already done some of these suggestions. Per-suggestion replies below:

1 re: Agrias leaving the party - It's intentional that she stays on the formation screen because one of my other fixes (Guest characters are no longer "reset" when they join you for real) caused a new problem: If you left Agrias with subpar equipment (or nothing), then you may not be able to win the battle when she returns (since you fail if she's KO'd). Keeping her on the formation screen allows you to tweak her equipment if you encounter this situation (this is also why I keep Rapha on the screen before her rooftop battle).

2 re: Dragoon innate Ignore Elevation - Interesting idea. I actually think it makes less since in the next version though because of another change I made. The upcoming next version of WOTL Tweak revamps Dragoons so that their Jump attack is improved by their Jump score, so they actually have a reason to use the Jump+ abilities instead of Ignore Elevation. I actually like that the player has to make a choice now. (If I hadn't made this change, I'd agree with you that they should have Ignore Elevation innate, because it's a no-brainer)

3 re: Moving Soulbind to Dark Knight - it does make a lot of sense, because it's a "play with my HP" ability, so there's interesting gameplay potential. Hmmm. I already made a change to Soulbind because "halve all my damage" is pretty overpowered, so in the next release it no longer reduces your own damage (but still deals half back to your attacker). This makes it less interesting for the Dark Knight after all. I'll have to think on this. I think your suggestion here has more potential than my nerf, but it's still going to have a problem with balance.

4 re: Only Elixirs at the bottom of Midlight's Deep - this is intentional because I felt it was a bummer to get the best equipment on that floor but have nothing left to conquer with it. So now that you can have everything by the end of floor 9, all that's left is using it all against the final uber boss. I _could_ replace it with rare but not unique equipment though (like Ribbon, or maybe the four perfumes), to make it more satisfying.

5 re: Genji Gear as a sidequest reward - your complaint is that it's "free" after the Aliste quest, but from my perspective this isn't free - you need to discover and complete the side quest! It's a super late quest, and the genji armor just makes a ton of storyline sense (and mechanical sense) to be awarded here. I don't intend to make anything unique a required Steal, because then it becomes "missable" equipment, which is against one of the goals of the mod (no missable equipment or spells).

7 re: Orlandeau nerfs - I agree, I did go a bit too far, and this isn't the first time I've received this feedback. I'm gonna give him a slight boost in stats. Note though that he now starts with Dark Knight levels, and he has the best HP by far, so he can become an absolute killing machine (again) with Vehemence equipped while taking on not much risk.

8 re: Optional patch for changing treasure hunter tiles - Cool idea, but this is not easy at all to do. Since these locations are changed in FFTPatcher, I'd have to maintain two versions of the patch, updating and testing them both for every change. I actually used to do this with the Encounter Unscaling change until I found a way to do it with ASM, and I don't want to go back to that misery :-)

9 re: Optional patch to remove monster breeding - already done. I guess I forgot that there are breed-only monsters. I did add the three flavors of Pig to rare battles at Dorvaulder Marsh... if there are other breed-only monsters, I'll make sure to add them somewhere!

10 re: "Hunts" - I would absolutely love to make the Rendezvous missions into single player "hunts". Your thinking is completely aligned with mine. It's just a programming challenge and I've only scratched the surface on the multiplayer code.
Title: Re: War of the Lions Tweak v2.52
Post by: Nyzer on October 28, 2023, 04:10:18 pm
Quote from: Tzepish on October 27, 2023, 05:27:44 pm1 re: Agrias leaving the party - It's intentional that she stays on the formation screen because one of my other fixes (Guest characters are no longer "reset" when they join you for real) caused a new problem: If you left Agrias with subpar equipment (or nothing), then you may not be able to win the battle when she returns (since you fail if she's KO'd). Keeping her on the formation screen allows you to tweak her equipment if you encounter this situation (this is also why I keep Rapha on the screen before her rooftop battle).

Not sure if you have her flagged as Missing during this portion (or whatever WotL shows when a unit's Proposition byte is set to any value higher than 0x01), but if you're interested, you could do so and allow Missing units to have their loadouts changed. The PSX routine is here (https://ffhacktics.com/wiki/Lock_Equipment_And_Abilities), and I just finished some code that would accomplish the effect:
<Patch name="Change equipment and abilities of Missing units">
 <Description>Allows the player to adjust the equipment and abilities of Missing units, preventing gear from being locked while a unit is on the roster but generally unavailable. Abilities being unlocked is just a byproduct of unlocking the equipment.</Description>

 <Location file="WORLD_WORLD_BIN" offset="125564" offsetMode="RAM" mode="ASM">
 lbu r2,0x011f(r3) # r2 = unit's Proposition byte
 lh r1,0x003e(r3) # r1 = unit's skillset
 sltiu r4,r2,0x0002 # r4 = 1 if r2 = 0, not gone, or 1, dispatched on a Prop
 beq r4,r0,@skip_proposition_check # if r4 has a value, skip the Prop byte check
 lh r4,0x0024(r3) # r4 = unit's Job
 bne r2,r0,0x001255d0 # branch if Proposition byte has a value
 addiu r2,r0,0xfffe # Locks ability screen, and item except for "List"
 @skip_proposition_check:
 bne r1,r0,0x001255d0 # Branch if using a monster skillset
 addiu r2,r0,0xfffd # Locks ability screen, and item except for "List"
 </Location>
 </Patch>
Title: Re: War of the Lions Tweak v2.52
Post by: IcePenguin on October 29, 2023, 03:27:01 am
Quote from: Tzepish on October 27, 2023, 05:27:44 pmGreat minds think alike my friend - I've already done some of these suggestions. Per-suggestion replies below:

1 re: Agrias - Ah I see! I actually wish I would've noticed this, because Rapha had no gear during my rooftop fight and she would get killed in one hit, haha. Somehow I found a way to distract Elmdore and the assassins so Rapha could flee. (and I still got the Ribbon!)

