I'm considering adding a damage component to Oracle and Time Mage spells to make them more viable, but I'm not exactly sure which formula I should use to accomplish this. I haven't started testing yet but it looks like 08 would work: Dmg_F(MA*Y)--the formula 0D4 Bio uses, which if I remember correctly causes damage and adds a status effect.
I don't want it to be overpowered, I'd like the status to be higher than the set 25% chance to hit, but I don't want it to be 100% either. Kind of stumped on which formula to use, since I don't fully understand all of them. But I'd like stuff like Blind and Slow to do damage comparable to a Fire 1 spell, and probably have the stronger status effect spells do no more damage than a Fire 2. Those I think I can figure out pretty easily just tweaking the X and Y variables.
If anyone knows of a good formula that would work for what I'm trying to do here, please let me know. And if I have to, I'll use the 25% chance to hit on them, if there's no other choice.
I don't want it to be overpowered, I'd like the status to be higher than the set 25% chance to hit, but I don't want it to be 100% either. Kind of stumped on which formula to use, since I don't fully understand all of them. But I'd like stuff like Blind and Slow to do damage comparable to a Fire 1 spell, and probably have the stronger status effect spells do no more damage than a Fire 2. Those I think I can figure out pretty easily just tweaking the X and Y variables.
If anyone knows of a good formula that would work for what I'm trying to do here, please let me know. And if I have to, I'll use the 25% chance to hit on them, if there's no other choice.