Quote from: AchillesLupus on October 14, 2022, 12:05:02 pmThat fixed it! It's up and running! I'll dabble with this a little more and give more feedback. I really appreciate it! Not getting it off hit wasn't a big deal, I was just trying to get a feel for when new abilities for Ramza would become available is all.
Good to know. Finally! I'll erase v0.99 again as 1.0 beta is now the best one (as it shows most names and descriptions).
Oh btw, sprites for enemies are wrong in v0.99 and beta v1.0. I though it was the 2nd palette but it is the last one (5th) so I need to redo all the palettes and include every one in the game again (my bad for not testing it hehe - not too much work). Also, I forgot to include some portraits like Meliadoul one - as I had to redo my patch again (it is ok in v0.99). This will be fixed in the release version.
This beta patch can be harder earlier because Rogue & Rebel jobs (Thief & Ninja) are swapped for enemies and I need to fix it, so keep that in mind.
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(Oct, 25) Edit: Now that ESP and ENG versions are playable -as the beta ver. was uploaded- I'm gonna try to rush v1.0 just for ENG version and then I will finish ESP version so the project will be moved to completed mods. I stopped making changes for a few days but I'll keep making changes with a medium or low priority. The only time it was a very high priority is when I finished beta version, that was intended to be the official one but there was a lot of work left to do.
It's not just the changes but also the testing and researchment I had to do what is delaying the project. I will also take the opportunity to polish more everything so it will have a better release. News: New intro image, I've finished every image from the ISO (Icon too) and I've learned how to change the title. Here's the ESP version: