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May 17, 2024, 04:56:54 pm

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Messages - flameman050

1
New Project Ideas / Re: Patch Ideas Proposal Thread
April 29, 2013, 05:42:25 am
Quote from: Reks on April 29, 2013, 05:21:54 am
Not sure if the patch suggestions thread is the right place to put that, but that's irrelevant. That actually is a fairly decent idea, if it can be done. Would have to work out the rates of accuracy loss per range, though.

Yeah, sorry. I couldn't decide between here or the "Jobs and etc." thread. But I was thinking something simple along the lines of losing ~5% each tile and increasing their max range to about 12 (maybe giving them the whole board could be interesting). making them also avoidable would help to balance it out i think.

Edit: Or maybe having it work similar to teleport and have a set range after which accuracy drops of exponentially.
2
New Project Ideas / Re: Patch Ideas Proposal Thread
April 29, 2013, 05:16:42 am
Just had an idea. What do you guys think about making gun accuracy lower as range increases? It seems like something someone would have already thought of it and it seems like it would be a fairly simple ASM hack but i haven't seen anything like it on the forum.
3
Help! / Re: Issues with Item icon editing
April 27, 2013, 04:59:39 pm
No problem. I feel like figuring it out was a huge help in getting used to the ins and outs of editing.
4
Help! / Re: Issues with Item icon editing
April 27, 2013, 04:39:28 pm
Nevermind, I figured everything out. I just had to go into hex and make sure the first 2 bits were 00 00 for each palette. Pretty obvious now that I think about it.
5
Help! / Re: Issues with Item icon editing
April 27, 2013, 04:16:34 pm
Ok, so I managed to figure out a way around that issue but now I'm having problems with the black background not being transparent(showing up with the icon). Editing each palette to make sure the first color is black and last is either white or the lightest(highest total RGB value) helped for some but not all. Does anyone know if it's necessary for the palette colors to be in ascending order of RGB values?
6
Help! / Issues with Item icon editing
April 26, 2013, 12:54:47 pm
Ok, so I'm been trying to edit some items for the patch i'm working on. Basically I want a cross type weapon that works pretty much like a pole. I've managed to change the in-battle items successfully but am having trouble changing the item icons (shops, formation, etc). I've tried using Celdia/Xif's walkthrough but I'm ending up with the icons looking like this. (I can't figure out how to put the pic up here so here's an attachment) Any suggestions?
7
PSX FFT Hacking / Re: ASM Starter kit
April 08, 2013, 04:46:03 pm
Thanks! I'm half-dead after pulling an all nighter and all of these notes are still easy to follow! I have a feeling they're going to be a go to reference for me for a while.
8
Help! / Re: adding effects to throwing items
April 07, 2013, 01:44:31 pm
So I just got through with exam (hell) week so I should have some more time to put into learning ASM hacking now. I've actually started some and have a question. (This is just me being curious) Is it possible to take the bit space that's allocated for a skill set (i.e. jump) and rewrite it so as not read the passive abilities but to instead to have the action set within the new "jump" formula?

Also, Does anyone know the offset for the special skillsets(jump, throw, draw out)?? I can find the abilities easily but can't seem to backtrack it to where 'jump' is being told to read 'vertical/horizontal jump x'. I've looked everywhere but can't find anything that tells me where it is.  :(
9
Help! / Re: adding effects to throwing items
April 02, 2013, 08:16:00 am
Ok, thanks. yeah, I'll give it a shot. it'll take a while to get to though, cause I've got a lot of work to do now.
10
Help! / Re: adding effects to throwing items
March 31, 2013, 01:06:42 pm
Quote from: Pride on March 31, 2013, 02:23:29 am
the routines needed for this hack are known to make this work; myself or others would be more willing to help if you tried to :) it's never a good idea to wait for someone else to do the work

Yeah I was just thinking that I wanted to see if I can do it myself, but I honestly know next to nothing about ASM hacking.

but since i couldn't sleep last night i got to thinking, could i piggy back off a code for an ability that does check weapon status? (i cant think of one right now tho)..
Also, from what i can understand, it would probably need more bits than what are already allocated for each throw ability, are the locations set for certain abilities, or is it possible to remove one ability (say, throw: katana) to make room to add coding to another (say, throw: shuriken)? i'd be completely OK with removing quite a few of the throw abilities if it were possible
11
Help! / Re: adding effects to throwing items
March 31, 2013, 01:56:57 am
Quote from: Jumza on March 30, 2013, 11:54:21 pm
I believe that someone made an ASM hack for something like this, I'll look around for a bit and get back to you.

EDIT: Yup found it, in Choto's ASM thread http://ffhacktics.com/smf/index.php?topic=8507.0
It changes the effect for the elemental balls. If you want to change the graphic of the ball itself, it can be found in the ShiShi Sprite manager on the page with all the weapons. It's not 100% what you need, but it does allow you to change a little bit.

yeah, I just tried the hack and it just changed the effects (which is pretty useful in and of itself). I guess I'll have to wait until someone can come up with a hack that can. I think it would have to do something such as making the throw ability check for weapon abilities/status but I wouldn't even know where to begin.
12
Help! / adding effects to throwing items
March 30, 2013, 11:30:22 pm
Hey, Im pretty new at this and ive just been testing out fft patcher and some beginner ASM hacking. Im trying to create a class (replacing ninja) that specializes in throwing weapons/knives. Is there any way for me to add status effects to throwing weapons? If so, how? I cant seem to find a way to do it via the hacker and can't find anything on it online.