2 re: Dragoon - With the changes you made, does that mean if you equip "Ignore Elevation" then the "Jump" action will have infinite vertical range, as well? I thought the changes you made to Dragoon were perfect, with "Enhanced Horizontal" and "Enhanced Vertical", but that could be interesting. What skills would you learn as Dragoon? Just the "Enhanced Horizontal"?

3 re: Moving Soulbind to Dark Knight - Your nerf would still make sense for Dark Knight. Dealing damage based on how much HP is lost. I suggest you keep the nerf, then move it to Dark Knight. :p I agree the skill is overpowered, so having it on Dark Knight is another reason it'd be good to move it, since Dark Knight is somewhat harder to unlock than Arithmetician.

4 re: Only Elixirs at the bottom of Midlight's Deep - If there was a Ribbon there, I would've been happy with that. Definitely! Anything but Elixirs, haha.

5 re: Genji Gear as a sidequest reward - I kinda thought you might have done that to prevent missable gear. That's a good change, because missable stuff sucks.

7 re: Orlandeau nerfs - Would he keep the same partial skill set? For me that was what felt lacking.

8 re: Optional patch for changing treasure hunter tiles - No worries. Sounds like a nightmare to maintain. :p

9 re: Optional patch to remove monster breeding - Excellent! The breeding is the worst, not to mention it comes with a minor bug relating to Unit Number position. If you empty a reserved slot for a new recruit, and an egg happens to form when you enter the battle, the unit is assigned to the number after the highest numbered unit. I had to restart several battles because of that.

10 re: "Hunts" - I can only imagine the coding behemoth that kind of thing would be. I'm glad you're interested, at least! If I could help, I totally would, but I haven't a clue about PSP ASM. Looks intense from some snippets of code I've seen. Regardless if you ever get around to it or not, the mod is great. Something like Hunts would be truly remarkable, but without them you've still made something special.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on October 29, 2023, 05:29:15 pm
Re: "Missing" - that's a really good idea, I'll look into that!

Re: Orlandeau nerfs, no I'm pretty happy with his reduced skill list. That's the main thing that makes Agrias and Meliadoul *not* obsolete. Orlandeau has all their skills except for the best ones, which are exclusive to those characters (Divine Ruination for Agrias, Crush Weapon for Meliadoul).

Re: Dragoon, Ignore Elevation wouldn't enhance the Dragoon's Jump attacks, only the actual Jump+ abilities and equipment. So if you want the infinite jump (movement height), you'd be making a tradeoff for things that might actually improve your jump (attack).

Here's a preview of the new Dragoon changes (all subject to change as I playtest):

Base Jump attack changes - Jump attacks are nerfed by default:
* The bonus damage for using a spear has been reduced from +50% to +20%.
* The range is now based on your Jump attribute - 1 (so the default range is 3).
* Jump attacks are now slower by default (they cost a turn and a half instead of a turn), but only if you hit (a miss still only costs a turn).
* And the one buff on this list: they now work with damage increasing supports, like Doublehand (+60% damage in WOTL Tweak).

However, the Dragoon's skill list now allows you to increase the potency of jump attacks, up to and surpassing their original level of power:

          Jump Ability:           | Effect:
           - Angon                |  - Increase the Polearm damage bonus by (Jump x 5)%.
           - Lancet               |  - Recover (Jump + Magick)% damage dealt as HP and 1/4th of that as MP.
           - Unbound              |  - Jumping cures you of Poison, Oil, Slow, Immobilize, and Doom.
           - Wyrmkiller           |  - Jump has a chance to inflict Slow, Immobilize, or KO on Dragons/Hydras.
           - Long Jump            |  - Add +2 to Jump's horizontal range.
           - High Jump            |  - Add +2 to Jump's vertical range.
           - Quick Recovery       |  - Add (2 x Jump + Speed) bonus CT after landing (next turn comes sooner).
           - Jump Mastery         |  - A Polearm is no longer required to gain the damage bonus.


So if you buy all the skills and pump your Jump attribute up to the (new) maximum of 9 (instead of 7) your jump attack will be an absolute beast.
Title: Re: War of the Lions Tweak v2.52
Post by: Sharp on October 30, 2023, 01:21:57 am
Quote from: Tzepish on October 29, 2023, 05:29:15 pmRe: Orlandeau nerfs, no I'm pretty happy with his reduced skill list. That's the main thing that makes Agrias and Meliadoul *not* obsolete. Orlandeau has all their skills except for the best ones, which are exclusive to those characters (Divine Ruination for Agrias, Crush Weapon for Meliadoul).
This makes thematic sense for Orlandeau. He is getting on in years, and while he's been everywhere, seen everything, and knows how to do way more things than those younger than him he's also starting to forget the details of some things. But that's just me speaking from the perspective of someone approaching 40.


