Hello there. first of all i want to let you know that i am interested in your project and while im a nobody in this forum i still would like to try it out. i have a few questions, observations and a bit of curiosity.
these are a few questions that i believe are important and help generate more interest and posibly but rarely "hype". Note that im not a pro with mods or anything like that but i would like to know how serious and prepared you are for this task! <-- just kidding.
feel free to skip them or ignore them if you want to avoid spoilers or if theres no answer yet.
1. in terms of difficulty what can we expect from this project on a scale of 1 to 10? you mentioned you want something difficult.
2. How exactly is that rebalance for Swordskills working? i remember reading you turned them into spells so that means MA is
more important now wich is something rarely seen on knights.
3. Are we going to see New items? if not all of them then maybe a few exclusives?
4. i see you talk about human jobs but what about monsters? are we going to see new stuff?
5. Are you touching random encounters? i ask this because ENTD editing can drive a man insane and it takes FOREVER to finish.(that if you are planning to change every single battle in the game)
6. outside of FFTPatcher there are many tools and tasks that i believe are extremely important such as the spritesheets and stuff involving graphics. i know your patch is a rebalance but its always nice to see something never seen before and many of the hacks out there are pretty good for that. are you planning to delve into these things?
these are some of the questions i have but since idk the current progress of your mod maybe i should stop there. you did mention you've been working on this for a couple years but for what i can see it looks like its still in early development stage.
Observations.
hopefully im mistaken but i remember reading that each job level is going to be 1000JP.......... have you tested this? based on a very improvised and most likely wrong math calculation it should take about 35+ actions for a single unit to reach lv2 in a job.. and the average amount of actions per unit in a fight its 4-7 i could probably finish chapter 1 and only have ramza level squire once, unless i do a huge grind (wich i wouldn't mind doing since i love grinding but overleveling has consequences in this game).
i failed to understand what you wanted to do here. if im not mistaken almost every generic and player unit have no immunities to status effects in vanilla or are you talking about immunities from items? the only "Human NPCs" aside from generics are the bosses.
these are a few questions that i believe are important and help generate more interest and posibly but rarely "hype". Note that im not a pro with mods or anything like that but i would like to know how serious and prepared you are for this task! <-- just kidding.
feel free to skip them or ignore them if you want to avoid spoilers or if theres no answer yet.
1. in terms of difficulty what can we expect from this project on a scale of 1 to 10? you mentioned you want something difficult.
2. How exactly is that rebalance for Swordskills working? i remember reading you turned them into spells so that means MA is
more important now wich is something rarely seen on knights.
3. Are we going to see New items? if not all of them then maybe a few exclusives?
4. i see you talk about human jobs but what about monsters? are we going to see new stuff?
5. Are you touching random encounters? i ask this because ENTD editing can drive a man insane and it takes FOREVER to finish.(that if you are planning to change every single battle in the game)
6. outside of FFTPatcher there are many tools and tasks that i believe are extremely important such as the spritesheets and stuff involving graphics. i know your patch is a rebalance but its always nice to see something never seen before and many of the hacks out there are pretty good for that. are you planning to delve into these things?
these are some of the questions i have but since idk the current progress of your mod maybe i should stop there. you did mention you've been working on this for a couple years but for what i can see it looks like its still in early development stage.
Observations.
hopefully im mistaken but i remember reading that each job level is going to be 1000JP.......... have you tested this? based on a very improvised and most likely wrong math calculation it should take about 35+ actions for a single unit to reach lv2 in a job.. and the average amount of actions per unit in a fight its 4-7 i could probably finish chapter 1 and only have ramza level squire once, unless i do a huge grind (wich i wouldn't mind doing since i love grinding but overleveling has consequences in this game).
QuoteI removed all status immunity from human npcs excluding invite. As a result they are more likely to learn instant kill abilities and use them on you
i failed to understand what you wanted to do here. if im not mistaken almost every generic and player unit have no immunities to status effects in vanilla or are you talking about immunities from items? the only "Human NPCs" aside from generics are the bosses.