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Messages - Eternal

3121
The Lounge / Re: Dissidia Duodecim Announced
September 16, 2010, 07:10:48 am
Update:

Kain is in (his EX-Burst is "Pride of the Dragoon", in which he jumps -to the Moon- and throws Gungnir at the enemy)
Tifa is in.
Lightning is in.

Orphan's Cradle is FFXIII's representative arena.

Kain uses high-speed aerial attacks, and utilizes Chase sequences to heavily damage the enemy.

Lightning shifts between her Commando, Ravager, and Medic Paradigms for various styles in-battle. Commando focuses on heavy damage, Ravager focuses on area attacks, Medic focuses on recovering her Brave Points. Lightning's EX-Mode shifts her attacks to Odin's Gestalt attacks in FFXIII.

Kuja gains a new HP attack, Force Rhapsody.

Firion is getting "reborn", and given a new gameplay style.

Lightning's alternate costumes are her Amano artwork and Aya Brea's 3rd Birthday costume, which will be accessed via 3rd Birthday's product code.

Cloud's alternate costume is his costume in Kingdom Hearts, which can also only be accessed via product code.

There has been confirmation that there are going to be many more arenas in Duodecim, compared to Dissidia, but there will not be a new character for each game.
3122
Then you're in luck. I know ffta707 was getting some work done on some stuff. It may not be long until we see some real progress in FFTA modding. ^_^
3123
Really, it couldn't hurt to look into FFTA/A2 modding. You may not like FFTA/A2, but do remember that modders are around to make games more enjoyable for people. So you're really just limiting yourself. Sure, don't switch the entire site over to FFTA/A2, but it'd be cool to have a section.
3124
The Lounge / Dissidia Duodecim Announced
September 08, 2010, 01:26:52 pm
For those of you who were fans of the original Dissidia, a sequel has been announced to come out in Japan next year. Confirmed characters thus far are Kain (FFIV) and Lightning (FFXIII).

It could be a fake, but it'd certainly be an interesting fake. What are your thoughts on a Dissidia sequel? Who would -you- want in it?

Source:
http://www.siliconera.com/2010/09/07/di ... next-year/
3125
FFT Arena / Re: Arena battle topic
September 07, 2010, 12:53:36 am
Palettes: 2/3

----------------

Alexander
Male
Aries
60
40
Paladin
Item
Counter
Defense Up
Move-HP Up
Blood Sword
Venetian Shield
Crystal Helmet
Light Robe
Angel Ring

Chivalry: Nurse, Counter
Item: Potion, X-Potion, Phoenix Down

----------------

Terrato
Female
Aries
50
50
Geomancer
Item
Counter Flood
Attack UP
Float

Giant Axe

Twist Headband
Power Sleeve
Cherche

Geomancy: All
Item: Hi-Ether, Eye Drop, Echo Grass, Bandage, Phoenix Down
----------------

Diabolos
Female
Libra
40
70
Wizard
Time Magic
Absorb Used MP
Magic Attack UP
Move-MP UP

Wizard Rod

Golden Hairpin
Black Costume
Small Mantle

Black Magic: Fire, Fire4, Ice, Flare
Time Magic: Haste, Slow

----------------

Seraph
Female
Libra
40
70
Priest
Summon Magic

Half of MP

Healing Staff

Golden Hairpin
White Robe
Small Mantle

White Magic: Cure, Raise2, Holy
Summon Magic: Silf, Odin
3126
Nah, the monsters won't be too rare. And besides, Lores are given to specific genuses, so even if one of the monsters is rare, you could head to the Veldt and try to find it there. Regarding the specific action, it'd probably be something you stumble upon by accident, such as using a Poison-elemental attack on an Insect, or the like.
3127
Update!

-The Dragons Eight will be using their Dragon's Den attack scripts and stats, meaning if you never got that far in the GBA version, you can face them here!

-Lores will be primarily learnable by teaming up with Relm, and Sketching/Controlling enemies. To this end, if you're using Strago, you should probably bring around Relm.

-Not very important to the player, but enemies are split into "genuses" now, for reference. Each genus has a specific Lore to be learnt, either by Control/Sketch, or individually by each monster in that genus by performing a very specific action. So experiment!

-Gau won't be able to equip much armor (with the exception of a few things, like the Tiger Mask, Snow Scarf, etc.), so his primary defenses will come from Rages. This means you'll need to know which attacks enemies use, and choose a proper Rage to deal with the situation, since Gau's stats and status comes from the Rages he uses.

-Rods are no longer breakable. You can constantly use a Rod to cast a weaker spell for free.

-Many bosses will no longer fight alone. Expect the enemy to use backup!

-There may well be a surprise enemy from earlier in FFVI to be found somewhere in the WoR to battle. Who is it? It's a secret...

Note, though, that everything is tenative. If, during testing, things don't quite work out, I may have to exclude some stuff.
3128
The Lounge / Re: Our friend is ill...
September 02, 2010, 07:21:22 pm
If I were treated by House, I'd probably be feeling better by now. =P
3129
The Lounge / Re: Our friend is ill...
September 01, 2010, 02:57:55 am
Thank you all for your kind thoughts, it really means a lot!

I went to the ER, and they performed a battery of tests, including blood tests, X-Rays, blood cultures, etc. Most everything came back normal, except my white blood cell count was slightly elevated, but that could easily have been from my fever earlier in the day. Luckily, it's not appendicits. The pain in my side was most likely caused by my fits of coughing/vomitting, which could have pulled the muscle in my side.

The doctor I had (who was very rude, btw) told me I had to see a Gastroenterologist and a sinus specialist- of course, that's not easy to do when you don't have insurance.

Sadly, this means that I went to the ER- racked up probably over a thousand dollars worth of tests- and got nowhere. But hey, at least I'm alive!

Thanks again for the well-wishes, it's nice to see them. Sadly, however, work on FFVI Revision might go a little slower than anticipated. I swear, my mind hasn't been quite here lately, and it's been hard for me to get a lot of things I want to work. So I ask that you keep patient, and I'll do my best to get it out by the end of fall!
3130
The Lounge / Re: Your Favorite FF music
August 28, 2010, 07:11:28 pm
Not in any particular order:

1) Fisherman's Horizon (FFVIII)
2) Great Salt Plains (FFVIII)
3) Aria di Mezzo Caraterre (FFVI)
4) Phon Coast (FFXII)
5) Flash of Light (FFXIII)
6) Fighting Fate (FFXIII)
7) Boss Theme A (FF)
8) Locke's Theme (FFVI)
9) Eternity: Memory of Lightwaves (FFX-2)
10) The Battle for Freedom (FFXII)
11) Doga and Unei's Theme (FFIII)
12) Crystal Tower (FFIII)
13) Awakening (FFXI)
14) Yuna's Theme (FFX)
15) Seymour's Ambition (FFX)
16) Determination (FFTA2)
17) Looming Crisis (FFTA2)
18) Under the Stars (FFT)
19) Antidote (FFT)
20) Crystal (FFTA)
21) JENOVA Complete (FFVII)
22) Theme of Love (FFIV)
23) Great Forest of Moore (FFV)
24) Lunatic Pandora (FFVIII)
25) Basch's Reminiscence (FFXII)
26) Battle In the Dungeon #2 (FFXI)
27) Ami (FFVIII)
28) Where I Belong (FFVIII)
29) Magitek Research Facility (FFVI)
30) Tifa's Theme (FFVII)

All songs I would definitely recommend that you listen to on Youtube, or request on the FFRadio. ^_^
3131
Yeah, I kind of had to keep the Esper stat growth at the time, since I didn't know there was an ASM out there for natural stat growth. In the updated version of Hardtype, there won't be Esper stat growth at all, and Espers will be best used for summoning. Hope you're enjoying Hardtype! ^_^
3132
Very nice work on Doomtrain! Hopefully the Piranhas don't give you too much trouble. Remember, Cyan's countering SwdTech is more useful than you'd think. ;)
3133
Regarding Biggs and Wedge, yes, their skillsets should also transfer to non-Terra characters in the Dreamscape sequence.

Regarding Tunnel Armor, there's really no need for the grind. The key is timing Runic just right- and you can totally ward away its level 2 magic. It's like a rhythm game- just get the pattern down. =P
3134
Behold, Biggs' and Wedge's new Magitek skillset! (At least for now, until I make some new abilities for them.)
3135
If I were to make a patch right now, the only thing that would be in are the limited spells for characters, equipment spell system, equipment weight system, changed Espers, and new growth system. So yeah... wouldn't be much. Wait a little longer. ^_^
3136
No, it's very possible to beat him. He only restores his health once per battle, so after that you can start beating him down!
3137
Welcome to FFH, and thanks for making your first post on here in my topic. ^_^

Personally, I'm of the philosophy that longer battles != fun, and that they should try and be avoided. The only bosses that should really take a long amount of time are Omega, Shinryu, Yiazmat, and Kefka. That said, I can't give individual players individual bonuses for Espers (although that would be really cool, give Maduin to Terra, Phoenix to Locke, Alexander to Cyan, etc.) without serious ASM. The same goes for your Terra Magicite suggestion- it would require serious event editing and could really mess up the story. It's quite a creative suggestion though.

Also, don't worry about your lungs being ripped out. That only happens when you call someone a thief. =P
3138
LOCKE COLE
"I ran as fast as I could back to the village, only to see you standing over her body... You said you gave her some medicine to preserve her corpse... but to me, she's not a corpse, she's Rachel- the person I loved who I failed to protect!"

Job Class: Adventurer (Thief)
Age: 25
Skill: Steal/Mug
Desperation Attack: Mirage Dive

Height: 5 Feet, 9 Inches
Weight: 147 Pounds

Blood Type: O-

Birthplace: Kohlingen
Treasure: Phoenix Magicite

Loves: Adventures
Hates: Mushrooms/Farewells

Hobby: Treasure Hunting, "Treasure Hunting"

Ultimate Weapon: Zwill Crossblade

Equippable Items: Daggers, Smallswords, Small Shields, Hats, Clothing

HP: ***
MP: **

Vigor: ***
Speed: *****
Stamina: ***
Magic Power: *
Battle Power: **
Defense: **
Magic Defense: *
Evasion: ***
Magic Evasion: **
Fleeing Capability: *****

Locke Cole is the young explorer of FFVI's world, forever searching for the ancient treasure said to reawaken the dead. His primary motive throughout the game is to fell the Empire which has caused him to lose those close to him, and to defend those who are still living. Throughout the game, Locke sees his former lover in a few of the party members, which spurns him ever further to defend them from the same fate that awaited his lost love.

Thief by trade, preferring the title "Treasure Hunter", Locke is very nimble and stealthy, able to steal items from unwary enemies and use them as his own. In FFVI Hardtype Revised, Locke is informal- but polite- and is ever chivalrous. He admires Terra's innocent nature, and desires to maintain it at even the cost of his life. His duty as a Returner sees that he defends many innocents from the Empire's harm, although Locke still maintains the guilt that he could never protect Rachel that day, when one of the Empire's Generals burnt down Rachel's village...
3139
Since there'll be two patches, one for the World of Balance and one for the World of Ruin... I've been coming up with some ideas that could utilize that feature. That said, these are only -ideas- and are in no way guaranteed to actually be utilized. (Maybe if people are really gungho about them, though...)

1) Item Transmigration
-By keeping a main character's initial weapon/armor all the way into the second "Disc", it'll transform into a more powerful, unique item for that character, far stronger than what item it was before.

2) Sprite Ruination
-After the WoR, since it's a totally seperate patch, it would be possible for characters to have more ruined-looking sprites and portraits. The sprites could have torn clothes, and the characters' portraits could look more sickly or hopeless.

3) Job Upgrades
-Characters could potentially have different jobs in the WoR. That said, I'm only going to utilize that right now with Terra's job changing from 'Witch' to 'Esperkin'.

4) New Bosses
-Using WoB/WoR-unique enemy sprites in their opposite World, I can make new enemies or bosses. For example, I could replace Vargas' boss sprite with Gilgamesh's, since Vargas doesn't appear in the WoR.

Have any other thoughts? There's still a long way to go before I utilize any of these, but I think it's worth discussing.

EDIT: Also, how about giving Shadow's Ninja Blades the Genji Glove property, allowing him to innately Dual Wield weapons? I could give the Genji Glove to Sabin and tone down Offering, as well.
3140
Update time! Thanks to Celdia and Lenophis for this wonderful ASM work- FFVI now displays job names in the menu! I avoided traditional Job Names this time, so hopefully you all will like it. =D

In case the screenshots are too small, and you can't see the job names...

Terra-   Witch      ->   Esperkin
Shadow-   Nightshade
Edgar-   Nobleman
Sabin-   Brawler
Locke-   Adventurer
Cyan-   Retainer
Mog-   Moogle
Celes-   Rune Knight
Setzer-   Corsair
Strago-   Loremaster
Relm-   Pictomancer
Gau-           Feral Child
Gogo-   Famed Mimic
Umaro-   Yeti

Biggs-   Captain
Wedge-   Corporal

Banon-   Orator

Ghost-   Wraith

Leo-   General