Quote from: Tzepish on October 29, 2023, 05:29:15 pmRe: Dragoon, Ignore Elevation wouldn't enhance the Dragoon's Jump attacks, only the actual Jump+ abilities and equipment. So if you want the infinite jump (movement height), you'd be making a tradeoff for things that might actually improve your jump (attack).

Here's a preview of the new Dragoon changes (all subject to change as I playtest):

Base Jump attack changes - Jump attacks are nerfed by default:
* The bonus damage for using a spear has been reduced from +50% to +20%.
* The range is now based on your Jump attribute - 1 (so the default range is 3).
* Jump attacks are now slower by default (they cost a turn and a half instead of a turn), but only if you hit (a miss still only costs a turn).
* And the one buff on this list: they now work with damage increasing supports, like Doublehand (+60% damage in WOTL Tweak).

However, the Dragoon's skill list now allows you to increase the potency of jump attacks, up to and surpassing their original level of power:

          Jump Ability:           | Effect:
           - Angon                |  - Increase the Polearm damage bonus by (Jump x 5)%.
           - Lancet               |  - Recover (Jump + Magick)% damage dealt as HP and 1/4th of that as MP.
           - Unbound              |  - Jumping cures you of Poison, Oil, Slow, Immobilize, and Doom.
           - Wyrmkiller           |  - Jump has a chance to inflict Slow, Immobilize, or KO on Dragons/Hydras.
           - Long Jump            |  - Add +2 to Jump's horizontal range.
           - High Jump            |  - Add +2 to Jump's vertical range.
           - Quick Recovery       |  - Add (2 x Jump + Speed) bonus CT after landing (next turn comes sooner).
           - Jump Mastery         |  - A Polearm is no longer required to gain the damage bonus.



So if you buy all the skills and pump your Jump attribute up to the (new) maximum of 9 (instead of 7) your jump attack will be an absolute beast.
First, I am very impressed by this. I never would have thought to do it this way. In the ASM Hack Requests thread (https://ffhacktics.com/smf/index.php?topic=10678.msg232921#msg232921), I requested that the skillsets above be merged into a single ability slot with their basic effects, and that their advanced effects be gated behind a support skill which would then be inherent to the class or available for learning and equipping on another class. Possibly with some other effect like Equip X or current class stat multiplier bonuses, should the derp AI equip the support but not the skillset to ensure it gains some utility from a subpar choice. I requested this so something like the vanilla skillset exists, but the actual skillsets of these jobs be more complete.

The end result would be a cross between FFT and FFTA.
1. A basic and advanced version of the skills would exist as in FFT.
2. The skillsets themselves would be varied as in FFTA.

In hindsight my idea is probably a waste of time because from what I see in FFTPatcher the ability slots for Chemist, Archer, Lancer, Ninja, and Calculator are limited compared to other ability slots. They may as well be used as passive ability slots. Your idea is better than mine.

Also, it seems that there is a discrepancy in the "passive skills" array or maybe the chemist items. There is a gap of IIRC 2 or 3 items missing, beyond the "empty inventory slot" item.

Second, are you doing something similar with Chemist, Archer, Geomancer, Ninja, or Calculator? If you are, what do you plan to do with each class that is as flavorful and suitable for those jobs as tying things to the Jump stat is for Lancer?

Third, is it possible to affect rates for critical hit, knock back, spell activation, and status affection with passive abilities?


Title: Re: War of the Lions Tweak v2.52
Post by: IcePenguin on October 30, 2023, 06:32:47 am
Quote from: Tzepish on October 29, 2023, 05:29:15 pmRe: Orlandeau nerfs, no I'm pretty happy with his reduced skill list. That's the main thing that makes Agrias and Meliadoul *not* obsolete. Orlandeau has all their skills except for the best ones, which are exclusive to those characters (Divine Ruination for Agrias, Crush Weapon for Meliadoul).

This is something I really liked about your mod. I always use Agrias and Meliadoul, so making them more unique was great to see. I should explain myself a bit better in regard to Orlandeau feeling lacking. I'm not suggesting restoring his old skill set, but perhaps giving him something that is unique to only him. On a similar note to what Sharp said, he is a master swordsman, surely he must know something others do not. Maybe you could give him something to help him live up to his name "Thunder God".  Just a thought.

As he is now, he gives off similar vibes that original Luso did - copy/paste Ramza.


Moving on to your dazzling Dragoon preview, that is truly awesome! Reminds me of Freya in a way. Dragoons are my favorite job, so seeing this new Dragoon you've created is very exciting! I really want to play it, haha. These abilities you've listed, are they active abilities, or passive abilities that modify the main Jump ability? Lancet especially seems like its own skill. If "Jump" itself is now a skill set, like Knight's "Arts of War", that would be... Wow! I can only dream. I'll refrain from getting excited too much, until I hear it from you. :p I may be over-analyzing it, but seeing these changes makes my imagination stir.
Title: Re: War of the Lions Tweak v2.52
Post by: Cleiton Santos on October 31, 2023, 12:03:33 pm
 Hello friends from Ivalice,
 Does anyone happen to know how I can increase the Fury and Magick Boost skills to +2 instead of +1?

 I would also like to improve Faith Boost and Bravery Boost

 In the Wotl version of psp. have mercy on this poor modder here
Title: Re: War of the Lions Tweak v2.52
Post by: Nyzer on October 31, 2023, 06:46:46 pm
Quote from: Cleiton Santos on October 31, 2023, 12:03:33 pmHello friends from Ivalice,
 Does anyone happen to know how I can increase the Fury and Magick Boost skills to +2 instead of +1?

 I would also like to improve Faith Boost and Bravery Boost

 In the Wotl version of psp. have mercy on this poor modder here

That isn't a question that should be asked in a topic about someone's mod.
Title: Re: War of the Lions Tweak v2.52
Post by: Holy2Tack on November 01, 2023, 09:40:53 pm
I am trying to play this on my Steam Deck with PPSSPP standalone. It crashes on crystalization of an enemy. Testing it on my Windows laptop it doesn't happen.

Does anyone have any idea why this is happening?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on November 03, 2023, 02:32:57 pm
Quote from: IcePenguin on October 30, 2023, 06:32:47 amThese abilities you've listed, are they active abilities, or passive abilities that modify the main Jump ability?

They are all passive abilities that enhance Jump (similar to how the range-increasing abilities from vanilla work). So if you buy them all, you will have all the effects on a single jump - increased damage, bonus CT, HP/MP recovery, etc.

Quote from: Holy2Tack on November 01, 2023, 09:40:53 pmmy Steam Deck with PPSSPP standalone. It crashes on crystalization of an enemy. Testing it on my Windows laptop it doesn't happen. Does anyone have any idea why this is happening?

Interesting, I have no idea why it would work in one version of the emulator and not the other. This is probably something different than the famous crystalization crash, because I didn't use FFTacText for this. Maybe check if Debug -> Ignore illegal reads/writes is checked or unchecked on one or the other?

Quote from: Cleiton Santos on October 31, 2023, 12:03:33 pmDoes anyone happen to know how I can increase the Fury and Magick Boost skills to +2 instead of +1? I would also like to improve Faith Boost and Bravery Boost.

The next version of WOTL Tweak does this, and when I release it, I'll also release this is a standalone hack for FFTorgASM.

Quote from: Sharp on October 30, 2023, 01:21:57 am...are you doing something similar with Chemist, Archer, Geomancer, Ninja, or Calculator?

Archer is getting a revamp as well. Each Charge+ ability still functions the way it always has, but each is now getting a different secondary effect as well. For example, Charge +2 is now "Blackout +2", which functions as Charge +2 but also inflicts Blind.

I don't have similar plans for those other classes, but I can imagine Ninja working in basically the same way - adding abilities that passively enhance Throw, like increased range/damage, whatever.

Quote from: Sharp on October 30, 2023, 01:21:57 amThird, is it possible to affect rates for critical hit, knock back, spell activation, and status affection with passive abilities?

This is absolutely possible with ASM, yeah, and I've already done some similar things (affecting critical hit chance with status and with equipment; adding a new Reaction ability that prevents harmful status; increased status effect hit chance by default).
Title: Re: War of the Lions Tweak v2.52
Post by: Sharp on November 03, 2023, 06:39:02 pm
Quote from: Tzepish on November 03, 2023, 02:32:57 pmArcher is getting a revamp as well. Each Charge+ ability still functions the way it always has, but each is now getting a different secondary effect as well. For example, Charge +2 is now "Blackout +2", which functions as Charge +2 but also inflicts Blind.
Charge is its own thing so I imagine it requires more hacking and testing to get the charge amount clicker to work properly, but if you could you could easily fit the vanilla Charge effects in 4 bit flag style passive abilities: Charge + 1, +2, +4, and +8. With the leftover abilities you could increase range, AoE, and various procs.

But again, this hinges on getting the UI working with bit flags.

Quote from: Tzepish on November 03, 2023, 02:32:57 pmI don't have similar plans for those other classes, but I can imagine Ninja working in basically the same way - adding abilities that passively enhance Throw, like increased range/damage, whatever.

This is absolutely possible with ASM, yeah, and I've already done some similar things (affecting critical hit chance with status and with equipment; adding a new Reaction ability that prevents harmful status; increased status effect hit chance by default).
Some passive ability ideas for Ninja. These abilities would apply to Chemist and anything else which throws items.
1. Throw Range + 1, 2, 4.
2. Splash Damage: throw AoE + 1, applies only on hit not on line of sight.
3. Fastball: Add 1 / n to the XA of throw and chemist HP/MP damage/heal effects. Because the harder you hit someone with a healing item, the gooder the heal.
4. Counterfeiter: stat / 100 chance to not lose inventory from Item, Throw.
5. Throw Status/Skill/Critical/Knockback Procs: Add 1 / n to the respective weapon proc rates. Could be different passive abilities instead of one. Works well with a weapon category focused on status or skill procs.
6. Throw Shuriken. This is here because my idea of a Throw skillset is built around a class that chucks bombs at people and shoots them with guns, as an advanced class that comes from Chemist.
7. Throw Weapons.

This gives me an idea for a use-item branch upgrade which is inverted Chemist, in that their items deal damage and inflict debuffs. Spoiler because off-topic.
Chemist: Normal use-item access abilities, but with a different distribution of effects among the items for balance with the Poisoner.
Bomber: The abilities above, which modify Item, Throw, and Invert Item; plus Shuriken and Weapon Throw unlocks. Formerly Ninja.
Poisoner: Use-item access abilities as Chemist, but with effects inverted.

For Geomancer you could have the above upgrades to procs, range, AoE, plus a passive to invert the damage and status inflict if it hits an ally, and a passive to improve the damage formula.

Samurai could use something similar to Geomancer, but with a reduced item break rate passive.

I'm not sure how you'd do that for Geomancer and Samurai, unless there's a flag you can set to make a passive ability not show up in an action ability menu. Maybe you could put those effects on another job like Calculator and have them affect Geomancer, Samurai, and other MA based abilities.

Calculator - while OP - could use more numbers like "2" and "7". Or if you go the Sage route you could replace the Calculator effects with passive bonuses to spells flagged as calculable like reduced MP usage, increase XA or YA, faster charge time, increased AoE, and increased range. If you combine just the vanilla calculable flag spell selection UI minus the Calculate targeting UI/mechanics, then if you adjust the flags then you have a very flexible job, both for players and modders.

This is getting really off topic, let me know if you want to move this discussion elsewhere.
Title: Re: War of the Lions Tweak v2.52
Post by: Holy2Tack on November 06, 2023, 08:52:02 pm
I managed to figure it out be disabling one of the ram emulation settings.

In Chapter 4 now and loving the boss battle balance. It's actually hard now.


I have one request to help with grinding. When on auto-battle, if an enemy has been inflicted with doom, every one ignores it. Is there a way via ASM to make it so doomed targets are not ignored?
Title: Re: War of the Lions Tweak v2.52
Post by: Nyzer on November 06, 2023, 10:54:47 pm
There's a checkbox in the Patcher labeled "Lower Target Priority?" for the Doom entry in the Status Effects tab. That'd probably do it.
Title: Re: War of the Lions Tweak v2.52
Post by: Stephen on November 07, 2023, 08:23:09 am
Started replaying the game and got up to Lionel Castle at end of chapter 2 and said this is way too easy.  It was tainting the nostalgia.  I'm going to start over and try your patch.  I really like what I've read about your tweaks so far.
Title: Re: War of the Lions Tweak v2.52
Post by: Holy2Tack on November 07, 2023, 09:33:12 am
Quote from: Nyzer on November 06, 2023, 10:54:47 pmThere's a checkbox in the Patcher labeled "Lower Target Priority?" for the Doom entry in the Status Effects tab. That'd probably do it.

I see. Good idea. Would have to rebuild from source files in the zip, as using the patcher directly on this after the PPF has been applied garbles all the text and menus because of all the ASM additions. I'll see if I can get that working.
Title: Re: War of the Lions Tweak v2.52
Post by: Stephen on November 07, 2023, 07:43:38 pm
Has any consideration been given already to making Rush/Dash knockback more consistently?   I feel like it would have more tactical use then.   Knocking enemies off high spots is fun. ☺️.  But i can also see using it to knock an ally out of range of a charged attack or jump or other attack if the rush damage is low enough to justify.  It would be cool to have one unit knock an ally out of range of a spell (if not the targeted unit).  Especially if they had low faith and could take the hit better.   Let's be honest nobody ever uses Rush/Dash for the damage
Title: Re: War of the Lions Tweak v2.52
Post by: Stephen on November 08, 2023, 06:16:48 pm
Is this compatible with the "Final Fantasy Tactics: Alternate Map Pack"?  Or any map packs?   Thanks for the great mod
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on November 10, 2023, 05:55:22 pm
Quote from: Sharp on November 03, 2023, 06:39:02 pmThis is getting really off topic, let me know if you want to move this discussion elsewhere.

Lots of cool ideas that I've jotted down for the further future!

Quote from: Stephen on November 07, 2023, 08:23:09 amStarted replaying the game and got up to Lionel Castle at end of chapter 2 and said this is way too easy.  It was tainting the nostalgia.  I'm going to start over and try your patch.  I really like what I've read about your tweaks so far.

Thanks, and good luck! Note though that WOTL Tweak is actually a bit _easier_ in the early game than vanilla, but much harder in the later game.

Quote from: Holy2Tack on November 07, 2023, 09:33:12 amWould have to rebuild from source files in the zip, as using the patcher directly on this after the PPF has been applied garbles all the text and menus because of all the ASM additions. I'll see if I can get that working.

Check the "modding readme" inside the "Source" folder in the archive for step by step instructions. But yeah, if you're modding WOTL Tweak, you'll need to first make the FFTPatcher edits, then run it through Valhalla to apply the ASM changes. If you go in the other order, you'll get bugs.

Quote from: Stephen on November 07, 2023, 07:43:38 pmHas any consideration been given already to making Rush/Dash knockback more consistently

Yes, next edition they will have 100% knockback chance by default. If your target is a large creature or a boss creature, that drops to 50%, and if your target is defending, 0%.

Quote from: Stephen on November 08, 2023, 06:16:48 pmIs this compatible with the "Final Fantasy Tactics: Alternate Map Pack"?  Or any map packs?

I have no idea, I've never used map packs before so I don't know what using them entails or how it might interact poorly with the mod. The only thing I can think of for sure is WOTL Tweak changes all the treasure hunter items (but does not relocate the tiles), so maybe it's fine?
Title: Re: War of the Lions Tweak v2.52
Post by: RetroTypes on November 12, 2023, 03:55:15 pm
Quote from: Stephen on November 08, 2023, 06:16:48 pmIs this compatible with the "Final Fantasy Tactics: Alternate Map Pack"?  Or any map packs?   Thanks for the great mod

The Alternate Map Pack is a mod for the PSX version of FFT, it will not work if applied to the PSP version of the game. I'm not sure exactly how much has been attempted/completed when it comes to getting file replacements working for PSP, but if you were going to do this at all, you'd have to replace the individual map files within the PSP fftpack, assuming they didnt add more hardcoding to that stuff. For now, I'd consider them not compatible.
Title: Re: War of the Lions Tweak v2.52
Post by: Pop on November 18, 2023, 07:48:38 pm
Thank you for making this tweak :D (I appreciate how clear and helpful the readmes are)

I've just started playing but i had a small thought about knight swords:

As is, the Durandal is kinda just a better version of Save the Queen and Ragnarok
I think it might be neat to mess around with a new attribute eg
Durandal - Regen (general tankiness, give it to Agrias  ;) )
Valhalla - Initial Reraise (So you can die in battle)

Just so it has it's own personality; maybe make it a weapon for hybrids via MA boost or Faith status
Title: Re: War of the Lions Tweak v2.52
Post by: MiniEquine on November 23, 2023, 12:53:29 pm
Quote from: Tzepish on November 10, 2023, 05:55:22 pmYes, next edition they will have 100% knockback chance by default. If your target is a large creature or a boss creature, that drops to 50%, and if your target is defending, 0%.

Since it sounds like you're working on the new version, do you know when that would come out?
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on November 23, 2023, 04:14:11 pm
Quote from: Pop on November 18, 2023, 07:48:38 pmI've just started playing but i had a small thought about knight swords:

As is, the Durandal is kinda just a better version of Save the Queen and Ragnarok
I think it might be neat to mess around with a new attribute eg
Durandal - Regen (general tankiness, give it to Agrias  ;) )
Valhalla - Initial Reraise (So you can die in battle)

Just so it has it's own personality; maybe make it a weapon for hybrids via MA boost or Faith status

These are good ideas. I've been doing this sort of thing on other equipment - giving them each a "reason" to exist. I might do something like this here.

Quote from: MiniEquine on November 23, 2023, 12:53:29 pmSince it sounds like you're working on the new version, do you know when that would come out?

Probably a matter of months. My todo list has gotten pretty low, but I'm still in the middle of the Aim/Charge revamp ASM (turning Aim+2 into "Blackout +2", etc.), and getting it to work with magic guns is very tricky. I'll also want to do a few playthroughs just in case I borked anything!
Title: Re: War of the Lions Tweak v2.52
Post by: Think0028 on November 23, 2023, 09:30:24 pm
Hi! Love the mod a ton, but one thing I just ran into that is slightly hosing me - Agrias's sword got broken during her recruitment mission, and I saved before realizing there was no way for me to get a sword. The Poacher's Den still requires someone to have learned Poach, which... no one in my team has. I can manage to make it work still by ferrying between Goug and Warjilis until I have enough JP from errands, but it's a little annoying - any way you can remove the learning Poach requirement? Thanks!
Title: Re: War of the Lions Tweak v2.52
Post by: Furby on November 26, 2023, 11:46:31 am
Hey, just found this hack, and am AMAZED that we're at the point where we have actual ASM hacking on the PSP version!

Question related to that more so than the mod in question: Would it be possible to modify the Rendezvous mechanic to allow for single player? I dove into your patch notes and like how you handled giving the Multiplayer items to the player, but I would still love to actually fight those battles!
Title: Re: War of the Lions Tweak v2.52
Post by: LostPotential on November 27, 2023, 04:18:51 pm
After several days of wrestling with this and finally getting it running just to find the controls not working, I'd like to say you've all inspired me to create a new account just to share my frustration at such an great premise, so much hard work and time with what I'm sure is a great product, it all goes to waste when it's unplayable.

I'm sick with frustration at this point. Maybe I'm just too dumb to enjoy this. Doesn't matter either way I guess. Anyway good luck with your project and everything. I'm not longer holding my breath, or working bandaid fixes like pulling teeth, or getting my hopes up from off the floor again.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on November 28, 2023, 06:46:45 pm
Quote from: Think0028 on November 23, 2023, 09:30:24 pmThe Poacher's Den still requires someone to have learned Poach, which... no one in my team has. I can manage to make it work still by ferrying between Goug and Warjilis until I have enough JP from errands, but it's a little annoying - any way you can remove the learning Poach requirement? Thanks!

Already done in the next version, but sorry it won't help you in your current situation!

Quote from: Furby on November 26, 2023, 11:46:31 amWould it be possible to modify the Rendezvous mechanic to allow for single player? I dove into your patch notes and like how you handled giving the Multiplayer items to the player, but I would still love to actually fight those battles!

Absolutely this is the number 1 thing I want for a future edition, but I'm not at all familiar with the code involved, so it may be awhile.

Quote from: LostPotential on November 27, 2023, 04:18:51 pmI'm sick with frustration at this point. Maybe I'm just too dumb to enjoy this. Doesn't matter either way I guess. Anyway good luck with your project and everything. I'm not longer holding my breath, or working bandaid fixes like pulling teeth, or getting my hopes up from off the floor again.

PM me here or on discord and I can help you get setup!
Title: Re: War of the Lions Tweak v2.52
Post by: Nyzer on November 29, 2023, 12:40:02 pm
It might be best to take a look at some of the ideas used in The Lion War. If you can port over the code that enables the unused Facts section of the menu, as well as the code that allows it to trigger certain events on a button press, you might be able to make it jump to the Rendezvous battles. Or even better, a duplicate set of them using the same script that allows you to pick custom squads for it. You should still be able to use the same encounter tables, too.

That doesn't solve the problem of awarding the gear offhand, but I'm sure there are other ways to make that happen, even if they're more crude. And who knows, maybe running the Rendezvous events would automatically jump to the treasure wheel.
Title: Re: War of the Lions Tweak v2.52
Post by: Zeirnaton on December 04, 2023, 01:53:31 am
Deleted
Title: Re: War of the Lions Tweak v2.52
Post by: MiniEquine on December 20, 2023, 02:56:19 pm
Hi there! My son is now old enough to start getting into Tactics (6, for anybody with kids it's never too early for FFT!). I had a few thoughts and comments since it's been a good while of playing through the mod:

1. My son really appreciates the height changes to the Monk Revive. Saved many battles so far lol.

2. You mention in the readmes the you need to use Valhalla to further modify the mod but I found out that wasn't actually necessary. Depending on what you change in FFT Patcher, you can generate a patch and apply it by only selecting the things you changed. I did find if you just apply the patch to every checkbox category the text bugs out a bit.

3. With the optional mod that make the MP Regen act more like Tactics A2, I gave it an honest try but I think it needs additional help. I could (and might) just make the non-ASM changes on my own through FFT Patcher but if you were ever planning on revisiting the optional patches, I'd like to hear your thoughts on these points:

Title: Re: War of the Lions Tweak v2.52
Post by: Danath on January 03, 2024, 02:26:52 am
any idea on when 2.53 is being released? also I am having a blast playing 2.52 keep up the great work :D 
Title: Re: War of the Lions Tweak v2.52
Post by: Pop on January 04, 2024, 06:46:49 pm
Quote from: MiniEquine on December 20, 2023, 02:56:19 pmAdditionally, you don't gain the MP until the end of your turn, so it adds at least one extra turn of waiting before you can even start casting a spell
...and if you make a beeline for dancer the entire system falls apart; there's nothing the enemy can do against witch hunt xD

Title: Re: War of the Lions Tweak v2.52
Post by: Paupau92 on January 22, 2024, 11:22:10 pm
Hello. Im pumped to find so many mods to this game that I have loved since childhood. Thank you very much for dedicating your time in making QoL mods to this classic game we all love!

If I may ask just one question, can you play rendezvous missions solo in this mod? And if not is it possible to play it with this mod by running 2 instances on 1 pc? Is the mod compatible with the lioeditor (I think that was it was called) to make multiplayer items able to be bought in the store (as well as tynar rouge)? Also, can I get more than 1 copy of the items so I dont have to use the lioneditor? And lastly, can I also min/max stats in this mod? Thank you very much and apologies if I have so many questions. I really love this game and thank you again for your effort in making this game that I love even better!
Title: Re: War of the Lions Tweak v2.52
Post by: ReasonablySober on January 28, 2024, 08:35:37 pm
Just wanted to sign up and say thanks for all the work. I had no idea a modding community for this game existed. It's been my favorite game for 25 years and this is breathing some new life into playing it. Kudos to all.
Title: Re: War of the Lions Tweak v2.52
Post by: Kaneki02 on February 07, 2024, 03:26:57 am
I tried loading this onto my steam deck and it crashed everytime I hit start to get past the intro cutscene. Any tips or help?
Title: Re: War of the Lions Tweak v2.52
Post by: zefyx on February 12, 2024, 12:38:34 am
I can't make it past the intro movie after inputting my birth date on Windows PC, I'm receiving blue screen Invalid Memory Access error. Any idea? I've already elected to ignore memory errors in PPSSPP.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on February 15, 2024, 03:54:57 pm
Sorry, I've been away from this thread and the questions kept piling up!

Quote from: zefyx on February 12, 2024, 12:38:34 amI can't make it past the intro movie after inputting my birth date on Windows PC, I'm receiving blue screen Invalid Memory Access error. Any idea? I've already elected to ignore memory errors in PPSSPP.

There seems to be an alternate ISO floating around out there. Make sure your base ISO is the US version, and run it through a tool like hashcalc to make sure the hashes match the following:

MD5:    18d1169cefed2d5ed77a599694f2f871
SHA1:   5120ff66f78cfd31f6e90d8ef4be8200eca563f7
CRC32:  0d6a3d9f

Quote from: Paupau92 on January 22, 2024, 11:22:10 pmIf I may ask just one question, can you play rendezvous missions solo in this mod? And if not is it possible to play it with this mod by running 2 instances on 1 pc? Is the mod compatible with the lioeditor (I think that was it was called) to make multiplayer items able to be bought in the store (as well as tynar rouge)? Also, can I get more than 1 copy of the items so I dont have to use the lioneditor? And lastly, can I also min/max stats in this mod?

You can play multiplayer missions in this mod, yes (in multiplayer). Make sure both players are running the same version of the mod so you don't get out of sync. I think you can use two instances of PPSSPP, but I don't know how.

LionEditor (the save data editor) is compatible, and you can use it to put multiplayer items in your inventory or in the poachers' den (including multiple copies). Multiplayer items otherwise cannot be purchased in regular stores (which is why WOTL Tweak makes them all unique "discoverable" items in the campaign).

Stats can be min/maxed using levelup/leveldown tricks, yes. Using Onion Knight for leveldown will reduce the amount of stats lost, for further min/maxing. The next version (v2.60) though will make it so leveldown penalties are halved, so you can min/max quickly with any job.

Quote from: MiniEquine on December 20, 2023, 02:56:19 pmWith the optional mod that make the MP Regen act more like Tactics A2, I gave it an honest try but I think it needs additional help.

It totally does. The next version of the mod will have spellcasters start with 25% MP instead of zero to help with this. Also, even though the mod has gone through several rounds of buffing spellcasting, I agree it's _still_ too weak compared to physical attacks and have been considering even more buffs.
Title: Re: War of the Lions Tweak v2.52
Post by: Paupau92 on February 29, 2024, 02:56:08 am
Thank you very much for your response! Min maxing is certainly easier now. Thank you for that :)
Title: Re: War of the Lions Tweak v2.52
Post by: Khatmar on March 04, 2024, 12:54:53 pm
Hello, I just made a profile to comment on this thread, I recently finished my first ever playthrough of FFT and I did it with this mod. I just wanted to say that it was extremely fun! I loved it very much and I am looking forward to other playthroughs :)
Title: Re: War of the Lions Tweak v2.52
Post by: Naledge on March 08, 2024, 12:34:21 pm
Another post to say thank you for all the work you've put in to make this awesome mod. Xcom Long War 2, Tactics Ogre One Vision, Fire Emblem Immortal Sword, modded Skyrim. This is right up there with some of the best game mods I've played. Really looking forward to whatever you're next update is going to look like. Also, credit to you for writing one of the most thorough notepad writeups I've ever seen.
Title: Re: War of the Lions Tweak v2.52
Post by: celestialheathen on March 27, 2024, 08:50:47 pm
Just completed the game using your mod. Want to say thank you for your hard work. It was a great way to enjoy a classical game.

I especially liked the lower job requirements and lower JP costs of skills, so more jobs are easily accessible and less grinding needed; Faster CT for magics and skills; More balanced special characters to the point that Ralpha and Cloud are more enjoyable to use; Broken and stolen equipments can be brought back; Move find-item always on and jobs have innate ability to make them more unique.   

Some suggestions I have: I finished the game around lvl 65, and by the end it still felt too easy. Maybe an optional hard mode patch in the future where story enemies match your lvl and more frequent appearance of advanced-job enemies (like samurai, calculator) during story mode; Some skills like Beowulf's Vengeance or Byblos's Manaflare seem overpowerful, even though they are situational; Some jobs like Geomancer and Orator still feel not worth the time even with better equipment choices.
Title: Re: War of the Lions Tweak v2.52
Post by: Tzepish on April 01, 2024, 02:14:39 pm
Quote from: celestialheathen on March 27, 2024, 08:50:47 pmSome suggestions I have: I finished the game around lvl 65, and by the end it still felt too easy. Maybe an optional hard mode patch in the future where story enemies match your lvl and more frequent appearance of advanced-job enemies (like samurai, calculator) during story mode; Some skills like Beowulf's Vengeance or Byblos's Manaflare seem overpowerful, even though they are situational; Some jobs like Geomancer and Orator still feel not worth the time even with better equipment choices.

Thanks for the feedback, I'm adding all these to my notes for consideration!

I'd love to do a Hard mode, just gotta think of the best way to do it without adding tons of work for myself. For example, I don't want to have maintain two separate patches - one for normal mode and one for hard mode (I used to do that for encounter unscaling, and it sucked having to make every change twice. Eventually I figured out a way to do it in ASM so that I'd only have to maintain one patch. Maybe there's a similar solution for Hard mode).

Some ideas I had:

* Add an extra unit or two to each battle, but somehow flag them to only show up on Hard mode (repurpose some unused flag to represent "hard mode only" unit)
* Increase all enemy unit levels by some value, like 2, in ASM (and adjust the XP formula accordingly so you don't just levelup faster)
* Reduce the number of units the player is allowed to take into each battle by 1.
* Some combination of all of the above.
Title: Re: War of the Lions Tweak v2.52
Post by: Nyzer on April 01, 2024, 10:03:26 pm
Quote from: Tzepish on April 01, 2024, 02:14:39 pm* Add an extra unit or two to each battle, but somehow flag them to only show up on Hard mode (repurpose some unused flag to represent "hard mode only" unit)

I did this for Jot5. It's fairly easy in eventing. Just add a unit in every battle with the same Unit ID (such as xD0) that isn't set to be present, and add the following commands (whatever they are in WotL) to each battle:

ZERO(x0000)
ADDVar(x0000,x????)
JumpForwardIfNot(xD0)
AddUnit(xD0,x00,x00)
WaitAddUnit()
ForwardTarget(xD0)

You can also use the ChangeStats commands to do things like increase their Bravery or starting CT, or reduce your units' HP (by a flat amount).